How to Create Ornaments and Other Details in ZBrush

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  • เผยแพร่เมื่อ 18 ธ.ค. 2023
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ความคิดเห็น • 67

  • @bryanho7376
    @bryanho7376 5 หลายเดือนก่อน +3

    Super cool workflow using the texture map inside ZBrush! I've never thought of using textures like that at all, and the results speak for themselves.

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +3

      Thanks! And this was a simple design you can really go crazy with things like carvings, tattoos, scars, etc.

  • @JonJagsNee
    @JonJagsNee 5 หลายเดือนก่อน +1

    Amazing! This is awesome man! Would love to see more of this.

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      You got it! both previous livestreams area available in the channel

  • @UtterUnit
    @UtterUnit 5 หลายเดือนก่อน +4

    Surprisingly, I think I prefer this speed of video, but it's probably because I know the steps really well already. When I was at a beginner level, I would be afraid of missing or not understanding some of the details, but now I can keep up with the process at a time-lapse speed with commentary.

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      thanks! and yeah the idea is to have a mix of real time video and some more "advance" videos covering this sort of thing for people who already know most of the process

  • @elinaalexandrovna5581
    @elinaalexandrovna5581 4 หลายเดือนก่อน

    this fast and rly clean tut just made me subscribe, thank u for sharing ur experinece and helping people who study game graphics production, mah)

    • @Abe_Leal3D
      @Abe_Leal3D  4 หลายเดือนก่อน

      Glad it helped! This one was used as a part of our Marvelous Designer premium course, feel free to check it out - www.abeleal3d.com

  • @mb24black6
    @mb24black6 3 หลายเดือนก่อน

    Man .. thank you so much this was clear and super useful

    • @Abe_Leal3D
      @Abe_Leal3D  3 หลายเดือนก่อน

      Glad it helped!

  • @mattgoldsworthy3278
    @mattgoldsworthy3278 2 หลายเดือนก่อน

    Excellent video, this is exactly the topic I've been trying to expand on and I think you're pretty much answering all of my questions! Definitely got a sub from me! Thanks man! I really appreciate the content!

    • @Abe_Leal3D
      @Abe_Leal3D  2 หลายเดือนก่อน

      Glad it was helpful!

  • @gregoriocarreno
    @gregoriocarreno 5 หลายเดือนก่อน

    Amazing

  • @CatherineAaBb
    @CatherineAaBb 5 หลายเดือนก่อน

    Great as always, you're one of the best tutor on TH-cam but I have to rewatch some moments on 0.25 speed 😅

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      haha thanks! and yeah this was just a test, i might use this every now and then but only sporadically

  • @tomalucian6787
    @tomalucian6787 5 หลายเดือนก่อน

    You can also try by alpha masking once you imported your design/image as an alpha

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      yes! that is another way to do it.

  • @NicolaiCGStudio
    @NicolaiCGStudio 5 หลายเดือนก่อน

    Wow... Very Nise steps ! ❤

    • @Abe_Leal3D
      @Abe_Leal3D  4 หลายเดือนก่อน

      Thanks a lot 😊

  • @unicorn6187
    @unicorn6187 3 หลายเดือนก่อน

    thank you🙏

    • @Abe_Leal3D
      @Abe_Leal3D  3 หลายเดือนก่อน

      You're welcome 😊

  • @Powerofpixel01
    @Powerofpixel01 5 หลายเดือนก่อน +1

    Sir your work is great and I am a big fan of yours. I have also seen your animation tutorial by nexttut. Sir, can you create industry-level animation tutorials that we can create for our strong portfolios

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      thanks for the support! and yes we are planning on way more tutorials for next year so stay tuned

  • @HAPPYKUBI
    @HAPPYKUBI 2 หลายเดือนก่อน

    Personally I like to do these things in designer and painter since it’s more adjustable especially with anchor points
    If if need to sculpt on it I could just export the uv‘d mesh to zbrush again and sculpt some details if procedural stuff doesn’t suffice

    • @Abe_Leal3D
      @Abe_Leal3D  2 หลายเดือนก่อน

      Yep I agree, the reasoning I gave for this is in case we want to 3d print for instance. You need to have the sculpted detail

  • @ashdalat.
    @ashdalat. 5 หลายเดือนก่อน +3

    If this teacher had made the channel sooner, he probably could have beaten that donut in the first place. I spent $700 on a platform to learn 3D, and honestly, they sometimes confuses me by worse explanation, especially when English is not my mother tongue tho. However, this guy's explanations are much clearer.

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      hey thanks for the kind words! i believe there is enough room in the 3D world to share your voice, so hopefully my voice can reach you and everyone else who might need it! cheers!

  • @romazong
    @romazong 5 หลายเดือนก่อน

    am i right after doing UV u import in Zbrush that LP beak and import that mask?

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      correct you need to reimport the newly created LP with its Uvs to use the mask as a texture

  • @priyanshusharma9022
    @priyanshusharma9022 5 หลายเดือนก่อน

    I also enrolled for your advance character creation course by nexttut education I just wanted to know are these courses enough for me to get started with zbrush also I have purchased 5 6 other courses of zbrush to learn zbrush and I'm following you from last 4 days and developed more interest in zbrush 😊

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      yeah the advance one is really cool as well! i recommend doing that after the stylized character, if you have questios about the advance one send them to me directly since i am no longer part of the nexttut team and i cant see the questions on udemy

  • @anjanadilshan7057
    @anjanadilshan7057 3 หลายเดือนก่อน

    damn. now i realize i lack photoshop skills too. i really wanna know how to make those ornaments from scratch in photoshop

  • @AeditZ
    @AeditZ 5 หลายเดือนก่อน

    you also generate this Alpha with Photoshop (As you show in your video) and create height map using substance painter, then put this height or displacement map in Zbrush and apply displacement map on your Subdivid High resolution model! 🤔 that's way you also had low poly model and displacement map and also high poly full detail model. thought on this sir😊

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      yes of course! that can definitely be another workflow

    • @AeditZ
      @AeditZ 5 หลายเดือนก่อน

      @@Abe_Leal3D thanks you sir. for your valuable feedback.

  • @Azzazel_
    @Azzazel_ 5 หลายเดือนก่อน

    why not use those alphas and project them in to the subdivided model? its way faster and you have a lot of control

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      yeah i mentioned it in the video, it could be done with alphas but sometimes its way easier to plan on a flat surface cause alphas tend to deform on curve elements, if you try to do it in a sphere for instance you would struggle to get a uniform depth on all of them.
      this tecnique is particulary good for armor and weapons were the surfaces are curved and conform to a specific body or shape

  • @endizero
    @endizero 5 หลายเดือนก่อน

    i miss to see that . how do we make that stylist patten .which software to make it ?

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      i used photoshop but any image editing software can work, Krita and Gimp are some good free ones

    • @endizero
      @endizero 5 หลายเดือนก่อน

      oh . thank you.

  • @CarlosDelaoGunEngraver
    @CarlosDelaoGunEngraver หลายเดือนก่อน

    what computer are you using?

    • @Abe_Leal3D
      @Abe_Leal3D  หลายเดือนก่อน

      nothing super fancy, i got a 3080ti, 32gb of ram and a ryzen 7 5800x

    • @CarlosDelaoGunEngraver
      @CarlosDelaoGunEngraver หลายเดือนก่อน

      thanks do you feel 32 is a must? will 16 do?

    • @Abe_Leal3D
      @Abe_Leal3D  หลายเดือนก่อน

      @@CarlosDelaoGunEngraver 16 is good , 32 is really good but if I could I would go all the way to 64

  • @MajorEazy1996
    @MajorEazy1996 5 หลายเดือนก่อน +1

    I prefer your regular speed as i feel its easier to understand and follow along i will say here i loved the explanations behind the older method with unfolding the model and prepping a mask for zbrush rather than for SP and explaining the benefits to these older methods

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      thanks for the feedback major! and yeah i agree that this is difficult to follow i will take that into account

  • @priyanshusharma9022
    @priyanshusharma9022 5 หลายเดือนก่อน

    Hello sir I'm from India and I just want to learn zbrush and I just wanted to know that I enrolled for your stylized character course on udemey will that course is enough for me to get started with zbrush please tell me sir ☺️

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      Hey my firend! Yes that course is a great way to start, the first 2 chapters cover the basics of the software and then we go an create the full character while learning more tools and techniques

  • @TheSpendog
    @TheSpendog 4 หลายเดือนก่อน

    why one texture and not UDIM

    • @Abe_Leal3D
      @Abe_Leal3D  4 หลายเดือนก่อน +1

      importing UDIMS to zbrush is very time consuming and since this was a small piece a single 4k texture does the trick nicely

  • @antarasengupta9000
    @antarasengupta9000 26 วันที่ผ่านมา

    how to make patterns on top of clothes in zbrush?

    • @Abe_Leal3D
      @Abe_Leal3D  23 วันที่ผ่านมา

      Noisemaker

    • @antarasengupta9000
      @antarasengupta9000 21 วันที่ผ่านมา

      @@Abe_Leal3D is it plugin for zbrush?

  • @endizero
    @endizero 5 หลายเดือนก่อน

    are we gonna see the prosses of bake displace maP? later Video?

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน +1

      Yes we will do a bakes video! Not for displacement tho. But It is a similar process

  • @priyanshusharma9022
    @priyanshusharma9022 5 หลายเดือนก่อน

    Sir i was not able to find your demon slayer course wjere is it 😢

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      www.udemy.com/course/zbrush-stylized-character/?referralCode=04AD9BE5D6727504EC45

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      tehre you go my friend! is this the one you were looking for?

  • @theoryfound
    @theoryfound 5 หลายเดือนก่อน

    If you speed the video up more, you can cut the time down to 5 mins...

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      Yes but then it is even more difficult to see the process 😅 I am trying to find a balance

  • @naiveotaku9318
    @naiveotaku9318 5 หลายเดือนก่อน +1

    Its quite fast i really like your old style where you explain things while doing it

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      ok ok thats good to know! i dont plan to swithc to this style permanently but i wanted to give it a try maybe we will do it this way for certain videos

    • @naiveotaku9318
      @naiveotaku9318 5 หลายเดือนก่อน

      yeah its good to try new things, people may like this more who knows@@Abe_Leal3D

  • @simonebergamini7240
    @simonebergamini7240 5 หลายเดือนก่อน

    Teache,r I prefer normal speed video, for me is more simple to follow 🙂

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      Noted!

  • @user-qt1ro7st8j
    @user-qt1ro7st8j 5 หลายเดือนก่อน

    better doing this on substance painter, so much time wasted :D

    • @Abe_Leal3D
      @Abe_Leal3D  5 หลายเดือนก่อน

      I explain on the video the reasons my friend 😅 if you wanted to 3d printed for instance you need to have the details sculpted in