Why does Girls Band Cry's Animation Look soo Good?

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • CGI in anime often looks awkward, and it might be due to a poor frame rate. However, "Girls Band Cry," a new anime, has addressed this issue that's been affecting most 3D anime. I hope other anime studios fix this problem soon.
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ความคิดเห็น • 82

  • @Safan118
    @Safan118  3 หลายเดือนก่อน +26

    There are movies like the Spiderverse series and Puss in Boots : The Last Wish that has perfected low framerate 3D, But when it comes to anime we're still way behind.
    Join the Patreon to support me: www.patreon.com/Safan?

    • @casanimated1715
      @casanimated1715 3 หลายเดือนก่อน +4

      issue is the lack of smear frames and 2d tool which makes 2d animations look good while 3d models usually uses stiff joints thats why guilty gear looks so great is because they are able to use 2d effects and stretch and manipulate the models to get the most dynamic poses for motions with smears as possible

  • @wqeqweqweqewqeqwewq
    @wqeqweqweqewqeqwewq 3 หลายเดือนก่อน +62

    I guess you just prefer a more smoother frame rate than the more choppy and stylized way of animation

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +15

      It's not really a preference I'd say because if low framerate 3D animation is done right I'd love it just as much

    • @JohnDoe-gt3jr
      @JohnDoe-gt3jr 3 หลายเดือนก่อน +7

      That's not really the case. Spider Verse has choppy animation and it works for it. I can't really explain why I can't see the same for CGI in anime, it's more so about the "feel" of it.
      Now that I think about it, Chinese 3D animation far surpasses Japanese 3D animation imo. Just search up any animation trailer for any Chinese gacha game and you'll see. Like Neji's character trailer for that Chinese Naruto Mobile game. I don't play it but that trailer is absolutely good

    • @samuelfernandes5366
      @samuelfernandes5366 3 หลายเดือนก่อน +1

      would you play a 3D game at 24 FPS? Yes? I guess you just prefer a more choppy, jittery gameplay than the more smooth and flowy gameplay of 60+ FPS

    • @TheRealYounavers
      @TheRealYounavers 3 หลายเดือนก่อน +1

      @@samuelfernandes5366 The difference is, choppy gameplay is a major inconvenience, such as latency.
      But choppy animations just have one or two problems, Preferences, or the animators didn't do a good job at making choppy animations look good.

    • @prinzexisalowqualityytber
      @prinzexisalowqualityytber 2 หลายเดือนก่อน +2

      @@samuelfernandes5366 unlike animation, playing games at a low frame rate directly affects your view of the game, however animation on the other hand can be implemented at any frame rate, the comic feel of spider verse, to the exaggerated animation on zenless zone zero, it really all comes down to preference
      so i guess its safe to say that you were onto nothing

  • @RayDrawzDragonz
    @RayDrawzDragonz 3 หลายเดือนก่อน +17

    As an artist whose been trying to learn animation… (not an expert btw) one of the big issues as why 3d may look weird is because they may not have a large amount of smear frames in them… also the motion may be too steady… It isn’t the frame rate; there are movies like puss in boots the last wish which has a low fps 3d animation but looks incredible…
    Smear frames are often utilitied to transition from one motion to another, especially in faster motions… you can see a lot of smear frames used in shows like “dungeon meshi”, as an anime example…
    The second point about “steady animation”, is about one of the animation fundementals; ins and outs, this animation fundamental is essentially that more frames should be used when going in and out of the motion… This fundamental is more subtle, I do recon it’s still there in 3d but it’s much harder too see… it’s subtle in 2d let alone 3d.
    I often find that 3d animation which looks uncanny / choppy often doesn’t make a full utilization of these fundementals… especially the smear frames.
    Note: 1:02 , if u play that scene in slow mo you can see the difference, about how the 2d utilises the stuff I’m talking about more than the 3d… especially the smear frames.

  • @ricefieldworker7745
    @ricefieldworker7745 3 หลายเดือนก่อน +35

    One thing that is good to know is that pretty much anything that is animated in 2d is actually in 24 fps, but it's animated on either 2's or 3's, 4's, etc (basically 12 fps, 8 fps, 6 fps, etc). When something is animated on 2's, it's animated every two frames, when it's done on 3's it's animated every three frames etc etc, you get the gist. The thing with animation is that it's not entirely constrained to the frame rate and you can actually vary it by pretty much changing how long each frame is exposed. The movement you get out of it by varying the frame exposure can yield interesting results and is the reason why it's animated in 24 fps but isn't drawn on each frame. It's enough to look good but at the same time not hard to work with and is just really flexible. If you were to animate in 12 fps, you wouldn't have the same flexibility and if you were to animate in 30fps, it would be too much. You're obviously free to animate in 6fps or 60 fps, but keep in mind that there's a reason that the industry standard is 24 fps.
    I forgot to mention that 2d animation can sometimes be done in full 24 fps (like as in new drawing for each frame) but it takes a lot of time and is usually not really worth it. One cut can take a few days or even weeks depending on the complexity and that's when they're animated on 2's or 3's, so just imagine how much it'd take if each frame was animated. If one has the time, it might work out. Yutaka Nakamura is an infamous example of that. He has done a good amount of cuts where it's animated in full 24 fps, but he isn't entirely limited to that as he also animates on 2's 3's, etc.
    I doubt we'll get 3d animes done in 30 fps anytime soon since 24 fps is the standard and everyone who animates are pretty much used to it. If it suddenly changes to 30 fps it'll throw everyone off-guard. The only reason it works in games is because games are made to be played with a higher frame rate. If it were to be played in 24 fps, it would feel unresponsive and choppy, especially when you do a lot of fast movement. When you're just chilling at home watching anime on your phone, TV or whatever, you really don't need anything higher than 24 fps when it comes to animation.
    Btw, I'm not trying to hate on this video or anything, I thought it was an interesting video and I can understand some of your points, I just figured I'd write this to give some insight regarding animation

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +1

      Very informative, Thank you!

    • @destiny_02
      @destiny_02 3 หลายเดือนก่อน +1

      24 fps looks horrendous on panning shots, which are used a LOT in anime; to my eyes it doesn't feel like video, but rather a sequence of images.
      why not just use 48fps, and double the keying for everything. that way everything will still look the same but panning can be done at 48fps to remove stutters.
      its so unbearable i watch everything in 1.5x to make it smother.

    • @ricefieldworker7745
      @ricefieldworker7745 3 หลายเดือนก่อน

      ​@@destiny_02 It's not as easy as you think.
      1. As previously stated, 24 fps is the standard. Everyone is already used to doing things in 24 fps and it would require them to change the infrastructure that revolves having to do things in 24 fps. Having to convert it to 48 fps would be an unnecessary step, especially with how tight every production is. They can't afford to spend time for a change that wouldn't contribute to much. They would also have to change the timesheets and doubling the framerate would mean doubling the amount of total frames, meaning that one would have to fill out more sheets (pretty much wasting paper as it'd make larger gaps between each key). There are probably more things that would be affected, but I can't think of anything else at the top of my head atm. Oh, and I believe TV broadcast is 24/30fps iirc.
      2. Doubling the framerate would also double the file size, which would make it considerably harder to stream anime due to longer loading times and limited bandwidth. The size would also make it more challenging during post processing. You know how one needs a pretty good computer to be able to heavy editing? They would have to upgrade their equipment as well to make sure that post processing goes as smoothly as possible.
      3. It could have the opposite effect. It would obviously be smoother, but it could also give off an uncanny feeling since it'd be "too smooth". This doesn't apply to everyone of course, as you already mentioned that you don't like panning shots done at 24 fps, but it's good for the majority of the people like me (speculating btw, so take that with a grain of salt).
      I think the industry would have moved on to a higher frame rate if they could, but if it was that easy, they already would've done that. As I mentioned before, you can get away with 24 fps in animation and just videos in general because of the fact that you're not actively interacting with it like in a game, where it has to be as responsive as possible or it'd otherwise just not feel good.
      Let me ask you this: What do you think of panning shots done in live action movies then? I know that animes use more panning shots and can't move as much as a real camera as animating the background is stupidly hard and time consuming, but there are still panning shots in live action movies and they are also done in 24 fps, so what do you think of those?

    • @destiny_02
      @destiny_02 3 หลายเดือนก่อน

      @@ricefieldworker7745 with video compression thr size increase would be less than 1% on simply doubling the frames. and if we consider 48fps panning, even then the size increase should be less than 5%
      idk what live action means, if you mean normal movies shot with camera, those have inherent motion blur and full of texture. they are not simple and hard lines like anime.
      i think as more and more people are using high refresh rate screens (120hz +) the problem of anime feeling stuttery is getting worse because we are used to smooth motion.
      also nowdays, with HD tv broadcasts, the frame rates are 60fps.
      do overall there is no reason to stay locked to 24fps, except the fact that the animations studios dont care or the fact that all the animators worship 24fps like a religion.

    • @ricefieldworker7745
      @ricefieldworker7745 3 หลายเดือนก่อน

      @@destiny_02 You bring some good points to the table, but there are still some things to consider
      While the size of the end product can be compressed, the raw file size that the post processing team has to manage is still gonna be massive and would require them to get better computers to be able to composit and edit properly. When compositing, you would normally want to use footage where the quality is as good as is can get, aka in the form of a PNG sequence. So by doing things in 48 fps, the end product can be compressed so it doesn't get that much bigger, but the raw file size is definitely gonna be much bigger for the post processing team.
      Monitors with higher refresh rates have certainly gotten more popular these days as they are cheaper and more available now compared to a few years ago, but I still don't think it's gonna be that much of a problem for most people. I've a 144hz monitor and have never complained about and a good amount of people that I know that also has a high refresh rate monitor has never complained about it either. There's also not a bunch of people complaining about it on the internet either, so one can assume that this really isn't as big of a problem as you make it out to be. But I might be wrong about the last statement as well of course. People might think the same, but can't be bothered to voice their opinion about it, but it's hard to tell if that's the case or not.
      I've said this before, and I'll say it again: 24 fps is the bread and butter of animation and is the industry standard. You can't just change it the same way with the youtube quality thing where you can turn on 60 fps on some videos. The industry is built upon it. It would require massive changes for it to be able to go through. It would be the same as having to change to a differently new measurement system from the ones that we are used to (aka metric/imperial system). While it may be easy peasy for an individual person to change things up, it becomes a big problem on a much larger scale as other systems and industries relies on the metric/imperial system.
      And why do you think people still use 24 fps? It's because it's the most balanced frame rate as it's smooth enough, but at the same time not too much for the animator to animate in. The majority of anime studios are constantly in the red and are massively overworked as well. It's not that they don't care, it's that they don't have time nor money to be able to go through with the change. You might think that anime studios should be earning massive profits from super popular shows like Demon Slayer or AOT or what not, but that's not the case. Anime studios either doesn't get a profit share, or they're getting a very tiny profit share. The ones who actually get the money are the production companies since they are the ones that funds the shows. To still stay afloat, anime studios have to take on more work aka produce more animes. That's why most anime studios can't afford the money or time to change the system.
      I'm not the best person talk about this topic as I'm just a random guy on the internet. If you wanna continue with this, I suggest either taking this to other social media platforms or ask in animation forums such as Sakugabooru.

  • @uditkarode
    @uditkarode 3 หลายเดือนก่อน +21

    7:28 "this is totally from a stand fan point" 👍

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +3

      Za Warudo

  • @EraseJello
    @EraseJello 3 หลายเดือนก่อน +28

    Toei has done really well over the years to improve their 3D animation be it GBC or SuperHero

    • @ammar123ivy
      @ammar123ivy 3 หลายเดือนก่อน

      Hey Jello...

    • @EraseJello
      @EraseJello 3 หลายเดือนก่อน

      @@ammar123ivy KACHOW

  • @solarflare7654
    @solarflare7654 3 หลายเดือนก่อน +7

    A lot of cgi animations are initially made with a higher frame rate but are typically lowered for the sake of making the animation more in line with 2d animation. Along with that, smoother frame rate doesn’t necessarily make an animation less choppy, more often then not it comes down to the way the animators use the in between frames to bridge the gap between the key-frames that determines how choppy an animation can be. Thats how some of the animations in games like overwatch for example end up being as smooth as they are. If you look at the animations frame by frame they’ll use squash and stretch principles in their in betweens to smooth out the animations. Its also one of the reasons the spiderverse movies ended up looking as good as they did. (Along with several other things) they utilized techniques that mimic’ed 2d animation.
    Ultimately its up to the artistic choices that made the animation on whether or not the animation will be smooth or not. Not the framerate, which can make an animation look more smooth, but cannot make an animation better or by itself, less choppy.
    I hope this was coherent, i am not the best with grammar.

  • @jamaul1391
    @jamaul1391 2 หลายเดือนก่อน +1

    The smooth frames are nice but the lower frames has this charm to it that makes me love them so much

  • @kien9350
    @kien9350 3 หลายเดือนก่อน +8

    I think it's uncanny because these 3d trying to imitate 2d hand drawn which is very hard because of the difference of these two medium.
    Notice that up until spider verse. Alot of 3d animated show have that smooth rendered visual. And because it's 3d rig so character also look stiffer compared to hand drawn. So when you see these two medium side by side trying to blend in. It's kind of uncanny.
    If you put 3d in anime, at best it can run 24fps by animated on 1's because it's 2d animation standard. The video file is run at 24fps.
    If you raise 2d animation standard to 30fps. That mean there are more drawing for animator to work too and this industry already fucked.
    and since most of the time 2d animation is run on 2's, that mean 12fps. Putting 24fps 3d along with 12fps. it's would still look uncanny.
    Spiderverse and Puss in boot 12fps work because animator have too put more care into each frame like it's hand-drawn rather than letting computer generate in-between. Also big budget help.

  • @SycloneDx2
    @SycloneDx2 3 หลายเดือนก่อน +1

    I think one of the reasons that Girl's Band Cry might be in 30fps is because the performance segments of it are mocap, in case you didn't know all the VAs of TogeToge are actual musicians that play their character's respective intsruments, so I'm *pretty sure* the mocap is of them actually performing. If they converted it to 12 fps many of the detailed movements during music playing would probably be lost.

  • @mckendrick7672
    @mckendrick7672 3 หลายเดือนก่อน +6

    I think one of the problems is higher framerate video tends to be associated with a certain soap-opera effect that a lot of people really hate. For example, the Hobbit was heavily criticized for its use of 48 fps.
    That said, 12 FPS doesn't make a whole lot of sense to be used in all cases with CGI, and the chances are they only do so because they're trying to blend handdrawn anime with CG. 12 FPS is just a limitation of budgetary constraints from hand drawing which is why Japanese animation generally only animates on 2s, but it'd make a lot more sense to use animation on 1s with CGI, which would bring it at the very least in line with general film standards.

  • @vizdrom
    @vizdrom 2 หลายเดือนก่อน

    FYI I think its 24fps because even the highest quality ones I could find (SobsPlease and other sources from cat website) were 24fps when I cheked the video details with media info (unless the bluray disk has 30) . But yes the 3d makes the characters so much more lively while still implementing some cuts and comedic movements that are usually limited to 2d, its awesome i love it.
    And, what I _think_ is the issue with the 3d vs 2d is that 2d is animated in twos or something where one part moves while the other part does not, so some parts take turns to move while in the 3d part they make the whole thing move together which doesnt match, like i actually think if they made it less fps it might fix some stuff, or whatever they do to rotoscope anime, if they did that to the 3d parts in 2d
    GBC definitely goes all in with 3d and all of the models include a lot of MotionCapture with the music etc so the high fps work.

  • @anthonybaloney8874
    @anthonybaloney8874 2 หลายเดือนก่อน

    I think you should check out the arcsystem works games, they're the only game studio to use the brute force approach to making 3d look like 2d, the channel new frame plus has a video on it. I'm still yet to see that approach in anime

  • @Arsalan_82
    @Arsalan_82 3 หลายเดือนก่อน +2

    So the max fps animation (and any tv / movie in general) can have is 24 fps.
    When animation is done in 24fps is called "animating on ones". 12 fps, on twes, 8, on threes etc.
    And while comparing Trigun which has 12 fps animation (also has a lot of 24 tho depending on the scene) to GBC which mostly uses 24 is fair, doing that with anime that has 2d and 3d characters is not really possible unless the 2d is also drawn on ones when the cg is in the scene.
    Basically, if you're cg animation is always on ones and you try to blend that with a 2 animation that isn't on ones (and obviously 2d can't always be on ones) then the results can't look good.
    However when you have a full cg animation then it's possible to do ones (although it's a lot of work).
    Trigun's character models have better rigs (more detail) than GBC so while the animation in GBC is smoother, animating each frame with GBC models is easier than Trigun.
    Not to say your opinion is incorrect. Just wanted to explain a couple of things. Also, I'm not an animator either so if an animator sees this and anything I said is inaccurate feel free to correct me.

  • @DatafogaoEXTRA
    @DatafogaoEXTRA 3 หลายเดือนก่อน +5

    Huh, i do not feel like that with trigun stampede animation, but Girls Band Cry really is well made, a good choice for the change of framerate

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +1

      Trigun stampede is a great show no doubt but the low frame rate bothered me in a lot of scenes

    • @Zorvh
      @Zorvh 3 หลายเดือนก่อน

      @@Safan118 maybe u just dont like low framerate animation

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +4

      Nope, I adore Spiderverse, puss in boots and other well done low framerate animations.

    • @Zorvh
      @Zorvh 3 หลายเดือนก่อน +1

      @@Safan118 those ain’t anime though the comparison isn’t there

    • @Safan118
      @Safan118  3 หลายเดือนก่อน

      True, it's that most anime's don't look good with low fps 3D imo

  • @NotAJonny
    @NotAJonny 2 หลายเดือนก่อน

    I Think the problem stem from the 3D models not being dynamic enough. Games like Guilty Gear has shown how that really can impact 3D animation at a lov framerate

  • @Kraxhor
    @Kraxhor 3 หลายเดือนก่อน +1

    I really liked Girls Band Cry and I was really happy how the CGI looked. I am not a CGI stan. But there the animation, expression, and everything else was amazing. Okey the concerts had some problems, and i only mean some angles. But overall I do think you are right with this one. At minimum the framerate with CGI could be movie quality of 24 fps. But that is all just a standpoint of money. Because the price would be bumped up like by a double on paper. Still it depends on the show too. And as mentioned the anime industry is still learning, adapting, growing and experimenting a lot with the use of CGI. There are some milestones for CGI like you mentioned Studio Orange's Trigun Stampede. Or Toei's Girls Band Cry. For now if we even get one good show per year with heavy use of CGI we can be happy. But it will ramp up on speed. And in maybe 5 years probably half of the stuff will be made with CGI. I mean even a lot of Isekais this season are made that way... Oh well I ranted for enough I guess.

  • @arikendo
    @arikendo 3 หลายเดือนก่อน

    To your point about Trigun Stampede, it's usually at the film industry standard of 24 fps and will sometimes animate on 2's or 3's. Spiderverse gets even crazier with this, sometimes 2 characters will move at different speeds within the same shot. Personally I think the problem is more the blending of the models, but good video :D

  • @alyasVictorio
    @alyasVictorio 3 หลายเดือนก่อน +4

    6:38 *Zenless Zen Zero has entered the chat, and became ranked as top 1 for Hoyoverse animation-wise, leaving Genshin as 2nd

  • @ultraozy4085
    @ultraozy4085 3 หลายเดือนก่อน

    ironically as a 3d animator im actually trying to learn choppy 3d animation 😄i love it as a style especially for non realistic 2d rendering

  • @roslin8060
    @roslin8060 3 หลายเดือนก่อน

    Since you mentioned Genshin, I have absolutely no idea about the technical aspects, but the animated shorts in miHoYo's Honkai Impact 3rd seems like a good example on how to stylize and blend 3D with 2D well ('Shattered Samsara' or 'Everlasting Flames' for instance).

  • @KnotPhound
    @KnotPhound 3 หลายเดือนก่อน +1

    The issue is not the fact that it's animated on 2s, but te fact that the CG animators in a lot of productions often animate on 24 fps to then lower down the frame rate so it fits with the style. If the animation was planned on 2s from the beginning, it would look much better.
    Now, I'll have to respectfully disagree on a lot of things, Trigun looks fantastic, about as good as Trigun can possibly look and that has to do with how well they managed o plan every move and pose in order to make it look the best way possible even with the slightly lower frame rate, similar to Spider-Verse. And I feel like for shows like Chainsaw Man and Attack on Titan, while not nearly as polished and seamless, they did a good job with the key posing and composition to make it blend in properly.
    On the other hand, I kinda feel like Girls Band Cry is not the best example for CG animation, since the movements, while done in a less "choppy" frame rate, look really off, as though the animation was in-betweened by the computer instead of an actual CG animator who made the connection from pose to pose.

  • @rollantcrajan2290
    @rollantcrajan2290 3 หลายเดือนก่อน +9

    Sorry i deegree.
    I love 12 fps.
    The problem with 30 fps is you can't do guren lagam type action scene with it same goes for my favourite impact frames.

  • @karlsonmovies
    @karlsonmovies 3 หลายเดือนก่อน

    Oh, is that super cub ost I hear?

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +1

      yessir

  • @andreasbauer7285
    @andreasbauer7285 3 หลายเดือนก่อน +10

    There is one thing you do not consider here.
    12fps is not merely an industry standard, it is also a societal standard.
    Japanese audiences grew up with 12fps anime. This is the Japanese understanding of animation. As a result to them 24fps or 30fps animation looks weird. As weird as 12fps CG animation does to you.
    It is a cultural thing. Japanese audiences' brains have been wired like that since childhood.
    This is comparable to watching movies in 48 or 60fps, if you have ever seen one. To most people 48+ fps movies look weird because our brain is so used to 24fps movies.
    It is exactly the same thing with anime and Japanese audiences.
    CG elements are not done in 12fps because they need to be, to match with hand-drawn elements. It is done because Japanese audiences prefer everything in 12fps.
    It is technically easy to do CG elements at higher frame rates, even if hand-drawn elements are at 12fps, and high-speed action sequences are the one exception where sometimes 24fps animation is used for CG elements.
    Many tests have been done with Japanese audiences and CG anime frame rates, and most every Japanese hated CG anime in 24 or 30fps - while international viewers seem to generally prefer it. But for Japanese audiences it is unacceptable. The vast majority rejects it.
    So for as long as anime is produced mainly for Japanese audiences, it will also remain at 12fps. CG or not. Even if international audiences find this weird looking.
    Only once anime will start to be mostly produced for international audiences, who seemingly prefer 30fps, will anime move over to 30fps.
    Not for technical reasons, but for societal reasons, due to Japanese learnt preferences.
    I think Japanese audiences accept that CG animation in "Pixar look" is 30fps, but they seem to reject it for anything that looks like hand-drawn anime in style.
    The closer an anime looks like Pixar animation, like perhaps with "Girls Band Cry,", the more Japanese audiences seem to be OK with higher frame rates too.

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +2

      That's an interesting point, I had no idea about this

    • @andreasbauer7285
      @andreasbauer7285 3 หลายเดือนก่อน

      @@Safan118 From an international viewer's view, it is a point that is not obvious at all. But with CG it is not a technical issue at all. It's rather a preference based on what you grow up with.
      For Japanese toon style animation in 30fps feels uncanny - they usually hate it. While international viewers often feel jarred with 12fps anime.
      This will also function as an indicator. Once the majority of anime uses 30fps, you know that it is no longer Japanese style anime, that it moved on into an era where it is produced for international audiences foremost.

    •  3 หลายเดือนก่อน

      A great viewpoint

    • @SycloneDx2
      @SycloneDx2 3 หลายเดือนก่อน

      @@andreasbauer7285 That is interesting in the case of Girl's Band Cry because it did not get (and still has not gotten) any western release, so the 30fps was completely intended for Japanese audiences.

    • @andreasbauer7285
      @andreasbauer7285 2 หลายเดือนก่อน

      @@SycloneDx2 Be mindful that often international distribution depends on the success in Japan. So it could very well be that this series was initially intended to be released world-wide, but as it did not perform as well in Japan as hoped, the world-wide release was perhaps put on hold.
      It was released in Thailand and Indonesia I think, and perhaps also did not perform as well there.
      Happens to a lot of Japanese series.
      Also in the past year money became a lot "tighter" with distributors and this could have influenced international release schedules for GBC too.
      And finally, since GBC has a more "pixar-style" look, I would presume Japanese audiences to be more OK with higher frame rates.
      So this anime could have been a test run specifically for that and in that even intended mostly for Japanese audiences.

  • @AnglesSol
    @AnglesSol 3 หลายเดือนก่อน

    In animation there are a lot of rules or popularly known as "The Twelve Principles of Animation" (sometimes it can be more). These are things to keep in mind to make a lively and believable animation. When doing 2D animation with god awful deadlines, you need to find a way for the drawings to look good, have movement that doesn't feel incomplete and acomodate to the amount of seconds the cut is on screen so it syncs with the animatic and overall duration of the video.
    3D while it has to deal with that, it can be adjusted with much ease due to how frames interplote position, scale and rotation and not so much drawing a new image. In 2D, every frame is being drawn with intention in mind. In 3D, most frames smooth out the intended poses. Non of them are wrong, but 2D has a lot more in mind that people give it credit for, almost like a puzzle.

  • @yuujiaung5572
    @yuujiaung5572 3 หลายเดือนก่อน

    You know I think you right for about 80%, show like Trigun might look better in 30 fps but it depends on 3D animator, like spider verse and puss in boots they used 12 fps a lot but we didn't even notice that because the movement and poses are so good and the timing especially the timing.if the animator is talented enough it doesn't matter how many fps.
    I recommend you to watch Mankoman he's a animation analyst really good at explaining that kind of thing.

  • @WarpSonic
    @WarpSonic 3 หลายเดือนก่อน

    i think the correct process is that if you're animating in 3d, don't bring the framerate lower than necessary except to intentionally hold on to a single frame. instead of animating something on movement curves and cutting the framerate in half, it's better to look at where the pose of the motion is strong and hold that pose for an extra frame or two, allowing the rest to be smooth. of course, this isn't absolute. neither spider verse nor last wish do it exactly this way.
    same with trigun stampede. the point is, when you want to emphasize motion, use more motion aka more framerate. when you want to emphasize a lack of motion, use lower framerate, or heck even use 0 FPS

  • @bugs2814
    @bugs2814 3 หลายเดือนก่อน

    Its because they arent forcing the stupid 24 fps limit for a 3D anime, this happened with Ultraman and Dragon Prince which made it look unnatural to look at.
    Its much better for 3D CGI animes to have at least 30 fps.

  • @cupsfilledwithcups72
    @cupsfilledwithcups72 3 หลายเดือนก่อน

    As a someone who has dabbled in animation. I agree with you to extent but 30 fps shouldn't be a hard and fast rule.
    Smooth animation isn't necessarily about frame rate but rather about conveying motion. 30 fps and above presents motion as is while anything below has to get clever in order to convey the same info with less frames
    Genshin and GBC are both 3d first projects with massive scope (a gacha game with hundreds of charecters and a full length series on tv budget). Under these conditions they can't reasonably have animators do painstaking manual corrections for thousands of frames just so the product can be 12fps unless its a movie or a game with limited charecters to animate (overwatch for example utilizes a lot of these same techniques to make 60 fps look even better)
    TLDR: tv animation shouldn't try to blend 2d and 3d if it can't afford to make the motion stylished in order to fit a 12fps average ( anime does do 24 but it causes loss in detail so most studios avoid it)
    Otherwise if it doesn't have the reasources to stylise motion then don't try to blend it and lean into cgi by going the full monty in terms of lighting motion cinematography and so on

  • @finnymus
    @finnymus 3 หลายเดือนก่อน

    can anyone tell me the names of the anime/shows at the end part?

  • @cuevas8405
    @cuevas8405 3 หลายเดือนก่อน

    I see. So as a regular fan, you value smoothness in terms of 3d animation. Good to know

  • @clasherinotheone5249
    @clasherinotheone5249 3 หลายเดือนก่อน

    I like 12 fps way more like in trigun the higher frame rate looks really of putting and weirdly smooth not goof smooth

  • @cream5522
    @cream5522 3 หลายเดือนก่อน +1

    We are spoiled by Bocchi's CGI

  • @KuroTempestGaming
    @KuroTempestGaming 3 หลายเดือนก่อน

    DB super: Superheroes the movie, is probably one of the best 3d anime i have seen

  • @OpsKuro
    @OpsKuro 3 หลายเดือนก่อน

    its the best 3d as of now
    better than studio oranges
    just a fact

  • @NothingHereForYou
    @NothingHereForYou 3 หลายเดือนก่อน +4

    I dont care what people say low framerate 3d sticks out and never looks good. I Also find it never consistent. They low more frames when something is slow and heavy and less with fast movements but ive seen them not follow this.

    • @Zorvh
      @Zorvh 3 หลายเดือนก่อน +5

      i think u need to consume more media then if u think that

    • @LuisFernan-zr9pg
      @LuisFernan-zr9pg 3 หลายเดือนก่อน

      Bro, im pretty sure TH-cam NEED to do more research on this particular topic

  • @juniorrr7620
    @juniorrr7620 2 หลายเดือนก่อน

    There's almost only dumb people that knows nothing in this comment section, yikes
    i hate this about animation videos and the "animation community" in general, i don't even consider to be a community because 99% don't know what they are talking about.
    Great vid tho and i appreciate the honesty in saying that you just giving you opinion as a fan and don't have much knowlege.
    I recommend Dong Chang for those that want to know how animation is made and how much work it is given even to a simple action instead of talking shit when every shot in the shows aren't SAKUGA 60FPS IMPACTFRAME YUTAKA NAKAMURA

  • @LuigiTheMetal64
    @LuigiTheMetal64 2 หลายเดือนก่อน

    Hand-drawn 2D in Japan is anime. This is bad.

  • @applepie1835
    @applepie1835 3 หลายเดือนก่อน

    Umm trigun stampede isn't bad tho

  • @WeirdTroll666
    @WeirdTroll666 3 หลายเดือนก่อน

    interesting!

  • @Aman_Mondal
    @Aman_Mondal 3 หลายเดือนก่อน

    Nope your point is bullshit, as an animator myself let me explain why 2D 12fps looks better than 3D 12fps most of the time and why Girls Band Cry looks better to your eyes.
    1. Anime 2D drawings have variable framerates, people might think it's all 12fps but that's not the case, just like IRL cameras to make a scene look longer and smoother you gotta keep adding a new frame with a new movement, those shots of hair and stuff can be made with a lot of repeating patterns but those Fighting animation scenes by Studio Bones or any anime company tend to either increase the number of frames to 30 and above mainly cuz going under that wouldn't look smooth. Another thing to add here is 2D can act janky on purpose it doesn't feel weird to see 12fps cuz that is the amount of frames it takes to fool the human eye to believe that something is moving, Cinema is made in 24fps literally for that reason.
    2. The reason 3D animation in 12fps feels wrong is actually because of the way 3D works. 3D is basically a simulated space similar to our world meaning you gotta add lighting, movement etc etc with a lot of detail, now the reason it looks janky is cuz anime studios make it in 12 fps now 12 fps would give you that cinematic choppyness you get from your average anime however it would look odd since IRL stuff is shot on 24fps minimum. Since a 2D drawing can fool the human eye at 12fps but a 3D simulation wouldn't work in 12fps cuz your human eye considers 24fps the minimum for movement of anything 3D, fun fact the human eye can adjust the amount of frames our brains can analyse starting from 24fps to 270fps this is why so many people don't recommend getting a 240hz or 300hz gaming monitor cuz it's useless and also stresses your brain and makes it compute more stuff
    3. your game logic was kinda dumb let me explain, Games have a input and output delay of minimum 3ms. The more frames you add the less that delay is felt by your brain, the delay is still their your brain just won't register it. Not to mention the fact that Game engines are designed in manner that makes you feel that delay even less. The Switch console which has 30Fps BOTW and TOTK doesn't feel at all like 30fps cuz your brain adjusts to it. As for Genshin well I am old school Mihoyo player I have played all their games till now except Tears of Themis 😅, The reason Genshin works is cuz those animators at Mihoyo are doing that for years and years, they used to make 3D Models and make the stuff all in 3D and then make the facial features all in 2D plastered over the 3D you can go and watch the Honkai Impact 3rd animations that is visible over there the most. Genshin's 3D animations look good cuz the 3D models are neither too detailed or too simplified meaning when smear frames, impact frames and others are added it makes it look good and not out of place. In short Genshin would look equally good in 24fps but your brain will take time to adjust.
    4.Girls band cry and Trigun stampede have different philosophies of making anime. Studio Orange who made Trigun Stampede are a way better 3D anime studio Toei made Girls Band Cry and the reality is that the staff members aren't exactly from Toei the staff have worked on Love Live which is an idol anime with a lot of CGI. The reason why you feel that Girls Band Cry is a better looking show isn't cuz of the frame rate it's cuz the facial expressions and movements and everything make sense in the understanding of your brain's physics perception. The lighting is more similar to a Gacha game CGI also the movements are similar to those idol anime ones extremely smooth and expressive so yeah it's less cuz of frame rate and more cuz of cleaver manipulation of the 3D elements in the scenes. Trigun Stampede takes the cinematic approach which is why it looks so jarring, cuz it is using traditonal anime techniques and blending it with 3D techniques which is harder to do and is more or less something that looks good if watched by someone who have any amount of experience with these stuff.

    • @destiny_02
      @destiny_02 3 หลายเดือนก่อน +1

      YOUR point is Bullshit

    • @cakger1012
      @cakger1012 3 หลายเดือนก่อน

      I ain't read that's bull shit 🤑🙏🙏

    • @cakger1012
      @cakger1012 3 หลายเดือนก่อน

      ​@@destiny_02fr

  • @eri5523
    @eri5523 หลายเดือนก่อน

    A bit (or a lot 😭) misinformed but not too bad of a video I guess

  • @RoanoraZoro123
    @RoanoraZoro123 3 หลายเดือนก่อน

    If you want people to subscribe to your patreon, get an original channel icon first.

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +1

      I've been wanting to but I'm still figuring out what to make 😭 But yeah complete original rebrand is coming very soon

    • @RoanoraZoro123
      @RoanoraZoro123 3 หลายเดือนก่อน

      @@Safan118 Best wishes

  • @Ritchael
    @Ritchael หลายเดือนก่อน

    nah. cgi music anime? we already have bang dreams. and this shyt is just premiered after Bocchi the rock with good musics and animation? nah. it doesn't sells good for me.
    overrated fr😂

  • @Miaan15
    @Miaan15 3 หลายเดือนก่อน +2

    I still don't think it's about the fps, whether 3D in animation looks good or not still boil down to the work and the skill of animators, like the Spider-man movie look so good on 12FPS

    • @Safan118
      @Safan118  3 หลายเดือนก่อน +1

      Absolutely! Spiderman and puss in boots are masterpieces of 3D animation, but most animes do not have that kinda budget so the least they can do is work with what they have.