UE5.4 cinematic clothing! (Marvelous Designer via USD) ***UPDATE JUNE 29 2024 in description!!**

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • ======= UPDATE JUNE 29 2024 ==========
    You can now download the fully demo! And sign up for free Marvelous Designer etc etc. I've written out the full instructions for how to get the full UE project with the clothing simulated here:
    virtualfilmer.com/gdcdownload/
    And if you want to sign up for a one-year free Marvelous Designer, here's the info:
    create.fortnite.com/news/new-...
    =====================================
    Unreal announced at GDC 2024 that UE5.4 will support CINEMATIC quality clothing simulation, direct from Marvelous Designer. I explain what that means and how you can do it!
    Want more details? Check out my article about it:
    virtualfilmer.com/gdc-2024-th...
    Or watch the Unreal Live Stream from GDC that covered this process:
    • Tech Talks Livestream ...
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ความคิดเห็น • 49

  • @virtualfilmer
    @virtualfilmer  หลายเดือนก่อน

    Check out the description for more info! Updated June 29, 2024 :-)

  • @Johanearldirector
    @Johanearldirector 4 หลายเดือนก่อน +1

    Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature

  • @Mr_Dee
    @Mr_Dee 4 หลายเดือนก่อน +4

    Such a gamechanger in the workflow! :)

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน

      I know, right? It’s crazy!

  • @Tenchinu
    @Tenchinu 3 หลายเดือนก่อน +4

    gaddam this is so good!!!!
    subbing just in the hopes u might release a tutorial on this when 5.4 officially launches.
    That weight paint transfer ALONE is gold

  • @rosuckmedia
    @rosuckmedia 3 หลายเดือนก่อน +1

    Hi Toby, Great Tutorial, Greetings Robert

  • @productionlabs
    @productionlabs 2 หลายเดือนก่อน

    cloth accet is not visible in physics in unreal engine .. pls tell what I can do

  • @DRLarkin
    @DRLarkin 6 วันที่ผ่านมา

    Can you get the MD license and use it just with UE5? Not UEFN. I click the link you provided for the one-year of MD but don't see where to get a code. Thoughts?

  • @lovagrus
    @lovagrus 13 วันที่ผ่านมา

    Thanks for sharing this great info!
    I now try to find how to automatically transfer physics properties of materials from MD to UE, but can't find the exact workflow. Can you help me please, have you find this out? How do you do this exactly?

    • @virtualfilmer
      @virtualfilmer  13 วันที่ผ่านมา

      @@lovagrus in MD in the export options, you tick the checkbox so that it sends the info across. But it doesn’t work properly. If you go through the official epic tutorials (the pages they wrote about these topics) it specifically says that they haven’t implemented physics settings for fabrics properly yet. It’s all basically alpha or beta at this point, and doesn’t work.

  • @LFA_GM
    @LFA_GM 4 หลายเดือนก่อน

    Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.

    • @virtualfilmer
      @virtualfilmer  3 หลายเดือนก่อน

      That’s correct yes :)

  • @KotobaProject-KOTOBA
    @KotobaProject-KOTOBA 13 วันที่ผ่านมา

    Thanks for the info!
    Whenever i try to set the skeletal mesh in transferSkinWeights node the app crashes, i'm trying to use a metahuman body skeleon (w/o head and a custom shapekey), do you know why this happens?

    • @virtualfilmer
      @virtualfilmer  12 วันที่ผ่านมา +1

      @@KotobaProject-KOTOBA It tends to crash for me all the time. No, I don’t know why it happens. It seems to be quite random. I think honestly we are better off waiting for 5.5 at this point. But yeah if you want to keep trying, download the UEFN sample that includes PIA (metahuman). m.th-cam.com/video/xjhTVSuawoA/w-d-xo.html

  • @StyleMarshall
    @StyleMarshall 4 หลายเดือนก่อน

    Awesome Toby 👍

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน

      Thanks so much bass!

  • @Digifashion-io
    @Digifashion-io หลายเดือนก่อน

    does it export with thickness

  • @musashidanmcgrath
    @musashidanmcgrath 29 วันที่ผ่านมา

    Have you tried the new Md > UE live link plugin?

    • @virtualfilmer
      @virtualfilmer  29 วันที่ผ่านมา

      Yes! It doesn’t save me much time - it’s fine but it’s just transferring baked, pre-computed simulations. I really want my simulations to be “live” inside of Unreal. I was hoping the chaos cloth new process with 5.4 would be better.

    • @musashidanmcgrath
      @musashidanmcgrath 29 วันที่ผ่านมา

      @@virtualfilmer I've seen a live sync demo transferíng real time cloth to a player character so it definitely isn't limited to baked anim.

    • @virtualfilmer
      @virtualfilmer  28 วันที่ผ่านมา

      Okay, I haven’t seen that. “Live sync” in marvelous designer, on their original TH-cam, is shown to transfer only baked anims. So I’d love to see where you saw real time cloth transfer? Only realtime cloth transfer I’ve seen is via usd, then imported into ue5.4 but the data flow layers don’t work very well. Here's that process: th-cam.com/video/Nf6OUDoPCPs/w-d-xo.html&ab_channel=MarvelousDesigner

    • @musashidanmcgrath
      @musashidanmcgrath 28 วันที่ผ่านมา

      @@virtualfilmer I'm sorry but I think you're right. The realtime character controlled demo I saw was using the USD workflow, not the livesync. It does look like the livesync is only for baked/cached sims. 😬

  • @joonagi5484
    @joonagi5484 3 หลายเดือนก่อน +1

    Is MetaHuman currently 5.3 a facial live link on iclone?

    • @virtualfilmer
      @virtualfilmer  3 หลายเดือนก่อน

      With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html

  • @YouTubeDeletesMyCommentssss
    @YouTubeDeletesMyCommentssss หลายเดือนก่อน

    All my clothes appear to be overly glossy.

  • @odilkhanyakubov
    @odilkhanyakubov 3 หลายเดือนก่อน

    Is this mean I can simulate cloth inside UE without needed MD or Clo3D?

  • @lordmo3416
    @lordmo3416 4 หลายเดือนก่อน +1

    I'm assuming collision will work if the model morphs like ml deformed meshez

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน +1

      Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol

    • @lordmo3416
      @lordmo3416 4 หลายเดือนก่อน +1

      @@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน +1

      Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)

    • @lordmo3416
      @lordmo3416 4 หลายเดือนก่อน

      @@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน

      I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha

  • @SuperMontana2008
    @SuperMontana2008 4 หลายเดือนก่อน

    this will work with any character? Epic is on fire at the moment

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน

      Yes I think it works with any character. It’s very exciting :)

  • @user-nc7iv1on6d
    @user-nc7iv1on6d 3 หลายเดือนก่อน

    Invalid input Lod0 ,why

    • @virtualfilmer
      @virtualfilmer  3 หลายเดือนก่อน

      The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.

    • @virtualfilmer
      @virtualfilmer  3 หลายเดือนก่อน

      If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.

    • @user-nc7iv1on6d
      @user-nc7iv1on6d 3 หลายเดือนก่อน

      @@virtualfilmerThank you very much.

  • @Deyvoix
    @Deyvoix 4 หลายเดือนก่อน

    Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please

    • @virtualfilmer
      @virtualfilmer  4 หลายเดือนก่อน +1

      I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)

    • @Deyvoix
      @Deyvoix 4 หลายเดือนก่อน

      muchas gracias te seguire necesito aprender de unreal @@virtualfilmer

  • @faxin-studio
    @faxin-studio 4 หลายเดือนก่อน

    when realease

  • @user-lg3jh8sj6u
    @user-lg3jh8sj6u 4 หลายเดือนก่อน

    I understand how sora works and unreal engine works some what so why can’t both work with each other