This is probably the best thing i have seen online by far... You can learn so much from these models a tutorial on youtube cant teach you! Nice finding! Thank you!
You are really live saver for me man! Great teacher of all time for me... Your pipeline is amazing! Just my one wish.... I wish that you were Blender wizard ;) Like you include blender in your pipeline... It would be really gamechanger you do that!
These meshes have really good topology, at an extreme angle of rotation things still looks good unlike to many other base meshes I tried, thanks for tuto
Hi Mike!!!! I love your tuts... Just a quick request... Need you to run us through a Zwrap workflow onto Reallussion's Base meshes... From a custom mesh
I don't disagree, migrating old projects to new topology takes a few steps (not difficult, just tedious); in the meantime, for anybody stopping by, while it doesn't cover full body, if you have old project HEADS laying around, here's how you can use headshot / ZBrush to migrate that to CC topology: th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html
Kinda depends on what the end result is; if you want to go back and forth between blender and CC and take advantage of their blendshape / morphs / etc... you can't change the vertex order for the teeth and eyes, but if you're setting up a character for use in blender only, or exporting an alembic cache anim and mesh from CC and importing that into blender just to render, swap away!
Currently working on a project using cc4 to pose a none cc4 character, posing goes fine but when I send back to zbrush some subtools stay in original position, some get duplicated, some lose subdiv levels. Any idea what I'm doing wrong?
Wait! Why does the morph brush work that way (with stored history instead of stored morph target)? Had no idea this functionality exists! Is this because you imported it into a simple brush instead of a typical .obj import?
@@MichaelPavlovich Yeah, I totally missed that one. And here I was thinking that 2023.2 didnt bring much to the table... So history morph is great for when vertex order stays the same but you can still have a use for the history recall in a dynameshed or any scenario where topology changes. Thanks Mike!
@@Alexander_S_K totally, I use morph history for a ton of stuff now, keep an eye out for shape creation videos soon, uses morph history in interesting ways!
Any chance these are rigged to the Unreal Engine 5 Skeleton? CC4 so far has only exported using the UE4 Skeleton and I'm pretty disappointed about that.
Did you figure out if they are or not? I am looking for a good human base with the UE5 skeleton as well. I think Live Retargeting might be the solution..?
Headshot is for matching a CC base mesh to a sculpt with arbitrary geometry, so no need to use the free CC base meshes: th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html If you have CC installed on your computer with ZBrush, you don't need the free base mesh either, just GoZ a base over: th-cam.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html The free CC base meshes are for when you're on a machine without CC installed, or you really just like starting with a base file then syncing it with CC later, instead of starting in CC!
@@santhoshmg2319 Unless I'm mistaken, headshot is just a plugin for Character Creator, so double check on that - I don't think (?) you can run headshot without character creator!
The models are okay for some uses but many are not very realistic for general human models. Large eyes and squatty bodies, cartoony looks. Good starting point for some styles though. Also CHaracter creater is $300.00 after 30 day trial.
Please stop showing how Blender is a real software tool. Yes its free, yes cheep owners and company's will support it, you have a great community that currently supports its tools. But if any company that needs to show a software provider it is capable and supported through its updates it will fail.
This is probably the best thing i have seen online by far... You can learn so much from these models a tutorial on youtube cant teach you! Nice finding! Thank you!
You have become my favourite 3D teacher! Thank you for the astonishing value you provide with your hyper-detailed tutorials!
You are really live saver for me man! Great teacher of all time for me... Your pipeline is amazing! Just my one wish.... I wish that you were Blender wizard ;) Like you include blender in your pipeline... It would be really gamechanger you do that!
Amazing workflow ! Your tutorials are so useful, thanks Michael !
Amazing!! 👏
This beats using Mixamo any day. Thanks for passing on so much knowledge!
These meshes have really good topology, at an extreme angle of rotation things still looks good unlike to many other base meshes I tried, thanks for tuto
Great video, thanks for sharing the links to the official tutorials as well!
Hi Mike!!!! I love your tuts... Just a quick request... Need you to run us through a Zwrap workflow onto Reallussion's Base meshes... From a custom mesh
I don't disagree, migrating old projects to new topology takes a few steps (not difficult, just tedious); in the meantime, for anybody stopping by, while it doesn't cover full body, if you have old project HEADS laying around, here's how you can use headshot / ZBrush to migrate that to CC topology: th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html
That was great, Michael!
Right now, the tip very well might save my hide right now.
Michael Pavlovich, Subscribed because your videos are so much fun!
I had to subscribe! You’re awesome 😌 quick question, can the teeth and eyes be switched in blender?
Kinda depends on what the end result is; if you want to go back and forth between blender and CC and take advantage of their blendshape / morphs / etc... you can't change the vertex order for the teeth and eyes, but if you're setting up a character for use in blender only, or exporting an alembic cache anim and mesh from CC and importing that into blender just to render, swap away!
@@MichaelPavlovichthanks again Michael
Is there any process by which you could change the vertex order of one of these base meshes into a more complex character and still use this pipeline?
Currently working on a project using cc4 to pose a none cc4 character, posing goes fine but when I send back to zbrush some subtools stay in original position, some get duplicated, some lose subdiv levels. Any idea what I'm doing wrong?
💯
Wait! Why does the morph brush work that way (with stored history instead of stored morph target)? Had no idea this functionality exists! Is this because you imported it into a simple brush instead of a typical .obj import?
th-cam.com/video/8mXT2aZN2z0/w-d-xo.html
@@MichaelPavlovich Yeah, I totally missed that one. And here I was thinking that 2023.2 didnt bring much to the table...
So history morph is great for when vertex order stays the same but you can still have a use for the history recall in a dynameshed or any scenario where topology changes. Thanks Mike!
@@Alexander_S_K totally, I use morph history for a ton of stuff now, keep an eye out for shape creation videos soon, uses morph history in interesting ways!
i subscribed
cant figure out how to install so they would show in the content tab
Is it possible to do facial mocap with these meshes? I've tried this to no avail...
depends upon the program u r using
@@ashd-il5sg Blender.
Any chance these are rigged to the Unreal Engine 5 Skeleton? CC4 so far has only exported using the UE4 Skeleton and I'm pretty disappointed about that.
Did you figure out if they are or not? I am looking for a good human base with the UE5 skeleton as well. I think Live Retargeting might be the solution..?
@@knartfocker_ nope, and live retargeting doesn't help for stuff like twist bones that the UE4 skeleton doesnt have.
Shall i use free cc base mesh + headshot 2? Please reply
Headshot is for matching a CC base mesh to a sculpt with arbitrary geometry, so no need to use the free CC base meshes:
th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html
If you have CC installed on your computer with ZBrush, you don't need the free base mesh either, just GoZ a base over:
th-cam.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html
The free CC base meshes are for when you're on a machine without CC installed, or you really just like starting with a base file then syncing it with CC later, instead of starting in CC!
@@MichaelPavlovich I will purchase headshot only. Cc4 price high. So shall I use headshot + free cc base mesh
@@santhoshmg2319 Unless I'm mistaken, headshot is just a plugin for Character Creator, so double check on that - I don't think (?) you can run headshot without character creator!
Can you make a character for me in a specific pose and I’ll pay you.
Please let me know.
i can try ,can pay me if u like it
DOWNLOAD LINK NOT WORKING
should take you right to their page? rebrand.ly/y5h457b
The models are okay for some uses but many are not very realistic for general human models. Large eyes and squatty bodies, cartoony looks. Good starting point for some styles though.
Also CHaracter creater is $300.00 after 30 day trial.
I know your a Zbrush God Michael but I hope that you could do some more blender tutorials please :)
fully rigged means with controls lol if u give this to an animator they will not b happy
Please stop showing how Blender is a real software tool. Yes its free, yes cheep owners and company's will support it, you have a great community that currently supports its tools. But if any company that needs to show a software provider it is capable and supported through its updates it will fail.
I yearn for those blender hobbyist click through numbers
Watch " RRR "
Made in blender
Bro mad with a free software
How are you gonna ask someone what to post on THEIR channel ? You that entitled or just ignorant ?