How to automatically retopologize into quads for free (Instant Meshes)

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 240

  • @cat-boy1357
    @cat-boy1357 5 ปีที่แล้ว +167

    This is one of those videos you save for watch later because you know you will need this at some point.

    • @redphantom2670
      @redphantom2670 5 ปีที่แล้ว +4

      just did it :D

    • @ShonHarito2
      @ShonHarito2 4 ปีที่แล้ว +1

      I have a playlist full of those :))

    • @RaunySilva
      @RaunySilva 4 ปีที่แล้ว +1

      I feel you, bro!

    • @OmluTerong
      @OmluTerong 3 ปีที่แล้ว

      Just downlod the video

    • @timedhit1775
      @timedhit1775 3 ปีที่แล้ว

      So true

  • @morkaili
    @morkaili 5 ปีที่แล้ว +70

    Refreshing to see tutorials where stuff is actually explained and not rushed in a minute.

    • @HoloTheDrunk
      @HoloTheDrunk 4 ปีที่แล้ว +5

      "Rushed in a minute" is fine by me, it gets all the important info across without any unnecessary fluff around it, and then it's the viewer's job to experiment and therefore learn way better than by just following a long tutorial.

    • @pocketblue
      @pocketblue 4 ปีที่แล้ว +4

      Ideally there should be both options but now we are just being picky and ungrateful

    • @HoloTheDrunk
      @HoloTheDrunk 4 ปีที่แล้ว +1

      @@pocketblue Agreed, both get the point across, the format is just a matter of preference :)

  • @peteredwards2371
    @peteredwards2371 5 ปีที่แล้ว +147

    At last someone who knows the controls AND can explain to numpties like me. Thank you 🙏

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +26

      I got your back :)

  • @zergidrom4572
    @zergidrom4572 5 ปีที่แล้ว +72

    creator of this program will obv go in heaven :D

    • @redeye1267
      @redeye1267 5 ปีที่แล้ว +4

      yeah
      agreed

  • @TheTomimt
    @TheTomimt 5 ปีที่แล้ว +9

    Thanks for this. This seems like a no brainer addition to the workflow when turning sculpts into something easier to handle.

  • @JacobKinsley
    @JacobKinsley 5 ปีที่แล้ว +57

    Project managers think that retopologising is pressing a key and having a retopologised mesh that retains 100% of the original quality

  • @ralusek
    @ralusek 5 ปีที่แล้ว +37

    Should decimate before exporting, will still preserve any level of detail that would matter for retopo.

  • @johnsmith56920
    @johnsmith56920 4 ปีที่แล้ว +3

    An absolute must have. Thanks a lot for this. It works exactly as you said it would and helped me to get a lot of my old models in working order. Like every beginner I had plenty of rather good models with way too many polygons and now I can use and animate them. Congrats.

  • @SaintMatthieuSimard
    @SaintMatthieuSimard 5 ปีที่แล้ว +3

    Awesome, i'll have to remind myself it exists when i get right back into sculpting!

  • @EASynsir0
    @EASynsir0 ปีที่แล้ว

    This helped me so much on making models for my game. Always had to many faces and wouldnt load correctly. Now that I watched this video, it helped me a lot. Thank you.

  • @GraveUypo
    @GraveUypo 5 ปีที่แล้ว +15

    3:09
    so this went from "okay, i guess" to "oh my god this is the best thing ever made" in just a few seconds. and then back to "okay, i guess" after you commited.

  • @kurtholus
    @kurtholus 4 ปีที่แล้ว +5

    This just saved me so many hours of work thank you so much

  • @marcfuchs6938
    @marcfuchs6938 3 ปีที่แล้ว +1

    Thank you for this tutorial. Even in 2021 stil relevant and who knows for how long. Not sure if I will use it, but certainly saved it for the moment it might come in handy!

  • @ivanoutside
    @ivanoutside 3 ปีที่แล้ว

    This one is so powerful~Much advance than any other bulky softs...

  • @leandrotarsia7212
    @leandrotarsia7212 3 ปีที่แล้ว +1

    Finally: pure refined quadness.

  • @taro-x
    @taro-x 4 ปีที่แล้ว +5

    EPIC... I thought I have to remodel my favourite character... But thx to you... I don't have to... XD

  • @katanalevygames
    @katanalevygames 5 ปีที่แล้ว +2

    This is so incredibly useful for static meshes!

  • @tech477
    @tech477 5 ปีที่แล้ว

    Guided automatic retopology. Nice. Blender should adapt this approach.

  • @kalex3D
    @kalex3D ปีที่แล้ว

    Wow I absolutely didn't know this software... Thank you a lot. Like really. I could hug you.

  • @scaramcnamara689
    @scaramcnamara689 4 ปีที่แล้ว +2

    Very useful tool! Maybe on a future version it could solve the topology with varying degrees of density depending on the amount of detail.

  • @videogameattack
    @videogameattack 5 ปีที่แล้ว +2

    Holy smokes... thank you, this actually is a great tool. Good preparation can save some work but it works really fast and well.

  • @ree2453
    @ree2453 3 ปีที่แล้ว +1

    The ngon and triangle killer!

    • @jeffringoldwin9993
      @jeffringoldwin9993 3 ปีที่แล้ว +2

      Hey man/mam, sorry to bother you.
      What does ngon mean?

    • @bevelededge6941
      @bevelededge6941 3 ปีที่แล้ว +2

      @@jeffringoldwin9993 polygon having 5 or more than 5 vertices

    • @jeffringoldwin9993
      @jeffringoldwin9993 3 ปีที่แล้ว +2

      @@bevelededge6941 ah I see. Thanks for explaining

    • @bevelededge6941
      @bevelededge6941 3 ปีที่แล้ว +2

      @@jeffringoldwin9993 no problem ^^

  • @StephenWebb1980
    @StephenWebb1980 5 ปีที่แล้ว +6

    FYI in the beginning of your video, you confuse vertex count with face count. If you are there are 4 verts per quad, so 7.66K verts = 30.64K quads

  • @andreslopezsoleto3927
    @andreslopezsoleto3927 5 ปีที่แล้ว

    Your slow paced videos are cool too

  • @jakepellett9464
    @jakepellett9464 5 ปีที่แล้ว +2

    Always the best! Thanks a million, ive personally enjoyed every vodeo you have put out on blender

  • @nathanielscheurer1821
    @nathanielscheurer1821 5 ปีที่แล้ว +392

    Whats with this long-ass essay style tutorial and when are we going to obliterate the default cube?

  • @constantineskliris
    @constantineskliris 3 ปีที่แล้ว +1

    Clear and straight to the point , very useful, thanks

  • @zipeartstudio4025
    @zipeartstudio4025 4 ปีที่แล้ว +2

    hey man awesome video!! do you have any video about baking back the details from high res to super low res??

  • @PEDBRA
    @PEDBRA 4 ปีที่แล้ว

    I love that this exists

  • @ntegr8
    @ntegr8 5 ปีที่แล้ว

    damn man!! thanks!! ive made a few 3d props for a few movies...but i LOVE little stuff like this...gets me in the mood to model somethin!!

  • @WanderyenErin
    @WanderyenErin 2 ปีที่แล้ว

    Thats what I've been looking for! Awesome

  •  5 ปีที่แล้ว +43

    Did you clap at the end?

  • @TheBotPotatoeArmy
    @TheBotPotatoeArmy 5 ปีที่แล้ว +1

    This is also part of 3d coat. Great software I mean both 3d coat and this particular bit too.

  • @EnderIzzy124
    @EnderIzzy124 5 ปีที่แล้ว

    This looks like it'll be super, duper useful. Thanks for bringing my attention to this thing man!

  • @christiansandrini96
    @christiansandrini96 5 ปีที่แล้ว +3

    I would never use this for a character but for an inanimate object it would be good. But even if I have to animate something I would probably still retopologize by hand rather than using this, just so I have the correct topology for deformations

    • @Bordie3D
      @Bordie3D 2 ปีที่แล้ว

      It actually works very well for characters, but I also wouldn't use it simply because it has no symmetry.

    • @mikeohc
      @mikeohc 2 ปีที่แล้ว

      @@Bordie3D Could you maybe cut the character in half before exporting as obj, and run the retop, and import it back to blender to mirror?

    • @Bordie3D
      @Bordie3D 2 ปีที่แล้ว

      @@mikeohc You see I tried this, but it's just a very tedious way of working. You have to manually sew it back together like a fucking doll.

  • @WallyMahar
    @WallyMahar 5 ปีที่แล้ว

    Now that was different! Very cool. Like it when ya mix it up!

  • @DerFinder
    @DerFinder 3 ปีที่แล้ว +2

    oh god, you've come a long way with tutorials xD

  • @emeraldeelentertainment8988
    @emeraldeelentertainment8988 5 ปีที่แล้ว +18

    As a free too it's not too bad, but the triangles and many poles really put me off.

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +14

      Ya definitely a lot of manual clean up needed after for a nice mesh (but that's only necessary if the model isn't going to be a static mesh.)

  • @Cyberdemon1542
    @Cyberdemon1542 4 ปีที่แล้ว

    Clear, concise, informative. Well done!

  • @juancamilo3691
    @juancamilo3691 5 ปีที่แล้ว

    You got a new subscriber pal, nice tutorial and nice tool. You saved my final proyect!!! Keep it up m8!!!

  • @mister28h
    @mister28h 3 ปีที่แล้ว

    do professionals use this? because I find this very useful and saving a lot of time

  • @chihauccisoilconte4474
    @chihauccisoilconte4474 5 ปีที่แล้ว +3

    Thank you very much, great tutorial!

  • @KellenChase
    @KellenChase 5 ปีที่แล้ว +1

    This was great. Thank you. I appreciate you sharing this.

  • @nebiyudaniel30
    @nebiyudaniel30 2 ปีที่แล้ว

    DONT KNOW WHAT TO SAY BUT THANK YOU

  • @hazimzufar3023
    @hazimzufar3023 4 ปีที่แล้ว

    Wow this would help me a lot with my on going project. Thanks

  • @giovanni_papini
    @giovanni_papini ปีที่แล้ว +2

    well if you dont have money for quad remesher is a good option

  • @mikeohc
    @mikeohc 2 ปีที่แล้ว

    Incredibly useful. Thanks for this, a time saver!

  • @LordAsdi
    @LordAsdi 5 ปีที่แล้ว +4

    I've been CGmatter, you've been you. babai?

  • @joelwalden5504
    @joelwalden5504 3 ปีที่แล้ว

    Thanks for this great tutorial

  • @BigFreakingCacodemon
    @BigFreakingCacodemon 5 ปีที่แล้ว +7

    Seems like it could be really useful with retopo for photogrammetry meshes.

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +2

      100% accurate 😁

  • @chrisgreenwell3404
    @chrisgreenwell3404 5 ปีที่แล้ว +1

    Good ,clear , concise information. Thank you :)

  • @StephenWebb1980
    @StephenWebb1980 5 ปีที่แล้ว

    ooooh can't wait to try this out
    thanks for sharing

  • @takuser5033
    @takuser5033 5 ปีที่แล้ว +7

    Do you know if it supports symmetry?

  • @Kimb4000
    @Kimb4000 3 ปีที่แล้ว

    This was very helpful! Thank you.

  • @andrew9840
    @andrew9840 4 ปีที่แล้ว

    Thank you for this amazing tutorial!

  • @TheKevphil
    @TheKevphil ปีที่แล้ว +1

    Would this work with hard-surface sculpts, as far as keeping sharp edges?

  • @JackPillawa
    @JackPillawa 4 ปีที่แล้ว

    yessss, exactly what i was looking for, thank you

  • @MichelCavro
    @MichelCavro 5 ปีที่แล้ว +2

    THX mate. Very usefull indeed

  • @skorpion1117
    @skorpion1117 4 ปีที่แล้ว

    Oh yes, this is beautiful.

  • @aannnor
    @aannnor 3 ปีที่แล้ว +1

    finally i can fix my dababy mesh for cloth simulations

  • @oscartorres5864
    @oscartorres5864 2 ปีที่แล้ว +2

    I can't find the executable anywhere in the .zip file:(

  • @pelakalion
    @pelakalion 4 ปีที่แล้ว

    Thank you so much for the explanation. It helped a lot :)

  • @Bordie3D
    @Bordie3D 2 ปีที่แล้ว +1

    I really want a way to symmetrize. This is a blackmagic tool but retoping characters is kind of flimzy without symmetry.

  • @2danshepherd
    @2danshepherd 4 ปีที่แล้ว

    Good tips. Thanks.

  • @sergeyandreev2599
    @sergeyandreev2599 4 ปีที่แล้ว

    Awesome! Thank you and developers)

  • @shakaama
    @shakaama 4 ปีที่แล้ว

    so there's no in-app instant mesh addon?

  • @Ankhaunt
    @Ankhaunt 4 ปีที่แล้ว

    Thank you so much, Great video.

  • @grandemations
    @grandemations 6 หลายเดือนก่อน

    Thank you 😃

  • @____MK____16
    @____MK____16 4 ปีที่แล้ว

    wooooooooooww!!! thank yo so much i will try this way when i finish make body. thank you it is really good impormaion

  • @TheMightyGinkgo
    @TheMightyGinkgo 5 ปีที่แล้ว +3

    Does it change the UV mapping when you convert i, or does it retain the same map as the high res?

    • @simonzhang7008
      @simonzhang7008 5 ปีที่แล้ว +1

      hows is that even possible? u completly rearange the faces and reduces them

    • @RyudoFanel
      @RyudoFanel 5 ปีที่แล้ว +1

      Why would someone create the uv map for the high res model ^^'? One of the reason you retopo is for easier uv mapping....

    • @cloudlove1
      @cloudlove1 ปีที่แล้ว

      ​@RyudoFanel how are you going to bake the normals from low to high? Don't the uvs have to be identical?

  • @ElaineAlwaysMS
    @ElaineAlwaysMS 4 ปีที่แล้ว

    totally brilliant thank you so much

  • @timedhit1775
    @timedhit1775 3 ปีที่แล้ว

    OMG DID JUST SEE CINEMA 4D ON YOUR TASKBAR 😳 😱 EXPOSED

  • @TheNerd
    @TheNerd 3 ปีที่แล้ว

    i'm curious: what would default cube think about this tech?

  • @RaulDiaz3d
    @RaulDiaz3d 4 ปีที่แล้ว

    Thanks for this.

  • @workingZen
    @workingZen 4 ปีที่แล้ว

    Gonna give this a try. I have a model that I have created in Oculus Medium but bringing it to Blender, its so bad and having issues rigging it.

  • @zogoloov4313
    @zogoloov4313 5 ปีที่แล้ว

    very helpful thanks a lot sir

  • @matiaskritz
    @matiaskritz 4 ปีที่แล้ว

    Thanks so much!, really clear the way you explain!, thanks a lot!

  • @deadly_golem
    @deadly_golem 5 ปีที่แล้ว +4

    I have no clue what retopologize means but im going to watch this anyways

    • @JustBaal
      @JustBaal 5 ปีที่แล้ว

      it's really just lowering the vertex count of your object so you can have better performance, I believe this is used for video games nearly every model

  • @GoingtoHecq
    @GoingtoHecq 5 ปีที่แล้ว

    This seems very usel for 3d printing too

    • @selkie6341
      @selkie6341 5 ปีที่แล้ว

      Is it? I didn't think 3d printing cared about topology...

    • @Warhamer116
      @Warhamer116 5 ปีที่แล้ว

      @@selkie6341 Super high poly model tends to cause massive slowdowns when splicing and might result in overly complicated gcode. It's basically the equavalent of why you don't use high poly models for animating in terms of system slowdown.

  • @burkhardkalytta9254
    @burkhardkalytta9254 5 ปีที่แล้ว

    Nice tool. even though there are big differences between original and reduced mesh. Fixing it via normal won't work that easy, too.

  • @JuanCarlosZambrano242
    @JuanCarlosZambrano242 2 ปีที่แล้ว

    I love you!! 😍😍😍

  • @diceblue6817
    @diceblue6817 3 ปีที่แล้ว

    damn this is amazing

  • @RayLettner
    @RayLettner 2 ปีที่แล้ว

    After completing all the steps up to importing the model into Instant Meshes, it seams my model dose not appear or load. And it gives no option to correct anything

  • @afrikaniz3d
    @afrikaniz3d 4 ปีที่แล้ว

    To the rescue once more.

  • @odiwalker3973
    @odiwalker3973 ปีที่แล้ว

    What confuses me is that when I draw the lines with the comb tool, most times it doesnt create the lines like in your video. Every time you draw a line, the tool creates a selectable highlighted line that you can delete if needed be. In my case when I draw a line it sometimes creates the selectable highlighted lines like yours, but most times it simply generate nothing. Same with the brush tool.

  • @Dippps
    @Dippps 2 ปีที่แล้ว

    remesh modifier does that too

  • @dispersiasvata
    @dispersiasvata 4 ปีที่แล้ว +1

    no grid adaptability.
    There is no algorithm for determining the curvature of a surface.
    surface curvature algorithm, which would determine the relative density of the grid.
    damn it’s so easy! that’s all there is, all these algorithms.
    Why can’t you collect them competently ?!
    this is what you need to add to this tool

  • @prymexxxx
    @prymexxxx 3 ปีที่แล้ว

    so you are saying i can export an obj out of fusion and make it a poly model with quads?

  • @TheKevphil
    @TheKevphil 5 ปีที่แล้ว

    This is off-topic, but I notice in your Taskbar that you also have Cinema 4D. It seems that along with a greater interest in Blender 2.8 recently, there is also more attention being paid to C4D. Any reason for this, or am I imagining things?

  • @lz4090
    @lz4090 4 ปีที่แล้ว

    Can i still decimate it within blender to further decrease the poly count or should I just lower it further within instant mesh. Thank you

  • @caseydewitt6236
    @caseydewitt6236 5 ปีที่แล้ว

    So what exactly is the difference between orientation field and position field in this program?

  • @grimmimsy7159
    @grimmimsy7159 3 ปีที่แล้ว

    the purpose of topology is not to set the resolution. It is to control the edge flow and divisibility of the faces, which - if you want, gives you the option to control the resolution by a factor of 2. resolution is by no way shape or means the goal of retopology. If you actually sold 3d assets, or anything, you would understand this

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 5 ปีที่แล้ว +1

    it also creates holes in models and artifacts that cant be cured

  • @gokcebim
    @gokcebim 5 ปีที่แล้ว

    Thanks very usefull

  • @Kaasbaas1234
    @Kaasbaas1234 5 ปีที่แล้ว +2

    Does this work if you sculpted a model in blender? faces always mess up for me when i sculpt

    • @Sithhy
      @Sithhy 5 ปีที่แล้ว

      It should work just fine

    • @Fanaatti
      @Fanaatti 5 ปีที่แล้ว

      It should work, but there are tons of situation where using this tool will give very bad results (but it still might be good enough to fasten your overall retopology process). Basically, many high poly models have huge variation in polygon density (like human face vs. his legs), but instant meshes doesn't care about that and only creates similarly dense model. So in many cases, IM exported models can have more polygons than the original model, since to catch any small details, it will give tons of polygons to larger flat areas that could require only about 5%. Of course this can be useful, if you retopology the hardest and broken parts by hand and let IM handle the easiest parts (like human body except head, fingers, etc.).

  • @_MKVA_
    @_MKVA_ ปีที่แล้ว +1

    This shit is broken for me. I never have trouble with the resolution or aspect ratio of any of my other apps, but for some reason an entire quarter of the bottom of the app is inaccessible. I can't scroll, resize or anything. Not sure how to fix it..

  • @sir_arsen
    @sir_arsen 3 ปีที่แล้ว

    I feel like you even made your voice sound more like a teenager

  • @Donovann09
    @Donovann09 5 ปีที่แล้ว +2

    Unbelievable !

  • @IchBinJager
    @IchBinJager 2 หลายเดือนก่อน

    This as good as Quad Remesher?

  • @ally_z67
    @ally_z67 4 ปีที่แล้ว

    But why else we need to do that, is it just to get easy on computer or have something else to it