FYI, flicking your revolver shut is fine. Even if by some chance you manage to damage your revolver to the point it needs repairs, it's not like a gun that's been around since 1831 is hard to fix. In fact it's actually pretty easy to make your own revolver parts.
Okay if you flick the cylinder in, you have a chance of damaging the crane, now imagine doing so, and then shooting and breaking your gun in combat, that is why it’s not recommended.
@@linkibear8644 Maybe in combat it's risky, but consider this: 1. We're talking recreationally, so it's fine, it's easy to fix. 2. If you're using a revolver in a real firefight, you're screwed anyways. The only time a revolver is valid in my experience is as a PDW Conceal Carry and even then it's a horrible choice.
It would also not work at all, the reason most games show it turned upside down is that it's easier to push in the button on the side that actually allows you to load shells into the magazine tube.
Not even 30 seconds into the video I immediately searched for PD2's weapons animations because I thought I spotted a direct copy & paste, just to scroll down and see your comment lol. It really does have a look to it that's super recognizable. It's something about when he hits the slide on the pistol, he sorts of jerks the gun forwards. I've never really seen that anywhere else except PD2
Regarding the Kvm 89/M249, the bolt doesn't HAVE to be locked back when opening the feed tray cover, the bolt roller will be pressed down by the feed lever, and spring back into place once aligned with the track of the feed lever. Closing the feed tray cover might take a little more effort with having to push the bolt roller down, and aligning the feed pawls at the same time. Same applies to the Kvm 59/ M240/ FN MAG
@@Ramlin1210 I don't think it's the exact same developer, though I know that they are connected in some way I don't quite understand from my research. Also, it is the exact same engine, and if rumours are to be believed, Generation Zero was made as basically almost an engine testing ground for CotW for things like "persistent enemies" and such. So with all that in mind, it's definitely not surprising that they share some models
I really like the art style for this game's guns. I'm not sure what about them stands out, but they're stylized in a way that isn't too realistic or too cartoonish. It's a good balance.
1:00 oh my god what is this 1:23 what is AS Val doing in Sweden 3:23 he golds the Minigun like it's made out of plastic 3:35 he spins the drum for no reason, right?
3:35 it's to simplify animations, since if it doesn't, you have to make an animation for every slot, by spinning, the next slot is in the same position as the previous, allowing to use just one
i mean asking what the as Val is doing in Sweden doesn’t really matter because there’s a bunch of other Russian guns in this game as well as guns from other nations lol
Before you get mad at me for pointing out the obvious, I am not here to nitpick on the game for its horrible models nor animations. - 0:03 Volkov’s Magazine Release wasn’t engaged - 0:18 Bullets cannot drop without using the extractor
You can nitpick it's horrible models. Everybody knows the game has bad weapon models. I remember buying the US weapons pack and never using the m16 because it looks so terrible.
@Glenn_Quagmire The Final update being "The Showdown Update" check the trailer. They updated the model to the n16, opened up another island, 3 new experimentals, new materials, skills uncapped, last missions added...
the guns of Generation Zero are of course based on real ones with just deformed shapes and names , here's their real names: handguns: Moller: Walther PP Volkov: Makarov Klaucke: certainly a mix between a Steyr M9 and a Glock 17 44 Magnum: Ruger Super Redhawk Iron Conder: Desert Eagle, possibly a Mark 1 or 2 , the variants of the DE available during the late 1980s- early 90s SMGs: COM10: Ingram Mac10 Vosa: Skorpion vz.61 Kpist: Carl Gustav M45, a true swedish SMG , which fits the game setting HP5: HK MP5A3 assault/combat other select-fire rifles: AL76: AKM Kotenok: Dragunov S21: M14 N16: Colt M16A1 or A2 (does it shoot in burst or full-auto in the game?) AutomateGevar-5: Bofors AK5 , the swedish military variant of the FNC AutomateGevar-4: a swedish military variant of the HK G3 ATWAD: AS VAL Pansar: Barrett M82 shotguns: Sjoqvist: Sjogren Inertal Racs-12: Franchi SPAS-12 Pump-action: Remington 870 Bolt sniper rifles: Vintovka: Mosin-nagant 1891 Meusser: Sako 85 Alugstare: Remington 700 machine-guns: N60: Saco defense M60 KVM 89 : a FN Minimi , but in a anachronistic M249 design KVM 59: FN M240 PM71: PKM N144: a M134 Dillion or General Electrics launchers: M79 MGR: a mix between a Milkor and a Hawk MM1 RLG: Bazalt RPG-7 Granategevar: Carl Gustav M2 other weapons: an homemade flamethrower and a bow with arrows hope that was useful to read
Sjögren Inertial also developed in Sweden. KVM 89 Most likely not quite is M249, and a slightly similar version for Sweden (some differences are visible). Automatgevär 4 is Real AK-4 Carbine Rifle (Swedish G3)(In Real Life, it is replaced by AK-5(Swedish FN FNC). S21 is M1A SOCOM 16 (Since automatic firing is not available and the barrel is shorter)
@@eamonfitzmartin998 that's why I said semi-obscure. I'm not saying it's a collection of prototypes and Zip 22s. It's just not the usual run of the mill generic shooter stuff.
@@Glenn_Quagmire I remember the base building and vehicles. The last I rembember were NPC Quest givers which I feel like ruined the tension, horror, and especially the isolation in the game. I always played solo and liked that there was not a living soul on the island. Each place you went to looked like the people just left. That was pretty cool.
Ahh yes, a game with a lot of DLC weapons, all of which will become unobtainable once: A. The game gets delisted from sale and the servers shut down! or B. The online stores that sell said game and DLC shut down! (Like what Nintendo did to the 3DS and Wii U Eshop and what Microsoft will do to the XBOX 360 Marketplace by the end of the month at time of saying this) Gotta love the always online, all-digital gaming future!
Expansive worlds and Avalanche Studios (the developers of Generation Zero) are known for providing long term support for their games, in fact one of their games, The Hunter Classic, has been getting support and updates for over 10 years.
That i agree. The same can't be said if scenario B (the unlikely scenario where the PSN and XBOX stores alongside Steam shut down in the future like what Nintendo did with the Wii U and 3DS eShops and what Microsoft will do to the Xbox 360 store a few days from when this comment was written) happens, because if it were to happen, Generation Zero, along with all of it's DLCs, will become unobtainable (alongside many other games) if there are no contingencies for this scenario. (Like allowing players to install all their games into a local drive) This is why physical media needs to make a comeback on PC without most of the silly restrictions that physical PC games once had (like serial keys and DRM), because with physical media, all those games i mentioned can be played even without the need for an internet conntection.
I don’t know why SO MANY PEOPLE are complaining about “the weapons animations are bad” or “Why is [inset gun name here] doing in Sweden” or “the weapon names are wrong” like it’s a game, GET OVER IT!!!!
This game has kinda good weapons they have. Sounds and echo is nice too. (Bit strange why 'ping' sounds so f-ing loud as M1 garand or something like, but it's also added unique taste) Only if game itself was good... (As far as I remember it was just dull FPS with marathon to point A to B, you know)
Rather inconsistent stuff here. Seems like animators got switched halfway through? Certain reloads look quite good, like the AK and the Carl Gustav one, and then there's the SPAS which looks unfinished lol
Go look at Payday 2 animations, Insurgency: Sandstorm animations, Squad animations, or Battlefield 5 animations. This game has shit animations, definitely an industry low.
Well they might not like it if they weren't paid. Like many other companies gun manufactures tend to prefer getting paid if there product names appears in other companies products.
To be fair the Automatgevär 4 and 5 are actual destinations for Guns in the Swedish Military, the 4 being a G3 and the 5 being a licensed clone of the FN FNC
I love them. I love silly fake gun names. Even came with some myself. "Belladonna Mil-9" M9 "Penrose Magpie 200EL" Chiappa Rhino 200DS "Gaston" Glocks "Cobra 1911 (C1911)" M1911 "Touro Mad Dog" Raging Bull and a lot more that I should put in a txt file
I need Mr. Fergeson, Keeper of the Firearms and Artilleries at the Royal Armories Museum in the UK, to review this game only for THAT experimental Carl Gustav recoilless rifle 😂😂
I don't personally like many of the animations, seeing as they are rather inaccurate and awkward. Some of the models are a bit jank as well, though most are decent or good. That bring said, I do like how a lot of the base game weapons have some natural movement to them. The animation team may not have a perfect grasp on the function of all of the weapons, but they're mostly serviceable, and I like how the character fumbles a bit on some of them. It's not great, but it's soulful.
когда они исправят первоначальные модели оружия, такие как вал, м16 и так далее, которые выглядят как пластиковые коробочки, гладкие и максимально не реалистичные, достаточно того что названия искажены в целях экономии. последние модели выполнены качественно, но такая легендарная винтовка как м-16 выглядит просто отвратительно!
despite these animations not really being the best nor the models they scratch an itch in my brain no modern tactical fps game can. These animations are fast and efficient but also feel deliberate and methodical as opposed to the wild flailing and slapping around guns in the newer cod games get
@@pinapplecheesecake4211 dont know about stylizing, a lot of guns are stylized for alternate design but they still retain a lot of details of the real one, the M16 is just a rectangle which looks weird, it needs more geometry
Bad models, bad animations, and bad sounds, all from a game I've never heard of that apparently has the same animator from Payday 2 . . . how are these guns so badly displayed when Payday 2 had some of the best models, sounds, and especially animations for its time?
@@eamonfitzmartin998how are the animations bad??? (Besides the ones that were animated after the payday 2 animator left)Get your eyes checked man like the animations are weighty and have a good feel to them and the models arent even that bad besides the m16 and plus models were changed for copyright reasons
Nice animations, but another of many games these days where the animtions are stupidly slow for no real reason other than what feels like showing off. Playing this video at x1.25/1.5 speed feels absolutely what the reload animtions should be like and more enjoyable to the fact.
FYI, flicking your revolver shut is fine. Even if by some chance you manage to damage your revolver to the point it needs repairs, it's not like a gun that's been around since 1831 is hard to fix. In fact it's actually pretty easy to make your own revolver parts.
Well, you got point, but it's meme now and pointing to meme is nonsense.
Okay if you flick the cylinder in, you have a chance of damaging the crane, now imagine doing so, and then shooting and breaking your gun in combat, that is why it’s not recommended.
@@linkibear8644 Maybe in combat it's risky, but consider this: 1. We're talking recreationally, so it's fine, it's easy to fix. 2. If you're using a revolver in a real firefight, you're screwed anyways. The only time a revolver is valid in my experience is as a PDW Conceal Carry and even then it's a horrible choice.
@@linkibear8644 If you shoot your gun it might damage the barrel and hammer/striker, so don't do that. Same logic
@@linkibear8644 what situations are you people getting into?
These animations are very charming. They remind me of those of Payday 2. Objectively they aren't perfect but they certainly are charming
Funny you say that, because the animator for this game was also the animator for Payday 2.
Some of them make me very sad
@@autistichades5552 so thats why they awful lmao
@@emist4141huh
@@emist4141The models I can understand but the reload animations?! Nah man!
That seems like a very uncomfortable way to reload a SPAS-12.
reloading a spas 12 "normally" is pretty uncomfortable too lol
@@sacre556, yes buy this Is WAY WORSE.
Cap
Not really
It would also not work at all, the reason most games show it turned upside down is that it's easier to push in the button on the side that actually allows you to load shells into the magazine tube.
You can tell the former payday 2 animator made this. Very distinctive style
Wish they got a former payday 2 weapon modeler too. The base game weapons look alright but nearly all dlc weapons look shockingly bad.
Not even 30 seconds into the video I immediately searched for PD2's weapons animations because I thought I spotted a direct copy & paste, just to scroll down and see your comment lol.
It really does have a look to it that's super recognizable. It's something about when he hits the slide on the pistol, he sorts of jerks the gun forwards. I've never really seen that anywhere else except PD2
@@pilotsayshello1758 yup, you're absolutely true on that
Regarding the Kvm 89/M249, the bolt doesn't HAVE to be locked back when opening the feed tray cover, the bolt roller will be pressed down by the feed lever, and spring back into place once aligned with the track of the feed lever. Closing the feed tray cover might take a little more effort with having to push the bolt roller down, and aligning the feed pawls at the same time.
Same applies to the Kvm 59/ M240/ FN MAG
You can clearly see that some of these weapons share models with TheHunter Call of the Wild. The .44 magnum noticably.
Made by the same developer?
@@Ramlin1210 I don't think it's the exact same developer, though I know that they are connected in some way I don't quite understand from my research. Also, it is the exact same engine, and if rumours are to be believed, Generation Zero was made as basically almost an engine testing ground for CotW for things like "persistent enemies" and such. So with all that in mind, it's definitely not surprising that they share some models
@@sashaacoiners2477 both games were made by Avalanche Studios
The .44, .243, .270, and the pump 12 gauge are all in call of the wild. I wish they had the same animations
Or it’s just how they were made? Doesn’t mean they were copied
Interesting to see tactical weapons with Thehunter styling
Funny enough I believe the .44 magnum uses the same model as the one in Thehunter
its unique i like it
for mosin nagant: you have to pull the empty stripper clip out, it does not work like a mauser
yes but stripper clip go wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
3:30 my favorite, so satisfying
Probably diesnt matter, but a majority of the mags dont have bullets in them when loaded, so thats fun once you notice :]
0:33 sounds from thr HK21 from BO1
Some of these guns..looks so flat especially m16 and as val
they look clean as hell ! Altho i agree for the M16
I love how the Mac 10 was renamed the Com 10. That's a top-shelf zinger.
SPAS-12 looks like from Battlefield bad company 2, not sure why
Folded stock and short barrel
The camera angle is similar
Experimental Granatgevar m/49 shoots the first case when the second grenade is launched.
That's why only one is ejected during the full reload.
1:00 Boy the M16 looks so low detail😭
I appreciate how you put the name of the real gun in the captions if the game doesn't give the names🤠
I need to jump back into Gen Zero man, that game was fun!
I honestly wouldn't have expected a minigun to be added
I really like the art style for this game's guns. I'm not sure what about them stands out, but they're stylized in a way that isn't too realistic or too cartoonish. It's a good balance.
i love how the automatgevar 5 and the ai-76 have gta 3 sounds
I know they wont but it would be cool to see what experimental versions of dlc weapons would look like
Thats a lot more guns than they had years ago
1:00 oh my god what is this
1:23 what is AS Val doing in Sweden
3:23 he golds the Minigun like it's made out of plastic
3:35 he spins the drum for no reason, right?
3:35 it's to simplify animations, since if it doesn't, you have to make an animation for every slot, by spinning, the next slot is in the same position as the previous, allowing to use just one
@@Arazalera I assume manender is referring to the final spin they do, which is just for style. I've seen plenty of games do it, it just looks neat.
@@Arazalera I'm about the spin at the end, you don't care at which position the drum is when it's not exposed do you
i mean asking what the as Val is doing in Sweden doesn’t really matter because there’s a bunch of other Russian guns in this game as well as guns from other nations lol
God forbid this game be a game
Before you get mad at me for pointing out the obvious, I am not here to nitpick on the game for its horrible models nor animations.
- 0:03 Volkov’s Magazine Release wasn’t engaged
- 0:18 Bullets cannot drop without using the extractor
You can nitpick it's horrible models. Everybody knows the game has bad weapon models. I remember buying the US weapons pack and never using the m16 because it looks so terrible.
@@Glenn_Quagmire the updated the model in the most recent (& final) update
@@Foxtrot-51 wait they actually went back and fixed the models? For all of the weapons or just some of them? And what do you mean final update?
@Glenn_Quagmire The Final update being "The Showdown Update" check the trailer. They updated the model to the n16, opened up another island, 3 new experimentals, new materials, skills uncapped, last missions added...
@@Glenn_Quagmire Wired Gaming's video; th-cam.com/video/DRa3hd7Puno/w-d-xo.htmlsi=ktiDKXMXnhy-Ujd6
While you can't reload the SPAS 12 like that, inserting that first round looks sexy.
the guns of Generation Zero are of course based on real ones with just deformed shapes and names , here's their real names:
handguns:
Moller: Walther PP
Volkov: Makarov
Klaucke: certainly a mix between a Steyr M9 and a Glock 17
44 Magnum: Ruger Super Redhawk
Iron Conder: Desert Eagle, possibly a Mark 1 or 2 , the variants of the DE available during the late 1980s- early 90s
SMGs:
COM10: Ingram Mac10
Vosa: Skorpion vz.61
Kpist: Carl Gustav M45, a true swedish SMG , which fits the game setting
HP5: HK MP5A3
assault/combat other select-fire rifles:
AL76: AKM
Kotenok: Dragunov
S21: M14
N16: Colt M16A1 or A2 (does it shoot in burst or full-auto in the game?)
AutomateGevar-5: Bofors AK5 , the swedish military variant of the FNC
AutomateGevar-4: a swedish military variant of the HK G3
ATWAD: AS VAL
Pansar: Barrett M82
shotguns:
Sjoqvist: Sjogren Inertal
Racs-12: Franchi SPAS-12
Pump-action: Remington 870
Bolt sniper rifles:
Vintovka: Mosin-nagant 1891
Meusser: Sako 85
Alugstare: Remington 700
machine-guns:
N60: Saco defense M60
KVM 89 : a FN Minimi , but in a anachronistic M249 design
KVM 59: FN M240
PM71: PKM
N144: a M134 Dillion or General Electrics
launchers:
M79
MGR: a mix between a Milkor and a Hawk MM1
RLG: Bazalt RPG-7
Granategevar: Carl Gustav M2
other weapons:
an homemade flamethrower
and a bow with arrows
hope that was useful to read
I believe the N16 (the gun in game) can be switched to 2 different firing modes being burst & auto
ah i forgot the N9 pistol, a Beretta 92 , probably the SB variant
Sjögren Inertial also developed in Sweden. KVM 89 Most likely not quite is M249, and a slightly similar version for Sweden (some differences are visible). Automatgevär 4 is Real AK-4 Carbine Rifle (Swedish G3)(In Real Life, it is replaced by AK-5(Swedish FN FNC). S21 is M1A SOCOM 16 (Since automatic firing is not available and the barrel is shorter)
The semi-obscure set of weapons + the experimental versions really makes for a cool loadout
Not a single one of these weapons is any way "obscure."
@@eamonfitzmartin998 that's why I said semi-obscure. I'm not saying it's a collection of prototypes and Zip 22s. It's just not the usual run of the mill generic shooter stuff.
I wonder how Generation Zero is doing? It has been a while since I've played it.
It exists
They've added a shit ton of dlcs and not much else. Unless you weren't around for base building and vehicles
@@Glenn_Quagmire I remember the base building and vehicles.
The last I rembember were NPC Quest givers which I feel like ruined the tension, horror, and especially the isolation in the game.
I always played solo and liked that there was not a living soul on the island. Each place you went to looked like the people just left. That was pretty cool.
The names and redesigns are hilarious.
Omg, the name for Dragunov is "kitten" in Russian
These guns look like Wal-Mart branded guns
i have a soft spot for the light 50 reload
Ahh yes, a game with a lot of DLC weapons, all of which will become unobtainable once:
A. The game gets delisted from sale and the servers shut down!
or B. The online stores that sell said game and DLC shut down! (Like what Nintendo did to the 3DS and Wii U Eshop and what Microsoft will do to the XBOX 360 Marketplace by the end of the month at time of saying this)
Gotta love the always online, all-digital gaming future!
Expansive worlds and Avalanche Studios (the developers of Generation Zero) are known for providing long term support for their games, in fact one of their games, The Hunter Classic, has been getting support and updates for over 10 years.
That i agree.
The same can't be said if scenario B (the unlikely scenario where the PSN and XBOX stores alongside Steam shut down in the future like what Nintendo did with the Wii U and 3DS eShops and what Microsoft will do to the Xbox 360 store a few days from when this comment was written) happens, because if it were to happen, Generation Zero, along with all of it's DLCs, will become unobtainable (alongside many other games) if there are no contingencies for this scenario. (Like allowing players to install all their games into a local drive)
This is why physical media needs to make a comeback on PC without most of the silly restrictions that physical PC games once had (like serial keys and DRM), because with physical media, all those games i mentioned can be played even without the need for an internet conntection.
the game isn't always online though, there only few features that required online connection and doesn't effect much of the progression.
I don’t know why SO MANY PEOPLE are complaining about “the weapons animations are bad” or “Why is [inset gun name here] doing in Sweden” or “the weapon names are wrong” like it’s a game, GET OVER IT!!!!
"Just consume"
@Mr_Tooty it's a reload animation. Get over it.
@@Mr_Tooty "Just complain"
@@Mr_Tootyyou should listen to him
Right? Even some AAA games don't even have good animations, yet people prefer to pass over an entire experience.
0:41 sound effects from 7 days 2 die? Wth
Also the animation is similar (but the one from early alpha version)
They're free stock sounds. Both games use the same stock sounds.
Same with call of duty black ops 1/2
Skorpion one looks like they were bored to make it look like more interesting, so they did a quick animation about it.
This game has kinda good weapons they have. Sounds and echo is nice too.
(Bit strange why 'ping' sounds so f-ing loud as M1 garand or something like, but it's also added unique taste)
Only if game itself was good... (As far as I remember it was just dull FPS with marathon to point A to B, you know)
"flicking the revolver shut is not recommended" 🤓🤓🤓🤓
Rather inconsistent stuff here. Seems like animators got switched halfway through? Certain reloads look quite good, like the AK and the Carl Gustav one, and then there's the SPAS which looks unfinished lol
nice
This was an interesting game
These animations looks soo top tier man, surely one of the best animations on FPS games so far
Go look at Payday 2 animations, Insurgency: Sandstorm animations, Squad animations, or Battlefield 5 animations. This game has shit animations, definitely an industry low.
I think the sound design is what sells it the most for me
@@eamonfitzmartin998they are definitely not shit. They are Just not as good as a game with a team of expert animators.
Sooo do gun companies not like having their names used? Like the Makarov is called the Volkov?
Well they might not like it if they weren't paid. Like many other companies gun manufactures tend to prefer getting paid if there product names appears in other companies products.
Video game gun names have officially gotten out of hand
It’s like off brand cereals, let’s just change one letter and no one can sue us XD
The names are in Swedish and are changed to prevent copy right infringement
To be fair the Automatgevär 4 and 5 are actual destinations for Guns in the Swedish Military, the 4 being a G3 and the 5 being a licensed clone of the FN FNC
I love them. I love silly fake gun names. Even came with some myself.
"Belladonna Mil-9" M9
"Penrose Magpie 200EL" Chiappa Rhino 200DS
"Gaston" Glocks
"Cobra 1911 (C1911)" M1911
"Touro Mad Dog" Raging Bull
and a lot more that I should put in a txt file
@@nova.exe87close - it’s “Automatkarbin” irl
I need Mr. Fergeson, Keeper of the Firearms and Artilleries at the Royal Armories Museum in the UK, to review this game only for THAT experimental Carl Gustav recoilless rifle 😂😂
He'll need his emotional support weapon for that one
How payday 3’s reloads should’ve been
I don't personally like many of the animations, seeing as they are rather inaccurate and awkward. Some of the models are a bit jank as well, though most are decent or good. That bring said, I do like how a lot of the base game weapons have some natural movement to them. The animation team may not have a perfect grasp on the function of all of the weapons, but they're mostly serviceable, and I like how the character fumbles a bit on some of them. It's not great, but it's soulful.
когда они исправят первоначальные модели оружия, такие как вал, м16 и так далее, которые выглядят как пластиковые коробочки, гладкие и максимально не реалистичные, достаточно того что названия искажены в целях экономии. последние модели выполнены качественно, но такая легендарная винтовка как м-16 выглядит просто отвратительно!
I like their AK model
The animations are good just like the animator's past work. However, the models NEED an upgrade.
They kinda look life tf2 guns😊
God, both the models and animations are just......Gross to look at
I wish the bolt-actions didn't suck so much because they're such diverse weapons but all of them are really bad.
All non dlc guns have amazing reloads, but the dlc ones are pretty robotic and lack luster
Even the flamethrowers? Or which specifically?
@@Foxtrot-51 us weapons, one soviet pistol and the scorpion soviet Gun.
Also the mosin
AI-76 💀 💀
Iron Conder 💀 💀
44 Magnus 💀 💀 💀
I want Masterkey and M203 added to this game
Underbarrel weapons were not provided
Too bad I can’t play this game anymore. My game file got corrupted because to many robot corpses
No m1911, that's sad
despite these animations not really being the best nor the models they scratch an itch in my brain no modern tactical fps game can.
These animations are fast and efficient but also feel deliberate and methodical as opposed to the wild flailing and slapping around guns in the newer cod games get
Just wanted to remind everyone that the player characters here are *teenagers*
WTH do they feed their kids in Sweden?!
Whats with all these reastic shooters lately? Is this a new trend?
Idk who modelled the M16 in this game, it looks exceptionally ugly
Gotta agree with that. Some models look well done, some look mediocre, and then there's the M16......
its modelled like that for two reasons, the first being alternative timeline/universe stuff, the second being stylization. the m16 is kinda ugly tho
@@pinapplecheesecake4211 dont know about stylizing, a lot of guns are stylized for alternate design but they still retain a lot of details of the real one, the M16 is just a rectangle which looks weird, it needs more geometry
Thats gotta be the ugliest m16
Copyrights and patent rights even affect weapons
Fun game but poorly optimized on consoles
There all pretty decent, but man that m16 isn’t even finished? Like wtf ☠️ why does it look like a roblox gun
Don't diss Phantom Forces models like that, they look better than this... _thing._
The animations are good, the models are just bad in my opinion
Wtf is the game?
It is quite literally the first two words of the video title
The whole point is to fight off the robots on one Swedish island, as they have exterminated the local population.
Bad models, bad animations, and bad sounds, all from a game I've never heard of that apparently has the same animator from Payday 2 . . . how are these guns so badly displayed when Payday 2 had some of the best models, sounds, and especially animations for its time?
The game of 2019, so somewhere forgivable.
@@Wind2000channel The same animator worked on Payday 2 which came out on 2013, which features far superior animations. It's not forgivable.
@@eamonfitzmartin998how are the animations bad??? (Besides the ones that were animated after the payday 2 animator left)Get your eyes checked man like the animations are weighty and have a good feel to them and the models arent even that bad besides the m16 and plus models were changed for copyright reasons
Nice animations, but another of many games these days where the animtions are stupidly slow for no real reason other than what feels like showing off. Playing this video at x1.25/1.5 speed feels absolutely what the reload animtions should be like and more enjoyable to the fact.
Too soft
These suck lol.