Checking out Humanify for Blender and Genesis 9

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  • เผยแพร่เมื่อ 25 ก.ย. 2024
  • I'm having a quick look at Humanify, a new Blender product that promises instant photorealism for Genesis 9 figures. The idea is that any Genesis 9 mesh in Blender, no matter how it was imported, can benefit from an optimized human shader that looks rad and is easy to adjust for your needs. I thought I'll spend the $39 it currently costs so you don't have to, or at least to get a better idea if this thing might be useful.
    There's some usability clunk in the current version that I don't like, for example the fact that you don't just click one button to cover the whole figure with a new shader, you have to do this for every single body zone individually. Also, when you have selected a new shader, you have to select that same shader for every single UV tile before applying, so there's a lot of mouse clicks that don't have to be there, but I have a feeling that could easily be ironed out on future versions.
    Currently Humanify gives us 3 women and 2 men, with another one of each planned for a future release. Note that it only does the skin, not the nails/eyes/mouth textures, so they might not necessarily match your skin tone (lighter nails on a darker complexion, or blue eyes on a dark skinned person... yeah, there's still a ton of fiddly stuff to be done, but that's Blender for you).
    On a technical recording note: I tried a new noise reduction filter in OBS on this video, hoping it would be better than the old one that at times can let a lot of fan noise through. While that old filter had settings as to how much reduction it does and when it kicks in, this new one is AI powered and super smart and doesn't have any settings. You can only switch it on or off. Sadly it clips the beginnings of some of my words a little too harshly, which is why - before my next recording - I'll chuck it in the trash so hard it'll shatter its AI powered non-existed brain.
    Long story short: apologies about the audio quality on this one, I'll keep searching for something to make it sound better. Enjoy!
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    #Blender #Genesis9

ความคิดเห็น • 31

  • @AutodidactAnimotions
    @AutodidactAnimotions 4 หลายเดือนก่อน +19

    Sorry but I see Zero advantage of paying $35 for 3 gigabyte of this bloatware as opposed to using the Free Diffeomorphic Addon ,by Thomas Larson, which supports genesis 2,3,8,9 as well as Daz Props & sets.

    • @TiaMarie777
      @TiaMarie777 4 หลายเดือนก่อน +2

      Thank you! I'm going to try it out.😊

    • @WPguru
      @WPguru  4 หลายเดือนก่อน +1

      You can also try the Daz to Blender bridge, it's a similar approach to get all properties from the Iray skin shaders over to Blender. www.daz3d.com/daz-to-blender-bridge

  • @WillyCash69
    @WillyCash69 4 หลายเดือนก่อน +9

    I purchased it a couple of weeks ago, skin looks more like clay than anything else, or if you get it to look normal after tweaking you can tell its the same skin being applied from one character to the next if you select the same base, being there are only 2 or 3 women you can choose its super limiting

  • @peterallen544
    @peterallen544 4 หลายเดือนก่อน +4

    Tried it and could not get it to work. Contacted the company twice and never heard back. A lot of companies these days relying on people like yourself to teach and problem solve. Thanks for your work and the sharing of it.

  • @spacekitt.n
    @spacekitt.n 4 หลายเดือนก่อน +2

    Was really interested when this came out, would love to have the photorealism that daz has with the freedom of creating in Blender. I hope they keep developing it and hopefully add support for genesis 8.

  • @JonDohnson
    @JonDohnson 4 หลายเดือนก่อน +6

    Hi Jay, many thanks for this video! I was also interested in this plugin, but what I see now is, that it‘s far away from a one click solution, and the result isn‘t even looking good🙁
    I have not enough blender know how to do it on my own, but I wonder, why there‘s no good iray shader equivalent for blender, which can use the excellent G9 materials from DAZ and produce the same good results as rendered in DAZ with iray.
    I can‘t believe that there‘s a technical limitation - maybe that‘s an idea for a new video? 😉

    • @polpop4509
      @polpop4509 4 หลายเดือนก่อน

      Just use diffeomorphic addon, when you import a character it gives you a shader tree that mimics iray on cycles, but on the other side you can't really compare iray with eevee, ray/pathtracing is much more realistic than rasterization in any way you put it.

    • @JonDohnson
      @JonDohnson 4 หลายเดือนก่อน

      @@polpop4509Well, iray is a ray/pathtracer and with diffeomorphic you get a blender shader which results in a cycles render similar to what Jay shows in the beginning with the blender bridge.
      The G9 materials in DAZ use normal and bump maps, SSS, translucency etc. and I wonder why it seems to be so hard to create out of that a good looking blender skin shader.

  • @s.ekkii_
    @s.ekkii_ 3 หลายเดือนก่อน +1

    I have a question regarding the wrapping of a genesis 9 with another model, when im done the eye water line is all messed up how do I fix it?

    • @WPguru
      @WPguru  3 หลายเดือนก่อน +1

      Remove it 😄
      It's really fiddly to fix. You can try to smooth out the eyes in Wrap with the Sculpt Node, but even then there's likely some corrections necessary. Technically the tear duct (like the eye lashes, eyes and mouth) are follower geometry, so you can adjust it to fit, then import it as a morph with the same name as your character before transfer, but the time this takes may greatly outweigh the benefits it brings.

  • @choyoungoh
    @choyoungoh 26 วันที่ผ่านมา

    How does this work? Is it a feature that mixes textures built into this plugin with the existing DAZ G9? So that it looks more realistic?

    • @WPguru
      @WPguru  26 วันที่ผ่านมา

      That’s right, it’s essentially a texture and shader set made from scratch so that it looks good in Blender. It uses the G9 geometry, but none of the Daz textures or shaders that come with the figure itself. Note that the author has just released a new product that makes Humanify obsolete, called Global Skin. It’s basically the same with improvements, support for other UV sets like G8 and CC, and it addresses the troublesome skin seams that apparently won’t be fixed in Humanify. As a result many original buyers feel a tad ripped off, so be aware of that if you’re in the market for this plugin.

    • @choyoungoh
      @choyoungoh 7 วันที่ผ่านมา

      @@WPguru Thank you. I was wondering if I should use global skin or just make a skin with substance painer from scratch, which would be more efficient. Thank you. I was wondering if I should use global skin or just make a skin with substance painer from scratch, which would be more efficient.

  • @rodshelley1170
    @rodshelley1170 4 หลายเดือนก่อน +5

    Ye gods........ My brain hurts, Jay! LOL.. Incredible how this 3D stuff just keeps getting more and more realistic. I do eventually want to get into Blender, and get DAZ up and running again. Right now I have way too many irons in too small a fire! Happy Memorial Day to you and Julia!!

  • @causam2508
    @causam2508 3 หลายเดือนก่อน

    Thanks for sharing. I don't suppose these mats are then exportable back out into Daz?

    • @WPguru
      @WPguru  3 หลายเดือนก่อน

      Materials? No. You can save out the textures and import those into Daz Studio, but the shaders themselves are not compatible and working like this would defeat the purpose of this product.

  • @popeyep1ay
    @popeyep1ay 4 หลายเดือนก่อน

    so how about daz 3d and blender togther make it one studio

  • @poochyboi
    @poochyboi 4 หลายเดือนก่อน

    when this came out i was intruged. but after playing with it. its so limited in its usage. firstly its only on g9 UVs secondly its bloated so u cant really do much with it except for close up facial still renders.

  • @TheKevphil
    @TheKevphil 4 หลายเดือนก่อน

    Thanks, Jay. Not that compelling to me for my purposes, but fun to watch the Master at work!

    • @WPguru
      @WPguru  4 หลายเดือนก่อน +1

      😁

  • @Epulsenow
    @Epulsenow 4 หลายเดือนก่อน

    Hello Jay, as usual quite detailed video. I was looking for something like this. I have one question. Can we transfer these shaders back to Daz Studio and use them for renders. if possible may I request you for a demo video.

    • @WPguru
      @WPguru  4 หลายเดือนก่อน

      Sadly not. While it is possible to take the textures from Humanify and use them on a character in Daz Studio, it would defeat the purpose of this product. Shaders are not compatible between render engines, and we already have thousands of skin shaders for Iray.

  • @sundayreview8152
    @sundayreview8152 4 หลายเดือนก่อน

    can you swap out the preset textures in the node group and use the textures of the daz39 model or are the uv different?

    • @WPguru
      @WPguru  4 หลายเดือนก่อน

      As long as they're textures for any of the Genesis 9 characters you can do that.

  • @Clapstain
    @Clapstain 3 หลายเดือนก่อน +1

    YIKES

  • @cliffhansen7789
    @cliffhansen7789 4 หลายเดือนก่อน

    This only works with daz models, right?

    • @WPguru
      @WPguru  4 หลายเดือนก่อน +1

      Yes, specifically with the Genesis 9 figure. Other generations are not supported.

  • @Scherzify
    @Scherzify 3 หลายเดือนก่อน

    Thanks for you video.
    I tried this addon and i am very disappointed. The presets are nice but their textures are poor quality. There are visible seams on the uv borders.
    Someone mentioned it in the blender market ratings. The answer was that there are seams because their are using compressed textures which is straight a lie.
    The textures a just poorly made. I fixed the textures in Substance Painter easily so there a no seams. But the creators would rather lie than fix the textures.
    Hope they will fix it with an update but until then don't buy it.

    • @Anakianaj
      @Anakianaj หลายเดือนก่อน

      thank you for this comment! - I'm not exactyl an expert when it comes to (micro) normals so I was hoping Humanify would help me out with that one. - *Especially* when it comes to the seams (that neck-to-back-seam with the different resolutions even the DAZ models have is one of my all-time peeves) ... but I guess I'll dig into it and make the micro normals myself afterall.