Can't make a video on that because it's obviously impossible. Every single DPS player in the game is Bronze 5 because they are hard focused every single game. The fundamental nature of the universe dictates that this problem is unsolvable. Some people think they're ranking up on DPS, but it's actually just an illusion and they will soon see the truth. GG ☹️
@@howdy_plz9391 Nah I'm not stuck down there. It truly is impossible though if you are getting focused and the game "assigns" you to be the carry. I suspect certain heroes might make people inclined towards that behavior than others.
@@apocalypseap If you are getting aped, just communicate and get more resources and peel. If you cant do that, then youre not in high enough elo where it matters, just get better.
I know exactly the reason I'm a hardstuck Plat. It's because I watch so much Overwatch content that my mind is playing a much higher level game, but my mechanics can't support it usually.
Which is frustrating because it leads you to believe you made the "correct" move, just failed to hit the shot. In reality the correct move is the one that works
@@AuqiumPvPif you don’t land your shots then you don’t get kills. If you miss your sleep on Genji when he blades, that doesn’t mean sleeping him was the wrong play. If you landed the sleep you would have in fact won the fight because Nano blade wouldn’t have killed your whole team. You could be in the perfect position as widow with no pressure and view of the backline, but if you can’t land a shot then it doesn’t matter if you’re making the right play.
And it's definitely going to help more people then just "git gud you're the problem lol". Like it sounds silly, but him saying "if they played like plats, they wouldn't be in gold" as kind of eye-opening
well, heres the funny part imo. the "get good" advice isnt good advice, but it is actually the most true and accurate advice. when people want to rank up, that is how u do it. now obv, it doesnt help u rank up hear it, but not all people are trying to be mean if they say that to u. if someone were to ask me how to rank up, but i didnt have time, wasnt bothered to make an essay as an answer, i will say something along the lines of getting better. it is genuinely true. tho most of the time i do have time and i give enough effort to give a little advice. getting better = ranking up. i think whats important is not to ask "how to rank up?" but rather "how do i improve (hopefully x thing)?", or "how do i maximize my efficiency in x thing?".
It helps that he does at least admit “sometimes your team IS holding you back and there’s just nothing you can do” because as a support main I know damn well that’s the case. When the enemy team is well coordinated and your team won’t even get on comms, the likelihood of you winning is very small. But you improving your own gameplay increases those odds ever so slightly.
Telling somebody that they're the sole reason they lose in a team-based game and that they just need to "get good" is the most annoying and frustrating trope i've seen in video games.
I know this might sound crazy, but one thing that's definitely helped me get better at this game was forcing myself to get good at playing Sombra. Especially before the rework. Since time to kill in this game is so low, I struggled to even understand what was going on at first in most games because I'd get blasted back to narnia every time I got within miles of most other players. From sounds to footsteps, to knowing flank routes an healthpack locations and recognizing common patterns in gameplay loops of heroes, etc. Everything in her kit really helped me actually learn and understand what players who were better than me were doing. Plus, when I did screw up it was super handy to be able to run back from spawn faster. Lol.
I don't know if I'd necessarily recommend new players to pick up Sombra, but anything you can do to make the learning experience easier and more enjoyable for yourself can be useful.
I would actually highly recommend you pick up sombra, shes alot like moira only shes even less held back by her lack of dmg, she still is but not nearly as badly as moira is but both heros have a major thing in common, if you can identify the problem child on the enemy team that's causing you to lose, just hard focus them as sombra or moira, neither take any mechanical skill to secure these kills they only take enough gameknowledge to know who on the enemy team is enabling the win, and if it's not the tank you can easily farm that player as sombra, this works especially well on echos, genius, tracers, all hitscan and bascially anything except a few supports because supports are often unkillable for any dps lately and bastion/torb because they're to tanky to delete but in those games you just mirror the torb bastion pick and then you just gotta win the dual which that players playing torb and bastion for a reason, they suck so just dont suck as bad as them and you'll win but everything else you can actually play sombra into and learn the game as you do, which once you reach players that can deal with you, you'll need to actually get good at the game but until that point which is prob mid diamond to masters, you'll fly through your games as sombra. I actually think sombra mains have gas lit the entire metal rank player base into thinking shes hard to play in metal ranks when shes bascially a cheat code down there 😂
@@jasonmension3979i highly disagree with you as a day 1 sombra since 2016 saying sombra doesn't take skill is lower ranks talk becausebefore the rework she couldnt kill anything but now she can so people are saying she kills to quickly. Yes she can kill more dependable but she still struggles againts a lot of characters especially characters that have movement. Tracer can go back in time before you kill her if they are smart and then when sombra runs away you can blink to her. Genji can reflect her virus, echo is typically ran with a mercy getting pocketed so you won't be able to kill her. Sombra takes even more awareness then normal because you have to know when to hack first or when to virus first and land the virus which is a skill shot, new players are gonna miss it. If sombra is the 1st character to use and know you're not sticking to her is injustice to your learning because she goes invis forever and let's you flank when you normally can't.
@@riptaiyo soldier takes mechanical aim which many of these players dont have which is why they're hard stuck, and bastions only good rn, once they finally nerf that mf, he wont be a cheat code to reach gm anymore, but yes in the current meta you can just play bastion and climb but bastions overtuned so if you do this and they nerf him, then you'll fall back down to bronze or silver 😂 while sombra was never gonna get nerfed, she got reworked which the rework has made her harder to do this with but she still can single out targets but now she actually takes flank knowledge such as planning escape routes which isnt easy, but you can still pop outta butt fk no where and delete specific targets line a scalpel, and in fact it's easier now, just if you dont plan your escapes you'll trade which defeats the purpose alot of the time but I'm talking about old sombra.
Ive always like the line used fairly frequently in league of legends which is that your team loses you 40% of your games and wins you 40% of the games but you win 20% of the games. I dont know how direct appilcable to OW2 this is but the core essence should be the same. Your impact is not the majority but over enough games and time it will lead to a overall increase. Luck is always a thing in multiplayer competitive games but consistency is always a crucial and important factor especially when luck if a factor. Ive always loved the 20% factor and its always been my main drive through the worst game and best games you will lose and will win but you can make the winning more over time
That will let you believe 60% winrate is about as high as you should be getting, but reality is every good player has 65%+ on their mains at the top ranks. And if you believe you should be a higher rank, your winrate should at least be 75%+ on your best heroes, and 60%+ on every other hero.
@@arigatou7483 this is definitely more due to how the games work the anything. The statistic is more of a idea in league of legends where snowballing is crucial and one person can win or lose a game. When it comes to overwatch the minimal snowballing and team reliance makes it so the statistic are definitely more in your odds. Its also probably due to matchmaking and how long it takes for each game. In general its just supposed to be a concept for why consistency is key and understanding that some games are really out of your control in both the losing and winning aspect where you just win or lose just cause of your team vs the enemy team. Its more of a concept then an actual guideline of good statistics
@@AutumnflameGaming the idea is that through enough games you will have just as many where your team completely loses as when the enemy team completely loses. Its also partially confirmation bias, you remember the times your team got completely rolled because of a teammate less then when the enemy team got rolled because of one of their teammates
THIS was a home run. Absolutely agree with everything you’ve said in this video. In Overwatch 1, I was 3950 peak (GM border) before I stopped playing competitively, and many of the friends I have made since ask me how to get better. I tell them this: review and reinforce; and identify the win condition. The replay system is an amazingly useful tool that can help you to identify what mistakes you’ve made, what you could have done to exploit enemies, and tell what works about the way you played. Keeping those in mind while going into your next games can help you look for those opportunities or keep from being punished. Identifying the win condition is a wildly tricky one, which boils down to ‘what is the best move I can make’ whether it be anti the tank, dive a support, focus on someone who’s clearly mechanically better on the enemy team, or even ‘die and regroup.’ It takes a lot of practice to read the flow of battle, but with time it becomes easier. A good example of this is a short flats put out a month or so ago, talking about how Orisa just stands there and presses buttons. The win condition was that he didn’t die, that he used his cooldowns properly while his team did the work. A menial task, yes, but one that ultimately lead to victory. And of course, communication is good. The ping system is probably my favorite part of Overwatch 2.
genuinely: thank you so much for this video. after just being told to "get good" and to "carry myself", it's so refreshing to get some actually good, easy to understand advice. this changes how i think of things and i think when i start to lose hope in comp again i'll come rewatch :)
actually true. i understand that people have no obligation to help anyone, but it’s very discouraging to just be told “get good” over and over again with no pointers.
@@nerfzinet that’s what makes it good. flats has talked about it before in one of his vids, i don’t remember which one, but in a video game, positive encouragement is leagues better than negative encouragement. in a sport, it’s usually the other way around, since you can actually use your emotions to physically get stronger, but in overwatch, all that does is lead to a frustrated team, or worse, someone leaves. i should’ve specified that that’s what i meant, my bad.
@@beatn0x-_-441 i understand this, but as he said in this video if you watched it, being told "just get good" is dismissive and discouraging. people like me need more intensive help than being told i suck and to get better. that's why i like this video.
I really feel like more people should watch this video. im tired of getting dimissed by other higher players with "just get better" its ambiguous and too broad. it was the reason why i stopped playing overwatch tbh
youre awesome man. Ive gotten over this with myself but a lot of my friends are losing interest in overwatch just because they always talk down on themselves and treating themselves as "the problem". And it's been really tough telling them that they are playing fine for their level and there are always many reasons why we lose like teammates, match making or just running into better players overall.
Yep, simple bad luck can massively affect your winrate in the short term. Comp relies on you playing for a long time to offset the affect of luck, but we don't experience all our games at once, we only remember our most recent games, so we can feel very discouraged when we go on some loss streaks.
honestly sometimes the best way to bring them back up is to agree with them, and then say something along the vibe of "fuck it we ball; time to play to play, don't worry about being good or bad" If you constantly disagree with them and say they are fine then it almost becomes like an argument and pushes them deeper into their own thoughts Play to play, don't play to win, is how I face the game. It's really freeing when you don't put pressure on yourself to win or be good
I probably recommend to get a new account, because your old account is stuck with MMR level from you starting the game. Bogur actually proved to me that my thought was correct when he tried to get to GM with lifeweaver. Took him 2 new accounts to get to GM. I got from bronze (starting out) to Platinum and keep dropping and ranking up to gold /plat, while I know I play better than when I started, but just get 20+ losing streaks and then 20+ winning streaks. The ranking system is just designed to do that.
@@sentokigames151 This isn't a solution if you've been at your rank for a while. You're inevitably just going to end up back where you were again. Bogur's was an exceptional situation in a lot of ways and should not be something by which anyone measures anything. And besides, he played hundreds of games on each account in the end, so in reality he probably didn't even need to make a new account. He just needed to play a thousand games.
@@sentokigames151 The thing is they aren't hard ranked players and an account isnt as easy to give up as you think. Being college students and already spending a bit of money on skins means that its pretty much impossible to justify switching accounts just for the sake of playing ranked. And also they arent technically hardstuck either. They just take the losses and missed shots too hard and not noticing what they’re doing right. They do rank up, its just its a much slower climb as they are still very new to FPS games and still learning the basic stuff of FPS along with learning overwatch itself.
Solid vid and takes. Huge part of why I personally stopped playing comp wasn't because I couldn't climb, but because I got sick of having to play the game for 6 people (OW1 days). This isn't to say I never had good teams, but imagine going from a game where your team was doing good stuff together to a game where a tank or support wanted to solve world hunger in the video game universe? Flip a coin on if you're playing Overwatch or glorified deathmatch with people barely using their monitors. I didn't rank up by getting better at Tracer, Genji, or heroes I actually wanted to learn; I got better by making up for team deficits. Rein afk in choke and/or Hog off tank that makes your MT screwed in a match? Use Mei and farm Blizzards, use walls to save tank resources, secure picks, etc. Supports never take their eye off of 1 degree of their FOV (aka not peeling for their dps, the other support, or helping clear flanks)? Use Echo and dupe to turn fights/ farm a quick support ult; use Sombra so I don't need healing and can get 1-2 kills on my own. Despite ranking up, I doubt I truly got much better at the game. And more importantly, it wasn't fun. I got better teams and team comps in quickplay and Mystery Heroes of all things. It felt like everyone was trying to play the game, and win or loss, it was fun. Whereas having to hard carry in so many ranked games got exhausting. Furthermore, in OW1, dps queues were insane, 10-20+ minutes, to the point where you waited more than you played. Fun fact, in OW1 you could flex queue to get priority passes for faster queue times, and I accidentally went up 3 ranks on tank while trying to get passes for dps. I had to stop playing tank because plat-diamond tanks were matched into GM-top 500 lobbies to make up for the deficit of tank players LOL.
Comp can be a frustrating experience, if you found that you weren't having fun the majority of the time, I would say you were right to stop playing comp. Why waste free time doing something you don't like, when games should be about having fun. Fun is the only important metric in my opinion.
You’re not hardcarrying. You just played working comps. If you think youre doing everything right and actually carrying even tho youre not smurfing is just cope. People have to accept their weaknesses to actually improve
And that bit about long queue times and Plat tanks going against Masters, Diamonds etc... that's the reason a tank was removed from the game in OW2. People forget this. It still happens in OW2 but it happens less often since the amount of tanks necessary for a match was reduced by 50%. I've still gotten into a comp match as a Plat tank with a tank that had a Masters title under his name. I've also won matches like that but that's a different topic.
Im with you on the having to hard carry so many games felt incredibly exhausting. I did have off days obviously, and have been carried myself. I peaked 4.3k in Overwatch 1 on dps and support, but it was kinda miserable to play in high ranks towards the ladder seasons due to a myriad of reasons. Smurfing and playing with lower ranked friends was the only way I really had fun anymore in Overwatch, so I just decided to call it quits and Overwatch 2's changes to 5v5 and hero balance overall really just put me off the game for good.
@@beatn0x-_-441 Ah yes, heal-only Lucio-Mercy backlines or Hog-Dva tank lines are totally "working comps" (fun fact, played up to masters, aka the majority of ranks). Killing 2-4 alone and securing objective/key parts of the map while your team is afk in choke (not even working with a dps, flanking support or OT) isn't carrying in the slightest. The real cope is even thinking that ranked system didn't (or still doesn't) have horrendous matchmaking that made the game miserable to play while being a garbage indicator of skill. And then proceeding to talk down to people rightfully calling it out is the cherry on top from the OW ranked warlords XD There was never a "I deserve to be top500, I never have a deserved loss, I solo carried all my games, etc" in what I said (I even straight up said that I probably didn't get better at the actual game of OW, which is not ranked "gameplay"). I just said that I got sick of swapping from game A (with a team) to game B (some or all of either team should not be playing comp) over 100s of games per rank.
One thing on trying to measure how well you're doing on elims/deaths (deaths is still a great metric,) try and focus more on final blows on most dps/tank characters and even some supports. Having 1/3 or more of your team's final blows shows you're carrying your weight on that character as a dps/tank. Also, the character stats can help you find out where you're lacking. Moira skill orbing everyone and getting credit for every elim doesn't add much to the team (although you can still get a lot of value with her). Using Sojourn as an example, if I used 6 ults and got 7 elims, it could mean you should look for better timing on your ult or hit your shots. Lower than 50% rail accuracy could mean you're not being patient enough with that, or you just need to get good at aiming. You can do something similar with every character. Paying attention to character specific stats can help you realize what you need to improve on, and don't base your stats to judge off of pros. Just focus on getting better yourself.
Agreed. I would say even supports could benefit greatly from landing a few final blows here and there to help out the team. It's risky because you have to take your eyes off the heals, but learning to weave in damage between heals is a very helpful skill for winning more games. And focusing on improving yourself instead of "pro stats" is a great mindset. If you just look at pros and compare yourself to them, you'll feel like your failing the entire time, but if you just compare yourself to yourself in the past, you can feel like your succeeding, and therefore be motivated to improve more.
I was hardstuck gold/silver for years, I put in the time and work and eventually grinded my ass to masters, got stuck there for another year and then got GM, I think some people just don’t understand they have to dedicate themselves to getting good at things and have an expectation that it’ll come easy
I appreciate the way you frame the problem with trying to correct your teammates' mistakes. Something I found worked well for me was to ask my teammates what was making the game difficult for them & let them know that I'll try to help address that problem. Oftentimes in those games where it feels like "I can't do any more," the "more" you can do is help solve specific problems that your teammates are having, or at least throw them an easy-to-grab lifeline. I think this attitude is especially helpful to avert a breakdown of team mental when _someone else_ on the team is starting to blame/complain at a player. One of the easiest ways to lose is to let a toxic person dominate comms and destroy everyone else's will to win. Not that this is a consistently applicable strategy; "you are the only constant" still applies, but I do think that consistently resisting the collapse of team-morale has some novel value for changing the outcome of certain games.
I did say not to type anything, but if you're teammate is really raging, one of the best ways to "neutralize" a raging teammate is to just say "my bad". Even if I don't think its my fault, I might say it just to validate their ego, so they'll focus on the game. It's not like I need to win any arguments in an online videogame. If I'm support, and my tank jumps in 1v5 and dies, you know what "my bad".
@@Casual314 For sure, 99% of the time when someone's getting mad in chat it's because they're trying to divert attention away from their own mistakes. Getting ahead of it and signaling that you aren't focusing on them is a great way to keep them from becoming a problem. I tend to prefer voice comms over chat (though I understand this isn't a great option for everyone) for a few reasons: Firstly, it's faster than typing and can be done while playing the game; typed comms are almost always complaints - we've all had the player who just starts arguing in text instead of playing. No wonder typing has a bad rap. Second, angry players tend to make others uncomfortable and distract them from the game, VC allows you to get everyone's attention more easily and move it back where it's needed. Third, VC can effectively convey confidence, respect and maturity, which I think people tend to assume their teammates lack. This can be a big vibe shift and lead to a much more cooperative match. Just a couple of thoughts. I do believe that "just focus on yourself" is most important overall, and I think "stay off comms" is generally good advice if the alternative is using comms to complain and argue. But I also think if we stop for a second and analyze it, there are other alternatives. On average, VC is dead and TC is mainly a complaints box, but this isn't the case at top ranks. I believe the reason for that is more about mindset than it is about strategy or telling others what to do, and I think it's worth experimentally implementing.
I climbed from Plat to Masters in 3 seasons. But i noticed that you really have to play many rounds to really get to the rank you deserve. You just have an Impact on certain games ( an in my opinion that percentage ist low...). Sometimes you can't play good enough to balance out bad teamamtes. Here is what helped me to climb in dps and heal: -Try to not die first, be patient and attack in the right moment (If you often die first in a Team fight, you are doing something wrong) -Always use cover If you can -Try to off Angle (without being out of reach of your teammates!) -When the enemies push with abilities, walk back to a position where you have an advantage - Kovaaks aim training and also ingame aim training to warm up ( this really helps If your aim is lacking) -Talk with you mates :D If they are toxic then dont. But If you talk with your mates and play together, you have a huge advantage.
Great video, you have a talent of putting things into perspective and into words! When I was trying to learn from higher ranked people, I understood the basics quite well, but alot is in the small details. The micropositioning, target prioritization, the right movement and strafing, and what I learned from an A10 coaching session: taking the easy shots. Knowing to spot when an enemy is out of position, punishing it, and making it easier for you by taking good angles and having timing. Another thing is, I just had to play more. I've always been climbing in OW but very slowly and I think it's mostly bc I don't play enough to see the effect of it. It can feel like being hardstuck when you play for 5 hours and after the session you've gotten nowhere. But in the grand scheme of things that's still a small amount of games. To climb effectively you need 100s of games per season imo.
Thanks, I'm glad you enjoyed the video. I've never experienced an A10 coaching, but he's undoubtedly one of the most valuable educational resources, even in his free content on TH-cam.
Best advice I've learned is to go back and watch your games. This will help you realize not only your mistakes but your teammates as well. Go into each game with a level head and try to not let ego and emotions get in the way. I go into my games expecting to lose but hopeful for a win.
Probably the best way to explain ranked modes in any game. used to play a shit ton of r6 ranked before it fell off and then moved to overwatch not long after. Its always about what you can do better not yelling at your team to do something that makes you rank up. You wont hit masters or gm by coaching your team you get there by picking yourself up and going there
This is one of the best improvement videos ive seen and applies to trying to learn anything. I dont even grind overwatch anymore but will still reference this vid whenever im trying to rank up in a new game
Many solid points. I tend to be afraid of failure in real life, which results in me being afraid of change and not proceeding to trying something new. That behaviour naturally translates into my decision-making in games. I'm leaving this video with increased confidence to try and learn new things. Thank you for this video.
I hate it when pros say “it’s not your team, you can carry” Like bro explain this; I do so good five games then the next one I get no shield or heals and I’m forced to not pick, then the next game I get both of those and I’m able to pick… how’s that one loss not because of our team?
But then you take into account that an extra layer of frustration is that unlike in overwatch 1 going 5-4 would be an sr gain, in overwatch 2, if so much as lose two games in a tier you’ll be demoted
I noticed when I played comp, I would subconsciously try harder and actually sabotage my own gameplay, because I play best in a flow state of being calm and precise, with good decision making and focus, and trusting my intuition. Every time I played comp I would overthink what I was doing and feel pressured to listen to teammates berate myself and each other, even though it seemed entirely unhelpful and just added to the stress. I have maybe 80 hours of comp and I rarely enjoyed a game, so I just stopped playing comp. I am a proud QP warrior, over 400 hours in QP in OW1, I'm happy with my own self development and skill through QP even if others think it's somehow not as valid. I can say I had fun for at least 80% of my quick play experience, how many players with several hundred hours can say that about their comp experience? If comp felt more fun, I would feel an incentive to play just to track my progress with an internal system. In reality, it's so unfun that it becomes a waste of time to do something you don't even enjoy for an imaginary number or rank that people think makes them better than everyone else and strokes their fragile sense of self. To note something you didn't mention here, the actual time sink comp is to get to a climbing level is very extreme. I don't want to play any game for 10 hours a day to feel a sense of progress in a competitive sense. To climb in OW you have to spend so much time it's actually crazy.. Esp on main accounts and not smurfs or unranked accounts. Many hard stuck players simply don't play enough hours to climb actively, and don't get why they're not climbing when their performance is good. The truth is the majority of players would be miserable if they were forced to play enough hours to climb. (It's a shit ton of hours)
telling a player theyre good and its their teams holding them back isnt helpful at all, if youre genuinely good youre not going to be hardstuck bronze, if you feel youre hardstuck keep playing and find people like yourself and start making a team to climb with, within a week or a month you will be where you belong
What a great take my guy this is something I kinda had to figure out for myself but the way you calmly explain it makes for a must watch for anyone that is struggling right now in Ranked. Man spitting facts!!
Such a fresh take on the matter. Sometimes a tiny change in perspective can give you a completely new picture. I could apply the mindset change yesterday and instead of getting frustrated that I took out half of the team (2 supports + one dps) together with my brig, just to turn around and see everyone managed to die, I was just thinking: hey that back there was me not so long ago, cool that I made a bit of progress. Seeing your own team as part of the games challenge really helps staying motivated and enjoy the experience. I still have such a long way to go, now I'm looking forward to it 😁.
Glad to hear you're staying motivated and enjoying the experience. Having a long way to go is exactly what will allow you to look back in the future, and appreciate the skills you've learned.
Rule of thumb for almost every rank is duo, and make sure they're on a different role. Playing DPS with a support that knows how you play or a tank that knows how you dive will actually skyrocket your progression.
i am top 500 on support solo q. i agree with everything in this video, it just basically over explains "just get better" in a way that's much easier to grasp. every time i hear someone say they'd be gm if it weren't for their teammates it hurts my insides. you being significantly better than your team mates and the enemy team is what makes you different to rank up! just focus on your own game play and don't tilt. you got this!
I really like the bit you mentioned about exploiting the enemy team and helping your team with their mistakes. This is one thing that helps me climb consistently as mercy who I feel is quite team dependent. Many high level players mention that Dmg boost is the most crucial part of her kit, however if my teammates are unable to land their shots, it helps neither of us. At lower elo, my team might need more healing. As I get higher dmg boost comes more into play as my teammates are better at making utility of it. I’ve noted the shift of ratio between heal to blue beam usage as I climb. It’s interesting how it changes from heals being the highest percentage, to both beams being about 50/50, until finally blue bean usage is much higher than heals. It really does help if I adjust my play style to suit my teammates.
I wanna add this bit too. It kinda reminds me of the word Sergeant which has Latin roots meaning “to serve.” The higher you go the more “responsibilities” you have. I don’t throw rank in my teammates face and boss them around or force them to play according to my preferences. I use my experience to assess their needs to help their play style shine. Oh? My rein likes to randomly charge in a lot, I guess I’ll jump in with him. I have a dps moira who isn’t healing, I’ll dmg boost to help her get the elim.
@@DaMastaDavina i main dva and rien, but i dont rush in randomly as rien. If i see a moment to use my rush to take away the most problem enemy, i will do that. Or sometimes i rush and take a dva ult away. As dva, i like forcing the enemy to focus me or try to over pick to counter me so my team can easily counter them.
@@zerronprime9683 Yeah those are all great pressure options. That’s often what I’m looking for with reins and dva. Chad move taking the dva ult away. I salute thee.
That's an interesting point. I don't play Mercy at all so I can't really comment, but I wouldn't be surprised if yellow beam gets more value in the lower elos. Just mathematically, the value of blue beam increases exponentially with higher accuracy, which is lacking in low elo. Whereas yellow beam can make your teammate virtually invincible in lower elo, since the enemy team can't hit enough shots to exceed the heal rate.
I'd recommend watching Awkward's overwatch unranked to gm vids for mechanical advice, just he mainly has support vids and a few dps and tank vids for now. Even then the mechanics from one character could probably be transferred to another character such as always deal damage, positioning, off-angling, etc. He also says stuff as don't blame your teammates and instead think of what you could improve on. I'll be straight and do blame my team a lot. As I love playing dive characters such as tracer and echo, I tend to get mad at the tank for never pushing up which makes their whole team focus me more than the tank, yet the tank doesn't push up still so I could be 1v5ing their team for a whole minute with tracer. Once I do die, that's usually when my games go from really good to all bad as tracer. Most time in payloads, I could help my team push the payload tremendously by distracting the whole enemy team to not let them even be near the payload. The part that makes me start losing badly is usually on a choke, where I can't really use distraction as a way to help my team push the payload. During this part, I could probably try switching to a different hero to be able to push the choke better. Usually I start to get countered during the choke as the enemy team switches also such as torb and I still don't know how to deal with his torrent during the choke with tracer. As I have the most fun with tracer and echo, I don't really play any other dps heroes which is my problem also. Or as a support, I get mad at dps for just them thinking they can facetank the whole enemy team while they complain I'm not healing them when they die from full health in under a second. Yet they just keep talking trash saying support diff. I get tanks that do this too where the other support is dead and the tank is also just being a damage sponge against their whole team, but they don't complain as often. I don't have any idea on how I could try to do better for this point. I don't chat with my team as I play on console and typing is a waste of time, might get kicked for inactivity if you got to type a 10 word sentence.
Learning to backup my teammates helped me improve so much!! The second I see someone getting dived I’ll comm “HELP OUR ZEN” and it keeps everyone alive longer. Super useful to help your struggling players
omfg thank you for this video. i am subscribing to you right now. thank you for explaining about dmg and healing numbers versus elims and deaths. this drives me insane that people don't understand that's how you measure performance. i was really starting to think i was the only one who knew. thank you. good stuff. keep it coming!
The solution is to make or buy a new account. Essentially it’s an MMR reset. I played thousands of games on my main and also had a long break. Climbing is extremely slow. I‘m diamond 4 on my alt and silver 2 on my main.
Hi, I just watched your video and i wanna share something that has helped me win more games and see more progress which kinda is a counter argument to one of your points which is communicating with my teammates via voice chat this has helped me a lot more, and instead of me calling out my teams mistakes i’m making more of an impact by giving out coms and giving directions to my teammates rather than calling out their mistakes and telling them what to do, and the greatest part about communicating with your team is that if you synchronize well with maybe one or two of your teammates in your game you can add them and climb with them and build your own little group of people to climb with and just play with them which puts the odds of you getting more wins in your favor. Basically getting the best teammates you find in your low elo lobbies and playing with them really helps out, not only does it make you a better player but it also makes them better as well because they build off of you and you build off of them which builds team chemistry.
Finding great teammates, and practicing your communication with them will work great for climbing, but what I intended with the advice about comms was for solo queue players. If you can literally control who your teammates are by partying with them, then that's a different story. Although for me, I like to climb without teammates so that there's no doubt that I can reach a rank on my own, but there's nothing wrong with playing ranked as a team.
I just want to say this video was super insightful! I’ve thought about these concepts throughout my journey so seeing them all at once was super validating and super refreshing!
Bro this is one of the best videos I’ve ever seen, which seems stupid but like idk js that way of thinking is so much better in general and can be applied to any aspiration you have, like I sent this to myself and attached the message “take this and apply it to EVERYTHING” love it dude.
As a bronze healer that used to be diamond who manages to heal more than the entire enemy team and other healer combined it does start to feel a little bs at times
Lad your advice, tone and content is absolutely spot on. A universal truth is that the vast majority of people are absolutely terrible at giving advice because they don’t understand the psychology of other people. This is a great take on the ranked problem. Thank you
@@Casual314 no worries mate. I’m constantly seeing videos of “get better” or “work on your fundamentals and improve your mechanics” but it doesn’t mean people know what “improved mechanics” looks like or even how to do it. One of the things I do away from esports stuff is music. For music lots of people sing but they get it wrong and just saying you need to try it again and really listen and try to get it in tune doesn’t work since lots of people either can’t hear if they’re in tune or don’t know how they can even get their voice to move in tune. Same with DJing it’s like “pick a phrase that has a clear change at the end, cue in 4-8 bars before or even 16 bars before, line the tracks up and sync the drop” but what is a good phrase to change on and how do you even recognise that especially when you don’t know where to start counting for a bar. I just “get it” because I’ve been doing it for over 19 years but it’s so hard to explain it to someone who hasn’t had that level of experience and obsession before you know? I love the idea of the fundamentals arena guide of what you’re looking at on the enemy side. What are they not doing. When they’ve done those mistakes, how can you use your mechanics to kill them for doing it and to in turn swing the fight. That’s what you’re trying to do. Find a hole in them and plug it yourself. To do that, you need good aim and good mechanics. If you don’t have that, practice. You need it. But when awkward is like “go in and damage. Poke out the team. Hold a flank here. Damage damage” it’s a bit like me going “yeah the way you kill it on stage is you get up and play the music. Go stand on stage and try it”. Nah there’s a missing link you know? Not enough people are honest about the fact that to climb no matter your role, you need to be able to figure out what the enemy is doing wrong and you have to set your mechanical skill up enough so that you can do something about turning that mistake into an advantage for your team. As support, that mistake might be “they think they can kill my tank. If I nade the tank when he’s 20% and burst him up they will over commit and we can clean up”
I don't play competitive team games, but I gotta tell you - this is a greatly written video. The logic "You will need to be better than your team from X rank to rank-up, because why would your team is at X rank." is such a well drawn perspective.
I've been telling my friends that in order to climb, you have to consistently be the reason why your teammates who deserve that rank are able to win in your games, and this video perfectly reassures that concept. All the coaching and educational videos I watch always hound the idea "you can't blame your teammates", but they never acknowledge the entire nuance behind that statement. Thank you for filling the gap in the narrative.
This is such a great, well rounded video with incredible insight. It's definitely frustrating when you feel like no matter how good you play, you still lose. It's even more frustrating when you try to talk sense into teammates, but they take it as a personal attack and call you out on every single mistake. Going from masters 4 on support to being hardstuck in plat 3 again after the incredibly bugged new season ranks from early OW2 almost made me quit the game. It's really annoying how I know I am deserving of a higher rank, but I find it near impossible to solo-climb on support. Everything you said was spot on, and I wish everyone could watch this. Great job on this video, I'll definitely apply this into my gameplay! Best of luck to everyone out there who's trying to climb out of their hardstuck rank, we got this y'all!!
I'm glad you enjoyed the video. Support, while it does have the most potential, can also be the most difficult role to climb with in my opinion because of all the things you need to do to carry, so don't give up. If you deserve it, you'll get there. If you don't deserve it, that just means you'll have to make yourself deserve it. Best of luck.
Hey man, great video. Fantastic advice and perspective on the whole thing. I've been hardtack silver since starting OW2 in season four, and I felt like I could never rank up due to my team being so bad, and on Genji it's even harder to carry such a low rank team. I made a new account, and it put me in high rank lobbies due to my MMR. I ended up getting placed in Diamond 4. Who would have known that all I needed was some decent teams to communicate with.
Play tank in plat is a fucking HELL. Sometimes u get a real plat dps, that play normally, but 90% of games one of the dps are garbage as fuck and shouldn’t be in plat. Every tank player will agree with me. There’s a lot of plat dps that should be silver, is just sad and frustrating
I always thought that if it is always my fault we lost then why can’t it be there’s it’s a 5v5 and it’s always my fault? Why can’t the same thing be said for them
Great info. The problem with rank right now is, I don’t play (ranked) often and I’m stuck at bronze 5. Half way through a season I do my placements, I have the best stats on my team and I win all my matches 5-0. Yet it keeps me in bronze 5. These experiences mean I have zero interesting and can’t be bothered. I don’t have a lot of time for games and another minimum five games to face bronze 5 again is soul destroying.
I’ve been hardtack in gold forever. So I made an Smurf account and got the ranks I feel are good enough. Main account: Plat 5 (Tank). Gold 3 (Damage). Gold 5 (Support) Smurf account Plat 1 (Tank). Diamond 1 (Damage). Diamond 4 (Support) (Funny thing, I placed 5-1 for all the the roles on my Smurf and got different ranks. Why blizzard?)
This video was very needed I'm a year one OverWatch one player straight from the beginning and I have Reach Platt as my highest and OverWatch 1 but yet in OverWatch 2 I struggle to place even silver and my reason why I think that I'm not progressing is because of my teammates OverWatch 2 is now free to play so I figure that there's more players with saturate the ranking system and I think and figure this is the reason why I struggle to even make silver but on top of that it's the newcomers who don't know the the game quite well which leads me to struggle in games now I don't even go hard as I used to the first three seasons of OverWatch 2 I simply went back to playing cod just because it's way more simpler
I'd agree with this in OW1 but not OW2. I have 2.5k ranked hours in OW1 and climbed solo to masters. OW2 matchmaking gives you three times the unwinnable games than OW1 gave you, so if you're a solo queuer, comp is just a complete waste of time. My main account dropped to plat, then I used my plat smurf account to climb to masters, and then I made a new account and hit GM. So according to the ranked system I belong in plat, masters and GM all on the same role. Comp is fake now, it's not real. I see people in GM that play like plats. People making videos like this have likely been in gm/t500 since OW2 launched so they never had to even play these lower ranks to see what it's really like. Most of your losses are because you got a bronze level player in your masters game. Losses completely out of your hands. "bUt ThEy dO unRanKeD to GM" yeah I did too as a "plat" player. I'd like to see them take an account that's been in plat for a year with plenty of play time every season and try to get that to GM. They won't. Matchmaking is too bad, MMR is too aggressive. You want GM? Practice, when you think you're good enough and constantly observing bad plays from team mates, make a new account, cause your high play time account isn't going anywhere no matter how good you get. For solo queuers at least. I believe grouping up gives you massive advantages now cause you negate some of the power the matchmaker has over you.
This is the best advice you can get on internet. I always knew Maths is the answer to all the unanswered questions. I trusted Math and climbed out of Bronze 5 to Bronze 4. I wish I learnt little more in school to reach Silver.
I don’t play ow anymore but for the sake of my ow sanity if looks unwinnable which you can pretty quickly I give up mentally. No point in wasting my attention or emotional energy on a forgone conclusion. It’s like playing a slot machine praying rng gives you a good matchup.
Thank you for not being another "It's not your teammates fault" kind of fool guide. If I ever pick up the game again, It's your advice I'll use to climb.
It’s pretty simple why ppl get hard stuck, it’s where the game wants you to be. Ow2 has drastically inflated ranks and atrocious MM giving ppl the allusion they are better than they deserve. I can’t begin to tell you how many ppl I’ve run into in this game who spent years and years stuck in gold plat or dmd in ow1 then magically overnight they are one to three ranks higher than there peak was in ow1. It’s Activision design and it’s exactly what they did to cod. If you make the bums think they are Jay3 or Optic Scump in there respective games they play they spend more money. I’ve played in every rank from gold to GM and it’s doesn’t ever get better. I played 12 games yesterday lost 6 won 6. In 9/12 games someone was throwing or someone left causing me to get a free win or loss. In one of those final three games I was put with a 4 stack of Smurfs where we thrashed the opponent and won in a few minutes. Then on the other hand I was going against a GM widow player who finished with 100 Elims and 30k dmg who was also smurfing. In total i wasted hours and hours of my life to go nowhere when 90% of the games I played were rigged to be auto wins or auto losses. I essentially went up like 18% points points but stayed the same rank. Activision wants you to be stuck and never succeed, that’s why the easiest way to climb is just get a stack of 4 to 5 players and easily climb ur way to at least masters. If you solo Q or play on console and not PC ur just gonna stay stuck whatever rank the algorithm determines. I’ve made many acc and typically whatever I get after my placements that acc stays 90% of the time. I have 1000 plus hours in ow2 and have literally played in every rank across multiple acc, it’s design to stagnate you and the only way you can ever improve is just stacking which is super lame. PS the role u play matters a ton. Don’t play tank it’s the weakest role in the game, support is the easily the best just play that.
7:45 I can relate to that. A long time ago, when Ana wasnt even in the game, i mained Rheinhardt and i couldnt get over 2300 no matter who often ii outplayerd the other Rheinhardt or landed a perfect earthshatter to knockout the entire enemy team. When i switch to Symmetra one-trick an got to Diamond with a 90% Winrate, within just a week. I may have gotten to master, but the number of people who throw the game right at the start for having a Symetra on their team increased drasticly.
It was easy to get a high rank with old sym, she was broken and had one of the lowest skill ceilings in the game. You weren’t a high rank on Reinhardt cause you were bad at rein. This is coming from a GM rein OTP
I found this really useful! One saying that helped me climb from my previous hard stuck rank was “one person making a bad play Is a mistake, two people making a bad play is a strategy”. Obviously this isn’t ideal and has a humour to it but as a support main, seeing my teammates go for weird plays and deciding to help them instead of just letting them die to their mistake got me out of silver. I’m now hardstuck plat 1 after reaching diamond 5 3 separate times and continuing to fall back down.
A lot of people get too caught up on their rank and the effort they're putting in. Most people think effort = reward and it's not true. Improvement = reward. Therefor improvement needs to be the goal. Not effort, not how much you deserve something, not how hard you tried, not how bad your team is, not how much better the enemy team is. When you're plateauing your focus should never be the winrate - it shouldn't be your rank at all, it should be concrete things you can work on. Always have concrete goals. Things you can analyze regardless of a win or a loss. Things like, "I need better map control", "I need to use my cooldowns better", "I need to stop taking unnecessary damage", "I need to time my engages better". And you need to hold yourself accountable for watching yourself and improving on those relentlessly, and even better, get second opinions. Most people aren't doing this. Its a slow and consistent grind where you build yourself up over a long period of time, just like the gym. But you have to practice deliberately otherwise you'll just be practicing mistakes. "Practice doesn't make perfect, it makes permanent" If that sounds tryhard, then remember that will help you in every area of your life, not just videogames. Most people are on autopilot, doing the same thing over and over, going nowhere. 👍
I made it from silver to plat, as support (Moira/mercy/kiriko) but doing one piece of advice I learned a few months ago. Focus on your job of the role, try to not focus on how your team plays, and do not ever think you are the best player on the team, focus is key. It has helped me, so far.
From my personal experience you want to think you’re the best player. But not in a “I’m so good but my team is holding me back” sort of way. But in a “I’m the best, if I win it’s because of me and if I lose it’s because of me, because I’m THE carry” and I’ve tought that to people and they rank up because of it. Focus on yourself is right, but you *should* want to be the best in the lobby, the best on your team.
Awkward in shambles rn(he thinks you should always carry and ur team has no influence). Very well made video and something other lucky players need to understand.
I agreed with you on everything up until eliminations thing. Some characters get elims too easily for that stat to be at all meaningful. A Moira or Torb for example can have greatly inflated elims than the rest of the team just by doing 1 tick of damage with an orb/turret around the time an enemy dies. The same can go for shotgun heroes like Dva/Reaper to a degree. If your shotguns even tickle an enemy for 1hp and then they die from your teams work, then that can count as an elim. This can mean having people claim they are carrying with all the elims despite all their elims actually being assists (since OW doesn't separate the 2 properly sometimes). I've had games (in quickplay) where I've been UTTERLY USELESS as torb and still had far and away more elims than my team off the turret damage. Overall, yes Elims can be a good indicator, there are definite exceptions to that.
You did kinda explain why your team IS holding your back while explaining how your team isn’t holding your back - but did give reasons for why it shouldn’t matter, why you just need to get good. That’s at least how I interpret what you’ve said. Honestly good video explaining how the ranked environment works, but at the end of the day it really does depend on you, your team in not holding you back from getting better positioning, practising mechanics, timing engagements, playing the game more. I like the way you explained things, some people need to feel understood in their struggles before they can open their mind to learning how to overcome them.
Yes, holding you back in terms of being the resisting force that is up to you to overcome. Like weightlifting, the weights "hold you down", but its up to you to figure how to lift it.
@@Casual314 That's a great way to see it, ngl. I'm always a bit pessimistic when I see a video talking about OW cause there's a lot of misconceptions but I've really been enjoying your videos, and your voice is also really nice!
I actually agree with almost all of your points! Unfortunately and that's why this discussion will be present for eternity are the many many reasons that make ranking/matchmaking almost unplayable and are actually inacceptable for a title that wants to be "e-sport ready", some of them are individual to each player but a lot of those are the dev's/"corpa" fault. I agree with that you can always improve on yourself no matter in which rank you are playing (the higher you get, the more you take care of micro adjustments and do not focus on the basics anymore), but that only goes so far... Overwatch and the majority of other F2P titles are infested with smurf accounts that break the entire system. 2nd point, the mmr thing is pure bullshit and takes out the main reason to even climb. As a Gold 1 support main, I often play against people in high diamond in one or more of their rankings. Why tho? Isn't that the point of "climbing" that with improvement you get harder enemies? Especially with the levels from 1 to 5 in each rank, Gold 5 could play against Gold 1 and there is still a difference in skill that is easier to overcome than playing against dia 2. I don't see the reason to climb up to diamond when I already play against those people in gold. And as salty as that may sound, but if I want to improve as an individual, then I play singleplayer games. But as you said, it is a team based game. I would suggest everyone to play with friends as a team on the regular with less to no randoms. That makes winning AND loosing more or less emotional draining/rewarding and you learn to actually play together instead of brute-forcing the ability to 1v9 in every situation, just to climb up 1-2 ranks. I stopped playing ranked this season and only go into QP (which is even more sweaty than my ranked games AND I get master/gm players in my lobby).
I got better when realized it’s not a game you treat like COD it’s team play. And awareness of abilities & counter picking. Usually people go off one by one when the team dies and not group up or, the tank is too aggressive or defensive, dps trying to flank and not group up or counter pick, healers trying to dps more than heal. This holds me back I usually play support
This video is something I hope other people see. I’ve been struggling in comp because every game I enter my teammates keep leaving! And everyone gets toxic in chat and leaves too. I can be critical with my gameplay and recognize when I should’ve done a different play but at times my teammates just don’t do good at all and I have to try to make up for it. It’s why I’ve been playing quick play instead at least then I don’t de-rank 😭
most games below mid gold are snowbally with or without your participation (particularly as support) because everyone makes basic mistakes all the time and engagement is often blind brute force, so you are rolling a lot of dice with a slight weight distribution difference if you're actually better or worse, and that requiring rolling so often that you are more likely to get frustrated at the randomness and lack of tangible effect on the outcome at least half the time that you yourself tilt. it's an exercise in stoicism, or at enduring punching your head against a wall, you decide.
Really great video! Just sucks the way i consume knowledge because i dont do well with just picking things up myself its a struggle i learn better with a coach currently stuck in silver 1 rn after i was in gold its definitely gonna help when i implement your advice
#1 advice Work on strategies to staying alive rather than killing. Retreating, taking cover, knowing where the health packs are, staying near your healers etc. Extremely frustrating watching players stand out in the open getting blasted til they die without attempting to protect themselves.
i’ve been conducting my own study because for some reason JUST my dps is hardstuck gold (my best role) where i hit diamond and plat with tank and support as well as masters on open que. my issue is i feel that a losing streak outweighs wins/winstreaks in a ridiculous manner. so here’s what i’ve tracked thus far. i started gold 1 with 7 total 5 game placements completed so far. i went 5-2, 5-2, 5-10, 5-1, 5-1, 5-5, 5-4. even though i went 35-25 (+10) i am still gold 1 and slightly lower rank than i began. (from better than 39% players in gold 1 to 37%) in these 7 placements i had a streak where i lost 7 games in a row (this was where i played with my d1 friend and the lobby rank was up in plat 2ish) regardless of that the streak of losing literally outweighed all of my wins. if simply winning more isn’t enough what the hell am i supposed to do? not to sound cocky but i am very flexible and i play pretty much every DPS with a good understanding of them with all of my dps heroes getting at least 19 elims per 10. so “getting good” just does not apply. i swear gold is the hardest damn lobby rank
I love you highlighting how talking often makes things worse especially when people give "advice." It's usually not said in a constructive way and for me personally I get tilted which is likely to have the opposite effect of what someone wants when giving advice.
I don’t play overwatch ranked anymore but this problem is indeed relevant to other games. In rainbow six, I know I’m skilled enough to be silver and gold but I dropped so far and now I’m hardstuck at bronze 2. There are matches where it’s an easy win but then I meet people my skill level on the opposite team and my team can’t cooperate or even communicate properly so I lose more games than I win.
as a hardstuck silver5 support who has mainly been playing mercy and moira. about 30k on both heroes and with mercy 30k healing and 2,9k dmg amplified and 85% of offensive beam usage this helped me alot :)
6 seconds in and you've already blown my mind. i've been playing since OW1 launch and have had an ultrawide monitor for years, and never realized they actually added 21:9 aspect ratio into the game.
Please note that the dunningkruger effect applies to heroes like LW as well, you are your rank, as are your teammates. Playing a character like LW essentially requires that you need to know the characters your teammates play, and what playstyle/what plays they are going to go for at any moment. The minute you start thinking that the only correct thing for your teammates to do is go along with what you force them to do, is the minute your teammates will stop even ghosting the appearances of cooperating with you. You could be KarQ, but the moment that you start controlling what I’m allowed to do, is the moment that I’ll stop trying because why should I want to play the game when you won’t let me play the game? Assist your teammates. Don’t control them. You’re a teammate, not team captain, the only character you should have control over is your own.
I disagree, I’m A GM tank player. I take charge and coordinate fights, a leader is very important in a team based game and if you go about it in a non-condescending way 9/10 people will take it well, especially if you’re good at leading
@@sethmackie4694 Except that when you play tank (masters tank myself), people can disagree with you and do something different if they think it would be better. Life Weaver completely strips that away. They cannot disagree with you, they cannot do what they think is best. They can only sit there, and accept what you're forcing them into, or try to play the game as they want irregardless. Both states are unfun to exist in, you will not see people do their best when controlled.
Now make a video where you have to overcome being hard focused every single game as a DPS. Good luck with that.
Can't make a video on that because it's obviously impossible. Every single DPS player in the game is Bronze 5 because they are hard focused every single game. The fundamental nature of the universe dictates that this problem is unsolvable. Some people think they're ranking up on DPS, but it's actually just an illusion and they will soon see the truth. GG ☹️
Cope
@@howdy_plz9391 Nah I'm not stuck down there. It truly is impossible though if you are getting focused and the game "assigns" you to be the carry. I suspect certain heroes might make people inclined towards that behavior than others.
@@apocalypseap If you are getting aped, just communicate and get more resources and peel. If you cant do that, then youre not in high enough elo where it matters, just get better.
@@BigChessFan The irony of telling someone someone to "just get better" in the comment section of this video hurts
I know exactly the reason I'm a hardstuck Plat. It's because I watch so much Overwatch content that my mind is playing a much higher level game, but my mechanics can't support it usually.
Which is frustrating because it leads you to believe you made the "correct" move, just failed to hit the shot. In reality the correct move is the one that works
trust me its a skill issue
@@YtShortzClips yeah that's what they said lol
Watch your games in the replay- I promise you that your mechanics aren’t holding you back as much as some braindead moments and bad habits you have.
@@AuqiumPvPif you don’t land your shots then you don’t get kills. If you miss your sleep on Genji when he blades, that doesn’t mean sleeping him was the wrong play. If you landed the sleep you would have in fact won the fight because Nano blade wouldn’t have killed your whole team. You could be in the perfect position as widow with no pressure and view of the backline, but if you can’t land a shot then it doesn’t matter if you’re making the right play.
I love how you essentially gave the exact same advice every "git gud" guy gives;
but the way you present it makes it feel genuine and kind advice.
instead of git gud it was here's why you're struggling to improve and what you can do about it. amazing
And it's definitely going to help more people then just "git gud you're the problem lol". Like it sounds silly, but him saying "if they played like plats, they wouldn't be in gold" as kind of eye-opening
well, heres the funny part imo. the "get good" advice isnt good advice, but it is actually the most true and accurate advice. when people want to rank up, that is how u do it. now obv, it doesnt help u rank up hear it, but not all people are trying to be mean if they say that to u.
if someone were to ask me how to rank up, but i didnt have time, wasnt bothered to make an essay as an answer, i will say something along the lines of getting better. it is genuinely true. tho most of the time i do have time and i give enough effort to give a little advice. getting better = ranking up. i think whats important is not to ask "how to rank up?" but rather "how do i improve (hopefully x thing)?", or "how do i maximize my efficiency in x thing?".
It helps that he does at least admit “sometimes your team IS holding you back and there’s just nothing you can do” because as a support main I know damn well that’s the case. When the enemy team is well coordinated and your team won’t even get on comms, the likelihood of you winning is very small. But you improving your own gameplay increases those odds ever so slightly.
me: group up teammates: no thanks
“Grouping up” is for noobs.
Do damage before the fight instead or set up your hero to a better position
Or telling them to fall back after losing a team fight
@@artialexwhat does this mean? As a support player grouping up is essential. If my tank runs off and dies I will ask to group up
Grouping up is stupid unless you are all extremely competent and know what u r doing
Well you can definitely see that people don’t understand this game just by looking at the answers you got lmao
Telling somebody that they're the sole reason they lose in a team-based game and that they just need to "get good" is the most annoying and frustrating trope i've seen in video games.
I know this might sound crazy, but one thing that's definitely helped me get better at this game was forcing myself to get good at playing Sombra. Especially before the rework. Since time to kill in this game is so low, I struggled to even understand what was going on at first in most games because I'd get blasted back to narnia every time I got within miles of most other players. From sounds to footsteps, to knowing flank routes an healthpack locations and recognizing common patterns in gameplay loops of heroes, etc. Everything in her kit really helped me actually learn and understand what players who were better than me were doing. Plus, when I did screw up it was super handy to be able to run back from spawn faster. Lol.
I don't know if I'd necessarily recommend new players to pick up Sombra, but anything you can do to make the learning experience easier and more enjoyable for yourself can be useful.
I would actually highly recommend you pick up sombra, shes alot like moira only shes even less held back by her lack of dmg, she still is but not nearly as badly as moira is but both heros have a major thing in common, if you can identify the problem child on the enemy team that's causing you to lose, just hard focus them as sombra or moira, neither take any mechanical skill to secure these kills they only take enough gameknowledge to know who on the enemy team is enabling the win, and if it's not the tank you can easily farm that player as sombra, this works especially well on echos, genius, tracers, all hitscan and bascially anything except a few supports because supports are often unkillable for any dps lately and bastion/torb because they're to tanky to delete but in those games you just mirror the torb bastion pick and then you just gotta win the dual which that players playing torb and bastion for a reason, they suck so just dont suck as bad as them and you'll win but everything else you can actually play sombra into and learn the game as you do, which once you reach players that can deal with you, you'll need to actually get good at the game but until that point which is prob mid diamond to masters, you'll fly through your games as sombra.
I actually think sombra mains have gas lit the entire metal rank player base into thinking shes hard to play in metal ranks when shes bascially a cheat code down there 😂
nah i’d say play 76 or bastion but before even jumping into a game, fix your settings. then find people to play with
@@jasonmension3979i highly disagree with you as a day 1 sombra since 2016 saying sombra doesn't take skill is lower ranks talk becausebefore the rework she couldnt kill anything but now she can so people are saying she kills to quickly. Yes she can kill more dependable but she still struggles againts a lot of characters especially characters that have movement. Tracer can go back in time before you kill her if they are smart and then when sombra runs away you can blink to her. Genji can reflect her virus, echo is typically ran with a mercy getting pocketed so you won't be able to kill her. Sombra takes even more awareness then normal because you have to know when to hack first or when to virus first and land the virus which is a skill shot, new players are gonna miss it. If sombra is the 1st character to use and know you're not sticking to her is injustice to your learning because she goes invis forever and let's you flank when you normally can't.
@@riptaiyo soldier takes mechanical aim which many of these players dont have which is why they're hard stuck, and bastions only good rn, once they finally nerf that mf, he wont be a cheat code to reach gm anymore, but yes in the current meta you can just play bastion and climb but bastions overtuned so if you do this and they nerf him, then you'll fall back down to bronze or silver 😂 while sombra was never gonna get nerfed, she got reworked which the rework has made her harder to do this with but she still can single out targets but now she actually takes flank knowledge such as planning escape routes which isnt easy, but you can still pop outta butt fk no where and delete specific targets line a scalpel, and in fact it's easier now, just if you dont plan your escapes you'll trade which defeats the purpose alot of the time but I'm talking about old sombra.
Ive always like the line used fairly frequently in league of legends which is that your team loses you 40% of your games and wins you 40% of the games but you win 20% of the games. I dont know how direct appilcable to OW2 this is but the core essence should be the same. Your impact is not the majority but over enough games and time it will lead to a overall increase. Luck is always a thing in multiplayer competitive games but consistency is always a crucial and important factor especially when luck if a factor. Ive always loved the 20% factor and its always been my main drive through the worst game and best games you will lose and will win but you can make the winning more over time
That will let you believe 60% winrate is about as high as you should be getting, but reality is every good player has 65%+ on their mains at the top ranks. And if you believe you should be a higher rank, your winrate should at least be 75%+ on your best heroes, and 60%+ on every other hero.
When your dps bastion , junk, widow, hanzo gets 0 kills , and tour sitting on 30+ as support you can only carry so much
@@arigatou7483 this is definitely more due to how the games work the anything. The statistic is more of a idea in league of legends where snowballing is crucial and one person can win or lose a game. When it comes to overwatch the minimal snowballing and team reliance makes it so the statistic are definitely more in your odds. Its also probably due to matchmaking and how long it takes for each game. In general its just supposed to be a concept for why consistency is key and understanding that some games are really out of your control in both the losing and winning aspect where you just win or lose just cause of your team vs the enemy team. Its more of a concept then an actual guideline of good statistics
@@AutumnflameGaming the idea is that through enough games you will have just as many where your team completely loses as when the enemy team completely loses. Its also partially confirmation bias, you remember the times your team got completely rolled because of a teammate less then when the enemy team got rolled because of one of their teammates
That's stupid; you win or lose the game NOT the team.
THIS was a home run. Absolutely agree with everything you’ve said in this video. In Overwatch 1, I was 3950 peak (GM border) before I stopped playing competitively, and many of the friends I have made since ask me how to get better. I tell them this: review and reinforce; and identify the win condition.
The replay system is an amazingly useful tool that can help you to identify what mistakes you’ve made, what you could have done to exploit enemies, and tell what works about the way you played. Keeping those in mind while going into your next games can help you look for those opportunities or keep from being punished.
Identifying the win condition is a wildly tricky one, which boils down to ‘what is the best move I can make’ whether it be anti the tank, dive a support, focus on someone who’s clearly mechanically better on the enemy team, or even ‘die and regroup.’ It takes a lot of practice to read the flow of battle, but with time it becomes easier. A good example of this is a short flats put out a month or so ago, talking about how Orisa just stands there and presses buttons. The win condition was that he didn’t die, that he used his cooldowns properly while his team did the work. A menial task, yes, but one that ultimately lead to victory.
And of course, communication is good. The ping system is probably my favorite part of Overwatch 2.
Fats is a whiney complaining egomaniac.
I've had multiple vod reviews, watch guides and U2GM but still stagnating in my games. What can I do at this point 😢
genuinely: thank you so much for this video. after just being told to "get good" and to "carry myself", it's so refreshing to get some actually good, easy to understand advice. this changes how i think of things and i think when i start to lose hope in comp again i'll come rewatch :)
actually true. i understand that people have no obligation to help anyone, but it’s very discouraging to just be told “get good” over and over again with no pointers.
@@defaultdan7923This video is literally just "get good" with sugar on top lol.
His point basically means get better at the game. He just explained what it means to get better. Get good is still the only way you actually rank up
@@nerfzinet that’s what makes it good. flats has talked about it before in one of his vids, i don’t remember which one, but in a video game, positive encouragement is leagues better than negative encouragement. in a sport, it’s usually the other way around, since you can actually use your emotions to physically get stronger, but in overwatch, all that does is lead to a frustrated team, or worse, someone leaves. i should’ve specified that that’s what i meant, my bad.
@@beatn0x-_-441 i understand this, but as he said in this video if you watched it, being told "just get good" is dismissive and discouraging. people like me need more intensive help than being told i suck and to get better. that's why i like this video.
I really feel like more people should watch this video. im tired of getting dimissed by other higher players with "just get better" its ambiguous and too broad. it was the reason why i stopped playing overwatch tbh
youre awesome man. Ive gotten over this with myself but a lot of my friends are losing interest in overwatch just because they always talk down on themselves and treating themselves as "the problem". And it's been really tough telling them that they are playing fine for their level and there are always many reasons why we lose like teammates, match making or just running into better players overall.
Yep, simple bad luck can massively affect your winrate in the short term. Comp relies on you playing for a long time to offset the affect of luck, but we don't experience all our games at once, we only remember our most recent games, so we can feel very discouraged when we go on some loss streaks.
honestly sometimes the best way to bring them back up is to agree with them, and then say something along the vibe of "fuck it we ball; time to play to play, don't worry about being good or bad"
If you constantly disagree with them and say they are fine then it almost becomes like an argument and pushes them deeper into their own thoughts
Play to play, don't play to win, is how I face the game. It's really freeing when you don't put pressure on yourself to win or be good
I probably recommend to get a new account, because your old account is stuck with MMR level from you starting the game. Bogur actually proved to me that my thought was correct when he tried to get to GM with lifeweaver. Took him 2 new accounts to get to GM. I got from bronze (starting out) to Platinum and keep dropping and ranking up to gold /plat, while I know I play better than when I started, but just get 20+ losing streaks and then 20+ winning streaks. The ranking system is just designed to do that.
@@sentokigames151 This isn't a solution if you've been at your rank for a while. You're inevitably just going to end up back where you were again.
Bogur's was an exceptional situation in a lot of ways and should not be something by which anyone measures anything. And besides, he played hundreds of games on each account in the end, so in reality he probably didn't even need to make a new account. He just needed to play a thousand games.
@@sentokigames151 The thing is they aren't hard ranked players and an account isnt as easy to give up as you think. Being college students and already spending a bit of money on skins means that its pretty much impossible to justify switching accounts just for the sake of playing ranked. And also they arent technically hardstuck either. They just take the losses and missed shots too hard and not noticing what they’re doing right. They do rank up, its just its a much slower climb as they are still very new to FPS games and still learning the basic stuff of FPS along with learning overwatch itself.
Solid vid and takes. Huge part of why I personally stopped playing comp wasn't because I couldn't climb, but because I got sick of having to play the game for 6 people (OW1 days). This isn't to say I never had good teams, but imagine going from a game where your team was doing good stuff together to a game where a tank or support wanted to solve world hunger in the video game universe? Flip a coin on if you're playing Overwatch or glorified deathmatch with people barely using their monitors. I didn't rank up by getting better at Tracer, Genji, or heroes I actually wanted to learn; I got better by making up for team deficits. Rein afk in choke and/or Hog off tank that makes your MT screwed in a match? Use Mei and farm Blizzards, use walls to save tank resources, secure picks, etc. Supports never take their eye off of 1 degree of their FOV (aka not peeling for their dps, the other support, or helping clear flanks)? Use Echo and dupe to turn fights/ farm a quick support ult; use Sombra so I don't need healing and can get 1-2 kills on my own.
Despite ranking up, I doubt I truly got much better at the game. And more importantly, it wasn't fun. I got better teams and team comps in quickplay and Mystery Heroes of all things. It felt like everyone was trying to play the game, and win or loss, it was fun. Whereas having to hard carry in so many ranked games got exhausting. Furthermore, in OW1, dps queues were insane, 10-20+ minutes, to the point where you waited more than you played. Fun fact, in OW1 you could flex queue to get priority passes for faster queue times, and I accidentally went up 3 ranks on tank while trying to get passes for dps. I had to stop playing tank because plat-diamond tanks were matched into GM-top 500 lobbies to make up for the deficit of tank players LOL.
Comp can be a frustrating experience, if you found that you weren't having fun the majority of the time, I would say you were right to stop playing comp. Why waste free time doing something you don't like, when games should be about having fun. Fun is the only important metric in my opinion.
You’re not hardcarrying. You just played working comps. If you think youre doing everything right and actually carrying even tho youre not smurfing is just cope. People have to accept their weaknesses to actually improve
And that bit about long queue times and Plat tanks going against Masters, Diamonds etc... that's the reason a tank was removed from the game in OW2. People forget this.
It still happens in OW2 but it happens less often since the amount of tanks necessary for a match was reduced by 50%. I've still gotten into a comp match as a Plat tank with a tank that had a Masters title under his name.
I've also won matches like that but that's a different topic.
Im with you on the having to hard carry so many games felt incredibly exhausting. I did have off days obviously, and have been carried myself. I peaked 4.3k in Overwatch 1 on dps and support, but it was kinda miserable to play in high ranks towards the ladder seasons due to a myriad of reasons. Smurfing and playing with lower ranked friends was the only way I really had fun anymore in Overwatch, so I just decided to call it quits and Overwatch 2's changes to 5v5 and hero balance overall really just put me off the game for good.
@@beatn0x-_-441 Ah yes, heal-only Lucio-Mercy backlines or Hog-Dva tank lines are totally "working comps" (fun fact, played up to masters, aka the majority of ranks). Killing 2-4 alone and securing objective/key parts of the map while your team is afk in choke (not even working with a dps, flanking support or OT) isn't carrying in the slightest.
The real cope is even thinking that ranked system didn't (or still doesn't) have horrendous matchmaking that made the game miserable to play while being a garbage indicator of skill. And then proceeding to talk down to people rightfully calling it out is the cherry on top from the OW ranked warlords XD
There was never a "I deserve to be top500, I never have a deserved loss, I solo carried all my games, etc" in what I said (I even straight up said that I probably didn't get better at the actual game of OW, which is not ranked "gameplay"). I just said that I got sick of swapping from game A (with a team) to game B (some or all of either team should not be playing comp) over 100s of games per rank.
One thing on trying to measure how well you're doing on elims/deaths (deaths is still a great metric,) try and focus more on final blows on most dps/tank characters and even some supports. Having 1/3 or more of your team's final blows shows you're carrying your weight on that character as a dps/tank. Also, the character stats can help you find out where you're lacking. Moira skill orbing everyone and getting credit for every elim doesn't add much to the team (although you can still get a lot of value with her). Using Sojourn as an example, if I used 6 ults and got 7 elims, it could mean you should look for better timing on your ult or hit your shots. Lower than 50% rail accuracy could mean you're not being patient enough with that, or you just need to get good at aiming. You can do something similar with every character. Paying attention to character specific stats can help you realize what you need to improve on, and don't base your stats to judge off of pros. Just focus on getting better yourself.
Agreed. I would say even supports could benefit greatly from landing a few final blows here and there to help out the team. It's risky because you have to take your eyes off the heals, but learning to weave in damage between heals is a very helpful skill for winning more games.
And focusing on improving yourself instead of "pro stats" is a great mindset. If you just look at pros and compare yourself to them, you'll feel like your failing the entire time, but if you just compare yourself to yourself in the past, you can feel like your succeeding, and therefore be motivated to improve more.
i would argue that in the current meta, tank cannot realisticly do so much in term of elim .
I was hardstuck gold/silver for years, I put in the time and work and eventually grinded my ass to masters, got stuck there for another year and then got GM, I think some people just don’t understand they have to dedicate themselves to getting good at things and have an expectation that it’ll come easy
I appreciate the way you frame the problem with trying to correct your teammates' mistakes. Something I found worked well for me was to ask my teammates what was making the game difficult for them & let them know that I'll try to help address that problem. Oftentimes in those games where it feels like "I can't do any more," the "more" you can do is help solve specific problems that your teammates are having, or at least throw them an easy-to-grab lifeline. I think this attitude is especially helpful to avert a breakdown of team mental when _someone else_ on the team is starting to blame/complain at a player. One of the easiest ways to lose is to let a toxic person dominate comms and destroy everyone else's will to win.
Not that this is a consistently applicable strategy; "you are the only constant" still applies, but I do think that consistently resisting the collapse of team-morale has some novel value for changing the outcome of certain games.
I did say not to type anything, but if you're teammate is really raging, one of the best ways to "neutralize" a raging teammate is to just say "my bad". Even if I don't think its my fault, I might say it just to validate their ego, so they'll focus on the game. It's not like I need to win any arguments in an online videogame. If I'm support, and my tank jumps in 1v5 and dies, you know what "my bad".
@@Casual314 For sure, 99% of the time when someone's getting mad in chat it's because they're trying to divert attention away from their own mistakes. Getting ahead of it and signaling that you aren't focusing on them is a great way to keep them from becoming a problem.
I tend to prefer voice comms over chat (though I understand this isn't a great option for everyone) for a few reasons:
Firstly, it's faster than typing and can be done while playing the game; typed comms are almost always complaints - we've all had the player who just starts arguing in text instead of playing. No wonder typing has a bad rap.
Second, angry players tend to make others uncomfortable and distract them from the game, VC allows you to get everyone's attention more easily and move it back where it's needed.
Third, VC can effectively convey confidence, respect and maturity, which I think people tend to assume their teammates lack. This can be a big vibe shift and lead to a much more cooperative match.
Just a couple of thoughts. I do believe that "just focus on yourself" is most important overall, and I think "stay off comms" is generally good advice if the alternative is using comms to complain and argue. But I also think if we stop for a second and analyze it, there are other alternatives. On average, VC is dead and TC is mainly a complaints box, but this isn't the case at top ranks. I believe the reason for that is more about mindset than it is about strategy or telling others what to do, and I think it's worth experimentally implementing.
I climbed from Plat to Masters in 3 seasons. But i noticed that you really have to play many rounds to really get to the rank you deserve. You just have an Impact on certain games ( an in my opinion that percentage ist low...). Sometimes you can't play good enough to balance out bad teamamtes.
Here is what helped me to climb in dps and heal:
-Try to not die first, be patient and attack in the right moment
(If you often die first in a Team fight, you are doing something wrong)
-Always use cover If you can
-Try to off Angle (without being out of reach of your teammates!)
-When the enemies push with abilities, walk back to a position where you have an advantage
- Kovaaks aim training and also ingame aim training to warm up ( this really helps If your aim is lacking)
-Talk with you mates :D If they are toxic then dont. But If you talk with your mates and play together, you have a huge advantage.
Great video, you have a talent of putting things into perspective and into words!
When I was trying to learn from higher ranked people, I understood the basics quite well, but alot is in the small details. The micropositioning, target prioritization, the right movement and strafing, and what I learned from an A10 coaching session: taking the easy shots. Knowing to spot when an enemy is out of position, punishing it, and making it easier for you by taking good angles and having timing.
Another thing is, I just had to play more. I've always been climbing in OW but very slowly and I think it's mostly bc I don't play enough to see the effect of it. It can feel like being hardstuck when you play for 5 hours and after the session you've gotten nowhere. But in the grand scheme of things that's still a small amount of games. To climb effectively you need 100s of games per season imo.
Thanks, I'm glad you enjoyed the video. I've never experienced an A10 coaching, but he's undoubtedly one of the most valuable educational resources, even in his free content on TH-cam.
Best advice I've learned is to go back and watch your games. This will help you realize not only your mistakes but your teammates as well. Go into each game with a level head and try to not let ego and emotions get in the way. I go into my games expecting to lose but hopeful for a win.
Probably the best way to explain ranked modes in any game. used to play a shit ton of r6 ranked before it fell off and then moved to overwatch not long after. Its always about what you can do better not yelling at your team to do something that makes you rank up. You wont hit masters or gm by coaching your team you get there by picking yourself up and going there
This is one of the best improvement videos ive seen and applies to trying to learn anything. I dont even grind overwatch anymore but will still reference this vid whenever im trying to rank up in a new game
Its really refreshing to get advice i have never heard before, I have watched dozens of videos like this but they all say the same thing.
Many solid points. I tend to be afraid of failure in real life, which results in me being afraid of change and not proceeding to trying something new. That behaviour naturally translates into my decision-making in games. I'm leaving this video with increased confidence to try and learn new things. Thank you for this video.
I can relate to this.
I'm glad you enjoyed the video, and I'm very happy that it made a positive impact on you.
I hate it when pros say “it’s not your team, you can carry”
Like bro explain this; I do so good five games then the next one I get no shield or heals and I’m forced to not pick, then the next game I get both of those and I’m able to pick… how’s that one loss not because of our team?
But then you take into account that an extra layer of frustration is that unlike in overwatch 1 going 5-4 would be an sr gain, in overwatch 2, if so much as lose two games in a tier you’ll be demoted
I noticed when I played comp, I would subconsciously try harder and actually sabotage my own gameplay, because I play best in a flow state of being calm and precise, with good decision making and focus, and trusting my intuition. Every time I played comp I would overthink what I was doing and feel pressured to listen to teammates berate myself and each other, even though it seemed entirely unhelpful and just added to the stress. I have maybe 80 hours of comp and I rarely enjoyed a game, so I just stopped playing comp. I am a proud QP warrior, over 400 hours in QP in OW1, I'm happy with my own self development and skill through QP even if others think it's somehow not as valid. I can say I had fun for at least 80% of my quick play experience, how many players with several hundred hours can say that about their comp experience? If comp felt more fun, I would feel an incentive to play just to track my progress with an internal system. In reality, it's so unfun that it becomes a waste of time to do something you don't even enjoy for an imaginary number or rank that people think makes them better than everyone else and strokes their fragile sense of self. To note something you didn't mention here, the actual time sink comp is to get to a climbing level is very extreme. I don't want to play any game for 10 hours a day to feel a sense of progress in a competitive sense. To climb in OW you have to spend so much time it's actually crazy.. Esp on main accounts and not smurfs or unranked accounts. Many hard stuck players simply don't play enough hours to climb actively, and don't get why they're not climbing when their performance is good. The truth is the majority of players would be miserable if they were forced to play enough hours to climb. (It's a shit ton of hours)
telling a player theyre good and its their teams holding them back isnt helpful at all, if youre genuinely good youre not going to be hardstuck bronze, if you feel youre hardstuck keep playing and find people like yourself and start making a team to climb with, within a week or a month you will be where you belong
What a great take my guy this is something I kinda had to figure out for myself but the way you calmly explain it makes for a must watch for anyone that is struggling right now in Ranked. Man spitting facts!!
Such a fresh take on the matter. Sometimes a tiny change in perspective can give you a completely new picture.
I could apply the mindset change yesterday and instead of getting frustrated that I took out half of the team (2 supports + one dps) together with my brig, just to turn around and see everyone managed to die, I was just thinking: hey that back there was me not so long ago, cool that I made a bit of progress.
Seeing your own team as part of the games challenge really helps staying motivated and enjoy the experience. I still have such a long way to go, now I'm looking forward to it 😁.
Glad to hear you're staying motivated and enjoying the experience. Having a long way to go is exactly what will allow you to look back in the future, and appreciate the skills you've learned.
Rule of thumb for almost every rank is duo, and make sure they're on a different role. Playing DPS with a support that knows how you play or a tank that knows how you dive will actually skyrocket your progression.
i am top 500 on support solo q. i agree with everything in this video, it just basically over explains "just get better" in a way that's much easier to grasp. every time i hear someone say they'd be gm if it weren't for their teammates it hurts my insides. you being significantly better than your team mates and the enemy team is what makes you different to rank up! just focus on your own game play and don't tilt. you got this!
I really like the bit you mentioned about exploiting the enemy team and helping your team with their mistakes.
This is one thing that helps me climb consistently as mercy who I feel is quite team dependent.
Many high level players mention that Dmg boost is the most crucial part of her kit, however if my teammates are unable to land their shots, it helps neither of us.
At lower elo, my team might need more healing. As I get higher dmg boost comes more into play as my teammates are better at making utility of it. I’ve noted the shift of ratio between heal to blue beam usage as I climb. It’s interesting how it changes from heals being the highest percentage, to both beams being about 50/50, until finally blue bean usage is much higher than heals. It really does help if I adjust my play style to suit my teammates.
I wanna add this bit too. It kinda reminds me of the word Sergeant which has Latin roots meaning “to serve.” The higher you go the more “responsibilities” you have.
I don’t throw rank in my teammates face and boss them around or force them to play according to my preferences. I use my experience to assess their needs to help their play style shine.
Oh? My rein likes to randomly charge in a lot, I guess I’ll jump in with him.
I have a dps moira who isn’t healing, I’ll dmg boost to help her get the elim.
@@DaMastaDavina i main dva and rien, but i dont rush in randomly as rien. If i see a moment to use my rush to take away the most problem enemy, i will do that. Or sometimes i rush and take a dva ult away. As dva, i like forcing the enemy to focus me or try to over pick to counter me so my team can easily counter them.
@@zerronprime9683 Yeah those are all great pressure options. That’s often what I’m looking for with reins and dva. Chad move taking the dva ult away. I salute thee.
That's an interesting point. I don't play Mercy at all so I can't really comment, but I wouldn't be surprised if yellow beam gets more value in the lower elos. Just mathematically, the value of blue beam increases exponentially with higher accuracy, which is lacking in low elo. Whereas yellow beam can make your teammate virtually invincible in lower elo, since the enemy team can't hit enough shots to exceed the heal rate.
agree, i feel like i get the most value out of different play styles for mercy in different elos.
As a top 500 support player I agree with everything you said in this video!❤
I'd recommend watching Awkward's overwatch unranked to gm vids for mechanical advice, just he mainly has support vids and a few dps and tank vids for now. Even then the mechanics from one character could probably be transferred to another character such as always deal damage, positioning, off-angling, etc. He also says stuff as don't blame your teammates and instead think of what you could improve on.
I'll be straight and do blame my team a lot. As I love playing dive characters such as tracer and echo, I tend to get mad at the tank for never pushing up which makes their whole team focus me more than the tank, yet the tank doesn't push up still so I could be 1v5ing their team for a whole minute with tracer. Once I do die, that's usually when my games go from really good to all bad as tracer. Most time in payloads, I could help my team push the payload tremendously by distracting the whole enemy team to not let them even be near the payload. The part that makes me start losing badly is usually on a choke, where I can't really use distraction as a way to help my team push the payload. During this part, I could probably try switching to a different hero to be able to push the choke better. Usually I start to get countered during the choke as the enemy team switches also such as torb and I still don't know how to deal with his torrent during the choke with tracer. As I have the most fun with tracer and echo, I don't really play any other dps heroes which is my problem also.
Or as a support, I get mad at dps for just them thinking they can facetank the whole enemy team while they complain I'm not healing them when they die from full health in under a second. Yet they just keep talking trash saying support diff. I get tanks that do this too where the other support is dead and the tank is also just being a damage sponge against their whole team, but they don't complain as often. I don't have any idea on how I could try to do better for this point. I don't chat with my team as I play on console and typing is a waste of time, might get kicked for inactivity if you got to type a 10 word sentence.
I kept looking at your keyboard and mouse and thought something was very off but then it hit me
not only was this fantastic advice, but the amazing supportive tank gameplay in the background was top notch. tyty
Learning to backup my teammates helped me improve so much!! The second I see someone getting dived I’ll comm “HELP OUR ZEN” and it keeps everyone alive longer. Super useful to help your struggling players
omfg thank you for this video. i am subscribing to you right now. thank you for explaining about dmg and healing numbers versus elims and deaths. this drives me insane that people don't understand that's how you measure performance. i was really starting to think i was the only one who knew. thank you. good stuff. keep it coming!
The solution is to make or buy a new account. Essentially it’s an MMR reset. I played thousands of games on my main and also had a long break. Climbing is extremely slow. I‘m diamond 4 on my alt and silver 2 on my main.
Hi, I just watched your video and i wanna share something that has helped me win more games and see more progress which kinda is a counter argument to one of your points which is communicating with my teammates via voice chat this has helped me a lot more, and instead of me calling out my teams mistakes i’m making more of an impact by giving out coms and giving directions to my teammates rather than calling out their mistakes and telling them what to do, and the greatest part about communicating with your team is that if you synchronize well with maybe one or two of your teammates in your game you can add them and climb with them and build your own little group of people to climb with and just play with them which puts the odds of you getting more wins in your favor. Basically getting the best teammates you find in your low elo lobbies and playing with them really helps out, not only does it make you a better player but it also makes them better as well because they build off of you and you build off of them which builds team chemistry.
Finding great teammates, and practicing your communication with them will work great for climbing, but what I intended with the advice about comms was for solo queue players. If you can literally control who your teammates are by partying with them, then that's a different story. Although for me, I like to climb without teammates so that there's no doubt that I can reach a rank on my own, but there's nothing wrong with playing ranked as a team.
I just want to say this video was super insightful! I’ve thought about these concepts throughout my journey so seeing them all at once was super validating and super refreshing!
Bro this is one of the best videos I’ve ever seen, which seems stupid but like idk js that way of thinking is so much better in general and can be applied to any aspiration you have, like I sent this to myself and attached the message “take this and apply it to EVERYTHING” love it dude.
Wow, I'm am honored that you found the video aspirational enough to be worthy of that. Thank you.
As a bronze healer that used to be diamond who manages to heal more than the entire enemy team and other healer combined it does start to feel a little bs at times
the thing is that healing is not everything, hence the support name not healer
i want to say that this was a great video with some great introspective. you have a natural gift of giving advice/teaching
Lad your advice, tone and content is absolutely spot on. A universal truth is that the vast majority of people are absolutely terrible at giving advice because they don’t understand the psychology of other people.
This is a great take on the ranked problem. Thank you
Wow thank you for the kind words 💖
@@Casual314 no worries mate. I’m constantly seeing videos of “get better” or “work on your fundamentals and improve your mechanics” but it doesn’t mean people know what “improved mechanics” looks like or even how to do it.
One of the things I do away from esports stuff is music. For music lots of people sing but they get it wrong and just saying you need to try it again and really listen and try to get it in tune doesn’t work since lots of people either can’t hear if they’re in tune or don’t know how they can even get their voice to move in tune. Same with DJing it’s like “pick a phrase that has a clear change at the end, cue in 4-8 bars before or even 16 bars before, line the tracks up and sync the drop” but what is a good phrase to change on and how do you even recognise that especially when you don’t know where to start counting for a bar. I just “get it” because I’ve been doing it for over 19 years but it’s so hard to explain it to someone who hasn’t had that level of experience and obsession before you know?
I love the idea of the fundamentals arena guide of what you’re looking at on the enemy side. What are they not doing.
When they’ve done those mistakes, how can you use your mechanics to kill them for doing it and to in turn swing the fight. That’s what you’re trying to do. Find a hole in them and plug it yourself. To do that, you need good aim and good mechanics. If you don’t have that, practice. You need it. But when awkward is like “go in and damage. Poke out the team. Hold a flank here. Damage damage” it’s a bit like me going “yeah the way you kill it on stage is you get up and play the music. Go stand on stage and try it”. Nah there’s a missing link you know?
Not enough people are honest about the fact that to climb no matter your role, you need to be able to figure out what the enemy is doing wrong and you have to set your mechanical skill up enough so that you can do something about turning that mistake into an advantage for your team.
As support, that mistake might be “they think they can kill my tank. If I nade the tank when he’s 20% and burst him up they will over commit and we can clean up”
Subbed because your knowledge and perspective is very concise, precise and elegant in the way you relay info. Thanks !
Thank you. I think change IS scary but failure is def the key for discovering what i’m doing wrong.
I don't play competitive team games, but I gotta tell you - this is a greatly written video. The logic "You will need to be better than your team from X rank to rank-up, because why would your team is at X rank." is such a well drawn perspective.
I've been telling my friends that in order to climb, you have to consistently be the reason why your teammates who deserve that rank are able to win in your games, and this video perfectly reassures that concept. All the coaching and educational videos I watch always hound the idea "you can't blame your teammates", but they never acknowledge the entire nuance behind that statement. Thank you for filling the gap in the narrative.
This is such a great, well rounded video with incredible insight. It's definitely frustrating when you feel like no matter how good you play, you still lose. It's even more frustrating when you try to talk sense into teammates, but they take it as a personal attack and call you out on every single mistake. Going from masters 4 on support to being hardstuck in plat 3 again after the incredibly bugged new season ranks from early OW2 almost made me quit the game. It's really annoying how I know I am deserving of a higher rank, but I find it near impossible to solo-climb on support. Everything you said was spot on, and I wish everyone could watch this. Great job on this video, I'll definitely apply this into my gameplay!
Best of luck to everyone out there who's trying to climb out of their hardstuck rank, we got this y'all!!
I'm glad you enjoyed the video. Support, while it does have the most potential, can also be the most difficult role to climb with in my opinion because of all the things you need to do to carry, so don't give up. If you deserve it, you'll get there. If you don't deserve it, that just means you'll have to make yourself deserve it. Best of luck.
Hey man, great video. Fantastic advice and perspective on the whole thing. I've been hardtack silver since starting OW2 in season four, and I felt like I could never rank up due to my team being so bad, and on Genji it's even harder to carry such a low rank team. I made a new account, and it put me in high rank lobbies due to my MMR. I ended up getting placed in Diamond 4. Who would have known that all I needed was some decent teams to communicate with.
Play tank in plat is a fucking HELL. Sometimes u get a real plat dps, that play normally, but 90% of games one of the dps are garbage as fuck and shouldn’t be in plat.
Every tank player will agree with me. There’s a lot of plat dps that should be silver, is just sad and frustrating
W vid, was surprised to see how new the channel was despite such good quality.
I always thought that if it is always my fault we lost then why can’t it be there’s it’s a 5v5 and it’s always my fault? Why can’t the same thing be said for them
I've watched a few of your other videos and you have some really interesting insight on different topics, keep it up :)
this video was genuinely so helpful, please continue to make more videos like this!
I'm glad you found it helpful, more videos coming in the future
Great info. The problem with rank right now is, I don’t play (ranked) often and I’m stuck at bronze 5. Half way through a season I do my placements, I have the best stats on my team and I win all my matches 5-0. Yet it keeps me in bronze 5. These experiences mean I have zero interesting and can’t be bothered. I don’t have a lot of time for games and another minimum five games to face bronze 5 again is soul destroying.
I’ve been hardtack in gold forever. So I made an Smurf account and got the ranks I feel are good enough.
Main account: Plat 5 (Tank). Gold 3 (Damage). Gold 5 (Support)
Smurf account Plat 1 (Tank). Diamond 1 (Damage). Diamond 4 (Support)
(Funny thing, I placed 5-1 for all the the roles on my Smurf and got different ranks. Why blizzard?)
Never try to reason with the animals in the zoo that is ladder play.
Love the video! Very informative on what I should be focusing on during my gameplay
This video was very needed I'm a year one OverWatch one player straight from the beginning and I have Reach Platt as my highest and OverWatch 1 but yet in OverWatch 2 I struggle to place even silver and my reason why I think that I'm not progressing is because of my teammates OverWatch 2 is now free to play so I figure that there's more players with saturate the ranking system and I think and figure this is the reason why I struggle to even make silver but on top of that it's the newcomers who don't know the the game quite well which leads me to struggle in games now I don't even go hard as I used to the first three seasons of OverWatch 2 I simply went back to playing cod just because it's way more simpler
Great video! Real underrated content! Keep it up!
I'd agree with this in OW1 but not OW2. I have 2.5k ranked hours in OW1 and climbed solo to masters. OW2 matchmaking gives you three times the unwinnable games than OW1 gave you, so if you're a solo queuer, comp is just a complete waste of time. My main account dropped to plat, then I used my plat smurf account to climb to masters, and then I made a new account and hit GM. So according to the ranked system I belong in plat, masters and GM all on the same role. Comp is fake now, it's not real. I see people in GM that play like plats.
People making videos like this have likely been in gm/t500 since OW2 launched so they never had to even play these lower ranks to see what it's really like. Most of your losses are because you got a bronze level player in your masters game. Losses completely out of your hands. "bUt ThEy dO unRanKeD to GM" yeah I did too as a "plat" player. I'd like to see them take an account that's been in plat for a year with plenty of play time every season and try to get that to GM. They won't. Matchmaking is too bad, MMR is too aggressive.
You want GM? Practice, when you think you're good enough and constantly observing bad plays from team mates, make a new account, cause your high play time account isn't going anywhere no matter how good you get. For solo queuers at least. I believe grouping up gives you massive advantages now cause you negate some of the power the matchmaker has over you.
This is the best advice you can get on internet.
I always knew Maths is the answer to all the unanswered questions. I trusted Math and climbed out of Bronze 5 to Bronze 4.
I wish I learnt little more in school to reach Silver.
I don’t play ow anymore but for the sake of my ow sanity if looks unwinnable which you can pretty quickly I give up mentally. No point in wasting my attention or emotional energy on a forgone conclusion.
It’s like playing a slot machine praying rng gives you a good matchup.
Thank you for not being another "It's not your teammates fault" kind of fool guide. If I ever pick up the game again, It's your advice I'll use to climb.
Watching this video should be a prerequisite to queueing comp
It’s pretty simple why ppl get hard stuck, it’s where the game wants you to be. Ow2 has drastically inflated ranks and atrocious MM giving ppl the allusion they are better than they deserve. I can’t begin to tell you how many ppl I’ve run into in this game who spent years and years stuck in gold plat or dmd in ow1 then magically overnight they are one to three ranks higher than there peak was in ow1. It’s Activision design and it’s exactly what they did to cod. If you make the bums think they are Jay3 or Optic Scump in there respective games they play they spend more money. I’ve played in every rank from gold to GM and it’s doesn’t ever get better. I played 12 games yesterday lost 6 won 6. In 9/12 games someone was throwing or someone left causing me to get a free win or loss. In one of those final three games I was put with a 4 stack of Smurfs where we thrashed the opponent and won in a few minutes. Then on the other hand I was going against a GM widow player who finished with 100 Elims and 30k dmg who was also smurfing. In total i wasted hours and hours of my life to go nowhere when 90% of the games I played were rigged to be auto wins or auto losses. I essentially went up like 18% points points but stayed the same rank. Activision wants you to be stuck and never succeed, that’s why the easiest way to climb is just get a stack of 4 to 5 players and easily climb ur way to at least masters. If you solo Q or play on console and not PC ur just gonna stay stuck whatever rank the algorithm determines. I’ve made many acc and typically whatever I get after my placements that acc stays 90% of the time. I have 1000 plus hours in ow2 and have literally played in every rank across multiple acc, it’s design to stagnate you and the only way you can ever improve is just stacking which is super lame. PS the role u play matters a ton. Don’t play tank it’s the weakest role in the game, support is the easily the best just play that.
Yooo you’re almost at 1k, congrats
Hi Mr. PineappleSquuid, thanks, I still remember you
@@Casual314 just finished the vid, it was interesting af, super pumped to see a ranked probability vid
Thank so much for education players new and old. And for not having a bias for either side.
seeing the thumbnail I was expecting copium. I did not expect so many valid points. Well done!
7:45
I can relate to that. A long time ago, when Ana wasnt even in the game, i mained Rheinhardt and i couldnt get over 2300 no matter who often ii outplayerd the other Rheinhardt or landed a perfect earthshatter to knockout the entire enemy team. When i switch to Symmetra one-trick an got to Diamond with a 90% Winrate, within just a week. I may have gotten to master, but the number of people who throw the game right at the start for having a Symetra on their team increased drasticly.
It was easy to get a high rank with old sym, she was broken and had one of the lowest skill ceilings in the game. You weren’t a high rank on Reinhardt cause you were bad at rein. This is coming from a GM rein OTP
I found this really useful! One saying that helped me climb from my previous hard stuck rank was “one person making a bad play Is a mistake, two people making a bad play is a strategy”. Obviously this isn’t ideal and has a humour to it but as a support main, seeing my teammates go for weird plays and deciding to help them instead of just letting them die to their mistake got me out of silver. I’m now hardstuck plat 1 after reaching diamond 5 3 separate times and continuing to fall back down.
As someone who’s constantly harped on having “more dmg” at times than others, your video has definitely humbled me.
I was once a damage farmer, and it led to me needing almost 100 hours to get from Plat to Diamond.
Thank you for sharing your mindset, I’m gold and plat and every time I go on a win streak it’s because I get a decent team
A lot of people get too caught up on their rank and the effort they're putting in. Most people think effort = reward and it's not true. Improvement = reward. Therefor improvement needs to be the goal. Not effort, not how much you deserve something, not how hard you tried, not how bad your team is, not how much better the enemy team is.
When you're plateauing your focus should never be the winrate - it shouldn't be your rank at all, it should be concrete things you can work on. Always have concrete goals. Things you can analyze regardless of a win or a loss. Things like, "I need better map control", "I need to use my cooldowns better", "I need to stop taking unnecessary damage", "I need to time my engages better". And you need to hold yourself accountable for watching yourself and improving on those relentlessly, and even better, get second opinions. Most people aren't doing this.
Its a slow and consistent grind where you build yourself up over a long period of time, just like the gym. But you have to practice deliberately otherwise you'll just be practicing mistakes. "Practice doesn't make perfect, it makes permanent"
If that sounds tryhard, then remember that will help you in every area of your life, not just videogames. Most people are on autopilot, doing the same thing over and over, going nowhere. 👍
I made it from silver to plat, as support (Moira/mercy/kiriko) but doing one piece of advice I learned a few months ago. Focus on your job of the role, try to not focus on how your team plays, and do not ever think you are the best player on the team, focus is key. It has helped me, so far.
From my personal experience you want to think you’re the best player. But not in a “I’m so good but my team is holding me back” sort of way. But in a “I’m the best, if I win it’s because of me and if I lose it’s because of me, because I’m THE carry” and I’ve tought that to people and they rank up because of it. Focus on yourself is right, but you *should* want to be the best in the lobby, the best on your team.
Awkward in shambles rn(he thinks you should always carry and ur team has no influence).
Very well made video and something other lucky players need to understand.
Man these videos are so enjoyable, I don't even play Overwatch anymore but just have a good time listening to you talk about the game
Wow thanks. I really appreciate that, and I'm glad you enjoy the videos
I agreed with you on everything up until eliminations thing. Some characters get elims too easily for that stat to be at all meaningful. A Moira or Torb for example can have greatly inflated elims than the rest of the team just by doing 1 tick of damage with an orb/turret around the time an enemy dies. The same can go for shotgun heroes like Dva/Reaper to a degree. If your shotguns even tickle an enemy for 1hp and then they die from your teams work, then that can count as an elim. This can mean having people claim they are carrying with all the elims despite all their elims actually being assists (since OW doesn't separate the 2 properly sometimes). I've had games (in quickplay) where I've been UTTERLY USELESS as torb and still had far and away more elims than my team off the turret damage.
Overall, yes Elims can be a good indicator, there are definite exceptions to that.
You did kinda explain why your team IS holding your back while explaining how your team isn’t holding your back - but did give reasons for why it shouldn’t matter, why you just need to get good.
That’s at least how I interpret what you’ve said. Honestly good video explaining how the ranked environment works, but at the end of the day it really does depend on you, your team in not holding you back from getting better positioning, practising mechanics, timing engagements, playing the game more. I like the way you explained things, some people need to feel understood in their struggles before they can open their mind to learning how to overcome them.
Yes, holding you back in terms of being the resisting force that is up to you to overcome. Like weightlifting, the weights "hold you down", but its up to you to figure how to lift it.
@@Casual314 That's a great way to see it, ngl. I'm always a bit pessimistic when I see a video talking about OW cause there's a lot of misconceptions but I've really been enjoying your videos, and your voice is also really nice!
Big boost to my mental lmao. Thank you sir, great video
Dude the poker reference to ranked gameplay really spoke to me well said
I actually agree with almost all of your points! Unfortunately and that's why this discussion will be present for eternity are the many many reasons that make ranking/matchmaking almost unplayable and are actually inacceptable for a title that wants to be "e-sport ready", some of them are individual to each player but a lot of those are the dev's/"corpa" fault.
I agree with that you can always improve on yourself no matter in which rank you are playing (the higher you get, the more you take care of micro adjustments and do not focus on the basics anymore), but that only goes so far... Overwatch and the majority of other F2P titles are infested with smurf accounts that break the entire system. 2nd point, the mmr thing is pure bullshit and takes out the main reason to even climb. As a Gold 1 support main, I often play against people in high diamond in one or more of their rankings. Why tho? Isn't that the point of "climbing" that with improvement you get harder enemies? Especially with the levels from 1 to 5 in each rank, Gold 5 could play against Gold 1 and there is still a difference in skill that is easier to overcome than playing against dia 2. I don't see the reason to climb up to diamond when I already play against those people in gold.
And as salty as that may sound, but if I want to improve as an individual, then I play singleplayer games. But as you said, it is a team based game. I would suggest everyone to play with friends as a team on the regular with less to no randoms. That makes winning AND loosing more or less emotional draining/rewarding and you learn to actually play together instead of brute-forcing the ability to 1v9 in every situation, just to climb up 1-2 ranks. I stopped playing ranked this season and only go into QP (which is even more sweaty than my ranked games AND I get master/gm players in my lobby).
I got better when realized it’s not a game you treat like COD it’s team play. And awareness of abilities & counter picking. Usually people go off one by one when the team dies and not group up or, the tank is too aggressive or defensive, dps trying to flank and not group up or counter pick, healers trying to dps more than heal. This holds me back I usually play support
This video is something I hope other people see. I’ve been struggling in comp because every game I enter my teammates keep leaving! And everyone gets toxic in chat and leaves too. I can be critical with my gameplay and recognize when I should’ve done a different play but at times my teammates just don’t do good at all and I have to try to make up for it. It’s why I’ve been playing quick play instead at least then I don’t de-rank 😭
most games below mid gold are snowbally with or without your participation (particularly as support) because everyone makes basic mistakes all the time and engagement is often blind brute force, so you are rolling a lot of dice with a slight weight distribution difference if you're actually better or worse, and that requiring rolling so often that you are more likely to get frustrated at the randomness and lack of tangible effect on the outcome at least half the time that you yourself tilt. it's an exercise in stoicism, or at enduring punching your head against a wall, you decide.
Great job with this video. Your channel is definitely gonna grow a ton.
Really great video! Just sucks the way i consume knowledge because i dont do well with just picking things up myself its a struggle i learn better with a coach currently stuck in silver 1 rn after i was in gold its definitely gonna help when i implement your advice
the way i’m DRAWN in by your good vibe keep up the good work sir❤️❤️
#1 advice
Work on strategies to staying alive rather than killing. Retreating, taking cover, knowing where the health packs are, staying near your healers etc.
Extremely frustrating watching players stand out in the open getting blasted til they die without attempting to protect themselves.
i’ve been conducting my own study because for some reason JUST my dps is hardstuck gold (my best role) where i hit diamond and plat with tank and support as well as masters on open que. my issue is i feel that a losing streak outweighs wins/winstreaks in a ridiculous manner. so here’s what i’ve tracked thus far. i started gold 1 with 7 total 5 game placements completed so far. i went 5-2, 5-2, 5-10, 5-1, 5-1, 5-5, 5-4. even though i went 35-25 (+10) i am still gold 1 and slightly lower rank than i began. (from better than 39% players in gold 1 to 37%) in these 7 placements i had a streak where i lost 7 games in a row (this was where i played with my d1 friend and the lobby rank was up in plat 2ish) regardless of that the streak of losing literally outweighed all of my wins. if simply winning more isn’t enough what the hell am i supposed to do? not to sound cocky but i am very flexible and i play pretty much every DPS with a good understanding of them with all of my dps heroes getting at least 19 elims per 10. so “getting good” just does not apply. i swear gold is the hardest damn lobby rank
This is a great video and all but what was Jeff Kaplan on to decide that both the default and the max FOV should be 103
Blizzard: "Just keep playing. You'll get there. Also, our new hero this season may help you with that. Now On Sale for Only $40!"
I love you highlighting how talking often makes things worse especially when people give "advice." It's usually not said in a constructive way and for me personally I get tilted which is likely to have the opposite effect of what someone wants when giving advice.
I don’t play overwatch ranked anymore but this problem is indeed relevant to other games. In rainbow six, I know I’m skilled enough to be silver and gold but I dropped so far and now I’m hardstuck at bronze 2. There are matches where it’s an easy win but then I meet people my skill level on the opposite team and my team can’t cooperate or even communicate properly so I lose more games than I win.
This is an amazing wholesome video - thanks for the advice
as a hardstuck silver5 support who has mainly been playing mercy and moira. about 30k on both heroes and with mercy 30k healing and 2,9k dmg amplified and 85% of offensive beam usage this helped me alot :)
6 seconds in and you've already blown my mind. i've been playing since OW1 launch and have had an ultrawide monitor for years, and never realized they actually added 21:9 aspect ratio into the game.
They were against it in OW1, but I guess they changed their mind in OW2.
Ranked is a joke. The amount of people purposefully throwing games and leaving is crazy. How are u suppose to play around a 4v5 ?
Please note that the dunningkruger effect applies to heroes like LW as well, you are your rank, as are your teammates. Playing a character like LW essentially requires that you need to know the characters your teammates play, and what playstyle/what plays they are going to go for at any moment.
The minute you start thinking that the only correct thing for your teammates to do is go along with what you force them to do, is the minute your teammates will stop even ghosting the appearances of cooperating with you. You could be KarQ, but the moment that you start controlling what I’m allowed to do, is the moment that I’ll stop trying because why should I want to play the game when you won’t let me play the game?
Assist your teammates. Don’t control them. You’re a teammate, not team captain, the only character you should have control over is your own.
I disagree, I’m A GM tank player. I take charge and coordinate fights, a leader is very important in a team based game and if you go about it in a non-condescending way 9/10 people will take it well, especially if you’re good at leading
@@sethmackie4694 Except that when you play tank (masters tank myself), people can disagree with you and do something different if they think it would be better.
Life Weaver completely strips that away. They cannot disagree with you, they cannot do what they think is best. They can only sit there, and accept what you're forcing them into, or try to play the game as they want irregardless.
Both states are unfun to exist in, you will not see people do their best when controlled.
So many times I've been pulled out of piledriver as ball.