Rush Hour - Inferno - Workflow Breakdown

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024
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ความคิดเห็น •

  • @kgdllc
    @kgdllc ปีที่แล้ว +2

    This is one of the easiest workflows for animating vehicles!!! A++

  • @terencesewdajal4585
    @terencesewdajal4585 ปีที่แล้ว

    will be studying this soon , thank you

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +1

    Looks so good! 🤙🏿

  • @kurbanoffdesign
    @kurbanoffdesign ปีที่แล้ว

    great work mate !

  • @OPERATORS-Game
    @OPERATORS-Game ปีที่แล้ว

    Amazing, I have a car chase in a movie - same approach?

    • @GDCorner
      @GDCorner  ปีที่แล้ว +1

      Yep, you'd animate the cars on separate paths. You can record them at the same time, or as separate sequences.
      One trick I used was to place one path and get that looking good, and then duplicate that path actor, and nudge the waypoints a little to add some variation to the chase car.
      If you record at the same time they can nudge and interact with each other. I recommend playing with the Profile Strength on each car, maybe have the lead car use a slightly lower profile strength so the chase car can look a bit more threatening.

    • @OPERATORS-Game
      @OPERATORS-Game ปีที่แล้ว

      @@GDCorner Appreciate the detailed answer. Last q: can I have one of my MetaHumans inside the car "driving"?

    • @GDCorner
      @GDCorner  ปีที่แล้ว

      I haven't tried, but it shouldn't be a problem. You will need to handle steering animations etc separately though

  • @sabkarim
    @sabkarim ปีที่แล้ว

    Oh LORD!