Quick tip while using the kvm 59, aim for the guy with the most health to use him as a sort of conduit to spread the charge and not have him die right off the bat like a runner/dog would
Break more parts equals faster kill. I can kill some bosses in 4 hits or 3. Lol hit every major weak point above the knee and it blew so IR scopes come in handy
That is pretty good. I managed to kill a harvester with a sledge but only because the minions they summon at the time seem to have their own aggro once they have walked far enough away from each other I hit the harvester after sneaking up from behind in the darkness.
I must agree on the 2 best. I’ve been using the KVM 59 a lot more recently where I used to use the AG4 and I gotta day the lighting is so much better than the fire in my opinion. Also having the 225 belt is so much better than a 35 round magazine. The .50 tho has always been the best gun in the game. Even before the experimentals
I loved this vid. I mostly agree with you on weapons. I start out with anything I can find that shoots. Then as quick as I can I carry Kpist and AG 4 and lose tge shot gun. I carry whatever hunting rifle I get, including upgrades - use them only for long distance tick and runner shots - they only piss off the hunters. I hate the grey AI 76 but it becomes very useful when u upgrade to blue. AG 4 is great to send some Armour Piercing rounds to get the hunter into combat, but as they close in I quickly switch to “my little friend” the AI 76 and Armor Piercing 7.62. Needless to say they never really get close. My Level 30 pack is AG 4 HP5 AI 76 PVG 90 KVM 59 Klauke 17. Slot 1 AG 4 or PVG 90 or HP5 Situations don’t usually require a pair slotted together so interchange based on situation. Slot 2 AI 76 or KVM 59 Both guns will put a lot of damage out at close-in combat. My choices are to keep the ammo carry down. Eventually I box the HP5 so I can carry mega 7.62 for my 3 main guns. Your video helped me with a big decision. .44 vs the Klaucke 17. For what I ever use the sidearm for, Klaucke with extended magazine is way more fun. Big problem I’m trying to figure out is whether barrel extension, compensators, or silencers change damage inflicted. Compensator helps targeting but I do ok steadying my fire. I expect extender (velocity increase) might do the most damage but not sure. And Armor Piercing or FMJ ? Would love to only carry one type of 7.62 and .50 cal but PVG ammo I take whenever I loot it.
I live by the Experimental KVM59 and the Experimental PVG90. The 59's Chain Lightning can hurt you too so don't let your health get into single digits. Health continues to drop a bit after you've stopped shooting and you'll have to revive. Chain Lightning is amazing for helping you identify a bunch of close threats in thick cover and especially for taking out a Harvester with newly-called Hunters. I jump between the Exp 59 and Exp 90 to start the attack. Then, when the Harvester tucks in to call Hunters, I reload the 59 (250 Rounds). That's just enough time. As soon as the Hunters appear I unload on the Harvester, causing nearby Hunters to die, then I finish off the Harvester. If it dies before the Hunters, they should be thinned down. The 59's reload is a bit long so I always have a place to hide nearby, or I just start running around until the reload is complete.
We play 2 Player Coop and we pushed real hard after the starting island. We only used Möller PP, the .243 hunting rifle and one the shotgun and the other the HP5 and not a single shot of any assault rifle (because we thought the recoil is to bad). The .243 can do decent damage on hunters when well aimed. Before we figured out we really have to use the AG4 and AG5, we one shot the "dogs" aiming at their canisters and lured the bigger enemies with to gas canisters. We also made substantial use of hiding inside houses etc. I really love how the game evolves with you. We just build our first base and defended before the bunker to its south. Poisonous tick spraying machines, flame thrower, gassing - they really stepped up their game. Also dogs and hunters jump inside, jump on crates, jump on balconies. We have such incredible fun to get crazier and crazier enemies! We also had ticks and dogs entering buildings we used for shelter - so when we run back suddenly they await us inside. It's like they learn our tactics :) Me now with the .50 sniper rifle and AP4/5 and Submachine Gun, my friend also with a .50 (we only use it to shoot of armor), AP4 and the semi auto shogun, both the Granatgevär to finish badly damaged big ones. When we have their attention with the snipers, we let them come near and then flank if possible. We still need to find the machine guns. The only thing I hated was that we lost so much stuff on the way to the first camp, since we were constantly overloaded and the storage boxes were full. I had to leave 80 woods one time since we were crazy hunted....and the stuff sadly just vanishes, even when put near a storage box in a bunker. Otherwise this is the best coop game we ever played :)
I am able to take out a good amount of hunters with my legendary Al-76, with the addition of a barrel extension and a large mag, it's one of the best weapons you can find consistently, in the north of the map in a small rowing boat. Common ammo, much more common than 5.56
You should probably mention the attachments as and how much they improve the guns when having them, the kpist is really good imo if you have a good ext mag and it has no recoil so it's very easy to use. And you should go more in depth with how bullet types synergise with guns like the hunting rifles.
@@AmaryIIion i think as of right now the tier list is somewhat outdated but i could be wrong since i'm still in the mid game and don't have any 5c weapons except for the AT-WAD (which btw is a weapon not featured here, lots of new weapon DLCs since this was uploaded)
I don’t use the exp launcher but my friend use it and in terms of ammo the only downside is the weight you will never really run out of ammo there’s just to much of them in the loot
Some tips real quick: it's a magazine not clip. A clip is a top loading mechanism (think of the m1 garand) also slug is a solid peice of metal or material, there are no pellets, that's why it had one hole. Great video!
They're kinda right, the AG5 has a better fire rate than the AG4. AG5 runs on 5.56 which makes it weaker as the AG4 uses 7.62x39mm. If you're someone who's looking for a gun with a nice fire rate but a lot of recoil, use the AG5. If you're looking for a slow rate of fire but high damage output, I recommend The AG4.
@@Minyaweth Yes but the damage number is per bullet. The ag5 has less damage per bullet. Just pointing out that using the number was not a good way to compare them.
@@markencheese887 yes, but the AG5 fires faster which makes it more damage. The AG4 fires about 1 bullet per 0,10 secs right? The AG5 would fire 1 bullet per 0,7 or something. Which still makes it more damage.
Damn, so fast. Was only the other day it took about 3k rounds of ammunition and 8 explosive canisters to kill a fnix tank in farmlands. Practically all it's weak spots were destroyed including it's fuel tank and the damn thing kept going. And you destroy them for fun with a couple of clips!
Yep, that’s late game for ya haha. Tanks become an everyday thing honestly. Once you get that far, anything lower than a tank is too easy ~. Keep it up though, you’ll get there soon !
Its also funny to see apoplectic tiks but like hundreds to the point where the game crashes because there's no spawning caps on ads by the hunters or harvesters, ps apoplectic hunters spawn tiks
Okay but also if you have some friend who are willing to see what you can bring to the table with an experimental rocket launcher they’ll probably give you the ammo at least that’s what my friends do for me
Almost perfect, but i think that the 5C (gold) KVM 59 is better than the experimental becuase it has the same damage per bullet and no friendly fire: unfortunately that chain lighting will zap you if you dare to shoot anything (ticks and hunters are the main problem here) within 10m from you. It's really a shame, i love the exp KVM but that zapping hurts a lot when bots try to invade your personal space.
This guy deserves more subscribers love the work plus some of the stuff is the same as mine well in as favorite weapons instead of what's bad or good anyway great work
I got the Sjoqvist and the PVG from some helpful players in multi-player. However, I can't hit anything up close with the AG4 because I don't have that skill upgraded. HP5 works best for me up close. Update: Once you get the Experimental PVG and KVM, it makes you wonder what the DLC guns are for. Now I can get my skills up!
Well if i had a turbo controller i would rate the experimental gun that stuns more higher level. I deleted all my charcters and begging a new game after buying the dlcs (guerrilla me and a friend)but im out of bullets all the time because the only sustentable weapon to me its the experimental sniper. Nice vid good to know the damage values.
My go to primary is the AG4 due to its common ammo and its a good DMR. I use shotguns to take out runners and hunters, and save my sniper ammo for the bigger bots.
the experimental m\46 kpist is good at knocking out armor and components on the big bots (minus the Reaper) if you use AP rounds and you can kill hunters with one clip if you can attack from behind also good at killing Runners if you keep your shots true.
Quick tip: Penetrating headshots have the single largest damage multiplier in the game (300%, dwarfing even that of fuel can shots!) so if you can, aim for the head instead of the fuel cells
5 star Klauk w-shock ammo is just so strong, I got one pretty early on the game by killing some rival, carried me ever since. (its better than any 6 stars whitout special ammo, killing tanks and their escort under a minute is just a way of life for I)
I would say that the experimental KVM 59 is tier A and not S, due to the friendly fire: if you shoot anything within 10m from you, it will zap a good amount of your health by chaining to you. The golden (5c) KVM 59 should be S tier as it does the same dmg per bullet as the exp one, and you can use it safely at any range.
Well that's called skill issue, ohh no friendly fire, just dont get close to enemy, also it will do more damage with the zap, if you cant get just a bit away from enemy than its Your problem
I use the Svovjist Shotgun (Don't know how to spell) and the AI - 76, and sometimes the PVG. I'm around the stage of the game where I can take down FNIX Hunters and Runners with ease, but can only kill something like a prototype harvester once in a blue moon, I also like getting close to my enemies so they are good for that style of playing.
i"ve come to the conclusion that you basically need the experimental pvg and kvm59 to consistently kill the reaper before self destruct. having tested with multiple guns in multiple situations it always ended up blowing up before i could put out enough damage to destroy it with anything else. as for the most effective way to use the kvm and pvg against a reaper is to first take the shield and guns on the tank with the pvg, then hit weak points to bring it down to 16%+ health, from here wait untill you have an oppurtunity to unload a full pvg clip on the tank and switch to the kvm to shoot the tank in it's head to take it down quickly before it can blow up
I know this is an old video, but heck i prefer the shotguns over the ranged weapons, especially speccing into vanguard, while capitalizing on component part destruction. with shotguns, you dont have to hard scope to achieve part destruction if you're right up on the robots. My loadout is the auto shotgun (the 12g pump to me is stupid slow, and i'm not trying to be ranged with it.. the reload is a lot slower and I dont like it), emp rockets, and a sledgehammer. I carry a bunch of adrenaline shots with me, and health kits.. I'm self sufficient, and I dont need a healer. I have about 35% base to all resistances, and stamina regen and run speed. Not everyone is a ranged class, I like to get up close and personal with hunters as well, it forces them to use melee, so you just kite around them and smack them with the hammer. No ammo used, more satisfying to kill robots with a hammer, and you can stock up on ammo for your weapons to take out the larger robots like their tick tanks, then their fuel tanks. You can actually kill the tanks with the hammer too, but just throw a sticky flare, and have the robots around you widdle the big robot down, while you take them out with the hammer cause their aggro is on the flares you keep throwing at the big robot. Then just finish off the big robot with the hammer if you want too. Hammer doesn't take any ammo, and flares and sticky flares are easy to come by, and a great tool for distractions. You can use the regular flares to keep the aggro of the big robot facing away from you, so you can use the hammer on their underside. the teir 4 robots, i use the emp rockets to disable it, then throw a flare under it to make the other robots around it attack it.. and widdle the heavies down while i spend time killing the runners, and hunters with my hammer or shotgun.
I personally like the rocket launcher since you can peak out of cover and take pot shots at the robot and unlike other weapon accuracy isn't the most important thing
2:19 that actually only applies to the experimental pump. With a choke, shotguns can have decent range with buckshot, and slugs basically make it into a sniper. I use a five crown pump with buckshot or slugs when I feel like having some fun. Plus birdshot is ideal for taking out ticks.
I rated the highest crown version of each gun, and in my opinion, the 12G pumps only use is the stun lock with the experimental, something like a Klauke or even any of the ARs are better for taking out ticks as you can take out an entire group in seconds due to the lower time between bullets and larger magazines, the core problem with shotguns still remain in that you need to get relatively close in order to use them, meaning its near impossible to dodge any machine gun style attacks aswell as increased accuracy from machines, a trade off I dont think is worth it, especially as even at close range it's dps is far out classed by guns such as the PVG or even just a klauke with good aim
@@Kyfaros a shotgun can take out an entire group of ticks in one shot. They were made to shoot ticks. And again, buckshot plus choke or slugs give them very good range. It’s also plenty easy to dodge machine guns up close. I usually only get hit by one or two bullets from a burst as long as I keep strafing.
@@GusCraft460 Using a shotgun just to kill ticks is a bit of a waste of a weapon slot imo, especially when it saves less than a second in comparison to using almost any other gun and only works at close range, and when in practice ticks are the lowest priority targets in a fight, usually i just avoid them until they time themselves out, and in a bunker i prefer to use something like a pistol to take care of the ticks from long range easily
My opinion on the best loadout: HP5 - Suppressor, ext. mag, no sight, AP rounds Exp. PVG - ext. mag, 6x - 12x sight, FMJ rounds Exp. Sledgehammer Use the AP HP5 to silently kill dogs, drones, and hunters Use the FMJ PVG to take out tanks, hunters, and harvesters Use the Exp. Sledgehammer to flex on your friends 😂.
I dunno wtf went wrong, but I ended up having to use like 15 rockets on a fucking military grade tanker, and that was after already blowing off it's front plate and shooting it many times with a AP 7.62 lol 800+ rounds
im a little late to the party also but i have shot 20 rockets at tanks/harvesters and not even put a dent into them. i also wasted 2k+ of 7.62 and other ammo and just barely beat a Tank. i dont know why it looks so easy to kill Tanks when i struggle and you do too. also im using 5 star gold weapons with almost all 5 star attachments. Maybe they buffed everything in the almost 2 years since this video was made.
I feel bad for not having the PVG yet, but I have a 3-crown mag for it (lol) My friend and I have been playing for about 9 hours, and I already have a 3-crown LVM59 along with a "Algstudsäre" and a Granatgevär to complete my loadout. For some reason I find about 90 shots of ammo in every hunter so I can plenish myself and my friend with lots of 7.62 for my and his LMG.
Guerilla mode has compelled weird changes. Can I still use the experimental kvm59 as an example? No. They get too close. What about the experimental pvg90? Sure, but I'm no-scoping a lot. Because they quickly get close. The reload animations for the LMGs are long. Do I use the N60 or the Kvm89? The kvm89 wins because the higher rate of fire is preferable. The experiemental sledgehammer is a ridiculous idea. The experimental pistol is the only choice. That is all.
I love the .44 magnus I’ve killed experimental hunters and finish off experimental tanks with less that 20 bullets it takes 12 two kill a hunter if I hit weak points only which is really easy
My load out in gen z s the exp pvg, ai76 and on occasion the m9, and my inventory for both my storage and recycling is always full since I'm always killing tanks in about 10 to 20 shots
Idk if it’s just me but I don’t like the pvg as a sniper tho I still really like I like to use it as a mid range weapon because of its fire rate and I guess I prefer the hunting rifles for sniping cause of the lower fire rate tho I still don’t really snipe and I use the recoilless cause of how easy it is to kill things with and ammo isn’t really a problem since I have so much ammo for every thing
i do like this list but with the pump experimental shotgun, i see it as a tool of a stunlocker on tanks and harvesters. you shouldn't use it as a primary but as a tool and secondary. that my view of it anyway
The amount of ammunition needed to fire for a total of 2 minutes is insane. Explain to me how you got the psychostimulants from Re7 into GZ to find all that ammo.
I believe theres a skill in the far right skill tree that gives double loot from enemies and crates, including ammo, so I gain more ammo from the enemies I kill than I lose. Also, I only carry 2-3 guns as you're more likely to get ammo for the guns you have on you, so by only carrying 2 main guns, I only get ammo for those two
You said the shotgun managed to hit the first target with a slug round but it was only one pellet. Slug rounds only carry a single projectile. There are no pellets.
Try keep your rival level around 20 in the northern regions and go around different main towns and enemy hot-spots to raise your level until a rival spawns, kill the highest level rival in that region, switch regions and repeat, or at least thats what works best for me!
My biggest problem is that you say the Barrett 50 cal is the best gun in the game and you didn't mention any of the drawbacks of that weapon like ammo and of course where you put the shotgun because I'm a shotgun Main but to each their own when it comes to that other than that good list
Rare ammo you joking we have like 10 000 5.56 7.62 is pretty rare for us en EVEN MORE RARE is THE 9 PM i use the AG 5 and rocket lancher mostly with double explosive
Quick tip while using the kvm 59, aim for the guy with the most health to use him as a sort of conduit to spread the charge and not have him die right off the bat like a runner/dog would
Like the mutherfucking reaper
Actually he'll kill everything for you with the thermobaric.
@@imperielgenecist1317 lol. Just wait for the ability and watch the mini nuke pulverize everything in it's path
Break more parts equals faster kill. I can kill some bosses in 4 hits or 3. Lol hit every major weak point above the knee and it blew so IR scopes come in handy
I use the Möller for style
Same, 5 star looks cool.
He's showed using a good quality one too that's not even a good example
@Brentley Marcuswoah never knew that but never cared for it could be useful ',:/
@@davidm5172 Have you not seen these bots in comment sections allover? 😂
@@IceMedic no?
I once killed a level 4 apoc harvester on Gurreila mode with the 5c moller. So I can agree, pretty much useless, took like 10 minutes
Damn, nice!
As long as you target guns with a pvg90 you can kill anyone with anything!
That is pretty good. I managed to kill a harvester with a sledge but only because the minions they summon at the time seem to have their own aggro once they have walked far enough away from each other I hit the harvester after sneaking up from behind in the darkness.
was it 1-star gray version?
As a person who’s only 5 star is a Kpist SMG I’m really proud it’s a B tier. Yes, I’m proud of a gun so what?
The experimental pump actions stun lock is great if you play coop where friends can take care of any outside influence
Ngl you didnt butcher the names as bad as i thought you would
Let's goooo
@@Kyfaros Älgstudsare means "Moose bouncer" btw lol
Automatgevär means automatic rifle.
I must agree on the 2 best. I’ve been using the KVM 59 a lot more recently where I used to use the AG4 and I gotta day the lighting is so much better than the fire in my opinion. Also having the 225 belt is so much better than a 35 round magazine. The .50 tho has always been the best gun in the game. Even before the experimentals
Runners = drake no meme
Doggos = drake yes meme
Me and my friend call them attack doges
I loved this vid. I mostly agree with you on weapons.
I start out with anything I can find that shoots. Then as quick as I can I carry Kpist and AG 4 and lose tge shot gun. I carry whatever hunting rifle I get, including upgrades - use them only for long distance tick and runner shots - they only piss off the hunters. I hate the grey AI 76 but it becomes very useful when u upgrade to blue. AG 4 is great to send some Armour Piercing rounds to get the hunter into combat, but as they close in I quickly switch to “my little friend” the AI 76 and Armor Piercing 7.62. Needless to say they never really get close.
My Level 30 pack is
AG 4
HP5
AI 76
PVG 90
KVM 59
Klauke 17.
Slot 1
AG 4 or PVG 90 or HP5
Situations don’t usually require a pair slotted together so interchange based on situation.
Slot 2
AI 76 or KVM 59
Both guns will put a lot of damage out at close-in combat.
My choices are to keep the ammo carry down. Eventually I box the HP5 so I can carry mega 7.62 for my 3 main guns.
Your video helped me with a big decision. .44 vs the Klaucke 17. For what I ever use the sidearm for, Klaucke with extended magazine is way more fun.
Big problem I’m trying to figure out is whether barrel extension, compensators, or silencers change damage inflicted. Compensator helps targeting but I do ok steadying my fire. I expect extender (velocity increase) might do the most damage but not sure.
And Armor Piercing or FMJ ? Would love to only carry one type of 7.62 and .50 cal but PVG ammo I take whenever I loot it.
I live by the Experimental KVM59 and the Experimental PVG90. The 59's Chain Lightning can hurt you too so don't let your health get into single digits. Health continues to drop a bit after you've stopped shooting and you'll have to revive. Chain Lightning is amazing for helping you identify a bunch of close threats in thick cover and especially for taking out a Harvester with newly-called Hunters. I jump between the Exp 59 and Exp 90 to start the attack. Then, when the Harvester tucks in to call Hunters, I reload the 59 (250 Rounds). That's just enough time. As soon as the Hunters appear I unload on the Harvester, causing nearby Hunters to die, then I finish off the Harvester. If it dies before the Hunters, they should be thinned down. The 59's reload is a bit long so I always have a place to hide nearby, or I just start running around until the reload is complete.
We play 2 Player Coop and we pushed real hard after the starting island. We only used Möller PP, the .243 hunting rifle and one the shotgun and the other the HP5 and not a single shot of any assault rifle (because we thought the recoil is to bad).
The .243 can do decent damage on hunters when well aimed. Before we figured out we really have to use the AG4 and AG5, we one shot the "dogs" aiming at their canisters and lured the bigger enemies with to gas canisters. We also made substantial use of hiding inside houses etc.
I really love how the game evolves with you. We just build our first base and defended before the bunker to its south. Poisonous tick spraying machines, flame thrower, gassing - they really stepped up their game. Also dogs and hunters jump inside, jump on crates, jump on balconies. We have such incredible fun to get crazier and crazier enemies! We also had ticks and dogs entering buildings we used for shelter - so when we run back suddenly they await us inside. It's like they learn our tactics :)
Me now with the .50 sniper rifle and AP4/5 and Submachine Gun, my friend also with a .50 (we only use it to shoot of armor), AP4 and the semi auto shogun, both the Granatgevär to finish badly damaged big ones. When we have their attention with the snipers, we let them come near and then flank if possible. We still need to find the machine guns.
The only thing I hated was that we lost so much stuff on the way to the first camp, since we were constantly overloaded and the storage boxes were full. I had to leave 80 woods one time since we were crazy hunted....and the stuff sadly just vanishes, even when put near a storage box in a bunker.
Otherwise this is the best coop game we ever played :)
The quality of this video is fantastic! Get this man a sub!
You're helping this noob so much. I kinda messed my character up tbh but after this I think I'll make some changes to my load.
Im still going to use the revolver because I like to role play as Dirty Harry
I actually think that the grey shotgun from the beginning is the best weapon simply put it is amazing
the rpg is a great help early on when they basicly stuff hedp down your throat and you dont have anything above good condition
I agree with S tier, they're both part of my main loadout. I also use the experimental sledgehammer as a sidearm. CRACKED loadout!
I am able to take out a good amount of hunters with my legendary Al-76, with the addition of a barrel extension and a large mag, it's one of the best weapons you can find consistently, in the north of the map in a small rowing boat. Common ammo, much more common than 5.56
You should probably mention the attachments as and how much they improve the guns when having them, the kpist is really good imo if you have a good ext mag and it has no recoil so it's very easy to use. And you should go more in depth with how bullet types synergise with guns like the hunting rifles.
Since this video was posted, did they nerfed/buffed any of the weapons?
@@tomvittino doubt it.
@@AmaryIIion i think as of right now the tier list is somewhat outdated
but i could be wrong since i'm still in the mid game and don't have any 5c weapons except for the AT-WAD (which btw is a weapon not featured here, lots of new weapon DLCs since this was uploaded)
@@makiito4170 it was 8 months ago when I made this comment so there's no doubt the video is outdated lol
I don’t use the exp launcher but my friend use it and in terms of ammo the only downside is the weight you will never really run out of ammo there’s just to much of them in the loot
You forgot to tell that the exp light machine gun, can kill you with your own electric arc
Some tips real quick: it's a magazine not clip. A clip is a top loading mechanism (think of the m1 garand) also slug is a solid peice of metal or material, there are no pellets, that's why it had one hole. Great video!
Als I am pretty sure the wiki is wrong. It says the AG5 has more damage than the AG4, which should not be correct.
You are correct the AG4 has more damage than the AG5, not as accurate though
@@ronolding5018 Yeah. I was pretty sure, seen as the in game bar stats how that.
They're kinda right, the AG5 has a better fire rate than the AG4. AG5 runs on 5.56 which makes it weaker as the AG4 uses 7.62x39mm. If you're someone who's looking for a gun with a nice fire rate but a lot of recoil, use the AG5. If you're looking for a slow rate of fire but high damage output, I recommend The AG4.
@@Minyaweth Yes but the damage number is per bullet. The ag5 has less damage per bullet. Just pointing out that using the number was not a good way to compare them.
@@markencheese887 yes, but the AG5 fires faster which makes it more damage. The AG4 fires about 1 bullet per 0,10 secs right? The AG5 would fire 1 bullet per 0,7 or something. Which still makes it more damage.
Well the thing is that the experimental weapons are only good if you can get them...they have a drop rate of 6.4 out of 100
don't believe that first two guns I got from a tank was an experimental 50 cal and the next tank I killed I got experimental kpist SMG
I've got all but the kvm and 50 cal..... But this was before the nerf
Damn, so fast. Was only the other day it took about 3k rounds of ammunition and 8 explosive canisters to kill a fnix tank in farmlands. Practically all it's weak spots were destroyed including it's fuel tank and the damn thing kept going. And you destroy them for fun with a couple of clips!
Yep, that’s late game for ya haha. Tanks become an everyday thing honestly. Once you get that far, anything lower than a tank is too easy ~.
Keep it up though, you’ll get there soon !
Thanks man, in the week since I posted, improvements have been made! :D
Except hunters, with a harvester, and being afk for an hour....
Its also funny to see apoplectic tiks but like hundreds to the point where the game crashes because there's no spawning caps on ads by the hunters or harvesters, ps apoplectic hunters spawn tiks
It is going to come new weapons in the future U.S.A Weapons to the game:)
Okay but also if you have some friend who are willing to see what you can bring to the table with an experimental rocket launcher they’ll probably give you the ammo at least that’s what my friends do for me
Kvm 59 experimental with pvg experimental best combo in my opinion
Almost perfect, but i think that the 5C (gold) KVM 59 is better than the experimental becuase it has the same damage per bullet and no friendly fire: unfortunately that chain lighting will zap you if you dare to shoot anything (ticks and hunters are the main problem here) within 10m from you.
It's really a shame, i love the exp KVM but that zapping hurts a lot when bots try to invade your personal space.
This guy deserves more subscribers love the work plus some of the stuff is the same as mine well in as favorite weapons instead of what's bad or good anyway great work
I got the Sjoqvist and the PVG from some helpful players in multi-player. However, I can't hit anything up close with the AG4 because I don't have that skill upgraded. HP5 works best for me up close. Update: Once you get the Experimental PVG and KVM, it makes you wonder what the DLC guns are for. Now I can get my skills up!
Well if i had a turbo controller i would rate the experimental gun that stuns more higher level.
I deleted all my charcters and begging a new game after buying the dlcs (guerrilla me and a friend)but im out of bullets all the time because the only sustentable weapon to me its the experimental sniper.
Nice vid good to know the damage values.
My go to primary is the AG4 due to its common ammo and its a good DMR. I use shotguns to take out runners and hunters, and save my sniper ammo for the bigger bots.
the experimental m\46 kpist is good at knocking out armor and components on the big bots (minus the Reaper) if you use AP rounds and you can kill hunters with one clip if you can attack from behind also good at killing Runners if you keep your shots true.
Quick tip: Penetrating headshots have the single largest damage multiplier in the game (300%, dwarfing even that of fuel can shots!) so if you can, aim for the head instead of the fuel cells
My actual loadout :
- Exp kvm 59
- Exp pvg
- rocket launcher with emp
- Exp rocket launcher (only for fnix bases)
5 star Klauk w-shock ammo is just so strong, I got one pretty early on the game by killing some rival, carried me ever since. (its better than any 6 stars whitout special ammo, killing tanks and their escort under a minute is just a way of life for I)
I would say that the experimental KVM 59 is tier A and not S, due to the friendly fire: if you shoot anything within 10m from you, it will zap a good amount of your health by chaining to you.
The golden (5c) KVM 59 should be S tier as it does the same dmg per bullet as the exp one, and you can use it safely at any range.
Well that's called skill issue, ohh no friendly fire, just dont get close to enemy, also it will do more damage with the zap, if you cant get just a bit away from enemy than its Your problem
@@izawa9211 He never said he has an issue with it he pointed out it's an issue with this gun which it is.
@@benjaminclement8437 my mistake
I use the Svovjist Shotgun (Don't know how to spell) and the AI - 76, and sometimes the PVG. I'm around the stage of the game where I can take down FNIX Hunters and Runners with ease, but can only kill something like a prototype harvester once in a blue moon, I also like getting close to my enemies so they are good for that style of playing.
what song did you use for the kvm 59 montage?
Camellia - Towards the Horizon :D
Hey! I noticed that there was only the 5 crown (Golden) sledge, If you defeat the reaper you get the experimental one, it may change your mind!
This video came out before the reaper came out, I'll cover it soon alongside the new US weapons pack :)
i"ve come to the conclusion that you basically need the experimental pvg and kvm59 to consistently kill the reaper before self destruct. having tested with multiple guns in multiple situations it always ended up blowing up before i could put out enough damage to destroy it with anything else.
as for the most effective way to use the kvm and pvg against a reaper is to first take the shield and guns on the tank with the pvg, then hit weak points to bring it down to 16%+ health, from here wait untill you have an oppurtunity to unload a full pvg clip on the tank and switch to the kvm to shoot the tank in it's head to take it down quickly before it can blow up
I can see the stark difference in our playstyle
Personal Loadout:
Primary 1: N60 (7,62x51mm Armor-Piercing) For Tanks and Harvesters. (And Russian Robots)
Primary 2: Pansarvärnsgevär 90 (.50 BMG Armor-Piercing) OR: Granatgevär m/49 (HEDP) For Tanks and Hunters. (And Russian Robots)
Secondary: Möller PP (.32 ACP HP) For Ticks.
I know this is an old video, but heck i prefer the shotguns over the ranged weapons, especially speccing into vanguard, while capitalizing on component part destruction. with shotguns, you dont have to hard scope to achieve part destruction if you're right up on the robots. My loadout is the auto shotgun (the 12g pump to me is stupid slow, and i'm not trying to be ranged with it.. the reload is a lot slower and I dont like it), emp rockets, and a sledgehammer. I carry a bunch of adrenaline shots with me, and health kits.. I'm self sufficient, and I dont need a healer. I have about 35% base to all resistances, and stamina regen and run speed. Not everyone is a ranged class, I like to get up close and personal with hunters as well, it forces them to use melee, so you just kite around them and smack them with the hammer. No ammo used, more satisfying to kill robots with a hammer, and you can stock up on ammo for your weapons to take out the larger robots like their tick tanks, then their fuel tanks. You can actually kill the tanks with the hammer too, but just throw a sticky flare, and have the robots around you widdle the big robot down, while you take them out with the hammer cause their aggro is on the flares you keep throwing at the big robot. Then just finish off the big robot with the hammer if you want too. Hammer doesn't take any ammo, and flares and sticky flares are easy to come by, and a great tool for distractions. You can use the regular flares to keep the aggro of the big robot facing away from you, so you can use the hammer on their underside. the teir 4 robots, i use the emp rockets to disable it, then throw a flare under it to make the other robots around it attack it.. and widdle the heavies down while i spend time killing the runners, and hunters with my hammer or shotgun.
I personally like the rocket launcher since you can peak out of cover and take pot shots at the robot and unlike other weapon accuracy isn't the most important thing
My loudout is 6star kpist SMG and 6star 50 cal
Only that?
I use the Magnus because I feel like a cowboy
You have gained a sub
2:19 that actually only applies to the experimental pump. With a choke, shotguns can have decent range with buckshot, and slugs basically make it into a sniper. I use a five crown pump with buckshot or slugs when I feel like having some fun. Plus birdshot is ideal for taking out ticks.
I rated the highest crown version of each gun, and in my opinion, the 12G pumps only use is the stun lock with the experimental, something like a Klauke or even any of the ARs are better for taking out ticks as you can take out an entire group in seconds due to the lower time between bullets and larger magazines, the core problem with shotguns still remain in that you need to get relatively close in order to use them, meaning its near impossible to dodge any machine gun style attacks aswell as increased accuracy from machines, a trade off I dont think is worth it, especially as even at close range it's dps is far out classed by guns such as the PVG or even just a klauke with good aim
@@Kyfaros a shotgun can take out an entire group of ticks in one shot. They were made to shoot ticks. And again, buckshot plus choke or slugs give them very good range. It’s also plenty easy to dodge machine guns up close. I usually only get hit by one or two bullets from a burst as long as I keep strafing.
@@GusCraft460 Using a shotgun just to kill ticks is a bit of a waste of a weapon slot imo, especially when it saves less than a second in comparison to using almost any other gun and only works at close range, and when in practice ticks are the lowest priority targets in a fight, usually i just avoid them until they time themselves out, and in a bunker i prefer to use something like a pistol to take care of the ticks from long range easily
I use the experimental kvm 59 and experimental 50. With experimental sledgehammer as my secondary.
I once killed a harvester and a tank with a möller. Took alot of bullets and medkits.
My opinion on the best loadout:
HP5 - Suppressor, ext. mag, no sight, AP rounds
Exp. PVG - ext. mag, 6x - 12x sight, FMJ rounds
Exp. Sledgehammer
Use the AP HP5 to silently kill dogs, drones, and hunters
Use the FMJ PVG to take out tanks, hunters, and harvesters
Use the Exp. Sledgehammer to flex on your friends 😂.
You deserve lot more Subs Buddy 🍻 thanks nice video
I dunno wtf went wrong, but I ended up having to use like 15 rockets on a fucking military grade tanker, and that was after already blowing off it's front plate and shooting it many times with a AP 7.62 lol 800+ rounds
im a little late to the party also but i have shot 20 rockets at tanks/harvesters and not even put a dent into them. i also wasted 2k+ of 7.62 and other ammo and just barely beat a Tank. i dont know why it looks so easy to kill Tanks when i struggle and you do too. also im using 5 star gold weapons with almost all 5 star attachments. Maybe they buffed everything in the almost 2 years since this video was made.
One of the best pistols in generation zero is the klauke 17, one of my favorite guns is the kpist, but it's a completely bullet hose
I feel bad for not having the PVG yet, but I have a 3-crown mag for it (lol)
My friend and I have been playing for about 9 hours, and I already have a 3-crown LVM59 along with a "Algstudsäre" and a Granatgevär to complete my loadout.
For some reason I find about 90 shots of ammo in every hunter so I can plenish myself and my friend with lots of 7.62 for my and his LMG.
If you want a PVG, there's a guaranteed 4 star version on top of a lighthouse in the very top right of the map near Alvaret :)
what about dlc weapons?
Could you do a video about how you can farm good weapons like gold or experimental weapons
I used the experimental rocket launcher for the Reaper. It worked because I saved up 200 rounds lol
Also the 5.56 ammo is everywhere for me I’ve saved up 20k for reaper fights
Oh ya there was a new update that changed the weapons damage and there’s also the dlc weapons
Guerilla mode has compelled weird changes. Can I still use the experimental kvm59 as an example? No. They get too close. What about the experimental pvg90? Sure, but I'm no-scoping a lot. Because they quickly get close. The reload animations for the LMGs are long. Do I use the N60 or the Kvm89? The kvm89 wins because the higher rate of fire is preferable. The experiemental sledgehammer is a ridiculous idea. The experimental pistol is the only choice. That is all.
I think that you should consider what guns can use which experimental ammo types. The revolver can shoot proximity mines.
This video was made ages ago before the new ammo types were a thing, planning on remaking it soon with all of the new content :)
The pvg was my first experimental.
haha bro bairly made it with 1 health at 10:37
The PVG was the first experimental I got actually
So with the US pack out where would you put the new guns at?
I'm still doing some research on them and focusing on some other videos first, I should have a tier list update in 6 weeks or so hopefully
Shotguns are great for ticks and runners, so you don't have to waste valuable ammo types for them.
I love the .44 magnus I’ve killed experimental hunters and finish off experimental tanks with less that 20 bullets it takes 12 two kill a hunter if I hit weak points only which is really easy
excellent explanation. thank you very much.
Wondering if you could do one of these for the DLC weapons?It’d be pretty cool!
My load out in gen z s the exp pvg, ai76 and on occasion the m9, and my inventory for both my storage and recycling is always full since I'm always killing tanks in about 10 to 20 shots
Personally the moller pp reminds me of the walther ppk mixed with the makarov pm pistol
The m49 is good when with a friend as it halves the ttk
Idk if it’s just me but I don’t like the pvg as a sniper tho I still really like I like to use it as a mid range weapon because of its fire rate and I guess I prefer the hunting rifles for sniping cause of the lower fire rate tho I still don’t really snipe and I use the recoilless cause of how easy it is to kill things with and ammo isn’t really a problem since I have so much ammo for every thing
4 tank kills with the mauser rifle so far with over 3k kills its a good rifle for stealth but not much else
the rocket launcher in my eyes is a A tier weapons as i find alot of ammo for it. last time i played i had around 500 rockets on me
What difficulty do you need to play at to only take 1-3 damage from a Hunter? Because on Guerilla, it kills me in 3 hits.
The magnum is the best scouting tool in the game, put a 1-4x scope with dual IR/NV and it is amazing, trash as a weapon though.
would you put the guns on the same order for lower qualities?
Why didn’t you do the experimental slege hammer instead of the legendary slege hammer?
It wasn't out when the video was released, it'll be included in a future video along side the USA weapons :)
Actually AG4 is the best experimental if you combine it with shock ammo... trust me....
Epic video man
i do like this list but with the pump experimental shotgun, i see it as a tool of a stunlocker on tanks and harvesters. you shouldn't use it as a primary but as a tool and secondary. that my view of it anyway
i know you went over the stunlock nature of that weapon but really why did you go so long with it?
The amount of ammunition needed to fire for a total of 2 minutes is insane. Explain to me how you got the psychostimulants from Re7 into GZ to find all that ammo.
I believe theres a skill in the far right skill tree that gives double loot from enemies and crates, including ammo, so I gain more ammo from the enemies I kill than I lose. Also, I only carry 2-3 guns as you're more likely to get ammo for the guns you have on you, so by only carrying 2 main guns, I only get ammo for those two
@@Kyfaros Oh so that's what that does. I thought that only increased the ammo you found randomly. Must've misread it.
Before the exp ag 4 the ak was the weopon to go for
Loved the Donkey Kong reference
You said the shotgun managed to hit the first target with a slug round but it was only one pellet. Slug rounds only carry a single projectile. There are no pellets.
How do you rank the dlc weapons?
I think only higher lvl Pvg is good because I shot 3 times hunter with blue Pvg (and AP ammo) and it's no damage
if my comment got hearted I would be absolutely happy
also any tips on how to farm experimental weapons?
Try keep your rival level around 20 in the northern regions and go around different main towns and enemy hot-spots to raise your level until a rival spawns, kill the highest level rival in that region, switch regions and repeat, or at least thats what works best for me!
@@Kyfaros Thanks!
Klauke 17 with Electric Rounds are strong af
10:11 top 10 most epic anime fights ever
What was that song
@@demo488 Camellia - Towards The Horizon
I only got the Experimental Kpist lol
Does this list still stand 2 years later?
The Moller can shred a Harvester pretty easily
dat windows really wants to be activated
Ahh yes 556 is rare at one point I had over 6k ammo
Please activate windows 😅
My biggest problem is that you say the Barrett 50 cal is the best gun in the game and you didn't mention any of the drawbacks of that weapon like ammo and of course where you put the shotgun because I'm a shotgun Main but to each their own when it comes to that other than that good list
I mention both the noise and rare ammo as disadvantages for the Barrett 50 cal in the video, but fair enough about shotguns
Rare ammo you joking we have like 10 000 5.56 7.62 is pretty rare for us en EVEN MORE RARE is THE 9 PM i use the AG 5 and rocket lancher mostly with double explosive
syoh-kvisstt my favorite