Zbrush surface with texture on UVed model

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ความคิดเห็น • 11

  • @hyde9989
    @hyde9989 2 ปีที่แล้ว +3

    thank you this was very easy to process and very informative

  • @kenbrewster4873
    @kenbrewster4873 ปีที่แล้ว +1

    Thank you so much! You broke is down to were it could be understood. I subscribed to you channel and look forward to seeing more of your tutorials .

  • @adrianherzberger41
    @adrianherzberger41 2 ปีที่แล้ว

    exactly the tutorial I was looking for! great and thx a lot!

  • @angellooliveira6998
    @angellooliveira6998 ปีที่แล้ว

    Great Video!!!

  • @Shurdle3D
    @Shurdle3D 11 หลายเดือนก่อน

    easy to follow. thanks

  • @willsionen
    @willsionen 2 ปีที่แล้ว +1

    almost 7000 views and just 2 comments? Your video is reaaaally full of great informations and I would wish you would do more ZBrush videos I really like it so far! :)
    But its understandable if you dont want to be a "tutorial/ How to..." Channel. I'm just getting into Z-Brush and its a loooot of fun, currently just doing some stylizted sculpting stuff since I think thats the most simple one.
    Anyway thank you and keep doing! :)

  • @susantosukadi5143
    @susantosukadi5143 ปีที่แล้ว

    Thanks.

  • @anvitaprasar310
    @anvitaprasar310 ปีที่แล้ว

    Thanks

  • @ZephrusPrime
    @ZephrusPrime 2 ปีที่แล้ว

    This is why I wish we had Peel UV.

  • @therealKrak
    @therealKrak ปีที่แล้ว

    I always thought that you need to adjust the texture according to the UV rectangles like you really got to distort the texture depending on how the squares are shaped and not like, I take a texture and it will project on that surface perfectly eventhough the squares have different sizes and forms...
    Am I wrong or what am I missing out?

  • @joshuabierdz5937
    @joshuabierdz5937 2 ปีที่แล้ว +1

    Or you can be a sadist and make individual scales and use nanomesh