Halo Infinite - All Weapons Showcase [ 2021 - 2024 ]

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 97

  • @HowYouDoin-u7y
    @HowYouDoin-u7y หลายเดือนก่อน +111

    Why does 343 hate adding the plasma rifle to their games

    • @calebreynolds9183
      @calebreynolds9183 21 วันที่ผ่านมา +5

      Because they didn’t make it

    • @codybgamin
      @codybgamin 18 วันที่ผ่านมา +4

      When was the last time you used it?
      That's a rhetorical question, to be clear. The plasma rifle was really good in Combat Evolved, but really bad in everything else, and next to nobody used it. In Halo 4 and Halo 5: Requisitions, the Storm Rifle was basically the same thing functionally, and next to nobody used it.
      I'm hoping that by now, you see a pattern here that might indicate why they didn't include it in this game. At least in Infinite, while there may not be as many weapons, almost every weapon is actually good - some more so than others, and YMMV of course, but there's no point in putting a bunch of crap in that nobody's going to use and/or that isn't already covered in a certain niche by something else.

    • @johndang55
      @johndang55 16 วันที่ผ่านมา +2

      Halo 5 has it and it’s still quite useful, though I don’t understand why they had to nerf all of them as opposed to to just the base variant.

    • @mediocrecorps
      @mediocrecorps 15 วันที่ผ่านมา +5

      ​​@@codybgaminskill issue. Also "muh balance and niches" made the Halo sandbox a boring mess.

    • @connorking6852
      @connorking6852 14 วันที่ผ่านมา

      Bc bungie made it

  • @BIoody-Mary
    @BIoody-Mary หลายเดือนก่อน +55

    It's crazy that this game was out for 3 years

  • @LaughingGun92
    @LaughingGun92 หลายเดือนก่อน +46

    I really miss the basic melee animation of the Gravity Hammer when you're Spartan would swing the bladed end at the enemey.

  • @Skyfoogle
    @Skyfoogle หลายเดือนก่อน +58

    I feel like halo infinite having "better" sound design for its weapons ultimately resulted in bad sound design. every gun in halo used to have a very distinctive sound, making it easy to tell what you were being shot by at any given moment. prioritizing realism erased the sound identity of a lot of these weapons.

    • @hardluckmk.52
      @hardluckmk.52 หลายเดือนก่อน +2

      I swear i can hear him press his buttons

    • @blarp7948
      @blarp7948 หลายเดือนก่อน +3

      I think this is a terrible video to pay attention sound design. There’s definitely something wrong. Sounds like they recorded the sound with their phone by the tv speakers

    • @Bojoschannel
      @Bojoschannel หลายเดือนก่อน +1

      While many guns sounded more "unique", it wasn't always for the best, like the halo 3 assault rifle pea shooter and blunderbuss shotgun

    • @HentaiSpirit
      @HentaiSpirit 27 วันที่ผ่านมา

      @@Bojoschannel Infinite has the chance to be both and it chose to be just one

    • @meerkat5818
      @meerkat5818 18 วันที่ผ่านมา

      Especially when Halo 2 Anniversary did such a good job with the audio, I don't see why that team wasn't taken on to do the rest of 343's games.

  • @DeJayAnimation
    @DeJayAnimation หลายเดือนก่อน +14

    I've been waiting for this one. Thanks!!!

  • @polis_for_life
    @polis_for_life หลายเดือนก่อน +18

    Fun fact: the skin you put on the Regular Bandit goes on the Bandit EVO

    • @IUseScripts
      @IUseScripts หลายเดือนก่อน +2

      And how is that a fun fact?

    • @greenpig1175
      @greenpig1175 25 วันที่ผ่านมา

      @@IUseScriptsI had fun reading that

  • @weirdogiant6886
    @weirdogiant6886 27 วันที่ผ่านมา +5

    I like how he looks at the Heatwave in the inspect like "What-What are you-What the hell are you... Well, alright."

  • @BrowncoatGofAZ
    @BrowncoatGofAZ 28 วันที่ผ่านมา +8

    0:40 they made the gun from Ghosts of Onyx?

  • @dyingfyre9688
    @dyingfyre9688 18 วันที่ผ่านมา +5

    There’s one you forgot: the invisible tank cannon

  • @Raventherose
    @Raventherose หลายเดือนก่อน +4

    Halo devs: "hey guys lets put sights on our guns" bungi and 343:"GREAT IDEA!" * proceeds to never fucking use them in any halo game *

  • @macho8240
    @macho8240 19 วันที่ผ่านมา +3

    3 years already... dang

  • @daegnaxqelil2733
    @daegnaxqelil2733 9 วันที่ผ่านมา +2

    remember when they put classic weapons from other games in Halo 5 (never played it but i know it's one of the few good things) like the CE Magnum , the burst rifle from 2 , the grenade launcher from Reach and the Brute plasma gun from 2 3? can't understand why they still don't put them or other classic weapons in Infinite

  • @AleCardenasRealtor
    @AleCardenasRealtor หลายเดือนก่อน +27

    The magnum, shotgun, plasma pistol and gravity hammer were very very disappointing

    • @Kdot..F
      @Kdot..F หลายเดือนก่อน +3

      They could have both CE and the sidekick because that gun is my guilty pleasure

    • @AleCardenasRealtor
      @AleCardenasRealtor หลายเดือนก่อน +1

      @Kdot..F and the shotgun, How can they forget about shotgun? Don't come at me with the game balance.

    • @Kdot..F
      @Kdot..F หลายเดือนก่อน +2

      @@AleCardenasRealtor we should definitely get the shotgun but do we get blue like Ce’s irons Green like 2’s or the red in reach?

    • @fabulous55641
      @fabulous55641 หลายเดือนก่อน +6

      Halo Infinite doesn't have Magnum though. The Sidekick is a seperate weapon that just happens to be a pistol as well.

    • @codym2222
      @codym2222 16 วันที่ผ่านมา

      Womp womp

  • @mrstronk
    @mrstronk 9 วันที่ผ่านมา +2

    The fact this game has no magnum should be a crime

    • @SpiritofFireMrVader
      @SpiritofFireMrVader 2 วันที่ผ่านมา

      Halo 2 and 3 had Magnums that may as well be non-existent. If anything, we should get either the CE Magnum or the Halo 5 Magnum. If I can make a felony out of something here, it's adding a Magnum that sucks badly.

  • @scyth3631
    @scyth3631 9 วันที่ผ่านมา +1

    i wish they stuck with a normal magnum look, it was a unique fi handgun design. the sidekick looks like something that could exist right now

  • @thatminiguy611
    @thatminiguy611 4 วันที่ผ่านมา +1

    I think the only part that dissapoints me is they got rid of the OG magnum entirely

  • @christophertowne7494
    @christophertowne7494 หลายเดือนก่อน +4

    Question how do u inspect Guns in halo

    • @gamearsenalYT
      @gamearsenalYT  หลายเดือนก่อน +4

      leave the weapon untouched for some time with a full magazine and it will show inspect animation : )

    • @MisterJohnDoe
      @MisterJohnDoe หลายเดือนก่อน

      Idle animation if left still long enough.

  • @rolando9023
    @rolando9023 หลายเดือนก่อน +3

    They made the battle rifle sound kinda beefy in this game

  • @MisterJohnDoe
    @MisterJohnDoe หลายเดือนก่อน +1

    Anyone else here studying on how the legendary weapons are different from the regular ones?

  • @freedom0505
    @freedom0505 หลายเดือนก่อน +9

    I'm looking forward to seeing videos of different weapons.

  • @randomgamer9659
    @randomgamer9659 หลายเดือนก่อน +2

    What’s the avenger?

  • @RandomUninspiredDude
    @RandomUninspiredDude หลายเดือนก่อน +2

    The SMG looks like a BR55 short barrel with an SMA5H stock, grip, and mag insert, looking like it shoots a way bigger round than an average SMG round, and its pissing me off for some reason. EVEN THE EJECTED CARTRIDGES ARE AT LEAST A 556

    • @memescavenger8612
      @memescavenger8612 หลายเดือนก่อน +5

      Because it’s not an smg but an assault rifle cut down and modified by I believe Spartans

    • @RandomUninspiredDude
      @RandomUninspiredDude หลายเดือนก่อน +1

      @@memescavenger8612 there is no way that mag can hold sixty rounds lol it’s got a thirty round capacity max

    • @memescavenger8612
      @memescavenger8612 หลายเดือนก่อน +4

      @@RandomUninspiredDude well that’s just how it was in CE and there now calling back to it

    • @nickm5419
      @nickm5419 หลายเดือนก่อน

      @@RandomUninspiredDude in the lore; theres regular human sized guns for Marines/ODST but the Spartan guns , the weapons that they use onscreen are actually Upsized versions so the AR is firing IRL A-10 Warthog gunship bullets, the kind that go BURRT

    • @RandomUninspiredDude
      @RandomUninspiredDude หลายเดือนก่อน

      @ eeehh, I’d second guess that. I mean, look at the marines in CE and Halo 3, and how the rounds suck at penetrating armor. It seems like they’re weaker than a .300 blackout. The mag size and the size of the cartridges being ejected from the chamber in the “SMG” are identical to the assault rifle, it’s kinda obvious. This is a stupid thing to rant about lol

  • @gregorkolar9965
    @gregorkolar9965 18 วันที่ผ่านมา +3

    Why do half of these reload thin air?

    • @johngellare3507
      @johngellare3507 วันที่ผ่านมา

      They're forerunner weapons, who could do things such as *casually tunnel into newly-created universes and harvest energy*. They're energy weapons

  • @parasarora1494
    @parasarora1494 หลายเดือนก่อน +5

    Bro can u showcase all the field upgrades from bo6 in upcoming video

  • @SkyVoid
    @SkyVoid 25 วันที่ผ่านมา +2

    Could've stopped at the end of the list instead of showing off weapon skins

  • @bigminder21
    @bigminder21 หลายเดือนก่อน +2

    Nice compilation!
    👍
    Thanks for uploading!

    • @gamearsenalYT
      @gamearsenalYT  หลายเดือนก่อน +1

      Thank you. Glad you enjoyed it : D

  • @vitorcagni76
    @vitorcagni76 13 วันที่ผ่านมา +1

    I want the smg

  • @AuraxianNightSpectre
    @AuraxianNightSpectre 28 วันที่ผ่านมา +3

    That energy sword looks like shit tbh
    Also why do a lot of these weapons just look like CoD or Destiny? This shit aint even Halo anymore

  • @ryanhammond9044
    @ryanhammond9044 3 วันที่ผ่านมา +1

    I wish we could see some halo weapons in cod soon bc now Xbox owns both

  • @marcolima89
    @marcolima89 หลายเดือนก่อน +2

    why can't we customize the new weapon?

    • @WadeWeinhmann
      @WadeWeinhmann หลายเดือนก่อน

      Wait until the new update, it should be in winter

    • @MisterJohnDoe
      @MisterJohnDoe หลายเดือนก่อน

      It's new. We should probably just wait until the next update.

  • @casey896
    @casey896 19 วันที่ผ่านมา +1

    The sounds these guns make sound really wimpy and not intimidating.

  • @ghostlyedgelord6967
    @ghostlyedgelord6967 หลายเดือนก่อน +8

    So only like 2 or 3 weapons got added, and the rest are just recolours with extra stuff to them?
    When they bring back the Magnum, the Classic Shotgun, the SMGs, and Dual Wielding, then Infinite will have me playing it again, cause this is not it.

    • @foresta-2684
      @foresta-2684 หลายเดือนก่อน +3

      At this point we’re more likely to get playable elites back before dual wielding : ( .

    • @YourAnimatorSavageAreLOL
      @YourAnimatorSavageAreLOL หลายเดือนก่อน +1

      Yeah no sorry bud that's not gonna happen anytime soon.

    • @TeamMuggi
      @TeamMuggi หลายเดือนก่อน +3

      I figured this needed confirming, and I was interested too in finding out.
      Here is a list of all weapons so far and if they've appeared before in the series. Out of 26, 13 are new, and that's counting in a way that favours a "not new" count with the duplicates of old ones.
      Sidekick: New
      Bulldog: New
      Avenger: New
      Disruptor: New
      Battle Rifle: Reused
      Cindershot: New
      Energy Sword: Reused
      Infected Energy Sword: Reskin
      Gravity Hammer: Reused
      Heatwave: New (not the Scattershot)
      Hydra: Reused
      Bandit: Reused (DMR without scope)
      Bandit Evo: Reused (DMR with ADS)
      AR: Reused
      SPNKR: Reused
      Mangler: New
      Needler: Reused
      Plasma Pistol: Reused
      Pulse Carbine: New
      Ravager: New
      Sniper: Reused
      Sentinel Beam: Reused
      Shock Rifle: New
      Skewer: New
      Stalker Rifle: New
      Commando: New
      Campaign variants (new/old based on stock weapon):
      There are 24, and 13 are based on weapons new to Halo as a series.
      Arcane Sentinel Beam: Reused
      Backdraft Cindershot: New
      BR Breacher: Reused
      Calcine Disruptor: New
      Convergence Bulldog: New
      Diminsher of Hope (hammer): Works differently enough to call it "new" but it is "just" a hammer with big changes made to how it works, like how the new SMG is "just" an AR that works differently.
      Duelist Energy Sword: Reused (but with speed boost)
      Elite Bloodblade: Reused
      Impact Commando: New
      Tracker SPNKR: Reused
      AR Longshot: Reused
      Pinpoint Needler: Reused
      Purging Shock Rifle: New
      Pursuit Hydra: Reused
      Rapidfire Pulse Carbine: New
      Ravager Rebound: New
      Riven Mangler: New
      Rushdown Hammer: Reused (but with speed boost)
      Flexfire Sniper: Reused
      Scatterbound Heatwave: New
      Stalker Rifle Ultra: New
      Striker Sidekick: New
      Unbound Plasma Pistol: Reused
      Volatile Skewer: New

    • @d-turn3314
      @d-turn3314 หลายเดือนก่อน

      A skeleton crew runs this game, they're not adding any of those because not only are they just unable to but they're also more focused on putting fancy nostalgia bait skins in the shop for $26.

    • @610Blackhawk
      @610Blackhawk หลายเดือนก่อน

      Dual wielding will never get added because it's a nightmare for weapon balancing.
      With dual wielding they'd have to try to tune weapons in such a way as to not be useless when used by itself, but also not be overpowered if paired up. Bungie messed this up in the past with the needler, where it was overtuned in Halo 2 and ended up being stupidly powerful if dual wielded. The SMG in both 2 and 3 was pretty good if paired up, but borderline useless by itself.
      They also need to tune them based off of every single possible combination of one handed weapons. Something like the plasma pistol and sidekick combo would be extremely powerful due to the ability to effectively kill any target almost instantly, so do you remove the ability for the sidekick to instantly kill with a headshot, or lower its rate of fire to punish misses, or make it less accurate to make headshots harder? What about a disruptor and needler combo that would apply two different supercombine effects at the same time; how do you balance that?
      It's just way too many factors to consider, and makes balancing extremely difficult. There's a reason Bungie decided to discard dual wielding entirely after only two games.

  • @wushumaster1988
    @wushumaster1988 10 วันที่ผ่านมา +1

    Waw those new guns are 🤢

  • @norman9052
    @norman9052 16 วันที่ผ่านมา +1

    Games gay halo will never be the same

  • @johndang55
    @johndang55 16 วันที่ผ่านมา +1

    Halo Infinite definitely went backwards from Halo 5 in most weapons in terms of design and use.
    Rocker launcher- no anti air tracking, worse version of the SPNKr and doesn’t compare to the PILUM rocket launcher
    Battle Rifle- Huge downgrade from the Halo 5 design
    Shotgun- Downgrade from Halo 5 shotgun
    Hydra launcher- Huge downgrade from halo 5. From far away it looks like an assault rifle and has a ridiculous reload animation that makes it more prone to jamming, with it coming out and in each time, as oppose to just staying out
    Bandit DMR- worse performing DMR that was added so late and with no long shot scope
    Avenger- This is just the SMG which they could have ported over, instead of blowing assets to create a ‘new gun’
    Commando- This is just the covenant carbine, or the rain of oblivion carbine but with recoil.
    Sentinel beam- Functions much better as a SMG but it literally has limited range where beyond 50 metres I think the beam doesn’t continue
    Heatwave- Gimmicky scattershot that’s not so good as a shotgun
    Pulse rifle- A.I still use it like a storm rifle but for players it performs as a worse version of either the carbine or storm rifle
    Plasma pistol- no charged EMP
    Ravager- Garbage version of the incineration cannon on both uncharged and charged modes
    Skewer- Garbage version of the Railgun, that has much worse accuracy and range just for instant fire
    Stalker rifle- This is just the halo 5 light rifle but the zoom function in all modes
    Scorpion- Huge downgrade to halo 5 in terms of design and handling
    Halo infinite kept some things the same but they should have improved upon halo 5 instead of this mess, and Halo studios is no better. So much redundant stuff or missing content. No wonder Elden Ring got game of the year and Halo infinite got no nominations.

  • @bichaelhull1843
    @bichaelhull1843 หลายเดือนก่อน +3

    This game had so much potential. I loved its launch and its gameplay. It proved to me that there is talent in 343(halo studios now lol). Despite that, this company SUCKS!

  • @SpartanJoe193
    @SpartanJoe193 11 วันที่ผ่านมา +1

    Ngl the sound design was a big downgrade

  • @cowpoke3611
    @cowpoke3611 18 วันที่ผ่านมา +2

    Dead game lol

  • @Henry_117-u3u
    @Henry_117-u3u หลายเดือนก่อน +9

    I dont understand why people are complaining about infinite i think its one of the best halos to date idc what others think about the game😂

    • @azagorod8479
      @azagorod8479 หลายเดือนก่อน +6

      If we talk majority over infinite. I think the best Halo game franchise so far was Halo 1-3 and Reach, to be precise.

    • @Henry_117-u3u
      @Henry_117-u3u หลายเดือนก่อน +1

      @azagorod8479 I can see were your coming from halo ce is my personal favorite but god man I love infinite the fast pace and hit detection is so good in multiplayer it makes it seem like that if I die its my fault and it has me wanting to do better everytime I play its the same with Halo ce and I love it.

    • @evildoggo1
      @evildoggo1 หลายเดือนก่อน +2

      It’s alright igs, still hate the coating system

    • @alejan-drolo
      @alejan-drolo 9 วันที่ผ่านมา

      You sound like you’re young lol

    • @Henry_117-u3u
      @Henry_117-u3u 9 วันที่ผ่านมา

      @@alejan-drolo so?