Small little mistake in the video (Besides the number 9 thing). I should have said that "starting in TBC when shamans could dual wield" and then continued like normal. The dual wielding thing was only a thing for a short time in TBC and not really vanilla, unless you count the pre-patch.
There's an OLD WoW joke that went something like, "How many people does it take to kill a Paladin? 2. One to initiate the fight, and another to finish it back at the Ironforge Inn."
@@tek512 there's also the fact that Divine Shield isn't really unbreakable in current WoW (sure you need a priest but those aren't exactly rare), back in vanilla only thing that could stop a bubble hearth was a DC granted the server were that unstable that DCs weren't exactly rare either.
Mages kind of could do this too via frost nova, blink, invis, and simply get far enough away to hearth, and 95% of the time it was a sure escape even against ranged targets... depending on the terrain. I mean it might be harder in like, Tanaris or Shimmering Flats lol.
Quite a few of these are also very likely pulled from old PvP videos. There were tools that were used quite heavily by folks making PvP videos in Vanilla and TBC that used models and sets from the game for machinima, and some of these were really well done. Before PvP videos became nothing but boring clips of arena matches.
@@Reeepaaa idd. What was the skill csalled? Unbridled wrath or something. I had no problem fucking up some warlock princessess, The real fight was trying to survive all those goddamn dots after killing the lock.
In Vanilla, warlock had to 2 Demo talent options that normally no sane warlock would skill together: demonic sacrifice and master demonologist. sacrificing your succubus would give you an 15% shadowdmg buff and master demonologist (with 5 points) would give you a static 10% dmg buff if you have your succubus active (and alive). As a Horde warlock you could sacrifice your succubus and let it get rezzed by a troll priest to have both buffs at the same time. you must have a troll priest with berserk active to rezz your succubus because the corpse would disappear before a normally casted rezz would get through. PVP: with curse of shadows on the target you would 2 shot people during 1 seduction without resistance (if standing on max castrange) because the first shadowbolt would hit the target and break seduction when the 2nd one is already flying towards your enemy. PVE: 25% damage buff on shadowbolt, man this was the best time to play a warlock in Vanilla Molten Core time
I'm glad that I'm not the only one who did this. Every time I bring this up in Reddit or forums, people react like I'm out of my mind or something. It's also the reason why I picked up engineering. In addition to all the crazy pvp stuff you get, goblin jumper cables had a short cast time than healers rez spells. It was only a 50/50 chance, but I wasn't reliant on having a troll priest for my op buffs.
As a warrior in classic, I loved to do Sweeping Strikes + Retaliation. Sweeping Strikes allowed every attack to hit a second target. Retaliation countered every incoming attack and lasted 30 seconds back then. I'd run into a large group of mobs, pop those 2 abilities, and my warrior just went crazy until everything was dead. The only downside is that Retaliation also had a 30 minute cooldown.
Kim Henriksson yeah, but every class had something broken about them that’s what gave them that identity. If every class does something better then everyone else, that something is what defines them. Except druids. Druids didn’t do anything better than anyone else, except mobility. But the could do everything at least partially/in some aspect of endgame. Resto was worth bringing to a raid for certain utility spells but they won’t out heal any other healer. Feral dps existed, but wasn’t optimal. Feral tanks actually did make decent off tanks depending on the raid and balance was surprisingly good in pvp.
@@ifyourequiet Half the specs in the game are next to useless lol wat. All RDPS except maybe warlock is trash when compared to Mage and Ret is not even on the map.
I remember before going to school i had to loggin to my Wow account and sit on the Que, got home after being in school half the day and i was either still in que or got online to the server.. Took ages to get in on the server on a high pop server.
Before weapon normalization, a hunter equipped with Bloodseeker could one shot a tier 1 raid clothie in pvp with crit aimed shot. This was especially awesome if you were a night elf. You could shadowmeld and it wouldnt break til you finish the aimed shot cast.
Special Thanks to Captain Grim for editing this video! You may know him from Kurcials videos and his "Varian" video in particular. Hopefully this video will just be the first of many from Grim. (I still write the script and do the voice lines though) Grims channel - th-cam.com/channels/H-tGwTWxek2CJuwnccBJlw.html
You should do some videos on Legion nostalgia like top 10 worst legion glitches or something. With everyone so down on BFA, a reminder of some of the ugliness that was throughout legion might be a nice wake up call.
Reckoning Bombs were in definitely a thing in the game for more than "a day or two". The only "fix" that came from the infamous Lord Kazzak incident was that they made so you could only "store" 5 attacks at a time with Reckoning, whereas previously there was no limit. This still made it a very powerful ability for PvP, especially vs Rogues.
Agreed. There used to be a paladin on my server called Baconn who would constantly come with a group of friends to kill duelists in front of Orgrimmar. The trick was: he would duel a friend, then spam /sit as his friend allowed him to accumulate 5 stacks of Reckoning. Then, he would heal up and charge into the front of Orgrimmar with his small death squad and 1 shot someone. It was hilarious and the cause of a rivalry that I will never forget. P.S. God damn you, Baconn.
haha i read the comments before i posted what you said lol "Reckoning has been in the game for a long time, instead of a day or two as you stated. The bastard speccing made it possible as it was originally a protection talent. Some smart mofo figured out how to use it and hense the reason why it was fixed so quickly"
Yeah, this still works even into Classic. If a Rogue doesn't kill you before their stunlock is over, you just turn around and 1 shot them because you are pretty much guaranteed to have 5 attacks stored up.
I wouldnt say its overpowered, but night elve's shadowmeld worked differently. Basically, the way shadowmeld used to work was it it didnt break until an attack was actually cast. So during the cast time, you were still invisible. Night elf hunters could shaowmeld and then aim shot someone while still in stealth. It wasnt until they got hit with aimed shot, that the NE got kicked out of stealth. This made it pretty easy for NE hunters to win fights like that. Additionally, night elves could be priests, so you could meld, then mind control someone. It was fun to do to people trying to do MC attunment.
This video seems focused on PvP which is probably right because that's where OP abilities would be more frustrating, but there were a lot of abilities that were overpowered in PvE, many of which were faction exclusive and the source of consternation: Tremor Totem - Trivialized several bosses and wasn't available to Alliance players. Blessing of Kings - The single most powerful raid buff that any class could do and it was Alliance only. Fear Ward - Alliance only that also trivialized several boss mechanics (free Ony kills when your tank didn't know how to stance dance). Berserker Rage - This one kind of applied to PvP too, it was a huge amount of free rage and long form fear immunity. Blessing of Protection - Utterly trivialized several boss mechanics and was Alliance only. Divine Intervention - Easy wipe recovery and trivialized several bosses before Blizzard fixed it (Razorgore/Vael). That Resistance Totem I can't remember the name of - There was a totem that gave certain resists (I think there was one for Fire/Frost and one for Nature, but not sure) and made it so Horde didn't have to farm quite as much resistance gear.
I don't think you realized that most of the things you mentioned were horde or alliance only which is probably why they did that in the first place because you had to balance what you thought was going to benefit you more. Which is cool because there was actually a discernable difference between horde and alliance. Nowadays everyone has everything so there's no thought put into anything.
I am glad you are only setting the Premiere for about 30 minutes ahead. It is still annoying, but at least you aren't doing it for, like, 3 days away like some channels do.
I would also add Shadowmeld+ Aimed shot for NE hunters. Up until a certain patch, SM would only take you out of stealth at the *end* of your cast (pretty handy with HS as well, like a stealth version of Pally bubblehearth) Additionally, well geared hunters could frequently 2-shot clothies with aimed shot+ multi but aimed shot had a long cast time that allowed opponents to deadzone you before the cast ended. SM allowed you to preload that cast in stealth and perform the AS+MS combo without being noticed, essentialy “oneshotting” clothies from stealth
I used to play a priest in Vanilla. I recall that there was a certain Darkmoon Fair card that when it would proc, it would give you enhanced mana regen. I had a spell with basically no cooldown, and when I spammed it, the card would proc way more often than it was supposed to. So I could run through an entire raid and never get below 90% mana.
I wouldn’t even say PoMPyro mages were the worst, I used it back then as my first spec, but then I found something that worked better. Nothing explicitly said you had to go all the way down in a spec, so I used to go far enough down in the Fire spec to get Blast Wave, and far enough down in Frost to get Ice Block. The main kicker of it was Fire spec was fucking ridiculous in Vanilla, Ignite being the primary reason why. A passive talent that turns critical hits into dots that damage 25% extra afterward was insane, a Fire mage could just spam Scorch and Fire Blast to kill anything easily. But the frost aspects of this spec focused more on the slows, CC’s and vulnerabilities. You could make Frost Nova so much better, and the slows from Frost Bolts. ANY ranked Frost bolt. Since Fire spec was the main spec being used for damage in pvp in this case, a Tank 1 Frostbolt was used on enemies to keep them coming at you after being Frost Nova’d. The rank 1 Frost Bolt had a slightly shorter cast time than Scorch did, which was the quickest casting Fire ability. It did fuck all for damage, but the slow effect was in as much full force as your highest rank Frost bolt. The reason you stopped at Blast Wave in Fire was because you really didn’t need anything below it. Combustion guaranteeing critical s was not that big a deal when you crit all the time anyway, which I can’t say how or why was the case, but it was stupidly frequent in PvP with as little as Blue tier pvp gear. But with that said, I used to solo defend Alterac Vally when the Horde were sitting outside Vandar’s bunker preparing. I warp back with the trinket, cast a flamestrike while this big group of Horde players hadn’t quite noticed yet, get the big damage from whichever cries happen from that, Blast wave for even more damage and cries, Frost nova the group so they stay in the flamestrike and then escape from the middle of the group with either trinket or quickly clicking ice block on and off and blinking out (or escape artist since I was a gnome, another overpowered racial), and then giving them another flamestrike while distanced. It was practically always guaranteed to kill 70% to 90% of this entire Alterac Vally team while they were clustered in preparation for the boss. It’s how I got to Field Marshal back in the day before BC took that away. Was so close to Grand Marshal. With that said, have fun in Classic WoW mages!
an Honorable Mention to the hunter pet Brokentooth with it's 1.0 attack speed + Beastial Wrath just shredding casters cus they cant ever get their spells cast lol
Broken tooth was great, though the ZG bat had the same speed when it was added and if your talking about BW, then the get a crit to increase speed brought him to like .7 or something stupid. Good times.
I remember back in Mop a single ret paladin soloed the star dragon while it was current content using the ability zeal (I think that's what it was called) if I remember correctly it would have a chance to proc every time you used a spell that deals holy damage and it would increase your haste by a small amount, like %2. However it could stack on itself and didn't have a limit of how many stacks you could get. This guy got a ridiculous amount of haste by having his stacks somewhere in the hundreds(again if I'm remembering correctly) allowing him to easily heal himself and deal a fuck ton of damage as well.
There was no 3 sec iternal CD on WF in Classic and no dual wielding. They only patched WF so no proc can cause another proc but your white hits could proc WF even with an 1.3 speed weapon on every hit.
@@AzIgazDerek unbreakable was on my server, frostmane. In the better res version you can read my name. If you check my page here, I have my own pvp vid uploaded from around a similar time
1. Rod of transformation 2. There was an item that Druids got at a certain point (not sure if other classes did too). It made you invulnerable for 12 seconds (like a pally shield, but you could still use all abilities). It was meant for one quest but I ket it for if and when a raidboss would come to some thousand HPs and I would be one of the last men standing. Still have both. Thanks to the gal/guy who told me not to end the furbolg chain soo many years before!
the "Scattershot + Feign death + Trap" combo, Aimedshot as a opener, use the combo, aimedshot again and you killed basicly every class except Tank warriors
@@limariooppa6169 was in TBC you enraged yourself and the pet, in vanilla you only enraged your pet which was pretty easy to kill since mendpet was a channel and not a HoT
Yep, if : they have no trinket, no friends to help, no pet (succubus), you could engage with aimshot, they're not playing mage or paladin and mb SL warlock, and yeah you're right :D
@@tartopomme8946 Frankly if you cant engage/start the fight by getting an aimedshot in early you shouldn't play hunter in vanilla... You have so much tools to get one in before they get close to you, for example If they are a pally you just kite their Freedom with aspect of the cheetah until it wears of and you daze em with concusive and get the aimedshot in. warlocks rarely played with sucubus in BGS and favored the felhunter since all sorts of damage took you out of the seduction. Mages were the only harder class but they rarely wasted blink to not let you get the aimedshot on them since it was their only kit to escape an improved wingclip or any other snare/stun effect back then. the trinkets in Vanilla didn't put you out of traps since it was a form of incapacitation, only ice reflector popped before you walked into it would work.
@@Maxze nah dude, engage aimshot + trap + aimshot is almost a fantasy Maybe it worked 10 years ago but now people know how to play Their is A LOT of tools, A LOT of trinkets, tips and way to play to deny your combo. Im not saying you cant succed some time but most of the time you'll fail. (Btw a lot of warlock play succubus now, mb more than fellhunter and fellhunter can dispell the trap anyway)
Not super OP or anything, but a weird one was using Skullflame shield and ret aura to carry low level players in dungeons, grab all of them and watch them all die due to the effects
Lupos shadow damage instead of physical was OP as shit! Blue posts said they were gonna fix it but they waited until patch 1.9. A decision Northdale (vanila private server) players suffers from even today 14 years later.
My favourite OP ability in PVP was invisible aimed shot. Shadowmeld as a nelf hunter. The first cast never used to break shadowmeld so you could strike without being seen. Also while thinking about it. Shadowmeld night elf priests in black rock mountain. Mind control while stealth and then dump the horde player off the edge onto the rocks. Make sure to cancel before he hits the ground. That way it isn't a pvp kill and it damages their gear.
i used to mind control cap people off the cliff in arathi basin. for the same reason unless of course they where undead which most where and had the best racial in the game.....
good choices all around, I would have given an honorable mention to the night elf racial and hunters. Shadowmeld + Aimed shot or Shadowmeld + Feign death. Which aren't so strong in retail WoW but we're free kills or combat escapes in PvP and PvE. (having goblin jumper cables added value as well)
Aimed shot should have at least been an honorable mention. Aimed shot used to be a beast and using a slow bow(like the one from scholomance) you could 1 shot clothies. If you were a night elf you could cast it while being in shadowmeld as well
nice video but you mixed something up. about the windfury.. there was no dual wielding in patch 1.11 or vanilla. this came out later with tbc but in vanilla there was only 2h/staff or 1h+shield/oh available for shamans.
I loved being a mace Rogue, no need for stun, double maces and the additional stun especially with the flurry mace... Free Action Potion, the Engineer Reflectors were cool to have fun with... It was fun to get a nice 2 hander and Windfury it as a shaman :)
For PvE, there was very strong Resist Fire buff giving over 80 FR, usefull for MC. Its not so widely known as it was casted by Spellbinders (NPC enemies) in BRS and could be "abused" by mindcontrolling them and casted on every1 in raid. This kinda trivialized some fights, Raggy included.
I played a feral back then and shortly after BWL launched I learned that with the right gear equipped (fire resist) I was effectively immune to rag's knockback so all future MC runs had me as the tank solo tanking rag and taking almost no damage. our proper tanks just threw a second weapon in their off hand and pretended to be fury for the fight (respecs were expensive). because feral had the best single target threat by far of the tanks we needed almost no threat management for our dps either. This also solved the problem of the placement for the group's token cats as feral got targeted by rag's bomb mechanic because they had mana. Eventually the warriors could do this too but iirc leather had a better early fire resist set.
yea that's what i was thinking i could swear i could one shot people with soulfire for a good while before a nerf. dont remember when/ what patches exactly tho because wasnt from day 1, had to be geared! I was a unkillable demonology warlock at start for a good while in pvp
Two of my favorites from vanilla wow: Sheep would cause players to sink in water and lasted forever, so if I was ever getting ganked by a higher level in STV while leveling my mage, I'd blink into the ocean and spam sheep them. Since I was Undead, they would start drowning well before me and generally die in a Frost Nova, with a repair bill to boot. The Gnomish Mind Control Cap also lasted 30 seconds, so you could gank a group and instantly MC the healer who would spam heal you while popping all of their cool downs as you slaughtered their group.
About the individual ranks of Windfury in patch 1.11 Shamans couldn't dual wield in vanilla until patch 2.0.1 on December 5th 2006 - January 16th, 2007 (release of TBC) which gave people just over a month to get access to TBC talent trees in vanilla.
Another name for this video could be "Why I'm not going to play on a PvP server in Classic" Or possibly... "Why I'm definitely going to play on a PvP server in Classic" Still haven't decided....
Frost shock wasnt the only infinite slow kite trick, rank 1 frost bolts were almost as effective(almost because they did have a cast time, but one reduced from the higher rank versions) and with some of the frost mage tricks (like shatter) you could do some pretty heavy and consistent damage while always maintaining a safe distance. And having mained an enhancement shaman throughout vanilla all the way till cataclysm, frost shock was powerful, but it ate tons of mana, so generally (while ranks were still a thing) you'd use a lower ranked frost shock so you could get the slow and still have enough mana to do other things.
How would you be able to cast 2 windfury when dualwielding, when dualwielding was implemented for shamans in bc, which is also when they made the cd for all ranks as one?
You could dual weild in vanilla in the patch just before BC when they added the BC talent trees. Windfury also had a 30% proc rate and not 20. Mained an enhancement shaman from vanilla to draenor. The entire week and change that patch was active was the most broken shamans have ever been in the entirety of wow. But putting rockbiter on the off hand increased the damage of windfury to levels of guaranteed 1 shots against players as long as you had literally any epic main hand weapon. Also the buffs affected both weapons at once instead of just the ones they were attached to. I killed so many people at Light's Hope Chapel and in Hillsbrad that week it was unreal. Was basically globaling anyone who wasn't in AQ40+ gear, despite only being in ZG and AQ 20 gear.
@@omni574 hmm ok but i would call a pre-patch part of the addon. So it was in the first week of bc and not classic. Haha i remember many prepatches that completely destroyed balancing. F.e. warlocks in the bc->wotlk prepatch.
I remember how valuable dwarves priests were for that ability alone. It allowed tanks ( read: warriors) to remain in defensive stance as zerker rage was locked in zerker stance (5% extra damage taken).
I remember being a 3 minute mage. Use the talisman of ephemrial power from MC, The Zandalar hero charm from the Hakkar quest, combined with PoM, Arcane Power and Pyro and you had a nuke that was almost a literal nuke. 2 mages using that setup were able to clear Scholomance which at that time was a 10 man raid.
There's a reason why every story that involved 1-shottin a character was always a Mage; it wasn't a coincidence, since they were actually glas cannons back then, instead of havin the same DPS as everyone else, while havin the lowest health lol
I don't remember the talent names, but the frost mage talent tree was set up in a way that basicaly turned you into a farming God at later levels. Basicaly all of your spells had the ability to freeze enemies and frozen enemies took more damage so you could round up a bunch of mobs and blizzard them down with the only restraint being vanilla horribley low mana.
I remember windfury pre nerf I could one shot cloth wearers pretty often. It became a LOT less frequent after that UNTIL the patch for about a week or two before the burning crusade. They had buffed windfury's bonus damage to make it work better with dual wield but if you kept a two hander instead you could end up getting windfuries for about 8k+total(including the white hit) on priests without innerfire up. It was probably still better to use dual wield because the offhand bug, you just got so many procs so quickly and you actually had shamanistic rage to get mana back. That was the best time to be a shaman was that one week.
He missed the hammer of wrath plus Avenging wrath combo that let me one shot a death knight dumb enough to think he could take me and used grip on me. >:)
A few of my picks would be: Viper Sting - could be used from up to 41m range, no cooldown, gave the hunter mana AND most mana classes couldn't dispell it, very strong in world pvp and AV. Grounding Totem - the bane of all warlocks, for a time debuffs and dots didn't even trigger the cooldown of the redirect effect and only direct damage (wand, pet attack, dd spell etc) could get rid of it, low mana cost and short cooldown too. Engineering stuff like Rocket Helmet, Iron Grenades (dirt cheap!), Mind Control Cap, Discombobulator Ray (primarily to dismount people instantly) and more exotic gimmicks like using flash bomb to instantly fear shapeshifted druids; Engineering was heavily nerfed in following expansions sadly. Piercing Howl - a no cooldown, no DR PBAoE snare is bound to be powerful, good thing warriors were pretty helpless most of the time in PvP but it had some nice PvE uses. Bestial Wrath - basically a death sentence for any clothie, 18 seconds of CC immunity and extra damage meant a decent hunter pet could solo most casters.
Lol @ warriors being useless in PvP. They were nerfed almost EVERY patch because people would complain about them being OP. Come on. You just had to learn to stance dance.
As a Shadow Priest, I loved The Zandalarian Hero Charm, Devouring Plague + Shadow Word: Pain combination. Managed to kill rogues by only using these two dots.
@@remyllebeau77 really? Vanilla was fun because it was NOT balanced. Each class and race was unique, not like in retail. Are you also going to cry about the Alterac Valley where Alliance had about 10x more NPCs, a bridge, archers next to that bridge, etc?
@@Jaqxy So you won't admit that the horde had better pvp racials? I will admit that I took advantage of playing OP classes back in my day, and I don't know what AV was like in classic.
Was hoping you'd include some of the other big offenders in the honorable mentions Paladin: Illumination (infinite mana on geared paladins) Priest: Dispel Magic (utterly broken, destroys certain classes all together and is super versitile, the real reason priest is a good support isn't the healing but this single spell) Priest: Mana burn (nuf said) Druid: Travel form (immune to all roots and slows, 40-55% ms on demand it's absurd, essentially makes druid the best kiting class alone) Mage: Polymorph (best CC in the game) Shaman/Druid: Natures swiftness (amazing cooldown) Warlock: Fel hunter (Dispel on demand, stealth detection and keeps people in combat) Hunter: Viper Sting (priest bane and one of the most annoying stings for healers, instant cast too) Racials: Hardiness for orc and stoneform for Dwarf (each blocks the rogue combo and can break pvp) Engineering as a whole: Grenades, trinkets and helmets Lip,Lap and Fap potions.
There werent many places you could do this, as you needed mobs that were melee only for it to work. There were only a couple places per zone/level and for the higher level ones they were all camped by gold farmers.
For me the best time in the wow history was when me (arms warrior) and my shaman friend destroyed whole WSG together. We just spawn camped them while our group captured. He was healing but made sure he only had windfury on me.
Maybe not strictly overpowered, but definitely annoying as all hell as a rogue was a Paladins notorious bubble heal combo. That combo gave me no end of grief durring pvp.
The one time use ally quest item Will of Elune (or sth along those lines) which makes you totally immune is pretty OP and that boomerang that can stun from the Un’goro quest is pretty good too!
1. Frost Shock did damage, and I agree that ít did a lot of damage but the mana pools of shamans weren't high at all, and if you spammed a FS that wasn't de-ranked to level 1, you would find yourself going oom too quickly. So I don't really agree it to be overpowered, not more than Windfury atleast. 2. You give an example of a Warlock fearing a warrior and then putting DoTs up and yada yada yada. All it took for a Warrior was to pop either Berserker Rage or Recklessness and you'd become immune to the Fear. 3. Sap didn't always make you leave stealth. You could spend 3 points into it to give it a 90% chance to return to stealth after a sap. 4. You state that someone found out that using different ranks of windfury didn't have an internal cooldown, and that you could dual wield and abuse this. Where do you get your information from? Shamans couldn't dual wield any weapons up until patch 2.0.1.
For arms warriors, If you picked the sword spec, you had a chance for bonus attacks and you could combine that with a trinket that drops on the dwarf king in BRD, and basically have windfury procs on a warrior, with the added power of MS and such, it was insane in pvp (and borderline unsuable in pve for menace generation reasons :D)
will or the forsaken is supposed to be countered by fear ward and such. It is also such a "vanilla thing", adding to the feeling of factions being different. It sucks to meet a undead in world pvp, but you know, never go alone.
That was the downside in the beta for undead being immune like other undead, is that they would all get destroyed by paladins. That was part of the decision to classify them as humanoids
In BC, the disc priest reflective bubble used the target's spell damage and could be chain cast on 3-4 players. Put it on the right 4 casters in PvP and an enemy caster dumb enough to AOE said group could 1-shot...themselves.
The other thing about POM+Pyro. I could be wrong because I didn't play in the beta, but I recall that Invisibility was in the Beta for mages. And, I recall being told the reason it was removed, was precisely because mages would cast POM+Pyro from invisibility, which apparently was just a little too unacceptable.
Actually with rogues as hemo you always open with cheapshot,hemo,hemo gouge, and a 4 or 5 point kidney depending on if cheapshot was 2 or 3 pt opener from speccing.(forget name).. That added gouge made the complete stun duration closer to almost 20 seconds with improved gouge.
There was a random drop hammer an AQ40, which raised your hammer skill (yes, that existed). Couple that with a human warrior, who had a bonus on hammers and swords anyway, you had a fury warrior, who would no longer do glancing blows. Easy 1200dps on Patchwerk in naxx40
Awesome video. Subbed. Just wanted to drop in and inform folks of an ability that seems to get left out a lot....soulfire, destruction lock ability. 4 second cast time cost 1 soul shard, essentially a pyroblast. No presence of mind obviously, BUT, you had succubus seduce. And to top it off, you had curse of elements to drop their fire resist. I wish I had my old pc with my pvp vids on my lock Dandler....is go into wsg, zerker buff, trinket, seduce, soulfire, boom 4500+. Also want to edit to say starfire with trinks after first boomy buff in nilla. 1.9 maybe idk?. But yea hero charm zerker buff I could hit 3800 starfire crits. All while They’re rooted. There’s a reason they started callin us boomkins and lazerchickenz 😁
How sure are you that the Windfury ICD was added in 1.4? I checked the patch notes and I could only find a fix for bonus attacks, and some people saying the 'double proc' was removed in that patch. No mention of the 3 second cooldown added at that point.
Some comment to pyroblast kills (my experience as mage especially in Burning Crusade): 1. There was a hc dungeon in BC where the enemy could mindcontrol you for a short amount of time (+ maybe enhance damage during this). Once we have been there with a tank who was the very well geared main tank of another raid guild, I was overtaken by the enemy....and he used arkane power + presence of mind + pyroblast on this main tank ---> Kabumm...tank dead :) 2. PVP Combo: - sheep - resheep after enemy used trinket - makro: arkane power + trinkets + cast fireball - makro: presence of mind + pyroblast - cast firehit ---> Nearly nothing could survive this, 3 cast in 0,5s impact all pimped by spell + trinkets... maybe a tank with shieldwall + healing shield from priest ha a chance
Small little mistake in the video (Besides the number 9 thing). I should have said that "starting in TBC when shamans could dual wield" and then continued like normal. The dual wielding thing was only a thing for a short time in TBC and not really vanilla, unless you count the pre-patch.
great video, keep up the good work krucial
Names of the soundtracks?
are you also making TheDuelLogs?
Also, it's "escape", not "exscape"
Yes I am also theduellogs @@Vulkanodox
There's an OLD WoW joke that went something like, "How many people does it take to kill a Paladin? 2. One to initiate the fight, and another to finish it back at the Ironforge Inn."
Kosh800 what’s sad is you can bubble hearthstone now in current retail wow,.. so he’s wrong on this
@@sylvanaswindrunner4085It takes a glyph in retail. The ability to bubble hearth was actually taken away for a long time.
@@tek512 there's also the fact that Divine Shield isn't really unbreakable in current WoW (sure you need a priest but those aren't exactly rare), back in vanilla only thing that could stop a bubble hearth was a DC granted the server were that unstable that DCs weren't exactly rare either.
LOL
Mages kind of could do this too via frost nova, blink, invis, and simply get far enough away to hearth, and 95% of the time it was a sure escape even against ranged targets... depending on the terrain. I mean it might be harder in like, Tanaris or Shimmering Flats lol.
I'm a Paladin, strong and stout!
Here's my mace and here's my mount.
If I get in trouble, I scream and shout;
Pop my bubble and hearthstone out! :D
dunno if you made that or copied it from somewhere, but thankyou
@@vzreo That was from the days during vanilla.
typical alliance plays, FOR THE HORDE
@@vincentcircharo8259 and only children call other people children
wtf is with this animation and editing?! Why was so much effort put into a top ten video?! WHY IS THIS PRODUCTION QUALITY SO GOOD?
because Jesus.
Check out Captain Grim, the guy who did that all! He rocks
the answer to your question is: because he didn't do them. they are machinimas... which he could've clarified after liking your comment
Parallax plug in
Quite a few of these are also very likely pulled from old PvP videos. There were tools that were used quite heavily by folks making PvP videos in Vanilla and TBC that used models and sets from the game for machinima, and some of these were really well done. Before PvP videos became nothing but boring clips of arena matches.
Warlock PvP in a nutshell:
Fear - DoT - DoT - DoT - Fear - Drain Life - Fear - Drain Life - Coil - /spit - /lol
until you fight a warrior
@@Reeepaaa idd. What was the skill csalled? Unbridled wrath or something. I had no problem fucking up some warlock princessess, The real fight was trying to survive all those goddamn dots after killing the lock.
Then there was also the
Fear-Dot-Dot-Dot-fear-dot-die
Let them die above you then
Ss-/spit-/pathetic/-lol
gONNA copyPastA that for later.
kek
In Vanilla, warlock had to 2 Demo talent options that normally no sane warlock would skill together:
demonic sacrifice and master demonologist.
sacrificing your succubus would give you an 15% shadowdmg buff and master demonologist (with 5 points) would give you a static 10% dmg buff if you have your succubus active (and alive).
As a Horde warlock you could sacrifice your succubus and let it get rezzed by a troll priest to have both buffs at the same time. you must have a troll priest with berserk active to rezz your succubus because the corpse would disappear before a normally casted rezz would get through.
PVP: with curse of shadows on the target you would 2 shot people during 1 seduction without resistance (if standing on max castrange) because the first shadowbolt would hit the target and break seduction when the 2nd one is already flying towards your enemy.
PVE: 25% damage buff on shadowbolt, man this was the best time to play a warlock in Vanilla Molten Core time
I'm glad that I'm not the only one who did this. Every time I bring this up in Reddit or forums, people react like I'm out of my mind or something.
It's also the reason why I picked up engineering. In addition to all the crazy pvp stuff you get, goblin jumper cables had a short cast time than healers rez spells. It was only a 50/50 chance, but I wasn't reliant on having a troll priest for my op buffs.
Jumper cables worked too.
The animations in this video are very cool
Kampftrinker can’t even win bunderslinga
@@conley852 Yeah, only the record holder with 28 titles
we salute you fellow 10 year old
@@Zkillscreen I probably have played this game longer than you were alive, kid
@@marvink786 i started mid Vanilla, kid.
As a warrior in classic, I loved to do Sweeping Strikes + Retaliation. Sweeping Strikes allowed every attack to hit a second target. Retaliation countered every incoming attack and lasted 30 seconds back then. I'd run into a large group of mobs, pop those 2 abilities, and my warrior just went crazy until everything was dead. The only downside is that Retaliation also had a 30 minute cooldown.
Back when classes were unique and had an identity.
And were broken
Kim Henriksson yeah, but every class had something broken about them that’s what gave them that identity. If every class does something better then everyone else, that something is what defines them.
Except druids. Druids didn’t do anything better than anyone else, except mobility. But the could do everything at least partially/in some aspect of endgame. Resto was worth bringing to a raid for certain utility spells but they won’t out heal any other healer. Feral dps existed, but wasn’t optimal. Feral tanks actually did make decent off tanks depending on the raid and balance was surprisingly good in pvp.
So unique that rogues and warriors dominated pvp for years :)
@@ifyourequiet Half the specs in the game are next to useless lol wat. All RDPS except maybe warlock is trash when compared to Mage and Ret is not even on the map.
vanilla players are actual morons
2:37 "Number Eight: Fear"
Screen: 9. FEAR
thinking the exact same thing LOL
First comment, by the uploader, 5 months earlier than yours: "Small little mistake in the video (Besides the number 9 thing). [...]" ;-)
"Game is too crowded/too many people" - That was a statement you could pick as the reason you're quitting the game in Vanilla. How ironic.
yep, and today it is "my server is dead/ I have no one to play with" 😂
before they copied the server method of Eve Online, you could lag out in org
I remember before going to school i had to loggin to my Wow account and sit on the Que, got home after being in school half the day and i was either still in que or got online to the server.. Took ages to get in on the server on a high pop server.
Gronze happening to me atm
In early vanilla, some servers were legitimately too crowded.
Before weapon normalization, a hunter equipped with Bloodseeker could one shot a tier 1 raid clothie in pvp with crit aimed shot. This was especially awesome if you were a night elf. You could shadowmeld and it wouldnt break til you finish the aimed shot cast.
I LOVE the editing on this video, hiruma. Keep it up, love your vids!
It's not him, for once. Captain Grim. Check the pinned comment. :P
I remember when Trolls had +5 to throwing, very overpowered.
Troll combat rogue with throwing specialization :D
Special Thanks to Captain Grim for editing this video! You may know him from Kurcials videos and his "Varian" video in particular. Hopefully this video will just be the first of many from Grim. (I still write the script and do the voice lines though)
Grims channel - th-cam.com/channels/H-tGwTWxek2CJuwnccBJlw.html
You should do some videos on Legion nostalgia like top 10 worst legion glitches or something. With everyone so down on BFA, a reminder of some of the ugliness that was throughout legion might be a nice wake up call.
Made a rare trip to the comments just to compliment the editing.
hirumaredx the animation is top notch, love it
The human racial when first added was a low cooldown free pvp trinket that removed everything
top 10 most iconic one hand weapon next, but besides thunderfury.
Reckoning Bombs were in definitely a thing in the game for more than "a day or two". The only "fix" that came from the infamous Lord Kazzak incident was that they made so you could only "store" 5 attacks at a time with Reckoning, whereas previously there was no limit.
This still made it a very powerful ability for PvP, especially vs Rogues.
Agreed. There used to be a paladin on my server called Baconn who would constantly come with a group of friends to kill duelists in front of Orgrimmar. The trick was: he would duel a friend, then spam /sit as his friend allowed him to accumulate 5 stacks of Reckoning. Then, he would heal up and charge into the front of Orgrimmar with his small death squad and 1 shot someone. It was hilarious and the cause of a rivalry that I will never forget. P.S. God damn you, Baconn.
haha i read the comments before i posted what you said lol
"Reckoning has been in the game for a long time, instead of a day or two as you stated. The bastard speccing made it possible as it was originally a protection talent. Some smart mofo figured out how to use it and hense the reason why it was fixed so quickly"
The bastard that publicized his Kazzak feat ruined one of our best kept secrets. We made his online life for it.
Yeah, this still works even into Classic. If a Rogue doesn't kill you before their stunlock is over, you just turn around and 1 shot them because you are pretty much guaranteed to have 5 attacks stored up.
I wouldnt say its overpowered, but night elve's shadowmeld worked differently. Basically, the way shadowmeld used to work was it it didnt break until an attack was actually cast. So during the cast time, you were still invisible. Night elf hunters could shaowmeld and then aim shot someone while still in stealth. It wasnt until they got hit with aimed shot, that the NE got kicked out of stealth. This made it pretty easy for NE hunters to win fights like that.
Additionally, night elves could be priests, so you could meld, then mind control someone. It was fun to do to people trying to do MC attunment.
Couldn't shadowmeld also be used to "dodge" enemy spells by using it before the enemy's cast went off?
@@sinklar7946 it was out of combat only
@@sinklar7946 it can now, with the right timing. its kinda hard tho
NE og Dwarf priest in Classic?
@-Genes- Thanks. Had a high survivability with my Night Elf Shadowpriest in TBC and Wrath. Cant think of how OP it could be with a dwarf.
This video seems focused on PvP which is probably right because that's where OP abilities would be more frustrating, but there were a lot of abilities that were overpowered in PvE, many of which were faction exclusive and the source of consternation:
Tremor Totem - Trivialized several bosses and wasn't available to Alliance players.
Blessing of Kings - The single most powerful raid buff that any class could do and it was Alliance only.
Fear Ward - Alliance only that also trivialized several boss mechanics (free Ony kills when your tank didn't know how to stance dance).
Berserker Rage - This one kind of applied to PvP too, it was a huge amount of free rage and long form fear immunity.
Blessing of Protection - Utterly trivialized several boss mechanics and was Alliance only.
Divine Intervention - Easy wipe recovery and trivialized several bosses before Blizzard fixed it (Razorgore/Vael).
That Resistance Totem I can't remember the name of - There was a totem that gave certain resists (I think there was one for Fire/Frost and one for Nature, but not sure) and made it so Horde didn't have to farm quite as much resistance gear.
I don't think you realized that most of the things you mentioned were horde or alliance only which is probably why they did that in the first place because you had to balance what you thought was going to benefit you more. Which is cool because there was actually a discernable difference between horde and alliance. Nowadays everyone has everything so there's no thought put into anything.
I am glad you are only setting the Premiere for about 30 minutes ahead. It is still annoying, but at least you aren't doing it for, like, 3 days away like some channels do.
Using the flurry axes with the two ranks of windfury gimmick was solo good. I do miss using windury on the Tuf. Good stuff.
What I will always remember... the Fan of Knives days where everythink just went down while silenced!
Production value of this video is on point :D
I would also add Shadowmeld+ Aimed shot for NE hunters. Up until a certain patch, SM would only take you out of stealth at the *end* of your cast (pretty handy with HS as well, like a stealth version of Pally bubblehearth)
Additionally, well geared hunters could frequently 2-shot clothies with aimed shot+ multi but aimed shot had a long cast time that allowed opponents to deadzone you before the cast ended. SM allowed you to preload that cast in stealth and perform the AS+MS combo without being noticed, essentialy “oneshotting” clothies from stealth
I've watched a lot of your videos but the visuals in this one are next level! Very well done, lad!
Good list! One thing that could've been included is the orc passive racial, which is 25% extra chance to resist stuns.
Ture. But if I remember correctly, it was never working.
Like, it SHOULD have worked, but Orcs never had this "resistance"
It was working the same way like windfury.
Once dueled a rogue as or warrior and i resisted all his stuns.
The duel lasted for few seconds.
The editing is so f*king cool !!! Keep doing those !!!
I used to play a priest in Vanilla. I recall that there was a certain Darkmoon Fair card that when it would proc, it would give you enhanced mana regen. I had a spell with basically no cooldown, and when I spammed it, the card would proc way more often than it was supposed to. So I could run through an entire raid and never get below 90% mana.
I wouldn’t even say PoMPyro mages were the worst, I used it back then as my first spec, but then I found something that worked better. Nothing explicitly said you had to go all the way down in a spec, so I used to go far enough down in the Fire spec to get Blast Wave, and far enough down in Frost to get Ice Block.
The main kicker of it was Fire spec was fucking ridiculous in Vanilla, Ignite being the primary reason why. A passive talent that turns critical hits into dots that damage 25% extra afterward was insane, a Fire mage could just spam Scorch and Fire Blast to kill anything easily. But the frost aspects of this spec focused more on the slows, CC’s and vulnerabilities. You could make Frost Nova so much better, and the slows from Frost Bolts. ANY ranked Frost bolt. Since Fire spec was the main spec being used for damage in pvp in this case, a Tank 1 Frostbolt was used on enemies to keep them coming at you after being Frost Nova’d. The rank 1 Frost Bolt had a slightly shorter cast time than Scorch did, which was the quickest casting Fire ability. It did fuck all for damage, but the slow effect was in as much full force as your highest rank Frost bolt.
The reason you stopped at Blast Wave in Fire was because you really didn’t need anything below it. Combustion guaranteeing critical s was not that big a deal when you crit all the time anyway, which I can’t say how or why was the case, but it was stupidly frequent in PvP with as little as Blue tier pvp gear.
But with that said, I used to solo defend Alterac Vally when the Horde were sitting outside Vandar’s bunker preparing. I warp back with the trinket, cast a flamestrike while this big group of Horde players hadn’t quite noticed yet, get the big damage from whichever cries happen from that, Blast wave for even more damage and cries, Frost nova the group so they stay in the flamestrike and then escape from the middle of the group with either trinket or quickly clicking ice block on and off and blinking out (or escape artist since I was a gnome, another overpowered racial), and then giving them another flamestrike while distanced.
It was practically always guaranteed to kill 70% to 90% of this entire Alterac Vally team while they were clustered in preparation for the boss. It’s how I got to Field Marshal back in the day before BC took that away. Was so close to Grand Marshal.
With that said, have fun in Classic WoW mages!
an Honorable Mention to the hunter pet Brokentooth with it's 1.0 attack speed + Beastial Wrath just shredding casters cus they cant ever get their spells cast lol
Broken tooth was great, though the ZG bat had the same speed when it was added and if your talking about BW, then the get a crit to increase speed brought him to like .7 or something stupid. Good times.
A friend of mine camped the Brokentooth spawn for 28 hours over two days. Then quit the game 3 days later after getting it. xD
Toss a hurricane bow on with BT and casters hate you.
I want windfury back.
Don't you have work to not do, Slakio?
I want CS > Kidney back
I want 2 handed enhancement shamans back
@@delsin1126 seems I am only one that likes one handed Enhancement Shaman LOL!
Greenchili Studioz I mean I like my enhancement shaman but I would like some diversity when it came to the spec
I remember back in Mop a single ret paladin soloed the star dragon while it was current content using the ability zeal (I think that's what it was called) if I remember correctly it would have a chance to proc every time you used a spell that deals holy damage and it would increase your haste by a small amount, like %2. However it could stack on itself and didn't have a limit of how many stacks you could get. This guy got a ridiculous amount of haste by having his stacks somewhere in the hundreds(again if I'm remembering correctly) allowing him to easily heal himself and deal a fuck ton of damage as well.
Hell yes. MoP holy paddy was the strongest spec I ever played. Literally soloed 5 man content from 1-90 and mowed over everything at max level.
@hirumaredx
What do you mean "If you dual wielded weapons as a shaman"? Shamans cant dual wield in classic.
He said in tbc.... i think it was more like a lesson in wf op history :p
There was no 3 sec iternal CD on WF in Classic and no dual wielding. They only patched WF so no proc can cause another proc but your white hits could proc WF even with an 1.3 speed weapon on every hit.
Really like the editing style for this one.
ikr so clean
Always a fan of getting one shotted by a rogue rocking perditions blade with cold blood + ambush..
rogue players = daddy issues, and 'cut' themselves to feel alive LOLOLOLOL
I'm in this video! I'm the rogue at 10:25 that rides past the windfury shaman and dismounts
So cool! Do you remember when the vid was recorded?
@@tandee7 prolly 06
How can you tell?
@@AzIgazDerek unbreakable was on my server, frostmane. In the better res version you can read my name. If you check my page here, I have my own pvp vid uploaded from around a similar time
That's me man, why are you lying?
1. Rod of transformation
2. There was an item that Druids got at a certain point (not sure if other classes did too). It made you invulnerable for 12 seconds (like a pally shield, but you could still use all abilities). It was meant for one quest but I ket it for if and when a raidboss would come to some thousand HPs and I would be one of the last men standing.
Still have both. Thanks to the gal/guy who told me not to end the furbolg chain soo many years before!
the "Scattershot + Feign death + Trap" combo, Aimedshot as a opener, use the combo, aimedshot again and you killed basicly every class except Tank warriors
ehh double bestial wrath is more dangerous for solo. or was that during tbc? I cant remember anymore
@@limariooppa6169 was in TBC you enraged yourself and the pet, in vanilla you only enraged your pet which was pretty easy to kill since mendpet was a channel and not a HoT
Yep, if : they have no trinket, no friends to help, no pet (succubus), you could engage with aimshot, they're not playing mage or paladin and mb SL warlock, and yeah you're right :D
@@tartopomme8946 Frankly if you cant engage/start the fight by getting an aimedshot in early you shouldn't play hunter in vanilla... You have so much tools to get one in before they get close to you, for example If they are a pally you just kite their Freedom with aspect of the cheetah until it wears of and you daze em with concusive and get the aimedshot in. warlocks rarely played with sucubus in BGS and favored the felhunter since all sorts of damage took you out of the seduction.
Mages were the only harder class but they rarely wasted blink to not let you get the aimedshot on them since it was their only kit to escape an improved wingclip or any other snare/stun effect back then.
the trinkets in Vanilla didn't put you out of traps since it was a form of incapacitation, only ice reflector popped before you walked into it would work.
@@Maxze nah dude, engage aimshot + trap + aimshot is almost a fantasy
Maybe it worked 10 years ago but now people know how to play
Their is A LOT of tools, A LOT of trinkets, tips and way to play to deny your combo. Im not saying you cant succed some time but most of the time you'll fail.
(Btw a lot of warlock play succubus now, mb more than fellhunter and fellhunter can dispell the trap anyway)
Not super OP or anything, but a weird one was using Skullflame shield and ret aura to carry low level players in dungeons, grab all of them and watch them all die due to the effects
2:37 you put 9 instead of 8. Nice video nonetheless
POM+Pyro for first. I see you are a man of culture as well.
Lupos shadow damage instead of physical was OP as shit! Blue posts said they were gonna fix it but they waited until patch 1.9. A decision Northdale (vanila private server) players suffers from even today 14 years later.
All that Frost Shock talk gave me flash backs to that Crafting Worlds video.
"CAST FROST SHOCK!!!!"
th-cam.com/video/q5mD1n4v2JA/w-d-xo.html
I really love your improvement in editing, it looks sick!
My favourite OP ability in PVP was invisible aimed shot. Shadowmeld as a nelf hunter. The first cast never used to break shadowmeld so you could strike without being seen.
Also while thinking about it. Shadowmeld night elf priests in black rock mountain. Mind control while stealth and then dump the horde player off the edge onto the rocks. Make sure to cancel before he hits the ground. That way it isn't a pvp kill and it damages their gear.
Eughh alliance
@@nahmate2915 Eww horde
i used to mind control cap people off the cliff in arathi basin. for the same reason unless of course they where undead which most where and had the best racial in the game.....
good choices all around, I would have given an honorable mention to the night elf racial and hunters. Shadowmeld + Aimed shot or Shadowmeld + Feign death. Which aren't so strong in retail WoW but we're free kills or combat escapes in PvP and PvE. (having goblin jumper cables added value as well)
Aimed shot should have at least been an honorable mention. Aimed shot used to be a beast and using a slow bow(like the one from scholomance) you could 1 shot clothies. If you were a night elf you could cast it while being in shadowmeld as well
nice video but you mixed something up. about the windfury.. there was no dual wielding in patch 1.11 or vanilla. this came out later with tbc but in vanilla there was only 2h/staff or 1h+shield/oh available for shamans.
I loved being a mace Rogue, no need for stun, double maces and the additional stun especially with the flurry mace... Free Action Potion, the Engineer Reflectors were cool to have fun with...
It was fun to get a nice 2 hander and Windfury it as a shaman :)
Wasn't Stormstrike OP'd at first as it could stack like up to 25 times?
For PvE, there was very strong Resist Fire buff giving over 80 FR, usefull for MC. Its not so widely known as it was casted by Spellbinders (NPC enemies) in BRS and could be "abused" by mindcontrolling them and casted on every1 in raid. This kinda trivialized some fights, Raggy included.
I played a feral back then and shortly after BWL launched I learned that with the right gear equipped (fire resist) I was effectively immune to rag's knockback so all future MC runs had me as the tank solo tanking rag and taking almost no damage. our proper tanks just threw a second weapon in their off hand and pretended to be fury for the fight (respecs were expensive). because feral had the best single target threat by far of the tanks we needed almost no threat management for our dps either. This also solved the problem of the placement for the group's token cats as feral got targeted by rag's bomb mechanic because they had mana. Eventually the warriors could do this too but iirc leather had a better early fire resist set.
Seduction+Soulfire. Good one shot of that can be scene in the Sylvictus 2 opening killing.
yea that's what i was thinking i could swear i could one shot people with soulfire for a good while before a nerf. dont remember when/ what patches exactly tho because wasnt from day 1, had to be geared! I was a unkillable demonology warlock at start for a good while in pvp
Two of my favorites from vanilla wow:
Sheep would cause players to sink in water and lasted forever, so if I was ever getting ganked by a higher level in STV while leveling my mage, I'd blink into the ocean and spam sheep them. Since I was Undead, they would start drowning well before me and generally die in a Frost Nova, with a repair bill to boot.
The Gnomish Mind Control Cap also lasted 30 seconds, so you could gank a group and instantly MC the healer who would spam heal you while popping all of their cool downs as you slaughtered their group.
Am I wrong in thinking that dual wielding wasn't even an option for a Shaman until B.C.?
I also wonder about this
Dual wield was added to them before B.C. came. Can't remember how long it was, but it was a while. I leveled a 60 character during that time.
@@cmxpiipl It was during BC prepatch.
level 40 enhancement talent enabled dual wielding
no wait you could train it when you're 40 i think
About the individual ranks of Windfury in patch 1.11 Shamans couldn't dual wield in vanilla until patch 2.0.1 on December 5th 2006 - January 16th, 2007 (release of TBC) which gave people just over a month to get access to TBC talent trees in vanilla.
Another name for this video could be
"Why I'm not going to play on a PvP server in Classic"
Or possibly...
"Why I'm definitely going to play on a PvP server in Classic"
Still haven't decided....
PVP servers gave me the most frustrating and yet most satisfying play time in Vanilla WoW, I feel your dilemma....
Do it. Embrace the hatred!
If you don't play with others/guilds, don't play on pvp.
Oooo, play PvP for sure! :)
Why would someone ever choose no pvp? World PvP was half the fun in Vanilla!
Frost shock wasnt the only infinite slow kite trick, rank 1 frost bolts were almost as effective(almost because they did have a cast time, but one reduced from the higher rank versions) and with some of the frost mage tricks (like shatter) you could do some pretty heavy and consistent damage while always maintaining a safe distance.
And having mained an enhancement shaman throughout vanilla all the way till cataclysm, frost shock was powerful, but it ate tons of mana, so generally (while ranks were still a thing) you'd use a lower ranked frost shock so you could get the slow and still have enough mana to do other things.
How would you be able to cast 2 windfury when dualwielding, when dualwielding was implemented for shamans in bc, which is also when they made the cd for all ranks as one?
You could dual weild in vanilla in the patch just before BC when they added the BC talent trees. Windfury also had a 30% proc rate and not 20. Mained an enhancement shaman from vanilla to draenor. The entire week and change that patch was active was the most broken shamans have ever been in the entirety of wow. But putting rockbiter on the off hand increased the damage of windfury to levels of guaranteed 1 shots against players as long as you had literally any epic main hand weapon. Also the buffs affected both weapons at once instead of just the ones they were attached to. I killed so many people at Light's Hope Chapel and in Hillsbrad that week it was unreal. Was basically globaling anyone who wasn't in AQ40+ gear, despite only being in ZG and AQ 20 gear.
@@omni574 hmm ok but i would call a pre-patch part of the addon. So it was in the first week of bc and not classic.
Haha i remember many prepatches that completely destroyed balancing. F.e. warlocks in the bc->wotlk prepatch.
@@dagucka I remember how ridiculously hilarious that was because my arena partner at the time was a warlock.
Shield Block value gear had no cap so when Naxx opened up Prot Warriors could bring the Boom with Shield Slam if they stacked it.
Dwarf priest fear ward. Should have ranked high on the list imo.
So many abilities I miss in wow
It's not that good. 3 min CD means you only get to use it once per fight. Stack shamys in each group and tremor out plays fear ward.
@@MrGrimfacade It was 30 sec CD if I remember correctly
@@MrGrimfacade it doesn't share cooldowns with trinket or EMFH, so that's pretty OP in my opinion.
I remember how valuable dwarves priests were for that ability alone. It allowed tanks ( read: warriors) to remain in defensive stance as zerker rage was locked in zerker stance (5% extra damage taken).
I remember being a 3 minute mage. Use the talisman of ephemrial power from MC, The Zandalar hero charm from the Hakkar quest, combined with PoM, Arcane Power and Pyro and you had a nuke that was almost a literal nuke. 2 mages using that setup were able to clear Scholomance which at that time was a 10 man raid.
Ice block, sheep, pirobla- wait a second... These are all Mage abilities?!?!
Ignite, blink, ice barrier?
portals and conjure food/water for QoL?
It was good to be a mage back then.
Yup
@-Genes- yop, exact reason I still don't have a single mage alt up to this day. I absolutely loathed the class.
yeah all rdps got buffs to their defense in wotlk to keep up with mages. Most RDPS is next to useless when compared to mage otherwise
There's a reason why every story that involved 1-shottin a character was always a Mage; it wasn't a coincidence, since they were actually glas cannons back then, instead of havin the same DPS as everyone else, while havin the lowest health lol
I don't remember the talent names, but the frost mage talent tree was set up in a way that basicaly turned you into a farming God at later levels. Basicaly all of your spells had the ability to freeze enemies and frozen enemies took more damage so you could round up a bunch of mobs and blizzard them down with the only restraint being vanilla horribley low mana.
ill never forget when one ovf my friends bubble hearthed out of a bg shit had me dyin
I remember windfury pre nerf I could one shot cloth wearers pretty often. It became a LOT less frequent after that UNTIL the patch for about a week or two before the burning crusade. They had buffed windfury's bonus damage to make it work better with dual wield but if you kept a two hander instead you could end up getting windfuries for about 8k+total(including the white hit) on priests without innerfire up. It was probably still better to use dual wield because the offhand bug, you just got so many procs so quickly and you actually had shamanistic rage to get mana back. That was the best time to be a shaman was that one week.
You missed the death knights ability of being invisible that lasted until the end of burning crusade.
Fuck, that was so annoying... Remember when Demon Hunters' eye beam had 5 times the range back in vanilla? literally sniped any clothie
you missed "vanilla" in the title :D
He missed the hammer of wrath plus Avenging wrath combo that let me one shot a death knight dumb enough to think he could take me and used grip on me. >:)
@@Lazagne1234 you missed the joke
A few of my picks would be:
Viper Sting - could be used from up to 41m range, no cooldown, gave the hunter mana AND most mana classes couldn't dispell it, very strong in world pvp and AV.
Grounding Totem - the bane of all warlocks, for a time debuffs and dots didn't even trigger the cooldown of the redirect effect and only direct damage (wand, pet attack, dd spell etc) could get rid of it, low mana cost and short cooldown too.
Engineering stuff like Rocket Helmet, Iron Grenades (dirt cheap!), Mind Control Cap, Discombobulator Ray (primarily to dismount people instantly) and more exotic gimmicks like using flash bomb to instantly fear shapeshifted druids; Engineering was heavily nerfed in following expansions sadly.
Piercing Howl - a no cooldown, no DR PBAoE snare is bound to be powerful, good thing warriors were pretty helpless most of the time in PvP but it had some nice PvE uses.
Bestial Wrath - basically a death sentence for any clothie, 18 seconds of CC immunity and extra damage meant a decent hunter pet could solo most casters.
Lol @ warriors being useless in PvP. They were nerfed almost EVERY patch because people would complain about them being OP. Come on. You just had to learn to stance dance.
As a Shadow Priest, I loved The Zandalarian Hero Charm, Devouring Plague + Shadow Word: Pain combination. Managed to kill rogues by only using these two dots.
yeah but DP was unique to undeads only
@@FoxsitoTaquito Seriously? Great, yet another OP thing that only the horde got in vanilla.
@@remyllebeau77 really? Vanilla was fun because it was NOT balanced. Each class and race was unique, not like in retail. Are you also going to cry about the Alterac Valley where Alliance had about 10x more NPCs, a bridge, archers next to that bridge, etc?
@@Jaqxy So you won't admit that the horde had better pvp racials? I will admit that I took advantage of playing OP classes back in my day, and I don't know what AV was like in classic.
@@FoxsitoTaquito Yeah, forgot to mention that. Cheers.
Was hoping you'd include some of the other big offenders in the honorable mentions
Paladin: Illumination (infinite mana on geared paladins)
Priest: Dispel Magic (utterly broken, destroys certain classes all together and is super versitile, the real reason priest is a good support isn't the healing but this single spell)
Priest: Mana burn (nuf said)
Druid: Travel form (immune to all roots and slows, 40-55% ms on demand it's absurd, essentially makes druid the best kiting class alone)
Mage: Polymorph (best CC in the game)
Shaman/Druid: Natures swiftness (amazing cooldown)
Warlock: Fel hunter (Dispel on demand, stealth detection and keeps people in combat)
Hunter: Viper Sting (priest bane and one of the most annoying stings for healers, instant cast too)
Racials: Hardiness for orc and stoneform for Dwarf (each blocks the rogue combo and can break pvp)
Engineering as a whole: Grenades, trinkets and helmets
Lip,Lap and Fap potions.
You couldn't dual wield as a shammy back in vanilla wow
You could near the end..
No I don't think you could, unless I'm mistaken. Even in 1.12 you couldn't.
I think they opened it up right before TBC when people got the 41 point talent trees.
Hmm ok, I'm guessing that won't be in classic then. Which is a shame, cause I love dual wielding on my shammy.
Shamans got Dual Wielding in patch 2.0.1, according to wowhead lol
The animation of the mage literally throwing the SUN at people was hilarious :)
Blizzard the mage spell. You could powerlevel extremely fast by pulling most of a zone and getting them all in a row then spamming blizzard to death.
There werent many places you could do this, as you needed mobs that were melee only for it to work. There were only a couple places per zone/level and for the higher level ones they were all camped by gold farmers.
I'm still at windfury, predicting that paladin dmg increase thing at #1
Tell Captain Grim he's hired full time!!
For me the best time in the wow history was when me (arms warrior) and my shaman friend destroyed whole WSG together. We just spawn camped them while our group captured. He was healing but made sure he only had windfury on me.
Maybe not strictly overpowered, but definitely annoying as all hell as a rogue was a Paladins notorious bubble heal combo. That combo gave me no end of grief durring pvp.
The one time use ally quest item Will of Elune (or sth along those lines) which makes you totally immune is pretty OP and that boomerang that can stun from the Un’goro quest is pretty good too!
What about priest ability to possess you and run your character off a literal cliff
Did this in a duel outside Ironforge years ago. Still to this day, puts a smile on my face :)
Not overpowered, hehe. Unlike POM Pyro, you'd need a cliff every damned time x]
11:02 What's this temple, and where is it located? I like it.
1. Frost Shock did damage, and I agree that ít did a lot of damage but the mana pools of shamans weren't high at all, and if you spammed a FS that wasn't de-ranked to level 1, you would find yourself going oom too quickly. So I don't really agree it to be overpowered, not more than Windfury atleast.
2. You give an example of a Warlock fearing a warrior and then putting DoTs up and yada yada yada. All it took for a Warrior was to pop either Berserker Rage or Recklessness and you'd become immune to the Fear.
3. Sap didn't always make you leave stealth. You could spend 3 points into it to give it a 90% chance to return to stealth after a sap.
4. You state that someone found out that using different ranks of windfury didn't have an internal cooldown, and that you could dual wield and abuse this. Where do you get your information from? Shamans couldn't dual wield any weapons up until patch 2.0.1.
Only if the warrior was in Beserk Stance, else he couldnt use beserk rage.
Incredibly video quality, editing, efx.
Great video, sir. Well scripted, performed and cut. Oh, and very informative of course! Thank you :)
For arms warriors, If you picked the sword spec, you had a chance for bonus attacks and you could combine that with a trinket that drops on the dwarf king in BRD, and basically have windfury procs on a warrior, with the added power of MS and such, it was insane in pvp (and borderline unsuable in pve for menace generation reasons :D)
#10 was countered by Frost shock..... The bane of my paladins Bubble laughing experience :(
Fresh classic private server called Darrowshire is launching July 30!
hopefully it was fun to play on Darrowshire
Slow weapon (especially if its HoR) + windfurry + stormstrike = fun, fun, fun.
Oh, and it's not frost shock, it's FROST SHAAAAAAAWK!!
will or the forsaken is supposed to be countered by fear ward and such. It is also such a "vanilla thing", adding to the feeling of factions being different. It sucks to meet a undead in world pvp, but you know, never go alone.
I was so disappointed as a Paladin that my anti-undead abilities didn't work against undead players. What a fricking loophole.
That was the downside in the beta for undead being immune like other undead, is that they would all get destroyed by paladins. That was part of the decision to classify them as humanoids
In BC, the disc priest reflective bubble used the target's spell damage and could be chain cast on 3-4 players. Put it on the right 4 casters in PvP and an enemy caster dumb enough to AOE said group could 1-shot...themselves.
/cast Arcane Power
/cast Presence of Mind
/use Zandalari Hero Charm
/use Talisman of Ephemeral Power
/cast Pyroblast
/lol
The other thing about POM+Pyro. I could be wrong because I didn't play in the beta, but I recall that Invisibility was in the Beta for mages. And, I recall being told the reason it was removed, was precisely because mages would cast POM+Pyro from invisibility, which apparently was just a little too unacceptable.
Soulfire also had a 6 second cast time, basically the warlocks version of pyroblast
Actually with rogues as hemo you always open with cheapshot,hemo,hemo gouge, and a 4 or 5 point kidney depending on if cheapshot was 2 or 3 pt opener from speccing.(forget name).. That added gouge made the complete stun duration closer to almost 20 seconds with improved gouge.
Nice list, PoM+Pyro was my shit!
In BC you could fly to the Ceiling Then on mount Pyro palm Pyro then slow fall.
When someone was capping a flag I did this. Slowfall to blacksmith from lumber mill and one shot them when I got into range.
There was a random drop hammer an AQ40, which raised your hammer skill (yes, that existed). Couple that with a human warrior, who had a bonus on hammers and swords anyway, you had a fury warrior, who would no longer do glancing blows. Easy 1200dps on Patchwerk in naxx40
shamans couldnt DW in vanilla.... so ur bit about different ranks of WF on different weapons if u were using 2 weapons is from TBC
Awesome video. Subbed. Just wanted to drop in and inform folks of an ability that seems to get left out a lot....soulfire, destruction lock ability. 4 second cast time cost 1 soul shard, essentially a pyroblast. No presence of mind obviously, BUT, you had succubus seduce. And to top it off, you had curse of elements to drop their fire resist. I wish I had my old pc with my pvp vids on my lock Dandler....is go into wsg, zerker buff, trinket, seduce, soulfire, boom 4500+. Also want to edit to say starfire with trinks after first boomy buff in nilla. 1.9 maybe idk?. But yea hero charm zerker buff I could hit 3800 starfire crits. All while They’re rooted. There’s a reason they started callin us boomkins and lazerchickenz 😁
I miss the Thousand Needles racetrack
How sure are you that the Windfury ICD was added in 1.4? I checked the patch notes and I could only find a fix for bonus attacks, and some people saying the 'double proc' was removed in that patch. No mention of the 3 second cooldown added at that point.
Not Vanilla, but Every Man For Himself not sharing CD with pvp trinket was very Op.
Some comment to pyroblast kills (my experience as mage especially in Burning Crusade):
1. There was a hc dungeon in BC where the enemy could mindcontrol you for a short amount of time (+ maybe enhance damage during this). Once we have been there with a tank who was the very well geared main tank of another raid guild, I was overtaken by the enemy....and he used arkane power + presence of mind + pyroblast on this main tank
---> Kabumm...tank dead :)
2. PVP Combo:
- sheep
- resheep after enemy used trinket
- makro: arkane power + trinkets + cast fireball
- makro: presence of mind + pyroblast
- cast firehit
---> Nearly nothing could survive this, 3 cast in 0,5s impact all pimped by spell + trinkets... maybe a tank with shieldwall + healing shield from priest ha a chance