If anyone is interested in producing this kind of ambient horror stuff, I can also strongly suggest checking out the Mirage libraries by Frozen Plain. They produce a lot of sample libraries which are reminiscent of the sounds you would find on these old 90s sample libraries which Akira Yamaoka used but with a bit of a more modern twist.
Dude, this channel is something else. I am thinking I might even just join your Patreon to show support because no one else on this platform is putting out such solid, consistent and relevant content. Literally everything you post is a huge help to me working towards my current musical goals. Amazing stuff!
Another thing you can do with these sorts of tracks is export them, and load them up and pitche them down yet again. Basically resample the whole song. Especially with real samplers gives a nice vibe.
love the idea mate! i know some cats used to do that with Akais (think it was the "direct disk" record feature) then on the playback you could use the "Varispeed" pitch option - really did make things sound slick
There is multiple ways. One approach would be to have two layers... One with a pad sounds underneath And the next with a short pluck sound (To me it sounds like a sample of an one-shot FM sound that then gets extra texture when you pitch it up and then of course the delay) Depending on how much playability you want over the sound I would get Unify to easily layer sounds and use different effects to each layer. I would use VST's like Falcon or Omnisphere and Pigments inside of Unify to get you in the ballpark.
@@eren3390 the top layer is definitely digital of character. I hope my comment gave a little clarity... I have always strived to recreate oldschool sounds with the most playability and not just samples. Actually many of the classic sample CD's have gearlists (Thinking Spectrasonics - Distorted Reality)
So many ways to approach. Lot of pitch / frequency shifting / fx manipulation -> further manipulation in a sampler. I have a video on my Patreon that goes over creating sound FX and do plan to put out another for here. There is a SoundonSound interview with Eric Persing from the early 2000s where he talks a bit about how they created a lot of the samples from their early sample packs - worth a read
Thanks! Both - oldschool technique due to limitations at the time (lot of stuff was sampled in mono, put down to a desk in mono) - but also makes it much easier to mix things when you keep a few things in stereo, then the bulk in mono
i am trying bitwig studio and producing for games, thanks youtube for show me this channel ! you are amazing bro, thanks for inspired me, cheers from brazil
@@Thought-Forms Ah, I used Ableton for 4 years ^^, but for some reason, I don't know why, with Bitwig, I can produce while having fun with the endless possibilities. I'm still very slow, and I find the workflow in the arrangement view more difficult than Ableton, but I'm getting used to it and loving it.
Red Means Recording has a video called "Pilfering the vaults of 90s sample CDs" for a potential resource. Zero G is also still doing business and sells "Cuckooland ghost in the machine" on their site, which has these kinds of samples. Big Fish Audio also has a website where they are selling some of the packs mentioned.
thanks Rt! Check out david's comment below, some of these are still being sold digitally by the original manufacturers. Outside of that, Ebay / Reverb pillaging for physical copies
I have no clue how you're doing this man, but all your tracks are on point. I'd add a bit of saturation on the drums and a bit of tape effect, just a slight bit on the pads. Nontheless, you are an amazing gem and I hope you'll grow even more in the future!
If anyone is interested in producing this kind of ambient horror stuff, I can also strongly suggest checking out the Mirage libraries by Frozen Plain. They produce a lot of sample libraries which are reminiscent of the sounds you would find on these old 90s sample libraries which Akira Yamaoka used but with a bit of a more modern twist.
Dude, this channel is something else. I am thinking I might even just join your Patreon to show support because no one else on this platform is putting out such solid, consistent and relevant content. Literally everything you post is a huge help to me working towards my current musical goals. Amazing stuff!
thanks brandon! i see you soaking all these vids up, you're well on your way 💪 appreciate the support man
Another thing you can do with these sorts of tracks is export them, and load them up and pitche them down yet again. Basically resample the whole song. Especially with real samplers gives a nice vibe.
love the idea mate! i know some cats used to do that with Akais (think it was the "direct disk" record feature) then on the playback you could use the "Varispeed" pitch option - really did make things sound slick
Your channel is an invaluable resource. Thank you for all that you do 🙏
Thanks man! Big fan of the stuff you're putting out on your channel. Appreciate the comment and kind words
I fucking love this channel, man.
💪
Amazing. One of the best producer channels on youtube.
thank you mate :)
"Today I'm not going to do anything musical, not even download old sample packs"
*THIS VIDEO DROPS*
"Well f-"
Also, got the Triton Legacy and love it!
download ALL the old sample packs 💪 cheers mate, triton + some old sample packs....that's hours and hours of fun to be had
But how to create the source sounds?
The sample 3 in this case?
There is multiple ways.
One approach would be to have two layers...
One with a pad sounds underneath
And the next with a short pluck sound (To me it sounds like a sample of an one-shot FM sound that then gets extra texture when you pitch it up and then of course the delay)
Depending on how much playability you want over the sound I would get Unify to easily layer sounds and use different effects to each layer. I would use VST's like Falcon or Omnisphere and Pigments inside of Unify to get you in the ballpark.
@@damianlove19 mmh interesting. So it’s more of an FM sound right?
@@eren3390 the top layer is definitely digital of character.
I hope my comment gave a little clarity... I have always strived to recreate oldschool sounds with the most playability and not just samples. Actually many of the classic sample CD's have gearlists (Thinking Spectrasonics - Distorted Reality)
So many ways to approach. Lot of pitch / frequency shifting / fx manipulation -> further manipulation in a sampler. I have a video on my Patreon that goes over creating sound FX and do plan to put out another for here. There is a SoundonSound interview with Eric Persing from the early 2000s where he talks a bit about how they created a lot of the samples from their early sample packs - worth a read
Sounds very fitting for Silent Hill indeed. Very easy to follow tutorial, not just for Bitwig users.
Cheers Chris! Easy to apply in any DAW :)
I’ve been waiting for this one, thank you 💯
💪
Love the video, wanted to ask why are the reasons to put some of the samples in mono? To give a more lo-fi vibe or was for other reasons?
Thanks! Both - oldschool technique due to limitations at the time (lot of stuff was sampled in mono, put down to a desk in mono) - but also makes it much easier to mix things when you keep a few things in stereo, then the bulk in mono
i am trying bitwig studio and producing for games, thanks youtube for show me this channel ! you are amazing bro, thanks for inspired me, cheers from brazil
thats awesome xingo! bitwig is the perfect daw to start in. have fun and keep pluggin away
@@Thought-Forms Ah, I used Ableton for 4 years ^^, but for some reason, I don't know why, with Bitwig, I can produce while having fun with the endless possibilities. I'm still very slow, and I find the workflow in the arrangement view more difficult than Ableton, but I'm getting used to it and loving it.
You always kill it!! Great lessons as always - thank you so much
💪 thanks ian! glad you're enjoying the content
This has become my favorite sound lately
Lovely stuff! Really spooky! 👻
Halloween in November 👻
YES! THANK YOU!
Yo dude just wanted to ask if you might share where to get those old sample packs from? Thanks, love your videos man!
Red Means Recording has a video called "Pilfering the vaults of 90s sample CDs" for a potential resource.
Zero G is also still doing business and sells "Cuckooland ghost in the machine" on their site, which has these kinds of samples.
Big Fish Audio also has a website where they are selling some of the packs mentioned.
thanks Rt! Check out david's comment below, some of these are still being sold digitally by the original manufacturers. Outside of that, Ebay / Reverb pillaging for physical copies
@@Thought-Forms Thanks a lot man I appreciate it!
This is one of my favorite video game soundtracks, along with Resident Evil 1 remake and Devil May Cry 2
All those are FANTASTIC OSTs. Good taste
My hero strikes again
great breakdown, thanks!
Awesome! Love your videos, man!
nice video :3
thank you!
Nice work, as always. 👍
keep up the good work body👏
Cheers omni!
amazing.
Great tutorial!! Simple and to the point. You got me wanting Bitwig. Waiting for more!!
cheers mike! give it a shot if you have the time, great daw
great video man, would love to see more
Just wanted to let you know i started playing ps1 games because of this channel
Lets gOOOO. What games do you have in your collection?
@@Thought-Forms only playing parasite eve right now but i want to play silent hill too
w vid
💪
Sounds really good
thanks mate
amazing work subbed
thank you friend!
I have no clue how you're doing this man, but all your tracks are on point. I'd add a bit of saturation on the drums and a bit of tape effect, just a slight bit on the pads. Nontheless, you are an amazing gem and I hope you'll grow even more in the future!
thanks mate! good suggestions to take it a step further, tape fx would sound great on the master