Marvelous Designer to Unreal Engine 5.4 Chaos Cloth
ฝัง
- เผยแพร่เมื่อ 28 ก.ย. 2024
- Let's migrate the Marvelous Designer garmet we made last week to Unreal Engine 5.4
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Creating a Garmet in MD:
• Creating a Garment in ...
Chaos Cloth basics:
• BEST Clothing System I...
Great video buddy :-) It all works ok on simple clothing, but I feel like the epic team sort of “bate switched” us. Most outfits don’t work, and it’s full of bugs. I have given up on it - the results are… not good. Unless you make custom, insanely complex workarounds like they do for the Talisman setup.
Can it also use the garments as avatars in a third person game while keeping the animation of the body, aka walking/ running? I can’t find any resources on that. Thanks.
For those can't add chaos cloth: it's a plugin you need to manually enable.
Thanks, there is a video in the description that talks about the basics :)
thank you so much i almost gave up
Hi. How to dress metahuman in astronaut suit and animate metahuman including that suit? What is the workflow?
I Would not use Chaos cloth for that
I don't see "Include garment simulation data" as an option.
you need the latest version of MD
@@opsxp23 thank you yes I got it working! Performance was really bad though. Is this practical for use with multiple characters simultaneously in a video game?
hi my brother but please is it possible to record this cloth simulation to level sequencer?
Thank you 😊
You're welcome 😊
THX!😊
Where do i Get dataflow from?
Can it work on Mac os?
Hi, everything is working out fine, but up to a certain point. When I start animating a meta-man with marvelos clothes in the sequencer, whose T-shirt collar is on the shoulders and fits closely to the neck of the head, then the neck and the entire part below to the main body begins to overlap the T-shirt cover when animating the head. Somehow, the footbulb cuts into the neck and then goes in and out from under the skin of the cervical and shoulder areas of the head. Can you tell me how to solve this problem?
An amazing tutorial👏
But I keep struggling with this issue where chaos cloth seem to disappear when viewing from different angles..seems like an issue with LOD switching ..anyone with a solution for that?
It is the LOD switching. If you want zero LODs then just remove the pins at cloth terminal for LODs. I have more info on my recent video
@@MR3DDev I’m watching it right away
Would you tell me how import m_tal_nrw_bo mesh in UE5??
Its not necessary they are already in the program, go to the library tab, there is a metahuman folder with all sizes :)
@@MR3DDev Thank you for your kindness :)
thanks for this video man, u are awesomee! NEW SUSCRIBER HERE!
Thanks you for this tutorial, will you make a tutorial for adding textures?
But I can't export with usd file from marvelous designer? Can I use the obj export or does it need to be usd?
You may need to update to the latest version, if you can't then I will have a video on how to do this with an FBX
@@MR3DDevif possible please do but it will be real time clothing/chaos clothing right?
@@faceless_productions yes but its not as easy
@@MR3DDev nvm cracked another version, i now have it
I want the character to wear two layers of clothing: the inner layer should be a sweater or shirt, and the outer layer should be a jacket or a down coat. I also want to create stains in PT (Painter). How can I do this
I am doing a complex garment for the coming video, I will include this :)
Off topic, are you using some kind of noise isolation software or process ? Your audio keep on phasing at some places, my suggestion make ur audio mono to fix for now.
Could be the speed up I've been doing to my videos people seemed to like that but I will check how to fix this problem
I dont have the Garment Simulation Data in MD when exporting USD? What version u using?
Latest
This is great! Thank you so much! Any idea how to do this with a hoodie? For some reason I cant get it to transfer skin weights with the body. It seems it needs a head too.
I'll have to look at that
it has nothing to do with the head, the plugin is bugged
Hey, do you need to turn on a Plug-in to see the Cloth Asset appear under create physics?
yes, please see my first video link in description
thank you for the thorough explanation.
Love to have a direct bridge with MArvelous, but without these tuts... I would be completely lost.
Any plans on doing the full pipeline to UE? Im still having to move the garment into blender, rearranging all the UV islands to actually save space, going into Substance, and then finally moving into UE... but it kinda breaks that crucial 'Include All garment Simulation Data' step
I will do a more complex garment in a coming video :)
@@MR3DDev thk u! that is the one piece im still struggling to make the full pipeline work smoothly. Those damn UVs and retopo man... they always mess MD up :(
thank youuuuuuuuu
You're welcomeeeeeeeeeeeee
Thank you!!!
my pleasure :)