Dark Souls - Lighting up the Chasm of the Abyss

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • I know others have done something similar, but I think this is a more accurate method.
    Song used: Arbiter Grounds - The Legend of Zelda: Twilight Princess OST

ความคิดเห็น • 1.1K

  • @ZullietheWitch
    @ZullietheWitch  3 ปีที่แล้ว +2373

    Seems like the video got a little crunchy from the compression in a few spots. I'll try to watch out for that more in the future.

    • @Tidurian1997
      @Tidurian1997 3 ปีที่แล้ว +60

      I'm really curious to see how dark root basin looks without the water in which the hydra is placed, or making the invisible platforms in the crystal cave visible🤔

    • @mostafafawze5863
      @mostafafawze5863 3 ปีที่แล้ว +18

      i like these vids that show something we never think about keep these vids

    • @FKAsocks
      @FKAsocks 3 ปีที่แล้ว +15

      Aside from just upping your rendering bitrate, yt will crunch up videos that are under 1080p. You don't need to record in 4k or anything but if you upscale your vids to 4k in rendering, the uploads will be a lot cleaner since yt uses a completely different codec for 4k videos.

    • @Reac2
      @Reac2 3 ปีที่แล้ว +12

      A trick to avoid that is to brute force upscale the video into 1440p or 2160p with whatever editing software you use and uploading it that way. The more redundant pixels, the less important ones get lost in compression.

    • @louisgreubel742
      @louisgreubel742 3 ปีที่แล้ว

      Still, super awesome concept. Thanks for it!

  • @KreationKills
    @KreationKills 3 ปีที่แล้ว +3323

    manus' man cave when he pays the electricity bill

    • @vit968
      @vit968 3 ปีที่แล้ว +168

      *"I see the light. It burns!"*

    • @theredheadedmenace1010
      @theredheadedmenace1010 3 ปีที่แล้ว +114

      “I did not see the light until I was already a man(us)”

    • @starchythepotato2877
      @starchythepotato2877 3 ปีที่แล้ว +45

      Manus Cave

    • @oshenone6947
      @oshenone6947 3 ปีที่แล้ว +28

      I'm gonna fill his man cavern with my estus flask

    • @TheKing-qz9wd
      @TheKing-qz9wd 3 ปีที่แล้ว +36

      @@theredheadedmenace1010
      "You think the Abyss is your ally? You were merely adopted by it. I was born in it, molded by it."

  • @Depressbian
    @Depressbian 3 ปีที่แล้ว +3659

    Oolacile's light spells sure have gone a little overboard.

    • @MrDibara
      @MrDibara 3 ปีที่แล้ว +316

      No wonder Manus was so fucking pissed at them. Who can sleep with so much light on your eyes?

    • @thegk-verse4216
      @thegk-verse4216 3 ปีที่แล้ว +152

      Thus began the age of light

    • @Red-Tower
      @Red-Tower 3 ปีที่แล้ว +116

      @@thegk-verse4216 thus began the age of light mode *oh god my eyes it's so bright*

    • @Proto294
      @Proto294 3 ปีที่แล้ว +17

      Nah man they just turned on discord light mode

    • @XRandomXShinigamiX
      @XRandomXShinigamiX 3 ปีที่แล้ว +1

      Haha yes 😅

  • @diegobrando2959
    @diegobrando2959 3 ปีที่แล้ว +3562

    Really goes to show how simple thing like lighting have such a big impact on the level design

    • @SIGNOR-G
      @SIGNOR-G 3 ปีที่แล้ว +172

      Even your normal forest outside the village can get pretty creepy at night

    • @anordinaryfaraamknight7370
      @anordinaryfaraamknight7370 3 ปีที่แล้ว +162

      @@SIGNOR-G And that's why I'm sad that we didn't get the a good, atmosphere lighting in DS2 like in E3 Demo.

    • @SIGNOR-G
      @SIGNOR-G 3 ปีที่แล้ว +50

      @@anordinaryfaraamknight7370 i doubt the final result would have been THAT better. The game was criticized also for other things. It would have improved the early game though.

    • @86Fallowcp
      @86Fallowcp 3 ปีที่แล้ว +98

      @@SIGNOR-G eh, DS2 had a lightinh system planned that was ditched because the consoles couldn't handle it, alongside much of the texture work

    • @Ethan-ib5hk
      @Ethan-ib5hk 3 ปีที่แล้ว +63

      @@SIGNOR-G if ds2 fixed the clunky gameplay and redid some of the areas it would be good imo.

  • @chucksto
    @chucksto 3 ปีที่แล้ว +1858

    This just in: Local witch stops time and reveals just how little abyss there actually are. All blame for cleaning goes to Artorias.

    • @leonardwimbelton8920
      @leonardwimbelton8920 3 ปีที่แล้ว +42

      God, my sides

    • @ghoulish6125
      @ghoulish6125 3 ปีที่แล้ว +101

      "Yup, looks like there's a clog, further up the pipe, near Oolicile."

    • @TheKing-qz9wd
      @TheKing-qz9wd 3 ปีที่แล้ว +38

      Let poor Artorias rest in peace...

    • @davidhong1934
      @davidhong1934 3 ปีที่แล้ว +49

      @@ghoulish6125
      New Londo water park, now open!

  • @MagicScrab
    @MagicScrab 3 ปีที่แล้ว +1446

    i dont know whats creepier. the lack of atmosphere, the music, or the way your player dashes

    • @deepfriedpotato9668
      @deepfriedpotato9668 3 ปีที่แล้ว +51

      I have a feeling you would enjoy 2001 A Space Odyssey

    • @crestfallenwarrior5719
      @crestfallenwarrior5719 3 ปีที่แล้ว +47

      The Music is from The Legend of Zelda Ocarina of Time. From the Shadow Temple. If...If you want to know, of course.

    • @Tanuki_Sama
      @Tanuki_Sama 3 ปีที่แล้ว +7

      ​@@crestfallenwarrior5719 it is? I was thinking it sounded like that

    • @scantyer
      @scantyer 3 ปีที่แล้ว +62

      @@crestfallenwarrior5719 it's not from OOT. It's from TP, more specifically the arbriter grounds

    • @crestfallenwarrior5719
      @crestfallenwarrior5719 3 ปีที่แล้ว +7

      @@scantyer whaaat? Really? My Bad, i was very Sure. :(((

  • @eliteclasswarrior94
    @eliteclasswarrior94 3 ปีที่แล้ว +1987

    The textures are a tribute to king's field 4

    • @theobserver480
      @theobserver480 3 ปีที่แล้ว +21

      You joking or real

    • @eliteclasswarrior94
      @eliteclasswarrior94 3 ปีที่แล้ว +256

      @@theobserver480 nah just kidding. Of course there was no need to use hd textures on something submerged in the dark.

    • @pouncelygrin6699
      @pouncelygrin6699 3 ปีที่แล้ว +2

      @@eliteclasswarrior94 xD

    • @DaRoachDoggJrr
      @DaRoachDoggJrr 3 ปีที่แล้ว +21

      Real talk though, kf4 is an amazing game.

    • @eliteclasswarrior94
      @eliteclasswarrior94 3 ปีที่แล้ว +2

      @@DaRoachDoggJrr Oh yes it is!

  • @facundotorres175
    @facundotorres175 3 ปีที่แล้ว +599

    Dusk really needs to find the bathroom

    • @mark0183
      @mark0183 3 ปีที่แล้ว +31

      She overdose on mushroom 🍄

    • @ForbiddenFollyFollower
      @ForbiddenFollyFollower 3 ปีที่แล้ว +2

      @@mark0183 Side effect of OP mushroom lol.

    • @silvercandra4275
      @silvercandra4275 3 ปีที่แล้ว +3

      @Luis Martinez Dusk of Oolacile. An NPC in the game.
      They are wearing her dress and crown in these videos

    • @ukguy
      @ukguy 2 ปีที่แล้ว +2

      @@mark0183 She ate Elizabeth's mushroom lol

  • @adradox
    @adradox 3 ปีที่แล้ว +2124

    Without proper lighting DS1 looks like weird steam asset flip kind of game.

    • @TheCivildecay
      @TheCivildecay 3 ปีที่แล้ว +319

      All games look like shit without a lighting system

    • @adradox
      @adradox 3 ปีที่แล้ว +72

      @@TheCivildecay Depends on a lighting system.

    • @meyes5671
      @meyes5671 3 ปีที่แล้ว +122

      @@TheCivildecay
      not to be that guy but theres games that dont even have lighting systems

    • @SonofTiamat
      @SonofTiamat 3 ปีที่แล้ว +35

      It looks like old school Tomb Raider

    • @genericgorilla
      @genericgorilla 3 ปีที่แล้ว +76

      Why would you waste effort giving proper textures and bump mapping to walls the player won't be able to see? You can see the same patchwork approach on the walls of earthen peak, except the lighting engine got switched and it looks awful

  • @shauryachauhan784
    @shauryachauhan784 3 ปีที่แล้ว +3127

    Don’t stop doing videos like this. They’re really interesting

    • @ticklemytesla2683
      @ticklemytesla2683 3 ปีที่แล้ว +26

      Especially that part at the end with the zoom out

    • @matguimond92
      @matguimond92 3 ปีที่แล้ว +4

      there is literally only one area like this in Dark Souls lol.
      The only other place left to do is The Gutter and The Black Gulch....
      This content creator will dry up in a few years if she can't milk Eldin Ring properly.

    • @Bathezid
      @Bathezid 3 ปีที่แล้ว +24

      Trust me, I don't think Zullie will be running out of "content" when they have been doing far more for the community over the years than you know. I doubt you could even imagine it.

    • @ticklemytesla2683
      @ticklemytesla2683 3 ปีที่แล้ว +1

      @@Bathezid agreed

    • @96goka
      @96goka 3 ปีที่แล้ว

      Crestfallen already did this specific one

  • @rashiro7262
    @rashiro7262 3 ปีที่แล้ว +338

    So this is how the Abyss looks like for Alvina

  • @manvslife271
    @manvslife271 3 ปีที่แล้ว +497

    There is a certain creepiness to seeing things you were clearly not meant to see

    • @SIGNOR-G
      @SIGNOR-G 3 ปีที่แล้ว +124

      *INSIGHT GAINED*

    • @suwote
      @suwote 3 ปีที่แล้ว +43

      That's why Out-of-bounds is the most terrific thing that can happen in any game

    • @rascalvo
      @rascalvo 3 ปีที่แล้ว +37

      I watched lance mcdonald video about the town outside the P.T. house. There's nothing there, and still is unbelievably unnerving to watch the empty place fully knowing that we weren't supposed be there... And it feels like the game knows it too

    • @SkillfulCurve
      @SkillfulCurve 3 ปีที่แล้ว +15

      @@suwote I did one in call of duty modern warfare 2 and I explored the enitre city near Prypyat or something like that and was awesome and fucking scary. They recycled the entire map from modern warfare 1 so all buildings ecc...were solid and you could go very far before falling in ro the void

    • @mrhomosensual8717
      @mrhomosensual8717 3 ปีที่แล้ว +2

      @@suwote subnautica used it to their advantage too

  • @vanderkarl3927
    @vanderkarl3927 3 ปีที่แล้ว +428

    It's good to see Dusk confronting the traumas of her past. Being able to see the toxic environment she was put in from an objective perspective must feel satisfying!

    • @ForbiddenFollyFollower
      @ForbiddenFollyFollower 3 ปีที่แล้ว +24

      Yes the primeval man was oppressing her so hard.

    • @muslimcrusader5987
      @muslimcrusader5987 ปีที่แล้ว

      😂😂😂

    • @muslimcrusader5987
      @muslimcrusader5987 ปีที่แล้ว +1

      I imagine this was Dusk trying to confront the Dark initially, before Manus absorbed her.

  • @skytherk.5359
    @skytherk.5359 3 ปีที่แล้ว +1281

    This place is not so damb terrifying anymore... but Manus still is never the less

    • @suwote
      @suwote 3 ปีที่แล้ว +100

      I thing it became much more terrifying with light

    • @dennisthiha4339
      @dennisthiha4339 3 ปีที่แล้ว +55

      @@suwote the drops are creepy and scary as heck

    • @weaselbeee
      @weaselbeee 3 ปีที่แล้ว +53

      @@suwote yeah fsr being able to see everything is just really creepy and unnerving

    • @mkv2718
      @mkv2718 3 ปีที่แล้ว +14

      damb? 🤨

    • @lehelisbored
      @lehelisbored 3 ปีที่แล้ว +12

      Am I the only one who always thought that Manus looks a bit goofy with his over-the-top anime monster look and his big out of place gorilla hand? And I know this sounds edgy, like a "watch out, we have a badass over here" type thing, but seriously.

  • @fallatiuso
    @fallatiuso 3 ปีที่แล้ว +324

    Damn, just look at Manus's grave there at the end, it looks really ceremonial/ritualistic with those structures; even the ground looks like it has a pattern on it.
    He must have been a really important/esteemed to the people who buried him.

    • @Aetius_of_Astora
      @Aetius_of_Astora 3 ปีที่แล้ว +112

      Considering he was basically the first of humanity he was probably a pretty important figure in society. Must've been quite the shock when he died.

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +47

      I definitely like the vibe - it's a bit easier to place as some sort of Shadow of the Colossus reminiscent atmosphere.

    • @michaelmannix1604
      @michaelmannix1604 3 ปีที่แล้ว +105

      Not many people notice this, but at the center of the arena is a humanity-shaped imprint. I assume it was Manus's "resting place" before he went [cough] berserk.

    • @trielt1
      @trielt1 2 ปีที่แล้ว +31

      @@michaelmannix1604 The whole thing looks like a cemetery. He was probably buried in a place of prestige, and others were buried around him. Then the people of Oolacile came, defiled his grave and turned him into a monster.

    • @deadoneeyetheunkillable3591
      @deadoneeyetheunkillable3591 2 ปีที่แล้ว +7

      @@trielt1
      The abyss turned him into a monster, not the people of Oolacile.

  • @TheBoarKing1
    @TheBoarKing1 3 ปีที่แล้ว +248

    It never occurred to me that his arena was his grave site

    • @femthingevelyn
      @femthingevelyn 3 ปีที่แล้ว +44

      that's literally the first thing you learn? we dug up an ancient human and now everything went to hell, go to his grave and kill him

    • @ericvail7724
      @ericvail7724 3 ปีที่แล้ว +31

      @@femthingevelyn I always kind of assumed his grave was the one with the bonfire? A grave within a cell.
      It would make a bit of sense. He was locked away inside the cell, unable to truly die. One day he went mad, and he managed to break through the wall, turning the surrounding area into the chasm of the abyss

    • @lapelcelery42
      @lapelcelery42 3 ปีที่แล้ว +3

      @@femthingevelyn Where do you hear that?

    • @femthingevelyn
      @femthingevelyn 3 ปีที่แล้ว +28

      @@lapelcelery42 after you beat the chimera boss when you talk to Elizabeth, she tells you what the problem is and what to do to stop it

    • @pedrogaiao8527
      @pedrogaiao8527 7 วันที่ผ่านมา +1

      @@ericvail7724considering all things point out to Manus being the furtive pigmy, him not dying makes sense
      However, the real issue was that Kaathe made the city rulers to violate Manus grave and let Abyss in, kinda like she did with New London

  • @sabotower1792
    @sabotower1792 3 ปีที่แล้ว +255

    This version of Manus almost creeps me out more. He looks strangely fluorescent, like those lizards that spend their entire lives in darkness, and I really think it suits him well

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +6

      Why, thank you!
      It is definitely a good look....

    • @muslimcrusader5987
      @muslimcrusader5987 ปีที่แล้ว +2

      @@khajiitimanus7432 I’m sure in Namira’s realm there are Dark version of Khajiits. Khajiits with Dark soul…

    • @harrabi15
      @harrabi15 11 หลายเดือนก่อน

      "this version"? do you mean with the light? or is there another Manus in a later game that I am not aware of?

  • @Mutericator
    @Mutericator 3 ปีที่แล้ว +157

    Fun fact: if you line up Oolacile with Darkroot Garden, the entire area to the right and back from where you fight Manus (if you're facing away from the entrance, as though you've just walked in) is part of the Four Kings boss arena. The FK area is actually partially up from the floor shown off at 4:28 or so, but it does overlap. The Abyss is still there, in the same spot.

  • @nimeshajayatunge4007
    @nimeshajayatunge4007 3 ปีที่แล้ว +517

    Damn this is really cool, I agree with that other commenter let's see Tomb of the Giants lit up

    • @chosenundead5009
      @chosenundead5009 3 ปีที่แล้ว +4

      Nice

    • @alastor8091
      @alastor8091 3 ปีที่แล้ว +1

      I'm too scared.

    • @NowReadThis
      @NowReadThis 3 ปีที่แล้ว

      Too true

    • @emperortgp2424
      @emperortgp2424 3 ปีที่แล้ว +5

      seriously this is such a simple idea for a video but somehow no one thought of this before

    • @ForbiddenFollyFollower
      @ForbiddenFollyFollower 3 ปีที่แล้ว +1

      Crest has done a video about that as well as a bunch of other dark souls stuff.

  • @mikhail_roberts
    @mikhail_roberts 3 ปีที่แล้ว +91

    Shows you what an essential part of level design lighting is. The level layout is just OK, really. Obscuring pathways and enemies with the lighting basically makes this level.

  • @pious83
    @pious83 3 ปีที่แล้ว +202

    I'm surprised that Manus looks even better with more lighting.

    • @TheBronf
      @TheBronf 3 ปีที่แล้ว +16

      im my randomizers i done i had manus spawned at the crystal cave entrance. terrifying as hell when you see him dashing towards ya XD

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +14

      Shadows are merely starker and deeper the more light is present.
      I'm pretty dang photogenic, eh?

    • @StabStabStabStabby
      @StabStabStabStabby 3 ปีที่แล้ว +4

      Dark souls has an incredible amount of detail in some respects, especially when you consider it's a ps3 era game and a lot of detail originally would never have been seen by the intended audience.

    • @TheBronf
      @TheBronf 3 ปีที่แล้ว +1

      @@StabStabStabStabby hell even a lot of buildings that were far away had full rendering. makes you think on how the hell they were able to make that game run

  • @richroberts7512
    @richroberts7512 3 ปีที่แล้ว +326

    Objectively, I know there's no point to Zullie grabbing all the items. But dammit. I still want them to!

    • @glauconvieira7930
      @glauconvieira7930 3 ปีที่แล้ว +20

      Not killing the lizard made me nervous

    • @ericvail7724
      @ericvail7724 3 ปีที่แล้ว +17

      Not saving sif irked me a bit. I know it’s pointless for this, but still

    • @bungiecrimes7247
      @bungiecrimes7247 3 ปีที่แล้ว +26

      the fact they didn't play the entire game in this video really grinded my gears.

  • @exbelion3543
    @exbelion3543 3 ปีที่แล้ว +449

    Basically a mix between Valley of Drakes, Lost Izalith without lava and Tomb of Giants

    • @ilikeanimeverymuch
      @ilikeanimeverymuch 3 ปีที่แล้ว +31

      Actually valley of drakes is connected to dark root garden and according to lore it was previously Oolacile :P

    • @nathanjora7627
      @nathanjora7627 3 ปีที่แล้ว +7

      Lost Izalith ? How so ?

    • @zxcvbnmasdfghjkl3377
      @zxcvbnmasdfghjkl3377 3 ปีที่แล้ว +22

      @@nathanjora7627 Massive caverns with repeating textures, although tomb of giants fits that description just fine

    • @jacobgriffin3579
      @jacobgriffin3579 3 ปีที่แล้ว +3

      I always start out DS1 with the intention to finish it, but just thinking about huge maze/trap areas like Tomb of the Giants just make me not want to play it.

    • @giantenemycrab1192
      @giantenemycrab1192 3 ปีที่แล้ว +3

      @@jacobgriffin3579 you’re missing out then. While those areas can be tedious if unprepared they fit the atmosphere and world and are still really good.

  • @stairmasternem
    @stairmasternem 3 ปีที่แล้ว +67

    I like how you can see the lighting techniques they used on Manus for his intro.

  • @exbelion3543
    @exbelion3543 3 ปีที่แล้ว +689

    Are you also planning to light up tomb of giants or dark chasm of old?

    • @AaronCorr
      @AaronCorr 3 ปีที่แล้ว +18

      Yes please

    • @prettycrumby
      @prettycrumby 3 ปีที่แล้ว +5

      this.

    • @exbelion3543
      @exbelion3543 3 ปีที่แล้ว +14

      @@slavprince137 well, I guess Dark Chasm of old is the only one left

    • @syed_99
      @syed_99 3 ปีที่แล้ว +18

      Here's the Crest video if anyone's curious:
      th-cam.com/video/-90hdahCG30/w-d-xo.html

    • @AshnSilvercorp
      @AshnSilvercorp 3 ปีที่แล้ว +23

      @@slavprince137 I watched it, and I guess what makes it less impactful than this is that it was using base lighting.
      This kinda used full lighting, like, no shadows or darkness period. Perfect flat global illumination. It felt more haunting and out of place.

  • @TakeoutEYE
    @TakeoutEYE 3 ปีที่แล้ว +80

    It's crazy how something so simple and even a little bit low quality looking can be changed by the lighting choices of the environment. Development speed of this area was probably quite fast, which might be why manus is such a complex boss.

  • @Rafaeleao2
    @Rafaeleao2 3 ปีที่แล้ว +43

    Wow the ceiling on that area with Sif has some ADVANCED DARKNESS.

  • @dunkleham
    @dunkleham 3 ปีที่แล้ว +65

    "Wait, it's just cave?"
    "Always has been"

  • @aaziuskrauze
    @aaziuskrauze 3 ปีที่แล้ว +237

    Looks like some Kings Field location

  • @lemontop881
    @lemontop881 3 ปีที่แล้ว +146

    Wow, it's a PS2 Shadow of the Colossus terrain generated with the Unity engine looking map. Peak King's Field.

    • @Kockstantin
      @Kockstantin 3 ปีที่แล้ว +1

      I'v got same vibes too! But for me this more looks like Tomb Raider or Croc 2 from ps1

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +1

      I was trying to place the vibe somewhere.... Definitely a Shadow of the Colossus vibe, now that I think about it.

  • @Wormerizzator
    @Wormerizzator 3 ปีที่แล้ว +311

    Zullie, I have a question: in DS2, in the Dark Chasm of Old under Drangleic's Castle, in the final part after the fog, just before you drop, there's a little crack in the columns in front of the player from which it's possible to see the Darklurker watching you. So, I was wondering: if it were possible to get to him... what would happen?

    • @lunarluxe9832
      @lunarluxe9832 3 ปีที่แล้ว +10

      bump

    • @TheAbyssLurks
      @TheAbyssLurks 3 ปีที่แล้ว +30

      Check out Elajjaz darklurker dungeon skip video, if I understood what you said correctly it's exactly what you are looking for!

  • @LautrecOfCarim
    @LautrecOfCarim 3 ปีที่แล้ว +195

    I always just assumed those pits were entirely filled with red phantom chained prisoners, given how many of those show up once you get gravelorded.
    Heh...

  • @vkey6828
    @vkey6828 3 ปีที่แล้ว +7

    Who would have guessed that a Zelda OST of all things would fit so well with the creepy atmosphere of Dark Souls

    • @j0anbug
      @j0anbug 3 ปีที่แล้ว +3

      Zelda + Berserk= Dark Souls tbh

    • @alliezweihander
      @alliezweihander 14 วันที่ผ่านมา

      @@j0anbug the secret ingredient is that plus some monster hunter

  • @johnboy1851
    @johnboy1851 3 ปีที่แล้ว +33

    Brain: Okay time for bed..
    TH-cam: Yo you wanna see this area without any DARK!?
    Brain: Okay one more video.

  • @amberhernandez
    @amberhernandez 3 ปีที่แล้ว +33

    I'm reminded of an old quote: "Using darkness lets you pull all sorts of tricks and cut corners in your game, but take care to ensure that when people do light it up, that it doesn't look cheap and boring."

  • @robinlydian4452
    @robinlydian4452 3 ปีที่แล้ว +53

    Huge appreciation for these videos, 50% for the fascinating continuing exploration into these games, and 50% for all the TP music. Please keep it up! Love it

  • @MugenDino5555
    @MugenDino5555 3 ปีที่แล้ว +58

    I'm getting lots of Brightstone Cove Tseldora vibes because of all those repeated textures

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +3

      Hmm... I can definitely see the resemblance.

  • @xebraashe5854
    @xebraashe5854 3 ปีที่แล้ว +15

    The place where you fight Manus really is just a Zelda boss platform, like literally Bongo Bongo type stuff. Amazing, perfect choice in music too, almost inside the well as a child in OOT but just that extra bit of creepy to give you abyss feeling

  • @God-gz2zr
    @God-gz2zr 3 ปีที่แล้ว +17

    Actually seeing how the structures look is crazy, like how his arena is shaped. After this long and I'm still learning things

  • @roshan6999
    @roshan6999 3 ปีที่แล้ว +53

    I'm glad they went with that level of darkness. Place when it's lit up literally looks like a non cubical version of a minecraft map

    • @CPU9incarnate
      @CPU9incarnate 3 ปีที่แล้ว +25

      No need to put effort into something the players won't see. Plus I'm sure performance was a concern, all those ghosts are computationally expensive.

  • @argo8407
    @argo8407 3 ปีที่แล้ว +32

    Looks like a hidden part of the Great Hollow

  • @JohnDWJ
    @JohnDWJ 3 ปีที่แล้ว +17

    That's really neat.
    Nice touch having Dusk be the one to explore it.

    • @comradecatbug5289
      @comradecatbug5289 3 ปีที่แล้ว +3

      Zullie always dresses as Dusk in Dark Souls 1

    • @JohnDWJ
      @JohnDWJ 3 ปีที่แล้ว +2

      @@comradecatbug5289 Oh! Teach me to pay attention. Lol. I thought she was always in witch form.

    • @comradecatbug5289
      @comradecatbug5289 3 ปีที่แล้ว +2

      @@JohnDWJ She is, in Dark Souls 2 and 3. Dark Souls 1 doesn't have Zullie's set, so she goes Dusk instead.

    • @JohnDWJ
      @JohnDWJ 3 ปีที่แล้ว +2

      @@comradecatbug5289 Hmm. Interesting. In the later part of DS1 there is the witch Beatrice's set across from the back door into Blighttown. In the Valley of the Drakes. That's not far from the witches set in the other games.
      I'm not complaining of course, Dusk is lovely.

  • @Ventachor
    @Ventachor 3 ปีที่แล้ว +33

    3:25 Well, it looks like Midna evolved.
    *cough*

  • @AmazingChest
    @AmazingChest 3 ปีที่แล้ว +5

    This was a very interesting watch, feels like you just peeled back the curtain and revealed the wizard hiding behind it!

  • @gianlucacarbone4775
    @gianlucacarbone4775 3 ปีที่แล้ว +13

    The Abyss : “be illuminate”
    Manus: I refuse

  • @areyousureaboutthat8124
    @areyousureaboutthat8124 3 ปีที่แล้ว +11

    When you turn on your phone at 3am

  • @jahuhahu
    @jahuhahu 3 ปีที่แล้ว +12

    Manus seems so much smaller, but still looks like cleric beast.

  • @TheZmanGaming
    @TheZmanGaming 3 ปีที่แล้ว +2

    The Twilight Princess music in these last couple vids and the timing especially of switching between music has been an absolute treat. Bravo good sir 🎩

  • @jacklamb1155
    @jacklamb1155 3 ปีที่แล้ว +3

    These vids are super interesting. I also love the inclusion of zelda soundtracks. Adds the extra appreciation!

  • @anarchyrebel499
    @anarchyrebel499 3 ปีที่แล้ว +10

    Thank you for visiting doge, he is a very loyal and respectful doge. When farming I always stop to boop the snoot.

  • @ZaddyGohan
    @ZaddyGohan ปีที่แล้ว +1

    Leaving without saving sif shows you’ve truly gone hollow after all these years

  • @BiggerBricks
    @BiggerBricks 3 ปีที่แล้ว +4

    I love the music for this section. It's like horror-infused Super Mario 64 music that you would hear in a desert-themed level.

    • @jukkamegido6409
      @jukkamegido6409 3 ปีที่แล้ว +1

      Its the music for Arbiters Grounds in Tloz Twilight Princess, a desert dungeon, so you're totally right.

    • @BiggerBricks
      @BiggerBricks 3 ปีที่แล้ว +1

      @@jukkamegido6409 :O I never played Twilight Princess OR this DLC so I had no idea. Thank you!

  • @nice.5267
    @nice.5267 3 ปีที่แล้ว +18

    That boss arena reminds me of the arena for the final boss in Mario 64

  • @WELLbethere
    @WELLbethere 3 ปีที่แล้ว +3

    "Every fleeing man must be caught. Every secret must be unearthed."
    I salute you zullie, truly a seeker of truth

  • @DC-lh9ed
    @DC-lh9ed 3 ปีที่แล้ว +2

    Excellent music choice 👌🏽 Arbiter’s Grounds from Twilight Princess was such a wonderfully creepy dungeon

  • @AaronCorr
    @AaronCorr 3 ปีที่แล้ว +11

    You didn't save Sif you monster

  • @Snow_2696
    @Snow_2696 3 ปีที่แล้ว +19

    Damn, now I wanna play twilight princess again xD

  • @devinguy
    @devinguy 3 ปีที่แล้ว +6

    cursed images, blessed insight

  • @dookan8104
    @dookan8104 3 ปีที่แล้ว +2

    Really reinforces the idea that Manus' arena/grave is still way high above the actual Abyss, even though it's the lowest point of the Chasm.

  • @matthewmcfarland3102
    @matthewmcfarland3102 3 ปีที่แล้ว +1

    Love the music choice! Arbiter's Grounds theme from Twilight Princess is so eerie and it works really well here.

  • @jeremyparsons2944
    @jeremyparsons2944 3 ปีที่แล้ว +8

    I can't see Manus without hearing Ordinary Day in my head

  • @justjass7481
    @justjass7481 3 ปีที่แล้ว +4

    Somehow that made this place even more misterious for me

  • @Knightshadess
    @Knightshadess 3 ปีที่แล้ว +2

    It's actually strangely scary. I'm not sure what about it is causing it but it gives off creepy vibes even without all the darkness. Props to the dev team for making an area that looks scary even in broad daylight.

  • @eliemaury5887
    @eliemaury5887 3 ปีที่แล้ว +1

    It's suprising that the atmosphere of this cave make me feel like when i was 8 and searching Giratina in Pokemon plt in it's upside down world, probably in great part 'cause of the strange sounds and the ost.
    Also, thx for your work Zullie, i'm always loving it !!!

  • @theta_clips
    @theta_clips 3 ปีที่แล้ว +4

    "Dark Souls 2 has bad textu-"
    0:08

  • @vergeofapathy
    @vergeofapathy 3 ปีที่แล้ว +4

    This somehow makes the area seem much bigger _and_ much smaller than it feels like when playing the game, and that's freaking me out. 😱

  • @TheMarauderOfficial
    @TheMarauderOfficial 3 ปีที่แล้ว +1

    The rock arrangement in Manus’ area is gorgeous

  • @eldelnacho
    @eldelnacho 3 ปีที่แล้ว +1

    It's amazing how good lighting can make a huge difference in a videogame.

  • @Robthetank001
    @Robthetank001 3 ปีที่แล้ว +19

    Always wondered if there was a lore reason why Manus' Abyss and the New Londo Abyss look different aka these spooky caves vs the literal void

    • @hcl9667
      @hcl9667 3 ปีที่แล้ว +13

      More time had passed between the time New Londo's rulers fell to the Abyss and the chosen undead's arrival than between the exhumation of Pygmy's tomb and the chosen undead's arrival.

    • @michaelmannix1604
      @michaelmannix1604 3 ปีที่แล้ว +4

      Then Untended Graves and Wolnir's Abyss in DS3. Tbh, I imagine New Londo's was designed with the Four Kings' fight already in mind, and they knew it wouldn't work without a void.

  • @MrRedberet
    @MrRedberet 3 ปีที่แล้ว +9

    I always found the Chasm of the Abyss to be the scariest place in Dark Souls, as someone who's afraid of the dark and due to the place's unsettling atmosphere. But after watching this, maybe it's not so bad... like idk, this place with the flat lighting just looks more unsettling to me.

  • @liamvermaak982
    @liamvermaak982 วันที่ผ่านมา

    I might just be another internet stranger, but I'm proud of how far you've come as a content creator Zullie. Keep doing what you do ❤

  • @dudeman1983
    @dudeman1983 วันที่ผ่านมา

    Chasm of the Abyss: Died in 2011
    Stone Coffin Fissure: Born in 2024
    Welcome back, Dark Souls!!!

  • @AntonVShokolov
    @AntonVShokolov 3 ปีที่แล้ว +4

    You monster! You didn't save Sif!

  • @tazaycharla3426
    @tazaycharla3426 3 ปีที่แล้ว +3

    It's amazing how many corners they got away with cutting while still having such great atmosphere, it's so smart

  • @711ramen
    @711ramen ปีที่แล้ว

    You consistently have the best background music.

  • @BradKarmour
    @BradKarmour 6 วันที่ผ่านมา

    Superhuman restraint for not attacking the crystal lizards just as a reflex

  • @connorcorn7309
    @connorcorn7309 3 ปีที่แล้ว +11

    The Abyss is actually Dark Souls 2?
    Woah

  • @jawar5673
    @jawar5673 3 ปีที่แล้ว +5

    Not sure if it's just the way it's shot, but the boss arena looks a lot smaller when it's lit up.

  • @hariman7727
    @hariman7727 3 ปีที่แล้ว

    Wow. That's surreal.
    All of that atmosphere just from a lighting change.

  • @mrcrabominablevods3477
    @mrcrabominablevods3477 3 ปีที่แล้ว +1

    Speaking of the Arbiter's Grounds, that boss room looks similar to the arena you fight the big skeleton monster in, just without the tracks for the gear.

  • @chumi269
    @chumi269 3 ปีที่แล้ว +13

    Really clever by from software developers. They modeled everything with the same texture and used a really cool shader (I suppose)

    • @GallantBlade475
      @GallantBlade475 3 ปีที่แล้ว +1

      Yeah, the eerie, murky lighting really does make this area, apparently.

  • @h4rdboiled695
    @h4rdboiled695 3 ปีที่แล้ว +3

    Tomb of the giants pleeeease

  • @balaam_7087
    @balaam_7087 3 ปีที่แล้ว +1

    This is exactly the kind of video I love. I know it isn’t dark souls, but I’d kill to see the entire Vault of Glass from Destiny 1 get the same treatment. Been trying to find a video for years that shows it, but no luck:/

  • @xavierpaquin
    @xavierpaquin 3 ปีที่แล้ว

    The music is always top-notch in these...

  • @BenDrDoom
    @BenDrDoom 3 ปีที่แล้ว +4

    For some reason this reminds me of the lighting in dark souls 2.

  • @michaelalem1349
    @michaelalem1349 3 ปีที่แล้ว +3

    oh lord this is creepy

  • @XRandomXShinigamiX
    @XRandomXShinigamiX 3 ปีที่แล้ว

    Once again proves how much love and effort was put into this one game, so many interesting things about this world of Lordran!💗

  • @DJAlphaOmega
    @DJAlphaOmega 3 ปีที่แล้ว

    Truly love seeing all this content from you!

  • @buyas1016
    @buyas1016 3 ปีที่แล้ว +13

    Can you do how the abyss in New Londo and the abyss in the past are connected? I've seen a video of it but only on a map viewer. Is it possible to do it?

    • @khajiitimanus7432
      @khajiitimanus7432 3 ปีที่แล้ว +1

      I believe I've also seen that video.

    • @buyas1016
      @buyas1016 3 ปีที่แล้ว +1

      @@khajiitimanus7432 I've seen them were each are located but not fully rendered. I am wondering if it's possible to load both maps at the same time to see the connectivity of the abyss of the past to the present

  • @GunRunner106
    @GunRunner106 3 ปีที่แล้ว +7

    now do ' Tomb of the Giants' next~

  • @MeriForwar
    @MeriForwar 3 ปีที่แล้ว

    This place is so much bigger then i thought, the darkness hides away just how big this place is. This place usually feels small but without the dark it feels big

  • @Mangfera
    @Mangfera 3 ปีที่แล้ว

    Jesus Christ I've been waiting 7 years for someone to do this. Love you!!!!!!

  • @Alucia0
    @Alucia0 3 ปีที่แล้ว +3

    I actually find this more creepy than the dark version. It has that sort of uncanny valley type effect. It's also Interesting to know that the darkness effect when Manus shows up is actually part of him and not the enviroment as well.

  • @toodles3492
    @toodles3492 3 ปีที่แล้ว +9

    That's really neat seeing where the devs cheaped out because they didnt need so much detail.
    Also way too weird

  • @corbinwhite576
    @corbinwhite576 3 ปีที่แล้ว

    Thank you for making these really cool videos! It's really neat seeing how much work the devs put into an area shrouded in darkness.

    • @corbinwhite576
      @corbinwhite576 3 ปีที่แล้ว

      Also, Manus is still scary as hell with the lights on!

  • @rolandoftheeld
    @rolandoftheeld 3 ปีที่แล้ว

    I've always wanted to see this! This is awesome, thanks so much for posting it!

  • @higurro
    @higurro 3 ปีที่แล้ว +4

    This should have been available in DSR as a special "DS2 filter"

  • @scring713
    @scring713 3 ปีที่แล้ว +3

    I see where Dark Souls 2 got its inspiration.

  • @AlsoMeowskivich
    @AlsoMeowskivich 3 ปีที่แล้ว

    been interesting seeing all these videos of yours showing off all the little things we've all been wondering or never even thought about with dark souls.

  • @sirnicholas4656
    @sirnicholas4656 3 ปีที่แล้ว

    I love the use of Zelda music in your videos