Starting a Villager Trading Hall! ▫ Minecraft Survival Guide S3 ▫ Tutorial Let's Play [Ep.85]
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- เผยแพร่เมื่อ 23 ก.ย. 2024
- The Minecraft Survival Guide Season 3 continues in Minecraft 1.20.4!
In this tutorial, we step up our villager trading game, setting up a trading hall above my storage room!
First, we set up a temporary villager breeding setup. It's possible to make a more permanent 'infinite' villager breeder, but I want to control the flow of villagers since this is at my base, so we take our two cured villagers and feed them carrots and beds until they start making babies!
Adding a second floor to the storage hall, I start recruiting my priority villagers: Clerics, Farmers, Librarians, and Stonemasons! Later on we'll add the blacksmith professions and the less-used trades, but these four are important in the long-term for gathering emeralds and renewable resources.
Along the way, we revise the mechanics of villager breeding, discuss how to easily transport villagers using minecarts, and explore how to troubleshoot the villager breeder if it isn't working how you expected.
Survival Guide Season 3 world seed: 787419271612053211
Music:
Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof
Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!
Follow the Season 3 playlist here: • Finding the Perfect Wo...
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Watch my streams live every Tuesday, Thursday, and Sunday around 3pm UK Time! / pixlriffs
Follow Pix on Twitter for video updates, screenshots, and other fun stuff! / pixlriffs
GNU Paranor001
#Minecraft #Survival #Tutorial #SurvivalGuide #Villagers
Players often still try stacking carpets to make villagers not pathfind, but that doesn't work unless you make a really tall carpet stack.
The more effective alternative is a single carpet on a sweetberry bush. Mobs won't attempt to pathfind over that carpet because they think they would walk into the bush.
Since they are 2 blocks tall you can also use a trapdoor to make sure they won't go through a space the size of a door
@@ZikedY That leaves space for a baby zombie or baby villager, though.
@@TheRealWormbo for that I usually use a placeholder block
17:45 gold is always a tier 2 trade. They always start with rotten flesh and redstone. Clerics are one of the most consistent villagers in terms of trade lineups
Bedrock edition players should know this is very different in many ways. I recommend Silentwhisperer or Prowl for detailed breakdowns of how villagers and villages work.
Great video all the same and great topic to cover
On bedrock, line of sight and pathfinding have nothing to do with villager linking at all. Instead, it has to do with an internal list that determines the order in which villagers and workstations can link
Also I believe they can sense beds and professional blocks within 100 blocks on Bedrock
@@LycantheFirst well yes but actually no. Villagers have a hive mind. Any villager can detect a POI (point of interest such as a bed, bell, or workstation) if it is within detection range of any other villager that is part of the same village (detection range is up to 16 blocks horizontally and up to 4 blocks vertically). If all of the villagers are in one area and there is a workstation that is like 90 blocks away, none of them will be able to detect it link to it. However, if all but one villager is in the same area and one villager (who is still part of that same village) is 90 blocks away, then all of the other villagers will be able to detect any POI that is within detection range of that distant villager, even though he is 90 blocks away
Villagers on bedrock are a complicated animal, but once you understand them, they are pretty easy to manipulate
@@raymondstheawesomethis POI mechanism is the fundamental stone for bedrock iron farms.
Bedrock player here.
One trade is all you need to lock trades in. That being said, each villager will pick a work station at random when you first set up the hall.
You can either set up the hall one villager and work station at a time, or you can load up all the villagers, then place work stations one at a time until they all claim them.
You also will only need one bed that you will NEVER sleep in, and will NEVER let a villager use.
Bedrock is a bit of a pain for villagers, but its my preferred platform. Zombie spawner trading halls for the win.
Kinda sad that, if im correct, that zombie trading halls will be irrelevant after the rebalance of villagers...feel like if there isnt already that we should start a petition to boycott the new rebalance
Is it one bed per villager or one per trading hall?
@@beastyxv3096 just one singular bed for the whole thing. That stops golems from spawning but unfortunately youll still get cats
@@M4st3r0fN0n3 (sorry for my broken english) Im a bedrock player. I have my base a little close to village, not near it but with a spyglass you can spot it. Will it effect my trader hall in any way? I have a bunch of villagers on my base island already so i dont have to breed more, but with all those villagers still no golems or cats spawned. Idk if somethings wrong or if there are wrong things, what are they. One of my crative worlds i was testing with villagers and a lot of cats spawned. I want cats in my survival world too but they just dont spawn, mybe game thinks my villager-cabin is a part of the naturally generated village that is close to me
@@BIackhole as long as neighboring villages are more than 128 blocks away, it shouldnt interfere.
I have no clue how to get the cats to spawn reliably, they are the bane of my computer's existence.
I just know all the villagers need a workstation and a bed to spawn golems
ahh mendelson gives me a lot of nostalgia. from starting to watch you since version 1.13 to now 1.20, it has been a heck of a journey. the tribute to him is definitely a must!!
You waited long with the hall, i like when players don’t immediately start with villagers
My world/private server is 4100 in game days old and we still don't have any trading hall.
The closest thing we have is a carrot and iron farm and free roaming villagers that we barely use.
@@El_Presidente_5337okay…
I always put the beds on the other side of the trap doors since the kids always want you to jump on the beds, you can lure them into the trap with the beds.
Loving the trading setup so far! Have you thought about putting the newer chiselled bookshelves in the librarian section? Might be a fun thematic way to store either plain books ready for trading, or pre-traded enchanted books directly next to the villager you bought them from
it's an aesthetic and useful way to store traded books! i did that for a server i was in last year
I made basically an alcatraz villager trading outpost in a friend's server.
3x3 cells with iron door a bed and crafting stations
Tons of chests to store trades
Tons of iron golems outside a 4x4 area with iron bars
All surrounded it by lava and trapdoors
Anytime a pillager appeared id do the super easy raids and collect stuff plus get the hero award
10:25 for those making a breeder like this for the first time, moving the third bed to the other side of the trapdoors will be slightly faster. The baby will want to pathfind to its own bed and fall into the channel faster. Makes very little difference in the grand scheme of things but I just thought I’d share that
He switched that later! I was thinking the same thing
@@JoelRipke I do that all the time, where I send a comment and he does it later in the video and I just facepalm like “if I had waited another few minutes…”
Well, since my computerr crashed and I didn't have my world saved on a memory stick or external hard drive, I lost my best build I've done which was the auto sorter. Pixl it was so neat. I sent it to my grandson and he shared it with his friends (pictures is what I sent my grandson) and now - I have to rebuild it. But it was fun though it took me a while to finish the whole build - I did more sorters up top too - now that I've seen this not sure if I want to lose my extra sorting area. I may have to do another build for my trading center. I love it. Keep it up!
Good idea using that large space about the storage system for the trading hall!
glad to see the second floor of storage being utilized
Wake up babe, were back survivaling in the guide 🗣️🗣️🗣️🔥🔥🔥
Ahhhh nostalgia
I was looking for this comment
Bedrock villager mechanics are way more different from Java thank you seem to think. In Bedrock, villagers can claim beds and workstations they can't see and can't even pathfind to. In effect, any time a villager gets within 16 blocks of a bed or workstation it gets added to a list for the village. After that any villager who needs one claims the first unclaimed bed or workstation on the list no matter where in the village it is. The only way to control which villager claims which bed and workstation is to introduce the villager, bed, and workstation together in sets, one set at a time, and wait for them to pair up. And if anything goes wrong you have to remove all the villagers, beds, and workstations and start from the beginning. As you can guess, this is complicated - too complicated for Java, so using the same loading process to set up a trading hall that works in both Java and Bedrock isn't practical. Once you've got it set up, though, many trading hall layouts will work for both.
Another bedrock player here, and this is what works for me. When I first enter a village, I wait until night and block villagers into their houses when they go to bed. I make pathways to empty beds because those belong to villagers who a "stuck" outside. When all the beds are filled and their respective owner villagers are lock in with their beds, I remove all the workstations in the village and wait until all the villagers become generic unemployed ones. Then I turn them all into fletchers and then convert them one at a time, putting the workstation in the wall of house of the villager who claims it. Once they all have access to their own workstation, I trade to lock in trades and move them one at a time (with their own bed and workstation) to their desired cells or rooms in the trading all. As long as they can always access their own workstation, they don't claim anyone else's workstation.
I personally like to have my villagers walk around. Is it annoying, sometimes, but it's fun and it gives me reasons to build stuff for the villagers like build or upgrade houses and all that stuff
I'm planning a more natural feeling village in the future of this series, but for resource-gathering purposes, in the meantime, it really helps me to have an organized system like this :)
@Pixlriffs That does sound like a nice project. Can't wait to see that video.
For recourse-gathering is a trading hall super great I must agree and did that too :D
Everyone has their own way of handling villagers. And none of them are wrong, it's all about personal preference and I always love to see or hear people on how others handle their villagers :D
I'm the same. 😅 I built a village up from having only 1 villager left by curing a zombie then breeding the two to get all the trades and I love seeing all the villagers now wandering around. I know they're not as safe and it's silly, but I like them living their little village life 😅
Same, ive got dozens of villagers in a desert village that was only about two folks when i found it. I like to think they see me as a benevolent ruler.
In my version of this world I ended up using the villagers in the igloo and expanding an underground trading hall right there. I like to think of them as a secret society of dwarves hoarding their wealth underground.
(Also partly because moving villagers around always feels like such a chore to me!)
Oooh I love this! 👍
Thanks for taking the time to do this. I now have a fully staffed trading hall! First time doing it. Very cool!
Bedrock- once you trade one time that profession will be locked in forever.
If you give them about 10 bread they will start breeding almost instantly. As long as there are extra beds to villagers. You need 10 beds for 1 iron golem and 20 for 2 iron golem to spawn.
I like to put my villagers out of earshot ... I often spend time in my storage area and I don't want to hear all their banter every time ...
How on earth did none of them become farmers as they were passing by all of your composters or fisherman as they passed by a barrel. That’s the kind of stuff that drives me crazy about this game
@12:50 Pretty sure that rabbit has been trying to get past those trap doors since Pix built that building.....
I just keep my villagers in minecarts now when I’m building a trading hall.
Easy to rearrange them, no chance of escaping, you can just set a zombie loose and remove the workstations to zombify/cure them all at the same time (if I have enough apples), and it prevents the lag too. It’s just easier in my opinion (assuming you already have an iron farm).
For sure. I set my zombie up in a minecart and then any time I want to zombify I just send the villager over on a parallel track that stops on an unpowered rail. Then they come right back with the push of a button :)
Workaholic Fletcher, lol.
The zombification percentage based on difficulty always seemed backwards to me. I get that it creates a hostile mob, but it should be easier to create a zombified villager than to lose a villager that you've traded with IMO. Either that or just make it not dependent on difficulty at all, or have villagers that have been traded with always convert.
I like keeping my villagers inside the minecarts. Not only there is no risk of escaping, it is pretty easy if I need to move them later
I only caught the tail end of the stream when you were working on this, so I'm so glad to see it up now. I shall consume this content after I put the child to bed! Huzzah!
Been collecting pairs of Villagers from all the biomes for the future update. Planning on building individual breeders for each. Maybe the Desert Masons or Clerics will sell sand? Can't express how much it pains me to see swaths of desert shoveled bare of all itself. Dx
Your HQ is coming together so well! Really enjoying this season. Keep er up!
Hi @pixlriffs, on Bedrock you just have to do 1 trade to lock in their profession ... I've been playing for 3 years it's always been like that!
Bedrock is no good
I love building episode !!the island boat, the villager trading hall, awesome !!
Was waiting for this! Your guides are always the best! Thank you for all the amazing work and content!!
Little note on job block pairing in bedrock: line of sight doesn't matter. As long as there is a job block within the search range (which I think is 16 blocks horizontal and only 6-ish blocks vertical) they can pair to it, meaning you have to add job blocks as you're adding villagers.
Edit: I don't think you have to level them up to Master to lock them in, but there seems to be an annoying bug where a villager will sometimes unlink and spontaneously forget his trades. Prowl recently had that happen with his Mending villager who suddenly switched to an Infinity trade and was subsequently put in jail. And I've had it happen with a mason who went from white terracotta to magenta and a weaponsmith who went from a looting 2 diamond sword to something useless like Smite 1.
Yeh. that's a pain. So it's not just me it happens to.
@@elvisbeavis It's actually been one of the many tiny reasons for me to switch to java.
Though I'm fortunate that my laptop seems to handle java (with optifine) almost as good as bedrock as long as I don't use any crazy mods or large custom maps.
A great episode like usual!
Hail Regis! Founder of civilization!
I remember when you first started building your storage hall, you have come a long way since then.
I absolutely love your videos. ❤ You inspire me so much!
For your breeder set-up, it's best to use non-profession villagers. (Edit: unless you're doing a continuous breeder. In that case, a farmer and one non-profession villager, with a farming area that he maintains so you don't have to babysit them having enough crops to procreate.) Also, if you use trapdoors over the water stream that open to face the villagers, you can take out the beds on their side completely, because they will pair to the beds on the other side, and the babies will path to the water stream usually within 30 seconds or so of being born. Just a faster, more efficient set-up for continuous breeding. Also, making sure they have at least 24 carrots or so, or, I believe, at least 6 bread. And for those who don't have rails yet, all you need to move adult villagers during the day is work stations, and beds at night. It's tedious, but do-able.
With farmers you really want to have a spot outside the trade hall where you switch the composter a few times, that and doing it AWAY from others so if you have to kill one it wont affect the surrounding trades negatively. Especially if you're trying for pumpkin trades. Pumpkin trades are not assured and if you need to you can just keep breeding them till you get enough of the pumpkin trades. Yes, pumpkin is weighed heavy on the trades they can have but it's totally not assured. Mellon on the other hand you always receive. Im fond of making sure carrot is one of the first then driving them to the next tier to see if pumps. Kill if need be, then try again. Kinda like book trades in that respect.
I tend to lock their trades within the minecart before putting them into their trading spot. You do not need to take care to which working block they attach to and gain advantage from the gossip. Last time before someone tnt'd my trading hall I even left them in the cart because I did not know how to avoid their escape - thanks for that hint....
I prefer putting the workstation behind the villager in the trading hall so that experience doesn't get stuck behind the station.
Like you have the farmers set up with a top trapdoor to keep them in place, but the work station behind them.
A suggestion: you don't need to remove the villagers from the minecart. In Java, villagers can trade, restock, be zombified and cured in minecarts. And this makes sure they can't escape so you have more freedom to decorate your trading hall. And makes it very easy to move them.
The Return of Mendelson! Nice Pixs
Yep mojang is on a (useless) revamp spree on things that don't really need changing . And I've heard recently they are trying to remove (decrease the size of) spawn chunks 😐 wtf is wrong with you mojang ? You ignore the end update , you ignore the missing block palate and go change the zombie villager discount? You've lost your sense of prioritizing 😐 and they said 1.21 will be adventure based but i don't see any adventurous changes made to the game ...😐 The only thing is (worthless) trial chamber which is utterly useless and even if i update to 1.21 i will most probably not visit it . The only thing worthwhile in the 1.21 update was the copper bulb which got nerfed and now it's useless (from the perspective that it's only useful for t flip flops , they've messed up the in game tick delays )
I'm pretty sure on bedrock once you trade w them they don't change professions...at least I've never had it happen
When I organize a trading hall, I usually lock the villager trades before sending then to their... "cabinets", since in Bedrock they are very prone to jump between workstations.
And going to master level is not necessary to lock then in Bedrock. Just do the 1st trade.
Could you a video update on villager trading now that they have “rebalanced” it? Do we attempt to move the villagers from their biomes, or just travel 2500+ blocks just for mending each time.
Thanks for another very informative and fun episode! ❤❤
Pixelriffs sending villagers down a river stream like Moses down the Nile.
Love your work Pix!
I'd like to have seen you include an activator in n you deposition of each villager at their station though...
Villagers can’t actually spawn gollums unless they’ve slept in a bed in the past couple of days, so it should be relatively safe to introduce them to a zombie friend once they’ve been placed in the trading hall c: I learned this from troubleshooting iron gollum farms.
His videos are so useful especially for those Minecraft noobs
Always motivate me to play more survival!
Youve got several things wrong with bedrock villagers. Line of sight doesnt matter at all, they can pair to any nearby workstation. And then only 1 trade will lock in their profession, so not true about having to trade up to master.
@pixlriffs I find that selling stone to the stone traders to be an excellent way to get emeralds since you can create a cobblestone generator and silktouch the stone and trade that with the Stone Mason to get emeralds. This is an easy way to get emeralds when you need them and experience also.
It’s a good thing villagers are born with the ability to swim lol
Hey Pixl,
I was wondering if you could explain a little about the different playing modes in survival/creative. I would like to start playing (i've only played 2 times before) but tbh I'm quite scared of most mobs. I would like to start off on peaceful but I'm not sure the difference it makes for mobs spawning AFTER I change it to easy once I get the hang of it. Will some mobs automatically not spawn again if they were supposed to with the world creation? Is it better to start of in easy so I don't mess up the world creation? Basically, what would be the consequences in my world for starting with peaceful and/or changing every so often to creative?
You should call the mending villager as mendleson junior like it's their descendant or something lol
Unrelated, but did you guys know that there was a monkey who was trained to play Minecraft, and at some point not only did the do a water bucket clutch, but they beat the Ender Dragon (not by themselves though)
19:48 villageRRRRR
On bedrock you don't have to trade till the villager is master level to lock them in. You just trade with them once. Same as Java
The magma block thing doesn't work anymore, unfortunately. You can do a similar thing with berry bushes and carpet, someone said that in another comment.
Mendelssons back!
I need to rescue my mending villager from the igloo as well and want to move him and a couple other villagers I have there to a trading hall. My other option is to just make a trading hall under the igloo. 🤔
I love this already
Lovely Video. You are the best TH-camr.❤
I play in minecraft bedrock (mobile) and villagers do keep their trades if you just trade ones with them
I think you might want to work on the indoor lighting. You need something better than a bunch of torches scattered around.
The short bit around 3:30 needs to be made into a short that is huuge info i cant find really anywhere rlse
Pix, it’s time we had a long hard chat…we need to talk about the central floor of your storage room 😅 just kidding, really enjoying survival guide 😁
i've never build a breeder. instead i build a big box filled with beds and a farm. it's not the most efficient but it works for me as i don't need huge amounts of villagers at the same time.
I set up my trading hall around a Zombie spawner and filter out Zombie Villagers for curing.
What do you do to filter out the Z-Villagers? I've been wanting to try something like this, but can't figure an efficient way to separate them from regular zombies
Cool idea! Unfortunately on Java Edition, zombie spawners no longer produce zombie villagers.
@@Pixlriffs I'm running in Bedrock so hopefully someone can help. Thanks for the reply though!!
I've always typically been a bedrock player d you can't confine them like you do on java, they have to have access to a bed , and do their jobs and chat at the bell. Life is so much easier on Java lol
Just wanted to ask if you did a video talking about how you did the librarian part of your trading hall? I am super new to the game, literally 2 weeks in, I started because my 6yo really wants to play. As you can probably imagine, she goes around hitting basically everything. We just got our first diamonds, I made tools but I think I messed up the enchanting, i got fortune3 and unbreaking. Now I realize I should have made sure one of the pickaxes had silktouch or something different. I thought you could enchant it more than once but maybe we can’t since we’re playing on iPads? I am trying to get some books but not having good luck yet. Not really the point…
I spent yesterday building a 300 block rail system to steal the only 2 villagers from their village and brought them to our home. Made some beds, gave them food, I have 7 now. I made up some stalls for the villagers to live in, set up a 2 piston + levers system so I could save my tools and just move the profession block one space over to reset it. It took forever but I made sure to get a villager to link with the profession before I put them in the stall,however now every time I move it, another villager links, like the fletcher will drop theirs too and will become a librarian and the initial librarian will just go back to the normal brown shirt no profession villager.
I have figured out I can’t breed and do the trading hall in the same place, going to fix th. I just have no clue how to make sure that the villager I put with the profession, stays with that block, the one right in front of them in their little 1x2 cell…
It's really a bit weird to have a tutorial on how to breed captured people in a cute looking PEGI 7 game, but well, here we are. 😅
when you change to hard please don't lock the difficulty
so people can change it if there is a world download
iirc it is possible to unlock it if you use something like NBTExplorer
I always love when Pixlriffs makes videos about Villagers!
I must have watched his videos related to Villagers from the previous Survival Guide more than a dozen times already!
Because villager trading will always remain OP no matter what update comes (even with the previous snapshots where trades are different for every biome) these videos will remain helpful to the players no matter what.
Let's thank Pixlriffs for making this content about villagers soo easy to understand.
This is Great 👍
Is there a reason you never finish the floors of your buildings? Your storage/villager hall and your factory both have grass floors.
Good vid🎉
Question: What is the purpose/benefit of tricking villager AI with the trapdoors (instead of just blocking them in with fences or something)? Is there a benefit to their AI thinking it can pathfind?
How many ideas will u keep providing for survival ur a genius Pixl 😂
Hey Pix, When you set up the Librarian trades which enchanted books do you usually look for and lock in?
Ah yes, a villager trading hall. A place where the total number of braincells is less than one
Years ago (1.14?) I had a villager breeder which lured the baby zombies with an iron golem rather than beds. Does that mechanic still work? I seem to recall they ran straight to the golem, but it was a while ago, when you needed 20 odd villagers in an iron farm.
Does it matter if you have a bed inside the villager enclosures where they will always be? Does it affect anything?
I honestly wish minecraft would make their trades random each day and treasure enchantments were on only the wandering traders. Villagers rn are really unbalanced, but mojangs balance pass is not a help either making certain
I tried a mod that did that (randomization), and to be honest, it was kind of annoying, especially with the librarians and enchanted books.
Regis got yoinked
After watching 20 video's regarding trading halls, i realy feel like i am the only one playing on bedrock... so making a good one is a hell for me... 😓
Is it still worth it to zombify and heal villagers in the current versions?
Just a note to anyone on bedrock as soon as you trade with the villager they'll be locked in even if ur on bedrock
Sadly it still is a problem on java. My villagers like to change work stations. I hate it lol. It's not as bad as it use to be though.
Does anyone else get their zombie villagers from a zombie spawner? Both good for XP, getting rid of rotten flesh by selling to clerics. I build around it and make a 15+ villager hall which spawns iron golems that I get a zombie from the farm to use. The villagers trades a great and iron supplies are off the roof lol. Let me know if yall do the same.
Unfortunately, in Java Edition, zombie villagers no longer spawn from zombie spawners. That was patched out several updates ago.
Are you going to eventually make all of the villagers
25:21 the other thing about stone masons and quartz is that they have a chance to unlock a trade of one quartz for an emerald at expert level(I think it’s expert level), meaning a stack of quartz items will get you a stack of quartz blocks. Kinda broken but hey, I’ll take it
They keep there trades after you trade with them once in bedrock
Viagra is made from minecraft carrots?
Can someone tell me if the villagers need access to a bed??? Whist they are in a trading hall
🎉
I miss Mendelssohn