The New Exp Guns Are Not What We Asked For...

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  • เผยแพร่เมื่อ 27 ธ.ค. 2022
  • I was excited when I heard that new experimental weapons were coming to generation zero, as I was hoping they'd give me something new to play with. Unfortunately, these new ones are horribly impractical and borderline unusable compared to the old exps.
    Dudu's video on the exp hunting rifle: • Generation Zero Weapon...
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ความคิดเห็น • 55

  • @caderedfield9372
    @caderedfield9372 ปีที่แล้ว +11

    the 44 has a nice laser

  • @stijnjanssens571
    @stijnjanssens571 ปีที่แล้ว +3

    to solve this they should or make them do more damage in general or change the gimick a bit;
    Magnus: just better damage (like the 5 crown), then you just have the post pen shotgun as a bit of an extra.
    Alungst: make it have higher explosive damage or range so it could be used well as a longer distaince croud control gun, or make it's prodjectile move faster but make the max damage point further away
    KVM: just increase the timer of the entire thing by like 2 or 3 and decrese the recoil on the fist couple of shots. This way you would still need to use it in a burst way, but you can use the burst for a lot longer before you need to let it cool down. in this way you also don't need to pay as closely attention all of the time to the overheating bar thingy.
    I'm glad that the're here but i just hope they'll be improved in the near future.

  • @luislongoria6621
    @luislongoria6621 2 หลายเดือนก่อน

    While the 44 needs the x-ray OPV vision module for the handgun scope so you can actually see thru walls, robots may occasionally drop out of sight using the OPV module due to the limited range of the scanner. The increased damage of the 44 mainly affects tanks and harvesters at a very short range, so the best tactic is to shoot the body thru the legs. Also If they happen to be standing next to a building where you can see the legs but not the head. The Alg mortar rifle is best used from the hip with the crosshairs above the target, much like the g79 grenade launcher. And the exp kvm89 just uses 2x the ammo

    • @snortlaxatives
      @snortlaxatives  2 หลายเดือนก่อน +1

      After they buffed the revolver and kvm 89, I've found that they actually work pretty well. The hunting rifle still is outclassed by alternatives in my opinion.

  • @atacstringer8573
    @atacstringer8573 ปีที่แล้ว +5

    Because of the fact that you have to keep it in that sweet spot I knew from the start the lmg with suck I had pretty high hopes for the other two though doesn't seem like a really worth it

  • @Zockopa
    @Zockopa ปีที่แล้ว +4

    Fully agree with your assessment. The artillery rifle is the only weapon with limited practical use. I mean a
    combination of rpg and mortar fire flatens any enemy base from a distance beyond the attack mission trigger.
    However its tiny magazine and being a bolt action and its rather limited damage just makes it to ineffective
    for medium distance fights. The other weapons are plain useless. I wonder if any of them were actually beta tested.....
    Anyway,a few weapons from the other packs are more usefull like the russian lmg - PM71 - you mentionend or
    the S21 as a silenced shock ammo sniper rifle. But those are only full potential as 5 star versions. So you have
    to find them first which can take some time. And of course it depends on your playstyle.
    Imho most weapons from the additional packs are artificialy limited. Like the AT-WAD,which is a very good close
    quarters spraycan,but not with a 35 shots mag....
    And for the revolver. Well,its a typiclal early game weapon which gives good damage for a sidearm in exchange for
    a limited mag. But once you get the exp Klauke its just obsolete. Imho like any other sidearm in the game so far.
    With shock you can easily wipe out a entire platoon of regular runners and hunters with one mag.
    Most additional weapons that come with the packs are sidesteps to the normal weapons at best, a few can be
    better but 5 star versions of them are more hard to obtain than most exp weapons.

  • @boinkboinky2074
    @boinkboinky2074 ปีที่แล้ว +4

    i think that the ag rifle has a cool enough gimmick to pass, but the revolver and lmg need to be reworked at least, if the .44 rounds fragmented after passing thru armor/ individual components it would be good exp weapon, and the lmg needs to have longer time in the zone bc you lose a lot of dps in tap firing

  • @dominicrapa7469
    @dominicrapa7469 ปีที่แล้ว +3

    Just make the revolver have that shrapnel effect on armor plates and it will be very good

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      Totally agree. That's what I was hoping it would be.

  • @lilliamoof7129
    @lilliamoof7129 ปีที่แล้ว +2

    Agreed. They need to rework these weapons

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว +1

      I don't even know if that could save them. Sure, that could make them usable, but I honestly think these should have just been their own guns instead of the 6c versions of existing ones, because the gimmicks of them completely override the normal gun. The old exps were just the 5cs with an additional feature, but these function completely differently to the point that they control nothing like the guns they're based on.

  • @ashleyrawiri8406
    @ashleyrawiri8406 ปีที่แล้ว +1

    I thought the same too, the kvm89 is okay but its a bit gimmicky, when you can just get a 5 crown with attachments and damgage wise it is better, and burns the same ROF thru the whole mag not just within in a finite tap taap taap like the exp kvm89 which is really finicky . The revolver sounds good and is good against base assaults on fnix control centers behind walls, conventionally its a waste of ammo as some of the DPS as a bullet is inevitably lost to the target on the other side due to the penetration effect.
    The best gun which needs to be revamped as i think it is severely underused in game stats design is the EXP Algudstare. TBH the artillery effect is pretty decent how it ranges the DPS plus AOE based on trajectory time in the air, however i think this gun might have received the worse under balancing mechanics as devs probs realised that it can be pretty OP if they allowed the mechanic that it seems to take effect to be actually applied (bby applying the logic currently in game about the gun) I love Algudstare as a artillery rifle and thought we would get some similar to a AT gun (ANti Tank) like a BOYS rifle or PTRD-41 or Swedish/Norwegian/Finnish AUtocannons (ANTI tANK) from WW2 era. Really these guns aside from that are really for fun play strats, TBH thats it.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว +1

      My problem with the kvm 89 exp is that you really can't hold it in the sweet spot in actual combat, because you have to run and strafe so much. With other guns that's not a problem but because of this one's gimmick it becomes almost impossible to use. Plus, it doesn't seem to gain much damage from being in the sweet spot and with the exp kvm 59 or other weapons I never have trouble hitting my target, so the increased accuracy doesn't help much either.

  • @stevieboymkii
    @stevieboymkii ปีที่แล้ว +1

    Don"t agree fully as they actually do change up late game gameplay as you wouldn't use any other weapon in that way. The problem as you noted is that they are ineffective anf frankly tedious. The KVM 89 just needs a longer sweet spot in the bar so you could get a good few seconds full auto and maybe a slight damage bump. The Magnus effect should probably be range based so you can work out the sweet spot of extra damage vs weapon spread. Not used the Alg but the damage and impact area buff that you mentioned would be the clear starting point.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      I guess I see what you mean about them changing late game combat. I meant I was hoping for something comparable in practicality to the old exps so that it would change late game by actually getting me to use them. They didn't do much for me because after giving all of them a shot, I gave up and went back to my old loadout.

  • @Zeldo363
    @Zeldo363 6 หลายเดือนก่อน

    Kvm 89 would be good if it didnt overheat and we could hold the fire button, not tap it, just spamfire like every other lmg

    • @snortlaxatives
      @snortlaxatives  6 หลายเดือนก่อน

      That gun is actually pretty good now to be honest. They reduced the recoil which made it much more usable.

  • @TheWanderer0110
    @TheWanderer0110 ปีที่แล้ว

    hey, i was wondering if you know anything about the skill "revive speed"? because reviving with the adrenaline shots are instantaneous.. and i cant seem to find any information on what the skill rly does. does it mean perhaps that when you heal someone with a med kit it heals faster?

    • @TheWanderer0110
      @TheWanderer0110 ปีที่แล้ว

      ps enjoyed the video 🤌

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      I think that means reviving other players, but I'm not sure.

    • @TheWanderer0110
      @TheWanderer0110 ปีที่แล้ว

      @@snortlaxatives its strange because without the skill reviving a downed player is instant.

    • @wickwickening3977
      @wickwickening3977 ปีที่แล้ว

      Probably like medic revive with max health

  • @wickwickening3977
    @wickwickening3977 ปีที่แล้ว +2

    Kvm is trash the algudsare err (the mortar rifle )is actually fun once you figure out how to use it .havent tried the revolver yet.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      Yeah, but it still pales in comparison next to the pvg and rocket launcher which both do a lot more damage and have a faster rate of fire and don't have the drawbacks of the hunting rifle.

    • @wickwickening3977
      @wickwickening3977 ปีที่แล้ว +1

      @@snortlaxatives true true personnaly i only use the exp pvg for reaper farm or difficult battles in guerilla ,i use the mortar rifle just cause i like artillery 😆 for the rest im on yellow weapons rlg 7 ,com 10 .the m16 variant and the new dlc russian lmg .but thats just my preference on a touch of weapon realism im not much of a scifi weapon fan .that being said i do enjoy em on occasion .but thats just me not speaking for other ppls preference id prefer an actual mortarbtube tho 😏😉😆but yeah i feel you bro except for the mortar rifle the new experimentals are a tad depressing not gonna lie .

    • @luislongoria6621
      @luislongoria6621 2 หลายเดือนก่อน

      Hunting rifles including the Vintovka are really good for removing weapons and armor and 1 shotting runners. However, 30 rounds just won't cut it with the mortar rifle as you need to walk your rounds on target. It's most useful when you're safely out of range from the Reaper's AOE attack. Damage with the pvg falls off too much and the rocket launcher will eat dirt past 100 yards, well within the 200+ yard range of the Reaper's AOE

    • @luislongoria6621
      @luislongoria6621 2 หลายเดือนก่อน

      And no, you cannot get a rocket to arc like the mortar rifle. If you point a rocket at the sky, it just goes out to space and never lands

  • @1badpit100
    @1badpit100 8 หลายเดือนก่อน

    Great video those are my thoughts exactly.

    • @snortlaxatives
      @snortlaxatives  8 หลายเดือนก่อน

      Thanks! This video is a bit outdated after they buffed some of them, so I don't really hold to what I said here anymore.

  • @Leostar-Regalius
    @Leostar-Regalius ปีที่แล้ว

    the only one that sucks is the 44, haven't gotten the shotgun and got the MG, only thing that sucks so far is the low ammo and i doubt I'll find an attachment anytime soon, what i want is a 4 missile launcher, though that would probably end up an dlc weapon of an American weapons pack

  • @jokroast6912
    @jokroast6912 11 หลายเดือนก่อน

    What are they better than? Are they better than their 3 crown competition? Are they better than their 4 crown competition?

    • @snortlaxatives
      @snortlaxatives  11 หลายเดือนก่อน

      They buffed some of them to be better than their 5 crowns like I mentioned. This video is kind of outdated. I made an update video about the state of the guns now.

  • @codexjerry1156
    @codexjerry1156 ปีที่แล้ว

    tl;dr : magnus needs to do the same damage as 5 crown magnus; the arti hunting rifle needs to have its ammo capacity and damage increased and the 89 needs to have its overcooking removed or its spray pattern reversed so its a lazor the cooler it its. a lot of weird choices on the developer team :/

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      Pretty much. They did buff the revolver and kvm, so those are good now.

  • @g0atman88
    @g0atman88 11 หลายเดือนก่อน

    The 44 is good for FNIX bases i guess

    • @snortlaxatives
      @snortlaxatives  11 หลายเดือนก่อน

      The 44 and kvm 89 got buffed and they're actually good now.

  • @MrChainsawAardvark
    @MrChainsawAardvark ปีที่แล้ว

    My usual all-purpose fix for weapons in GZ is "implement realistic weapon and ammunition weight". If your primary is a 15kg pvg or MG, a half-kilo .32 pistol is a reasonable low weight back-up, rather than having two other rifles while the early pistol is forgotten. A shotgun with scope and slugs can be both DMR and short range. The old experimental weapons still fit in this regard, but these new ones do not.
    Rifle grenades would make a lot of sense for resistance members, though that would probably need to be implemented more like a special ammo-for bolt action rifles (blank+adapter) but the new rifle doesn't seem to fit that niech.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      I run 5 primaries. Pvg, Kvm 59, new soviet lmg from the latest pack, simple medkit, advanced medkit, standard medkit, ag4, kpist. In that order.

    • @MrChainsawAardvark
      @MrChainsawAardvark ปีที่แล้ว

      @@snortlaxatives I carry advanced medkits, am experimental PVG and KV-59, along with a pump-shotgun standard, and whatever misc weapons I feel like playing with for my other slots. Realistically, those first two would be about twelve, fifteen, and three kilos not counting ammunition. Considering a beginning character can only carry sixty kilos - that is a bit generous.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      @@MrChainsawAardvark Yeah, obviously the game isn't to realistic. That's just the setup I use.

    • @MrChainsawAardvark
      @MrChainsawAardvark ปีที่แล้ว +1

      @@snortlaxatives The point isn't realism - its having to make meaningful choices in game. I like "Boom Shooters" all the way back to the original 1994 Doom where you can carry a dozen weapons, but each has a trade-off and situations change rapidly. If GZ is going to have a weight limit on the character, it should matter and encourage a player to consider how to approach a situation.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      @@MrChainsawAardvark Exactly. It's not realistic, it's fun.

  • @acidicK9
    @acidicK9 ปีที่แล้ว +1

    I agree. But I have come to notice that when the team quickly puts out a new feature / DLC, 2 out of 3 times the new feature is underwhelming. It is after feedback that the team finally bends the content in a direction that is fun or at least useable. It is as if they make a product but don't fully test the changes to see if the changes are fun and worth adding to the game, and the player base ends up being their test subjects. I think Generation Zero can benefit greatly with having a public test server.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว +1

      That's why I even made this video. Most developers never ask what their players are saying, but these guys have put out multiple surveys and seem to pay a decent amount of attention to social media. I remember for a while shock ammo was causing unplayable crashes in multiplayer, and they actually listened and fixed it.

    • @Leostar-Regalius
      @Leostar-Regalius ปีที่แล้ว +1

      yeah, but hey, we should be happy they listen to fans, imagine if they were like EA, uibsoft or blizzard, the game would be so much worse and they wouldn't listen at all

  • @carlmuller4180
    @carlmuller4180 ปีที่แล้ว

    Mortar is nice, but the km89 and the .44 is useless

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      The mortar is a cute gimmick, but its rate of fire/damage ratio is abysmal. Especially given that you'll be missing about a third of your shots before you get used to the drop. And plus there are other experimentals that have better range, damage, and consistency that make them leagues more practical. Maybe if this gun had twice the blast radius and damage, it would barely (emphasis on barely) be useful. The rocket and pvg still do everything it does better and with none of the drawbacks, though. Still, it's a cool idea. A weapon that gets more powerful the longer the bullet flies.

  • @That1playlistguy
    @That1playlistguy ปีที่แล้ว

    The revolver us great for killing reapers.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      Is it? Haven't tried that.

    • @That1playlistguy
      @That1playlistguy ปีที่แล้ว

      @David Lax if you use a stump or tree, you can just use the shrapnel and kill the reaper from safety and it does great damage.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      @@That1playlistguy Interesting. I'll have to give that a try.

  • @haruchai
    @haruchai ปีที่แล้ว

    So what did you ask for? More baseball bats to take out machines made of steel? More melee in a looter/shooter? Players have no idea what is good for a game, the devs should stick to the original vision for the game. It's a joke now compared to what it was. Maybe they could introduce giant insects instead of robots, it would sync nicely with all the bugs already in the game.

    • @snortlaxatives
      @snortlaxatives  ปีที่แล้ว

      What I referred to in my video is the fact that many more late game players didn't have much to do once they unlocked everything, so people were asking for more experimentals to give us something new to play with. Then when those new experimentals were too underpowered to be useful, thus defeating the purpose of adding them in the first place, the devs listened and buffed two of them.
      I don't think anyone was asking for melee or giant insects.
      You are right that player feedback isn't always what's best for a game, but to act like it never has any merit is just stupid. Especially since there are plenty of people who understand game design who play the game, and had similar things to say as the rest of the playerbase.
      Yes, there are a lot of bugs, but compared to a year ago the game is much more stable. To act like it's only gotten worse as they continue to work on it makes me wonder if you even played it before many of the recent updates.

  • @josephrodriguez2780
    @josephrodriguez2780 ปีที่แล้ว

    That experimental hunting rifle stinks.