Thanks for watching, I appreciate that. I know this was shorter than normal, but I didn't have more to add lol. Either way, Fallout 2 will be next month for those who have been waiting on that one. If you want to check out Naraka: Bladepoint, feel free to check that out here: Steam- gsght.com/c/xt6qxu | Xbox- gsght.com/c/4vm0v9 It's also free on Xbox Game Pass and has a free weekend from 9 AM PDT Aug 18 to 10 AM PDT Aug 22 on Steam and Epic.
I think i've played through fable 3 twice, and both times it turned into a real estate simulator for me. So by the time i got to the end of the game I was so rich I didn't care.
That’s how it went for me too. The problem is that unlike the other two games, where getting rich was just a fun thing you could do, here it’s a literal necessity in order to get the good ending.
@@GearShotgun Right, I think my issue is the first time It happened it was a complete accident and took out any of the hard moral choices from the second half 😅
@@CarnageO31 I got the other half of the coin then, because the choices blind sided me and I went broke trying to keep all my promises. I figured that I’d have to fight through an army of bad guys at the end of the game, not throw money at the problem until it went away.
I started out as a hero, I had the people's interests at heart. I swore I wouldn't become my brother. But after seeing that I would have to buy every freaking property and work my ass off I became worse than my brother. I became the villain. Everyone died and my dog and I lived happily ever after with all the gold I took back at the last second. Oh and my wife gave me a STD. Thanks Peter.
So you really have to make 1 million gold? I got to that part and just said, nah, I don't care to play this anymore and out the game back in it's case. If I knew I needed a ton of money, I would have started buying buildings earlier, but being 100% for the people makes this task nigh impossible. It's such a stupid requirement to continue the story. Tell me: after you get the money, is that the end of the story?
@@Frostgnaw I think you need 7 million to save everyone. And i know you have to unlock the landlord perk to even buy property which was a dumb decision in my opinion. As for the end of the game there's really nothing to do. You get a few quests to do but they're kinda boring. And there's the DLC that unlocks after the main game. It's alright but pretty forgettable.
The no menus thing was so arduous, it made selecting weapons or outfits way more of a hassle than it needed to be. Don't make me physically WALK to my options menu, just let me select it from another menu, menus are in every game because they WORK.
It also ripped you out of the world - literally. Not only was it cumbersome, it also damaged immersion a ton every time you conveniently teleported into your nice little castle cellar.
I think it was supposed to make choosing your weapon a more important decision and to not just be able to have whatever weapon whenever and have more focused play style
I really like that little detail in Fable 3. Your character is magically inept, so he has to use magical gauntlets to substitute. The system itself is rather bland, but the explanation is pretty cool
True, that's the in game explanation that I made for it and the 2nd one.. that the heros bloodline got watered down over the generations and lack of training.. like the hero in the first game is HUGE, tall and jacked, like a GOD among men, the second a big man sure, 3? I really couldnt tell at all over than the arcane markings that I was better at all
not that you're character is magically inept, more that their magical power just hasen't been awakened. Both the hero of Oakvale and Hero of Bowerstone had their magical power awakened by the Guild, but the Hero of Brightwall never had such an experience, hence the gauntlets.
Heroes Guild is gone so there's no way to awaken their blood to allow ability to channel willpower into spells. So the unawakened hero needs some means to channel that power, the gauntlets serve as a more appropriate means to channel than using a staff as it blends better with Fable's combat system than adding wands (though a Brit gaming company not taking a swing at a reference to another popular Brit book series about wizards is an odd, low-hanging fruit to not swipe at)
The most frustrating part of this game for me is that there is exactly *one* part of this game that I enjoy, and I can't find another game that's done the same thing, let alone done it well. There are many games out there now where you rule a territory, make laws, and make difficult decisions. But no one where you can *walk around in that territory and see the consequences of your actions* take place around you. You removed the drinking limitations? Well now there's a bunch of drunks everywhere. You drained the lake to open a mine? You can now go into that mine. Decided to open a sewage factory? Guess what new building you can walk to. It's such a simple concept that I know must have taken a lot of work to implement, and occasionally I'll force myself to slog through the first half of the game just to play the second. But I really, really want to play a game that takes that concept and does it well. My biggest frustration with Fable 3 is that it could have been my favorite game of all time, if only the devs were given more time.
You summed up my emotions perfectly. I would love a game like that. This would be a huge addition so by no means a simple thing but I'd enjoy family and lineage stuff too. I really like the idea of raising a child and your choices effecting but not entirely deciding how they turn out. Needing to pass the torch to them, will they build upon your ideals or be entirely opposite kind of person. I'd like to see the needs of the kingdom as well as the goals of every next monarch to shift and change, sightly or dramatically based on your success for better or worse. Perhaps your kingdom began as one that valued the arts and sciences but it slowly wanted to or needed to become some militarized and controlling place.
@@RoosterFloyd Fun fact: In Fable 2 there was gonna be a gameplay system where if your character had kids and died you'd take control of one of your kids.
I agree, I still playthrough Fable 3 every now again just for that. The only game I've really seen where you can see your impact so directly is something like Kenshi world states
I used to know a dev for Lionhead who worked on this. I remember her being really frustrated with new ideas coming in from on high and not being given the time to properly implement them
It doesn't surprise me, Peter Molyneux is the guy who was literally inventing stuff during interviews that his team had to then include in the games. Must have been hell to work for him.
I'm in semi-regular contact with some old Lionhead devs via discord and such, (including Dene Carter, one of the OG creators of the franchise and a founder of Big Blue Box,) and this seems to universally be one of the biggest shared frustrations from all of them. Hell, Microsoft execs basically had them grind this game out start to finish in around _maybe_ a year-and-a-half, directly after FII's release. That this game is even as polished as it is is practically a small miracle. Which brings me to something that bugs me about this video: The assertion that all/most of the problems with this game were caused purely by the devs. Sure, some of them were-no one's perfect, and I think everyone knows by now Peter has a lot of trouble with over-promising and not keeping his mouth shut-but a huge factor in the degradation of the franchise over time was repeated executive meddling. Microsoft was essentially treating Fable like a vehicle for neat tech demos rather than a fucking RPG series. There's literally an article on screen showing a case where execs and marketing weren't cooperating with art director John McCormack as Salt makes that point.
That sounds about right. As with a lot of "Triple A" games being developed around that time seemed to be suffering that at higher rates. Mass Effect was also made simpler with each successive game. Along with Dragon Age from what I know as I stopped buy those games after how the second one turned out. Not certain as to why, but the publisher side wanted more direct influence over the games development. Like adding multiplayer to an RPG game or a massive amount of shallow DLC.
And they'll treat you like an evil tyrant for doing it. Those ungrateful fucks. For me it was swords. I was even thinking "hey we can use these during the big battle that's gonna happen eventually". Where was my thanks?
Considering how much fucking money you get from owning buildings and how LOWERING taxes steals money from your pockets while raising them just gives a lump sum one would wonder why the hell Logan with all his efforts to make money DIDN'T ENFORCE ACTUAL TAXING? Since apparently the taxes are just yelling at people to hand you all their money or giving money to everyone while rent makes more money then the entire kingdom does over the course of multiple years.
what i hated is the whole oh you need money to help save people but if you select these bad options then everybody will hate you also you cant just tell them what the fuck is going on
I remember there being a lot of lore that never seems to get mentioned in the fables games. Like the Court, the King and Queen of blades and the original tattered spire. I have no idea where the lore came from but I wish it was explored more in these games.
The spire is mentioned a couple times in 3, and if you go to that area where you can help make that village stretched across some small islands, you can see the spire in the distance. Think that and one other spot are the only places can see the spire And plus the Spire takes a center focus in that Kinect game.
@@Argenté28 Motion controls are always really shit for gaming unless its a polished VR game. Proof of this being how most sony studios didn't bother with the motion controls of the PS4 controller and it was quickly abandoned by all devs.
The absolute best part of fable 3 for me has to be the art. All of the posters in the loading screens, the paintings on the walls of houses, they have such a strong style to them. I had looked up the guy who did all of those last time I played it in 2019 because it really was the saving grace for the game for me. I'll have to find who it was again.
it may not have been the most amazing game as far as the story/gameplay goes, but why do i remember it as one of the best games of my entire life? looking back on it, its because it was pure art, the game was a work of fucking art. i was immersed like no other game in this work of art
Man, I love this game. I recognize all its issues and whenever people say they hate it I can't fault them; but something about the game just has me adoring it.
Same here. My biggest complaint in 2 and 3 is no bosses like there were in fable 1. But I still enjoy these more than fable 1. The day 2 and 3 become available on Steam I will poop my pants in excitement.
For real only reason why I know this game is cause I played it with my grandmother all the time. So I decided to buy the game again and it's coming Monday I'm so excited 😂 I miss her tho
@@wadewilson0155Can’t be nostalgia if I never heard of this series till 3 days ago when my friend told me to pick this up. Now it’s the game I’ve almost exclusively played
The biggest problem with the weapon morphing system is that because of how linear the game feels and how it limits you early on with the ways you can fight and the enemies you can fight, most players get very similar weapons to each other for the most part no matter what
Yeah i had to look up how to get a specific morph and still it wasnt guaranteed because the game choose at random, played 3 times and all my weapons had at least 3 same morphs between them
I thought cool, I get real cool looking hammer, but every time I played I got the Bone Shaft because of the Mourningwood fort defense in the main quest, which didn't look so good when the head was very steampunk like
@@caffeinefreak2274 this is very true, but I was specifically saying that the basic weapons don't get the chance to really morph much between any player because of how controlled things are. If the game was open World and you could go anywhere and fight and do anything in the world even early on, then maybe you'd actually get the chance to have different weapon morphs.
The biggest aspect that made Fable 3 worse for me, was that a lot items got over simplified. I loved comparing different weapons, attires and food items in Fable 2. Especially the item descriptions of the different star ratings, where one of the funniest parts. Another nickpick I had early on, was that the guild seal looked so weird. It looks like a cheap slighty melted, low res piece of plastic. While I liked that weapons grow with you, I noticed very quickly that weapon types you use often and the last leveled weapon skill (melee or range) heavily affected the drops. During my first playthrough I pretty much only leveled melee. After getting the pistol in front of the mourning wood fort I put ONE level into ranged and used the pistol, because it had a bonus vs. hollow men. My next 5 random weapons where 2 pistol and 3 rifles and all of them had challenges to become shotguns. After that I used only one of the four weapon types per playthrough, to ensure that I got decent drops.
The thing that really annoyed me was the fact that magic was bound to gauntlets, so while you could combine the magic you could only use 2 at a time instead of 3.
Thanks to this, looking back I've noticed a sad annoying trend with magic in game series, arguably the first game has the most, then the 2nd and 3rd games heavily reduce it. It's something that has always annoyed me about dragon age.
The thing is it makes sense in Fable for magic to be reduced as the blood line of heroes become more mixed but i hated how magic in dragon age was reduced
I get that for Fable it does make sense, the whole March of progress & industry, loss of the old heros blood and knowledge... but that doesn't make it any less annoying for those who do enjoy magic. Magic always feels like it's the first thing gutted in a series, generally over fears of balance.
As a fun little detail, Fable III actually does look at your Fable II save file and references the protagonist of Fable II as male or female depending on which you played, which is a simple but cool way to connect the games more cleanly for individual players.
@@agooddaytorespawn57 probably because you play the same character in the first 3 Mass Effect games while fable 1, 2 and 3 you play completely different characters and the time between the 1st and 2nd game are a few hundred years and between 2 and 3 a couple of decades. Does not even make sense to compare the two.
@@Stefanius058 right. Dragon age has the player be different characters between games and still accounts for the other characters' existence by having scant references to them, as well as having recurring characters as followers. Fable is just ass, your bootlicking does you no credit.
The Alien creature is from this dimension called the Void, it's where Jack and the shadow court are from. It was semi sealed off by the Tattered spire when William Black was around. Though it did come out of nowhere and it just seemed like they wanted to have another void monster for this game
If all of that was included in the main campaign somehow, then it would have been wonderful. But seeking this sort of information outside the game to understand what's going on in game shouldn't be mandatory
@@austincantswim3383 Yeah, it's only in tlc/anniversary's extended story that you get indications that he's an actual eldritch non-human thing, not just an evil guy who really likes that mask.
The main thing I remember about this game is that I was so good it was absurd, and I funded the ENTIRE KINGDOM with my sword making business. Literally made thousands ands thousands of the fucking things. I had no friends. And then the people acted as if I was making all the evil choices simply because I was so absurdly rich.
@@AlphaCarinae when Jeff bezos makes all that money by hand crafting every product he ever makes and not through serf labour, bribery and tax evasion then holla back at me otherwise no.
having your starter weapon morph throughout the game as it gets stronger was nice, but it meant you were 100% gonna get the bone handle since you only fight skeletons up until the first upgrade
As much as I despise the “pause menu,” the moment when the evil is corrupting your sanctum the butler vanishes and the music just cuts out when you pause is amazingly creepy
Logan is easily one of the biggest misses of Fable 3. His big twist comes from literally nowhere, and his behaviour up until your visit to Aurora makes no sense with the reveal of the Crawler. They basically had two different ideas for Logan and half-assed both. And if Fable 3 did do proper boss fights, an actual fight against Logan at the end of the Revolution would've been a great moment. Could've shown him to actually be a Hero in such a fight, and let him access to all the bullshit power the player has.
He actually comes across as completely pathetic once you take power. It's one thing to compromise your morals for a greater purpose , but it's a whole other thing to compromise your morals and have nothing to show for it. Logan is worse than evil, he's incompetent
That what disappointed me the most towards the end of the game, as I thought you'd get to fight Logan, only to then surrender easily, after battling your way to the castle. It was definitely poorly executed. Felt like there should of been something more. I did like the Crawler fight idea to lead to something emotional, as I did like Walter. Thought I felt like more could of been done with the Crawler as well than just seeing the Crawler twice.
@@Agencyagent34 IIRC its explained in the universe that the midi-chlorians or whatever don't pass on to every descendant. But it has literally been 12 years since I played it, so grain of salt.
@@oz_jones it kinda makes sense but not really. There’s no reason they wouldn’t have heroic blood, but perhaps he took after the parent without powers.
I gave my friend like 100k gold at the start of his first playthrough which made him so rich he got to pick all the good choices and save everyone meanwhile my world was just totally empty lol
So glad you covered this. Fable 2 is one of my all time favorite games. I was so excited for 3. At first I hated it. But on more play throughs, it ended up being another favorite of mine. I genuinely enjoy the game.
There are two reasons why Fable 3 will always be a guilty pleasure of mine. First and foresmost was it was the first game I found that held not only a magic to it that I had yet experienced in video games, but it also allowed me to create basically my ideal princess. Yes that sounds strange but I'm a designer at heart and wanted to see just how far this game went in terms of what I consider "elegance". Two and arguably the most impactful is that it was last good memory I had of my uncle. I still remember him asking me what I wanted for my birthday; it was just a day past and we went to gamestop that night and bought this, along with some Subway. Then two days later on Halloween, he shot himself in a park - he was 26. I turned 27 just a last week. No matter how dated this game gets, it will always be one of my treasured memories and I'll never get tired of playing through it. The crashes? That's a different story.
Don't let anyone take away your enjoyment of video games, even if a large group of people consider it bad. Literally the only thing that matters is whether or not you enjoy it!
I remember when I went to buy this game, I was standing in line for checkout and the guy in front of me was returning it. I wanted to like it, I really did but it was just so deeply flawed. Still, I had my fun with it. I remember doing a playthrough where I deliberately prepared for the crawler as poorly as possible to get max casualties. Everything was the same as in a regular playthrough but every villager npc was dead. My spouse and the guards would just walk around empty towns filled with corpses.
Please stop saying this about every single piece of media that sucks. Fable 1 had grand ideas, nothing particularly good or clever, and passable execution. Fable 2 had novel/neutral/disappointing ideas with shallow execution, Fable 3 had terrible ideas (no f**king menus, no health, be fat to upgrade weapons?) whose execution was irrelevant because there's no way they would've ever worked in the first place. Fable 3 was fundamentally broken before a single asset was made because what it wanted to do wasn't worth doing in the first place. Sometimes ideas are just bad. Sometimes games are just bad. It's okay. You don't need to come up with some excuse for it.
My biggest complaint has always been the count down to the final battle with the big bad goop monster... I don't mind a count down, but I hate a dishonest one. They could have said you have X days left, and given me that many days, I'd be fine with it. They could have said you had a year, then skipped a month every time you did an event and I could have easily worked out that I had 12 events before big bad. They could have given you a second count of events left before big bad as well as the in game day count... But no, they gave you in game days, passed them at a variable rate, and in general left me and many other people I have talked to pissed off that the ending snuck up on them way too fast, that the game lulled them into thinking they had plenty of time then fucked em over... and its just needless, nothing had to change outside of dialog boxes to fix the problem.
Apparently, the PC version gives you a prompt to commission the army before the last day ends. But for those of us who played on console, it literally came out of nowhere, with no warning that the game would literally skip a third of a year to the day of the battle.
@@Boredman567 Yep! Fairly sure that was patched at some point on PC, but console is still a blindside to this day. Its a shame, because I remember really enjoying the game, was in the middle of pouring time and effort into trying to get a good ending without abusing the property system too hard and suddenly the game ended itself and everybody died... Really a big kick in the dick after three games.
Yeah I remember it being something stupid like 90/100 days left then boom final battle. When the previous choices went by in increments of 30/40. Thankfully I read up on beforehand.
I already owned everything and since there was no time limit to the days I juat took my sweet time resulting in me being richer than fucking GOD when the monster came. I threw a fuckton of money at the problem and bam, everyone's happy. I was just amazed people didn't catch on w the jumps in time first round.
Fable always felt like a series that coasted off of fond memories of the first game and the potential it had. Each following game seemed to focus in on specific things no one really asked for whilst moving away from a lot of the fun moments of the first. I'm not holding my breath, but hopefully a new studio not stifled by the scatterbrain direction of molyneux will see some of that potential realised
What I didn't really like about Fable 3 is the last part: it boils down to "wait until something happens" and "choices don't matter if you have enough money to throw at it". Really a disappointment.
The third choice really was a simulation of what made Britain so prosperous in real life: free trade and capitalism, ho! Sure, you CAN build up.a fascist cabal with Reaver to socialism your way to a rich kingdom, but everyone else who isn't Reaver suffers. Or you can be a venture capitalist and invest in the upkeep of Albion's homes and businesses, and see returns in dividends as more prosperous people means the same tax rates get more money for the royal treasury.
I remember being deeply frustrated when I tried a balanced approach running the Kingdom, only to have everyone booing me in the streets because the game couldn't handle the player going outside the good/evil binary.
This happened to me, I was like 11 when this came out so instead of just moving on to whatever next game it was I ran around albion giving people gifts, lowered their rent and lowered all shop prices. About 6 days of the xbox being on after all this and I was a great King
Tbh that’s more realistic of how the US operates. Every center-left or center-right politician gets eaten alive by both parties😂 The two extremes are more often rewarded
@@alien_cult That's not really how the US is, though. ALL Democrat politicians are center left, whereas all Republican politicians are extreme right. The public whines about dems not being leftist enough, but that doesn't reflect in who they vote for.
Fun fact. There actually isn't any contradiction with Logan's monologue cutscene and his plea in the courtroom. It's purposefully framed out of context to make you think he was straight up evil when he was indeed referring to The Crawler. Watch it again but actually listen to what he says carefully. "This is my Albion (My home) . It's cities will bow to my law or they will burn (The people must follow my rule or be taken by the darkness) . It's mountains will bend to my will or they will fall (I have to use Albion's resources for weapons or there won't be an Albion). This is my Albion. It's people will do as I say or they will die (self explanatory). Its future will be as I decree or it will end (I am Albion's only hope). I have seen what must be done (Because Theresa showed me), and nothing will stand in my way (There's nothing I wont do if it means saving Albion). We will be greater and we will be stronger, no matter what sacrifices we must make (Albion will push back against The Darkness no matter the cost). This is my Albion, and I will see it destroyed before I surrender it (This is my home, and we'd rather die than suffer a fate worse than death.)" This is basically what he meant. Changes the way you look at him once you get the full context.
Being a bit of a hoarder in games, I was filthy rich by the time I reached the end game. The whole "choice" between being good and poor or bad and rich to save everyone missed it's emotional mark and disappointed me so much. I put the game down for a year.
One thing i loved about the logan overthrow is he draws his blade ready to fight to the last stand until he sees its you leading it and is like "nah i understand"
Ahh, the good ol "I don't updated while you're sprinting" sparkle trail. I do recall that being endlessly frustrating. Personally, I always found the second installment to be the most compelling, though I always hated that they removed armor.
I will say, I do have a newfound appreciation for the story after watching the full Fable retrospective from YourFavoriteSon. A lot of lore behind Albion that never really gets explained all that well in any of the games. The Crawler for example, was actually a monster from another dimension that showed up as a result of the spire being built before the events of Fable 1. And then the spire got destroyed, rebuilt in Fable 2 and whatnot. But the Crawler never was killed or anything. It then makes its grand reappearance in 3 to finish what it started prior to the events of the first game.
Fable 3's main problem was this: The initial promise that the series started with the post medieval pre industrial setting so long ago was butchered so badly that there was just no direction left to go. There's a reboot in the works which might return it to how it was supposed to be. And that guild music at the end, so nostalgic...
he didn't mention this when talking about the slow time and summoning potions, but they become more effective the higher your magic rank is, so if you use spells a lot and have all the ruins on your body then you slow time longer and summon a lager number of stronger monsters.
Part of what carries this game for me was the local co-op. Being able to play for the first time with my brother and doing our run with matching red and blue chicken suits is something I couldn't get out of the first two games.
@@barrybend7189 Character outfits/weapons/story progression didn't carry over, you were forced to play from preset characters (at least XP carried over). It was a weird "lite" co-op that was better than nothing but didn't let you feel like you were on the journey alongside your partner.
@@hellbringer09 I was annoyed with 2 after just playing base fable 1 as a kid. Now I just wish there was another fable game as an adult since between this and Spyro was my childhood.
I'm sure Salt meant this mostly sarcastically but I'm still laughing at him giving credit to the sand furies as a new enemy type when they're just reskinned highwaymen from Fable 2
Playing through this game so many times, even owning the artbook and collectors edition, I can't get over how washed out the colors look. I could never have the same love for this as I had for 2 and it kinda breaks my heart because I truly wanted to love it. NOT to say it was all bad *the DnD mission will always be a favourite) but it was me falling for Peter's lies, getting on my own hype train and a game released feeling half done at best. The half that is done is amazing, the undone half on the other hand is just... a reminder of a game that could have been and a disappointment
you can actually mod fable 3 on pc to be more vibrant with reshade! its much better. I know that wont fix the game being an overall mess but man it looks so much better with full color.
Years ago, my friend lent me his 360 and a copy of Fable 3 while raving about the series as a whole. Long story short, I absolutely enjoyed the hell out of this game. My favorite aspect was how the weapons would morph depending on certain accomplishments. When I saw the backlash for the game, it made me want to play the rest of the series because I figured that if I really liked 3, then maybe I'd love the others. I never had the chance to play the rest but this game still holds a special place in my heart. Also, I got him the achievement for finishing the game without dying...so that was nice lol
This reminded me of my only playthrough of fable 3. I was super good till I got to that first village where you had to do the interactions. I wasn't feeling the game and decided to kill/attack everyone and the guards that came. I went super dark super fast. Did that for a while, got solid with the law, married someone who only ever cried, had some kids, eventually she... vanished? I don't know what happened, but I wasn't married anymore according to the game. So I went on with the game with all people screaming as I went around. Found and married the girl in the beginning outside an orphanage after I tried to kill the kids in the orphanage. She was super happy to see me (I guess I was still "good" to her). Somehow managed to marry her on the spot, then after the cutscene, she started screaming in fear of me. Guess she got the memo about me? Maybe it was the ghost of the first wife? I will never know, but it was a very memorable game the one time I played it.
Personally, at the time i played this, the preparation and fight with the Crawler left me with the biggest blue balls i have felt in any game i have played EVER. Sure Fable II was underwelming and lame but after all that Crawler hype building, the actually good atmosphere that its domain had and the ONLY enemies that actually managed to be a menace on the entire game... to end in a shit 1v1 with not even a 2nd face was EXTREMELY disappointing.
"Oh, good idea!" That was a dev. "Why was it presented that way?" Because Molyneux walked into the room. I still remember interviews in which all he talked about eas the GUI system and the damn menu room he was so proud of. On 360 that room slowed down the game to a crawl. I remember the frustration of forgetting to manage one thing and having to go back.
I have good memories of fable 3, especially the desert part and the end when you are almost forced to be evil for the fate of the people, makes it feel like your brother was just doing everything he could. which i never played with the whole property and money part asides from having a wife who i killed when i actually saw her face up close
almost forced to be evil 😂 yeah I had over 20 million gold in my personal balance at that point, transferred it all to the kingdoms treasury and it was hilarious hear the butler cry when $200k of that 20 mil went on to something and dude was "ooohhhh I don't know if we can handle that"..
My favorite part of the game was the gnome hunting quest. I remember being completely and utterly obsessed with it, to the point that I literally travelled all around ignoring every other quest, I was just waiting for a gnome to insult me so I could shoot them. After I finally finished the quest I was truly sad that it was over, it was super fun
It was a broken mess of a game, but it looked fantastic. The art and design of the game was the only thing that kept me coming back. The garbage mini map, combat, weapons system, and lackluster story just dragged it down.
Personally I hated how blurry and muddy the game looked. The color palette was dingy and gray most of the time, and there's a constant motion blur/after image effect that just makes the image less clear. I did like some of the art direction, and how you could really feel a hand-sculpted claymation quality to it.
I loved this game when it came out and played through all 3 fables multiple times. But I haven't touched it since then. And every time I got the impression that Molyneux wanted to be revolutionary like his games from the 90s with new mechanics and features (the weird 'menu', simplified magic system, upgrade road instead of progression menu, etc.). But by the 2000s and 2010s game developers had pretty much figured most of this out already. I always got the feeling he was trying to relive past glory. But the interesting thing is that Fable would do something and other game developers would implement a similar system but do it a lot better. (morality system, lots of little puzzles everywhere, make random people love you) Fable always felt like a testbed for future game developers to take notes on and do better. And once those other games came out you'd never go back to Fable except as a historical artifact.
One of the biggest design mistakes was the insistence that there would be as little UI as possible, which is why you cant actually choose foods, and the same reason you have to load an entire level just to choose a different weapon. Pretty much everything about that was what made the massive downgrade in mechanics across the board and im pretty sure its the main reason why people hate this game. Its not like... terrible, but its fucking annoying compared to the previous games because xbox loading times back then were pretty bad. Edit: I didnt realize how long the video was and didnt watch all the way through. But its still something i hold pretty strongly about this game.
i wonder how they thought that'd work on a controller. like, i could get it on pc, you have a large number of inputs to bind to things like hot keys and the necessary buttons to replace a menu (like a button to make your character flip open their pack and actually rummage through it manually), but it could never work with like 12 buttons.
The first fable game I ever played was Fable 3. I remember I just chose what I wanted, sometimes being rich or broke, attempting to be the good person, and somehow playing through the game with no idea what was going on. Everybody died in the end
I'm personally a sucker for the sanctuary. I loved the entire system. It just made the game so immersive bc even the pause mechanic was lore friendly. Plus the way it flowed and the giant pile of gold 👌🏆
The dumbing down of RPG mechanics is probably the result of "streamlining," a terrible buzzword that exists in the industry that means to make the game as simple as possible so people with room temperature IQ don't get frustrated by things like choices, basic math or having to think.
@@dylanjwagner i do love that bethesda always get called out every time shitty RPGs comes up. they were the absolute best of the best once, i have no idea how they could fall so hard.
@@anon1963 they'd be better off making a good game over cutting costs. in the long run, at least. they are currently coasting off of a reputation they are in the process of killing, once people realize they are actually kinda shit they'll lose customers. hopefully. i know the average person is a fucking idiot ("and half of 'em are even stupider than that!").
It's weird in Fable 2 I usually ended up using the slow time spell most often and not to slow time I'd use the part where you could throw it to basically make yourself super fast just so I could dodge more easily.
"We were on the verge of greatness. We were this close!" That sums up how I feel about Fable 3. There was so much potential, like they really wanted to explore new ideas, but got half way through and decided it was too much and too difficult, and so just decided to recycle bits of the other games.
The voice cast was stacked with names easily recognisable if you’re from the UK: Michael Fassbender was Logan Zoe Wannamaker as Theresa Stephen Fry as Reaver Ben Kingsley as Sabine Nichola Hoult as Elliott John Cleese as Jasper Simon Pegg as Finn Sean Pertwee as Saker Naomi Harris as Page Kellie Bright as the female hero Jason Manford as Jammy Jonathan Ross as Barry Hatch And more.
This game was my first midnight release for a game, my dad even let me stay home the next day to play it. BOY HOWDY, let's just say Fallout 76 wasn't my first or biggest gaming disappointment.
Honestly your style of video is so easy to watch. I have never played nor cared about half the games you cover yet I find myself enthralled every time. Keep it up, love it!
Fable as a series has always been the best example for me of "I enjoyed my time with this game, but I wouldn't call it a GOOD game..." and Fable 3 is the figurehead for that sentiment.
i can understand why some people may not like it but for me its a classic, i adore the storyline and the characters, the game really makes you warm up to them and the sadness of seeing general swift captured is sad because of ben's reaction who you know has fought by his side for years and you get his pain and i love the dlc so much, i forgot the name but the 'amusement park' one with the robots was so FUN it added more enemy types and the story in that is hella unsettling and anyway yeah i could go on honestly but at the end of the day i love this game and i always will
Flawed but fun. I really enjoyed gathering up my team and I felt a real urge to hold up my promises to them all. The game could be tedious and just weird at times but Albion is a place I love to find out more about and here is hoping the new Fable gets it right.
It is frighteningly clear that they spent more of this games budget on famous voices (Stephen Fry, Jonathan Ross) than actually on making a game that innovated on its predecessor
for me it is one of those games that do smth really good and a lot of stuff bad, but the good part keeps me playing. I enjoyed the quests a lot for the humor. I actually liked most of the stupid side quests, i remember laughing when i had to lure chickens back in a cage while being in a chicken suit myself, chickens singing some weird aggressive tune together. A lot of it so silly but also clever and charming at the same time. I definitely had fun with this game but still eventually abandoned it because of all the flows
Yup, the more it goes up in sequels, the less of a game it is. Holy shit the magic system in 3 is just shit and the sanctuary was pure garbage. You literally couldn't see how much food you had or how many potions you had. It was all a crap shoot because the sanctuary didn't show items that weren't gifts to others, weapons and cloths. It was such a terrible system. Also the upgrading morphing weapons were shit. At least fable 2 actually improved the augments from 1 to the point that I could make better weapons than the legendary ones. Fable 3 made weapons pointless. I just use magic and shooting because why the fuck wouldn't you.
@@dudeperson2050 First game maybe had less features, but it had a better story imo. (Also it's the first game, it's kinda supposed to have less features.)
@@dudeperson2050 you are like one of the very few people who says that, everyone else really love and appreciate Fable 1 and so do i, that's why it got an anniversary edition too
The fully good or fully evil demon door will be different depending on if you are good or evil, also the demon you missed is the best one IMO. It’s the demon door heaven and it’s where they all go once they’ve been opened. I have many complaints about fable 3 compared to 2, mostly with mechanics and story pacing, but overall I think 3 is a really fun game and great addition to the series. I just wish it had more demon doors
I hear "Escort mission for small child with no reedeeming factors" And then I was like "Wait? How do you redeem an escort mission?" Then I thought for litteraly 12 seconds. What if to get out you have to solve some kind of puzzle. Like one part of the tunnel collapses (The tunnel you took to get to the kid) but there is a second exit that's accessed through jumping down a few ledges (SO you can't just take the alternate exist as an entrance) Then there are puzzles like lowering some kind of platform. And the kid, due to their smaller frame, has to enter places or crawl through holes that you can't, but the kid is scared to do it. You can choose to be kind and compassionate, or mad and cruel, or perhaps even appeal to the idea of being a "Hero" or receiving a reward after the fact. Having a whole 4 options seems crazy for fable, I know but stick with me. There will be 4-5 total puzzles involving this mechanic all with escalating extremes in your choices due to the crawl spaces seeming scarier and more horrifying and needing more support, or needing more violence, or needing an even greater promise of reward. Then after the time skip (I'm not sure fable 3 has it but the other 2 fables did, a point where you're stuck in a location for a long time) or after just a specific real world time, like 2 hours or so. You will get a letter from the kid. When you go visit him your choices will affect how he grew up. (I feel like speaking specific dialog will help here with any of the decisions, as with other fables you where limited to gestures motions and expressions to convey what you where saying. But in the 3rd game I feel like you should use the verbal aspects to their greatest effects) If you where compassionate he will have a family, a loving wife, and he'll thank you for helping him see how far kindness can go and offer you a family heirloom worth 1,000,000 gold. If you bribed him with money, he becomes wealthy, stingy, and greedy. He gives you a bit of gold and thanks you for showing him the power of money. Then says he never quite gives away gold, so you should be really thankful (and it's some small amount like 1000 gold). He also creates a company that you can purchase several items from. If you where cruel to him he becomes a bandit, and a strong one too. He thanks you for showing him that the real world is hard and cruel so you have to be just as tough. He then sits down at a bar and takes a drink, then he says, "Money is tight, and I know someone who would pay a pretty penny for your head." Then suddenly you're ambushed by bandits, he sits there watching you fight as he continues drinking, saying things like, "Ow that look like it hurt" and "Ouch I don't think bodies are supposed to move that way, heheheh". After you kill them all he stands up for a boss fight. Then after you beat him, you have the option to spare him, or kill him. Sparring him will make him say "you've gone soft..." as he walks away with a limp. Killing him makes him smile and say, "I knew you'd do it" and you get a unique legendary sword or gun. If you appeal to his heroic side he becomes a hero. You meet him by walking into his local town, seeing they've erected a statue of him. He's celebrating in a local pub over killing his latest troll. He's become a fine strong warrior. If you meet him after deciding to keep your promises or not, he'll have different reactions. If you kept the promises to the kingdom, he'll shake your hand and become a companion you have the option to take on quests. If you didn't keep your promises, he'll see you as a cruel tyrant, turned away from the path of good by greed. And you get a boss fight, beating him and choosing to spare him makes him think you're not as bad as he thought, that there may be some good in you, so he offers to fight by your side and you get a companion anyway when your alignment becomes good. Beating him and killing him grants you a unique legendry gun/sword. This was all off the top of my head.
Ah excellent, fun fact fable 3 was my first fable game and I loved becoming a land baron and buying every property. I’m pretty sure there was only one mission I didn’t do. it was a fun experience.
I remember liking Fable 3 when it came out, it's just something about seeing the world progress that I love. But when I tried playing it again last summer, it had aged like milk and I coudn't even make it to Bowerstone. Loved the video.
I was so sadge as a kid when I replayed the game as a slumlord made millions so I could make all the "good" decisions at the end and still save everyone. And the game didn't even acknowledge it....sigh
The only part of the game I remember that acknowledged it was Teresa at the end congratulating you for being good and saving all the citizens. Single sentence reward. I saved the kingdom through blacksmithing.
This game wasn’t perfect but it’s actually my favorite of the 3, because it’s so story/character driven and it’s honestly funny as hell. The list of voice actors they got for that game is impressive
I bought this game when it came out and loved it! My Daughter would sit and watch me play all the time. When she was 10ish she had her own playthrough with my help. As she's gotten older she's done a new playthrough every year or so with me helping out when needed. She's 17 now and it's been about a year so maybe it's time for us to do another playthrough. Her and I have different taste in games but Fable 3 is one of the games we both love! EDIT: Also wanted to add that the quest where you're shrunk down to play in a Tabletop RPG is one of my favorite sections in any game ever!
It’s still so funny to me how the no menu feature was hyped up like it was the next big thing. Peter Molynuex is the type of guy that would insist on you selling you a car with square tires
I am so, so curious to watch this. I loved Fable TLC when I was younger, but as a PC gamer never got to try the sequels. Literally last week I installed Fable 3 for the first time (it's on Gamepass, I figured why not) but despite sinking a few hours into it, I never found it at all fun to play. But it's an odd kind of "bad" game in that it doesn't have one single major failing: it instead has so many little irritations or problems that the overall game is seriously compromised. I'd actually put something like Assassin's Creed Valhalla in a similar boat, though I think AC: Valhalla is the superior game to Fable 3. Anyway, very curious to see your assessment and the challenges you notice. Eventually I did what I should have done in the first place, i.e. install Fable 2 instead, and boy has this game aged better than its sequel.
At least Fable 3 still feels like Fable (even if it got stuff cut from the previous two games), AC Valhalla is just a viking RPG with little hints of Assassin's Creed.
@@thegamerfe8751 Valhalla should have been it's own thing honestly. You could easily convert the plot into just Loki hunting the reincarnation of Odin without all the Animus bs, and it would make a pretty good story for a fantasy RPG.
I think itd been cool if Logain showed up during a mission, maybe at a critical moment and helped you fight, then stating "its time i tell you the truth before more people die" ..he can face his crimes after things are over, but itd help him show his king role a little better
I think the jokey bit about "a standard hobbe encounter" The voice that says "bloody right" Sounds quite a bit like an impression of Peter Molyneux. Which would explain a LOT
Loved this video, accurately summed up my time and experience with the game even though I found myself playing through it at least 3 different times-- Don't really have anything to add, just wanted to say thanks for making an accurate video about a game I enjoyed
I don’t care what other people say, I absolutely love Fable 3. The story picks up once you go to Aurora and the quests are charming and fun. I enjoyed the weapon build ups, magic fusion, and the sanctuary. I loved making choices as the King/Queen, watching Bower Lake get turned into a logging camp, Brightwall’s library being reopened, and Driftwood turning from a Hobb infested island to a little wagon town. It did take some steps back from Fable 2, but I think it’s still a fantastic game in its own right
Ironically Fable 3 was the first Fable game I played and I loved it! I then played Fable 2 and loved that one even more. Haven't played the first one though
It’s weird because when I was a lot younger I loved this game and played through it to completion 7-8 times doing all of the different decisions for both the male and female characters. But I think in order to preserve my nostalgia I’ll skip out on playing through it again lol
I remember this game being my first BIG disappointment with games. Even when I was younger, I remember the entire experience just....feeling like watered down fable. Like a bubble that seemed big but was just full of nothing. I really hope the next one is good.
46:20 I'm confused about why Logan didn't put a tax on alcohol since it would've been a tax that wouldn't have been all that unpopular since some people support lowering alcohol consumption and he needed a lot of money to fight the darkness, so he can kill two birds with one stone without lowering his popularity.
I remember one of the things that pissed me the most in a game that I found mostly enjoyable (if not gamebreaking) was the fact that the legendary weapons you found in any given playthrough were random, so if you were lucky, you could get the best ones in all categories (sword, hammer, pistol and rifle) or... the worst. And you couldn't get all of them unless you got them from other players. I remember thinking that it took away from the legendary-ness that they were suposed to be. After all, if all of them were legendary, then none of them were. Jokes aside, it took away from the marvel that were finding the legendary weapons in Fable 1 and 2. To clarify, I think Fable 3 is by far the worst of the trilogy, and not a specially good game... but it was fun for what it was. I think it helps that I went into it knowing just how Molineux really is.
This was my first ever "Adult" game I got as a kid and thus its very nostalgic for me and my brother. Its still one of my favorite games but going back to it.... It has so many issues. I hope fable 4, if it ever comes out, learns from 3s mistakes.
Funny story, this game damn near killed me when it first came out, well it wasn't really the games fault but I spent so much time playing this game with single minded determination that I dehydrated myself to the point where I passed out on top of some stairs and mashed my nose up pretty good, I then went into a mini seizure and my family called an ambulance who determined that I was fucked up and was so dehydrated they couldn't get an IV into me. Shame I wasted that experience on a game I only beat once lol
One thing that you missed, is that original weapons would evolve with how you played, but they overloaded the beginning making it that your weapons realistically can only have 1 or 2 looks. Example, very early on in the game you have to go through the library killing all the hollow men (and there are A LOT of them) well, now your weapon has the "Killed a lot of Hollow men" look. You wanted it to look like something else? Too bad. You could just use magic to kill all the hollow men, but then your weapon has the "Uses a lot of magic look." So while even if what Peter said of having 1,000+ weapon varieties, it is borderline impossible to get any of them.
I know this video is possibly more than a year old now. But I come back every so often and think what type of end game DLC could’ve helped this game. And what I think could work is rebuilding the heroes guild. I mean imagine you find the ruins of the old guild and decide to rebuild it and you dump time and resources into it. It becomes a guild of either good, evil, or neutral depending on your choice’s of how you want to go with it. Maybe even with a few demon doors that comes with some of the armor and weapons in the first game. Like jack of blades armor, skorms bow, Avo’s tear, etc. You recruit a certain three to be the head guild masters of strength, skill, and will and can be depending on your good and evil choices. With possibly even the bringing back some of the original boss enemies from fable 1, maybe even bring back the banshee from fable 2 as an extra boss. I’m sure there’s more to add but I can’t of anything else at the moment.
Thanks for watching, I appreciate that. I know this was shorter than normal, but I didn't have more to add lol. Either way, Fallout 2 will be next month for those who have been waiting on that one.
If you want to check out Naraka: Bladepoint, feel free to check that out here: Steam- gsght.com/c/xt6qxu | Xbox- gsght.com/c/4vm0v9
It's also free on Xbox Game Pass and has a free weekend from 9 AM PDT Aug 18 to 10 AM PDT Aug 22 on Steam and Epic.
YESSS
Me and my wife love listening to your videos after a long day at work. It helps us relax.
Hell yeah
helz to the yea boiiii fo2 RULES
Fuck yes! Fallout 2!
🔥🔥🔥
I think i've played through fable 3 twice, and both times it turned into a real estate simulator for me. So by the time i got to the end of the game I was so rich I didn't care.
That’s how it went for me too. The problem is that unlike the other two games, where getting rich was just a fun thing you could do, here it’s a literal necessity in order to get the good ending.
@@GearShotgun Right, I think my issue is the first time It happened it was a complete accident and took out any of the hard moral choices from the second half 😅
@@CarnageO31 I got the other half of the coin then, because the choices blind sided me and I went broke trying to keep all my promises. I figured that I’d have to fight through an army of bad guys at the end of the game, not throw money at the problem until it went away.
I liked what they were trying to do, but once you just figure out that housing part, that's it, games difficulty is over
It pretty much does become that, if you want to get the good ending. It’s the main reason why i buy Estates way early in the game.🐱
I started out as a hero, I had the people's interests at heart. I swore I wouldn't become my brother. But after seeing that I would have to buy every freaking property and work my ass off I became worse than my brother. I became the villain. Everyone died and my dog and I lived happily ever after with all the gold I took back at the last second. Oh and my wife gave me a STD. Thanks Peter.
So you really have to make 1 million gold? I got to that part and just said, nah, I don't care to play this anymore and out the game back in it's case. If I knew I needed a ton of money, I would have started buying buildings earlier, but being 100% for the people makes this task nigh impossible. It's such a stupid requirement to continue the story.
Tell me: after you get the money, is that the end of the story?
@@Frostgnaw I think you need 7 million to save everyone. And i know you have to unlock the landlord perk to even buy property which was a dumb decision in my opinion. As for the end of the game there's really nothing to do. You get a few quests to do but they're kinda boring. And there's the DLC that unlocks after the main game. It's alright but pretty forgettable.
dude i deadass ghad no npc for like 20 hr of gametime after the end cuz i didnt have the money lol
Peter?
@@genghis5381 Peter Molyneux, the creator of Fable
The no menus thing was so arduous, it made selecting weapons or outfits way more of a hassle than it needed to be. Don't make me physically WALK to my options menu, just let me select it from another menu, menus are in every game because they WORK.
Especially on the 360. I have PTSD from those loading times.
It also ripped you out of the world - literally. Not only was it cumbersome, it also damaged immersion a ton every time you conveniently teleported into your nice little castle cellar.
I think it was supposed to make choosing your weapon a more important decision and to not just be able to have whatever weapon whenever and have more focused play style
@@cptKamina ya this video was negative but it would of been some screaming if he had to deal with the old load times
@@Brandon_Brando Seriously. It was pretty much unplayable.
I really like that little detail in Fable 3. Your character is magically inept, so he has to use magical gauntlets to substitute. The system itself is rather bland, but the explanation is pretty cool
True, that's the in game explanation that I made for it and the 2nd one.. that the heros bloodline got watered down over the generations and lack of training.. like the hero in the first game is HUGE, tall and jacked, like a GOD among men, the second a big man sure, 3? I really couldnt tell at all over than the arcane markings that I was better at all
@@frederickdawson2253 Skill unlocks make you tallER but yeah.
not that you're character is magically inept, more that their magical power just hasen't been awakened.
Both the hero of Oakvale and Hero of Bowerstone had their magical power awakened by the Guild, but the Hero of Brightwall never had such an experience, hence the gauntlets.
Heroes Guild is gone so there's no way to awaken their blood to allow ability to channel willpower into spells. So the unawakened hero needs some means to channel that power, the gauntlets serve as a more appropriate means to channel than using a staff as it blends better with Fable's combat system than adding wands (though a Brit gaming company not taking a swing at a reference to another popular Brit book series about wizards is an odd, low-hanging fruit to not swipe at)
@@acrienteangelic1862yeah, plus the hero of Oakvale had his blood/powers awakened twice, once by his sister and the second by his mother.
The most frustrating part of this game for me is that there is exactly *one* part of this game that I enjoy, and I can't find another game that's done the same thing, let alone done it well.
There are many games out there now where you rule a territory, make laws, and make difficult decisions. But no one where you can *walk around in that territory and see the consequences of your actions* take place around you. You removed the drinking limitations? Well now there's a bunch of drunks everywhere. You drained the lake to open a mine? You can now go into that mine. Decided to open a sewage factory? Guess what new building you can walk to.
It's such a simple concept that I know must have taken a lot of work to implement, and occasionally I'll force myself to slog through the first half of the game just to play the second. But I really, really want to play a game that takes that concept and does it well.
My biggest frustration with Fable 3 is that it could have been my favorite game of all time, if only the devs were given more time.
You summed up my emotions perfectly. I would love a game like that.
This would be a huge addition so by no means a simple thing but I'd enjoy family and lineage stuff too. I really like the idea of raising a child and your choices effecting but not entirely deciding how they turn out. Needing to pass the torch to them, will they build upon your ideals or be entirely opposite kind of person.
I'd like to see the needs of the kingdom as well as the goals of every next monarch to shift and change, sightly or dramatically based on your success for better or worse. Perhaps your kingdom began as one that valued the arts and sciences but it slowly wanted to or needed to become some militarized and controlling place.
@@RoosterFloyd Fun fact: In Fable 2 there was gonna be a gameplay system where if your character had kids and died you'd take control of one of your kids.
I agree, I still playthrough Fable 3 every now again just for that. The only game I've really seen where you can see your impact so directly is something like Kenshi world states
Like really bro no game has come close to this these games I think dying light 2 has the closest consequence’s system
In Rome: Total War you can basically do that to an *extent*
I used to know a dev for Lionhead who worked on this. I remember her being really frustrated with new ideas coming in from on high and not being given the time to properly implement them
that would explain a lot of stuff.
Makes sense Peter Molyneux is very obviously an idea guy who never seemed to actually understand if what he wanted was feasible or even possible.
It doesn't surprise me, Peter Molyneux is the guy who was literally inventing stuff during interviews that his team had to then include in the games. Must have been hell to work for him.
I'm in semi-regular contact with some old Lionhead devs via discord and such, (including Dene Carter, one of the OG creators of the franchise and a founder of Big Blue Box,) and this seems to universally be one of the biggest shared frustrations from all of them. Hell, Microsoft execs basically had them grind this game out start to finish in around _maybe_ a year-and-a-half, directly after FII's release. That this game is even as polished as it is is practically a small miracle.
Which brings me to something that bugs me about this video:
The assertion that all/most of the problems with this game were caused purely by the devs. Sure, some of them were-no one's perfect, and I think everyone knows by now Peter has a lot of trouble with over-promising and not keeping his mouth shut-but a huge factor in the degradation of the franchise over time was repeated executive meddling. Microsoft was essentially treating Fable like a vehicle for neat tech demos rather than a fucking RPG series. There's literally an article on screen showing a case where execs and marketing weren't cooperating with art director John McCormack as Salt makes that point.
That sounds about right. As with a lot of "Triple A" games being developed around that time seemed to be suffering that at higher rates. Mass Effect was also made simpler with each successive game. Along with Dragon Age from what I know as I stopped buy those games after how the second one turned out. Not certain as to why, but the publisher side wanted more direct influence over the games development. Like adding multiplayer to an RPG game or a massive amount of shallow DLC.
Ah yes fable 3, where you can literally save everybody by making pies for days or owning and renting out every piece of available building.
Or just playing a damn guitar.
Or forging blades, my favorite
And they'll treat you like an evil tyrant for doing it. Those ungrateful fucks. For me it was swords. I was even thinking "hey we can use these during the big battle that's gonna happen eventually". Where was my thanks?
Considering how much fucking money you get from owning buildings and how LOWERING taxes steals money from your pockets while raising them just gives a lump sum one would wonder why the hell Logan with all his efforts to make money DIDN'T ENFORCE ACTUAL TAXING? Since apparently the taxes are just yelling at people to hand you all their money or giving money to everyone while rent makes more money then the entire kingdom does over the course of multiple years.
what i hated is the whole oh you need money to help save people but if you select these bad options then everybody will hate you also you cant just tell them what the fuck is going on
I remember there being a lot of lore that never seems to get mentioned in the fables games. Like the Court, the King and Queen of blades and the original tattered spire. I have no idea where the lore came from but I wish it was explored more in these games.
The spire is mentioned a couple times in 3, and if you go to that area where you can help make that village stretched across some small islands, you can see the spire in the distance. Think that and one other spot are the only places can see the spire
And plus the Spire takes a center focus in that Kinect game.
@@Argenté28 Motion controls are always really shit for gaming unless its a polished VR game. Proof of this being how most sony studios didn't bother with the motion controls of the PS4 controller and it was quickly abandoned by all devs.
@@_gungrave_6802 okami on the wii used motion controls to amazing effect.
@@samreddig8819 Okami was an outlier, and didn't sell well.
@@WobblesandBean that doesn't contradict my point.
The absolute best part of fable 3 for me has to be the art. All of the posters in the loading screens, the paintings on the walls of houses, they have such a strong style to them. I had looked up the guy who did all of those last time I played it in 2019 because it really was the saving grace for the game for me. I'll have to find who it was again.
it may not have been the most amazing game as far as the story/gameplay goes, but why do i remember it as one of the best games of my entire life? looking back on it, its because it was pure art, the game was a work of fucking art. i was immersed like no other game in this work of art
Man, I love this game. I recognize all its issues and whenever people say they hate it I can't fault them; but something about the game just has me adoring it.
Same here. My biggest complaint in 2 and 3 is no bosses like there were in fable 1. But I still enjoy these more than fable 1.
The day 2 and 3 become available on Steam I will poop my pants in excitement.
Same lol, everything about this game is bad but for som reason I love this game
For real only reason why I know this game is cause I played it with my grandmother all the time. So I decided to buy the game again and it's coming Monday I'm so excited 😂 I miss her tho
It's called nostalgia
@@wadewilson0155Can’t be nostalgia if I never heard of this series till 3 days ago when my friend told me to pick this up.
Now it’s the game I’ve almost exclusively played
The biggest problem with the weapon morphing system is that because of how linear the game feels and how it limits you early on with the ways you can fight and the enemies you can fight, most players get very similar weapons to each other for the most part no matter what
Yeah i had to look up how to get a specific morph and still it wasnt guaranteed because the game choose at random, played 3 times and all my weapons had at least 3 same morphs between them
Yep, almost always had the same morphs no matter what I did.
I thought cool, I get real cool looking hammer, but every time I played I got the Bone Shaft because of the Mourningwood fort defense in the main quest, which didn't look so good when the head was very steampunk like
If I'm not mistaken, all the named weapons had predetermined morphs and only the default weapons you have no reason to use had random morphs.
@@caffeinefreak2274 this is very true, but I was specifically saying that the basic weapons don't get the chance to really morph much between any player because of how controlled things are. If the game was open World and you could go anywhere and fight and do anything in the world even early on, then maybe you'd actually get the chance to have different weapon morphs.
The biggest aspect that made Fable 3 worse for me, was that a lot items got over simplified. I loved comparing different weapons, attires and food items in Fable 2. Especially the item descriptions of the different star ratings, where one of the funniest parts. Another nickpick I had early on, was that the guild seal looked so weird. It looks like a cheap slighty melted, low res piece of plastic.
While I liked that weapons grow with you, I noticed very quickly that weapon types you use often and the last leveled weapon skill (melee or range) heavily affected the drops. During my first playthrough I pretty much only leveled melee. After getting the pistol in front of the mourning wood fort I put ONE level into ranged and used the pistol, because it had a bonus vs. hollow men. My next 5 random weapons where 2 pistol and 3 rifles and all of them had challenges to become shotguns. After that I used only one of the four weapon types per playthrough, to ensure that I got decent drops.
Yeah 2’s weapons and clothing were the best of the series
I agree. And the points you've mentioned can also be seen in other aspects of the game such as socializing with NPCs
The thing that really annoyed me was the fact that magic was bound to gauntlets, so while you could combine the magic you could only use 2 at a time instead of 3.
Thanks to this, looking back I've noticed a sad annoying trend with magic in game series, arguably the first game has the most, then the 2nd and 3rd games heavily reduce it. It's something that has always annoyed me about dragon age.
Or TES
Yeah that always pissed me off in fable since it was the only game I enjoyed using it in.
The thing is it makes sense in Fable for magic to be reduced as the blood line of heroes become more mixed but i hated how magic in dragon age was reduced
It makes since for this series though. The heroes guild no longer exists, heroes are no longer as common, and industry is taking over.
I get that for Fable it does make sense, the whole March of progress & industry, loss of the old heros blood and knowledge... but that doesn't make it any less annoying for those who do enjoy magic. Magic always feels like it's the first thing gutted in a series, generally over fears of balance.
I absolutely loved the butler’s quips in the map room, hell even my wife still quotes the swagger stick line and never even played XD
He's voiced by John Cleese, so of course most of what he says is going to be hilarious
I always loved his slight snark when marrying another person while you already have a spouse
As a fun little detail, Fable III actually does look at your Fable II save file and references the protagonist of Fable II as male or female depending on which you played, which is a simple but cool way to connect the games more cleanly for individual players.
It defaults to female if you don't have a playthrough on PC.
@@barrybend7189 I mean u cant have a playthrough on pc since the game never got ported
Mass Effect is WAY better at reacting to player choices between games lmao
@@agooddaytorespawn57 probably because you play the same character in the first 3 Mass Effect games while fable 1, 2 and 3 you play completely different characters and the time between the 1st and 2nd game are a few hundred years and between 2 and 3 a couple of decades. Does not even make sense to compare the two.
@@Stefanius058 right. Dragon age has the player be different characters between games and still accounts for the other characters' existence by having scant references to them, as well as having recurring characters as followers.
Fable is just ass, your bootlicking does you no credit.
This game is in the "fuck you, I liked it" category even if it IS enormously flawed
best way to describe it.
Pretty much
Fun to play, but a sad shell of the previous entries
Same but man I hope fable gets some final love of we ever get that next installment
@@derianardor There's a reboot coming already. a short trailer for it was released a while ago
The Alien creature is from this dimension called the Void, it's where Jack and the shadow court are from. It was semi sealed off by the Tattered spire when William Black was around.
Though it did come out of nowhere and it just seemed like they wanted to have another void monster for this game
If all of that was included in the main campaign somehow, then it would have been wonderful. But seeking this sort of information outside the game to understand what's going on in game shouldn't be mandatory
@@CoOlKyUbI96 ^ This.
it still ain't half as interesting as jack, not helped by seeing the dang thing only twice
@@CoOlKyUbI96 Honestly that's a major issue with a lot of Fable's lore. For example, you don't really get much info on Jack of Blades in Fable 1.
@@austincantswim3383 Yeah, it's only in tlc/anniversary's extended story that you get indications that he's an actual eldritch non-human thing, not just an evil guy who really likes that mask.
The main thing I remember about this game is that I was so good it was absurd, and I funded the ENTIRE KINGDOM with my sword making business. Literally made thousands ands thousands of the fucking things. I had no friends. And then the people acted as if I was making all the evil choices simply because I was so absurdly rich.
@@AlphaCarinae typically billionaires don’t get there by forging thousands of swords by hand.
@@AlphaCarinae I said by hand
@@AlphaCarinae when Jeff bezos makes all that money by hand crafting every product he ever makes and not through serf labour, bribery and tax evasion then holla back at me otherwise no.
@@AlphaCarinae na I hate the cheaters who change the game rules 🤣
Literally funding AND arming the whole kingdom by himself. What a chad.
having your starter weapon morph throughout the game as it gets stronger was nice, but it meant you were 100% gonna get the bone handle since you only fight skeletons up until the first upgrade
Yeah i hated how random the weapon changes were
I FUCKING KNOW RIGHT!! FUCK THAT GODDAMN BONE HANDLE!!
As much as I despise the “pause menu,” the moment when the evil is corrupting your sanctum the butler vanishes and the music just cuts out when you pause is amazingly creepy
Logan is easily one of the biggest misses of Fable 3.
His big twist comes from literally nowhere, and his behaviour up until your visit to Aurora makes no sense with the reveal of the Crawler. They basically had two different ideas for Logan and half-assed both.
And if Fable 3 did do proper boss fights, an actual fight against Logan at the end of the Revolution would've been a great moment. Could've shown him to actually be a Hero in such a fight, and let him access to all the bullshit power the player has.
He actually comes across as completely pathetic once you take power. It's one thing to compromise your morals for a greater purpose , but it's a whole other thing to compromise your morals and have nothing to show for it. Logan is worse than evil, he's incompetent
That what disappointed me the most towards the end of the game, as I thought you'd get to fight Logan, only to then surrender easily, after battling your way to the castle. It was definitely poorly executed. Felt like there should of been something more. I did like the Crawler fight idea to lead to something emotional, as I did like Walter. Thought I felt like more could of been done with the Crawler as well than just seeing the Crawler twice.
For real. He’s from the same blood line…. Why wouldn’t he have powers?
@@Agencyagent34 IIRC its explained in the universe that the midi-chlorians or whatever don't pass on to every descendant. But it has literally been 12 years since I played it, so grain of salt.
@@oz_jones it kinda makes sense but not really. There’s no reason they wouldn’t have heroic blood, but perhaps he took after the parent without powers.
I gave my friend like 100k gold at the start of his first playthrough which made him so rich he got to pick all the good choices and save everyone meanwhile my world was just totally empty lol
So glad you covered this. Fable 2 is one of my all time favorite games. I was so excited for 3. At first I hated it. But on more play throughs, it ended up being another favorite of mine. I genuinely enjoy the game.
There are two reasons why Fable 3 will always be a guilty pleasure of mine.
First and foresmost was it was the first game I found that held not only a magic to it that I had yet experienced in video games, but it also allowed me to create basically my ideal princess. Yes that sounds strange but I'm a designer at heart and wanted to see just how far this game went in terms of what I consider "elegance".
Two and arguably the most impactful is that it was last good memory I had of my uncle. I still remember him asking me what I wanted for my birthday; it was just a day past and we went to gamestop that night and bought this, along with some Subway. Then two days later on Halloween, he shot himself in a park - he was 26. I turned 27 just a last week.
No matter how dated this game gets, it will always be one of my treasured memories and I'll never get tired of playing through it. The crashes? That's a different story.
Too bad the game's boring to play, has no content after the main story, and also isn't funny in the slightest.
Great comment, it's also a guilty pleasure of mine, RIP to your uncle
@Xianxia those are literally subjective taste and better posted in general comments rather than reply to someone's personal story
Don't let anyone take away your enjoyment of video games, even if a large group of people consider it bad. Literally the only thing that matters is whether or not you enjoy it!
@@trustytrestwasn't necessary there man thats kinda gross antics, even from a web troll
I remember when I went to buy this game, I was standing in line for checkout and the guy in front of me was returning it. I wanted to like it, I really did but it was just so deeply flawed. Still, I had my fun with it. I remember doing a playthrough where I deliberately prepared for the crawler as poorly as possible to get max casualties. Everything was the same as in a regular playthrough but every villager npc was dead. My spouse and the guards would just walk around empty towns filled with corpses.
I feel like “great ideas, poor execution” is literally the description of all of the Fable games
First one was great all after we're garbage
I just like that of you saved in a certain place under specific circumstances you could make your character have some awesome ratios o f1
@@nonebusiness2023 garbage? No aquaman on GameCube is garbage. These were just meh.
Please stop saying this about every single piece of media that sucks. Fable 1 had grand ideas, nothing particularly good or clever, and passable execution. Fable 2 had novel/neutral/disappointing ideas with shallow execution, Fable 3 had terrible ideas (no f**king menus, no health, be fat to upgrade weapons?) whose execution was irrelevant because there's no way they would've ever worked in the first place. Fable 3 was fundamentally broken before a single asset was made because what it wanted to do wasn't worth doing in the first place.
Sometimes ideas are just bad. Sometimes games are just bad. It's okay. You don't need to come up with some excuse for it.
Uh no, Fable was gold. 2 and 3 were shit.
My biggest complaint has always been the count down to the final battle with the big bad goop monster... I don't mind a count down, but I hate a dishonest one. They could have said you have X days left, and given me that many days, I'd be fine with it. They could have said you had a year, then skipped a month every time you did an event and I could have easily worked out that I had 12 events before big bad. They could have given you a second count of events left before big bad as well as the in game day count... But no, they gave you in game days, passed them at a variable rate, and in general left me and many other people I have talked to pissed off that the ending snuck up on them way too fast, that the game lulled them into thinking they had plenty of time then fucked em over... and its just needless, nothing had to change outside of dialog boxes to fix the problem.
Apparently, the PC version gives you a prompt to commission the army before the last day ends. But for those of us who played on console, it literally came out of nowhere, with no warning that the game would literally skip a third of a year to the day of the battle.
@@Boredman567 Yep! Fairly sure that was patched at some point on PC, but console is still a blindside to this day.
Its a shame, because I remember really enjoying the game, was in the middle of pouring time and effort into trying to get a good ending without abusing the property system too hard and suddenly the game ended itself and everybody died... Really a big kick in the dick after three games.
Yeah I remember it being something stupid like 90/100 days left then boom final battle. When the previous choices went by in increments of 30/40. Thankfully I read up on beforehand.
I already owned everything and since there was no time limit to the days I juat took my sweet time resulting in me being richer than fucking GOD when the monster came.
I threw a fuckton of money at the problem and bam, everyone's happy.
I was just amazed people didn't catch on w the jumps in time first round.
The games industry: "This FPS/Platformer/Beat em up/Shooter needs more RPG elements."
Also the games industry: "This RPG has too many RPG elements."
That first comment is Ubisoft in a nutshell but with dogshit execution
@Bloodhurl67 because they want a live service revenue coming in . The games are just keys to ur wallet..they banking in all the dlc and time skipers.
@@forresttilghman1098 live service has nothing to do with it.
Fable always felt like a series that coasted off of fond memories of the first game and the potential it had. Each following game seemed to focus in on specific things no one really asked for whilst moving away from a lot of the fun moments of the first.
I'm not holding my breath, but hopefully a new studio not stifled by the scatterbrain direction of molyneux will see some of that potential realised
What I didn't really like about Fable 3 is the last part: it boils down to "wait until something happens" and "choices don't matter if you have enough money to throw at it".
Really a disappointment.
At least it was realistic in that aspect.
yeah I kind of feel like they were trying to make a statement about the world in todays age...
The third choice really was a simulation of what made Britain so prosperous in real life: free trade and capitalism, ho!
Sure, you CAN build up.a fascist cabal with Reaver to socialism your way to a rich kingdom, but everyone else who isn't Reaver suffers. Or you can be a venture capitalist and invest in the upkeep of Albion's homes and businesses, and see returns in dividends as more prosperous people means the same tax rates get more money for the royal treasury.
I remember being deeply frustrated when I tried a balanced approach running the Kingdom, only to have everyone booing me in the streets because the game couldn't handle the player going outside the good/evil binary.
Tri
* sarcasm * But how are the writers gonna feel good about themselves if you don’t play the game exactly as they want you to?
This happened to me, I was like 11 when this came out so instead of just moving on to whatever next game it was I ran around albion giving people gifts, lowered their rent and lowered all shop prices. About 6 days of the xbox being on after all this and I was a great King
Tbh that’s more realistic of how the US operates. Every center-left or center-right politician gets eaten alive by both parties😂 The two extremes are more often rewarded
@@alien_cult That's not really how the US is, though. ALL Democrat politicians are center left, whereas all Republican politicians are extreme right. The public whines about dems not being leftist enough, but that doesn't reflect in who they vote for.
Fun fact. There actually isn't any contradiction with Logan's monologue cutscene and his plea in the courtroom. It's purposefully framed out of context to make you think he was straight up evil when he was indeed referring to The Crawler. Watch it again but actually listen to what he says carefully.
"This is my Albion (My home) . It's cities will bow to my law or they will burn (The people must follow my rule or be taken by the darkness) . It's mountains will bend to my will or they will fall (I have to use Albion's resources for weapons or there won't be an Albion). This is my Albion. It's people will do as I say or they will die (self explanatory). Its future will be as I decree or it will end (I am Albion's only hope). I have seen what must be done (Because Theresa showed me), and nothing will stand in my way (There's nothing I wont do if it means saving Albion). We will be greater and we will be stronger, no matter what sacrifices we must make (Albion will push back against The Darkness no matter the cost). This is my Albion, and I will see it destroyed before I surrender it (This is my home, and we'd rather die than suffer a fate worse than death.)"
This is basically what he meant. Changes the way you look at him once you get the full context.
Being a bit of a hoarder in games, I was filthy rich by the time I reached the end game. The whole "choice" between being good and poor or bad and rich to save everyone missed it's emotional mark and disappointed me so much. I put the game down for a year.
Right?? I owned so much land and had so much money at that point it was a no brainer.
@@WobblesandBeanthats the point of the game, if you're rich you're not good
@@TheSMR1969that’s just not true
@@ncrranger8449 how ?
@@TheSMR1969 you can get rich quite easily in fable games including three that doesn’t make you evil because you have enough money
One thing i loved about the logan overthrow is he draws his blade ready to fight to the last stand until he sees its you leading it and is like "nah i understand"
Ahh, the good ol "I don't updated while you're sprinting" sparkle trail. I do recall that being endlessly frustrating. Personally, I always found the second installment to be the most compelling, though I always hated that they removed armor.
Yeah, Fable 2 is the best game in the series IMO
I will say, I do have a newfound appreciation for the story after watching the full Fable retrospective from YourFavoriteSon. A lot of lore behind Albion that never really gets explained all that well in any of the games. The Crawler for example, was actually a monster from another dimension that showed up as a result of the spire being built before the events of Fable 1. And then the spire got destroyed, rebuilt in Fable 2 and whatnot. But the Crawler never was killed or anything. It then makes its grand reappearance in 3 to finish what it started prior to the events of the first game.
Fable 3's main problem was this: The initial promise that the series started with the post medieval pre industrial setting so long ago was butchered so badly that there was just no direction left to go. There's a reboot in the works which might return it to how it was supposed to be.
And that guild music at the end, so nostalgic...
he didn't mention this when talking about the slow time and summoning potions, but they become more effective the higher your magic rank is, so if you use spells a lot and have all the ruins on your body then you slow time longer and summon a lager number of stronger monsters.
Part of what carries this game for me was the local co-op. Being able to play for the first time with my brother and doing our run with matching red and blue chicken suits is something I couldn't get out of the first two games.
Fable 2 had local co-op as well.
@@barrybend7189 Character outfits/weapons/story progression didn't carry over, you were forced to play from preset characters (at least XP carried over). It was a weird "lite" co-op that was better than nothing but didn't let you feel like you were on the journey alongside your partner.
Having played this game as a kid, and forgetting about it all these years later.. I didn't know anyone hated the game, lol. I loved it.
if you played fable the lost chapters edition or the remaster of it you would know how far fable fell 2 and 3 were just not the same.
@@hellbringer09 that’s just every rpg
@@hellbringer09 I was annoyed with 2 after just playing base fable 1 as a kid. Now I just wish there was another fable game as an adult since between this and Spyro was my childhood.
I played 1 as a kid, loved it. 2 I skipped as they skipped PC, 3 was just.. A huge let down.
Glad I didn't drop money on it.
Fallout 3 the goat
I'm sure Salt meant this mostly sarcastically but I'm still laughing at him giving credit to the sand furies as a new enemy type when they're just reskinned highwaymen from Fable 2
Lmao
Playing through this game so many times, even owning the artbook and collectors edition, I can't get over how washed out the colors look.
I could never have the same love for this as I had for 2 and it kinda breaks my heart because I truly wanted to love it.
NOT to say it was all bad *the DnD mission will always be a favourite) but it was me falling for Peter's lies, getting on my own hype train and a game released feeling half done at best.
The half that is done is amazing, the undone half on the other hand is just... a reminder of a game that could have been and a disappointment
Hype tends to disappoint and absolute hype disappoints absolutely.
you can actually mod fable 3 on pc to be more vibrant with reshade! its much better. I know that wont fix the game being an overall mess but man it looks so much better with full color.
Years ago, my friend lent me his 360 and a copy of Fable 3 while raving about the series as a whole. Long story short, I absolutely enjoyed the hell out of this game. My favorite aspect was how the weapons would morph depending on certain accomplishments.
When I saw the backlash for the game, it made me want to play the rest of the series because I figured that if I really liked 3, then maybe I'd love the others. I never had the chance to play the rest but this game still holds a special place in my heart.
Also, I got him the achievement for finishing the game without dying...so that was nice lol
go play the rest youll love them
This reminded me of my only playthrough of fable 3. I was super good till I got to that first village where you had to do the interactions. I wasn't feeling the game and decided to kill/attack everyone and the guards that came. I went super dark super fast. Did that for a while, got solid with the law, married someone who only ever cried, had some kids, eventually she... vanished? I don't know what happened, but I wasn't married anymore according to the game. So I went on with the game with all people screaming as I went around. Found and married the girl in the beginning outside an orphanage after I tried to kill the kids in the orphanage. She was super happy to see me (I guess I was still "good" to her). Somehow managed to marry her on the spot, then after the cutscene, she started screaming in fear of me. Guess she got the memo about me? Maybe it was the ghost of the first wife? I will never know, but it was a very memorable game the one time I played it.
Personally, at the time i played this, the preparation and fight with the Crawler left me with the biggest blue balls i have felt in any game i have played EVER. Sure Fable II was underwelming and lame but after all that Crawler hype building, the actually good atmosphere that its domain had and the ONLY enemies that actually managed to be a menace on the entire game... to end in a shit 1v1 with not even a 2nd face was EXTREMELY disappointing.
I remember this being the first "big" game to be available from the Games with Gold program so as a broke teenager I spent a lot of time with it
Aye. Thats how I got to play it as well
"Oh, good idea!" That was a dev.
"Why was it presented that way?" Because Molyneux walked into the room.
I still remember interviews in which all he talked about eas the GUI system and the damn menu room he was so proud of. On 360 that room slowed down the game to a crawl. I remember the frustration of forgetting to manage one thing and having to go back.
yep
I have good memories of fable 3, especially the desert part and the end when you are almost forced to be evil for the fate of the people, makes it feel like your brother was just doing everything he could. which i never played with the whole property and money part asides from having a wife who i killed when i actually saw her face up close
almost forced to be evil 😂 yeah I had over 20 million gold in my personal balance at that point, transferred it all to the kingdoms treasury and it was hilarious hear the butler cry when $200k of that 20 mil went on to something and dude was "ooohhhh I don't know if we can handle that"..
My favorite part of the game was the gnome hunting quest. I remember being completely and utterly obsessed with it, to the point that I literally travelled all around ignoring every other quest, I was just waiting for a gnome to insult me so I could shoot them. After I finally finished the quest I was truly sad that it was over, it was super fun
I did this in coop and it was fun
I love the one you had to gather chickens in a chicken suit.
I love that!
It was a broken mess of a game, but it looked fantastic. The art and design of the game was the only thing that kept me coming back. The garbage mini map, combat, weapons system, and lackluster story just dragged it down.
Imagine playing a game just because of the art design
@@557deadpool Its not much, but its something. It was at least passable as a game. If you want a good game play Fable 1 or 2.
Personally I hated how blurry and muddy the game looked. The color palette was dingy and gray most of the time, and there's a constant motion blur/after image effect that just makes the image less clear. I did like some of the art direction, and how you could really feel a hand-sculpted claymation quality to it.
@@LostShipMate it's really not, it's ugly all around. None of the Fable games are good
@@557deadpool Thats objectively untrue, but to each his own.
I loved this game when it came out and played through all 3 fables multiple times. But I haven't touched it since then.
And every time I got the impression that Molyneux wanted to be revolutionary like his games from the 90s with new mechanics and features (the weird 'menu', simplified magic system, upgrade road instead of progression menu, etc.). But by the 2000s and 2010s game developers had pretty much figured most of this out already. I always got the feeling he was trying to relive past glory.
But the interesting thing is that Fable would do something and other game developers would implement a similar system but do it a lot better. (morality system, lots of little puzzles everywhere, make random people love you)
Fable always felt like a testbed for future game developers to take notes on and do better. And once those other games came out you'd never go back to Fable except as a historical artifact.
One of the biggest design mistakes was the insistence that there would be as little UI as possible, which is why you cant actually choose foods, and the same reason you have to load an entire level just to choose a different weapon. Pretty much everything about that was what made the massive downgrade in mechanics across the board and im pretty sure its the main reason why people hate this game. Its not like... terrible, but its fucking annoying compared to the previous games because xbox loading times back then were pretty bad.
Edit: I didnt realize how long the video was and didnt watch all the way through. But its still something i hold pretty strongly about this game.
This a short video haha but fair enough
i wonder how they thought that'd work on a controller. like, i could get it on pc, you have a large number of inputs to bind to things like hot keys and the necessary buttons to replace a menu (like a button to make your character flip open their pack and actually rummage through it manually), but it could never work with like 12 buttons.
@@chiiloutbro It's over an hour long? I'm not complaining about the length but that's not short.
@@Geothesponge111 true enough if were talking about the normal person. I enjoy long ass videos
The first fable game I ever played was Fable 3. I remember I just chose what I wanted, sometimes being rich or broke, attempting to be the good person, and somehow playing through the game with no idea what was going on. Everybody died in the end
I'm personally a sucker for the sanctuary. I loved the entire system. It just made the game so immersive bc even the pause mechanic was lore friendly. Plus the way it flowed and the giant pile of gold 👌🏆
The dumbing down of RPG mechanics is probably the result of "streamlining," a terrible buzzword that exists in the industry that means to make the game as simple as possible so people with room temperature IQ don't get frustrated by things like choices, basic math or having to think.
Bethesda summarized. Every iteration is streamlined.
The industry is getting fucked by this stupid streamlining corporate think.
Exactly this!
Unfortunately, that segment of the population is growing exponentially. 😒
@@dylanjwagner i do love that bethesda always get called out every time shitty RPGs comes up. they were the absolute best of the best once, i have no idea how they could fall so hard.
@@comyuse9103 greed
@@anon1963 they'd be better off making a good game over cutting costs. in the long run, at least. they are currently coasting off of a reputation they are in the process of killing, once people realize they are actually kinda shit they'll lose customers.
hopefully. i know the average person is a fucking idiot ("and half of 'em are even stupider than that!").
It's weird in Fable 2 I usually ended up using the slow time spell most often and not to slow time I'd use the part where you could throw it to basically make yourself super fast just so I could dodge more easily.
"We were on the verge of greatness. We were this close!"
That sums up how I feel about Fable 3. There was so much potential, like they really wanted to explore new ideas, but got half way through and decided it was too much and too difficult, and so just decided to recycle bits of the other games.
Fable 3 alone wasn't terrible. It was just terrible compared to Fable 1 and 2.
The voice cast was stacked with names easily recognisable if you’re from the UK:
Michael Fassbender was Logan
Zoe Wannamaker as Theresa
Stephen Fry as Reaver
Ben Kingsley as Sabine
Nichola Hoult as Elliott
John Cleese as Jasper
Simon Pegg as Finn
Sean Pertwee as Saker
Naomi Harris as Page
Kellie Bright as the female hero
Jason Manford as Jammy
Jonathan Ross as Barry Hatch
And more.
This game was my first midnight release for a game, my dad even let me stay home the next day to play it. BOY HOWDY, let's just say Fallout 76 wasn't my first or biggest gaming disappointment.
Thanks, dad.
Honestly your style of video is so easy to watch. I have never played nor cared about half the games you cover yet I find myself enthralled every time. Keep it up, love it!
The magic system in the first game allows for so much room for creativity, it's such a shame they only ever dumbed it down
Like Bethesda and THEIR magic system....and their unarmed system.........yeeeeeah
Fable as a series has always been the best example for me of "I enjoyed my time with this game, but I wouldn't call it a GOOD game..." and Fable 3 is the figurehead for that sentiment.
i can understand why some people may not like it but for me its a classic, i adore the storyline and the characters, the game really makes you warm up to them and the sadness of seeing general swift captured is sad because of ben's reaction who you know has fought by his side for years and you get his pain and i love the dlc so much, i forgot the name but the 'amusement park' one with the robots was so FUN it added more enemy types and the story in that is hella unsettling and anyway yeah i could go on honestly but at the end of the day i love this game and i always will
This game was so atrocious in so many ways. Unbalanced, sometimes unimmersive, tedious.
I loved it.
Oh! ….
Flawed but fun. I really enjoyed gathering up my team and I felt a real urge to hold up my promises to them all. The game could be tedious and just weird at times but Albion is a place I love to find out more about and here is hoping the new Fable gets it right.
It's not
Really? Lol.
It is frighteningly clear that they spent more of this games budget on famous voices (Stephen Fry, Jonathan Ross) than actually on making a game that innovated on its predecessor
for me it is one of those games that do smth really good and a lot of stuff bad, but the good part keeps me playing. I enjoyed the quests a lot for the humor. I actually liked most of the stupid side quests, i remember laughing when i had to lure chickens back in a cage while being in a chicken suit myself, chickens singing some weird aggressive tune together. A lot of it so silly but also clever and charming at the same time. I definitely had fun with this game but still eventually abandoned it because of all the flows
I love the Fable trilogy. I also love how much detail you gave here in this video. Subbed after watching all of it!!
I love how the Fable Franchise basically just devolved in features after every new game
Yup, the more it goes up in sequels, the less of a game it is. Holy shit the magic system in 3 is just shit and the sanctuary was pure garbage. You literally couldn't see how much food you had or how many potions you had. It was all a crap shoot because the sanctuary didn't show items that weren't gifts to others, weapons and cloths.
It was such a terrible system. Also the upgrading morphing weapons were shit. At least fable 2 actually improved the augments from 1 to the point that I could make better weapons than the legendary ones.
Fable 3 made weapons pointless. I just use magic and shooting because why the fuck wouldn't you.
Idk man the first game kinda sucked
@@dudeperson2050 First game maybe had less features, but it had a better story imo. (Also it's the first game, it's kinda supposed to have less features.)
@@dudeperson2050 Yeah kinda honestly. But still leagues better than 3. 2 aswell!. That game was optimized by a team of chimpanzees in a forest lol.
@@dudeperson2050 you are like one of the very few people who says that, everyone else really love and appreciate Fable 1 and so do i, that's why it got an anniversary edition too
The fully good or fully evil demon door will be different depending on if you are good or evil, also the demon you missed is the best one IMO. It’s the demon door heaven and it’s where they all go once they’ve been opened. I have many complaints about fable 3 compared to 2, mostly with mechanics and story pacing, but overall I think 3 is a really fun game and great addition to the series. I just wish it had more demon doors
Excited for Fallout 2. Would love to see your take on Jade Empire. A hidden gem for sure.
I hear "Escort mission for small child with no reedeeming factors" And then I was like "Wait? How do you redeem an escort mission?" Then I thought for litteraly 12 seconds.
What if to get out you have to solve some kind of puzzle. Like one part of the tunnel collapses (The tunnel you took to get to the kid) but there is a second exit that's accessed through jumping down a few ledges (SO you can't just take the alternate exist as an entrance)
Then there are puzzles like lowering some kind of platform. And the kid, due to their smaller frame, has to enter places or crawl through holes that you can't, but the kid is scared to do it. You can choose to be kind and compassionate, or mad and cruel, or perhaps even appeal to the idea of being a "Hero" or receiving a reward after the fact.
Having a whole 4 options seems crazy for fable, I know but stick with me.
There will be 4-5 total puzzles involving this mechanic all with escalating extremes in your choices due to the crawl spaces seeming scarier and more horrifying and needing more support, or needing more violence, or needing an even greater promise of reward.
Then after the time skip (I'm not sure fable 3 has it but the other 2 fables did, a point where you're stuck in a location for a long time) or after just a specific real world time, like 2 hours or so. You will get a letter from the kid. When you go visit him your choices will affect how he grew up. (I feel like speaking specific dialog will help here with any of the decisions, as with other fables you where limited to gestures motions and expressions to convey what you where saying. But in the 3rd game I feel like you should use the verbal aspects to their greatest effects)
If you where compassionate he will have a family, a loving wife, and he'll thank you for helping him see how far kindness can go and offer you a family heirloom worth 1,000,000 gold.
If you bribed him with money, he becomes wealthy, stingy, and greedy. He gives you a bit of gold and thanks you for showing him the power of money. Then says he never quite gives away gold, so you should be really thankful (and it's some small amount like 1000 gold). He also creates a company that you can purchase several items from.
If you where cruel to him he becomes a bandit, and a strong one too. He thanks you for showing him that the real world is hard and cruel so you have to be just as tough. He then sits down at a bar and takes a drink, then he says, "Money is tight, and I know someone who would pay a pretty penny for your head." Then suddenly you're ambushed by bandits, he sits there watching you fight as he continues drinking, saying things like, "Ow that look like it hurt" and "Ouch I don't think bodies are supposed to move that way, heheheh". After you kill them all he stands up for a boss fight. Then after you beat him, you have the option to spare him, or kill him. Sparring him will make him say "you've gone soft..." as he walks away with a limp. Killing him makes him smile and say, "I knew you'd do it" and you get a unique legendary sword or gun.
If you appeal to his heroic side he becomes a hero. You meet him by walking into his local town, seeing they've erected a statue of him. He's celebrating in a local pub over killing his latest troll. He's become a fine strong warrior. If you meet him after deciding to keep your promises or not, he'll have different reactions. If you kept the promises to the kingdom, he'll shake your hand and become a companion you have the option to take on quests. If you didn't keep your promises, he'll see you as a cruel tyrant, turned away from the path of good by greed. And you get a boss fight, beating him and choosing to spare him makes him think you're not as bad as he thought, that there may be some good in you, so he offers to fight by your side and you get a companion anyway when your alignment becomes good. Beating him and killing him grants you a unique legendry gun/sword.
This was all off the top of my head.
I like that Logan's palace color scheme is purple - which is a mix between blue and red aka good and evil.
Ah excellent, fun fact fable 3 was my first fable game and I loved becoming a land baron and buying every property. I’m pretty sure there was only one mission I didn’t do. it was a fun experience.
I remember liking Fable 3 when it came out, it's just something about seeing the world progress that I love. But when I tried playing it again last summer, it had aged like milk and I coudn't even make it to Bowerstone. Loved the video.
I was so sadge as a kid when I replayed the game as a slumlord made millions so I could make all the "good" decisions at the end and still save everyone. And the game didn't even acknowledge it....sigh
The only part of the game I remember that acknowledged it was Teresa at the end congratulating you for being good and saving all the citizens. Single sentence reward. I saved the kingdom through blacksmithing.
I was sadge too
This game wasn’t perfect but it’s actually my favorite of the 3, because it’s so story/character driven and it’s honestly funny as hell. The list of voice actors they got for that game is impressive
I bought this game when it came out and loved it! My Daughter would sit and watch me play all the time. When she was 10ish she had her own playthrough with my help. As she's gotten older she's done a new playthrough every year or so with me helping out when needed. She's 17 now and it's been about a year so maybe it's time for us to do another playthrough. Her and I have different taste in games but Fable 3 is one of the games we both love!
EDIT: Also wanted to add that the quest where you're shrunk down to play in a Tabletop RPG is one of my favorite sections in any game ever!
It’s still so funny to me how the no menu feature was hyped up like it was the next big thing. Peter Molynuex is the type of guy that would insist on you selling you a car with square tires
I am so, so curious to watch this. I loved Fable TLC when I was younger, but as a PC gamer never got to try the sequels. Literally last week I installed Fable 3 for the first time (it's on Gamepass, I figured why not) but despite sinking a few hours into it, I never found it at all fun to play. But it's an odd kind of "bad" game in that it doesn't have one single major failing: it instead has so many little irritations or problems that the overall game is seriously compromised. I'd actually put something like Assassin's Creed Valhalla in a similar boat, though I think AC: Valhalla is the superior game to Fable 3.
Anyway, very curious to see your assessment and the challenges you notice. Eventually I did what I should have done in the first place, i.e. install Fable 2 instead, and boy has this game aged better than its sequel.
At least Fable 3 still feels like Fable (even if it got stuff cut from the previous two games), AC Valhalla is just a viking RPG with little hints of Assassin's Creed.
@@thegamerfe8751 Valhalla should have been it's own thing honestly. You could easily convert the plot into just Loki hunting the reincarnation of Odin without all the Animus bs, and it would make a pretty good story for a fantasy RPG.
@@fadingghost9723 yeah, it's a good game on its own but a bad AC game.
I think itd been cool if Logain showed up during a mission, maybe at a critical moment and helped you fight, then stating "its time i tell you the truth before more people die" ..he can face his crimes after things are over, but itd help him show his king role a little better
I think the jokey bit about "a standard hobbe encounter"
The voice that says "bloody right"
Sounds quite a bit like an impression of Peter Molyneux.
Which would explain a LOT
Loved this video, accurately summed up my time and experience with the game even though I found myself playing through it at least 3 different times-- Don't really have anything to add, just wanted to say thanks for making an accurate video about a game I enjoyed
Would love to see you do something like this with recent releases. Underrated and SERIOUSLY accurate.
Always great content
Yoooo I literally just rewatched your Fable 1 and Fable 2 vids today!! Great timing and videos as always 👌 👏
"I'm not saying that it was good; I'm just saying that my expectations were below sea level" - Pretty much sums up Fable 3
I don’t care what other people say, I absolutely love Fable 3. The story picks up once you go to Aurora and the quests are charming and fun. I enjoyed the weapon build ups, magic fusion, and the sanctuary. I loved making choices as the King/Queen, watching Bower Lake get turned into a logging camp, Brightwall’s library being reopened, and Driftwood turning from a Hobb infested island to a little wagon town. It did take some steps back from Fable 2, but I think it’s still a fantastic game in its own right
Ironically Fable 3 was the first Fable game I played and I loved it! I then played Fable 2 and loved that one even more. Haven't played the first one though
It’s weird because when I was a lot younger I loved this game and played through it to completion 7-8 times doing all of the different decisions for both the male and female characters. But I think in order to preserve my nostalgia I’ll skip out on playing through it again lol
What? Odd logic
I remember this game being my first BIG disappointment with games. Even when I was younger, I remember the entire experience just....feeling like watered down fable. Like a bubble that seemed big but was just full of nothing. I really hope the next one is good.
Love all these videos! Long in-depth reviews that I’m sure must take a ton of time to write and produce.
Thanks for making them!
46:20 I'm confused about why Logan didn't put a tax on alcohol since it would've been a tax that wouldn't have been all that unpopular since some people support lowering alcohol consumption and he needed a lot of money to fight the darkness, so he can kill two birds with one stone without lowering his popularity.
I remember one of the things that pissed me the most in a game that I found mostly enjoyable (if not gamebreaking) was the fact that the legendary weapons you found in any given playthrough were random, so if you were lucky, you could get the best ones in all categories (sword, hammer, pistol and rifle) or... the worst. And you couldn't get all of them unless you got them from other players. I remember thinking that it took away from the legendary-ness that they were suposed to be. After all, if all of them were legendary, then none of them were. Jokes aside, it took away from the marvel that were finding the legendary weapons in Fable 1 and 2.
To clarify, I think Fable 3 is by far the worst of the trilogy, and not a specially good game... but it was fun for what it was. I think it helps that I went into it knowing just how Molineux really is.
Didn’t believe you will be making this! Thank you so much for completing the trilogy. I will take my time watching this. :)
This was my first ever "Adult" game I got as a kid and thus its very nostalgic for me and my brother. Its still one of my favorite games but going back to it.... It has so many issues. I hope fable 4, if it ever comes out, learns from 3s mistakes.
Funny story, this game damn near killed me when it first came out, well it wasn't really the games fault but I spent so much time playing this game with single minded determination that I dehydrated myself to the point where I passed out on top of some stairs and mashed my nose up pretty good, I then went into a mini seizure and my family called an ambulance who determined that I was fucked up and was so dehydrated they couldn't get an IV into me. Shame I wasted that experience on a game I only beat once lol
One thing that you missed, is that original weapons would evolve with how you played, but they overloaded the beginning making it that your weapons realistically can only have 1 or 2 looks. Example, very early on in the game you have to go through the library killing all the hollow men (and there are A LOT of them) well, now your weapon has the "Killed a lot of Hollow men" look. You wanted it to look like something else? Too bad. You could just use magic to kill all the hollow men, but then your weapon has the "Uses a lot of magic look." So while even if what Peter said of having 1,000+ weapon varieties, it is borderline impossible to get any of them.
I know this video is possibly more than a year old now. But I come back every so often and think what type of end game DLC could’ve helped this game. And what I think could work is rebuilding the heroes guild. I mean imagine you find the ruins of the old guild and decide to rebuild it and you dump time and resources into it. It becomes a guild of either good, evil, or neutral depending on your choice’s of how you want to go with it. Maybe even with a few demon doors that comes with some of the armor and weapons in the first game. Like jack of blades armor, skorms bow, Avo’s tear, etc. You recruit a certain three to be the head guild masters of strength, skill, and will and can be depending on your good and evil choices. With possibly even the bringing back some of the original boss enemies from fable 1, maybe even bring back the banshee from fable 2 as an extra boss. I’m sure there’s more to add but I can’t of anything else at the moment.
Ruins don't take long to find.... It's enough to walk around Bower Lake... After all, Reaver made his nest there for a reason)