Hi Everyone! In this video we share 2 volumetric rendering tips for Blender that can help you optimize your scenes for either more detail in your smoke or a faster workflow. The two tips? Adjusting volume bounces as well as the step size parameter. Enjoy and let us know what Blender VFX you would like to learn next! Our Blender Add-ons: Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
Thanks a lot. Very interesting. How do you export the result (volumetric) with transparent background ? I search a lot, but no tutorial is convincing about how to do that (png format do not work). I should probably use the exr format, but I don't know how.
Hi, i keep having this issue where all of my explosions and fire look extremely low quality, my explosions keep expanding until they look like spheres, and the fireballs in the explosions are nonexistent, what should I do?
Hi rocketwastaken, Hmmmmm its hard to say exactly the setting you need to change. I recommend increasing the initial and final velocity parameter to start around 5-10. After this I recommend experimenting with different resolution divisions and adding turbulence fields to break up those spheres(I will make a tutorial on this soon). Finally bring down the reaction speed in the fire settings down to allow the flames to burn longer. Hope this helps.
Hi Everyone! In this video we share 2 volumetric rendering tips for Blender that can help you optimize your scenes for either more detail in your smoke or a faster workflow. The two tips? Adjusting volume bounces as well as the step size parameter. Enjoy and let us know what Blender VFX you would like to learn next!
Our Blender Add-ons:
Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
WeatherFX: www.blendermarket.com/products/weather-fx-add-on
Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
Hey, thank you for the step size parameter tip, saved me hours and hours.
@SerMattzio Absolutely! Glad it helped!
Sooooooooooo goood!
Thank you!!!
Thanks a lot. Very interesting. How do you export the result (volumetric) with transparent background ? I search a lot, but no tutorial is convincing about how to do that (png format do not work). I should probably use the exr format, but I don't know how.
What are your computer specs I’m trying to upgrade my computer
Hi, i keep having this issue where all of my explosions and fire look extremely low quality, my explosions keep expanding until they look like spheres, and the fireballs in the explosions are nonexistent, what should I do?
Hi rocketwastaken,
Hmmmmm its hard to say exactly the setting you need to change. I recommend increasing the initial and final velocity parameter to start around 5-10. After this I recommend experimenting with different resolution divisions and adding turbulence fields to break up those spheres(I will make a tutorial on this soon). Finally bring down the reaction speed in the fire settings down to allow the flames to burn longer. Hope this helps.
promo sm 😚
Thanks for watching Evangelineholst!