Thank you for putting this out here! I think it really needs to be appreciated more and have groups actually out there. Where my group lives it it hard to find many players.
Thanks! I am most of the way through playing a miniseries and when I am done I plan to make Part 2 of this video with more rules and corrections. Check out the other comments for insight from other players with more experience than me! One of thr biggest things I missed that no on has commented on is the fact that there are Med Kits in the Equipment section for healing so it isn't quite as difficult to heal as I made it out to be.
Yeah the PR rulebook feels ALOT like a rough draft cause it came out first while the others (GI Joe, Transformers, MLP) had time to be polished and address what people had problems with. I feel with some tweaking you could integrate this into proper D&D since it has similar DNA. However as it stands I like the game. I have the PR and TF rulebooks and the crossover sourcebook "Field Guide To Action & Adventure" I consider a must-have for GMs who want to design their own threats and advice on how to set the tone for the world you have going on.
I sounds like the other games you listed clarifies some rules issues. I suspect that it would be fairly easy to adapt some or all of those fixes to MMPW.
@@starofjustice1 Thanks for push! Doing a follow-up video is definitely on my To-Do list but other projects easily get prioritized over it since these videos are a LOT of work. The Essence20 system is by far not my primary system so it requires a ton of research to make sure I am making something that is honest and 95% correct.
This helped a lot, trying to understand the rules and how it works with the lack of defined terms it was hard for me to conceptualize. Character creation is fun and my players like that as well but it doesnt matter when the gm section feels like a rough draft. This helped a lot thanks
Thanks for the comment! I am doing a short campaign of the system right now so I should be able to get a part 2 to the video made sometime in the spring.
Oh yeah one more thing, the MLP rulebook has for when creating your character (as well as the Modemaster role in TF) that you can customize what essence will be increased when you level up called D/G/S/B (Diamond, Gold Silver, Bronze). Diamond being your best essence, Gold your second-best, Silver your okayish stat, and Bronze well, last. I've pretty much used this variant because it helps to differentiate your character and break away from the mold that is the MMPR team. So you could have a Blue Ranger whose very sociable and strong or a Green Ranger whose more about smarts and speed. Also THANK YOU, I thought I was going crazy with the whole "versatile" trait. I had to look it up on the FAQ but the fact I had to is not a good thing. The problem comes back in with the Green Ranger because you don't get a Power Weapon. You create a unique one and they use terms like Ranged, Versatile Melee, Small Melee, Two-Handed Melee, etc.
The hardest part of running any game like this, is capturing the original "vibe" of the IP. Unless you personally have never had anything to do with the IP in its original form, because then you have no theme accurate expectations. I myself would only want to run this game with players that would be willing to do the homework of watching 5 or more episodes of one of the Power Rangers seasons, in order for us as a group to capture the feel of Power Rangers. One of my chief aims when running an IP related rpg, is accurately seizing the theme of that IP.
Oh, definitely. I am running a miniseries of this game right now with three players and it is imperative that everyone bites the hook of the game. In the very first session, they had the typical two-beat bad guy encounter where you meet the villain, fight a little, the villain gets away, and then have a second showdown later. The way we built the scene and knew the expectations of "Something is going to happen to interrupt this fight, but we WILL be seeing him again shortly in differing circumstances."
I understand what you were doing but the tropes in MMPR means that the leader of the power team would be Red/White/Green. Making it Black Ranger doesn't fit the trope and even your build seems more like the second in command to me.
You are correct! I had an idea that I wanted to play out showing that you could mix some things around to do your own thing as they do switch up the leader color in some later seasons. That said, having played a bit more in preparation for a part 2 video, the game super super wants you to mechanically stick to the MMPR tropes. Red is totally the default leader especially with the group initiative ability. White is a specialy role that you have to upgrade into while green serves more as an add on or solo character.
Thanks for the comment! I am looking into doing a mini campaign in the near future. That will give me more experience with the system before I possibly do a part 2. I try to make my videos as useful as possible but there is no substitute for actually playing the game.
Thanks for making this video! I definitely feel your frustrations with the system, but for what it’s worth, this video simplifying those issues for me makes the problems not seem all that bad. I’m more excited to play this than after I bought the book! I’ll almost certainly home brew my way around the issues you identified though 🤣. Thanks again!
Aw, thanks! Yeah, the game has a lot of potential despite the problems. The hope was that the video would make the game more approachable while sharing some of the problems in an entertaining and "venting" kind of way. If you are more excited after the video than after getting the book, this video has done more than most. :)
@@MilestonePlay The video definitely helped, because I found the character creation section confusing on my own. I found another video doing the basic process also, and it interpreted a couple sections really differently.
@@starofjustice1 I'm glad it helped! Looks like you have two different ways to make a character! I hope you find the one that works best for you and your table.
@@MilestonePlay Absolutely. Although it bears mentioning the wording's a lot clearer in the character origins and whatnot in the sourcebooks that came out after the corebook.
I think they reprinted the book with edits, I got a physical one recently and it doesn’t have some of the misprints you mentioned. The video is super helpful though, I’m more of a visual and audio learner, so long reading for rulebooks is hard for me.
Super happy to have this detailed of a breakdown! I found the G.I. Joe book really helped me understand some of the more complicated things like weapons.
Thank you so much!! I sent this to my players before our 0 Session. I think I'm going to allow a few changes and implement some house rules to allow more customized charcter creation. I fell like they were trying to pigeon hole the players into the og team. I have my complaints but it will still be fun
Thanks for reaching out and letting me know the video will be useful! And yeah, most problems with the system can be hand-waived away with house rules.
I would love to see you go over the other Essence20 games or even Modiphius's 2d20 games. If you want, of course. This video is very informative and really helpful. Hopefully they updated the pdf version of the book.
I ran a PR game for 2 and a half years during the pandemic and we are recently starting a season 2. I created a mini homebrew system borrowing concepts I liked from different games. It started as a modified/homebrew D&D then I started borrowing from other games until I settled on what I have now. I have a 50 page Google doc for the system that I share with new players if we ever get them. I browsed a pdf of the official system and I didn’t like it 😂
Yeah, I do a lot of homebrewed games for different fandoms too. It is interesting to see where privately designed games meet or differ from the official system. I made a Powered by the Apocalypse system for Avatar and was amused when the official RPG was announced using that engine.
-Brawling and Striking don't work like that anymore (when it comes to their alternative effect). Or that is to say, they both downshift ONE now instead of downshift TWO. This isn't in the FAQ, but it's in all monster blocks as of Adventures in Angel Grove. -"Stun" damage and the "Stunned" condition are different. Stun damage only denies your Move action, your Standard is fine. However, if you gain the Stunned condition, you lost your turn in effect.
Thanks this was super helpful, also i think the mew edition rule books have fixed some of the issues, sush as light weapons are now in the book, it explains when to do the upgrades
Thank you this helped alot. I reallh want to reyxand make this game work. Im a PR stan since i was 5yo . Ive already created my own power rangers themed team. This did hwlp i only ever played D&D once and trying to learn this has been tough. So thank you agin. How to find ppl to play is the next test. Lol
Awe, thank you! I hope you find players! I have a few in my Discord that I played withfor a oneshot and miniseries but search other comment sections to these kinds of videos and Reddit!
Based on my understanding, your Essences score will ALWAYS be the total of the skill increases beneath it. With that understanding, the +2 in Performance would sync up with the Social increase option. But I am certainly not an expert in the system, just trying to help my player and then everyone else :)
@@MilestonePlay I can see where you are coming from, my thought was that if, for some reason, you decided not to focus on social for the black ranger. that 2 performance would eat a lot of the points you could put into that.
Thanks! I'm finishing up a mini-campaign of this game next week and then will be looking into what I am comfortable making for a part 2! I want to be as helpful as I can without overstepping my mastery of the system.
Hey, thanks for the comment! I just wanted to let you know that I am setting up a mini campaign through StartPlaying.Games. No pressure to join: startplaying.games/adventure/clpijjf25000j09jw8nwxfwmx
The colors in this system act as your Class in other RPGs. You could reskin the color of a set of mechanics if you wished. From my knowledge there are no provided mechanics for building your own Color. It would be the same as building a homebrew class for other systems. There are four other sourcebooks for the game and in A Jump Through Time they introduce the Purple and Orange rangers and another advanced Spectrum (Quantum) ranger roles. As for magic, that will probably come down to reflavoring as well with the other sourcebook options. Combining the space options from Across the Stars, time travel stuff from A Jump Through Time, and then the Field Guide to Action and Adventure Crossover lets you add in all of the G.I.JOE and Transformers materials from their games. From my knowledge there is no pure magic rather an interpretation of power drawn from the Morphin' Grid and future tech. That said, this is not one of my primary systems and there are others in the comments who know the game better than I. I welcome any other corrections to my information.
All weapons and attacks will list a number with their Effect Type (usually 1 or 2). So whether it is Sharp X, Blunt X, Fire X, the X determines the damage (ex 42:45). Keep in mind that the effect type can change the mechanics a bit so it is important to see how that damage/effect type operates. Many of them will fall under the "Element" category of Weapon Effects and Traits on page 107. (ex 34:19). Enemy attacks will list their damages in their stat block in the same way. On the normal Putty Patrollers Stats (ex 39:13), you can see that they didn't even give you an effect type and it is just "1 Damage". If it matters, I would default to Blunt. I don't think it made it into the video, but on a Critical Success you perform the "Effect" of the attack (usually damage) twice. There are a rare few abilities that only trigger on crit but they do exist.
Jesus, the editing on this book is awful. I really hope they go through again and fix it. Power Rangers should not use the 5e system and I'm glad they tried to do something else but there is too much holdover.
Part 2 please this was a huge help
Thank you for putting this out here! I think it really needs to be appreciated more and have groups actually out there. Where my group lives it it hard to find many players.
Thanks for the view and the comment!
About to start a PR campaign, in fact having zero session later today. This was eminencely helpful! Thank you very much for making this!
Thanks! I am most of the way through playing a miniseries and when I am done I plan to make Part 2 of this video with more rules and corrections. Check out the other comments for insight from other players with more experience than me! One of thr biggest things I missed that no on has commented on is the fact that there are Med Kits in the Equipment section for healing so it isn't quite as difficult to heal as I made it out to be.
I'd love to have a part two that addresses zords and vehicles, as well as some of the errata that people in the comments have pointed out.
Yeah the PR rulebook feels ALOT like a rough draft cause it came out first while the others (GI Joe, Transformers, MLP) had time to be polished and address what people had problems with. I feel with some tweaking you could integrate this into proper D&D since it has similar DNA.
However as it stands I like the game. I have the PR and TF rulebooks and the crossover sourcebook "Field Guide To Action & Adventure" I consider a must-have for GMs who want to design their own threats and advice on how to set the tone for the world you have going on.
I sounds like the other games you listed clarifies some rules issues. I suspect that it would be fairly easy to adapt some or all of those fixes to MMPW.
Yeah, that is the generally feeling and experience I am seeing from a lot of other players and plan to address that in a follow-up video.
@@MilestonePlay I would really like to see that. I want to enjoy this game, but it really needed another pass or two.
@@starofjustice1 Thanks for push! Doing a follow-up video is definitely on my To-Do list but other projects easily get prioritized over it since these videos are a LOT of work. The Essence20 system is by far not my primary system so it requires a ton of research to make sure I am making something that is honest and 95% correct.
This helped a lot, trying to understand the rules and how it works with the lack of defined terms it was hard for me to conceptualize. Character creation is fun and my players like that as well but it doesnt matter when the gm section feels like a rough draft. This helped a lot thanks
Thanks for the comment! I am doing a short campaign of the system right now so I should be able to get a part 2 to the video made sometime in the spring.
Oh yeah one more thing, the MLP rulebook has for when creating your character (as well as the Modemaster role in TF) that you can customize what essence will be increased when you level up called D/G/S/B (Diamond, Gold Silver, Bronze). Diamond being your best essence, Gold your second-best, Silver your okayish stat, and Bronze well, last.
I've pretty much used this variant because it helps to differentiate your character and break away from the mold that is the MMPR team. So you could have a Blue Ranger whose very sociable and strong or a Green Ranger whose more about smarts and speed.
Also THANK YOU, I thought I was going crazy with the whole "versatile" trait. I had to look it up on the FAQ but the fact I had to is not a good thing. The problem comes back in with the Green Ranger because you don't get a Power Weapon. You create a unique one and they use terms like Ranged, Versatile Melee, Small Melee, Two-Handed Melee, etc.
The hardest part of running any game like this, is capturing the original "vibe" of the IP. Unless you personally have never had anything to do with the IP in its original form, because then you have no theme accurate expectations. I myself would only want to run this game with players that would be willing to do the homework of watching 5 or more episodes of one of the Power Rangers seasons, in order for us as a group to capture the feel of Power Rangers.
One of my chief aims when running an IP related rpg, is accurately seizing the theme of that IP.
Oh, definitely. I am running a miniseries of this game right now with three players and it is imperative that everyone bites the hook of the game. In the very first session, they had the typical two-beat bad guy encounter where you meet the villain, fight a little, the villain gets away, and then have a second showdown later. The way we built the scene and knew the expectations of "Something is going to happen to interrupt this fight, but we WILL be seeing him again shortly in differing circumstances."
I understand what you were doing but the tropes in MMPR means that the leader of the power team would be Red/White/Green. Making it Black Ranger doesn't fit the trope and even your build seems more like the second in command to me.
You are correct! I had an idea that I wanted to play out showing that you could mix some things around to do your own thing as they do switch up the leader color in some later seasons. That said, having played a bit more in preparation for a part 2 video, the game super super wants you to mechanically stick to the MMPR tropes. Red is totally the default leader especially with the group initiative ability. White is a specialy role that you have to upgrade into while green serves more as an add on or solo character.
Thank you this was a help hope there is a part 2 cuz the core rule book… is something for sure
Thanks for the comment! I am looking into doing a mini campaign in the near future. That will give me more experience with the system before I possibly do a part 2. I try to make my videos as useful as possible but there is no substitute for actually playing the game.
This was so helpful! Thank you and may the Power protect your sanity as you make part 2
Thanks for making this video! I definitely feel your frustrations with the system, but for what it’s worth, this video simplifying those issues for me makes the problems not seem all that bad. I’m more excited to play this than after I bought the book! I’ll almost certainly home brew my way around the issues you identified though 🤣.
Thanks again!
Aw, thanks! Yeah, the game has a lot of potential despite the problems. The hope was that the video would make the game more approachable while sharing some of the problems in an entertaining and "venting" kind of way. If you are more excited after the video than after getting the book, this video has done more than most. :)
@@MilestonePlay The video definitely helped, because I found the character creation section confusing on my own. I found another video doing the basic process also, and it interpreted a couple sections really differently.
@@starofjustice1 I'm glad it helped! Looks like you have two different ways to make a character! I hope you find the one that works best for you and your table.
@@MilestonePlay Absolutely.
Although it bears mentioning the wording's a lot clearer in the character origins and whatnot in the sourcebooks that came out after the corebook.
I think they reprinted the book with edits, I got a physical one recently and it doesn’t have some of the misprints you mentioned.
The video is super helpful though, I’m more of a visual and audio learner, so long reading for rulebooks is hard for me.
Awesome, thanks for the heads-up!
Super happy to have this detailed of a breakdown! I found the G.I. Joe book really helped me understand some of the more complicated things like weapons.
Thanks for the call out! Hopefully it helps others as well.
This was very helpful. I hope you'll do more videos on this game.
Thank you so much!! I sent this to my players before our 0 Session. I think I'm going to allow a few changes and implement some house rules to allow more customized charcter creation. I fell like they were trying to pigeon hole the players into the og team. I have my complaints but it will still be fun
Thanks for reaching out and letting me know the video will be useful! And yeah, most problems with the system can be hand-waived away with house rules.
I would love to see you go over the other Essence20 games or even Modiphius's 2d20 games. If you want, of course. This video is very informative and really helpful. Hopefully they updated the pdf version of the book.
I ran a PR game for 2 and a half years during the pandemic and we are recently starting a season 2. I created a mini homebrew system borrowing concepts I liked from different games. It started as a modified/homebrew D&D then I started borrowing from other games until I settled on what I have now. I have a 50 page Google doc for the system that I share with new players if we ever get them.
I browsed a pdf of the official system and I didn’t like it 😂
Yeah, I do a lot of homebrewed games for different fandoms too. It is interesting to see where privately designed games meet or differ from the official system. I made a Powered by the Apocalypse system for Avatar and was amused when the official RPG was announced using that engine.
-Brawling and Striking don't work like that anymore (when it comes to their alternative effect). Or that is to say, they both downshift ONE now instead of downshift TWO. This isn't in the FAQ, but it's in all monster blocks as of Adventures in Angel Grove.
-"Stun" damage and the "Stunned" condition are different. Stun damage only denies your Move action, your Standard is fine. However, if you gain the Stunned condition, you lost your turn in effect.
Thanks for the updates!
Thanks this was super helpful, also i think the mew edition rule books have fixed some of the issues, sush as light weapons are now in the book, it explains when to do the upgrades
Thanks for the correction! So I can cite it in the follow up video, which book has those rules?
Defintly need a part 2
Thank you this helped alot. I reallh want to reyxand make this game work. Im a PR stan since i was 5yo . Ive already created my own power rangers themed team. This did hwlp i only ever played D&D once and trying to learn this has been tough. So thank you agin. How to find ppl to play is the next test. Lol
Awe, thank you! I hope you find players! I have a few in my Discord that I played withfor a oneshot and miniseries but search other comment sections to these kinds of videos and Reddit!
This game is fun but I had to wing a few things for the first session
That actually defines most of my experience with the game.
sweet 🎉thank you
I always thought that the +2 performance would be outside of the five points in social
Based on my understanding, your Essences score will ALWAYS be the total of the skill increases beneath it. With that understanding, the +2 in Performance would sync up with the Social increase option. But I am certainly not an expert in the system, just trying to help my player and then everyone else :)
@@MilestonePlay I can see where you are coming from, my thought was that if, for some reason, you decided not to focus on social for the black ranger. that 2 performance would eat a lot of the points you could put into that.
Stunning!
34:47
It really is!
Peer pressure for part 2!
I appreciate the push :) I have a lot of proGM projects wrapping up right now but I'll keep a part 2 in mind for open space in my schedule.
I would appreciate a part two plz
Thanks! I'm finishing up a mini-campaign of this game next week and then will be looking into what I am comfortable making for a part 2! I want to be as helpful as I can without overstepping my mastery of the system.
I'd love a team to join
Hey, thanks for the comment! I just wanted to let you know that I am setting up a mini campaign through StartPlaying.Games. No pressure to join: startplaying.games/adventure/clpijjf25000j09jw8nwxfwmx
What if you wanted to make a color that isn't 1 of the 7 base colors or if you wanted to be able to use magic?
The colors in this system act as your Class in other RPGs. You could reskin the color of a set of mechanics if you wished. From my knowledge there are no provided mechanics for building your own Color. It would be the same as building a homebrew class for other systems. There are four other sourcebooks for the game and in A Jump Through Time they introduce the Purple and Orange rangers and another advanced Spectrum (Quantum) ranger roles.
As for magic, that will probably come down to reflavoring as well with the other sourcebook options. Combining the space options from Across the Stars, time travel stuff from A Jump Through Time, and then the Field Guide to Action and Adventure Crossover lets you add in all of the G.I.JOE and Transformers materials from their games. From my knowledge there is no pure magic rather an interpretation of power drawn from the Morphin' Grid and future tech.
That said, this is not one of my primary systems and there are others in the comments who know the game better than I. I welcome any other corrections to my information.
How do you determine the points of damage you or your monster does on a successful hit.
All weapons and attacks will list a number with their Effect Type (usually 1 or 2). So whether it is Sharp X, Blunt X, Fire X, the X determines the damage (ex 42:45). Keep in mind that the effect type can change the mechanics a bit so it is important to see how that damage/effect type operates. Many of them will fall under the "Element" category of Weapon Effects and Traits on page 107. (ex 34:19).
Enemy attacks will list their damages in their stat block in the same way. On the normal Putty Patrollers Stats (ex 39:13), you can see that they didn't even give you an effect type and it is just "1 Damage". If it matters, I would default to Blunt.
I don't think it made it into the video, but on a Critical Success you perform the "Effect" of the attack (usually damage) twice. There are a rare few abilities that only trigger on crit but they do exist.
Holy smokes it’s real
Plz more
Thanks for the comment! I am current playing through a mini campaign to get more experience with the system and then part 2 will be on the way!
what a needlessly complicated system
Jesus, the editing on this book is awful. I really hope they go through again and fix it. Power Rangers should not use the 5e system and I'm glad they tried to do something else but there is too much holdover.
Oh yeah, I am extremely in favor of finding mechanics that match genre and narrative. This game has so much promise but clearly so many problems.