Download Fully-Rigged 3D Character Base Meshes Free from Reallusion - bring your creations to life!

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 48

  • @AshaBaasha
    @AshaBaasha 6 หลายเดือนก่อน +4

    This is probably the best thing i have seen online by far... You can learn so much from these models a tutorial on youtube cant teach you! Nice finding! Thank you!

  • @BoldBrainWay
    @BoldBrainWay 6 หลายเดือนก่อน +1

    You have become my favourite 3D teacher! Thank you for the astonishing value you provide with your hyper-detailed tutorials!

  • @gameminati5523
    @gameminati5523 24 วันที่ผ่านมา +1

    You are really live saver for me man! Great teacher of all time for me... Your pipeline is amazing! Just my one wish.... I wish that you were Blender wizard ;) Like you include blender in your pipeline... It would be really gamechanger you do that!

  • @clementlebouc9746
    @clementlebouc9746 6 หลายเดือนก่อน +1

    Amazing workflow ! Your tutorials are so useful, thanks Michael !

  • @Gatz3D
    @Gatz3D 6 หลายเดือนก่อน +2

    Amazing!! 👏
    This beats using Mixamo any day. Thanks for passing on so much knowledge!

  • @alexpurkhalo711
    @alexpurkhalo711 4 หลายเดือนก่อน +1

    These meshes have really good topology, at an extreme angle of rotation things still looks good unlike to many other base meshes I tried, thanks for tuto

  • @Alexander_S_K
    @Alexander_S_K 6 หลายเดือนก่อน

    Great video, thanks for sharing the links to the official tutorials as well!

  • @niilanteybadu1
    @niilanteybadu1 6 หลายเดือนก่อน +3

    Hi Mike!!!! I love your tuts... Just a quick request... Need you to run us through a Zwrap workflow onto Reallussion's Base meshes... From a custom mesh

    • @MichaelPavlovich
      @MichaelPavlovich  6 หลายเดือนก่อน +2

      I don't disagree, migrating old projects to new topology takes a few steps (not difficult, just tedious); in the meantime, for anybody stopping by, while it doesn't cover full body, if you have old project HEADS laying around, here's how you can use headshot / ZBrush to migrate that to CC topology: th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html

  • @dschroeder7354
    @dschroeder7354 6 หลายเดือนก่อน

    That was great, Michael!

  • @johnray1956
    @johnray1956 6 หลายเดือนก่อน

    Right now, the tip very well might save my hide right now.

  • @JetLagRecords
    @JetLagRecords 6 หลายเดือนก่อน

    Michael Pavlovich, Subscribed because your videos are so much fun!

  • @Koshisimsofficial
    @Koshisimsofficial 4 หลายเดือนก่อน

    I had to subscribe! You’re awesome 😌 quick question, can the teeth and eyes be switched in blender?

    • @MichaelPavlovich
      @MichaelPavlovich  3 หลายเดือนก่อน

      Kinda depends on what the end result is; if you want to go back and forth between blender and CC and take advantage of their blendshape / morphs / etc... you can't change the vertex order for the teeth and eyes, but if you're setting up a character for use in blender only, or exporting an alembic cache anim and mesh from CC and importing that into blender just to render, swap away!

    • @Koshisimsofficial
      @Koshisimsofficial 3 หลายเดือนก่อน

      @@MichaelPavlovichthanks again Michael

  • @maxmoudison6551
    @maxmoudison6551 5 หลายเดือนก่อน

    Is there any process by which you could change the vertex order of one of these base meshes into a more complex character and still use this pipeline?

  • @tdsw
    @tdsw 5 หลายเดือนก่อน

    Currently working on a project using cc4 to pose a none cc4 character, posing goes fine but when I send back to zbrush some subtools stay in original position, some get duplicated, some lose subdiv levels. Any idea what I'm doing wrong?

  • @Spyro_2076
    @Spyro_2076 6 หลายเดือนก่อน +4

    💯

  • @Alexander_S_K
    @Alexander_S_K 6 หลายเดือนก่อน

    Wait! Why does the morph brush work that way (with stored history instead of stored morph target)? Had no idea this functionality exists! Is this because you imported it into a simple brush instead of a typical .obj import?

    • @MichaelPavlovich
      @MichaelPavlovich  6 หลายเดือนก่อน +1

      th-cam.com/video/8mXT2aZN2z0/w-d-xo.html

    • @Alexander_S_K
      @Alexander_S_K 6 หลายเดือนก่อน

      @@MichaelPavlovich Yeah, I totally missed that one. And here I was thinking that 2023.2 didnt bring much to the table...
      So history morph is great for when vertex order stays the same but you can still have a use for the history recall in a dynameshed or any scenario where topology changes. Thanks Mike!

    • @MichaelPavlovich
      @MichaelPavlovich  6 หลายเดือนก่อน +1

      @@Alexander_S_K totally, I use morph history for a ton of stuff now, keep an eye out for shape creation videos soon, uses morph history in interesting ways!

  • @xSupaire
    @xSupaire หลายเดือนก่อน

    i subscribed

  • @numosis3627
    @numosis3627 6 หลายเดือนก่อน

    cant figure out how to install so they would show in the content tab

  • @charliemakescartoons
    @charliemakescartoons 5 หลายเดือนก่อน

    Is it possible to do facial mocap with these meshes? I've tried this to no avail...

    • @ashd-il5sg
      @ashd-il5sg 4 หลายเดือนก่อน

      depends upon the program u r using

    • @charliemakescartoons
      @charliemakescartoons 4 หลายเดือนก่อน

      @@ashd-il5sg Blender.

  • @LumberingTroll
    @LumberingTroll 6 หลายเดือนก่อน

    Any chance these are rigged to the Unreal Engine 5 Skeleton? CC4 so far has only exported using the UE4 Skeleton and I'm pretty disappointed about that.

    • @knartfocker_
      @knartfocker_ 6 หลายเดือนก่อน

      Did you figure out if they are or not? I am looking for a good human base with the UE5 skeleton as well. I think Live Retargeting might be the solution..?

    • @LumberingTroll
      @LumberingTroll 6 หลายเดือนก่อน +1

      @@knartfocker_ nope, and live retargeting doesn't help for stuff like twist bones that the UE4 skeleton doesnt have.

  • @santhoshmg2319
    @santhoshmg2319 9 วันที่ผ่านมา

    Shall i use free cc base mesh + headshot 2? Please reply

    • @MichaelPavlovich
      @MichaelPavlovich  9 วันที่ผ่านมา

      Headshot is for matching a CC base mesh to a sculpt with arbitrary geometry, so no need to use the free CC base meshes:
      th-cam.com/video/4TTEJ8tC9Xc/w-d-xo.html
      If you have CC installed on your computer with ZBrush, you don't need the free base mesh either, just GoZ a base over:
      th-cam.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html
      The free CC base meshes are for when you're on a machine without CC installed, or you really just like starting with a base file then syncing it with CC later, instead of starting in CC!

    • @santhoshmg2319
      @santhoshmg2319 9 วันที่ผ่านมา

      @@MichaelPavlovich I will purchase headshot only. Cc4 price high. So shall I use headshot + free cc base mesh

    • @MichaelPavlovich
      @MichaelPavlovich  9 วันที่ผ่านมา

      @@santhoshmg2319 Unless I'm mistaken, headshot is just a plugin for Character Creator, so double check on that - I don't think (?) you can run headshot without character creator!

  • @moesaadi4601
    @moesaadi4601 6 หลายเดือนก่อน

    Can you make a character for me in a specific pose and I’ll pay you.
    Please let me know.

    • @ashd-il5sg
      @ashd-il5sg 4 หลายเดือนก่อน

      i can try ,can pay me if u like it

  • @adekunlekadelu7873
    @adekunlekadelu7873 3 หลายเดือนก่อน

    DOWNLOAD LINK NOT WORKING

    • @MichaelPavlovich
      @MichaelPavlovich  3 หลายเดือนก่อน

      should take you right to their page? rebrand.ly/y5h457b

  • @IRDazza
    @IRDazza 6 หลายเดือนก่อน +1

    The models are okay for some uses but many are not very realistic for general human models. Large eyes and squatty bodies, cartoony looks. Good starting point for some styles though.
    Also CHaracter creater is $300.00 after 30 day trial.

  • @Nashfanfl13
    @Nashfanfl13 6 หลายเดือนก่อน

    I know your a Zbrush God Michael but I hope that you could do some more blender tutorials please :)

  • @arensekeryan780
    @arensekeryan780 หลายเดือนก่อน

    fully rigged means with controls lol if u give this to an animator they will not b happy

  • @AnthonyTerlizzi
    @AnthonyTerlizzi 6 หลายเดือนก่อน +1

    Please stop showing how Blender is a real software tool. Yes its free, yes cheep owners and company's will support it, you have a great community that currently supports its tools. But if any company that needs to show a software provider it is capable and supported through its updates it will fail.

    • @MichaelPavlovich
      @MichaelPavlovich  6 หลายเดือนก่อน +4

      I yearn for those blender hobbyist click through numbers

    • @hallofsilence8992
      @hallofsilence8992 4 หลายเดือนก่อน

      Watch " RRR "
      Made in blender

    • @zedeon6299
      @zedeon6299 4 หลายเดือนก่อน +3

      Bro mad with a free software

    • @tacovoorhees
      @tacovoorhees 4 หลายเดือนก่อน

      How are you gonna ask someone what to post on THEIR channel ? You that entitled or just ignorant ?