Did you know you can escape (some) grabs?

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 1K

  • @ZullietheWitch
    @ZullietheWitch  3 ปีที่แล้ว +1478

    I meant to check this before, but forgot to. You don't need to specifically use R1/L1. R2/L2 both work, and even A/B/X/Y (or the Playstation equivalents).
    Stranger still, stick movements can decrease the grab HP, but it's kind of weird about how it registers it.
    I decided to search around a bit for the origin of the rumor that escaping grabs was a glitch and found out it may trace back to a quote from EpicNameBro in this video:
    th-cam.com/video/uA48RCLNX2A/w-d-xo.html

    • @wallenreet
      @wallenreet 3 ปีที่แล้ว +27

      Can you somehow bring the grab hp immediately to zero will that free you faster or no?

    • @AppleNorris
      @AppleNorris 3 ปีที่แล้ว +27

      Sticks are probably triggering spam protection - because they are changing their state almost instantly.
      I think that PC's keyboard doesn't have such an issue?

    • @CyrusCold
      @CyrusCold 3 ปีที่แล้ว +9

      But do you need to press different buttons every time, or can you spam R1 or R2 only for example and still escape ?

    • @ZullietheWitch
      @ZullietheWitch  3 ปีที่แล้ว +81

      @@domenico-_-602 Yes, the whole system is pretty much the same, though the specific Escape HP values might be different.

    • @ongabonga4378
      @ongabonga4378 3 ปีที่แล้ว +5

      @@RandomPerson13 lmao I was thinking the same thing

  • @ZullietheWitch
    @ZullietheWitch  3 ปีที่แล้ว +2798

    Look at the wobbly camera movement they added to Gaping Dragon's grab. Someone was having fun.

    • @slay-r349
      @slay-r349 3 ปีที่แล้ว +119

      This camera movement kinda reminds me of This long bridge in Ds2 ( in dragon eerie)

    • @RamAurelius
      @RamAurelius 3 ปีที่แล้ว +58

      @@slay-r349 Dragon Aerie still top 5 Souls location in my book.

    • @chompythebeast
      @chompythebeast 3 ปีที่แล้ว +32

      I was gonna ask if that was actually in the game like that, that's really neat. They seem to have gone all-out when designing Federico

    • @slay-r349
      @slay-r349 3 ปีที่แล้ว +17

      @@RamAurelius yeah, dragon eerie and dragon shrine are beautiful locations

    • @nurvis3489
      @nurvis3489 3 ปีที่แล้ว +23

      Not gonna lie, the name “Gaping Dragon” makes me uncomfortable

  • @TylerInTraining
    @TylerInTraining 3 ปีที่แล้ว +939

    I love that the mimic has the audacity to continue pretending to be a chest after he surprises and half eats you but you escape. It's like it thinks "Crap, they weren't supposed to do that. Well maybe they'll think I went away and open me again..."

    • @ollie7070
      @ollie7070 3 ปีที่แล้ว +32

      That's a good comment but I think it's because he has AI disabled outside of that attack, if you will, notice how they all stop attacking after they escape a grab.

    • @Gatoras_Blade
      @Gatoras_Blade 3 ปีที่แล้ว +27

      @@ollie7070 I think mimics do just return to their idle state if opening them caused a grab. I vaguely recall a time where I was with a friend in his world and I went "Oooh, chest!" knowing full well it was a mimic and had it munch on me. I lived, and it remained sitting there.

    • @noatrope
      @noatrope 3 ปีที่แล้ว +17

      @@Gatoras_Blade "C'mon, I won't do it again, next time there'll be treasure I promise!"

    • @Mayhzon
      @Mayhzon 2 ปีที่แล้ว

      @@noatrope
      Narcisstic mimic gaslighting you into more abuse. 😂

    • @KarmasAB123
      @KarmasAB123 2 ปีที่แล้ว +3

      Maybe they think you'll assume it was a hallucination? XD

  • @ilovethelegend
    @ilovethelegend 3 ปีที่แล้ว +3931

    "Players think throw escapes are a glitch" *Player character literally has special animation for getting out of grabs*

    • @danielebrunetti853
      @danielebrunetti853 3 ปีที่แล้ว +628

      Lol, like when some people thought that the escaping from ceaseless discharge was a glitch, even though it has literally an animation to it jumping and dying

    • @WenGlen2
      @WenGlen2 3 ปีที่แล้ว +20

      @@danielebrunetti853 Anche il Golem di ferro

    • @kaz7886
      @kaz7886 3 ปีที่แล้ว +9

      @@danielebrunetti853 Lo hai scoperto da Sabaku per caso? Blind Run di Cydo? Chiedo visto che è successo di recente lol

    • @CPU9incarnate
      @CPU9incarnate 3 ปีที่แล้ว +110

      A lot of the animations are pretty subtle

    • @iissacc
      @iissacc 3 ปีที่แล้ว +105

      @@CPU9incarnate especially when you're panicking because you've just been grab attacked

  • @RamAurelius
    @RamAurelius 3 ปีที่แล้ว +1970

    If only Siegmeyer knew how to button mash, then he wouldn't have to die in all of my playthroughs.

    • @LeFringe27
      @LeFringe27 3 ปีที่แล้ว +82

      If you wait to wake him up and instead snipe the monsters (idk their actual name), he'll survive more often. Snipe all but one, not including the hiding one, and then speak with him. If he bugs and doesn't move, save and quit, reload, and he'll be down in the mud fighting.

    • @MudkipMan97
      @MudkipMan97 3 ปีที่แล้ว +137

      If you're talking about the pit with 4 chaos eaters, BEFORE TALKING TO HIM snipe 3 of them to death and leave the 4th one with a bit of health.
      Let Siegmeyer drop down and kill.
      If you kill all of them before Siegmeyer drops down, he gives you a ring and the quest ends there (last step of the quest won't be available).
      If Siegmeyer ends with less than half health, you fail his quest.
      You probably already know this but I'm writing for other people to see too 👍🏻

    • @Darkirion1
      @Darkirion1 3 ปีที่แล้ว +48

      mine was somehow atrociously godly and dealt 630 damage per swing and solo'd them pretty easily. i just watched in awe. judging by what plenty of people say he's supposed to have trouble against the chaos eaters?

    • @RamAurelius
      @RamAurelius 3 ปีที่แล้ว +18

      @@Darkirion1 From my experience it seems like one grab attack is all it takes for him to kick the bucket.

    • @Yorikoification
      @Yorikoification 3 ปีที่แล้ว +60

      @@MudkipMan97 Siegmeyers journey is the most bullshit "quest" in all of Dark Souls tbh. There's no way anyone can do it without looking things up beforehand

  • @setsunaes
    @setsunaes 3 ปีที่แล้ว +1475

    the animation for getting out of the blender thing is extremely hilarious.

    • @MatthewManney
      @MatthewManney 3 ปีที่แล้ว +303

      Yea its like they got bored of the teacup ride and called it a day

    • @MrHalchemist
      @MrHalchemist 3 ปีที่แล้ว +245

      Chosen Undead: "Aight Imma Head Out"

    • @TheguyfromJurassicpark3
      @TheguyfromJurassicpark3 3 ปีที่แล้ว +138

      "This is lame"

    • @MatthewManney
      @MatthewManney 3 ปีที่แล้ว +46

      @@TheguyfromJurassicpark3 out the teacup and into Gwyndolin

    • @sadpee7710
      @sadpee7710 3 ปีที่แล้ว +48

      thanks for calling it blender™ thing instead of toilet thing

  • @Kpsla
    @Kpsla 3 ปีที่แล้ว +1020

    Character: *performs a unique action to escape a grab
    Players: "Looks like a bug to me"

    • @j.k.4479
      @j.k.4479 3 ปีที่แล้ว +65

      The player model is clearly glitching out here no doubt. The climb out of the Chaos Eater? Random flailing.

    • @Warcrafter4
      @Warcrafter4 3 ปีที่แล้ว +32

      There is no grab struggle animation to let the player know that mashing does anything unlike in most other games.
      So it does look like a bug when your character isn't doing anything then the attack ends early for seemingly no reason like the gaping dragon/centipede demon.

    • @j.k.4479
      @j.k.4479 3 ปีที่แล้ว +23

      @@Warcrafter4 I guess that's true, but DS1 was rushed, so it doesn't surprise me they didn't animate the player struggling to break free.

    • @keighne7650
      @keighne7650 3 ปีที่แล้ว +2

      @@j.k.4479 the struggle animation isnt different its the escape animation, lmao.

    • @j.k.4479
      @j.k.4479 3 ปีที่แล้ว +5

      @@keighne7650 By struggle animation I am talking about having the character move their arms and legs when inputs are received by the game. Kinda like a QTE when you mash a button or key you can see the character resist/push with each input.

  • @AssailantLF
    @AssailantLF 3 ปีที่แล้ว +548

    WOW I've never seen the animations for crawling out of the Chaos Eaters.. so cool

    • @Other_Kev
      @Other_Kev 3 ปีที่แล้ว +47

      I've never even seen that grab, period. It looks like it should be accompanied by a toilet flushing sound

    • @TheLifeOfKane
      @TheLifeOfKane 3 ปีที่แล้ว +7

      Broke the dark mood for me, a toilet flushing sound is very appropriate for how I felt about Dark Souls after facing them

  • @justinp.7570
    @justinp.7570 3 ปีที่แล้ว +894

    How have I played this game religiously for 8+ years and I'm STILL finding out new things I had no idea about?

    • @MrBl4ckY
      @MrBl4ckY 3 ปีที่แล้ว +96

      @@wowwhatacleverandoriginaln9416 Hey, I also didn't know about this. I just kinda assumed getting grabbed, especially by mimics, meant (almost-) instant death. I think there isn't a single loading screen tip telling you that you can wriggle free in any of the souls games...

    • @DkKombo
      @DkKombo 3 ปีที่แล้ว +13

      Cause you ain't a programmer.
      Even if you were, how would you go through all this?
      Life is fleeting. We can never really be that knowledgeable at something as we think we are.

    • @johntodd6413
      @johntodd6413 3 ปีที่แล้ว +23

      Lol I thought the same. My friend and I had different builds. I was a tank, he was a wizard. I would always laugh when he got grabbed cause we both assumed it was an inescapable death

    • @WildBandit300
      @WildBandit300 3 ปีที่แล้ว +7

      @@wowwhatacleverandoriginaln9416 I knew about grab escape but I didn't know you had to do it exactly 25 times to escape all grapples. I just assumed it was harder depending on the enemy.

    • @lemeres2478
      @lemeres2478 3 ปีที่แล้ว +9

      By avoiding grabs like the plague?

  • @natk8541
    @natk8541 3 ปีที่แล้ว +391

    There's some really rad grab escape animations in later games. One of my favorites is against the fish women in Fishing Hamlet. They mount you and start hacking away at you with their cleaver but if you escape, you catch the blade before a final vicious face chop and struggle out from under them.

    • @alfredparker4369
      @alfredparker4369 3 ปีที่แล้ว +14

      Wait, thats bloodborne right?

    • @nickkelly3199
      @nickkelly3199 3 ปีที่แล้ว +4

      @@alfredparker4369 yeah

    • @alfredparker4369
      @alfredparker4369 3 ปีที่แล้ว +3

      @@nickkelly3199 cool!

    • @eduardoledesma5568
      @eduardoledesma5568 3 ปีที่แล้ว +1

      Can you do it on every Souls game?

    • @ari3302
      @ari3302 3 ปีที่แล้ว +3

      @@eduardoledesma5568 yeah i think so? not in demons souls though

  • @Lexsed
    @Lexsed 3 ปีที่แล้ว +197

    The “grab HP” sheds so much light on this grab escape seeing how some grabs (like centipede) you can escape with basically no damage taken since the grab itself with the grab HP starts so early

  • @Ostsol
    @Ostsol 3 ปีที่แล้ว +367

    I know that DS isn't type type of game to flash "MASH R1 TO ESCAPE" on screen, but it would have been nice for there to be some way for the game to tell the player that this is a mechanic.

    • @ongabonga4378
      @ongabonga4378 3 ปีที่แล้ว +94

      True, maybe even a part of undead asylum that tells you this and has a slime drop on you or something

    • @night1952
      @night1952 3 ปีที่แล้ว +15

      I always mash in case it works. Wasn't mashing L1 though.

    • @bongosmcdongos4190
      @bongosmcdongos4190 3 ปีที่แล้ว +39

      Are you telling me you don't instantly panic mash everything when you get grabbed ?

    • @Hollow__Heart
      @Hollow__Heart 3 ปีที่แล้ว +143

      @@bongosmcdongos4190 Are you telling me you don't just accept your inevitable demise the moment you are grabbed?

    • @bongosmcdongos4190
      @bongosmcdongos4190 3 ปีที่แล้ว +8

      @@Hollow__Heart yes

  • @BigBastion623
    @BigBastion623 3 ปีที่แล้ว +527

    I seen all these grab attacks except the Centipede Demon one, pretty cool how he stuffs you in his fiery chest

    • @alexepic3255
      @alexepic3255 3 ปีที่แล้ว +6

      Ikr!

    • @aguy6022
      @aguy6022 3 ปีที่แล้ว +41

      The funny thing is that the centipede's grab is also the way to glitch the bossfight, if it grabs you near the wall. Lol.

    • @mellomoose_
      @mellomoose_ 3 ปีที่แล้ว +29

      if it grabs u in the left corner when u enter the boss arena he will glitch out of bounds and die lol

    • @343draxus746
      @343draxus746 3 ปีที่แล้ว +21

      Yeah, I've never seen Nito do a grab attack, he only explodes and pokes new holes into me from the bottom in my playthroughs...

    • @fabi3790
      @fabi3790 3 ปีที่แล้ว +2

      The Cetipede grabed me often
      But I think I never took damage from it
      Smashed my buttons to fast

  • @movezig5
    @movezig5 3 ปีที่แล้ว +547

    I HAD NO IDEA IT WAS EVEN _POSSIBLE_ TO ESCAPE THESE, WTF
    This could have prevented SO many deaths for me...

    • @chompythebeast
      @chompythebeast 3 ปีที่แล้ว +31

      Grapple breaking like this is a thing in a lot of games, so many that I always instinctively mash the shoulder buttons in any game when I get grabbed. Then again I also always hold A as soon as the Pokeball passes the front of the Pokemon's sprite, so I guess I'm conditioned to believe in the unspoken magic of button holding/mashing

    • @femsplainer
      @femsplainer 3 ปีที่แล้ว +29

      @@chompythebeast interesting that you were conditioned to smash the shoulder buttons. I always instinctively smash the face buttons because those are much more common in games with grapple attacks in my experience.

    • @Yorikoification
      @Yorikoification 3 ปีที่แล้ว +4

      Yeah I was fortunate enough to have an experienced souls player tell me to mash buttons when I get grabbed when I first encountered the fleshy werewolf looking people in blight town. Without escaping the grab they would one hit kill me, if I mashed the buttons it would do a pathetic amount of damage, the difference is insane.

    • @KateHikes83TJD
      @KateHikes83TJD 3 ปีที่แล้ว

      yesterday I've lost 100000 souls two times
      because of a ds2 hitbox like grab

    • @chompythebeast
      @chompythebeast 3 ปีที่แล้ว +16

      @@KateHikes83TJD The thing that makes DaS2's grabs so shitty is that they don't interrupt player animations, so it'll _look_ like you rolled out of it, but then you'll be snapped back to the grab once that animation has finished, making it look like you got screwed by the hitbox. In the other games the animation is just interrupted so it looks less bullshitty, though you may notice that some of those interrupted animations look pretty awkward or unnatural sometimes, especially in 1.
      I assume that at one point they wanted to make 2 more polished with better transition animations, but simply ran out of time

  • @DustinShaneYounce
    @DustinShaneYounce 3 ปีที่แล้ว +365

    The only animation that I've seen that shows you actually writhing when you spam the buttons is in DS3 when Stray Demon grabs you. Wish they showed that more so it's more obvious you're trying to counter the grab.

    • @Yorikoification
      @Yorikoification 3 ปีที่แล้ว +14

      It's also the only grab (afaik) that you can escape in DS3

    • @DustinShaneYounce
      @DustinShaneYounce 3 ปีที่แล้ว +30

      @@Yorikoification Yeah, this is kind of what I mean. When you do the escape on any grab animation it is effectively an escape, but it just the same animation but shorter. The stray demon grab I mentioned actually shows you wiggle then escape, and that's what I wanted to see more of.

    • @HotClown
      @HotClown 3 ปีที่แล้ว +21

      @@Yorikoification at the very least, you can also mash out of the giant uh... hand baby thing grabs. I vaguely recall people saying that the stray demon's grab was the only one you could escape, but that's definitely not true. th-cam.com/video/Zuny57g6olY/w-d-xo.html this video demonstrates it, damage seems to be about halved and the animation changes.
      I think it worked on mimics and crabs as well, iirc your player even jiggles a bit while you mash out of crab grabs. I suspect the jiggling might have also been a thing with some grabs in DS2, I definitely remember seeing it a bunch of times and I didn't play 3 nearly as much as 1 or 2.

    • @PackLeader-1990
      @PackLeader-1990 3 ปีที่แล้ว +9

      @@HotClown yes i noticed early on in ds3 play that mashing r1 & l1 reduced the length & damage of the grabs. The lycanthrope grab is another it works on.

    • @davidteachout1888
      @davidteachout1888 3 ปีที่แล้ว

      Its hard to see but you do actually push them with your right or left arm depenending on which button you push

  • @pious83
    @pious83 3 ปีที่แล้ว +28

    I still remember the first time I tried to plunge attack a Chaos Eater. It didn't dawn on me why I shouldn't, until it was too late...

  • @theborg6327
    @theborg6327 3 ปีที่แล้ว +43

    Props to the animators, a lot of these have very satisfying animations, I especially like the mimics' ones where you kick off of it

  • @snailbob714
    @snailbob714 3 ปีที่แล้ว +20

    I love the landing from most of the boss escapes. Character just looks absolutely done with the boss.

  • @vojtechjancura682
    @vojtechjancura682 3 ปีที่แล้ว +39

    It is interesting how much detail have the chaos eaters, despite being in izalith, which is probably the most rushed location in ds

    • @AntiNihilist
      @AntiNihilist 3 ปีที่แล้ว +4

      Well it also has some of the least used enemies too. Different teams worked on enemy designs vs level designs.
      Enemy design team was on point, but clearly level designers were lagging behind after they finished the Undead settlement, the Depths, Sen's Fortress, Blighttown, Forest zones, Seeth's Archives, and Kiln of the first flame.

    • @roachdoggjr155
      @roachdoggjr155 3 ปีที่แล้ว +8

      @@AntiNihilist "enemy design team was on point" lmao tell that to the dragon leg enemies

    • @AntiNihilist
      @AntiNihilist 3 ปีที่แล้ว +3

      @@roachdoggjr155 I feel like that's the biggest mystery in the souls series. Obviously Miyazaki had SOME plan for them, and I refuse to believe that they were always supposed to just crowd that lava pit the way they did.
      The weirdest part is that Izalith has no connection to the dragons at all so the only explanation is that either just the dragon legs or fully formed decrepit dragons all wandered up to Izalith from Ash Lake for...no reason...
      Like, if those dragons legs were throughout Ash Lake then that makes tons of sense, leftover cut up dragons from the war who can't die. Possibly those affected by Nito's power???
      too many cool possibilities, not enough actual facts...
      the enemy designers did their jobs right I'm sure

    • @RedRocky54
      @RedRocky54 3 ปีที่แล้ว +6

      ​@@roachdoggjr155 That's more the fault of the level designers than the enemy designers. The dragon legs were probably supposed to be a miniboss, the missing lower half of the poison dragon in Valley of the Drakes. But since they ran out of time the level designers just placed a bunch of them around Lost Izalith to make it less empty.

  • @holopengin
    @holopengin 3 ปีที่แล้ว +2

    I didn't even know you could escape grabs. This would've saved me some serious frustration

  • @srealpeYT
    @srealpeYT 3 ปีที่แล้ว +6

    I always accepted my fate when getting grabbed and just prayed to have enough HP to survive, knowing this adds a little hope now.

  • @rutela3668
    @rutela3668 3 ปีที่แล้ว +85

    I feel like most people didn't know this for the fact most of these do insane damage so no amount of mashing let's you survive (mimics and the soul eaters come to mind)

    • @UrianDragon
      @UrianDragon 3 ปีที่แล้ว +20

      This exactly, I always tried to free myself from the grab but no matter how many times I smashed the buttons my hp bar dried too fast.

  • @Magicmstrb
    @Magicmstrb 3 ปีที่แล้ว +19

    I didn't know most of those grabs existed, it's really nice to see more of a game without the risk of losing thousands of souls. (I knew about escapes from ymfah runs)

    • @rainbowkrampus
      @rainbowkrampus 3 ปีที่แล้ว

      Yeah, the rolly cat grab was pretty surprising. Had no idea that was a grab.
      Some of these I knew they had grabs but I'd never actually been hit by it so it was still cool to see.

  • @justinhowe3878
    @justinhowe3878 ปีที่แล้ว +1

    climbing out of the blender demons looool. also it's hilarious watching the devour escapes where they just spit you out cuz you taste bad.

  • @bballballin21
    @bballballin21 3 ปีที่แล้ว +263

    Why is the Gaping Dragon’s grab so cinematic?

    • @alexepic3255
      @alexepic3255 3 ปีที่แล้ว +39

      Why not?! 👌

    • @KateHikes83TJD
      @KateHikes83TJD 3 ปีที่แล้ว +31

      some ripostes have that same effect
      its kinda weird but cool

    • @namename8004
      @namename8004 3 ปีที่แล้ว +13

      is boss

    • @Vgamer311
      @Vgamer311 3 ปีที่แล้ว +25

      More like why is the gaping dragon so cinematic? A super easy, skippable boss in a halfway area that has little to nothing to do with the story or main objectives by all rights should not be the most visually iconic boss in the game but here we are

    • @Milkra
      @Milkra 3 ปีที่แล้ว

      K i n o

  • @Feuerex
    @Feuerex 3 ปีที่แล้ว +11

    it's absolutely amazing how much stuff has been packed into this game. Just think of all the weird, quirky systems that are at work here - how the world shifts and adjusts around you, the unique online system, vagrants, miracles being visible across worlds, many different world areas, the level design, world lore, bosses, a ton of different unique weapons with a bunch of different movesets, magic, bows, parries, staggers, environments influencing fights, status effects, and a shit ton of different animations to illustrate all of this happening. Some of these things are so well hidden not even people with +500 hours know about them.
    DS1 has so much in it, so many little details that were meticulously crafted for our experience, to make it really believable and immersive. Most games don't reach this level of detail even after 10 DLCs and years of additional development, and DS doesn't even bother pointing it all out - it just lets you figure it all for yourself. Truly incredible.

    • @eclipserepeater2466
      @eclipserepeater2466 3 ปีที่แล้ว +1

      DS is a truly special game for all of these reasons.

  • @gosucab944
    @gosucab944 3 ปีที่แล้ว +11

    TIL clams have a crab attack. Good thing it only took 500+ hours to realise this

    • @sabotower1792
      @sabotower1792 3 ปีที่แล้ว

      I know you meant grab attack but this is so much funnier

    • @gosucab944
      @gosucab944 3 ปีที่แล้ว

      @@sabotower1792 I mean crabs have grab attacks so am I even wrong? ;)

    • @snow-ld8yx
      @snow-ld8yx 3 ปีที่แล้ว

      Time for crab!

    • @sabotower1792
      @sabotower1792 3 ปีที่แล้ว

      @@gosucab944 You absolutely aren't wrong but imagine you get attacked by a clam and then inside of the clam is a slightly smaller crab and then that murders you

  • @giantdinoboy8264
    @giantdinoboy8264 3 ปีที่แล้ว +80

    They really should have added a ring called the grease ring that makes each button press do 5 grab damage along with increasing fire damage done and received.

    • @uninconnu5844
      @uninconnu5844 3 ปีที่แล้ว +9

      I wouldn't say 5, maybe 2 or 3

    • @bloomingdaemon
      @bloomingdaemon 3 ปีที่แล้ว +1

      Reminds me of Cr1TiKaL

  • @RuDegWeeb
    @RuDegWeeb 3 ปีที่แล้ว +41

    Every grab in the game: low volume
    Kalameet: Reeeeeeeee

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว +7

      Tinnitus inducer

  • @TheMisterGuy
    @TheMisterGuy 3 ปีที่แล้ว +15

    How could anyone think it's a glitch when there's a custom animation for it? Two animations if you think about it. Two animations that sync up with each other.

    • @ZullietheWitch
      @ZullietheWitch  3 ปีที่แล้ว +16

      I've wondered about that myself. I think it's probably players who only played through once or twice and didn't really see many grabs mostly just hearing about the escape mechanic rather than experiencing it much first hand.

    • @gabemerritt3139
      @gabemerritt3139 3 ปีที่แล้ว +3

      Also for the latter half of the video there doesn't seem to be much different animations you just stop taking damage

    • @devial9879
      @devial9879 3 ปีที่แล้ว +4

      Because this grab attacks usually kill anyone caught in them (unless you have absurd amount of HP for the area you're in), meaning you rarely, if ever, see what animation is supposed to end the attack regularly. The unique animation in many players eyes could very well just be THAT animation, that was triggered by some bug or glitch. It's not like DS, even in the remastered, is remotely free of minor and major glitches so this is an extremely reasonable possibility

    • @gabemerritt3139
      @gabemerritt3139 3 ปีที่แล้ว +1

      @@devial9879 I also was never spamming as hard as I could because this mechanic was unknown to me. So I had no chance

    • @Meguminimal
      @Meguminimal 3 ปีที่แล้ว +1

      @@ZullietheWitch The enemies most likely to grab you that actually have a unique grab escape animation (while sure most of these have a unique animation there's a difference between the animation existing and it being noticeable to a panicking player. Like, the mimic has a pretty noticeable escape but also uh, you probably died) are also the ones that are going to kill you stone dead whether you mash or not, so any grab escape you do see, like against gaping dragon for example, is mystifying, and the first answer to a mystery like that is "must be a glitch".
      And indeed, a large number of players don't mash or even think it's possible in the first place.

  • @aaaargh8545
    @aaaargh8545 3 ปีที่แล้ว +15

    never thought I'd fight against grabs

  • @sewerface
    @sewerface 3 ปีที่แล้ว +27

    Zullie you are an absolute treasure

  • @ENCHANTMEN_
    @ENCHANTMEN_ 3 ปีที่แล้ว +4

    0:11 this is the funniest grab, the way it just kinda boops you while you weakly flop your arms a little never fails to amuse

  • @zyxwvutsrqponmlkjihgfedcba0
    @zyxwvutsrqponmlkjihgfedcba0 2 ปีที่แล้ว +1

    I never knew the cats had a grab. I'd just see them spinball from place to place on sight.

  • @whipseryname4295
    @whipseryname4295 3 ปีที่แล้ว +3

    I've played this game for years and this is the first time I've learnt about this mechanic

  • @T-roccBABY
    @T-roccBABY 3 ปีที่แล้ว +2

    I like the way some of them just look at you afterwards with an awkward pause like "oh... Was that not cool of me? Was that rude?" Or they're astonished that nobody usually escapes haha.

  • @AvenFallen
    @AvenFallen 3 ปีที่แล้ว +34

    I never thought that it was possible to fight against Grabs. And I have never experienced a grab by Nito in my countless hours in Dark Souls 1. Very interesting!

    • @AvenFallen
      @AvenFallen 3 ปีที่แล้ว +1

      @@wowwhatacleverandoriginaln9416 I never tried it. I am just like "aww man, really?!" and watch at me dying or getting out of it with low HP.

  • @Cactar8
    @Cactar8 3 ปีที่แล้ว +1

    Just wanted to say you're the best for doing all this stuff. I really appreciate it personally. So many questions left unanswered really bogs me down sometimes and this is just pure euphoria finding all this information out.

  • @jessesutton7985
    @jessesutton7985 3 ปีที่แล้ว +5

    Never seen a chaos eater grab before, gives me some appreciation for the hideous things.

  • @SkeletalEnigma
    @SkeletalEnigma 3 ปีที่แล้ว +9

    Played through each game in the trilogy at least 4+ times and never knew this, this information would've saved me so many headaches and lost souls 😂

  • @bourbonbancracker
    @bourbonbancracker 3 ปีที่แล้ว +79

    I never realized that Nito has a grab attack, must be really rare cuz I haven't seen it even with 400+ hours into the game.
    Guess you could say this was pretty nito to discover.

    • @jak9313
      @jak9313 3 ปีที่แล้ว +3

      isn't rare at all .-.

    • @TaggedByTim
      @TaggedByTim 3 ปีที่แล้ว +6

      @@jak9313 I've never seen it In any of my 200 hours into the game. So it just depends on the person.

    • @chompythebeast
      @chompythebeast 3 ปีที่แล้ว +8

      It only happens when you're a certain distance from him, and it's super easy to dodge or just avoid. Usually you'll be further away from him or right up in there whacking him. Maybe it happens more to people playing a ranged build

    • @Wormerizzator
      @Wormerizzator 3 ปีที่แล้ว +3

      Fun fact: if Nito touches any of his skeletons, he deals a good amount of damage (or kill). But if he touches you, he just grabs you, and doesn't do damage until a second or two after you get grabbed ^^

    • @BigDBrian
      @BigDBrian 3 ปีที่แล้ว +1

      it's the attack where he slides forward a lot while reaching out with his glowing left hand. Maybe you just didn't know it was a grab?

  • @jamesd4223
    @jamesd4223 3 ปีที่แล้ว +4

    Making grabs escapable while having most of them deal huge that usually end with a quick death is the most “dark souls” thing the DS games could have done.

  • @thebrotacogamer2944
    @thebrotacogamer2944 3 ปีที่แล้ว +43

    See, the most interesting thing for me is learning about all the things that DO have grab attacks. Like, a wee bit over half of these things I have never known had grab attacks. Pretty NITO if you ask me.
    ...
    I'll leave now.

  • @АлександрЗибик-ь5с
    @АлександрЗибик-ь5с 3 ปีที่แล้ว +25

    I kind of learned about this mechanic by myself, naturally hitting the buttons as a reaction to being grabbed. Didn't realize, that there was a specific counter, though.
    And instead of clicking both attack buttons (on the mouse), I only used one, hence the death on NG+. It makes me realize, that there are different ways, through which people learn things.

  • @kendlerkendler2667
    @kendlerkendler2667 3 ปีที่แล้ว +110

    Hey Zullie I recently heard that the fiery thing on bed of chaos has a standing up animation it uses when you first enter its arena. Could you perhaps zoom in on it in a video if it's true? I never saw it before and I didn't find it on YT

    • @metametang7628
      @metametang7628 3 ปีที่แล้ว +27

      she did that before.

    • @TakunaNuva
      @TakunaNuva 3 ปีที่แล้ว +19

      They already did: watch?v=_URxg8B9hoU

    • @kendlerkendler2667
      @kendlerkendler2667 3 ปีที่แล้ว +9

      @@TakunaNuva thanks!

    • @wilaugh8688
      @wilaugh8688 3 ปีที่แล้ว

      @@TakunaNuva can you send the full link? Im on phone

    • @theta_clips
      @theta_clips 3 ปีที่แล้ว

      @@wilaugh8688 th-cam.com/video/_URxg8B9hoU/w-d-xo.html

  • @darkestccino5405
    @darkestccino5405 3 ปีที่แล้ว +2

    The first time playing Dark Souls, I forgot entirely about swapping to two-handed grip with weapons. But when I was fighting the Gaping dragon and mashing buttons to escape, I accidentally hit X to swap to two-handed mode, and then was too caught up in the fight after I escaped to notice. The extra damage ended up being exactly what I needed to kill the dragon, and I only realized what had happened after the battle.
    It taught me the valuable lesson of swapping to two-handed grip for the right situation, and that happened entirely because of a grab.

  • @Morgannin
    @Morgannin 3 ปีที่แล้ว +16

    Never really looked that closely at the player character animations in these grab attacks but man, some of them are extra janky.

  • @cordyceps182
    @cordyceps182 3 ปีที่แล้ว +2

    Three minutes of a woman's pained moans? All right, I'll watch.

  • @mohakgopale4776
    @mohakgopale4776 3 ปีที่แล้ว +20

    Hey Zullie, can you show us where exactly does the hellkite come from on the undead burg, and where does it head off to in subsequent areas?

    • @Jormyyy
      @Jormyyy 3 ปีที่แล้ว +1

      I second this!

  • @the97thsurvivor46
    @the97thsurvivor46 3 ปีที่แล้ว +1

    Thank you for this, though my rage is absolutely endless that it took me this long to find out, im glad you showed us so i didn't die without knowing..., again.

  • @timeforamazingchest5271
    @timeforamazingchest5271 3 ปีที่แล้ว +3

    I had absolutely no idea escaping a grab was possible in this game.

  • @user-xn1xd4mg4j
    @user-xn1xd4mg4j 3 ปีที่แล้ว

    This is so funny, I read about all this on the wikidot just last night, stumbled across by accident. I didn't even know you could escape grabs in 1 before yesterday, and yesterday you showed us all of them! Love it.

  • @Necrapocalypse
    @Necrapocalypse 3 ปีที่แล้ว +5

    I'd guess that one grab is weird because of development issues, since it's in Izalith. Possibly something to do with needing animations for the escape, though it looks like it could just use the same player animation as the oysters and mimics.
    Also that wouldn't explain why the chaos eater grab was able to have a unique animation. Maybe it's reused from how you could climb up ledges in Demon's Souls? ... Or just ladder climbing durr. And speaking of them I'm surprised that's one of the grabs you can escape.

  • @hinamiravenroot7162
    @hinamiravenroot7162 3 ปีที่แล้ว +2

    I read this as "every crab you can break out of" and I was terrified yet intrigued

    • @mattomanx77
      @mattomanx77 3 ปีที่แล้ว

      Dark Souls as a series is really just a crab

  • @AydarBMSTU
    @AydarBMSTU 3 ปีที่แล้ว +4

    How could players think that it's a glitch when it has special animations? If someone truly believed it, he/she is dumb

  • @gtothee5723
    @gtothee5723 3 ปีที่แล้ว +1

    This is why I follow Zullie. I have not even seen the animation of multiple of these grabs, let alone the escape. It is a mechanic that I forgot even existed.

  • @biggie2chainz
    @biggie2chainz 3 ปีที่แล้ว +3

    2:41 I thought this was Dark Souls? What the frickaroni is a Nargacuga doing in Dark Souls?

  • @paly966
    @paly966 3 ปีที่แล้ว +1

    1:11 I love the animation, is like "Okay, time's up, bye bye plant", you casually climb out of its mouth

  • @fang4223
    @fang4223 3 ปีที่แล้ว +3

    Nito's escape always looked the coolest in my opinion. Big anime energy.

  • @MaQuGo119
    @MaQuGo119 2 ปีที่แล้ว +1

    acquired a new fetiche

  • @flayncele
    @flayncele 3 ปีที่แล้ว +3

    Is there a limit to how many inputs the game detects every X frames? Or if you mash frame perfectly can you escape in 25 frames?
    Also along with the fastest time to escape how many ticks of damage can you take from each grab? Or is there a minimum of at least a single tick of damage no matter how fast you escape?
    Many questions, sorry if it sounds like I'm asking as if you already know, I wish I knew how to test these out myself, looks like fun content for a Limit Breakers video or something lol

    • @ZullietheWitch
      @ZullietheWitch  3 ปีที่แล้ว +5

      There's a value in the throw param called SelfEscCycleTime that's set to 100 for every throw, which I think makes it so it checks if you did an input every 100ms.

  • @marmota7615
    @marmota7615 3 ปีที่แล้ว +1

    haven't seen a lot of grabs here, even the obvious ones like the chaos eater, I was so afraid of that imminent grab that I just ran through the creature. Now I know how terrifying it would be to really fight them and maybe get grabed...

  • @flipperflapper6682
    @flipperflapper6682 3 ปีที่แล้ว +6

    I've cleared NG+3 and this video is the first time I know Gaping Dragon and Centipede Demon have grab attacks...

  • @robdillenger4763
    @robdillenger4763 3 ปีที่แล้ว

    THANK YOU! This is so helpful I'm not even (that) angry you have no witch armour, weapons, or spells.

  • @laundrybasketgamers
    @laundrybasketgamers 3 ปีที่แล้ว +8

    I am in a car and it is raining

  • @meuhtalgear
    @meuhtalgear ปีที่แล้ว +1

    I played this game for the first time last month, and idk why it seemed obvious to me that mashing buttons would break out of a grab.
    Maybe because I played Resident Evil 1 a lot ?

  • @zquerdo3479
    @zquerdo3479 3 ปีที่แล้ว +3

    I like how no one knew how to escape grabs. I started out in dark souls 3 and the first grab escape I saw was the coolest one ever. It’s to the pontiff dogs. They can grab you in their jaws and crush you. But if you fight out fast enough, your character will stand up, holding their jaw open, and jump out. So cool…

  • @applesthehero
    @applesthehero 3 ปีที่แล้ว +1

    wow, there's a unique throw for getting out of a mimic grab

  • @numero3995
    @numero3995 3 ปีที่แล้ว +4

    "Some players believe escaping grabd is a glitch" lol there's specific animations for the escapes, how the f it can be a glitch kkkkkkk

    • @Stynze
      @Stynze 3 ปีที่แล้ว +2

      well, since the game doesn't even hint you about it, and the number of attacks being so high, in the heat of surviving a grab attack i woulda thought it was a glitch too

  • @via9471
    @via9471 3 ปีที่แล้ว +1

    Wow, I actually thought that wouldn't be a thing. I remember trying it every now and then. Cool to see it actually working though!

  • @nag666umo
    @nag666umo 3 ปีที่แล้ว +4

    Day 14 of simping for Zullie

  • @florianwroblewski4499
    @florianwroblewski4499 3 ปีที่แล้ว

    You're so precious for DKS's community ! Thanks a lot for what you've done

  • @nightlovell9784
    @nightlovell9784 3 ปีที่แล้ว

    this is why i fell in love with darksouls, i never knew you can escape from grab animations till today.

  • @godmode337
    @godmode337 3 ปีที่แล้ว

    if there is anything I learned in my young life, it's that escape from most things involves mashing buttons, and now that I know they for sure work, I will become unstoppable

  • @ExSuPiO1
    @ExSuPiO1 3 ปีที่แล้ว +1

    I just wanna quickly say that I really like how much you're engaging with people that are having questions in the comments

  • @arabidllama
    @arabidllama 3 ปีที่แล้ว

    I hadn't noticed the red flowers on the Dusk set until this video!
    I love all of this stuff so much

  • @sakuyaizayoi1945
    @sakuyaizayoi1945 3 ปีที่แล้ว +2

    Good thing to learn...
    10 years after the games release...

  • @yagosouza7381
    @yagosouza7381 3 ปีที่แล้ว +1

    Nito's grab kinda reassembles the special draining move from the dark hand. Also makes him kinda look like a precursor of dark wraiths.

  • @Annoying_Killah
    @Annoying_Killah 3 ปีที่แล้ว +1

    Pretty awesome-looking animation too! I haven't seen like half of these ever. :D

  • @kungfudragon321
    @kungfudragon321 3 ปีที่แล้ว

    You gotta admit, some of the grab animations themselves are pretty brutal

  • @ibrahimdafalla6695
    @ibrahimdafalla6695 3 ปีที่แล้ว +1

    Nice info , good to know after years of getting killed by those grabs !!!

  • @The_Red_Drifter
    @The_Red_Drifter 3 ปีที่แล้ว

    And here I thought I managed to get grabbed by every possible enemy, but I didn't even realize a couple of these guys had grab attacks.

  • @valiwolf5324
    @valiwolf5324 3 ปีที่แล้ว

    I have quite a few hours in these games, and while I knew about the grab escapes, it didn’t know the full scope of just how many you could escape from. I didn’t even know the clams could grab you.

  • @vampiric172
    @vampiric172 3 ปีที่แล้ว

    I’ve always done this thinking it doesn’t do anything, but just out of hope that that’ll do something, glad I got confirmation

  • @dookan8104
    @dookan8104 3 ปีที่แล้ว

    I think I discovered this by accident once, but completely forgot about it the next day.

  • @impossibru5238
    @impossibru5238 ปีที่แล้ว +1

    Me, as a Dark Souls Hitless Runner, more than 700 hours in DS1, never knew this.

  • @lemeres2478
    @lemeres2478 3 ปีที่แล้ว +2

    The escape is clearly not a glitch, since the animations seem quiet different when you do a throw escape.
    But no one ever notices that because AH! LET ME GO LET ME GO LET ME GO, NO, NO, NO, NO NO!

  • @DerCrawlerVomUrAnus
    @DerCrawlerVomUrAnus 3 ปีที่แล้ว

    I didn't even know you could climb out of the chaos eaters like this!

  • @edwardgremory2031
    @edwardgremory2031 3 ปีที่แล้ว

    Omg! these games never stop surprising me with unexplained mechanics. Great video, thx for info.

  • @hassantariq266
    @hassantariq266 3 ปีที่แล้ว

    I had never even seen some of these grabs before. Good to see Dark Souls still has some things yet to be widely witnessed by the players.

  • @LouSipher
    @LouSipher 3 ปีที่แล้ว +1

    So the lost izalith worms just didn't have an escape animation programmed in lol. Lost Izalith stands as one of the most interesting yet less thought out areas, probably due to time.

  • @Vgamer311
    @Vgamer311 3 ปีที่แล้ว +1

    At the risk of sounding like “that guy” who acts like they know everything, it’s amazing to me that some people don’t know this, and even more amazing that some people think it’s a glitch.
    Mashing buttons is pretty much video game shorthand for breaking out of grabs, recovering from stuns, etc and has been commonplace as far back as the original arcade Punch-Out!!! or maybe even earlier and I honestly thought that anyone who played video games just had it in their muscle memory to mash buttons to try to break out of stuff like this.
    Add on the fact that most of these have very distinct animations from just waiting the grab out and it would seem obvious that it’s not a glitch either

  • @sauronsrighthandman301
    @sauronsrighthandman301 3 ปีที่แล้ว

    I will never see DS1 the same again...you have sincerely blown my mind.

  • @Alexander-xr8tr
    @Alexander-xr8tr 3 ปีที่แล้ว

    I heard rumor you could break grabs but never knew how, very informative thankyou

  • @Tinkuwu
    @Tinkuwu 3 ปีที่แล้ว

    Back when I was playing Prepare to Die edition, I had a friend who swore that you're just dead if a mimic grabs you, but I kept telling him that you can just spam "A" in order to escape, but he never believed me at the time.

  • @NeoGato2point0
    @NeoGato2point0 3 ปีที่แล้ว

    I enjoyed just seeing a lot of the command throw animations. many of them i didn’t know existed because i’ve never personally triggered them

  • @Barrelrollz
    @Barrelrollz 3 ปีที่แล้ว

    400+ hours and I never knew this. Granted, experienced players don't often get grabbed.
    Climbing out of the chaos eater's mouth like a teethy bouldering wall is awesome!

  • @wanderrrr6617
    @wanderrrr6617 3 ปีที่แล้ว

    watching you climb out of that god forsaken tooth tornado was the funniest thing ive seen in awhile

  • @Yakkosprite
    @Yakkosprite 3 ปีที่แล้ว +2

    Zullie looked mighty different in DS1

  • @borislavmarkov4171
    @borislavmarkov4171 3 ปีที่แล้ว +1

    This is amazing! Thank you Zullie