Yoshitaka Amano’s art, Nobuo Uematsu’s music and Hironobu Sakaguchi’s storytelling give Final Fantasy that flavour you can’t find anywhere else in any other game.
The closest thing would be the Dissidia series, where the character designs are based off the origin concept art, and they look really cool. It's much more subtle, but FF14 has some locations that I always thought were meant to evoke his artwork in landscape form as well
Amano's input makes even FF1 worthy of checking out. It may have dated gameplay, but arts of many monsters, bosses and locations is just great. I also love how asymmetric Amano's works are
Amano's art is so striking. I wish Square would make a game in his style since the tech is good enough to realize it. For Final Fantasy XV, Amano did a painting called "The Big Bang" and Square made the painting 3D in a TH-cam video they uploaded. A game that looked like that would be amazing. I'd imagine it would be like Okami in that we'd be in a moving painting.
Just imagine for a moment, how amazing it would be, if they actually did create a FF in the aesthetics of Amano (instead of simply rebooting all of their previous games).
If you're curious about what that may look like, Amano is doing a VR museum where you can see his art realized as 3D models with animation. I think it's still in the funding phase, but there's some previews and it looks gorgeous, really makes me want a game with ArcSystemWorks animation techniques and Amano's artstyle
We need a mainline FF that goes back to the roots,and that use Amanos art exclusively directly as the aesthetic presentation and artstyle. If they used beautiful 2D sprites like the games Melty Blood Type Lumina,including abstract art like the game Gris,with it all animating in real time like the game Cuphead.OR 3D anime inspired art style like the game Guilty Gear Strive. Square has so much gold and potential they dont use with Amanos art like they should,they never take advantage of what they can do. If they can do justice to his art in game as the main artstyle, while creating a worthwhile FF game, it will sale like crazy. Heck they even used his art as a cover for FF15. If you want to see Amanos art recreated faithfully ingame in action in HD, look at Final Fantasy Dissidia NT. The older characters there (FF1 to FF6) are faithfully recreated in Amanos original style.
The closest they got is in Final Fantasy 14. Although it's an MMO. The main bosses and final boss in the recent expansion, Endwalker is literally Amano's art brought to life and it was glorious. So many players thought it was a nice choice for them to use Amano's design for said bosses.
Another awesome video! Looking forward for the next one. I've always felt Amano's style had never been fully realized in the video game space. It's like back when his art was still a major part of the design of the games, they didn't have the tech to faithfully adapt it all into game, and now that they do, FF is just too big of a franchise to make such strong artistic choices and take such a risk with sales. A shame...
For what it's worth, the crossover games like Dissidia make a point to adapt the original concept designs for all the characters. Agree, though, wish a full game could come out of it
This video is really well done!! I'm an art history student at harvard and I'm currently writing a research paper about concept art and its role in final fantasy. This video was really good, so well done and your reading of the art is so insightful. Thank you!!
I really wish that they’d go head first into his art when creating the character design to the backgrounds beyond just having him design the cover art or renditions of the characters, like I reeeaally want a 3D game that has that hazy, abstract, multicultural mood that his art has, the same expressions and design… I don’t know, it’s just not something I really see in the games themselves
@@TheCellarTaigenMoon yeah but it’s not the same, like how the face and the hair look… even the clothing, it just doesn’t feel the same… kinda sad, I think his style would be so interesting to see fully realized in a game
Amano's work is very much a dreamscape, a window into a far of fantasy beyond our current reality, and his focus on being about to make that sort of thing is just crazy. You can tell some deeper part of his mind is constantly in that "dream".
The way you talk about art is really moving. Its emotional and impassioned but not overstated or exaggerated. I don't have any big special connection to the series but honestly you talking about it makes me feel like I do.
I ADORE this video, you really put your thoughts in such a nice description which truly put me in awe. Love how you talked about the specific emotions you experienced through his artworks as well! Thanks a lot for this video!
I don't get how your Sega Yakuza vidéo has 50k+ views and jewels like this are still under the 1k mark, TH-cam algorithm sure is weird. Keep it up tho ✌️
It's dissapointing that only FFVI recreated his work in some form. It would have been interesting to have a game made entirely around his art like Dragon Quest does with Akira Toriyama's; I feel we were robbed of something truly magical. Now he doesn't even get to make conceptual art to influence the games' art direction, he's just given promotional bullshit.
I read somewhere that Amano was also inspired by Gustave Moreau's paintings. I'd believe it, take a look at "Jupiter and Semele" and you can see some similarities.
I guess that only an Indie team could pull this style in a game, because companies are pushing for realism these days, and must be really hard to animate this traditional style, must likely that you'd need to draw it in paper like Cuphead devs did
The closest thing I've found is that certain locations in FFXIV give me strong impressions of his work, and the Dissidia games use his original character designs
It was, actually (probably). His name in Japanese is エクスデス which, in English, is "Ekusudesu". That last "su" could be either an "s" or "th" sound when translated. He's usually called Exdeath in games after 5, but there's some instances of it being translated as Exodus. Personally, I think it was supposed to be Exodus (or a play on it) because the creators liked the sound of the English word
Yoshitaka Amano’s art, Nobuo Uematsu’s music and Hironobu Sakaguchi’s storytelling give Final Fantasy that flavour you can’t find anywhere else in any other game.
His artwork looks like artwork from old fairytale book his a true fantasy.
I still wish they would make a FF with Amano's art in the game itself. That would be a dream!
The closest thing would be the Dissidia series, where the character designs are based off the origin concept art, and they look really cool.
It's much more subtle, but FF14 has some locations that I always thought were meant to evoke his artwork in landscape form as well
Amano's input makes even FF1 worthy of checking out. It may have dated gameplay, but arts of many monsters, bosses and locations is just great.
I also love how asymmetric Amano's works are
Amano's art is so striking. I wish Square would make a game in his style since the tech is good enough to realize it. For Final Fantasy XV, Amano did a painting called "The Big Bang" and Square made the painting 3D in a TH-cam video they uploaded. A game that looked like that would be amazing. I'd imagine it would be like Okami in that we'd be in a moving painting.
Seeing amano's artwork from the earliest, makes you feel a memory that you never had
Amano also made the covers of the japanese editions of the book of the new sun, his art style really fits strange and fantastical universes
Never knew about those, looks really cool in his style
@@TheCellarTaigenMoon yeah Amano was the only one to make justice to the universe of the book
Just imagine for a moment, how amazing it would be, if they actually did create a FF in the aesthetics of Amano (instead of simply rebooting all of their previous games).
If you're curious about what that may look like, Amano is doing a VR museum where you can see his art realized as 3D models with animation. I think it's still in the funding phase, but there's some previews and it looks gorgeous, really makes me want a game with ArcSystemWorks animation techniques and Amano's artstyle
I love how every time you need to use a picture of Nomura, you use the same image of him sitting at the table with his silly little blonde hair.
Every day Nomura does his silly little blonde hair and makes his silly little games
The original artwork of the cover in final fantasy II Is insane. Looks like the emperor Is free and peacefull
We need a mainline FF that goes back to the roots,and that use Amanos art exclusively directly as the aesthetic presentation and artstyle. If they used beautiful 2D sprites like the games Melty Blood Type Lumina,including abstract art like the game Gris,with it all animating in real time like the game Cuphead.OR 3D anime inspired art style like the game Guilty Gear Strive. Square has so much gold and potential they dont use with Amanos art like they should,they never take advantage of what they can do. If they can do justice to his art in game as the main artstyle, while creating a worthwhile FF game, it will sale like crazy. Heck they even used his art as a cover for FF15. If you want to see Amanos art recreated faithfully ingame in action in HD, look at Final Fantasy Dissidia NT. The older characters there (FF1 to FF6) are faithfully recreated in Amanos original style.
The closest they got is in Final Fantasy 14. Although it's an MMO. The main bosses and final boss in the recent expansion, Endwalker is literally Amano's art brought to life and it was glorious. So many players thought it was a nice choice for them to use Amano's design for said bosses.
That Nier Automata ost kicking in with Terra is just PERFECT
"Can you do this in your style?"
God that is the most irritating thing to try and figure out when someone requests it x_x
Just draw 👍
Another awesome video! Looking forward for the next one.
I've always felt Amano's style had never been fully realized in the video game space.
It's like back when his art was still a major part of the design of the games, they didn't have the tech to faithfully adapt it all into game, and now that they do, FF is just too big of a franchise to make such strong artistic choices and take such a risk with sales. A shame...
For what it's worth, the crossover games like Dissidia make a point to adapt the original concept designs for all the characters. Agree, though, wish a full game could come out of it
This video is really well done!! I'm an art history student at harvard and I'm currently writing a research paper about concept art and its role in final fantasy. This video was really good, so well done and your reading of the art is so insightful. Thank you!!
Holy cannoli. This video is perfect. Absolutely fabulous work.
Thanks!
I really wish that they’d go head first into his art when creating the character design to the backgrounds beyond just having him design the cover art or renditions of the characters, like I reeeaally want a 3D game that has that hazy, abstract, multicultural mood that his art has, the same expressions and design… I don’t know, it’s just not something I really see in the games themselves
The closest thing would be the Dissidia games which use the original character designs
@@TheCellarTaigenMoon yeah but it’s not the same, like how the face and the hair look… even the clothing, it just doesn’t feel the same… kinda sad, I think his style would be so interesting to see fully realized in a game
@@TheCellarTaigenMoon Dissidia is still done in Nomura's style. It's not really the same.
Probably my favorite artist alive. Legend!
Dude I just found you today and I’m binging you. This video made me cry. Thanks.
Amano's work is very much a dreamscape, a window into a far of fantasy beyond our current reality, and his focus on being about to make that sort of thing is just crazy. You can tell some deeper part of his mind is constantly in that "dream".
Terror, Courage, Duty and dare I say.....CHAOS?
Why do I have the sudden urge to kill something
Chaos is basically the deez nuts joke of the final fantasy universe
The way you talk about art is really moving. Its emotional and impassioned but not overstated or exaggerated. I don't have any big special connection to the series but honestly you talking about it makes me feel like I do.
Thank you very much, that's really nice
I really appreciate you, and I appreciate you putting music in desc
Thank you!
Deserves more views. Algorithm do your thing!!!!
Well, I'm sold. Subscribed forever now, can't get rid of me
Damn, how much do I have to pay you to unsubscribe
This deserves more views, well done. Enjoyed it!
Man, the girls are pretty!! Maybe because I grew up playing the series and that shaped my taste.
Ty for the comfy video. Very underrated creator, keep at it :)
such a great analysis on the works of one of my favorite artists , I had to sub
Such a great comment on my video, I had to heart
Excellent video, an absolutely beautiful watch
Great work! Thank you for shining a light on this!
I would add that the other pillar of FF's ability to make an impact as a work of art is Nobuo Uematsu.
This is so underated
I ADORE this video, you really put your thoughts in such a nice description which truly put me in awe. Love how you talked about the specific emotions you experienced through his artworks as well! Thanks a lot for this video!
Thank you!
Awesome you gave me goosebumps❤️
awesome vid!
what a game I thoroughly enjoyed this video.
I don't get how your Sega Yakuza vidéo has 50k+ views and jewels like this are still under the 1k mark, TH-cam algorithm sure is weird. Keep it up tho ✌️
It's dissapointing that only FFVI recreated his work in some form. It would have been interesting to have a game made entirely around his art like Dragon Quest does with Akira Toriyama's; I feel we were robbed of something truly magical. Now he doesn't even get to make conceptual art to influence the games' art direction, he's just given promotional bullshit.
they did him dirty
Great analysis.
Thanks!
@@TheCellarTaigenMoon Althought if i may, i don't think Amano is the creator nor designer of the moogle, it's Koichi Ishii
To be fair to me, I also never said Amano designed them 😉
Terra best girl, taking care of children after the world is destroyed.
Excellent video
Excellent comment
I read somewhere that Amano was also inspired by Gustave Moreau's paintings. I'd believe it, take a look at "Jupiter and Semele" and you can see some similarities.
Gd that's an insane painting. Definitely reminds me of some of the final bosses from FF
Love it
I guess that only an Indie team could pull this style in a game, because companies are pushing for realism these days, and must be really hard to animate this traditional style, must likely that you'd need to draw it in paper like Cuphead devs did
Is it me, or the Background music at 7:30 was taken from the "Rule of Rose" game?
Yep
@@TheCellarTaigenMoon awesommmeee, love those kind of survival horror game too
You should do whoever the artist for castlevania was as well maybe it’s too similar but it is amazing to me as well
Good idea
Ayami Kojima.
Has there ever been an attempt to make yoshitakas art reality in a video game world?
The closest thing I've found is that certain locations in FFXIV give me strong impressions of his work, and the Dissidia games use his original character designs
what is the name of the song that starts playing at 6:48 ?? i need to know ; _ ;)
The Attic from Rule of Rose
@@TheCellarTaigenMoon tysm!!
Of course! And I always put my music in the description if you're curious
gold
"Ex-Death" sounds so dumb.You will never convince me his name wasn't supposed to be "Exodus".
It was, actually (probably). His name in Japanese is エクスデス which, in English, is "Ekusudesu". That last "su" could be either an "s" or "th" sound when translated. He's usually called Exdeath in games after 5, but there's some instances of it being translated as Exodus. Personally, I think it was supposed to be Exodus (or a play on it) because the creators liked the sound of the English word
what is the song during the art showcase?
All the music I use is listed in the description if you're curious. If you can't find it, let me know what time it starts in the video
Pregnant pause.
Yo, who knocked up this pause?