Thank you for this series on CC, super helpful. I still struggle with the whole hair thing in CC. Any chance you plan on adding a tutorial on how to properly set up the hair with spring bone/weight etc? Cheers!
As always, great tutorial! One more thing I’d love to see you teach us, real looking skin on Zbrush! You talked a little about it on the other CC4 Zbrush tutorial but i’d love to see you actually dig deeper on polypainting on Zbrush and then transfer them on CC4. Thanks
There's better tutorials out there on super hyper realistic skin, but fwiw, here's the process I did to wrap scan data to my CC character: th-cam.com/video/qi6IVtIrLC0/w-d-xo.html and here's the video of me taking that scan data and tossing it into Substance Painter to take to final: th-cam.com/video/M2mU15bIq3I/w-d-xo.html But maybe someday I'll sit down and to a for-real skin video!
@@MichaelPavlovich I did follow that tutorial but I'm stuck at merging the initial CC CC_Body with the imported wrapped scan. I did try to project it to the main CC body but it doesnt work... any idea on how to go around it?
Will there be a follow up to this demonstrating how you did the cartoon t-rex character? I am very interested in that workflow. Also amazing content you are making. I've been watching your videos since the Eat 3D days!
Can we use headshot as a method of posing and retopogizing just the head? Without adding the body. I’d love to retop and pose a sculpt I’ve done in Zbrush where I have the rest of the accessories and body done
How do you edit the Tongue Outs/Ins/Downss etc in the Edit Expressions? There's no button to open the jaw. I don't think you cover this is your video. Many thanks.
I'm not in front of a computer at the moment, but if I remember correctly, with your top character group selected in the scene tab, I think there's an eye open / close and mouth open / close toggle in the attributes tab (?)
Is this part of Face tools or is it in the base CC4 ? I bought CC4 and Face Tools which did cost double, because I thought all the face stuff wasn't in the base program. But I wonder if Face tools isn't just for expression wrinkles... It's not super clear on their store page honestly.
@@Texelion3Dprints the techniques covered in this video have nothing to do with facetools, just base CC functionality. However, to your point, while facetools is for creating custom expression wrinkles, you can use it to update base shapes, but for the most granular control, you're better served using the techniques in this video for shapes, and facetools for expression wrinkles (my opinion)
@@MichaelPavlovich Ok so I really bought facetools for nothing then T_T. I make mostly styilized characters for printing, I don't need wrinkles and realisitc details like that. 200 euros down the drain. Well maybe it'll be useful in the future.
@@Texelion3Dprints Face Tools is decent for doing bulk shape editing, in that with a dozen expressions you can update hundreds of shapes, so in that sense it's still a time saver (you can just go back in and tweak individual shapes using this video), so it's still a time saver even if you're not using it for expression wrinkles. Eventually there might be a way to transfer expression wrinkles back to ZBrush as a detail layer, which would be useful for 3D printing, plus once you're at the point with your character that it's fully animatable and expressive, heck. There's endless things you can do with that file outside of 3D printing, might come in handy for marketing or ancillary stuff!
Technically you can do whatever you want to the base mesh (dynamesh, etc...) but you'll eventually have to project your mesh detail back onto the CC4 topology if you want to take advantage of the benifits
thanks!
Thank you for this series on CC, super helpful. I still struggle with the whole hair thing in CC. Any chance you plan on adding a tutorial on how to properly set up the hair with spring bone/weight etc? Cheers!
As always, great tutorial! One more thing I’d love to see you teach us, real looking skin on Zbrush! You talked a little about it on the other CC4 Zbrush tutorial but i’d love to see you actually dig deeper on polypainting on Zbrush and then transfer them on CC4. Thanks
There's better tutorials out there on super hyper realistic skin, but fwiw, here's the process I did to wrap scan data to my CC character: th-cam.com/video/qi6IVtIrLC0/w-d-xo.html and here's the video of me taking that scan data and tossing it into Substance Painter to take to final: th-cam.com/video/M2mU15bIq3I/w-d-xo.html But maybe someday I'll sit down and to a for-real skin video!
@@MichaelPavlovich I did follow that tutorial but I'm stuck at merging the initial CC CC_Body with the imported wrapped scan. I did try to project it to the main CC body but it doesnt work... any idea on how to go around it?
@@ylli966 Ah right, I did it backwards from the ten24 video; I'll start putting together a scan transfer video!
@@MichaelPavlovich thanks! you're the man!!
Will there be a follow up to this demonstrating how you did the cartoon t-rex character? I am very interested in that workflow. Also amazing content you are making. I've been watching your videos since the Eat 3D days!
Excellent! This is soo cool. Will these updated expressions show up on the CC Control Rig when exported/imported into Unreal Engine?
I haven't done it yet, but I believe so!
@@MichaelPavlovich Cool. I'll check it out and see if the results work in Unreal.
Can we use headshot as a method of posing and retopogizing just the head? Without adding the body.
I’d love to retop and pose a sculpt I’ve done in Zbrush where I have the rest of the accessories and body done
How do you edit the Tongue Outs/Ins/Downss etc in the Edit Expressions? There's no button to open the jaw. I don't think you cover this is your video. Many thanks.
I'm not in front of a computer at the moment, but if I remember correctly, with your top character group selected in the scene tab, I think there's an eye open / close and mouth open / close toggle in the attributes tab (?)
Is this part of Face tools or is it in the base CC4 ? I bought CC4 and Face Tools which did cost double, because I thought all the face stuff wasn't in the base program. But I wonder if Face tools isn't just for expression wrinkles...
It's not super clear on their store page honestly.
@@Texelion3Dprints the techniques covered in this video have nothing to do with facetools, just base CC functionality. However, to your point, while facetools is for creating custom expression wrinkles, you can use it to update base shapes, but for the most granular control, you're better served using the techniques in this video for shapes, and facetools for expression wrinkles (my opinion)
@@MichaelPavlovich Ok so I really bought facetools for nothing then T_T. I make mostly styilized characters for printing, I don't need wrinkles and realisitc details like that.
200 euros down the drain. Well maybe it'll be useful in the future.
@@Texelion3Dprints Face Tools is decent for doing bulk shape editing, in that with a dozen expressions you can update hundreds of shapes, so in that sense it's still a time saver (you can just go back in and tweak individual shapes using this video), so it's still a time saver even if you're not using it for expression wrinkles.
Eventually there might be a way to transfer expression wrinkles back to ZBrush as a detail layer, which would be useful for 3D printing, plus once you're at the point with your character that it's fully animatable and expressive, heck. There's endless things you can do with that file outside of 3D printing, might come in handy for marketing or ancillary stuff!
Hi! If I wanna use dynamesh on a CC4 character to sculpt details, there is a way to gain back my CC topology to keep working on CC4? Thanks in advance
Technically you can do whatever you want to the base mesh (dynamesh, etc...) but you'll eventually have to project your mesh detail back onto the CC4 topology if you want to take advantage of the benifits
@@MichaelPavlovich so history recall , project and eventually bake them on the texture right?
You should be classified as a national treasure for all the hard work you do!
keep up the hard work