Every (Anime) Animation Technique Explained in 12 Minutes

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 160

  • @John-ee4qr
    @John-ee4qr 3 หลายเดือนก่อน +200

    Add one more, gosso technique
    The art of animating some of the most wackiest camera angles with the most wackiest posing

    • @shadixkenzi3966
      @shadixkenzi3966 3 หลายเดือนก่อน +4

      What are the biggest examples of this technique?

    • @eee1200
      @eee1200 3 หลายเดือนก่อน +1

      ​@@shadixkenzi3966was it like the one anime who forgot their glasses in the first episode

    • @trafficcone9253
      @trafficcone9253 2 หลายเดือนก่อน

      ​@@shadixkenzi3966 prolly sumn like jojos

    • @nobinhocorp301
      @nobinhocorp301 25 วันที่ผ่านมา +1

      Gosso neither invented or popularized keeping camera in weird angles/places.

    • @John-ee4qr
      @John-ee4qr 25 วันที่ผ่านมา

      @@nobinhocorp301 yes but he uses them in great ways

  • @SakugaObscurious
    @SakugaObscurious 3 หลายเดือนก่อน +66

    This is a great video, for people getting into Anime, specifically animation part of anime. Something to note smears is the equivalent of using motion blurs. They're like an evolved version of the stretch and squash principle. Also FINALLY, someone who can differentiate between debris and Yutapon Cubes.
    Also, some slight corrections, CG backgrounds aren't used just because they're easy. A lot CG background are used to realize more complex storyboards. The more ambitious the story boards, the more difficult it is to draw the backgrounds. Of course there are animators who can draw both the background and foreground animation.
    Character acting isn't just the characters acting, it's they're movements, expressions, the way their hair moves, the way their clothing and fabrics moves and creases. There's a lot more to character acting then most people realize.
    Norio school animators don't necessarily use kagenashi. What you're looking for is that Norio school animators in most cases disregards the character design consistency for more fluid animation. Going kagenashi just helps in achieving that fluidity. A lot of directors use kagenashi to emphasis a certain moment or theme.

  • @animenerd5million
    @animenerd5million 3 หลายเดือนก่อน +171

    Nozumo Abe smears are one of the cleanest shit i've ever seen, it's so damn good.

    • @MuhammadSaputra-e6j
      @MuhammadSaputra-e6j 3 หลายเดือนก่อน +3

      He's so good at combine 2D and 3D, it's like he was animator from Hoyoverse
      😅😂

  • @artistmaybe
    @artistmaybe 3 หลายเดือนก่อน +67

    I'm an animator and let me say that my favorite is the Kanada style or an animation style that requires less frames and a small amount of smear frames

  • @SpeedrunningMemes
    @SpeedrunningMemes 3 หลายเดือนก่อน +10

    never thought about how many techniques there were this is pretty cool

  • @rubisco1452
    @rubisco1452 2 หลายเดือนก่อน +4

    Awesome video 🎉. Please add more techniques. I also like it when animators and sources are mentioned 👍. Keep up the good work.

  • @williamonthetongas4174
    @williamonthetongas4174 3 หลายเดือนก่อน +7

    Its really cool to see a overview of these, please make a second one

  • @EarlyMorrow3D
    @EarlyMorrow3D 3 หลายเดือนก่อน +13

    I really love Kagenashi, now i know what that style is called!

  • @zwaffel
    @zwaffel 2 หลายเดือนก่อน +10

    criminal to show all that sakuga and not mention which anime it is

  • @MGEnterprises2
    @MGEnterprises2 3 หลายเดือนก่อน +9

    7:56 Shoutout to Cardcaptor Sakura: Clear Card!

  • @LMN3_Works
    @LMN3_Works 3 หลายเดือนก่อน +33

    kagenashi style for me atleast from what I've seen in these couple of months, it's been hated so much, not because of it's style but because people think of it as an "unfinished animation" which for me is dumb.

    • @SakugaObscurious
      @SakugaObscurious 3 หลายเดือนก่อน +12

      that's the state of the mainstream anime community my friend. people with no knowledge or experience in animation making dumb ass assumptions. I remember morons on twitter crying AI on extremely well animated sequences, without bothering to do any research.

    • @TheBlueLockIsReal11
      @TheBlueLockIsReal11 3 หลายเดือนก่อน +3

      ​@@SakugaObscuriousi remember one particular Gear 5 Luffy scene getting absolutely annihilated on twitter by people crying AI but it just wasnt lol. It was a messy style and it just had THAT many frames it seemed like AI to some people

    • @SakugaObscurious
      @SakugaObscurious 3 หลายเดือนก่อน +7

      @@TheBlueLockIsReal11 wanna know something cool about that scene? It was animated by Shinya Ohira and Akihito Ota.
      Ohira is a legendary animator all the way from the early 90s.
      He pioneered the Ohira School of animation. The same style that Ota takes inspiration from decades later. In fact, I remember a tweet from Ota, that one of his dreams has come true as he got to work with his idol.
      Ohira, btw does NOT work for most TV animation projects. In fact a lot of his contribution are for films. He is the only animator who didn't need to change his animation style while working with Hayao Miyazaki. One Piece Gear 5 is his TV appearance in nearly half a decade.
      Dumbasses at Twitter can't even comprehend the level of reverence animators have for this man.

    • @AbahDirgaLv997
      @AbahDirgaLv997 2 หลายเดือนก่อน

      @@SakugaObscurious and then after one piece and boy heron, he work again for some cut in dandadan op "science saru" i have watched leak op before officialy release and check it staff from aNN website

    • @AbahDirgaLv997
      @AbahDirgaLv997 2 หลายเดือนก่อน

      @@SakugaObscurious im talking about ohira - san

  • @williamthegeckowallace3573
    @williamthegeckowallace3573 3 หลายเดือนก่อน +4

    PEAK STUFF MA BOY KEEP IT UP🙌🙌

  • @DYC.Antinorm
    @DYC.Antinorm 3 หลายเดือนก่อน +8

    Thank you for your contribution to the animation community.

  • @Henbot
    @Henbot 3 หลายเดือนก่อน +72

    Rotoscoping was literally what Disney did in the earliest days of animated film so it shouldn’t be hated on tbh

  • @NoName-tl1tf
    @NoName-tl1tf 3 หลายเดือนก่อน +17

    It seems that u made some mistakes(acc to the other comments) but ignoring that, this was some very entertaining content. So yeah keep up the great work

  • @themondei746
    @themondei746 3 หลายเดือนก่อน +6

    Insanely good and instructive!!! At least for the less involved in the technical side of animations audience, it really is wonderfully explained. And the visual examples are awesome. Keep up the good job! Thank you ^^

  • @jheckie14
    @jheckie14 2 หลายเดือนก่อน

    This was so cool. Hope you'll do a second part!

  • @willow_wisper
    @willow_wisper 3 หลายเดือนก่อน +4

    W for using the Call of the night ost

  • @impactframes6514
    @impactframes6514 3 หลายเดือนก่อน

    You put into words what I like so much about Trigger anime- Kanada style! I also almost screamed when I saw Kai Ikarashi mentioned afterwards, lol. I’m totally using this technique in my senior film. Muchas gracias both to you and to Yoshinori Kanada-sensei 🙏

  • @miguelthedrawtist
    @miguelthedrawtist 3 หลายเดือนก่อน +5

    This was awesome! Part two, please!

  • @animationpractice1166
    @animationpractice1166 2 หลายเดือนก่อน

    Very cool. IM a hobby animator and these categories open up new topics to study or search!

  • @Redto111
    @Redto111 3 หลายเดือนก่อน +6

    Amphibi jump scared 3:20

  • @Kurage-no-unmei
    @Kurage-no-unmei 19 วันที่ผ่านมา

    I felt like correcting but I think you meant dps (drawings per sec)
    FPS is like the limit of drawings per sec, dps is the amount of drawings per sec 10:35

  • @sozo_sozo_no_mi167
    @sozo_sozo_no_mi167 3 หลายเดือนก่อน +2

    I like how you use monogatari text scenes

  • @NotThatAverage
    @NotThatAverage 13 ชั่วโมงที่ผ่านมา

    Ill be out here learning anime animation styles like learning... Idk any good anime references

  • @ISHAVIHNMoe
    @ISHAVIHNMoe 7 วันที่ผ่านมา

    thera a technique called png animation matered by studio 8bit and they are going to have guiness world record of the most slideshow animation in a season

  • @TheLegendA51
    @TheLegendA51 3 หลายเดือนก่อน +39

    not a fan of how u say that 'u still need TALENT ' for the rotoscoping part. No, it's not talent, it's SKILL that comes from hardwork and dedication.

    • @kazacademy9703
      @kazacademy9703 หลายเดือนก่อน +1

      I think by talent he meant actors. Not that they are talented over skilled, but because that’s what they are referred to on film sets/productions.

  • @futureoffallout0222
    @futureoffallout0222 3 หลายเดือนก่อน +6

    NO ARIFUMI IMAI MENTION!

  • @navi7402
    @navi7402 3 หลายเดือนก่อน +36

    rotoscope only applies to tracing live action footage, not 3D models

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน +15

      i was put live action only but i read the sakugabooru thing wrong about rotoscpoing the 3D part. my bad.

    • @Jekiterio
      @Jekiterio 3 หลายเดือนก่อน +1

      I mean rotoscope can be used on 3d models, there are ton of artist whom have done this in the past as it gives a good reference for how objects are in 3d space, however often it uses IRL camera stunts because its often faster to do.

    • @Jollingo
      @Jollingo 3 หลายเดือนก่อน +3

      Live action is 3D models technically

    • @Khann_2102
      @Khann_2102 2 หลายเดือนก่อน

      You're implying that Live Action is not 3D

  • @zixlity9471
    @zixlity9471 3 หลายเดือนก่อน

    alright, let me get some of the more obvious ones out the way.
    kutsuna lightning, style thing
    yutapon cubes, style thing
    kanada style, literally in the name but nowadays it's used by some animators inspired by kanada to portray the chaos in action/fight scenes in a time efficient manner.
    background animation is just a given, if your characters are moving throughout the space then you need to draw it with the perspective changing as a real camera would. Most times illustrated backgrounds are used is when the scene doesn't change significantly. I wouldn't describe it AS background animation, as your strawman said it's a category not a technique.
    itano circus isn't as much of a technique as it is a homage to the "original," which changes with every new popular mecha anime that comes out. The most recent example being gurren lagann, which was inspired by evangelion as gainax worked on both before the splinter off into studio trigger. which evangelion was inspired by gundam, so on and so forth till you get to the ACTUAL original which is correct in the video.
    character acting is a given
    kagenashi, time efficient and style thing. mostly known from naruto because of the stark difference in how fight scenes were done between naruto and naruto shippuden. I much prefer the shippuden style and it should've carried over into garbage boruto, but that's for another day.
    ebata walk, style thing
    umakoshi eye, most of the time it's connected to an obari so it's much more like a connection of scenes. with obari comes umakoshi so we can get that sweet sweet one piece run time into the next episode and recap lmao
    timing is just an animation thing in general, to get skilled at animation you have to be good at timing.
    and that's about it, from an animator to casual anime fan, you did alright.

  • @vialacteadsg
    @vialacteadsg 3 วันที่ผ่านมา

    Drop the part 2 bro❤

  • @MZSA
    @MZSA 3 หลายเดือนก่อน +6

    You forgot to mentioning long frame animation
    Like slime or god of high school
    When you can distinguish the transition of the frame but that the style
    love your Chanel ❤

  • @mayowaakinola5140
    @mayowaakinola5140 3 หลายเดือนก่อน +1

    Can you please do a video on different animation styles, including that of anime and Painted CGI (style used in the SpiderVerse films)?

  • @hollowify_tensa_zangetsu
    @hollowify_tensa_zangetsu 2 หลายเดือนก่อน

    My favorite timing is vasto lorde vs ulquiorra the TV fight not the movie fight which was GRAND as well. But didn't have the timing the series had.

  • @17absolut
    @17absolut 2 หลายเดือนก่อน

    0:04 I wasn't ready

  • @AirRickG
    @AirRickG 3 หลายเดือนก่อน +9

    Yeah, make a part 2.

  • @JOHNERVINPeñarands
    @JOHNERVINPeñarands 2 หลายเดือนก่อน

    Huh kyojin?!
    Rumbling rumbling AAAaaarumbling i sweeaaaarrrrr!
    Coming for you.

  • @arikendo
    @arikendo 3 หลายเดือนก่อน +3

    my goat

  • @teleportsaroundyou4629
    @teleportsaroundyou4629 3 หลายเดือนก่อน

    I really want to see the obari punch countered one day because it has such a long tell it feels silly

  • @xJol4n
    @xJol4n 2 หลายเดือนก่อน

    Yo. When you do another videos, can you put the anime that was in the clip? Some of these are like my vibe.

  • @Woodsmasher
    @Woodsmasher 3 หลายเดือนก่อน

    Tatakae! Iczer 1... You are talking my dialect... 👌🏻

  • @Rekked1
    @Rekked1 หลายเดือนก่อน

    Ima need the sauce for all these anime, they look fire

  • @Zinokaro
    @Zinokaro 3 หลายเดือนก่อน +1

    Great video man!

  • @marspIanet
    @marspIanet 2 หลายเดือนก่อน

    this video is amazign!!!

  • @mohammedzawia1054
    @mohammedzawia1054 3 หลายเดือนก่อน +7

    Everyone be copying Arkinedo

  • @Rocklee13419
    @Rocklee13419 3 หลายเดือนก่อน +1

    Thank u. This will help me alot when animating!

  • @mtgamer6432
    @mtgamer6432 3 หลายเดือนก่อน

    Is there a list of all the anime shown here I wanna go and watch some of these because the cuts shown are amazing

  • @hollowify_tensa_zangetsu
    @hollowify_tensa_zangetsu 2 หลายเดือนก่อน

    Inam a suckered for the eye trails

  • @deadpryde1232
    @deadpryde1232 3 หลายเดือนก่อน

    great video

  • @Woodsmasher
    @Woodsmasher 3 หลายเดือนก่อน

    Densetsu Kyojin Ideon... My man...

  • @TapaniLastellar
    @TapaniLastellar 3 หลายเดือนก่อน +1

    leggo you finally tried one of those "every [ ] explained in x minutes"
    I've been waiting for one about animation techniques because it's something I like learning casually about 🙏

  • @RedIsACrepe
    @RedIsACrepe 2 หลายเดือนก่อน

    Interesting...

  • @Fallen_Core
    @Fallen_Core 3 หลายเดือนก่อน

    Keep up the great work man!

  • @Rantion
    @Rantion 3 หลายเดือนก่อน

    Ayanokouji vs ryuuen gang's is rotoscoping to

  • @rayrsd
    @rayrsd 3 หลายเดือนก่อน

    7:01 sanae spotted

  • @TheSpaceWolfGang
    @TheSpaceWolfGang 3 หลายเดือนก่อน

    Very good video, thank you for the information.

  • @Coffinplxs
    @Coffinplxs 3 หลายเดือนก่อน +2

    My autistic ass read the title as "Every anime technique, EVER" And immeditely i thought. "Aint no way man listed all thst in a 12 min video"😭🙏

  • @Ace-se3ew
    @Ace-se3ew 3 หลายเดือนก่อน +2

    If you want an animator,that does incredible work on timing,I suggest kenichiro aoki his shots shows a massive showcase in timing like in garou vs tank top master and his other works

  • @ThomasThomas2x3989
    @ThomasThomas2x3989 3 หลายเดือนก่อน +3

    Holy shit 10:22 that one Demonslayer clip made everything else look like childs play 😂😂

  • @zczjj
    @zczjj 24 วันที่ผ่านมา

    whats the website to find all the info in one place?

  • @tangerinecowboy
    @tangerinecowboy 2 หลายเดือนก่อน +1

    12:17 WHAT SHOW IS THIS WTF??

    • @Hasm14
      @Hasm14 หลายเดือนก่อน

      You mean Konosuba. It's peak comedy, go watch it 😂

  • @max-lee1203
    @max-lee1203 3 หลายเดือนก่อน +1

    7:59 Show name?

  • @mapVNESE
    @mapVNESE 2 หลายเดือนก่อน

  • @supuupi
    @supuupi 3 หลายเดือนก่อน +1

    the god of highschool actually uses motiion capture instead of rotoscope, it's like creating a 3d layout (i think) of the movements the real life actors make and then using those movements to make the animation

    • @zixlity9471
      @zixlity9471 3 หลายเดือนก่อน

      motion capture in gaming tracks movement of points placed on the actor which are then interpreted into a 3d model. either way it's still rotoscoping, as long as it is the movements recorded by a live actor traced over and a character design is applied to it meaning it's still rotoscoped. this way with motion capturing they can turn the camera whichever way they want and still keep the first ever take of that action despite it only being shot in one angle.

  • @flintomichael9673
    @flintomichael9673 3 หลายเดือนก่อน +4

    12:50 I hate it.i'll comment and like it.😅😅

  • @mockhtar7739
    @mockhtar7739 3 หลายเดือนก่อน +2

    What's the difference between Layout and Genga

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน +3

      layout is the first stage where the drawings actually move. its to mappa out the movements and the backgrounds with simple rough drawings or some artist could draw it abit more detailed. but Genga is drawing the keyframes with a more detailed drawing without actually finishing the animation yet thats where another person draws inbetween the keyframes so its looks more smoother

    • @mockhtar7739
      @mockhtar7739 3 หลายเดือนก่อน

      ​@@sinchisan okay i get that genga is like a clean-up or detailing process so what's 2ndka evwn do now ?

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน +2

      @@mockhtar7739 sry for the late respond but 2nd KA are the same thing as doing genga work but they're just another person doing that same thing. if the key animator cant get the work done on time they can have other animators which is the 2nd KA to finish the genga. basically if the animator who made the layout did also do the genga but if theres other animator helping with key animating the same cuts/sequence thats 2nd KA.

    • @mockhtar7739
      @mockhtar7739 3 หลายเดือนก่อน +1

      @@sinchisan Appreciate the information man. Thanks

  • @mrjdworld1112
    @mrjdworld1112 หลายเดือนก่อน

    What anime is this? 2:29

  • @Henbot
    @Henbot 3 หลายเดือนก่อน +1

    As someone who learnt western animation techniques really interesting seeing Japanese techniques especially when got into anime long ago but after

  • @sahilgavhane4619
    @sahilgavhane4619 2 หลายเดือนก่อน

    My eyes were hurting

  • @SentinalSlice
    @SentinalSlice 3 หลายเดือนก่อน

    At 1:14 what were are you saying?
    “A lot of _____ animators…”
    Sorry I just couldn’t figure out what you said.

    • @Puck-berserk69
      @Puck-berserk69 3 หลายเดือนก่อน

      Webgen he explained that webgen animators are those who animate digitally

  • @bonkykun
    @bonkykun 3 หลายเดือนก่อน +2

    what website are you using at 7:19?

    • @IlyafalAnime
      @IlyafalAnime 3 หลายเดือนก่อน +1

      Sakugabooru

  • @Josh_koolkeri4537.
    @Josh_koolkeri4537. 3 หลายเดือนก่อน +1

    Is that cure butterfly's eye in the thumbnail

    • @IDKsaysMiya
      @IDKsaysMiya 3 หลายเดือนก่อน

      OMAGAGAGAIVMFNAKA I THOUGHT THE SAME SO I CLICKED ON THE VIDEO

  • @alexxxiy69
    @alexxxiy69 3 หลายเดือนก่อน

    7:59 what anime is this??? please! i NEED to know

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน

      th-cam.com/video/LTrubfjUjlc/w-d-xo.html i think its just a PV for a manga

    • @alexxxiy69
      @alexxxiy69 3 หลายเดือนก่อน

      @@sinchisan sadge

  • @Tickler1200
    @Tickler1200 3 หลายเดือนก่อน +1

    Please if anyone see this i would like to know the anime on 3:06

  • @lancecabigo6983
    @lancecabigo6983 2 หลายเดือนก่อน

    Please put the title of the anime

  • @mechajay3358
    @mechajay3358 3 หลายเดือนก่อน +1

    I hope another big name animator gets an animation technique named after them.

  • @almas4289
    @almas4289 3 หลายเดือนก่อน

    amazing~~

  • @aimanfitry4527
    @aimanfitry4527 3 หลายเดือนก่อน

    Thanks for making these, very relatable to my past college research

  • @authorjp
    @authorjp 3 หลายเดือนก่อน

    What’s the anime at 1:48?

    • @AbsoluteIndustry
      @AbsoluteIndustry 3 หลายเดือนก่อน

      The Detective is already dead

    • @balex69420
      @balex69420 2 หลายเดือนก่อน

      Boku no pico

  • @SirDinoz
    @SirDinoz 2 หลายเดือนก่อน

    2:29 show?

    • @sinchisan
      @sinchisan  2 หลายเดือนก่อน

      blade smash pv

    • @SirDinoz
      @SirDinoz 2 หลายเดือนก่อน

      @@sinchisan cheers

  • @AnimeTableYT
    @AnimeTableYT 3 หลายเดือนก่อน

    nice

  • @kanoa6811
    @kanoa6811 2 หลายเดือนก่อน

    a lot of your sentences end going upwards it sounds like you're asking a question

  • @inteo_
    @inteo_ 2 หลายเดือนก่อน

    PLEASE start adding little titles to let people know the names of the animes shown, some of these look so cool

  • @taranchura2061
    @taranchura2061 3 หลายเดือนก่อน

    Nice

  • @kobby-y7h
    @kobby-y7h 3 หลายเดือนก่อน +1

    do a part two

  • @pharezscripts
    @pharezscripts 3 หลายเดือนก่อน

    I thought yhey were called yutapon cubes by Nakamura

    • @eyn1357
      @eyn1357 3 หลายเดือนก่อน +1

      Yutapon is nakamura

  • @holox7
    @holox7 3 หลายเดือนก่อน +1

    Can you link the anime shown on the clips in this video?

  • @princeofgamers638
    @princeofgamers638 3 หลายเดือนก่อน +1

    brooooooo how to find those animes now??

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน +1

      umm look for it

  • @Helix1101
    @Helix1101 3 หลายเดือนก่อน +17

    There are quite a bit of mistakes, missing information, and straight up disinformation. I understand your videos are trying to appeal to the masses, but please give some correct info without your own personal opinions or assumptions.

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน +16

      can you elaborate because most of these are explained in sakugabooru and i go off that?

    • @animefights9210
      @animefights9210 3 หลายเดือนก่อน +5

      ​@@sinchisan the rotoscope part

    • @animefights9210
      @animefights9210 3 หลายเดือนก่อน +10

      @@Zinokaro Rotoscope is tracing over live footage it doesn't include 3d mapping (that's the only one I can identify)

    • @Zinokaro
      @Zinokaro 3 หลายเดือนก่อน

      @@animefights9210 Okay 👍

    • @Helix1101
      @Helix1101 3 หลายเดือนก่อน +21

      ​@@sinchisanHere we go. Regarding Kutsuna lighting, I wouldnt describe it as zig-zagging, but rather as a wobbly beam that sort of "glides" across the ground. I think that gets the point more clearly across.
      Regarding smears, you state that western cartoons use multiples, implying that they don't use smears. This is not true. Plenty of western productions use both smears and multiples. Take a look at famous guides to animation that everyone uses. Alot of them details the 2 ways of conveying movement - multiples and smears.
      Regarding Cubic Debris and Yutapon Cubes, I think you're distinction between them is quite pointless and trivial. Yutapon Cubes only have that timing because that timing is how Nakamuras brain works when animating. See, it's not only cubes that he uses this "hold" and "release" technique. It's visible in almost every modern cut he does, even without debris. It's just how he animates. Just like Naotoshi Shida has his super distinctive timing and art, so does Yutaka Nakamura, and every other animator.
      Also you state in the Cubic Debris section that animators like drawing cubes because it looks cool. That's alright, I agree. But then you state in the Yutapon cubes section that it's because it's easier...? Which one is it? It would be helpful to the viewer to clarify.
      Also, you define in that section what "webgen" animators are, and your definition is questionable. First of all, you say that they draw digitally, implying that older animators don't draw digitally, which is not true nowadays. Lots of animators, even older one, use a drawing tablet. Also, you say that webgen animators get hired off twitter based on their portfolio. That's not necessarily true, unless you want to refer to gaigen (foreigners hired today in this industry's dire state to find nigh anyone to finish genga or do nigen), which that is the case. When I think of webgen, I think more of someone like Shingo Yamashita, Ryochimou, or Kenichi Kutsuna, who were NOT hired off twitter, because at the time they joined the industry (around the 2000's), twitter wasn't very popular or didn't exist yet, at least not for PA's in Japan. Rather they were hired based on their animation projects they did in a program such as Flipnote studio, that they then posted to TH-cam or their website. Again, it's not like that for all of them, but you get my point.
      Rotoscoping has been discussed in others comments so I won't comment further on this. One thing I'll say is that it's quite strange to bring up ufotables use of 3D BG's for layouts and etc, when it's not really that relevant to the subject of rotoscoping, but thats minor.
      Regarding Kanada style, you state that he developed this style because of a lack of time in TV productions. I'm not saying your wrong, I would just like to know the source.
      You also state that he "animates normally" in movies because there's more time. This is wrong, and the proof of your mistake lies in your own video. When you brought up his "style" for TV animation, you show a cut he did for the Yu Yu Hakusho MOVIE, where clearly he animates in his "style" that he uses for TV. Then when you talk about his animation for movies, you show his cut in a Ghibli movie, where it looks "normal". But that's not because he wanted it to look like that. That's rather because that scene is heavily corrected by Miyazaki, as is typical for him to do in his movies. If you want a source, I'll find it for you, and get back to you.
      Also, can you expand how science saru is "basically almost kinda like Kanada style"? that didn't make too much sense. I understand why you would think that, because now Kameda is working on DanDaDan, and that cut that you showed where the character is running up is presumed to be him, but other than that, I'm not sure what brought you to that conclusion.
      Regarding BG Animation, you state that BG animation is hard to do because you have to understand "depth and perspective". This is misleading lol, because in order to animate literally ANYTHING in anime that's not a stick figure fight, you MUST have a strong grasp on depth and perspective, not just regarding animating backgrounds.
      Also, you state that animating backgrounds is not common nowadays (not true), and that cg backgrounds are used much more(true), and thats because of "how the anime industry works". Here I thought you would say it's because we have access to them nowadays, unlike the 90's and early 2000's, which is what I plainly believe as fact. But then you throw a curve ball and say it's because of...shitty schedules? What? What does that have to do with anything? Even shows with good schedules use CG backgrounds, like ufotable shows (as you mentioned before), and shows with shittier schedules dont use it!
      Regarding Itano Circus, you forgot an important point. It's only considered an Itano Circus when the camera actively follows the subject flying around being chased by projectiles. Also they seeped into "main stream" shows long before JJK. Just look on sakugabooru, and you'll see immediately what I mean.
      wheh, that was a long comment, and that was barely half the video. I'll comment on the other part when I watch it.

  • @gabrielcastejon7914
    @gabrielcastejon7914 2 หลายเดือนก่อน

    Was 1:32 beyblade?? It looked sick

    • @sinchisan
      @sinchisan  2 หลายเดือนก่อน

      no it was black clover

  • @deathlydashi
    @deathlydashi 3 หลายเดือนก่อน +1

    Studio bones is amazing

  • @rx-78-2gundam.4
    @rx-78-2gundam.4 3 หลายเดือนก่อน

    ......

  • @Skeptical_Nerd
    @Skeptical_Nerd 3 หลายเดือนก่อน

    i was animating when i saw this video

  • @taranchura2061
    @taranchura2061 3 หลายเดือนก่อน

    12:48 i found amane kanata

  • @samuraix7117
    @samuraix7117 หลายเดือนก่อน

    What anime is this? 11:53

    • @sinchisan
      @sinchisan  หลายเดือนก่อน

      spy x family part 2

    • @samuraix7117
      @samuraix7117 หลายเดือนก่อน

      @@sinchisan oh fuck

  • @hollowify_tensa_zangetsu
    @hollowify_tensa_zangetsu 2 หลายเดือนก่อน

    Hahaa

  • @ACrazyNoob
    @ACrazyNoob 3 หลายเดือนก่อน +1

    Whats the show at 1.11?

    • @sinchisan
      @sinchisan  3 หลายเดือนก่อน

      concrete revolutio choujin gensou

    • @ACrazyNoob
      @ACrazyNoob 3 หลายเดือนก่อน

      @@sinchisan thankyou!

  • @muhammaddaffa-lo3pu
    @muhammaddaffa-lo3pu 2 หลายเดือนก่อน

    Now i know what missing in some episode of one piece, its a lack of chatacter acting

  • @LowkeyLost.
    @LowkeyLost. 3 หลายเดือนก่อน +2

    Bro idc just milk out one more part ik you are good at milking
    'Content'

  • @Ryo_Sann
    @Ryo_Sann 3 หลายเดือนก่อน +1

    The kings of timing are Kazuto Nakazawa and Masayuki Kunihiro