Phenominal video. I am so happy you included the amount of employees, because its a HUGE factor that many constantly refuse to consider. This project is amazing, and this video is a brilliant showcase of it.
But ignores the contractor numbers. For example: Aug 2013: 90 (50 staff, 40~ contractors) [and rising] th-cam.com/video/wbI-tT0Zs-U/w-d-xo.htmlm29s Oct 2013: 110 (IE at Citcon. Approx 130-140 by this vid in Dec) th-cam.com/video/sc2ya7SRA3I/w-d-xo.html June 2014: 268 (approx half staff, half contract) th-cam.com/video/B3lhXDaHcvo/w-d-xo.htmlm45s The whole 'little studio that could' line that CIG settled on eventually, using staffing numbers alone, doesn't really tell the whole story.
@@Golgot100 do you have the contractors for 2012? im not that worried about things post 2012 cause thats kickstarter, intial starting to get things in gear and hiring to attempt to meet what they were aiming for. Wonder also if said contractors were to the devs of the first star marine modual or something else ?
I concur, It's a job well done! I picked the game up when there was only the hanger module available, and it's not only nice to take a trip down memory lane, but to see what's been achieved and imagine (salivate over) what is yet to come when you let your imagination run wild! 😉
Very well made OP. And thank you. This is brought me back and made me remember the journey that we've been on. This game has come so far. I've been here since 2015 and it's insane to me because I've been watching it since 2013. This game has grown so immensely in another couple years. It's going to be insane what it turns into
It's both amazing and depressing to watch this. Amazing with how far they've come, both in terms of game and company. Depressing to see how many "coming soon" features we still haven't seen even T0 of. Their concepted game looked very different from what we have today, and I worry that those early concepts will be left in the past as the project changes.
Before you had die hard space nerds, but as you grow into the mainstream you cater more to casuals and goobers. Success in the current market is the quickest way to destroy an ip lol
Early gameplay concepts may not be actually good when implemented, that's why it takes time to iterate through the backer's feedbacks. But so far I think majority of the early backers are happy with the game's current direction (I'm not talking about the delays and bugs of course).
@@SnowTerebi oh yeah I'm not a blind fanboy, but I'm quite happy with the game as it is. The biggest change I love is the inventory system, even with all its flaws. I'm ready for 3.18 live once it is ready. But I always and forever remain realistic about the game. It might never reach full release.
Shit man, nice work... I'm a relative newb to SC, so seeing clips going back to the start really showed me the size of this project and how far its come. Thanks
12:21 I just hope THAT This game tech dosn't require EVERYONE to have a TOTALLY new PC but hey who knows by the time the game comes out we'll all be ON UBI
Dude, Kudos for the amount of work it took to tie this all together. As I told one person on youtube, 10 years of development may seem long, but the fact I can do things in SC I cannot do in any other game lets me put 10 years into perspective. I was in an intense battle yesterday, and upon winning, I wobbled with my ship in a fiery state to Everus Harbor, the sun was barely peeking around the corner of the planet, and the space station was dark with adorned lights. As I approached the station, the sun dipped completely behind the planet and the silhouette of the light was breathtaking around the edges barely visible. I landed and just stood there for 5 minutes totally immersed, and the breathing of my character synchronized with mine. All I could think was I made it home safely, my gear safe, and the guns on the pad protecting me from danger. So I want to feel the danger of Pyro soon, for SC is the game of my dreams.
ive been hoping someone would make one of these vids. alot easier to tell a friend "here just watch this" when they ask why its been 10 years. ppl dont wanna think about how few ppl worked on this for the first 4-5 years.
Also I think the fact they are making PU + SQ42 is lost on the general public. Granted there is overlap but from this video its apparent we really don't get much hype train level videos of SQ42. Once SQ42 comes out we can get SQ43 every year as a generic cookie cutter game like CoD proves out. I really liked how this video mentioned stuff like 'loading screen' to get into ship or 'planet-tech v3' to highlight the improvements along the way. That said, I still get a bit Veruka Salt when I see the Oldman speech clip... I want it now! Also I'd like them to go back and fully flesh out the Ship commerical series. God, just think of how long this video would be if NotGemini had timelined those... :)
My problem with star citizen and why its taking soo long that they feel the need to work out every single tiny detail, when they should get the overall gameplay done, and THEN work on the millions of small details that look cool but dont add much other than extreme immersion, and add them in later updates. it frusterates me when they go back and remake a ship for a third time, just wasting more time. Like its just an extremely immersive and detailed tech demo at this point, but it sucks that even after 10 years theres no "complete game" in sight. There needs to be a balance, yeah pushing out generic cookie cutter games every year is boring and gets old, and just leads to the collapse of popularity like we seen for those Cod/BF franchines in 2021, but on the other extreme, not having a somewhat complete product after 10 years because you want the maximum amount of detail and immersion and dont have a deadline is equally as bad.
@@sPACEmANtYLERSPACE the reason why it takes so long because they over promise and continue to overpromise in order to keep funding coming in. Which proceeds to promises without regards to balances which then need to be addressed. All of which continue to push out the date on a game that they could never deliver on.
This was the first video that really showed me the scope of the project I've invested so much time and money into. I've had to piece meal this together with my own research and hearsay from the verse until today. This is so much bigger than any one person. The project is oozing with passion from these devs unlike I've seen in any other game in my experience. I did not think I could be more impressed. This really is the manifestation of many peoples dreams coming to life. If this timeline did anything for me, it really cemented that the studio really has just begun. We have not really seen a studio building a game here it's more that we have seen this dream build a studio that is now more capable than ever before. I am really excited for what they can do in the future
This is exactly how I've been trying to phrase it. "The Dream built the studio", is a perfect phrase to describe the energy here. Now the studio is strong enough to sustain that dream long term. That's sort of what all the haters miss out on. They either don't share the dream, or they wax poetic about how everyone who has a dream is being taken for a ride and are suckers to CIG for trusting them. The haters forget that these game devs want this game as much or more than the fans do, it's why they are part of the project. They get to work on interesting challenges and solve problems no one else has, and it's a real experience they are building. Not some cheap toy, not a truncated half assed wish... this is the real mccoy, and sure it won't be perfect, but it's already light years better than the competition... and they are only getting started.
@@AnDr3w066 ? Why are you so invested in my fun? Go have your own fun if Star Citizen isn't your thing. You don't have to try and gatekeep others enjoyment, it's bad form.
@@matthewbrauer-marzio4937 not saying anything about that. Just saying the fake game is a scam and you are coping with the fact that the demo is a scam
@@AnDr3w066 Saying the game is a scam, is itself a scam. Any objective observer would be able to identify that. You obviously are either A: too salty to be an objective observer, or B: you have an agenda for gatekeeping other folks fun. Either way it's inappropriate, and you won't make any good friends that way.
This was an excellent vid. Is nice to see how far the game and CIG has come since the beginning. People like to rag on the game, and CIG for the game being in development for 10+ years. But they fail to see how much work is being put into the project, along with failing to see how far the game has come since the beginning.
Active development didn't begin until 2015 when the community voted for the expanded project, and cIG had barely 110 staff on each game. SC is the result of the success of the kickstarter, it was not the premise of the kickstarter, which was for a 100 to 500k, with no concept of procedural planets or physicalised spaceships. To put that in perspective RDR2 took over 6000 staff, 640 million and 8 to 9 years to make, and CyberPunk took over 5000 staff, 315 million, and 9 to 10 years to make. Neither of those two feature procedural planets or physicalised spaceships, nor were they MMOs. You can fit 1.8 million RDR2 maps into Stanton alone. Even now CIG has barely 350 staff on either project, what they've done in such a short amount of time is nothing short of astounding.
@@uncannyvalley2350 There's no reason to overexaggerate just to paint SC in a better light, the real known information is good enough, RDR2 took 8 years from concept to finish with 2000~ staff and somewhere between $370 to $540 million including marketing Cyberpunk is actually closer to SC, cost $310~ with a staff of about 500 at full production (started with 50 in concept stage and reached 500+ half way through dev) and took 8 years They didn't have 5-6k staff, those numbers are simply additional people who touched the project one way or an other and is completely different from 'devs', most of them are people who contributed in various small ways or very temporary contract work, even the main cast voice actors (mark hamill, keanu reeves and so on) aren't counted usually and they go towards the latter despite having big contributions A few gigantic factors that make most of the difference between the 2 aforementioned studios and CIG is that they already had in-house working engines that fit their designed scopes and only needed minor-medium improvements to handle bigger maps/newer workflows/fancier graphics/more optimizations, they had mostly pre-determined budget and they already had one (or few) big studios that knew each other and established workplaces and workflows even if they only gradually ramped up the production, plus they were making single-player games with potential minimal multiplayer (Cyberpunk eventually kinda scrapped its mp), if SC was designed even just for 50 players like it is now it would have been so much easier CIG is still hiring crucial devs and don't have the backbone money to hire veteran devs to fill certain positions, plus working on cryengine, like proprietary engines makes it difficult to find even new blood in some aspects of the development CIG's has done terrible decisions and mistakes throughout its development cycle, mostly terrible management which has hindered its production and could cause us to wait for this project for years to come still
@@ShiryouOni _"CIG has done terrible decisions throughout it's development, mostly terrible management which has hindered its project and could cause us to wait for this project for years to come still"_ Begging the Question fallacy In classical rhetoric and logic, begging the question or assuming the conclusion is an informal fallacy that occurs when an argument's premises assume the truth of the conclusion, instead of supporting it.
Nice summup of the development thusfar. I think whenever people complain about "10 years in development and still no release date" they either forget, or forget to mention that they started with 8 employees and worked on building a company and 2 seperate games at the same time.
gosh, that's an awful lot of footage taken from bullshot trailers of things that aren't even on their development roadmap yet much less actually in the game.
This video was an amazing nostalgic trip well done! It really is amazing how much this game has grown in size and scope to become one of if not the most ambitious games developed to date.
love this video hope to see you again when 4.0 or even 5.0 launched It will be great to see a graphical timeline showing all "The First" such as "2015 the first XXX City"
@@olican101 It will never release because good games operate as a service and developement never end. This is how the Industry should operate, hence why you see 2022 game cant beat in terms of overal gameplay experience a 2001 or 2003 game what the heck? Answer this question, please..
Much like fusion energy, it's a exciting thing for me to look forward to in the future. I've been waiting 9 years and honestly still as excited as when I first saw it. Much has changed in my life, but my excitement for star-citizen hasn't!
People forget we get 2 games. Squadron42 single player and star citizen. There's few squadron footage to not spoil too much but 75% of the team is working on this mainly. There gonna be a huge surprise.
Remember back in 2018 how Theatres of War was announced and everyone was hype about an actual game mode you could play? Yeah that and everything else they talk about is still 20 years away
It's amazing the amount of progress and work goes into a scam. :) Great job on this video. Brings back memories of my original hanger with nothing to do but use the elevator.
@@O-.-O ..while other "released" projects still lacks promised features from beta or overall gameplay for *full 5 hours* - why would anyone wanna it to be released mate? Star Citizen is improving and delivering new content each 3 months. It's us, backers, who decided such game path. And we don't mind it :]
Despite all the bugs, 30k’s (a lot less common as of update 3.22), and the game being in alpha, it’s better than most triple-A games that have released up till now. The amount of freedom Star Citizen gives you, and partying up with friends to take on contracts. In 2024, I’m enjoying this scam of a game :)
This is an amazing montage. The only suggestion would be not to include the CitizenCon footage of concepts that weren't implemented and show the PU content as an honest representation of advancement.
its because they are dealing with more of the backend tech, like Quanta, Object Container System, Server Meshing, etc. In game content doesnt take long to make, once you have the backend tech in place.
@Mozambique many bugs are due to old code that is being replaced. AI is server-side issues, which will go away when server meshing comes. This has been known for a long time. The AI is incredible when it's a fresh server, and there are no latency issues.
been following since 2015, bought in in 2016. I thought SC looked incredible in 2016 and looking at the same graphics now compared to SC in 2022 you can see the amount of hard work those 400+ employees have put in. The problem is that glacial speed of development of this project is savage. Ive been waiting for salvage and repair for 6 years now. Im developing grey hair in my beard. I literally think ill be dead before this game is finished.
I miss the original ark corp. I feel like it was more gritty and felt more like a city with the grey sky from pollution. Maybe they might add areas like that in the future to ark corp.
Keep in mind each time they add something its in a "basic" state, just to be sure it works as it is depending on the pillar tech state, they are going to do a repass on everything and multiply the possibilites once the pillar techs are done once and for good.
Its a very ambitious game, like no other. We will have to see if it works out in the end or if it will be the biggest flop ever. You can't argue the fact that the game has some serious cutting tech when it comes to gameplay systems & mechanics. But yeah its taking its time for sure.
10 years huh??? Seems like a lot of things that could be accomplished in 3. Knowing their reputation though it looks like we'll be expecting another 10 years. Can't wait for the "20 YEARS of Star Citizen Development in 10 minutes" video.
Active development didn't begin until 2015 when the community voted for the expanded project, and cIG had barely 110 staff on each game. SC is the result of the success of the kickstarter, it was not the premise of the kickstarter, which was for a 100 to 500k, with no concept of procedural planets or physicalised spaceships. To put that in perspective RDR2 took over 6000 staff, 640 million and 8 to 9 years to make, and CyberPunk took over 5000 staff, 315 million, and 9 to 10 years to make. Neither of those two feature procedural planets or physicalised spaceships, nor were they MMOs. You can fit 1.8 million RDR2 maps into Stanton alone. Even now CIG has barely 350 staff on either project, what they've done in such a short amount of time is nothing short of astounding.
This is truly the most impressive example of grift I think we have ever seen. They have created a category - crowdfunding as a service. They would be raking in millions a year and will never release a full game
For me it is december 2015 patch 3.0 where it really started where EVERYTHING blew up in scope and potential. This is the point where CIG got a lot of extra work and had to create new tech to make it all work, and I for one applaud them for it. That's just 6 years ago, and not mention certain tech we haven't seen yet.
Seems like so much progress made 2016 - 2018 then things really started falling off in 2019 and been slow crawl since 19Q3. Really hope CIG gets on track with beefy progress [not just making tools for techs] in 2022. We need SERVER MESHING NOW.
Server meshing is probably a big reason why there haven't been as many changes recently. It takes a long time to make (pretty much from scratch) and it not being done is holding back other things
Active development didn't begin until 2015, which is probably why you notice the jump. SC was born from the success of the kickstarter, it was not the project the kickstarter was based on
It's also easy to forget there was over a 1 year gap between 2.6 and 3.0. that felt like an eternity. When 4.0 drops, we'll be flooded by new content that has been finished for a long time.
Phenominal video. I am so happy you included the amount of employees, because its a HUGE factor that many constantly refuse to consider. This project is amazing, and this video is a brilliant showcase of it.
I also appreciate the "there is a loading screen to go on a planet from your ship" mention, a thing lot of people forget about.
They had enough employees from year one.
@@O-.-O they literally didn't, AAA game development typically requires 800-1000 employees for games of much smaller scale than SC/SQ42.
@@O-.-O they had 13.... 13 guys in a literal basement. -_- That is NOT enough
@@phxbadash You are exaggerating, it's around 400-600 employees
finally someone that mentions employees year by year.
for real.
But ignores the contractor numbers. For example:
Aug 2013: 90 (50 staff, 40~ contractors) [and rising]
th-cam.com/video/wbI-tT0Zs-U/w-d-xo.htmlm29s
Oct 2013: 110 (IE at Citcon. Approx 130-140 by this vid in Dec)
th-cam.com/video/sc2ya7SRA3I/w-d-xo.html
June 2014: 268 (approx half staff, half contract)
th-cam.com/video/B3lhXDaHcvo/w-d-xo.htmlm45s
The whole 'little studio that could' line that CIG settled on eventually, using staffing numbers alone, doesn't really tell the whole story.
@@Golgot100 do you have the contractors for 2012? im not that worried about things post 2012 cause thats kickstarter, intial starting to get things in gear and hiring to attempt to meet what they were aiming for. Wonder also if said contractors were to the devs of the first star marine modual or something else ?
So many employees and so much money yet still trash.
@@brainwashedliberals so many crying women that spent tons of money on a game thay warns you 10 times it's not released before you buy it lmao
I know from experience what giant amount of work it is to go threw so many videos and cut it together. You've done an awesome job. Keep it up.
o7
I concur, It's a job well done! I picked the game up when there was only the hanger module available, and it's not only nice to take a trip down memory lane, but to see what's been achieved and imagine (salivate over) what is yet to come when you let your imagination run wild! 😉
Yeah I bet it took $400 million and 10 years to make this video.
@@VarietyGamerChannel go play tetris and let us play real games.
Very well made OP. And thank you. This is brought me back and made me remember the journey that we've been on. This game has come so far. I've been here since 2015 and it's insane to me because I've been watching it since 2013. This game has grown so immensely in another couple years. It's going to be insane what it turns into
Thank you for this, sometimes is hard to explain the progress of this game to a person that not follow the updates.. This video is perfect.
O7
It's both amazing and depressing to watch this. Amazing with how far they've come, both in terms of game and company. Depressing to see how many "coming soon" features we still haven't seen even T0 of. Their concepted game looked very different from what we have today, and I worry that those early concepts will be left in the past as the project changes.
Before you had die hard space nerds, but as you grow into the mainstream you cater more to casuals and goobers. Success in the current market is the quickest way to destroy an ip lol
@@operator9858 So that's why they didn't released it 7 years ago as promised, because they are afraid of success xD
@@O-.-O lol, well...people keep giving them cash over a game they know nothing about. giving it to them might jeopardize the golden goose lol.
Early gameplay concepts may not be actually good when implemented, that's why it takes time to iterate through the backer's feedbacks. But so far I think majority of the early backers are happy with the game's current direction (I'm not talking about the delays and bugs of course).
@@SnowTerebi oh yeah I'm not a blind fanboy, but I'm quite happy with the game as it is. The biggest change I love is the inventory system, even with all its flaws. I'm ready for 3.18 live once it is ready. But I always and forever remain realistic about the game. It might never reach full release.
Shit man, nice work... I'm a relative newb to SC, so seeing clips going back to the start really showed me the size of this project and how far its come. Thanks
Let's speed this up together with the racing theme really got me
12:21 I just hope THAT This game tech dosn't require EVERYONE to have a TOTALLY new PC
but hey who knows by the time the game comes out we'll all be ON UBI
Can't wait to see the 20yr developement!!!
lol
lmfao
With 4.0 on the horizon and 1.0 done?
Agreed with other comments here, great work on finding all the info and videos and putting it all together!
Dude, Kudos for the amount of work it took to tie this all together. As I told one person on youtube, 10 years of development may seem long, but the fact I can do things in SC I cannot do in any other game lets me put 10 years into perspective. I was in an intense battle yesterday, and upon winning, I wobbled with my ship in a fiery state to Everus Harbor, the sun was barely peeking around the corner of the planet, and the space station was dark with adorned lights. As I approached the station, the sun dipped completely behind the planet and the silhouette of the light was breathtaking around the edges barely visible. I landed and just stood there for 5 minutes totally immersed, and the breathing of my character synchronized with mine. All I could think was I made it home safely, my gear safe, and the guns on the pad protecting me from danger. So I want to feel the danger of Pyro soon, for SC is the game of my dreams.
^^^^Thiss commentttt!!!!!
Gay
@@theiriscen clodpoll
Only in videos like this you can appreciate how much stuff actually gets developed over the years
I really can't wait for 4.0
I love the fake demos that were only made for marketing purposes xD
@@O-.-O still better than star atlas
This isn't much development for 10 years sorry to say
That was quite a brilliant video. Thanks for taking the time to compile it.
ive been hoping someone would make one of these vids. alot easier to tell a friend "here just watch this" when they ask why its been 10 years. ppl dont wanna think about how few ppl worked on this for the first 4-5 years.
6 years*
Also I think the fact they are making PU + SQ42 is lost on the general public. Granted there is overlap but from this video its apparent we really don't get much hype train level videos of SQ42. Once SQ42 comes out we can get SQ43 every year as a generic cookie cutter game like CoD proves out. I really liked how this video mentioned stuff like 'loading screen' to get into ship or 'planet-tech v3' to highlight the improvements along the way. That said, I still get a bit Veruka Salt when I see the Oldman speech clip... I want it now! Also I'd like them to go back and fully flesh out the Ship commerical series. God, just think of how long this video would be if NotGemini had timelined those... :)
Hard cope
My problem with star citizen and why its taking soo long that they feel the need to work out every single tiny detail, when they should get the overall gameplay done, and THEN work on the millions of small details that look cool but dont add much other than extreme immersion, and add them in later updates. it frusterates me when they go back and remake a ship for a third time, just wasting more time. Like its just an extremely immersive and detailed tech demo at this point, but it sucks that even after 10 years theres no "complete game" in sight.
There needs to be a balance, yeah pushing out generic cookie cutter games every year is boring and gets old, and just leads to the collapse of popularity like we seen for those Cod/BF franchines in 2021, but on the other extreme, not having a somewhat complete product after 10 years because you want the maximum amount of detail and immersion and dont have a deadline is equally as bad.
@@sPACEmANtYLERSPACE the reason why it takes so long because they over promise and continue to overpromise in order to keep funding coming in. Which proceeds to promises without regards to balances which then need to be addressed. All of which continue to push out the date on a game that they could never deliver on.
This was the first video that really showed me the scope of the project I've invested so much time and money into. I've had to piece meal this together with my own research and hearsay from the verse until today. This is so much bigger than any one person. The project is oozing with passion from these devs unlike I've seen in any other game in my experience. I did not think I could be more impressed.
This really is the manifestation of many peoples dreams coming to life. If this timeline did anything for me, it really cemented that the studio really has just begun. We have not really seen a studio building a game here it's more that we have seen this dream build a studio that is now more capable than ever before. I am really excited for what they can do in the future
This is exactly how I've been trying to phrase it. "The Dream built the studio", is a perfect phrase to describe the energy here. Now the studio is strong enough to sustain that dream long term. That's sort of what all the haters miss out on. They either don't share the dream, or they wax poetic about how everyone who has a dream is being taken for a ride and are suckers to CIG for trusting them. The haters forget that these game devs want this game as much or more than the fans do, it's why they are part of the project. They get to work on interesting challenges and solve problems no one else has, and it's a real experience they are building. Not some cheap toy, not a truncated half assed wish... this is the real mccoy, and sure it won't be perfect, but it's already light years better than the competition... and they are only getting started.
@@matthewbrauer-marzio4937 cope. I feel bad for you my man.
@@AnDr3w066 ? Why are you so invested in my fun? Go have your own fun if Star Citizen isn't your thing. You don't have to try and gatekeep others enjoyment, it's bad form.
@@matthewbrauer-marzio4937 not saying anything about that. Just saying the fake game is a scam and you are coping with the fact that the demo is a scam
@@AnDr3w066 Saying the game is a scam, is itself a scam. Any objective observer would be able to identify that. You obviously are either A: too salty to be an objective observer, or B: you have an agenda for gatekeeping other folks fun. Either way it's inappropriate, and you won't make any good friends that way.
thx ....you reminded me that old now😂. great job for stitching my memories together.
This was an excellent vid. Is nice to see how far the game and CIG has come since the beginning. People like to rag on the game, and CIG for the game being in development for 10+ years. But they fail to see how much work is being put into the project, along with failing to see how far the game has come since the beginning.
Active development didn't begin until 2015 when the community voted for the expanded project, and cIG had barely 110 staff on each game. SC is the result of the success of the kickstarter, it was not the premise of the kickstarter, which was for a 100 to 500k, with no concept of procedural planets or physicalised spaceships.
To put that in perspective RDR2 took over 6000 staff, 640 million and 8 to 9 years to make, and CyberPunk took over 5000 staff, 315 million, and 9 to 10 years to make. Neither of those two feature procedural planets or physicalised spaceships, nor were they MMOs. You can fit 1.8 million RDR2 maps into Stanton alone.
Even now CIG has barely 350 staff on either project, what they've done in such a short amount of time is nothing short of astounding.
It's easy to forget how it progresses, when you see it every week. Nice throwback :)
@@uncannyvalley2350 There's no reason to overexaggerate just to paint SC in a better light, the real known information is good enough, RDR2 took 8 years from concept to finish with 2000~ staff and somewhere between $370 to $540 million including marketing
Cyberpunk is actually closer to SC, cost $310~ with a staff of about 500 at full production (started with 50 in concept stage and reached 500+ half way through dev) and took 8 years
They didn't have 5-6k staff, those numbers are simply additional people who touched the project one way or an other and is completely different from 'devs', most of them are people who contributed in various small ways or very temporary contract work, even the main cast voice actors (mark hamill, keanu reeves and so on) aren't counted usually and they go towards the latter despite having big contributions
A few gigantic factors that make most of the difference between the 2 aforementioned studios and CIG is that they already had in-house working engines that fit their designed scopes and only needed minor-medium improvements to handle bigger maps/newer workflows/fancier graphics/more optimizations, they had mostly pre-determined budget and they already had one (or few) big studios that knew each other and established workplaces and workflows even if they only gradually ramped up the production, plus they were making single-player games with potential minimal multiplayer (Cyberpunk eventually kinda scrapped its mp), if SC was designed even just for 50 players like it is now it would have been so much easier
CIG is still hiring crucial devs and don't have the backbone money to hire veteran devs to fill certain positions, plus working on cryengine, like proprietary engines makes it difficult to find even new blood in some aspects of the development
CIG's has done terrible decisions and mistakes throughout its development cycle, mostly terrible management which has hindered its production and could cause us to wait for this project for years to come still
It's still taking way too long for the resources and finances they have available.
@@ShiryouOni _"CIG has done terrible decisions throughout it's development, mostly terrible management which has hindered its project and could cause us to wait for this project for years to come still"_
Begging the Question fallacy
In classical rhetoric and logic, begging the question or assuming the conclusion is an informal fallacy that occurs when an argument's premises assume the truth of the conclusion, instead of supporting it.
I was in right from the very start..I have seem so many big changes and I am 67 and love the game to bits. :-)
this couldnt have been easy to dig up and sort through, even before making the vid itself. Excellent work ^^
Amazing job!
This must have taken ages to create, thanks!
crazy to realize Ive been a part of the project going on 3 years now, feels like yesterday I finally caved and bought a starter package for this game
Nice summup of the development thusfar. I think whenever people complain about "10 years in development and still no release date" they either forget, or forget to mention that they started with 8 employees and worked on building a company and 2 seperate games at the same time.
They started with 8 employees and lots of contractors. They basically made half the game for them back then.
Its easy to forget how far they have come. this is a great video
So far they have come and gotten nowhere.
Come so far and yet gottem seemingly nowhere
Next we will see '25 years of Alpha development of star citizen".
i can imagine my grandchildren playing the beta in their irl spaceship on a long ride to mars in the year 2094
gosh, that's an awful lot of footage taken from bullshot trailers of things that aren't even on their development roadmap yet much less actually in the game.
Yep. They even put the sandworm in it. 😂
This video was an amazing nostalgic trip well done! It really is amazing how much this game has grown in size and scope to become one of if not the most ambitious games developed to date.
You should make a video about all the buggs and glitches.
Doubt that you can fit that under 30mins with a fast forward.
See you in 10 years where they wouldn't have developed Pyro even then
lel Pyro done xdxdxd
In 10 years you'll be able to make part 2. 😉
Well done, solid video. It definitely brings me back to the early days. Great progress.
love this video
hope to see you again when 4.0 or even 5.0 launched
It will be great to see a graphical timeline showing all "The First" such as "2015 the first XXX City"
this is great! can't wait to see the next 10 years!
maybe in 100 years the game will actually release...
@@olican101 It will never release because good games operate as a service and developement never end. This is how the Industry should operate, hence why you see 2022 game cant beat in terms of overal gameplay experience a 2001 or 2003 game what the heck? Answer this question, please..
Once they release the game it will turn from Sci-fi sim into a modern-day sim.
Excellent vid, I really enjoyed it. One thing: at 10:10 it should be Microtech, not Micotech. ;)
This was well made and very cool to watch and relive the history, thanks!
10 Years of Star Citizen Development in 12 minutes and 52 seconds.
cool vid, joined after the hangars dropped and bought the 300i pack. soo cool to see how far things have come in the meantime.
10 years of development, and a finished game is still 10 years away. Sounds similar to fusion energy :)
Much like fusion energy, it's a exciting thing for me to look forward to in the future. I've been waiting 9 years and honestly still as excited as when I first saw it. Much has changed in my life, but my excitement for star-citizen hasn't!
It's just the beginning, the best is yet to come...
People forget we get 2 games. Squadron42 single player and star citizen. There's few squadron footage to not spoil too much but 75% of the team is working on this mainly. There gonna be a huge surprise.
Remember back in 2018 how Theatres of War was announced and everyone was hype about an actual game mode you could play? Yeah that and everything else they talk about is still 20 years away
It's amazing the amount of progress and work goes into a scam. :) Great job on this video. Brings back memories of
my original hanger with nothing to do but use the elevator.
decent work mate :] There is no other project like this! Can't imagine what's next there +__+
No other project needed half a billion dollars and still not released xD
@@O-.-O ..while other "released" projects still lacks promised features from beta or overall gameplay for *full 5 hours* - why would anyone wanna it to be released mate? Star Citizen is improving and delivering new content each 3 months. It's us, backers, who decided such game path. And we don't mind it :]
If you took out everything that we are seeing, that isnt actually in the game yet, this video would be less than a minute long.
Despite all the bugs, 30k’s (a lot less common as of update 3.22), and the game being in alpha, it’s better than most triple-A games that have released up till now.
The amount of freedom Star Citizen gives you, and partying up with friends to take on contracts. In 2024, I’m enjoying this scam of a game :)
Used the 3 best songs in the library. It's earned a sub. Great work on a whole 👌
great work !! would love a more in deep and longer version but that enought work already :)
Me at 6:15 "shiit, this is taking a while" - Me at 6:20 "...lol" - Addendum: Very nice video, was always looking for a 'recap' like this.
“Let’s speed things up.”
*Speed Activated plays*
I see what you did there
its nice to see it from this perspective, thank you for this
Great work! I'd love to see a version with just gameplay and slower cuts if you got time to make a second video.
By the time this game comes out, regular space travel to Mars will be a real thing, lol.
Amazing work. Thanks for the sandworm flashback!
This is an amazing montage. The only suggestion would be not to include the CitizenCon footage of concepts that weren't implemented and show the PU content as an honest representation of advancement.
Wow, really shows the lack of progress since 2018 despite having exponentially more employees.
Because squadron 42 secret :)
its because they are dealing with more of the backend tech, like Quanta, Object Container System, Server Meshing, etc. In game content doesnt take long to make, once you have the backend tech in place.
SQ42 is just an excuse for them to take development length of PU to however they want. The game will never reach completion.
@@Rummyson its all fake. they cant even fix current bugs and AI in stations
@Mozambique many bugs are due to old code that is being replaced. AI is server-side issues, which will go away when server meshing comes. This has been known for a long time.
The AI is incredible when it's a fresh server, and there are no latency issues.
thank you! well done!
Excellent work!
Hahaha and there is people buying bf2042 and cod vanguard that are trashing this project... Nice video ,so much work putted in , respect
great video mate
Thanks! =)
So many memories In 10 years.
like falling through ship 10,000 times
merci ! chouette resumé ! a bientot !
been following since 2015, bought in in 2016. I thought SC looked incredible in 2016 and looking at the same graphics now compared to SC in 2022 you can see the amount of hard work those 400+ employees have put in. The problem is that glacial speed of development of this project is savage. Ive been waiting for salvage and repair for 6 years now. Im developing grey hair in my beard. I literally think ill be dead before this game is finished.
😂 Yes true... But salvage is coming this year. And the seconde system (Pyro) in Feburary 2023. IF everything goes as planned by CIG.
@@NotGemini Salvage confirmed for 3.18! idk about Feb for Pyro, end of Q2 sounds more reasonable
@@spaceman2202 yeahhh. Pyro not sure because of server mesh. But i still Hope that we will be maybe surprised 😁
0:58 Jared hasn't aged well🤣
This was great! Thanks for the nostalgia.
I remember what a milestone it was when you could take the elevator from your hangar to Area 18 !
I miss the original ark corp. I feel like it was more gritty and felt more like a city with the grey sky from pollution. Maybe they might add areas like that in the future to ark corp.
Keep in mind each time they add something its in a "basic" state, just to be sure it works as it is depending on the pillar tech state, they are going to do a repass on everything and multiply the possibilites once the pillar techs are done once and for good.
I'm sure the style of arccorp will be retouched eventually, likely when more core systems are in and the graphics team get around to it
Excellent trip down memory lane, thank you!
Damn... maybe I have been too harsh on the progress. It's magnificent! Cant wait... :)
GREATER AWARENESS OF THE WORK BEING DONE
Star Citizen is the game I go to when I need inspiration for what not to do, and also exactly what _to_ do.
11 Years, 600 Million Dollars, Still in Alpha. This is a fucking joke lmaoo
Its a very ambitious game, like no other. We will have to see if it works out in the end or if it will be the biggest flop ever.
You can't argue the fact that the game has some serious cutting tech when it comes to gameplay systems & mechanics.
But yeah its taking its time for sure.
Hey this is such a nice video, short but completly well shows how SC is being made. Can I introduce this video to my subscribers?
Thank you 🙂 o7
If you want to share it yes. No problem. 👍 But do not re upload the video on your channel please.
@@NotGemini 👍
This brings back great memories , Nice one :)
10 years huh??? Seems like a lot of things that could be accomplished in 3. Knowing their reputation though it looks like we'll be expecting another 10 years. Can't wait for the "20 YEARS of Star Citizen Development in 10 minutes" video.
😂... Yeah for sure 3 years is enough, even 1.
@@NotGemini Not with Chris on helm obviously.
i cant wait till jump town is a town haha 10 more great years to come !
it's hilarious to me that people still think this is a scam
sad part is, another 10 years and still not close to beta...
Active development didn't begin until 2015 when the community voted for the expanded project, and cIG had barely 110 staff on each game. SC is the result of the success of the kickstarter, it was not the premise of the kickstarter, which was for a 100 to 500k, with no concept of procedural planets or physicalised spaceships.
To put that in perspective RDR2 took over 6000 staff, 640 million and 8 to 9 years to make, and CyberPunk took over 5000 staff, 315 million, and 9 to 10 years to make. Neither of those two feature procedural planets or physicalised spaceships, nor were they MMOs. You can fit 1.8 million RDR2 maps into Stanton alone.
Even now CIG has barely 350 staff on either project, what they've done in such a short amount of time is nothing short of astounding.
How do they have so many employees and get so little done?
They have 1 guy doing all the work, and 499 gophers bringing him coffee?
They have 120 people only for marketing. So yeah...
very nice done, this way it didnt seem long at all ;) Real progess is beeing made.
this will either be the greatest game or the greatest fail in the gaming industry - huge fan of star citizen
under capitalism I highly doubt it will be great. Its more likely proned into predatory hope scam then pull out thf money when things go dark.
This video bring tears to my eyes
I don’t think it will ever be done, it will just keep expanding like the universe
🤣
Magnificent work. Thank you.
This is truly the most impressive example of grift I think we have ever seen. They have created a category - crowdfunding as a service. They would be raking in millions a year and will never release a full game
So basically 90% of the things since 2017 was nothing but Fluff.
Great job on this!
“Last squadron update” - big sad :(
This was an amazing video though!
For me it is december 2015 patch 3.0 where it really started where EVERYTHING blew up in scope and potential. This is the point where CIG got a lot of extra work and had to create new tech to make it all work, and I for one applaud them for it. That's just 6 years ago, and not mention certain tech we haven't seen yet.
🎵Started from the bottom, now we're here🎶
Incredible video, gave me chills. Makes me so proud and so sad :(
First of all it’s a great summary video. What’s the music you used in the second half?
Very nice video and super cut :))
Seems like so much progress made 2016 - 2018 then things really started falling off in 2019 and been slow crawl since 19Q3. Really hope CIG gets on track with beefy progress [not just making tools for techs] in 2022. We need SERVER MESHING NOW.
Server meshing is probably a big reason why there haven't been as many changes recently. It takes a long time to make (pretty much from scratch) and it not being done is holding back other things
Active development didn't begin until 2015, which is probably why you notice the jump. SC was born from the success of the kickstarter, it was not the project the kickstarter was based on
It's also easy to forget there was over a 1 year gap between 2.6 and 3.0. that felt like an eternity. When 4.0 drops, we'll be flooded by new content that has been finished for a long time.
Heavy focus on squadron 42 where we don't get much to see. 75% of the devs are working on squadron mainly
@@uncannyvalley2350 Did CIG return the kickstarter money back to the backers? Or did Chris use the money for his $4.7 million mansion instead?
wait, giant sand worms? why have i not seen these anywhere yet? >.
It all looks impressive until you realize a lot of it is scripted and concept visuals we don't have in game.
This really amazing video! Thx)
I'm trying so hard to remember what the red ship at 0:21 was called...if it was an ancient model of the reliants or just a ship they scrapped
Reliant Tana i think or thats what it became.
Wow holy smokes this game has came very far