how would you put it on a simulated cloth file? i have a .obj with a .mdd animation applied to it by a mesh cache modifier from CLO3d. but the hair particles look totally messed up on those compared to a standard still object
Hair particles unfortunately cannot be exported to an OBJ file because each program interprets particles differently. I recommend that you try to recreate the particles within the software where you intend to import the OBJ file.
Thanks for the tutorial!
Happy to help!
Just wow ❤
Thank you
node wrangler seems not to exist in 4.2, any ideas how to get past the first step without it?
How can i export fur the unity
how would you put it on a simulated cloth file? i have a .obj with a .mdd animation applied to it by a mesh cache modifier from CLO3d. but the hair particles look totally messed up on those compared to a standard still object
Hair particles unfortunately cannot be exported to an OBJ file because each program interprets particles differently. I recommend that you try to recreate the particles within the software where you intend to import the OBJ file.