Imagine going through all the trouble of summoning Exodia Necross, only to lose it by attacking into Man-Eater Bug or Night Assailant because it doesn't stop monster effects
Literally had that happened to me by my sister when we were kids. Spent all duel going for necross for fun. Finally summon it and swing into her man eater bug and she just laughed... Traded some kid for Royal Command the next day.
Exodia Necross really needs a retrain like the anime, where it gets an effect based on each piece in the graveyard, except instead of destruction immunity it's immunity from that kind of effect (except its own in the case of monster effects). There's so much GY hate these days with the likes of Called By The Grave or the Ishizu cards that it still wouldn't be broken, even before Contract with Exodia gets negated by one of four boss monsters of choice.
I do appreciate Konami have tried a couple times to turn Exodia into an actual deck that can have some back and forth as opposed to a different flavor ftk or a bad stun deck.
@@phorchybug3286 retrains of each limb that make Exodia Necross his anime juggernaut or generically buffs Exodia bosses would be the only idea that comes to mind
My favorite throwback to Necross is that my friend tried to play it at a locals, he didnt have cards like painful choice to get them to the grave but had the draw cards to get them to his hand and then cycle them with costs. problem is that he didnt want people to know what he was doing most of the time so he would amass them in his hand instead of dumping them early. This caused him to accidently win by getting all 5 pieces to his hand and so after 3 games of that happening in a row he decided to take out the Necross and just play standard janky exodia. Funny part is that he could never quite get the luck he did when Necross was in his deck and couldnt win after that. 🤣
Sounds like a good problem to have. "I couldn't summon my cool monster because I kept accidentally winning instantly". Too bad that luck didn't persist.
well the way I see it Necross should be a backup for if someone manages to send your pieces to the grave, so your friend should've kept it just in case
Yes! I love those videos but these type of videos are why I subscribed to Dzeef. Hope he keeps doing these more. I know the content is easier though for things like master saga and roulette.
@@delaspnc0 I think a goof mix is fine. I love having the other 2 every week (and yugioh without reading if you see this Doug), but I'm just glad he hasn't dropped these
I personally adore Exodia, the Legendary Defender because it is just so full of flavour. The card's artwork shows Exodia being released to fight Zorc (The final villain of the Yu-Gi-Oh! anime and manga), and its effect says that if it manages to defeat Zorc (a DARK Fiend), you win the duel. I know it isn't a very good card, but in terms of the story the card tells, it is a very cool one.
@@CodaBlair Nah, Exodia was defeated by Zorc. However, it managed to hold its own better than any other spirit, wiping out most of Zorc's army and managing to hold him at a stalemate for a while. Ultimately, it's noted that Exodia, though close in strength to Zorc, only had Siamun Muran's soul to power it, which was nowhere near the massive reserves of energy Zorc could call upon.
Like you said I think because of Simeon was old , Exodia lost because he depends in part of the power of his summoner, Simeon was already old and weak, maybe if the Pharaon itself summoned Exodia, he could have soloed Zorc with no problem
I'm sad you didn't mention True Exodia, which would have been the perfect way to end the video. "No one plays True Exodia because it literally loses you the game."
I absolutely love exxod I remember as a kid my grandpa bought me that structure deck and now that he’s no longer with us I will never be able to see that card or any of the sphinx cards without thinking of him and being grateful for my time with him
This is straight up what the backstory of a character using Exodia-themed deck in the anime would have. (( I have the same thing with my grandma with the Jinzo tin, so I get it))
I started collecting Exodia pieces and assembling them at my grandfathers house, then collected all 5 shortly before he passed. I know exactly how you feel. Best part of all is that Yugi inherited Exodia from Grandpa Mutoh
@@CrackDCat unfortunatly i no longer have the cards. I was going into middle school dropping 50lbs over the summer and went "nobody will think im cool if i play yugioh" 12 years later im like damn idc what they think i like what i like
I agree with Joseph in that the Exodia pieces could go back to 3 and nothing would come of it. You might cheese a win here or there, but all you are doing is tripling the amount of garnets in your deck.
@@deadlineuniverse3189 Well, the point is more that while you could find use if they're unlimited, it makes such a small difference and the deck is still like the 15th best FTK you could be playing. Vaylantz/Superheavy Samurai FTK can both be done from 1/2 card starters, and they don't see any play (well, SS cards haven't come out yet) so I don't think there's reason to be concerned. Although, there's an argument that all FTKs should just be taken out of the game, in which case we should ban the head of Exodia, Cannon Soldier, Cyber Stein, Blaze Phoenix, and etc
I noticed a prominent theme with Exodia. He’s a necromancer. Here’s how I believe his story went: Exodia was originally a powerful man known as Exodd. Exodd was trusted by Atem and became his chief bodyguard. However, he began to dabble in necromancy. He found a way to serve his master forever by making his soul immortal. The more his soul was offered, the stronger he became. But, Pharaoh Atem began to fear Exodia as some of his other sorcerers had turned on him. The pharaoh promised Exodia his freedom only when Zorc returned. Wanting only to serve, Exodia agreed to be imprisoned. Atem and his sorcerers cut Exodia’s soul into 5 pieces and sealed them away. On their own, the soul pieces are weak. But together with proper spells and monsters, Exodia could be called forth to defend the Pharaoh. Sometimes his body was released and bits of his soul returned to him. Sometimes he was revived as a zombie by making a contract to summon his reanimated corpse. But ultimately Exodia was released in his full power and finally got to fight Zorc again, but he dies defending his master. But I imagine in another timeline, he was victorious.
Legendary Exodia Incarnate is BY FAR my favorite version of Exodia. If I'm ever building with Exodia, it's that version. The art is so cool, and it's genuinely pretty reliable compared to a lot of the older ones. I like that it gives you two routes to victory; either a giant beatdown or by assembling Exodia. A deck that's focused on one or the other will surely be more effective, but it's nice to have the option of multiple plans for victory. And it feels the most like a "proper" Yu-Gi-Oh deck, as opposed to Solitaire Speed Exodia or Full Lockdown Draw One Card Per Turn Exodia. If Incarnate has 100 fans, I'm one of them, if it has ten fans I'm one of them, if it has one fan it's me, if it has no fans I'm dead. Exodia Incarnate is just fucking cool. Every single other version of Exodia is fucking dogshit.
you'll probably love to know then that it actually ISN'T immune to all effects, only effects which happen directly to it (at least according to Duel Links). I came up with a hilarious strategy that uses an equip card to make it indestructible during the battle phase or end of it when "destroyed". The equip card activates and exodia remains on the field. It's not a very good strategy, but it made several opponents in Duel Links laugh with me XD the problem with the strategy is that tidbit I mentioned about it not being affected directly. You can either destroy its support card or do things like targeting your OPPONENT instead of the card itself. Example: "your opponent chooses one monster card. That card immediately does battle in attack position with a monster of your choice" or "your opponent destroys one monster card on their side of the field" etc
Really didn't expect World Chalice to be the best representation of Exodius! As someone who came back to Yu-Gi-Oh playing that deck, it felt super good to summon 6 shineballs in a turn off of Venus + Exodius, the boards you could put up were much better when you drew him.
11:08 I use this card frequently in my deck and the moment I get it on the field I win. In EVERY instance that I’ve had the chance to summon exodia the legendary defender I won I personally think it’s the best exodia retrain. But hey, it’s just my opinion I can’t do much about what other people say. All I can do is say what I believe.
Ah, the ol' classic series. Your Egyptian God episode of this was the one that re-ignited my interest in this series back a few years ago after having been an anime only fan in my childhood just casually collecting cards, and kept me watching all the way to Master Duel's release where I found out how much I can enjoy myself with the "actual" game. Thank you for pulling me into this community.
Exodius is the key point of one of my personal favorite jank decks I've made. Exodius combined with Diffusion Wave-Motion is an OTK. Main strategy revovles around Ojama Trio to get three hits to get him to 3k, and beat over anything else the opponent might have on their field. Working on finding other ways to fill the field effectively, Black Garden with Sky Strikers was the plan but apparently the ? ATK freeze rule makes it hard to do since I'd need to get rid of BG before summoning Exodius
I've used Exodius in my stall deck which eventually had an Exodia side Win Condition, combined with Final Countdown and Self Destruct Button. Needless to say, it was eventually banned and limited into oblivion.
The tribute 5 monsters thing appears to be optional. You can tribute summon it with just two monsters and still gain it's effects. Makes a better but not by much.
Gratz for hitting the 200K mark Dzeef and I'd love to see more of this type of content. Going through archetypes or retrains that never worked or saw competitive play.
You can just tribute 2 monsters for a normal summon of exodia the legendary defender, it still gains the combined ATK/DEF but doesnt grant you the instant win effect
I was actually planning on making adamancipator earth rock deck with Exodd, just cause I like shooting actually good decks in the foot. I do hope it can meme a few wins on MD
Something that Exodius has been used for more recently is Pendulum Magician decks. By making 2 Timestar Magicians without using any spells/traps you can search out Exodius and Dimension Shifter. After which you summon Exodius, emptying your GY, after which you're free to activate Dimension Shifter, go into F0 and maybe some more link shenanigans with the Exodius and whatever you were able to spit out during that turn
Obliterate is also a good way of making exodus useful after it's on the field, since you can use it as on your main turn when exodus is on the field already, then you have 2000 from one turn, then becomes 3000 opponents turn, and then 4000 your turn. Pretty high just two cards, and you can stop set up for like 3 rounds
I used Exodius the forbidden lord as a tech grab for my gladiator beast deck to come back in when Bestiari and Laquari, were both in the grave or countered, he also served as a great target for a quick xyz paired with metal reflector slime, dropping Skypalace Gangarida or Gustav Max, fun card with some niche uses.
I was really missing these type of videos, more edited, scripted and elegant, if you will I know they take longer to make, but they're definitely the reason that you're one of my favorite yugitubers
Dezef there is a strategic play that synergizes with the spellcaster theme of the exodus, that will make incarnate impervious to attack as well. And that is with the claw of Hermes spellcaster fusion monster- the mallet one. It has a the effect to banish the attacking monster for the number of turns shown by the dice roll. And since incontinence affect doesn’t prohibit being equipped with cards, it gains the effect of the fusion monster. Then you just need to make sure it can’t be KaiJu-ed away and it’s a slow and painful what to get your exodia. I use a similar strategy in duel likes and have a 98% win rate with that deck.
Finally another discussion video. :) Thanks Doug. I enjoy the work your doing now, but this is that good good. That shit that got me in the beginning a few years ago. :)
IMO, the biggest problem with Exodia Incarnate is that you need an exodia piece to Summon Incarnate to the field. This is no different than using "Contract with Exodia" in the sense you need yet another card to summon it. If someone is going through all the huge effort to send 5 pieces of exodia to the graveyard, then Exodia Incarnate should just be able to summon itself. Exodia Incarnate isn't viable until you have at least 3 pieces of Exodia in the graveyard. 3000 ATK is minimum needed to for a boss monster to survive. Plus Exodia weakens itself each turn by losing 1000 ATK and sending to exodia pieces from the graveyard to the hand. So players are already going though a lot of effort to summon and keep Exodia Incarnate alive. The least it can do it summon itself. Especially in 2016 where summoning 4000 ATK monsters isn't that hard.
I like exodius as a tech in casual decks. Back when artifact dagda + DPE was making its rounds I liked running a single copy of exodius for when the deck would run low on gas. I kept trying to use pot of avarice before exodius and just got ashed to frequently
Love the return of these videos and love the new editing style. Great work Doug your discussions are super insightful and thought provoking! Here's to the next 100k subs in 2023 🍾
If the effect of the legendary defender was "tribute a total of 5 monsters (even if you dont control them) on the field to special summon this card" it would be quite interesting, Like a ra sphere mode but quite massive cause you can use one of your own monsters and 4 opponent's or any combination to make them a total of 5, then you use Radian Kaiju on the other enemy monster and tada, you did a nice wombo combo cleaning the field and winning the duel. Still you had to search it in some way ot why not, release some support to search Exodia effect monsters, 4 out 5 pieces are normal monsters so a searcher for exodia effect monsters could be cool. Sadly the effect is not worth for how specific and costly is.
I used incarnate as a deep draw stall deck that dumped all the cards into the grave. that either killed them with a 5000 beater who cant get touched other than combat, since I use obliterate or discard draw cards to keep the limbs in the grave. then if in a tight spot, i fit 2 dark factory spell cards to give me access to drawing all 5 cards out of my grave in one turn if needed. wouldn't work now with some of these wall breakers we have now, but it was fun. I kept it to help teach new players about how "OP" cards can easily be outed.
4:44 I was an absolute menace with this card during stardust days, ironically, in my 60 card Gravekeeper deck where like 80% of the deck was monsters. It was a massive mill deck and then you ask,” wait, but you don’t have Necrovalley and about to deck yourself, you lose.” Activate this guys effect and return all monsters back to the deck. Run 3 and have fun
They definitely need to release more cards like "The Legendary Exodia Incarnate" and "Obliterate" to create some sort of Control Deck that builds up the Exodia wincon in a way that does not really fill your hand only with useless monsters. Maybe one more card (like a Field Spell?) that can add 1 piece each Turn, paired up with a Spell that searches exodia Monster/Spell/Trap support just like Ra does.
@@dudono1744 I saw a custom card that was Final Countdown support, that had the drawback of " Your opponent can not lose life points" in return for playing Final Countdown from anywhere and increasing the turn count for every summon your opponent did last turn. The idea of some super Exodia support cards that is balanced around "once you play this, there is no falling back to generic beatdown tactics, you win thru Instant win conditions or you don't win at all." sound interesting.
Had some fun with Incarnate and future fusion in DL. Once you get all the peaces in the grave you can get some back with dark factory. The your opponent will have a hard time removing incarnate from the field.
Incarnate can work well if you use Secret Village of The Spellcasters, Royal Decree, and now since it's legal Card Destruction plus if played correctly with Forbidden Lord assuming the right combo of cards are drawn. Swords of revealing and concealing light can help but only for a short time along with protection traps such as mirror force,magic cylinder, Wall of Revealing Light, ect
same. There is a way to pull off the win condition with using the fiend kaiju. Special summoning 5 monsters to tribute them isn't that hard either, with today's cards.
@@cumputer8820 Reprodocus isnt that hard to pull off if you are playing a deck that spams tribute fodder to get legendary defender out in the first place.
You still need a monster owned by the opponent that is DARK and is at the same time in the right column. Plus, if the monster is neither DARK nor Fiend, Reprodocus is basically useless since it can only use its effect once per Turn
I might try running exodius in my dark world deck considering that you can wind up putting a ton of your monsters in your gy. I never even thought about using him, and I have 2 copies from when I built my Exodia deck.
Tried playing around with a Silent Swordsman/Exodia Incarnate deck in Master Duel, the former covering the field for common spell effects while trying to make the big boy. My main gripe with Incarnate is that the effect that adds a card to your hand from the graveyard during the end phase is mandatory. Even if I get a 4000 Incarnate out once my turn ends it becomes 3000 which is enough for plenty of cards to run over it, without any guarantee that I can Obliterate the piece back into the GY. Still really fun to try and find ways around these flaws and build a deck regardless.
Interestingly, you can use Witch of the Black Forest to search for Exodia Incarnate and her effect will prevent his end phase effect from activating for the turn, but you can still summon him. Backup Soldier also works well for quickly switching from the beat-down strategy to the instant win (1 piece in hand + 4 in GY = win). Too bad the deck loses to anything that can banish the pieces, and anything that can help with that makes the deck more bricky.
I tried making Exodius the Ultimate Forbidden Lord for its own merits in Master Duel (and not purely as a recycling machine). It was uh... not a great time since there's just so much that can go wrong while you're trying to resolve its alternate win condition. It also takes approximately 100 years.
Thanks for shouting out my boy, Exodia Incarnate. People just skip over the "Unaffected by other cards' effects" and waste cards on trying to remove it. Also, Obliterate!!! is just an insane card. I love it. If a card has not one, not two, but three exclamation points in it, you know it's a good card.
its funny, despite Necross function basically just like a ritual monster, being a ritual would've actually been a benefit, since you could search it or Contract With Exodia with preprep.
I've been around since the great boom of the Egyptian God video, and when I first started watching you, I was really pissed and offended, but fascinated by your reasoning, and continued to watch you until it really started to make sense. You've taught me so much about Yu Gi Oh for YEARS, I'm glad to see your channel hit 200,000 my man.
I played a deck with Exodia Incarnate and Obliterate in it, it was lit. It had Secret Village, the Kinka-Piper combo, rank 10s and rank 1's, and even Last Strix and Skip Force. I loved that deck. I think Ruri's cards would be nice in it today.
They really should make a retrain that does the same exact thing as the original 5 pieces but requires some wombo combo to summon and win so it's not uncounterable. Like have one card that if it's summoned, you search your deck and graveyard for other pieces essentially winning the game but make it so that card has strict summoning conditions and can only be pulled off in dedicated Exodia decks.
I ran an Exxodia deck (a modified Exxod starter deck including Exodia) in at least one of the video games because a defensive deck like that is actually pretty good for stalling for exodia in non-competitive play lol.
Exxod used to be in my deck starting out and now I use Exodia the Legendary Defender, but I'm never using Exodia Necros or The Forbidden one though I do have them and I lack any other instant win cards.
Felt like making some custom support. Name: "Legacy of Exodia" Type: Quick Play Spell Card Effect: Send 1 "Forbidden One" monster or "Exodia" card from your Deck to the GY, except "Legacy of Exodia", then if you have 5 "Forbidden One" monsters with different names in your GY, you can apply this effect. Special Summon 1 "Exodia Necross" from your hand or Deck. (This is treated as a Special Summon by the effect of "Contract with Exodia".) You can only activate 1 "Legacy of Exodia" per turn.
I'm glad you keep making these "why nobody plays videos" it takes me back... I've been following this channel for a long time, who knew this series all began with sparks... I do like roulette and saga as well but this is the original content I had subscribed for and I thought I would never get to see a new one so this truly means a lot to me. Thanks Doug.
I agree with your assessment of Legendary Exodia Incarnate, though I would like to say it does have a lot of potential to be good if Konami ever prints additional Forbidden One support to let it do what it's going for. It is hard to maintain a reasonable attack when your entire archetype consists of 4 vanilla monsters and a single effect monster all limited to one after all.
Exodius (the one that shuffles back all your GY monsters) is actually pretty useful in decks that tend to run down on deck resources (like dark world and saryuja turbo shenanigans)
Exodia the Ultimate Defender isn't as bad as Doug made it out to be, but that's because he misread the card (+1 MBT Sub). Necross or Exxod is likely the worst ones, take your pick. Tributing 5 for Defender won't happen, but thankfully that's only an optionally summoning condition. You can opt to tribute just 2 to summon this card, so best way to see this is a Maju Garzett with a weird win condition. Could see play when "DARK Fiend True Draco" becomes a meta deck somehow, but until now: This is all he is. Pretty much Maju Garzett with an option to summon using 2 or 5. Necross isn't worth the investment at all, I've tried. And Exxod is laughably for new players it's so bad.
I mean it's no surprise that it failed, it's kinda hard to top "literally wins the game if you get all 5 cards", it doesn't help that some of those cards require you throwing all the instant win cards into the graveyard when those cards are probably more useful in the long run.
It works you just have to believe what they want you to believe. Or face to face you can always organize your cards in certain positions and shuffle as you desire.
i hate how legendary defender specifies "Owned by your opponent" instead of "controlled by". Because while it would still be trash, atleast it would have potential as a fun jank option with the dark fiend kaiju.
I tech Incarnate in Burning Abyss. I think it's best played if you outright ignore Exodia's win con, and instead embrace the latter two effects as board control alongside Obliterate. It does also have some synergy between cards like Crane Crane, with the head being level three, and Pot of Dichotomy for grindier play before Avarice came back. It's a nasty surprise for anyone that doesn't expect it, and it's a major skill check strat for your opponent. I can't tell you how often my opponent will banish Exodia pieces ahead of Dante or Cir, or how often my opponent is caught off guard by either milling the pieces or Incarnate itself. I even won a game because my opponent stalled themselves not wanting to destroy Incarnate to draw cards too, and did get the Exodia win con as BA can draw cards via Pilgrim. Only thing is that it does hurt consistency. You're essentially running five bricks for a mid to late game play or to maybe fuel a once per turn Compulse. The latter by itself can win games if played right, but it doesn't change that you're playing with five cards that only become good in your hand by having a copy of one of three cards in your deck. You can only slightly mitigate this by playing a bunch of cards to discard and draw as BAs will still trigger too, but only by so much.
Personally I have been trying to come up with different ways to incorporate Exodia into a competent deck for several years now as it is the only 'archetype' that I really enjoy in Yu-Gi-Oh!. Alternate win conditions are what I live for, and so far the only decent success I've seen with a deck that holds my 5 favorite appendages is either an add-on to an endymion control deck that can occasionally pull an ftk or in link-chaining spellcasters into predaplant anaconda to fusion summon quintet magician. Constant work in progress, but it's hilarious to see how many ways opponents fail to remove Incarnate or deal with Obliterate! properly, so it's currently worth it.
Love this series. Even though I'm the type of player that will still try and make exodia, and the god cards work, I enjoy these videos, and they help me brainstorm
if defender had the "unaffected by other card effects" ability i think requiring 5 tributes would be fine. b/c you could use trap monsters or something like tricky if your opponent went first and flooded the field. etc etc there are a bunch of token creating cars that summon tokens with 1000atk that you could use and tributing 5 of them would give it 5K atk
Not for any tournament play but, I threw together a Thunder Dragons deck that shocked me with how easy it can take down pretty much every deck in the Yugioh LOD Link Evo game. After listening to what was said about Exodia The Legendary Defender, I realized it was the perfect way to combine all the Thunder Dragons attacks into one big attack, 15,000 in one hit. I know that's not the most one can do for a single hit, but the TDs are so easy to summon and fill the field, Exodia TLD didn't even slow it down
Incarnate is an awesome card that I hope we see more support for in the future. Why try to win with Exodia's effect in hand when you can beat your opponent's face in with an invincible 5000+ ATK monster instead? Together with Obliterate it plays like a blue deck in MtG.
I might just have to try defender in dark world sice ceruli and luccent can spam both fields with monsters if you have the right hand. The only issues I can see with the combo is setting it up so you have 3 lucents and 1 ceruli in hand with the other 2 cerulos in the deck. The new structure deck does make that easier and makes running 3 ceruli more viable, but still the best search dark world has is snoww. The 2nd issue is backrow. Reign can answer that issue, but requires a ceruli or dark bribe to even get an effect when discarded. But there is still grapha for sniping backrow, and with 2 in grave you can easily xyz into something like sun dragon and take a fairly big minus to get rid of any spells or traps that may stop you from attacking ceruli with defender. the 3rd issue is defender is a spellcaster, and there isnt much that dark world can play off of involving spellcasters. This is why I always opt out of using summoner monk in my dw builds. Even if I use it to xyz or search snoww to bounce to my hand, it always turns into a dead card once it is used. Not a good thing in any combo deck I dont think it can be competetove at this point, but there may be combos I have yet to use that could make it better. If any1 has inmput on this, please let me know. I am getting bored with my current dw build and want to build more versions to go with the other like 5 versions I have, lol. What can I say? I love to build XD
I could see playing the last 1 in a Rockett/Borraload deck because even if your opponent gets rid of it you could just summon 5 more Rockett monsters at the end of your turn
Exodia Necross on a Gravekeeper deck is my main deck back in the days, like Exodia necross is the final boss in that deck, it doesn't always get pulled out but if I do, it's gonna be epic.
Exodia the ultimate defender could be good if you used a card like Edygpitan god slime with it, then it'd have atleast 3,000 attack depending on what else you sacrifice, it's a good beatstick & you could FORCE a fiend on your opponent's field then destroy it & win that way? It's a good beatstick & it's effect is usable as long as you know what you're doing tbh.
grave exodia dont work because not is a win, but the exodia who need send to grave and exodia who shuffle your gy is very op and can combo getting cards from grave, but need send the 5 parts to grave and if you need kill any monster you can send the 5 parts to get 5 k damage or shuffle in deck with the trap.
When I was young I did get the Exxod, Master of the Guard deck because it sounded interesting. It didn't hold up very well and lacks the whole "forcing your opponent to attack" and the surprise factor of face-downs non-existent. It was a fun deck, but real slow and really easy for your opponent to play around it.
Exxod’s burn effect with earth flip monsters makes me wonder if you could add it to a Morphing Jar deck so you can be really cruel and burn and mill your opponent at the same time 🤣
how about that card which turns every monster on the field into a type of your choice? makes me wonder which takes effect first, exodia checking a card's type or the card changing all monsters' types
Imagine going through all the trouble of summoning Exodia Necross, only to lose it by attacking into Man-Eater Bug or Night Assailant because it doesn't stop monster effects
Literally had that happened to me by my sister when we were kids. Spent all duel going for necross for fun. Finally summon it and swing into her man eater bug and she just laughed...
Traded some kid for Royal Command the next day.
It... Happened to me 🥲
Your opponent could also just Monster Reborn one of the pieces and instantly blow it up
Exodia Necross really needs a retrain like the anime, where it gets an effect based on each piece in the graveyard, except instead of destruction immunity it's immunity from that kind of effect (except its own in the case of monster effects). There's so much GY hate these days with the likes of Called By The Grave or the Ishizu cards that it still wouldn't be broken, even before Contract with Exodia gets negated by one of four boss monsters of choice.
Exodia Necross? That's impossible. No one's ever been able to summon him
I do appreciate Konami have tried a couple times to turn Exodia into an actual deck that can have some back and forth as opposed to a different flavor ftk or a bad stun deck.
I really wish they tried it a bit more doe, some of these are not even related to the exodia pieces.
They should make an entire exodia archetype.
@@phorchybug3286 retrains of each limb that make Exodia Necross his anime juggernaut or generically buffs Exodia bosses would be the only idea that comes to mind
Yeah and all of them were just bad ideas to be sold with exodia name. I would rather have exodia support than garbages retrains
@@theclosecall4095 i like the exodia incarnatev
My favorite throwback to Necross is that my friend tried to play it at a locals, he didnt have cards like painful choice to get them to the grave but had the draw cards to get them to his hand and then cycle them with costs. problem is that he didnt want people to know what he was doing most of the time so he would amass them in his hand instead of dumping them early. This caused him to accidently win by getting all 5 pieces to his hand and so after 3 games of that happening in a row he decided to take out the Necross and just play standard janky exodia. Funny part is that he could never quite get the luck he did when Necross was in his deck and couldnt win after that. 🤣
Sounds like a good problem to have. "I couldn't summon my cool monster because I kept accidentally winning instantly". Too bad that luck didn't persist.
See.....lol when the universe blesses you... DONT MESS WITH IT 😂
well the way I see it Necross should be a backup for if someone manages to send your pieces to the grave, so your friend should've kept it just in case
@@keeganlafferty1395 plus the numbers in the deck made his winning probability better, so keeping the cards for the number was also the play lol
task failed sucessfully
As much as I love Master Saga and Roulette I'm really glad you keep making these. I know they take a lot of work, but I love them
Yes! I love those videos but these type of videos are why I subscribed to Dzeef. Hope he keeps doing these more. I know the content is easier though for things like master saga and roulette.
@@delaspnc0 I think a goof mix is fine. I love having the other 2 every week (and yugioh without reading if you see this Doug), but I'm just glad he hasn't dropped these
Same, these are still my favorite
I think both Doug and Cimo are possibly slowly getting back to making mixes of competitive and casual-ish content and I'm so here for it
I personally adore Exodia, the Legendary Defender because it is just so full of flavour. The card's artwork shows Exodia being released to fight Zorc (The final villain of the Yu-Gi-Oh! anime and manga), and its effect says that if it manages to defeat Zorc (a DARK Fiend), you win the duel. I know it isn't a very good card, but in terms of the story the card tells, it is a very cool one.
In the manga, was it Exodia that defeated Zorc and not Holactie? Or am I misremembering stuff
Exodia restaim zorc the time that atem join yugi and summon hora
@@CodaBlair Nah, Exodia was defeated by Zorc. However, it managed to hold its own better than any other spirit, wiping out most of Zorc's army and managing to hold him at a stalemate for a while. Ultimately, it's noted that Exodia, though close in strength to Zorc, only had Siamun Muran's soul to power it, which was nowhere near the massive reserves of energy Zorc could call upon.
@@misterbadguy7325 Okay. That makes a lot of sense
Like you said I think because of Simeon was old , Exodia lost because he depends in part of the power of his summoner, Simeon was already old and weak, maybe if the Pharaon itself summoned Exodia, he could have soloed Zorc with no problem
I'm sad you didn't mention True Exodia, which would have been the perfect way to end the video. "No one plays True Exodia because it literally loses you the game."
One day, True Exodia FTK will be real.
It's unfortunately also not released in the TCG yet
@@clutchedbyanangel I have a replay of it. It's very fragile but functional. Long story short treasure Panda and Shien's spy
Ocgs have a few funny decks that ftk ur opp by giving them true exodia instead
You can try and give it to your opponent, problem is getting only the other 4 pieces in the field somehow.
We only need a "Commenters don't Understand" and we complete the Dzeeff Cycle
Commenters don’t understand master saga
What about pack opening?
I’ll be the sacrifice lads.
Gonna comment some dumb shit so there’s content for it
@@jamv6572 The Duel Logs retrain…
I absolutely love exxod I remember as a kid my grandpa bought me that structure deck and now that he’s no longer with us I will never be able to see that card or any of the sphinx cards without thinking of him and being grateful for my time with him
Awesome memories! :)
This is straight up what the backstory of a character using Exodia-themed deck in the anime would have.
(( I have the same thing with my grandma with the Jinzo tin, so I get it))
Run a sword and shield or 2 so you can still use it :3
I started collecting Exodia pieces and assembling them at my grandfathers house, then collected all 5 shortly before he passed. I know exactly how you feel. Best part of all is that Yugi inherited Exodia from Grandpa Mutoh
@@CrackDCat unfortunatly i no longer have the cards. I was going into middle school dropping 50lbs over the summer and went "nobody will think im cool if i play yugioh" 12 years later im like damn idc what they think i like what i like
I agree with Joseph in that the Exodia pieces could go back to 3 and nothing would come of it. You might cheese a win here or there, but all you are doing is tripling the amount of garnets in your deck.
yeah, though i think they're limited more for flavor than gameplay
I would argue increasing the ratios of the pieces might be viable depending on the build.
Like 3 heads in foolish dark factory style decks.
@@deadlineuniverse3189 Well, the point is more that while you could find use if they're unlimited, it makes such a small difference and the deck is still like the 15th best FTK you could be playing. Vaylantz/Superheavy Samurai FTK can both be done from 1/2 card starters, and they don't see any play (well, SS cards haven't come out yet) so I don't think there's reason to be concerned. Although, there's an argument that all FTKs should just be taken out of the game, in which case we should ban the head of Exodia, Cannon Soldier, Cyber Stein, Blaze Phoenix, and etc
@@yongestation_ Fun fact, if you don't count Qliphoth Scout, the Exodia limbs are the only normal monster to be on the F/L List.
The brick potential is imense
You open with three rights arms and two left legs, GG
I noticed a prominent theme with Exodia. He’s a necromancer.
Here’s how I believe his story went:
Exodia was originally a powerful man known as Exodd. Exodd was trusted by Atem and became his chief bodyguard. However, he began to dabble in necromancy. He found a way to serve his master forever by making his soul immortal. The more his soul was offered, the stronger he became. But, Pharaoh Atem began to fear Exodia as some of his other sorcerers had turned on him. The pharaoh promised Exodia his freedom only when Zorc returned. Wanting only to serve, Exodia agreed to be imprisoned. Atem and his sorcerers cut Exodia’s soul into 5 pieces and sealed them away. On their own, the soul pieces are weak. But together with proper spells and monsters, Exodia could be called forth to defend the Pharaoh. Sometimes his body was released and bits of his soul returned to him. Sometimes he was revived as a zombie by making a contract to summon his reanimated corpse. But ultimately Exodia was released in his full power and finally got to fight Zorc again, but he dies defending his master. But I imagine in another timeline, he was victorious.
Technically exodia lost due to yu gi grandpa being old not exactly at full power
Fun fact: In the german translation, Exodia is female
@@gequetscht1031 In german, a "girl" is also gender neutral.
@@roncerjani9063 No, it's not
@@yannickoepcke1568 Das Mädchen, das is for neutral names
Exodia necross should've been a ritual. It acts exactly like one, and could benefit from ritual searchers.
That's because it was one in the anime.
6:33 I thought he was useless. Thanks for explaining his effects. Time to add this card to a deck.
Legendary Exodia Incarnate is BY FAR my favorite version of Exodia. If I'm ever building with Exodia, it's that version. The art is so cool, and it's genuinely pretty reliable compared to a lot of the older ones. I like that it gives you two routes to victory; either a giant beatdown or by assembling Exodia. A deck that's focused on one or the other will surely be more effective, but it's nice to have the option of multiple plans for victory. And it feels the most like a "proper" Yu-Gi-Oh deck, as opposed to Solitaire Speed Exodia or Full Lockdown Draw One Card Per Turn Exodia. If Incarnate has 100 fans, I'm one of them, if it has ten fans I'm one of them, if it has one fan it's me, if it has no fans I'm dead. Exodia Incarnate is just fucking cool.
Every single other version of Exodia is fucking dogshit.
you'll probably love to know then that it actually ISN'T immune to all effects, only effects which happen directly to it (at least according to Duel Links). I came up with a hilarious strategy that uses an equip card to make it indestructible during the battle phase or end of it when "destroyed". The equip card activates and exodia remains on the field. It's not a very good strategy, but it made several opponents in Duel Links laugh with me XD the problem with the strategy is that tidbit I mentioned about it not being affected directly. You can either destroy its support card or do things like targeting your OPPONENT instead of the card itself. Example: "your opponent chooses one monster card. That card immediately does battle in attack position with a monster of your choice" or "your opponent destroys one monster card on their side of the field" etc
Agreed. I wish we got more Exodia Incarnate support doe
I see that you've never heard of true exodia.
@@mojus2890 A man of culture. Truly the best Exodia strategy.
Gonna build the new one this week on edopro?
Love the new background music, and I’m glad to see the discussions again!
Finally, some good content.
I can't believe MBT still somehow won in this episode.
Really didn't expect World Chalice to be the best representation of Exodius! As someone who came back to Yu-Gi-Oh playing that deck, it felt super good to summon 6 shineballs in a turn off of Venus + Exodius, the boards you could put up were much better when you drew him.
11:08 I use this card frequently in my deck and the moment I get it on the field I win. In EVERY instance that I’ve had the chance to summon exodia the legendary defender I won I personally think it’s the best exodia retrain. But hey, it’s just my opinion I can’t do much about what other people say. All I can do is say what I believe.
For what it's worth, Exodius also sees a fair amount of play in Combo Frogs in modern Edison format
Ah, the ol' classic series. Your Egyptian God episode of this was the one that re-ignited my interest in this series back a few years ago after having been an anime only fan in my childhood just casually collecting cards, and kept me watching all the way to Master Duel's release where I found out how much I can enjoy myself with the "actual" game. Thank you for pulling me into this community.
Exodius is the key point of one of my personal favorite jank decks I've made. Exodius combined with Diffusion Wave-Motion is an OTK. Main strategy revovles around Ojama Trio to get three hits to get him to 3k, and beat over anything else the opponent might have on their field. Working on finding other ways to fill the field effectively, Black Garden with Sky Strikers was the plan but apparently the ? ATK freeze rule makes it hard to do since I'd need to get rid of BG before summoning Exodius
Dustons are a better engine to accomplish this.
I miss the card discussion videos. Glad to see they are making a comeback!
I've used Exodius in my stall deck which eventually had an Exodia side Win Condition, combined with Final Countdown and Self Destruct Button. Needless to say, it was eventually banned and limited into oblivion.
Exodia the Ultimate Defender is what happens when you poorly adapt a moment from the manga.
The tribute 5 monsters thing appears to be optional. You can tribute summon it with just two monsters and still gain it's effects. Makes a better but not by much.
Good looking out
Gratz for hitting the 200K mark Dzeef and I'd love to see more of this type of content. Going through archetypes or retrains that never worked or saw competitive play.
You can just tribute 2 monsters for a normal summon of exodia the legendary defender, it still gains the combined ATK/DEF but doesnt grant you the instant win effect
I was actually planning on making adamancipator earth rock deck with Exodd, just cause I like shooting actually good decks in the foot. I do hope it can meme a few wins on MD
Same, FYI exxod is searchable with Block Dragon so have fun
Something that Exodius has been used for more recently is Pendulum Magician decks. By making 2 Timestar Magicians without using any spells/traps you can search out Exodius and Dimension Shifter. After which you summon Exodius, emptying your GY, after which you're free to activate Dimension Shifter, go into F0 and maybe some more link shenanigans with the Exodius and whatever you were able to spit out during that turn
I wish I had that card.
Obliterate is also a good way of making exodus useful after it's on the field, since you can use it as on your main turn when exodus is on the field already, then you have 2000 from one turn, then becomes 3000 opponents turn, and then 4000 your turn. Pretty high just two cards, and you can stop set up for like 3 rounds
I used Exodius the forbidden lord as a tech grab for my gladiator beast deck to come back in when Bestiari and Laquari, were both in the grave or countered, he also served as a great target for a quick xyz paired with metal reflector slime, dropping Skypalace Gangarida or Gustav Max, fun card with some niche uses.
Love these kinds of videos, super informational and easy to understand. Dzeeff has a knack for this.
I was really missing these type of videos, more edited, scripted and elegant, if you will
I know they take longer to make, but they're definitely the reason that you're one of my favorite yugitubers
Dezef there is a strategic play that synergizes with the spellcaster theme of the exodus, that will make incarnate impervious to attack as well. And that is with the claw of Hermes spellcaster fusion monster- the mallet one. It has a the effect to banish the attacking monster for the number of turns shown by the dice roll. And since incontinence affect doesn’t prohibit being equipped with cards, it gains the effect of the fusion monster. Then you just need to make sure it can’t be KaiJu-ed away and it’s a slow and painful what to get your exodia. I use a similar strategy in duel likes and have a 98% win rate with that deck.
The only reason I know about Legendary Defender is because it was part of that scripted Yami vs Kaiba duel from the World Championships
Finally another discussion video. :) Thanks Doug. I enjoy the work your doing now, but this is that good good. That shit that got me in the beginning a few years ago. :)
IMO, the biggest problem with Exodia Incarnate is that you need an exodia piece to Summon Incarnate to the field. This is no different than using "Contract with Exodia" in the sense you need yet another card to summon it.
If someone is going through all the huge effort to send 5 pieces of exodia to the graveyard, then Exodia Incarnate should just be able to summon itself.
Exodia Incarnate isn't viable until you have at least 3 pieces of Exodia in the graveyard. 3000 ATK is minimum needed to for a boss monster to survive. Plus Exodia weakens itself each turn by losing 1000 ATK and sending to exodia pieces from the graveyard to the hand.
So players are already going though a lot of effort to summon and keep Exodia Incarnate alive. The least it can do it summon itself.
Especially in 2016 where summoning 4000 ATK monsters isn't that hard.
I like exodius as a tech in casual decks. Back when artifact dagda + DPE was making its rounds I liked running a single copy of exodius for when the deck would run low on gas. I kept trying to use pot of avarice before exodius and just got ashed to frequently
Love the return of these videos and love the new editing style. Great work Doug your discussions are super insightful and thought provoking! Here's to the next 100k subs in 2023 🍾
If the effect of the legendary defender was "tribute a total of 5 monsters (even if you dont control them) on the field to special summon this card" it would be quite interesting,
Like a ra sphere mode but quite massive cause you can use one of your own monsters and 4 opponent's or any combination to make them a total of 5, then you use Radian Kaiju on the other enemy monster and tada, you did a nice wombo combo cleaning the field and winning the duel. Still you had to search it in some way ot why not, release some support to search Exodia effect monsters, 4 out 5 pieces are normal monsters so a searcher for exodia effect monsters could be cool.
Sadly the effect is not worth for how specific and costly is.
I used incarnate as a deep draw stall deck that dumped all the cards into the grave. that either killed them with a 5000 beater who cant get touched other than combat, since I use obliterate or discard draw cards to keep the limbs in the grave. then if in a tight spot, i fit 2 dark factory spell cards to give me access to drawing all 5 cards out of my grave in one turn if needed.
wouldn't work now with some of these wall breakers we have now, but it was fun. I kept it to help teach new players about how "OP" cards can easily be outed.
Okay analysis video! Thanks for uploading!
4:44 I was an absolute menace with this card during stardust days, ironically, in my 60 card Gravekeeper deck where like 80% of the deck was monsters. It was a massive mill deck and then you ask,” wait, but you don’t have Necrovalley and about to deck yourself, you lose.” Activate this guys effect and return all monsters back to the deck. Run 3 and have fun
They definitely need to release more cards like "The Legendary Exodia Incarnate" and "Obliterate" to create some sort of Control Deck that builds up the Exodia wincon in a way that does not really fill your hand only with useless monsters. Maybe one more card (like a Field Spell?) that can add 1 piece each Turn, paired up with a Spell that searches exodia Monster/Spell/Trap support just like Ra does.
and ofc it should lock you into exodia to win
@@dudono1744 I saw a custom card that was Final Countdown support, that had the drawback of " Your opponent can not lose life points" in return for playing Final Countdown from anywhere and increasing the turn count for every summon your opponent did last turn. The idea of some super Exodia support cards that is balanced around "once you play this, there is no falling back to generic beatdown tactics, you win thru Instant win conditions or you don't win at all." sound interesting.
Jeff Leonard managed to summon him with all 5 pieces at YCS this year.
If Exodia Necross was JUST a level 10 he would be so much better due to Mound of The Bound
Had some fun with Incarnate and future fusion in DL. Once you get all the peaces in the grave you can get some back with dark factory. The your opponent will have a hard time removing incarnate from the field.
you are very welcome for the 200k subs (they are all my alts)
It was also used in Hieratics to make Gustav Max with REDMD and was part of an OTK in that deck.
Incarnate can work well if you use Secret Village of The Spellcasters, Royal Decree, and now since it's legal Card Destruction plus if played correctly with Forbidden Lord assuming the right combo of cards are drawn. Swords of revealing and concealing light can help but only for a short time along with protection traps such as mirror force,magic cylinder, Wall of Revealing Light, ect
I like using obliterate honestly, it is some powerful removal for extra deck monsters.
These look so cool tho! I only heard of one of them so far tho
we STAN exodia the legendary defender in this house
same. There is a way to pull off the win condition with using the fiend kaiju. Special summoning 5 monsters to tribute them isn't that hard either, with today's cards.
@@BlueXDNova That doesn't work. Because the card specifies "owned" you can't use the Kaiju, as it's your card being controlled by the opponent
You have to change an opponent's monster's type to Fiend with Reprodocus or DNA Surgery, big oof
@@cumputer8820 Reprodocus isnt that hard to pull off if you are playing a deck that spams tribute fodder to get legendary defender out in the first place.
You still need a monster owned by the opponent that is DARK and is at the same time in the right column. Plus, if the monster is neither DARK nor Fiend, Reprodocus is basically useless since it can only use its effect once per Turn
I might try running exodius in my dark world deck considering that you can wind up putting a ton of your monsters in your gy. I never even thought about using him, and I have 2 copies from when I built my Exodia deck.
Crazy how good these videos have gotten. Congrats on the 200k brother you deserve it
Tried playing around with a Silent Swordsman/Exodia Incarnate deck in Master Duel, the former covering the field for common spell effects while trying to make the big boy. My main gripe with Incarnate is that the effect that adds a card to your hand from the graveyard during the end phase is mandatory. Even if I get a 4000 Incarnate out once my turn ends it becomes 3000 which is enough for plenty of cards to run over it, without any guarantee that I can Obliterate the piece back into the GY.
Still really fun to try and find ways around these flaws and build a deck regardless.
Interestingly, you can use Witch of the Black Forest to search for Exodia Incarnate and her effect will prevent his end phase effect from activating for the turn, but you can still summon him. Backup Soldier also works well for quickly switching from the beat-down strategy to the instant win (1 piece in hand + 4 in GY = win). Too bad the deck loses to anything that can banish the pieces, and anything that can help with that makes the deck more bricky.
I tried making Exodius the Ultimate Forbidden Lord for its own merits in Master Duel (and not purely as a recycling machine). It was uh... not a great time since there's just so much that can go wrong while you're trying to resolve its alternate win condition. It also takes approximately 100 years.
Thanks for shouting out my boy, Exodia Incarnate. People just skip over the "Unaffected by other cards' effects" and waste cards on trying to remove it.
Also, Obliterate!!! is just an insane card. I love it. If a card has not one, not two, but three exclamation points in it, you know it's a good card.
its funny, despite Necross function basically just like a ritual monster, being a ritual would've actually been a benefit, since you could search it or Contract With Exodia with preprep.
I've been around since the great boom of the Egyptian God video, and when I first started watching you, I was really pissed and offended, but fascinated by your reasoning, and continued to watch you until it really started to make sense. You've taught me so much about Yu Gi Oh for YEARS, I'm glad to see your channel hit 200,000 my man.
I played a deck with Exodia Incarnate and Obliterate in it, it was lit. It had Secret Village, the Kinka-Piper combo, rank 10s and rank 1's, and even Last Strix and Skip Force. I loved that deck. I think Ruri's cards would be nice in it today.
They really should make a retrain that does the same exact thing as the original 5 pieces but requires some wombo combo to summon and win so it's not uncounterable. Like have one card that if it's summoned, you search your deck and graveyard for other pieces essentially winning the game but make it so that card has strict summoning conditions and can only be pulled off in dedicated Exodia decks.
Grats on 200k!
I ran an Exxodia deck (a modified Exxod starter deck including Exodia) in at least one of the video games because a defensive deck like that is actually pretty good for stalling for exodia in non-competitive play lol.
Exxod used to be in my deck starting out and now I use Exodia the Legendary Defender, but I'm never using Exodia Necros or The Forbidden one though I do have them and I lack any other instant win cards.
I always saw Necross as the back-up plan of an Exodia deck; if one or pieces couldn't be recovered you an option to win, even if it's not a great one.
Felt like making some custom support.
Name: "Legacy of Exodia"
Type: Quick Play Spell Card
Effect: Send 1 "Forbidden One" monster or "Exodia" card from your Deck to the GY, except "Legacy of Exodia", then if you have 5 "Forbidden One" monsters with different names in your GY, you can apply this effect.
Special Summon 1 "Exodia Necross" from your hand or Deck. (This is treated as a Special Summon by the effect of "Contract with Exodia".)
You can only activate 1 "Legacy of Exodia" per turn.
-Huge amount of work to summon Exodia Necross.
-Dies to man-eater bug.
I'm glad you keep making these "why nobody plays videos" it takes me back... I've been following this channel for a long time, who knew this series all began with sparks... I do like roulette and saga as well but this is the original content I had subscribed for and I thought I would never get to see a new one so this truly means a lot to me. Thanks Doug.
I agree with your assessment of Legendary Exodia Incarnate, though I would like to say it does have a lot of potential to be good if Konami ever prints additional Forbidden One support to let it do what it's going for. It is hard to maintain a reasonable attack when your entire archetype consists of 4 vanilla monsters and a single effect monster all limited to one after all.
I love the oldschool style dzeeff vids!!! Perhaps my favourite yugitube content
an exodia archetype could be interesting, each search would either be to help build a board or going towards your wincon
I was using exodd with sphinx set and rock types(flip effects eg: mine golems) with yugioh GX type deck, it was awesome when things played out well
Please keep making these style of videos! As a casual yugioh player this stuff is super interesting.
Glad to hear your channel is going well, I think I subbed around a year and a half ago or something either way keep on that grind! Happy holidays.
Really glad to have a discussion video again
Exodius (the one that shuffles back all your GY monsters) is actually pretty useful in decks that tend to run down on deck resources (like dark world and saryuja turbo shenanigans)
im going to be adding my 2 copies into my danger dark world deck. I had been racking my brain on how to reload my deck and I think this is perfect.
Exodia the Ultimate Defender isn't as bad as Doug made it out to be, but that's because he misread the card (+1 MBT Sub). Necross or Exxod is likely the worst ones, take your pick. Tributing 5 for Defender won't happen, but thankfully that's only an optionally summoning condition. You can opt to tribute just 2 to summon this card, so best way to see this is a Maju Garzett with a weird win condition. Could see play when "DARK Fiend True Draco" becomes a meta deck somehow, but until now: This is all he is. Pretty much Maju Garzett with an option to summon using 2 or 5.
Necross isn't worth the investment at all, I've tried. And Exxod is laughably for new players it's so bad.
I mean it's no surprise that it failed, it's kinda hard to top "literally wins the game if you get all 5 cards", it doesn't help that some of those cards require you throwing all the instant win cards into the graveyard when those cards are probably more useful in the long run.
original exodia also is failing
Love you Doug, never stop being you and so on and so forth
It works you just have to believe what they want you to believe.
Or face to face you can always organize your cards in certain positions and shuffle as you desire.
i hate how legendary defender specifies "Owned by your opponent" instead of "controlled by". Because while it would still be trash, atleast it would have potential as a fun jank option with the dark fiend kaiju.
I tech Incarnate in Burning Abyss.
I think it's best played if you outright ignore Exodia's win con, and instead embrace the latter two effects as board control alongside Obliterate. It does also have some synergy between cards like Crane Crane, with the head being level three, and Pot of Dichotomy for grindier play before Avarice came back.
It's a nasty surprise for anyone that doesn't expect it, and it's a major skill check strat for your opponent. I can't tell you how often my opponent will banish Exodia pieces ahead of Dante or Cir, or how often my opponent is caught off guard by either milling the pieces or Incarnate itself. I even won a game because my opponent stalled themselves not wanting to destroy Incarnate to draw cards too, and did get the Exodia win con as BA can draw cards via Pilgrim.
Only thing is that it does hurt consistency. You're essentially running five bricks for a mid to late game play or to maybe fuel a once per turn Compulse. The latter by itself can win games if played right, but it doesn't change that you're playing with five cards that only become good in your hand by having a copy of one of three cards in your deck. You can only slightly mitigate this by playing a bunch of cards to discard and draw as BAs will still trigger too, but only by so much.
Personally I have been trying to come up with different ways to incorporate Exodia into a competent deck for several years now as it is the only 'archetype' that I really enjoy in Yu-Gi-Oh!. Alternate win conditions are what I live for, and so far the only decent success I've seen with a deck that holds my 5 favorite appendages is either an add-on to an endymion control deck that can occasionally pull an ftk or in link-chaining spellcasters into predaplant anaconda to fusion summon quintet magician. Constant work in progress, but it's hilarious to see how many ways opponents fail to remove Incarnate or deal with Obliterate! properly, so it's currently worth it.
Love this series. Even though I'm the type of player that will still try and make exodia, and the god cards work, I enjoy these videos, and they help me brainstorm
ITS BACK! I love this series. Its literally what got me interested in yugioh.
Back after your newest video... Exodia rises!!!
if defender had the "unaffected by other card effects" ability i think requiring 5 tributes would be fine.
b/c you could use trap monsters or something like tricky if your opponent went first and flooded the field.
etc etc there are a bunch of token creating cars that summon tokens with 1000atk that you could use and tributing 5 of them would give it 5K atk
Tbh the defender would be good with dark world...easy to get 5 on your side and also but 1 fiend on the opponents side....sounds somewhat viable
Not for any tournament play but, I threw together a Thunder Dragons deck that shocked me with how easy it can take down pretty much every deck in the Yugioh LOD Link Evo game. After listening to what was said about Exodia The Legendary Defender, I realized it was the perfect way to combine all the Thunder Dragons attacks into one big attack, 15,000 in one hit. I know that's not the most one can do for a single hit, but the TDs are so easy to summon and fill the field, Exodia TLD didn't even slow it down
Incarnate is an awesome card that I hope we see more support for in the future. Why try to win with Exodia's effect in hand when you can beat your opponent's face in with an invincible 5000+ ATK monster instead? Together with Obliterate it plays like a blue deck in MtG.
I might just have to try defender in dark world sice ceruli and luccent can spam both fields with monsters if you have the right hand. The only issues I can see with the combo is setting it up so you have 3 lucents and 1 ceruli in hand with the other 2 cerulos in the deck. The new structure deck does make that easier and makes running 3 ceruli more viable, but still the best search dark world has is snoww. The 2nd issue is backrow. Reign can answer that issue, but requires a ceruli or dark bribe to even get an effect when discarded. But there is still grapha for sniping backrow, and with 2 in grave you can easily xyz into something like sun dragon and take a fairly big minus to get rid of any spells or traps that may stop you from attacking ceruli with defender. the 3rd issue is defender is a spellcaster, and there isnt much that dark world can play off of involving spellcasters. This is why I always opt out of using summoner monk in my dw builds. Even if I use it to xyz or search snoww to bounce to my hand, it always turns into a dead card once it is used. Not a good thing in any combo deck I dont think it can be competetove at this point, but there may be combos I have yet to use that could make it better. If any1 has inmput on this, please let me know. I am getting bored with my current dw build and want to build more versions to go with the other like 5 versions I have, lol. What can I say? I love to build XD
I could see playing the last 1 in a Rockett/Borraload deck because even if your opponent gets rid of it you could just summon 5 more Rockett monsters at the end of your turn
Congrats on 200k man!
Exodia Necross on a Gravekeeper deck is my main deck back in the days, like Exodia necross is the final boss in that deck, it doesn't always get pulled out but if I do, it's gonna be epic.
Card discussions AND Why Nobody Plays? We really back in 2018.
Time for some Structure Deck reviews after this.
Exodia the ultimate defender could be good if you used a card like Edygpitan god slime with it, then it'd have atleast 3,000 attack depending on what else you sacrifice, it's a good beatstick & you could FORCE a fiend on your opponent's field then destroy it & win that way?
It's a good beatstick & it's effect is usable as long as you know what you're doing tbh.
I like using Exodia incarnate in duel links. People don't read the card and waste effects trying to pop it.
grave exodia dont work because not is a win, but the exodia who need send to grave and exodia who shuffle your gy is very op and can combo getting cards from grave, but need send the 5 parts to grave and if you need kill any monster you can send the 5 parts to get 5 k damage or shuffle in deck with the trap.
When I was young I did get the Exxod, Master of the Guard deck because it sounded interesting. It didn't hold up very well and lacks the whole "forcing your opponent to attack" and the surprise factor of face-downs non-existent. It was a fun deck, but real slow and really easy for your opponent to play around it.
Exxod’s burn effect with earth flip monsters makes me wonder if you could add it to a Morphing Jar deck so you can be really cruel and burn and mill your opponent at the same time 🤣
how about that card which turns every monster on the field into a type of your choice? makes me wonder which takes effect first, exodia checking a card's type or the card changing all monsters' types
Don't play it with.
Actually yes, I did that to my brother once. He was super pissed