Using Alphas in Zbrush pt1

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  • เผยแพร่เมื่อ 22 ส.ค. 2024

ความคิดเห็น • 8

  • @Mallowpurple
    @Mallowpurple 3 ปีที่แล้ว +1

    thank you ! much appreciate the detailed tutorial

  • @EROSNERdesign
    @EROSNERdesign 3 ปีที่แล้ว +4

    Use illustrator for a cleaner line and export as SVG

  • @morningdrums
    @morningdrums หลายเดือนก่อน

    What you created is exactle what I want. just trying to get it to do how you have it

  • @conorrogerson1297
    @conorrogerson1297 3 ปีที่แล้ว +2

    Hey, quick question, how would you go about using this for a perfect loop around an object, for example a handle of weapon? I just cant work out how to make the ends match up

    • @qballart9878
      @qballart9878  3 ปีที่แล้ว +1

      There a few ways to do it but the best way imo is to have the Cylinder unwrapped and use the Noise modifier. I am in the middle of redoing a bunch of things in here but I will try and make a video soon. If you can't figure it out let me know and I will try and get a new one out.

    • @uragan_27
      @uragan_27 3 ปีที่แล้ว +1

      @@qballart9878 it's really interesting question! i search the answer this question a long time, it would be amazing if you show us this trick

    • @conorrogerson1297
      @conorrogerson1297 3 ปีที่แล้ว

      @@uragan_27 hey dude. Our friend here made a video showing how to th-cam.com/video/jnFMzTOxNdc/w-d-xo.html
      However, I found it really difficult to always make it line up. Because only at scale 1 does it line up but then it’s not always the right size. However I managed to get it almost lined up and tweaked by hand and got a good result!