gaddam this is so good!!!! subbing just in the hopes u might release a tutorial on this when 5.4 officially launches. That weight paint transfer ALONE is gold
Yes! It doesn’t save me much time - it’s fine but it’s just transferring baked, pre-computed simulations. I really want my simulations to be “live” inside of Unreal. I was hoping the chaos cloth new process with 5.4 would be better.
Okay, I haven’t seen that. “Live sync” in marvelous designer, on their original TH-cam, is shown to transfer only baked anims. So I’d love to see where you saw real time cloth transfer? Only realtime cloth transfer I’ve seen is via usd, then imported into ue5.4 but the data flow layers don’t work very well. Here's that process: th-cam.com/video/Nf6OUDoPCPs/w-d-xo.html&ab_channel=MarvelousDesigner
@@virtualfilmer I'm sorry but I think you're right. The realtime character controlled demo I saw was using the USD workflow, not the livesync. It does look like the livesync is only for baked/cached sims. 😬
Thanks for sharing this great info! I now try to find how to automatically transfer physics properties of materials from MD to UE, but can't find the exact workflow. Can you help me please, have you find this out? How do you do this exactly?
@@lovagrus in MD in the export options, you tick the checkbox so that it sends the info across. But it doesn’t work properly. If you go through the official epic tutorials (the pages they wrote about these topics) it specifically says that they haven’t implemented physics settings for fabrics properly yet. It’s all basically alpha or beta at this point, and doesn’t work.
Can you get the MD license and use it just with UE5? Not UEFN. I click the link you provided for the one-year of MD but don't see where to get a code. Thoughts?
Thanks for the info! Whenever i try to set the skeletal mesh in transferSkinWeights node the app crashes, i'm trying to use a metahuman body skeleon (w/o head and a custom shapekey), do you know why this happens?
@@KotobaProject-KOTOBA It tends to crash for me all the time. No, I don’t know why it happens. It seems to be quite random. I think honestly we are better off waiting for 5.5 at this point. But yeah if you want to keep trying, download the UEFN sample that includes PIA (metahuman). m.th-cam.com/video/xjhTVSuawoA/w-d-xo.html
Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol
@@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .
@@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?
I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha
The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.
If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.
Check out the description for more info! Updated June 29, 2024 :-)
Such a gamechanger in the workflow! :)
I know, right? It’s crazy!
gaddam this is so good!!!!
subbing just in the hopes u might release a tutorial on this when 5.4 officially launches.
That weight paint transfer ALONE is gold
such a Greatttttttttttttttt
Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature
Have you tried the new Md > UE live link plugin?
Yes! It doesn’t save me much time - it’s fine but it’s just transferring baked, pre-computed simulations. I really want my simulations to be “live” inside of Unreal. I was hoping the chaos cloth new process with 5.4 would be better.
@@virtualfilmer I've seen a live sync demo transferíng real time cloth to a player character so it definitely isn't limited to baked anim.
Okay, I haven’t seen that. “Live sync” in marvelous designer, on their original TH-cam, is shown to transfer only baked anims. So I’d love to see where you saw real time cloth transfer? Only realtime cloth transfer I’ve seen is via usd, then imported into ue5.4 but the data flow layers don’t work very well. Here's that process: th-cam.com/video/Nf6OUDoPCPs/w-d-xo.html&ab_channel=MarvelousDesigner
@@virtualfilmer I'm sorry but I think you're right. The realtime character controlled demo I saw was using the USD workflow, not the livesync. It does look like the livesync is only for baked/cached sims. 😬
Thanks for sharing this great info!
I now try to find how to automatically transfer physics properties of materials from MD to UE, but can't find the exact workflow. Can you help me please, have you find this out? How do you do this exactly?
@@lovagrus in MD in the export options, you tick the checkbox so that it sends the info across. But it doesn’t work properly. If you go through the official epic tutorials (the pages they wrote about these topics) it specifically says that they haven’t implemented physics settings for fabrics properly yet. It’s all basically alpha or beta at this point, and doesn’t work.
Hi Toby, Great Tutorial, Greetings Robert
how about buttons etc?
Can you get the MD license and use it just with UE5? Not UEFN. I click the link you provided for the one-year of MD but don't see where to get a code. Thoughts?
Awesome Toby 👍
Thanks so much bass!
Thanks for the info!
Whenever i try to set the skeletal mesh in transferSkinWeights node the app crashes, i'm trying to use a metahuman body skeleon (w/o head and a custom shapekey), do you know why this happens?
@@KotobaProject-KOTOBA It tends to crash for me all the time. No, I don’t know why it happens. It seems to be quite random. I think honestly we are better off waiting for 5.5 at this point. But yeah if you want to keep trying, download the UEFN sample that includes PIA (metahuman). m.th-cam.com/video/xjhTVSuawoA/w-d-xo.html
Is MetaHuman currently 5.3 a facial live link on iclone?
With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html
I'm assuming collision will work if the model morphs like ml deformed meshez
Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol
@@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .
Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)
@@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?
I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha
Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.
That’s correct yes :)
cloth accet is not visible in physics in unreal engine .. pls tell what I can do
does it export with thickness
this will work with any character? Epic is on fire at the moment
Yes I think it works with any character. It’s very exciting :)
Is this mean I can simulate cloth inside UE without needed MD or Clo3D?
Yep
Invalid input Lod0 ,why
The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.
If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.
@@virtualfilmerThank you very much.
I love your detail tutorial but still got the same (Invalid input LOD 0) Error on UE 5.5
Yeah it’s very buggy - I don’t know if they even are supporting the workflow anymore
when realease
April 20
Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please
I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)
muchas gracias te seguire necesito aprender de unreal @@virtualfilmer
I understand how sora works and unreal engine works some what so why can’t both work with each other