Getting Started with CC Control Rig for UE | Unreal Control Rig Plug-in Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 ก.พ. 2025

ความคิดเห็น • 104

  • @reallusion
    @reallusion  3 หลายเดือนก่อน

    ▸ Free Download Plugin: rebrand.ly/zlmneso
    ▸ Free Download Character Sample Project: www.reallusion.com/character-creator/cc-ue-contorl-rig/default.html#samples
    ▸There may be issues when using the previous method to import FBX files into Unreal Engine. Please use this workaround instead.
    👉th-cam.com/video/aWza-Xk7a7I/w-d-xo.html

  • @arulmoorthymarappan4651
    @arulmoorthymarappan4651 8 หลายเดือนก่อน +4

    This is really a groundbreaking approach in Animation Production. Thanks for this Reallusion Team!

  • @larykenobi
    @larykenobi 8 หลายเดือนก่อน +2

    charcters just look amazing with this light preset!

  • @AnimatorHeadSpace
    @AnimatorHeadSpace 7 หลายเดือนก่อน +1

    This is really cool. I expect this will really allow character Animators like me to be able to really dive into Character (keyframe) Animation, in Unreal Engine. Thanks for this! Love it.

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 8 หลายเดือนก่อน

    i am so glad you guys have come along... I have been using cc4 and iclone 8 for almost a year now. the integration with the other platforms is top notch... i studied game design since 2015 and the leaps and bounds of technology have come so far its just incredible... now with this addition I am assured that the future of virtual production, animation and game design will skyrocket exponetially...
    cheers

  • @kenechukwuuzongwa1423
    @kenechukwuuzongwa1423 7 หลายเดือนก่อน

    This is priceless! Weldone everyone working here.

  • @henckshk6668
    @henckshk6668 6 หลายเดือนก่อน

    The future is here! Thanks very much for this.

  • @michaelstillerstudios
    @michaelstillerstudios 8 หลายเดือนก่อน +7

    Just to clarify to anyone watching, you need to enable the plugin in Plugins for it to show up, as it doesn't from just installing it in the Marketplace as shown in the video.

    • @enzowatiau3504
      @enzowatiau3504 2 หลายเดือนก่อน

      hello mate, how do you allow them pls ?

  • @enthralz4214
    @enthralz4214 8 หลายเดือนก่อน +11

    I wish this guy doing this tutorial slows down.

    • @AlterExistence
      @AlterExistence 8 หลายเดือนก่อน +5

      Feels like he was doing this for people who already know all this, inside and out, but have been away from it for a while, so he's giving a very quick refresher course to them. This is not how to 'teach' people.

    • @thilinarupasinghe7968
      @thilinarupasinghe7968 8 หลายเดือนก่อน

      This is Mostly a Feature showcase video, you can search on the channel for more user-friendly tutorial videos.

    • @IndianCitizen04
      @IndianCitizen04 5 หลายเดือนก่อน

      He is pathetically fast not knowing how to describe the things for beginners. I'm watching him for a while but no change in his attitude. Sad.

  • @michaelb1099
    @michaelb1099 8 หลายเดือนก่อน +1

    Finally Great tutorial and info on this Thank you

  • @razaverses
    @razaverses 2 หลายเดือนก่อน

    the picker widget is only for body, it does not show face controls. Its cumbersome to work with the face utility which appears next to the characters head.

  • @twistedjourney
    @twistedjourney 8 หลายเดือนก่อน +1

    This is exactly what I need!

  • @CrashCrafterss
    @CrashCrafterss 7 หลายเดือนก่อน +1

    Hey it would be really helpful if you say how to add facial mocaps to cc control rig

  • @alexvisuals3D
    @alexvisuals3D 12 ชั่วโมงที่ผ่านมา

    Does it mean the CC4 characters will share the same rig as the UE5 Mannequin ? (Manny) ?

  • @UvashreeSriram
    @UvashreeSriram 8 หลายเดือนก่อน

    This is what we all need!!!

  • @rubberdog
    @rubberdog 8 หลายเดือนก่อน

    This is awesome and a great addition to my unreal toolkit. 10/10

  • @blurtam188
    @blurtam188 8 หลายเดือนก่อน +1

    Game changing!!

  • @launchpadanimation
    @launchpadanimation 8 หลายเดือนก่อน

    Reallusion is amazing!!!!

  • @musashidanmcgrath
    @musashidanmcgrath 2 หลายเดือนก่อน +1

    Will these rigs be updated to be compatible with UE 5.5? Also, will they be updated from UE 4 skeleton to UE 5? Thanks.

    • @reallusion
      @reallusion  2 หลายเดือนก่อน +2

      Hi @musashidanmcgrath ,
      We are actively working on being compatible with UE5.5! Please stay tuned and follow our website for the latest updates.

    • @musashidanmcgrath
      @musashidanmcgrath 2 หลายเดือนก่อน

      @reallusion Thanks for the reply. Good to know. 👍

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 29 วันที่ผ่านมา

    I have a problem with the right hand on UE 5.5 on characters imported from iclone to UE via live link and after CC rigging? UE 5.4 is ok.

  • @robertjones9067
    @robertjones9067 5 หลายเดือนก่อน

    The editor utility picker widget is "is in the rigs folder" but not the same directory as your CC Control Rig when you create it from your SKM. I found it after some searching...I should have paid better attention to the video, which shows where it came from.

  • @nu-beings
    @nu-beings 8 หลายเดือนก่อน

    Ok ok ok....you guys just made my face hurt from smiling so hard!

  • @3ArtDigital
    @3ArtDigital 8 หลายเดือนก่อน

    Amazing!!! thanks for this

  • @razaverses
    @razaverses 8 หลายเดือนก่อน +1

    Can we use MetaHuman Animator for facial animation with this plugin?

  • @comprasdenon6646
    @comprasdenon6646 8 หลายเดือนก่อน

    Awesome!

  • @MahavaniMusic
    @MahavaniMusic 6 หลายเดือนก่อน

    i want this character with custom hair ! can you do a tutorial on how to change the hair please ?

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @MahavaniMusic,
      Please refer to this tutorial:
      courses.reallusion.com/library?product=Character%2520Creator&keyword=hair

  • @ukmonk
    @ukmonk 6 หลายเดือนก่อน

    this is awesome thank you! the control picker is not working for me when I click on the various body parts though? also is there a slider to open/close hands in one move please? i.e open to closed fist, rather than having to animate each finger separate?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน +1

      Hi @ukmonk,
      We will check this issue in UE control rig. In CC4, you can curl all the fingers at once by dragging on the palm control, or drag the finger root to curl individual fingers.
      Please refer to the online manual below for more details:
      manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/08_Animation/Motion_Layer/Animating-Hand-Gestures.htm?Highlight=finger

    • @ukmonk
      @ukmonk 6 หลายเดือนก่อน

      @@reallusion ahh thank you so much! Will check this later. Thanks for replying. You can close/open hands easy in iClone so was hoping this would be the same.

    • @ukmonk
      @ukmonk 6 หลายเดือนก่อน

      @@reallusion Sorry I should have been clearer. I know how to do this in iClone, but there is no similar option in UE5. I was hoping we would get a slider like in iClone where you can easily open/close the hand, this is a massive time saver!

  • @watsnick
    @watsnick 3 หลายเดือนก่อน

    Can get the rig in fine. But unfortuntatly I'm not seeing the CC_Face_Rig or CC_Body_Rig. When it comes time to add them back in after deleting the from the sequancer they not avaliable to add back in.

    • @reallusion
      @reallusion  2 หลายเดือนก่อน +1

      Hi @watsnick,
      Please see the 02:40 mark on adding CC_body_rig:
      th-cam.com/video/xEQ2ZFtNX7s/w-d-xo.html

  • @x600s
    @x600s 8 หลายเดือนก่อน +1

    hi! thanks, but sorry when I'm using an already made animated sequence such as the latest example I'm getting errors trying to activate the IK switch. it constanstly unticks in the following frame and not preserves with it activated during the whole sequence. how can i switch to the ik control for the additive animation tweaks in the whole sequence?

    • @reallusion
      @reallusion  7 หลายเดือนก่อน +1

      Hi @x600s,
      It's recommended to submit your questions with clear screenshots and/or screen recordings to our support team. We'll try to solve your issues as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 7 หลายเดือนก่อน

    When I use my metahuman facial animation, the nose is always wrinkled on the iclone character? How do I fix this?

  • @tonyredgrave009
    @tonyredgrave009 2 หลายเดือนก่อน +1

    WIll it support UE v5.5 soon?

    • @Shutkax
      @Shutkax หลายเดือนก่อน

      No

    • @tonyredgrave009
      @tonyredgrave009 หลายเดือนก่อน

      @@Shutkax lol it does now. I just checked.

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 8 หลายเดือนก่อน +1

    Can I apply my existing metahuman facial animation on the cc character, or use the Unreal Live Link Face on my cc character?

    • @reallusion
      @reallusion  8 หลายเดือนก่อน +2

      Hi @lilylikesherpotato3461,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

    • @lilylikesherpotato3461
      @lilylikesherpotato3461 7 หลายเดือนก่อน

      @@reallusion I have the iclone tools, but the metahuman facial animator seems to control lip movement much better.

  • @adamfulop2250
    @adamfulop2250 2 หลายเดือนก่อน

    The arm twist bones are broken in the sample project, is there any way to fix them? (produces heavy "candy wrap" issue)

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      Hi @adamfulop2250,
      It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @nemesilickitunghiana5618
    @nemesilickitunghiana5618 21 วันที่ผ่านมา

    what we can do with the "the world contains invalid actor files"? if i save my project and then reopen it, its empty

    • @reallusion
      @reallusion  22 ชั่วโมงที่ผ่านมา

      Hi @nemesilickitunghiana5618,
      This might be the result of a program error or bug. Take a look at this video for a possible fix:
      th-cam.com/video/gq4QavHFRXs/w-d-xo.html
      If the problem persists, please send a recording of your steps and relevant project files to our feedback tracker.

  • @vsevolodmetelsky1275
    @vsevolodmetelsky1275 7 หลายเดือนก่อน

    I tried Standart, low quality and high quality shaders during import but they all produce some weird jittering/noise kind of effect on the hair which is especially visible during motion.
    I thought it was an issue with the light setup in my project or maybe graphis, but it's the same in Meta Human Sample project and in the Nia sample project. Is there any way to fix it?

  • @ninomancuso7021
    @ninomancuso7021 7 หลายเดือนก่อน

    Thank you, quick question on the rig: this mimics the MH face control rig, I wanted to ask if it was compatible with Metahuman Animator depth-based facial capture recordings?

    • @reallusion
      @reallusion  7 หลายเดือนก่อน +1

      Hi @ninomancuso7021,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation results may still require some fine-tuning. For the best visuals, we recommend using iClone AccuFace or iPhone Live Face facial capture.
      th-cam.com/video/jHj8m5p1UQ0/w-d-xo.html
      th-cam.com/video/Zli3jbCcSm4/w-d-xo.html

    • @ninomancuso7021
      @ninomancuso7021 7 หลายเดือนก่อน

      Oh that’s cool, but it’s a little bit of a workaround to copy and paste the keys over from another metahuman.
      In this case it shouldn’t matter whether I use the Metahuman Animator or ARKit options for the LiveLink face app recording workflow? The Cc face rig is just a copy paste of the metahumans facial keys?

  • @theyatodev
    @theyatodev 8 หลายเดือนก่อน

    Unfortunately, the plugin doesn't work for source builds of UE5. Hopefully someone from the tech faq team can see this as my post in the forums has been awaiting moderation approval for 3 days now.

  • @HeavyLightAnimations
    @HeavyLightAnimations 8 หลายเดือนก่อน

    Can you import any fbx character file and set up the control rig in unreal? Or would it be only specific caharcter files it works with? Thanks😊

    • @reallusion
      @reallusion  7 หลายเดือนก่อน

      Hi @HeavyLightAnimations,
      Please have a look at CC AccuRIG:
      www.reallusion.com/character-creator/auto-rig.html
      And a tutorial to learn how to import and rig your FBX character. This will enable you to apply the CC UE Control Rig in Unreal Engine:
      th-cam.com/video/e9AMHU_Dgf0/w-d-xo.html

  • @Mountainport
    @Mountainport 2 หลายเดือนก่อน

    I'm sorry. I must be missing something. I cannot get this to work AT ALL. Some controls on the face rig don't have any effect, others do. In the body control rig, when I click on a control, I just get the transform gizmo, which moves the control itself, not the corresponding body part. I'm frustrated beyond belief because I know I'm doing something wrong. I just can't figure out what!

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      HI @Mountainport,
      It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html

  • @СавелийБратухин-и1о
    @СавелийБратухин-и1о 5 หลายเดือนก่อน

    Does it supposed to work with CC Character Bases that you released recently? I've tried to import it just like you shown in this video but my control appears to be broken

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @user-zn1zi8hf2b,
      You can't directly import free CC character bases to UE for use with control rigs. Please export from Character Creator to Unreal (2:15 mark in the video).

  • @jovanmaric8932
    @jovanmaric8932 2 หลายเดือนก่อน

    Do the expression wrinkles show up in UE5?

    • @reallusion
      @reallusion  หลายเดือนก่อน

      Hi @jovanmaric8932,
      Yes, as long as you export your CC3+ character using Unreal Auto Setup and import it into UE5, the expression wrinkles will work properly.
      courses.reallusion.com/home/iclone/pipelines/unreal?v=iclone-8-and-cc4-tutorial-auto-character-setup-for-unreal-engine-5

  • @mx-gamesdev8287
    @mx-gamesdev8287 7 หลายเดือนก่อน +10

    For God sake SLOW DOWN you are teaching new people as well Drink less Coffee.

  • @paluxyl.8682
    @paluxyl.8682 8 หลายเดือนก่อน +1

    Thanks for giving us Nia and Kevin at the marketplace for free ........ I hope that we get Camila too

  • @HR-zg9ci
    @HR-zg9ci 8 หลายเดือนก่อน

    Can I even use the control rig plugin when I import an animated character to unreal engine from cascadeur?

    • @visualvincent
      @visualvincent 8 หลายเดือนก่อน +1

      It should comply with CC's naming conventions; otherwise, there needs to be a retargeting process.

  • @marcus_ohreallyus
    @marcus_ohreallyus 5 หลายเดือนก่อน

    would this setup be mocap ready...like Rokoko for example?

    • @reallusion
      @reallusion  4 หลายเดือนก่อน

      Hi @marcus_ohreallyus,
      Yes, the skeletons for the exported CC characters abide by the same naming conventions in Unreal. Ultimately, the animations between Character Creator and Unreal are mutually compatible.

  • @petit-pedestre2334
    @petit-pedestre2334 7 หลายเดือนก่อน

    If I export my CC character to Unreal and that I animate the body in Unreal, can I make an acculip animation in Iclone and export just this animation to the exported character in Unreal to combine both body and face?

    • @reallusion
      @reallusion  7 หลายเดือนก่อน

      Hi @petit-pedestre2334,
      Yes, you can export an AccuLips animation to Unreal by following these steps:
      1. Export the model and animation in FBX file, or use iClone to Unreal LiveLink to directly send the animation to sequencer.
      2. Bake the AccuLIP animation onto the Face Rig control track.
      Please refer to this tutorial:
      courses.reallusion.com/home/iclone/pipelines/unreal-live-link?v=unreal-live-link-plug-in-tutorial-creating-talking-animations"

  • @RairAfair
    @RairAfair 6 หลายเดือนก่อน

    And how to have hair and cloth physics after converting?

    • @reallusion
      @reallusion  6 หลายเดือนก่อน

      Hi @RairAffair,
      Please view the following tutorial:
      courses.reallusion.com/home/character-creator/pipelines-and-render/unreal?v=iclone-8-and-cc4-tutorial-auto-setup-cloth-physics-for-unreal-engine-5

  • @michaelb1099
    @michaelb1099 7 หลายเดือนก่อน

    will this work if i do transfer thru live link and record the animation and then do what you have here in tutorial

    • @reallusion
      @reallusion  7 หลายเดือนก่อน

      Hi @michaelb1099,
      When you use Live Link to transfer characters and record animations, you will get a recorded animation sequence in UE. You can then edit it using the Control Rig.

  • @tenayasims
    @tenayasims 2 หลายเดือนก่อน

    It’s not necessary to have the playback speed at 2x or whatever it is, I can’t see what you’re clicking on, and at certain points literally have to play at half speed. While I appreciate the videos, I think it’s a better trade off to make the vid a little longer and easier to follow.

  • @binyaminbass
    @binyaminbass 8 หลายเดือนก่อน

    Does this allow the face rigs to be animated with Metahuman Animator?

    • @reallusion
      @reallusion  8 หลายเดือนก่อน

      Hi @binyaminbass,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

  • @ScientificGentlemen
    @ScientificGentlemen 8 หลายเดือนก่อน

    Can you use Unreal marketplace animations on these characters? Do they have a UE5 mannequin?

    • @reallusion
      @reallusion  8 หลายเดือนก่อน

      Hi @ScientificGentlemen,
      You can watch the following video, where a demonstration on using Unreal Engine animations with CC characters begins at the 4:08 mark:
      th-cam.com/video/xEQ2ZFtNX7s/w-d-xo.htmlsi=aZdBXmEe7QOyS7Os&t=246

  • @AnabranAnimations
    @AnabranAnimations 8 หลายเดือนก่อน +1

    It has never made sense ,from a production perspective, to have to go back to iClone to make manual adjustments to an animation.
    So now ALL of the exporters from Reallusion have support for the control rigs of the external softwares except those who do not have control rigs (such as C4D and unity.)

  • @MyChannel-l4w
    @MyChannel-l4w 8 หลายเดือนก่อน

    Does this work with CC4?

    • @reallusion
      @reallusion  7 หลายเดือนก่อน

      Hi @MR3DDev,
      The CC UE Control Rig is a plugin primarily designed for animating CC4 characters in Unreal Engine. It also supports AccuRIG characters and Actorcore crowd characters.

  • @HighlightRiel
    @HighlightRiel 8 หลายเดือนก่อน

    Can live link face app animate the face like it does for metahuman?

    • @reallusion
      @reallusion  8 หลายเดือนก่อน +1

      Hi @HighlightRiel,
      Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face facial capture.

    • @HighlightRiel
      @HighlightRiel 8 หลายเดือนก่อน

      @@reallusion awesome awesome.. thank you so much my friend. Keep up the great job 👏🏻

  • @IndianCitizen04
    @IndianCitizen04 8 หลายเดือนก่อน

    Please make a tutorial on how to refine the animation which already made in iClone as I always preferred to make my animation in iClone ( my favourite animation application which easiest and fastest among all). I use Blender as CC Blender addon by Soupday made a wonderful job retargeting iClone animation into Rigify with Rigify armature. I easily refine my animation there . But in Unreal no such advantage was there until now. Let's see how it works but I still prefer Blender as there I could make custom shapekey , custom sculpting and refinement of animation through animation layer addon (though paid addon). It took some time to render (generally 1.5-2 sec/frame vs. 0.5 sec /frame in Lumen) in newly developed Eevee Next which gives comparable (if not better as it is Ray traced) output to Lumen in Unreal. Please encourage Victor Soupday to make a picker for controlrig (even for CC Rig ) in Blender.

    • @reallusion
      @reallusion  8 หลายเดือนก่อน

      Hi @IndianCitizen04,
      We agree that a tutorial of this sort will be valuable, so we will aim to incorporate this topic into our educational roadmap.
      Thank you for your suggestion!

  • @kingsleyadu9289
    @kingsleyadu9289 8 หลายเดือนก่อน

    Does those plugins support u5.4

  • @Guy-rv2vl
    @Guy-rv2vl 3 หลายเดือนก่อน

    isn't this the MH face rig ?

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      Hi @Guy-rv2vl,
      We use the same MetaHuman Face Rig UI to control CC characters, which means the facial animation can be shared between MetaHuman and CC characters.
      courses.reallusion.com/home/iclone/pipelines/unreal/cc-ue-control-rig

  • @恥ずかしさをお届け
    @恥ずかしさをお届け 6 หลายเดือนก่อน

    1:20

  • @AleRender
    @AleRender 8 หลายเดือนก่อน

    Does anyone have this problem when moving the bluprint in the sequencer? th-cam.com/video/3-suJgcFsa4/w-d-xo.html

    • @reallusion
      @reallusion  8 หลายเดือนก่อน +1

      Hi @AleRender,
      To solve your issue, enable ""Is Editor Only Actor"" in the ""Details"" panel of the character's Blueprint (see the following video):
      th-cam.com/video/j4la-mF6aX8/w-d-xo.html

    • @AleRender
      @AleRender 8 หลายเดือนก่อน

      @@reallusion thanks for the reply . I tried it... but I have the same bugs. I will continue investigating

  • @judethree6888
    @judethree6888 11 วันที่ผ่านมา

    all this information is already old

  • @HiddenPool-z8v
    @HiddenPool-z8v 8 หลายเดือนก่อน

    How free iclone?)))pls free do it

  • @MyErima
    @MyErima หลายเดือนก่อน

    i'd be nice if this control rig exist for maya too as maya is mostly preferred for animation

  •  2 หลายเดือนก่อน

    Only thing I can’t do is bake my skeletal mesh to CC4 CR. The rig works but it won’t appear as a rig option in sequencer to bake. Any help?

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      HI @DemoAkuroVR,
      It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html