Easy Camera Projection in Blender 3d: Full VFX Tutorial

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  • เผยแพร่เมื่อ 2 เม.ย. 2023
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    Hey everyone! This Blender 3d vfx tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. This technique is used in tons of Hollywood Blockbusters to add easy production value. Enjoy and let us know what VFX tutorials you want to learn next on our channel! We're growing fast!
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ความคิดเห็น • 208

  • @LightArchitect
    @LightArchitect  ปีที่แล้ว +22

    Hey everyone! This Blender 3d VFX tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. Enjoy!
    Our Blender Add-ons:
    Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
    Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
    Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
    CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
    KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
    Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
    Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
    WeatherFX: www.blendermarket.com/products/weather-fx-add-on
    Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
    LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
    KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified

    • @scottlee38
      @scottlee38 ปีที่แล้ว +1

      More matte Paint like these would be great!

    • @Bheshlalgamer
      @Bheshlalgamer ปีที่แล้ว

      I want 3d photos motion make ,3d photomotion pro software type 😌😌

  • @markokovacevic3225
    @markokovacevic3225 ปีที่แล้ว +1

    Thanks for all your videos, man! Always happy to see you post!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Thanks Marko! Glad to have you here!

  • @ClaimerUncut
    @ClaimerUncut ปีที่แล้ว +7

    I find it fun watching the younger gen recycle techniques which have been around for years! (in a good way) I Used to do this in after effects 15 years back, and I still use that method today.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Claimer, Awesome! Yes it's crazy how long this method has been around. If it's not broken no need to fix it right.

    • @glencandle1772
      @glencandle1772 3 หลายเดือนก่อน

      Ha, was just thinking the same thing! I'm now learning how to do in Blender what I knew how to do in After Effects 20 years ago (albeit much more crudely).

    • @DavidLGood
      @DavidLGood 2 หลายเดือนก่อน

      I'm with you on this. I remember doing this with Electric Image Animation System (software that cost about $10k running on a Mac IIfx, which also cost around $10k) which pioneered "camera projection" in 3D software as we know it today. EIAS was used in feature films for the longest time (it was used by John Knoll and his team at Industrial Light and Magic in the Mac Rebel Unit and was use extensively for the projection mapping (camera mapping) capabilities. The renders coming of EIAS were outstanding and looked filmic straight out of the box, nobody could touch the real "motion blur" it produced (not this stair-stepping effect you see with most software today), and it was the fastest software-based renderer (phong) in the world (and likely still is). Oh... also, there didn't seem to be an end to the amount of geometry you could toss at it -- it wouldn't even bat an eye if your scene had a couple million polygons. A true workhorse. But although it's still around (it's gone through several company buyouts/new owners) and it's still amazing --- the development of it is now down to two developers, so updates can so long that they're outdated by the time they're eventually released. Kind of sad. BUT... we now have Blender, which, in my opinion, offers a lot more and can "do it all", and is most current with the demands of today -- and Blender, also, does great projection mapping. :) Oh... the walk down memory lane with EIAS.

  • @blendervfx9575
    @blendervfx9575 ปีที่แล้ว +10

    Sooooo good!

  • @sannyassi73
    @sannyassi73 ปีที่แล้ว +4

    Used this method in Game Dev for Decades. It works great if done properly!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Awesome! What programs do you use for Game dev?

    • @anonym439
      @anonym439 23 วันที่ผ่านมา

      @@LightArchitect ignored☹

  • @archlyn1
    @archlyn1 ปีที่แล้ว +3

    Wow. Very, very useful. Many thanks!

  • @JBHMEDIA
    @JBHMEDIA ปีที่แล้ว +3

    Another great video! Thanks for sharing!

  • @jbhvlogs3609
    @jbhvlogs3609 ปีที่แล้ว +2

    This is a pretty cool Visual Effects Technique for Blender! Awesome!

  • @user-jd6gk3ov9r
    @user-jd6gk3ov9r ปีที่แล้ว +1

    This is a great video with detailed explanations. Thank you

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome. Thanks for watching!

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว +1

    Infinite Thanks!! You are Awesome 🙏🏾

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Thank you for the support!

    • @SourceAwareness
      @SourceAwareness ปีที่แล้ว +1

      @@LightArchitect Very welcome, my Friend!

  • @navidumardaraz7163
    @navidumardaraz7163 ปีที่แล้ว +1

    Brad, again I'm amazed.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thank you Navid! Appreciate the support!

  • @jgrayphotography4208
    @jgrayphotography4208 ปีที่แล้ว +11

    This is a really effective technique for visual effects!!!! WOW! Amazed as always!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Thank you so much Celebrity subscriber! Glad we are helping you in your visual effects learning journey!

    • @JBHMEDIA
      @JBHMEDIA ปีที่แล้ว +2

      Wow famous person commenting here!

    • @jbhvlogs3609
      @jbhvlogs3609 ปีที่แล้ว

      @@JBHMEDIA Yes.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      @@JBHMEDIA Lol

  • @exorcist3d99
    @exorcist3d99 ปีที่แล้ว +10

    Thank you for this! I got a tip for you in return, I believe alt + r resets all rotations on an object, so for example when you add in a new camera or drag an object into the wrong place just hit that and you save some effort :)

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You're welcome! And good idea! Thanks for the shortcut! Definitely saves some time!

    • @RyoMassaki
      @RyoMassaki ปีที่แล้ว

      @@LightArchitect If you already use alt + r, then you'll probably also want to use alt + g and alt + s, which makes the set complete. Deductive logic should tell you exactly what these are for.

  • @mrezaaff2431
    @mrezaaff2431 2 หลายเดือนก่อน

    Freaking helpful!

  • @S9universe
    @S9universe ปีที่แล้ว +1

    a good way to use photos for photorealism more i advance in blender more i realiser how much photos help clearly

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Yes they can be really useful. At a bare minimum they help you see what a real shot will look like so you can match your CG elements to the scene better.

  • @AveryLiburd
    @AveryLiburd ปีที่แล้ว +1

    great tutorial, thank you!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome! Thanks for watching!

  • @wungnaochanlshimray3416
    @wungnaochanlshimray3416 ปีที่แล้ว +1

    Awesome thank you for special insight.❤🎉

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome! Thanks for taking the time to comment!

  • @aaaa_sss
    @aaaa_sss ปีที่แล้ว +1

    Very useful. thank you!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome! Thanks for watching!

  • @captainofnumenor8221
    @captainofnumenor8221 ปีที่แล้ว +1

    This is incredible i will have to try this later

  • @adventuresofracheled3945
    @adventuresofracheled3945 ปีที่แล้ว +1

    Really helpful! Thanks!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome. Thanks for watching!

  • @ankitanimationstudio
    @ankitanimationstudio ปีที่แล้ว +1

    Hey Bro You are Real VFX Artist
    Thank You❤

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Hi Ankit! Thank you for the kind words and support! Much Appreciated!

  • @valtabohm
    @valtabohm ปีที่แล้ว +11

    very useful technique. I already knew this one but actually have never applied it yet. Thanks for sharing this quick tutorial. I personally would thank any other tutorial focused on "low spec PC's" since not everyone who is into VFX owns and RTX 4090 lol. So just like this technique I know there must be more smart and simple techniques to achieve cool results without making your PC explode lololo. Thanks man.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +4

      Hi Walter. You're welcome. Yes this one is a fairly common technique but I use variations on it all the time so I thought it was time for a simple tutorial. And that's a good idea. Could be fun to do a series on getting the best bang for your buck with less computing power. I too am not working on the most powerful machine.

    • @FictionCautious
      @FictionCautious ปีที่แล้ว +2

      Learning topology and texture baking will help you make your assets and scenes energy-efficient.

    • @made.online2149
      @made.online2149 ปีที่แล้ว

      I *wish* that an RTX 4090 was enough to save you in large renders. Gotta choose between a render farm or a car!

  • @Banany_YT
    @Banany_YT ปีที่แล้ว +2

    Thanks😀 Now i can render cool images!

  • @boxmeta1834
    @boxmeta1834 ปีที่แล้ว +1

    Thankyou so much Sensei!!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Haha thank you for watching Box Meta. Appreciate you taking the time to comment!

  • @matts2080
    @matts2080 ปีที่แล้ว +1

    Thank you, very cool

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว +1

    Great work

  • @1Chitus
    @1Chitus ปีที่แล้ว +2

    Wow. Very, very useful.

  • @mistube
    @mistube 2 หลายเดือนก่อน +1

    nice video very down to earth and understandable :) thanks

    • @LightArchitect
      @LightArchitect  25 วันที่ผ่านมา

      Thank you for watching! Glad you found it useful!

  • @timelineeditzktmwork3807
    @timelineeditzktmwork3807 ปีที่แล้ว +2

    superb information 🤩

  • @n0b0dy_know
    @n0b0dy_know ปีที่แล้ว +1

    Amazing!!!

  • @IndependentVFX
    @IndependentVFX ปีที่แล้ว +1

    Nice job!

  • @viyugunmj359
    @viyugunmj359 ปีที่แล้ว +1

    Really superb bro. Thank u

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You are welcome! Thanks for commenting!

  • @televisionsurrealist
    @televisionsurrealist ปีที่แล้ว +2

    awsome tutorial. A tracking tutorial for Blender 3 would be cool. I already learned that but any more pointers on that would be really cool. thank you

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Surrealist! Good idea. I'm not sure how much the tracking process has changed for Blender 3.0 but I'll do some research.

  • @tanuj1852
    @tanuj1852 ปีที่แล้ว +1

    great tutorial buddy

  • @rajatuppal4232
    @rajatuppal4232 ปีที่แล้ว +1

    Really very good tutorial

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thank you Rajat! Appreciate your comment!

  • @stevenchilders272
    @stevenchilders272 ปีที่แล้ว +1

    Thanks for sharing 👍

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      My Pleasure! Thanks for watching again Steven!

  • @hadherramadhanmohammed3699
    @hadherramadhanmohammed3699 ปีที่แล้ว +1

    thank you 😮

  • @dlai5884
    @dlai5884 ปีที่แล้ว +1

    pretty nice !

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thank you DL! Appreciate the input!

  • @SimonOBrien
    @SimonOBrien ปีที่แล้ว +3

    @5.05 when you add a new material and set to an Emission shader (to get a fullbright result), you can alternatively just bypass the shader and go straight from the Image Texture node to the Surface input of the Material in the shader editor.

  • @agyabcg983
    @agyabcg983 ปีที่แล้ว +1

    thanks for that.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      You are welcome Agyab! Thanks for watching!

  • @martinianogarcia9167
    @martinianogarcia9167 15 วันที่ผ่านมา

    Hey mate, this is a great tutorial!
    Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF

  • @israelfv
    @israelfv ปีที่แล้ว +1

    YES

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thanks for watching Surreal Comix!

  • @joshuaedley5191
    @joshuaedley5191 ปีที่แล้ว +1

    that is a very interesting video.

  • @stephanenicault4939
    @stephanenicault4939 ปีที่แล้ว +1

    convinced, subscriber

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Thanks for the support Stephane!

  • @MichaelFlynn0
    @MichaelFlynn0 ปีที่แล้ว +1

    cool

  • @user-ux6gd8cu3g
    @user-ux6gd8cu3g ปีที่แล้ว

    thank you! is there a way to export the projected texture in a file? i need a projected image to make “3d graffiti “ printing

  • @gowrikolli
    @gowrikolli ปีที่แล้ว +1

    Super ❤️❤️

  • @chumcool
    @chumcool 2 หลายเดือนก่อน

    So far so good. Followed everything to a T and it works. My only problem now is that when I add a light to my seen it doesn't light up any of the geometry that I have projected my image onto... Absolutely ZERO interaction between light and projection... Any suggestions?

  • @leenah113
    @leenah113 6 หลายเดือนก่อน +1

    فديو مفيد جدا ، شكرا 🤍

    • @LightArchitect
      @LightArchitect  6 หลายเดือนก่อน

      Thank you so much!!!!!

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 ปีที่แล้ว +1

    Super

  • @StevenHarmonGames
    @StevenHarmonGames ปีที่แล้ว +7

    Great video, but I think FSpy is a plugin that makes this whole process a lot quicker and I like to duplicate the mesh, redo the UV for the duplicate, then bake the texture from the projection to the duplicate so I can use the clone stamp tool and paint in the distorted edges where the camera didn't cover so I can pan around. If the UVs are hand done, then you can even get away with using DALLE or stable diffusion to fill in those gaps.

    • @nicolasleonnarino3159
      @nicolasleonnarino3159 ปีที่แล้ว +3

      I would only find FSpy useful when there are X and Y lines to match, unless there is a technique to work with irregular backgrounds

  • @samueljosiah390
    @samueljosiah390 ปีที่แล้ว +2

    You could use fspy to get an accurate camera perspective from an image

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Fspy is amazing as well! Good idea!

    • @MrMargaretScratcher
      @MrMargaretScratcher ปีที่แล้ว +1

      Would be difficult in this example though as there are not definite Straight edges to use as reference points

  • @something0007
    @something0007 ปีที่แล้ว +1

    Quotes About Hard Work
    "Hard work beats talent when talent doesn't work hard." ...

  • @supremesculpting
    @supremesculpting ปีที่แล้ว +1

    After projecting the image onto the desired asset. Can the image/texture on the target mesh be baked out into a texture map based on it's own uv's?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      I haven't tried this but I'm fairly sure this is doable.

  • @johan_rosenberg
    @johan_rosenberg 6 หลายเดือนก่อน +1

    Hey! How would you go about having shadows interact with the projected matte painting?

    • @ArtistGamedev
      @ArtistGamedev 5 หลายเดือนก่อน +1

      Having the same problem and can't figure it out.

  • @HerraHazar
    @HerraHazar 3 หลายเดือนก่อน

    How do you make the sun not affect the lighting of the planes ?

  • @syedharis3235
    @syedharis3235 ปีที่แล้ว +1

    Nic work bro..... is this kind of stuff can be used in creating exterior of the train and thn animating it in X drection to give impression of a landscape from within the train?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thanks Syed! Definitely you could use this technique in the train situation you're describing.

  • @WFSEntertainment
    @WFSEntertainment 9 หลายเดือนก่อน +1

    I Love you

  • @RwanLink
    @RwanLink ปีที่แล้ว

    Can you export it like that as well? Does it makes the UVs when you project from view?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      You can bake the UV's onto their own map. I don't think it creates a UV map that you can use externally automatically though.

  • @ebelesaurus2
    @ebelesaurus2 ปีที่แล้ว

    hey is it possible to use our own character meshes in horde?

  • @paulatreides1354
    @paulatreides1354 ปีที่แล้ว +2

    if you have more example or camera projection trickd , i'm for it !,like with a more complex terrain maybe

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +2

      Hey Paul. Sure I can make a tutorial with more overlapping layers of elements maybe. Appreciate the input!

    • @paulatreides1354
      @paulatreides1354 ปีที่แล้ว

      @@LightArchitect yeah becaue here the landscape is relatively flat ,so it's easier to model ..but i was wondering if that thechnique is possible with a more irregular bumpy , landscape for example , like if the foreground is a bit harder to put together..no worries if you don't do it :)

  • @creativethinks258
    @creativethinks258 ปีที่แล้ว +1

    u should give image link in description to practices

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +2

      Good Idea. I got my image off of Unsplash here: unsplash.com/photos/73F4pKoUkM0

    • @creativethinks258
      @creativethinks258 ปีที่แล้ว

      @@LightArchitect thank you so much ...can you make a video on how to design a set for a 1 mint dialogue scene and shots like two shot and two close-ups of each actor and return back to two-shot (scene shot in green screen )

  • @BladimirSalazar
    @BladimirSalazar ปีที่แล้ว +1

    hey! did you update the Horde Plugin for Blender 3.4 or 3.5?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Hi there! Yes we have tested HORDE up to Blender 3.4 currently.

  • @yvesjannic6695
    @yvesjannic6695 ปีที่แล้ว +1

    Please make more tutorials liké this, or maybe recreate one shot from movie to learn us how there are done ? Good Idea ?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Great idea! Thanks for the suggestion!

  • @S9universe
    @S9universe 10 หลายเดือนก่อน

    can u cover multiple camera projection in one scene please ? i mean how can we use it and for which subjects.

    • @LightArchitect
      @LightArchitect  9 หลายเดือนก่อน +1

      HI there. I probably can in a future video yes. Can you elaborate further?

  • @mberg1215
    @mberg1215 3 หลายเดือนก่อน

    If you're having issues with the *size and aspect ratio of the reference image,* or if you feel like your projection is always somewhat distorted, look at this tutorial. The explanations are terrible but it gives solutions : /watch?v=MDX9B7A3jA4

  • @Dan1066
    @Dan1066 ปีที่แล้ว +1

    Did I miss a step in applying a texture to the plane. I saw you unwrap / project from view and then viola!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Dan,
      I think so. When we added a new material to the plane we selected the camera background image as the texture.

  • @furkancankaya2233
    @furkancankaya2233 ปีที่แล้ว +1

    What if you neeed diffrent angles and not one shot but more shot?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Furkan,
      Well you could try and repurpose the projections you've already created for other angles as well. When they don't work though just repeat with a different background and re-project. Hope that helps.

  • @5ilver42
    @5ilver42 ปีที่แล้ว +2

    you skipped one of the most important things, and that is matching the camera settings at the very start of the project in blender to the camera that the image was taken on.

  • @edavidrowley
    @edavidrowley 8 หลายเดือนก่อน

    After going through the tutorial my projection is all distorted and the sky is where the mountains should be and the mountains are on the ground and the image is stretched in some places. Is this an issue with how I set up the plane? Or did I do something else wrong?

    • @LightArchitect
      @LightArchitect  8 หลายเดือนก่อน

      This is most likely because you need more subdivisions on your geometry for the projection to be more accurate. Assuming you did everything else correctly.

    • @edavidrowley
      @edavidrowley 8 หลายเดือนก่อน +1

      @@LightArchitect thanks for the quick reply, I’ll try adding more subdivisions

    • @LightArchitect
      @LightArchitect  8 หลายเดือนก่อน

      @@edavidrowley Of course! Glad to help out. Let us know if you have any more questions.

  • @supremebeme
    @supremebeme ปีที่แล้ว +1

    Are you using a trackpad or something? Nice tutorial

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Haha just using my touchpad on my laptop lol. Thanks!

  • @Renboi_yourmo-
    @Renboi_yourmo- ปีที่แล้ว +1

    So thats how they made superliminal

  • @VelocityBlaster
    @VelocityBlaster 10 หลายเดือนก่อน

    please help, after I place the image inside the plane, it didn't allign with the image projected in camera as background.

    • @LightArchitect
      @LightArchitect  10 หลายเดือนก่อน

      Hi Elordy,
      Happy to help but there could be a variety of issues that are causing this. Perhaps you need more subdivisions on the plane before projecting, or maybe the aspect ratio of your image is different than your camera ratio. Hope this helps.

    • @VelocityBlaster
      @VelocityBlaster 10 หลายเดือนก่อน

      @@LightArchitect I've already figured it out, I just didn't selected the plane when I was adding image to be projected. Thanks for the response though, really appreciate it.

  • @j1mmycrazy648
    @j1mmycrazy648 ปีที่แล้ว

    really cool video, but it would be really helpful to see what keys you're pressing as you go through it. awesome work nonetheless!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Thanks J1mmyCrazy. Appreciate the input.

  • @bakhtrian2867
    @bakhtrian2867 ปีที่แล้ว +1

    I always wanted to know how this was done

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Awesome! Glad to be able to inform you Bakhtrian. Let us know what you would like to see next!

  • @steelstudios-vfx
    @steelstudios-vfx ปีที่แล้ว +1

    How would one fix the parallax?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Hi Steel Studios,
      I I think rather than fixing it you have to work around it. The parallax is a side effect of this technique. If you want more accurate 3d models you have to create full PBR models and materials instead which can take a bit more time and computing power to render.

  • @martinherrera7087
    @martinherrera7087 ปีที่แล้ว +1

    What happened to the building addons? is it paused?

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Martin,
      Not paused just a bit delayed. We are about to release a new space mini kit for CityBuilder3d.

  • @conorsvfx
    @conorsvfx ปีที่แล้ว +1

    if you click the camera and press alt+R you don't need to manually delete the rotation

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Awesome! Thanks for the shortcut Conor!

    • @conorsvfx
      @conorsvfx ปีที่แล้ว +2

      @@LightArchitect no worries, alt+R, G, S etc resets those transforms. Very handy

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +2

      @@conorsvfx Love it. Gotta add those shortcuts to my mental toolkit.

  • @MarcoImpagliazzo
    @MarcoImpagliazzo ปีที่แล้ว +1

    clear video, however, in the end, you added the grass, the tree, but you didn't show us the result with the movement of the camera .... if the camera stays still, we might as well compose the scene and put a plan like background...

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Hey Marco. Fair point. Yes if the camera doesn't move the projection makes no sense. Probably should have shown a little cam move there after building up the environment in the foreground more.

  • @BM-lb3xs
    @BM-lb3xs 5 หลายเดือนก่อน +1

    MAYBE SHOW HOW TO EXPORT THE PROJECTION AS A TEXTURE??????

    • @LightArchitect
      @LightArchitect  5 หลายเดือนก่อน

      Good idea. Thanks for the input. :)

  • @spearcy
    @spearcy 11 หลายเดือนก่อน +1

    Which video was it that you made that shows the camera projection you're showing in the first 20 seconds of this video? I've seen a similar projection on Top Channel with a city destruction tutorial, but I couldn't find the video you said you recently made with a scene like that.

    • @LightArchitect
      @LightArchitect  11 หลายเดือนก่อน +2

      Hi Stephen. I think you are referring to this one here: th-cam.com/video/a-ihpo5FoUg/w-d-xo.html

    • @spearcy
      @spearcy 11 หลายเดือนก่อน

      @@LightArchitect Ahh, there it is, thank you!

  • @Azhar73056
    @Azhar73056 11 หลายเดือนก่อน +1

    Your pc configuration....?

    • @LightArchitect
      @LightArchitect  11 หลายเดือนก่อน +1

      Very basic 2017 Macbook pro with a 2.9 GHz Intel Core i7, 16GB Ram, and Radeon Pro 560 4GB graphics card. Would recommend way more than this for anything with simulations and such. Might upgrade myself very soon. Thanks for commenting!

  • @juanestebanvasquez6743
    @juanestebanvasquez6743 9 หลายเดือนก่อน

    because? shows the result of other videos, but not the video you were making

  • @KaluTeteia
    @KaluTeteia 2 หลายเดือนก่อน

    Bro my PC can't run this version of blender because it just don't work but I can't find any people with a good knowledge to teach how to do VFX with 2.7 or less. And I know this is possible because 2.8 has born after the VFX

  • @kielwhitt10
    @kielwhitt10 ปีที่แล้ว +1

    Put your keyboard on a hand towel or something. Nothing worse than the constant noise of the keyboard

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Haha you are right. I should just get an external keyboard soon. Thanks for the input!

  • @jayalterEgoz
    @jayalterEgoz 6 หลายเดือนก่อน

    uv mapping doesnt pop up when i press U

    • @allaboutacting8170
      @allaboutacting8170 6 หลายเดือนก่อน +1

      Make sure you're in edit mode

    • @LightArchitect
      @LightArchitect  5 หลายเดือนก่อน

      Yes make sure you are in Edit mode. :)

  • @stylishmen12
    @stylishmen12 ปีที่แล้ว +4

    Sir Can I run Blender on an Intel Core i3 7th Gen (4gb Ram, 480gb SSD)

    • @flonkplonk1649
      @flonkplonk1649 3 หลายเดือนก่อน +3

      Of course not! You need a mainframe supercomputer!

    • @lastfirst3674
      @lastfirst3674 3 หลายเดือนก่อน

      @@flonkplonk1649 should have told earlier I have been using blender on i3 7th gen ( 8gb ram, 512gb SSD )
      Now I have to uninstall it and buy a mainframe supercomputer from my local grocery store

    • @ComixProductions
      @ComixProductions 2 หลายเดือนก่อน +1

      Yes but rendering times and general performance speeds won't be *amazing*

  • @MasterM12345
    @MasterM12345 ปีที่แล้ว +2

    Cnat help but notice hes on macbook :)

  • @user-rc6li4sh9u
    @user-rc6li4sh9u ปีที่แล้ว +1

    How make this model in blender???
    th-cam.com/video/DPC9K5ZCoL8/w-d-xo.html

  • @juanestebanvasquez6743
    @juanestebanvasquez6743 9 หลายเดือนก่อน

    it does not make sense that they do not show the render of what you were

    • @LightArchitect
      @LightArchitect  9 หลายเดือนก่อน

      Hmmm interesting. We'll try and show some more examples next time in addition to the one we showed. Hope this video helped you understand the concept of camera projection better though.

  • @craigbaker6382
    @craigbaker6382 ปีที่แล้ว +1

    ...I wish it didn't feel sometimes like you can't wait to get done with the video while you are presenting it.
    I personally find it to be a mistake to have the music last too long either at the beginning or end.
    It adds an anxiety vs pleasantly guiding one through the experience. Anyway it might be just me but there is a sense of imapatience in your tone by the end that indicates you can't wait to be done and with the music coming up that sense is magnified like: Here comes the end! I'll be done any second now....
    In the case of this video I didn't quite get any sense of just exactly why I would use this techniques. Forget trying to get through it quick to avoid the pain of presenting it. Demonstrate the positive benefits of the moves you make not repeatedly mention that it can be better but you aren't doing it that way cuz "for the sake of THIS tutorial [which it seems you can't wait to be done making] it doesn't matter if you do [X] really well or not.
    You say there are limitations so, OK, demonstrate the utility vs announcing the shortcomings so the limitations are clearer. Otherwise I don't even get why you are making the video.

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Hi Craig,
      I understand what you mean. Sometimes I try and cut down the ending portion of the video if it's not really a part of the tutorial itself so the video doesn't seem too long. In this case the addition of the grass and tree at the end was making the video go longer than 13 minutes if I explained everything rather than giving an overview. Your comment is noted for the future though thanks!

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Oh and to answer your question regarding limitations of this technique. Most of the limitations occur when the camera moves too much and the parallax of the warped projection on the 3d geometry is seen.

  • @mt_gox
    @mt_gox ปีที่แล้ว

    don't see why you wouldn't just use unreal engine & megascans

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Hi MtGox. You could. Megascans are still PBR assets though so would require more memory for deep backgrounds than this. I guess with Unreal engines new rendering system it could be as good though. I haven't tried personally.

  • @madnessgraphics
    @madnessgraphics ปีที่แล้ว +1

    very noisy keyboard ;)

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว +1

      Haha yeah I'm a bit heavy handed. I'll try and dial it back.

  • @super-six-four
    @super-six-four ปีที่แล้ว +1

    very aggressive presentation of the material, it's unpleasant to listen to

    • @LightArchitect
      @LightArchitect  ปีที่แล้ว

      Appreciate the input Super Six Four.

  • @logeshfiaz1921
    @logeshfiaz1921 3 หลายเดือนก่อน

    Its totally waste of time watching this video, its nothing more in specific to understand about the camera projection

    • @LightArchitect
      @LightArchitect  2 หลายเดือนก่อน

      I'm not sure I understand what you mean. But sorry it wasn't useful for you. This video could help you understand camera projection better as well --> th-cam.com/video/a-ihpo5FoUg/w-d-xo.html