If Dissidia doesn't have a million story scenes featuring Sephiroth saying ambiguously gay lines to Cloud then it's not even Dissidia anymore and that was NT's problem.
"I've ALWAYS... been inside you Cloud. You never pushed me out. Not all the way. I've been waiting for you to come...into darkness. With me. Let us come together!"
Dissidia 012's strength was that it knew it wanted to be a cinematic arena fighting game with multiplayer but accepted that most people would spend most of their time playing alone, either because they are JRPG nerds who prefer deep single player experiences or because PSP multiplayer is a hassle for most people. It had a LOT of single player options and customisation which puts most fighting games (including most of the Super Smash Bros games I've played) to shame. Dissidia NT knew that it wanted to be an online multiplayer 3D fighting game but nothing beyond that and it fell into the trap most modern fighting games fall into and that is turning the single player experience into an afterthought and STILL nickel-and-diming players via DLC/Season Pass character unlocks, although even then most fighting games have a tournament mode. IT also fails at being a decent fighting game because it tries to be bits and pieces of several subgenres and sucks at all of them. There's not enough environmental interaction or stages to make it a good arena fighter like SSB, it's not a good crossover game like MvC2 because 1 player 3v3 stops being "systematic chaos" in 3D, the combat style and arena sizes make them a bad traditional 3D fighter like Tekken/Virtua Fighter and the game doesn't find a decent middle-ground between RPG source material and gameplay style like Persona 4 Arena. Also locking Gabranth (who was in 012) and Tifa (who was also in 012 but is a series icon) behind late stage DLC is obscene. I hate DLC normally, but having two pre-existing iconic characters behind late stage DLC is f**king disgusting. Dissidia Opera Omnia (or whatever the stupid thing's proper full title was) was bad - not simply because it was a gatcha game rather than a fighting game (seeing a return to turn-based combat with an extended roster was actually one of its virtues) but of the 3 gatcha games I've played its FOMO monetisation was the most blatant and disgusting (AU$60 for character costumes, a lot of time-limited gear, some of which is required to access a branch of a character's skill tree and all of this was available for one week per character). The characterisations in the story mode were often lacklustre (Fran no longer being stoic and slightly distant stood out).
Sometimes, you shouldn't overthink the task in front of you. Take Dissidia 012, continue building on it, put it on home consoles. That's it. Thats all everyone wanted.
The simplicity of this has been pissing me off for years. It was so clear what the people wanted and a half assed console port would have been enough to satisfy us. They STILL managed to fuck it up. Insane
@@dkapowtroof! I have a PSP that I fixed up, and the first game I hunted down was Duodecim. I had 1,400 in my original, and I'm about 800 hours in on this copy (still have craftables to farm for and a couple of characters to power level).
I remember a Nomura interview where he talked about designing Noctis’ FF Versus XIII outfit for dlc in this game. He talked about crying a lot while drawing it because it had been so long since he had been able to work on the character. Can’t imagine how he felt brining back that character who meant so much to him just for him to be placed into another dying game from a series he helped to start. Feels bad man 😔
@@ActionSquintRingo nah he’s kinda cool actually. A little silly but cool. I get why ppl don’t like him though. Kinda feels like he just IS a third of SE’s whole output in recent memory but a lot of people, myself included, resonate with his work.
@@orngcreator6115 Is that something you can really blame him for though? He didn't know he was directing FF7R until the announcement trailer was shown internally at SE. For all the stuff he's done, he IS still just an employee and not in any executive position at the company.
@@orngcreator6115 not speaking how he is personally, just as a director he's a hack. great and iconic designs, but not a director or visionary. wish him the best but its not his calling
I literally jail broke my psp to play the OG in high school to play the JP version with my friends . Safe to say we barely had any idea what we were doing but it was still so fun. Very cool and rewarding gameplay.
They finally put Ramza in Dissidia, then they put Dissidia in the ground. Tactics fans and Dissidia fans, united in suffering. Edit: After hearing all the features laid out, it really seems to me that Square wanted to make Dissidia their version of Gundam VS, itself a pretty well put together arena fighter they hold hostage on arcades for years before finally dropping on console once arcade profits drop. Damn shame they never realized they already had a great formula.
Interesting, I've never played the Gundam VS games, but now that you put it like that, I can see it. Square CONSTANTLY bungles projects because they're rabid for as many in-house live service games as possible
Honestly Gundam extreme Vs is fantastic, it's 2v2 so matches are less chaotic but it's actually BUILT around it rather than Frankensteined into it (and all the units have way more to their movesets) Seriously Square could have completely copied it and it would probably still be going
@@TheCellarTaigenMoon look it up, gunslinger stratos. that kind of arena fighter genre is absurdly popular on japan but everywhere else it ALWAYS flops. one that i legitemally loved played was rise of the incarnates it was a bandai game and guess what it shipped with :) yes delay netcode, besides it being laggy and heavy for the time it got released. but the best part is how every single damn time that genre TRIES to come over seas it flops, and its generally because of the dogshit netcoding. one i wanted to play was Ninjala, it legitemally looks like dissidia but with splatoon knock offs so more skins and chances to make your char unique but alas same problem, asian developed game with shit asian netcoding for their own country only....
Marvel vs Capcom with Final Fantasy characters. I remember that when that first trailer dropped I thought they where going to let you pick 2 assists and let you slug it out. Instead we get a generic arena fighter.
@@BazusoHawk Incorrect, it was not an arena fighter. It was trying to be SquareEnix's equivalent to Gundam VS. That series has been dominating arcades for the past decade. They tried to one-up Gundam VS by featuring 3v3, but that was doomed from the start because 3v3 doesn't work.
@@izaakaz6863 why are you playing with useless semantics? Isn't gundam vs considered an area fighter. If it isn't an arena fighter than what would you consider it then?
@@izaakaz6863Dissidia NT was in fact an arena fighter, but the game’s mechanics were more focused on team based, rather then single player compared to the first two games.
What angers me is when a company kills a fan's favorite game just because they want to force their lazy vision upon us. TL: DR, the original Dissidia and 012 were masterpieces of the PSP library because back then it was rare to see this kind of crossover of a huge franchise like FF turned into a fighting game arena. The game had good mechanics, presentation, and music; on top of that, it respected the essence of an FF game. Dissidia NT took all of this and did the complete opposite, the game was much slower, had boring gameplay mechanics, and the 3 v 3 sometimes was too long to enjoy. Other than that, it had good graphics and an amazing roster of characters, but all that was waster thanks to Square, and they decided to punish US, who didn't even want this game to begin with. This game was AN ARCADE GAME they ported over to consoles and that was it. It's sad.
You know what's worse? The gacha dissidia game was actually great. It had a great story, each character felt different in gameplay (to a degree, at the end of the game there was about 180 characters, so some of them felt similar, but usually never exactly like each other), fun fighting system with the kind of complexity the old Dissidia games had (but as a rpg game, not a fighting one), a LOT of content, being a ftp player, so long as you were careful, still meant you could get most of the things you wanted even with the worst luck... and they killed it. To be fair, the last system they included kinda broke the game, the Force weapons were too much and centralized a lot the game, and the powercreep got insane. But I still remember it as the best gacha I've played. My Tifa and my Cloud were fully kited and they destroyed most things I fought.
The PSP games rocked. I loved them so much. When the 3 on 3 game came out I instantly picked it up, and then shortly put it down. I did not like it. I was and am so sad. Duodecim was one of the first games I bought on launch day. That, and Brawl.
They took away everything that made those first two games great. - No customizable movesets outside of hp attacks - No more assist feature(I initially thought that we would be able to pick 2 assist in dissidia nt but turns out it's a 3 v 3 game) - Barebones single player experience - Made the moment to moment gameplay way slower - Alot of returning characters where dumbed down and made way too easy -ect, ect....+ They had something so unique to work with and just decided to throw it all away to make a generic arena fighter. Sad to see this game series go out like this.
I think it would be cool if they made a warriors dissidia game. I always wanted a warriors style final fantasy so making it specifically a dissidia game would be cool and gives us a huge roster to work with and i feel they should take inspiration from hyrule warriors by giving us monsters from the various titles and unique bosses. i feel this can be real grand so long they have a focus on what they want to do with this game.
If it's any consolation, we did have the Opera Omnia gacha game before it shutted down. Which is actually one of the best crisis crossover gacha games I've ever played.
@@mythosinfinite6736 If it makes ya feel better, they officially uploaded ALL of the cutscenes so that people don't have to worry about missing the story.
@@thesecretone6531 I wouldn't say every single one of those gachas was bad (Opera Omnia and Record Keeper especially come to mind). But the output was way more than people could stomach especially moreso in Japan. Though the fact that they even bothered to do this for the unreleased chapters in the global version of Opera Omnia does deserve some degree of merit though. It would've taken translators to do the final leg of the story and I'm glad we didn't have to do that.
NT added 3v3 and the result was pretty much "Your developers were so preoccupied with whether or not they could, they didn't stop to think if they should.""
I played hundreds of hours of Dissidia and 012, they were just so good, and being able to record your matches was pretty cool for the time. Kain's arrival in the trailer/opening for 012 is great, and he has the best moment in the game in his face off with Exdeath, "No, I offer yours."
Max, i was hyped af because i never had a psp and felt i missed out. Once i got ahold of NT i really tried to enjoy it but the joy never came. If i heard mog say kupo one more time in the menu i wouldve had an autistic breakdown lol
The gameplay and story for Opera Omnia were so amazing. It's not fair that it was a gacha, and it's not fair that it was never totally finished, or that what replaced it was the far inferior Ever Crisis. It's unlikely that a fullscale, complete remake will exist in any official capacity, but maybe a fan remake, with the gacha store replaced with ingame currency, and the story finally finished, but that's unlikely.
I played the hell out of DFFOO for years. And it being a gacha game wasn’t a detriment. It was designed so that you could build up all the resources you needed for most of your gear and you got a fair amount of premium currency through regular play. No energy limiting or locked sections behind paywalls. I only ever spent money when I missed a character I personally liked but I never needed to or was forced to. No constant pushes for money spending, hours of content with fleshed out stories, high difficulty curve and skill ceiling in the endgame and a constant stream of content every week. It was the perfect mobile game and the facts it’s gone now is so disheartening
24:20 ya'know the worst part about this? Bandai's arcade buisness unit already solved this problem of player-based customization and player progression through their Banapassport system. A scannable player ID card with all their progression on it would solve this entirely like how Bandai was able to with their Wangan Midnite series.
They could've had some website where you could make loadouts for all your characters or something and then just swipe your card at the machine. It could've been done, which sucks
my 16 years old me got og dissidia as an birthday gift. 1 year later duodecim. now, in 2024 both save files have 5k+ playtime. the duodecim save stopped counting at 9999 hrs. i love these games. im playing dissidia, even today, mostly everey time im sitting in a train. and even after 12 years, its not even starts to being boring
Yep i still keep playing the labyrinth mode in duodecim while i'm on a break at work or if i'm not doing anything at all, still fun as when i bought this game
I heard that the 3v3 style of NT was what the devs wanted og Dissidia to be but it wasn’t possible with the hardware limits of the psp. The devs didn’t like the originals despite it working out for the better as the fans ended up loving them. Its so ironic that now that they made the game they actually wanted, the fans absolutely hate it for not being like it’s predecessor. This is one of the best examples of "if it ain't broke, don’t fix it"
Honestly, the worst part about Duodecim is my boy Ramza isn't in it. It was otherwise a perfect game. I have my copy still. I really hope they don't let the series die, especially since the long run of DFFOO proved that a story-based Dissidia game is what everyone wanted all along.
Have fun. I remember bringing my psp go to school and my friends brought theirs and they hadn’t seen a go before so they got a little laugh out till they saw me pause and suspend my game 😂. Times were different 😢.
Say what you will about Omnia Opera, but that game is more of a sequel to Duodecim than NT. A turned based Dissidia-like gatcha game, but at least a fun FF game with a lot more heart than the capitalist void that is NT.
Everyone was ridiculously hot in this game but that couldn't save it. And tyou're right, so often than not the losses in game being "1" person was so dumb. Losing matches because one person got absolutely gangbanged by 3 members of the enemy team was ass.
I'm so so glad to have been recommended this. Dissidia Duodecim was the first I played (technically the only, as I never actually played NT) though only from a single player perspective. But the design is just so interesting that I still feel the gap of it's existence. I could always try to pull out my PSP and play it again, though the PSP thumbstick is probably one of the most physically arduous to use. Regardless I am glad to see you put all the idiosyncrasies about NT into words that I've never been able to. The lack of a proper story mode basically killed any interest i could have gained, but I often forget it's further worsened by the unlocking system. Not to mention all the gameplay depth that gets lost due to the changes they made, both justifiably to fit the new structure they were attempting, but also just as a consequence of everything combining together like carbonated milk (i.e. Abysmally) I so deeply wish they could just remaster Duodecim, even as just a single player experience. A bit selfish of me as I completely avoid PVP in games 99% of the time as I'm atrocious at it, and you really emphasized just how worth preserving Dissidia's PVP systems are. They're just so interesting and add a spin to fighting games that is hard to see anywhere else (But god I could never adapt to the chain attack system and hated it xD) ALso I did play Dissidia Opera Omnia for a while, and while i did enjoy how they handled certain aspects of the story (It honestly wasn't half bad), as well as how they translated the bravery system into a turn-based format, It suffered from the eventual issues every mobile game does. Not as horribly as some i"ve seen (Screams at the power creep of Kingdom Hearts Union Cross) but it still had myriads of issues, like every alternate character costume costing 37$ USD no matter what level of quality they were, E.g. tidus's Dissidia outfit vs his FF10 Original Costume (which are barely distinguishable at a glance and could not possibly justify 37$). But I digress this was a fantastic video though, I enjoyed every moment of it!
I want to point out that in terms of the roster, they actually aren't meant to be choosing "villains"; the concept was actually for them to be the character that has the strongest rivalry with the associated protagonist (hence characters like Jecht or later Snow being here). Of course, both of these concepts go out the window for any additional characters from each game.
A small possible glimmer of hope is that Square have been remaking or remastering some of their psp era games. (Eg. Crisis core, tactics ogre). Maybe dissidia could be re'd someday
They could reuse the good models from NT, maybe add some of the NT stages but make them interesting and add some more bells and whistles to the originals. A good netcode would be the most important thing for this kind of game, though the single player aspect in the OG games was of course also massive.
You could use adhoc party on ps3. You have to use a wired connection on the ps3 though. It basically acts as a wifi gateway for the psp and then you'd find rooms playing the same game and voilà... You're playing online. There was some lag or input delay though. Which slightly hinders characters that demand timing of moves like exdeath or jecht (which were my two mains). I played online a few times only because I was always on punishment and had to sneak the ps3 to another room and then hook it up to the router when the parents weren't home. I'm sure it's pretty dead now though. But they could literally just make the same exact game and add online and I'd be happy. Sure they could add characters, abilities, outfits, music, maps, and modes; but I'd genuinely be happy with JUST online and copy paste. Literally. And I'd be STILL playing it to date. I'm not a fan of fighting games but duodecim was truly a gem. @@mr.m1785
I got into Dissidia towards the end of 2017, a Coworker told me about the game and I vaguely knew about it but decided to try duodecim on the PS Vita. Fell in love the first day trying it, me and the coworker would play everyday on our lunch break and I'd play through the campaign when I got home and get better in the game. Not too long after that they announced NT and I remember us being hype and talking about how we were gonna team up and mess people up online... He never even got the game I guess he saw the writing on the wall lol But thank you for making this analysis. Although my time with Dissidia was brief (clocked about 193 hours in the Vita version) it was memorable and I still hope one day a true continuation to the series will be made.
NT is the only Dissidia I've played... well, tried to play anyway. The CPU AI is dumb. Mind numbingly stupid dumb. I tried ordinary matches and my two CPU teammates spent every fight just flying in circles in the middle of the map, never once attacking. Both are plucked off by the enemy team in a matter of seconds, leading to an instant loss. I tried the Core Battle crystal protection mode. If I went for the enemy's crystal myself, my CPU teammates would just do that circle flying thing. All three enemy NPCs would wail on my crystal and I'd lose. If I stayed to protect my team's crystal, my CPU teammates would actually attack... the other enemies, ignoring the enemy crystal. If I tried to keep the enemies busy, both of my CPU teammates would just idle at our crystal, doing absolutely nothing, soft locking the fight. I found that without human players to work with, the single-player mode was just purely unplayable.
There is still a dedicated group holding tournaments for 012 on a discord. Tho its through PC emulation. If they released an enhanced version of the game on steam, im sure mods will breath new life into the community faster than any arena fighter.
Hell yeah dude, I remember asking my parents to buy dissidia for me when I was a kid. Ironically it was my first FF game, and I bought 012 as well whenever it came out. I remember being so excited for NT, but when the PC port came out it was frankly horrible. So sad to see it being stagnant IP, honestly all it needs is a remaster of the PSP games.
They shut down the wrong game. _Opera Omnia_ should be live and _NT_ (Never Touched! Heheheh) should have been shuttered. Also, if you want that _Dissidia_ flavor at home, two words: _Fabula_ _Ultima_
Dissidia was my favorite fighting game ever made (onion knight was my favorite, tidus is my backup) I loved how in 012 it straight up imported my entire save file from the original
The sad part is that I was looking so forward to NT since none of my friends had Dissidia for psp growing up. My heart sank when wall run was gone and it shattered when... I played Jecht. 😔 R.I.P Jecht Block... and Prishe.
The way I hate NT... I want to have hope that one day we could see another proper Dissidia game because the first 2 were so fun but Square is not exactly known for higher ups having common sense so they likely just saw thay NT failed and don't actually care about why that is.
Duodecim is up there with Smash Bros. Melee for me in terms of best fighter of all time. I just wish they would bring it in it's original form to console. I would stop playing Elden Ring and Naraka for that, no question.
Wow... one day ago video? A very good recommendation from YT... I used to play this game... I still have my recordings from PSP that I planned on uploading just to keep the records of my experiences.. never realized that a community keeps the game alive.. thanks for making me aware of this... Btw your sentiments are as same as mine though I didn't got a chance to play NT... but when I say some of the gameplay and the changes I told myself "Nah, I'll stick with Duodecim"
sad thing is, despite not being common for PSP titles to get ported or remastered, almost every SE PSP game was KH BBS, Tactics Ogre, Crisis Core, Type-0... even FFTWotL (sure, is for android, but you can play without a PSP) and the FF3 remake with Luneth (for PC on a bundle with the FF4 3D remake) I think the only others games I remember never got out of the PSP were that Parasite Eve 3rd birthday and that one DQxFF "mario party-like" game
I think is a disrepect with one of the most influential FF spin-offs ever... like, notice how basically every FF spin-off after Dissidia have multiple cameos from others FFs (what was kinda rare before, specially outside 7 or 8) or are straight up a big crossover like Dissidia (theathrythm, WoFF... every mobile...)... not to mention how it designs became the pattern for the characters cameos (some ppl even complain that you rarely see them using Squall og design nowdays... is almost always the Dissidia version)
Nice video bro, I really appreciate every person who's willing to make a video about Dissidia. Opera Omnia was definitely one of, if not the, best mobile gacha game so I was looking forward to you talking about it more in the video but anyways, idk if you experienced it personally but it definitely deserves a whole segment within the video
I feel truly blessed since I was able not to only play Duodecim during its glory days, but even attend little fan tournaments with real people in the room. I had no idea how to play properly, (Btw, only now I really understand why Golbez was such a popular pick) but I had a lot of fun, and the people were super friendly. That's the accidental benefit of PSP being much more popular in my country than Nintendo DS.
tbh I feel like Square would have a lot of difficulty comprehending the idea of "make Duodecim again but with more characters." I have a hunch that they have a really hard time conceptualizing and executing simple money-printer ideas.
@@mythosinfinite6736Not really since they can just re-release duodecim again just on home consoles for easy money. If they can do it for crisis core they could do it for dissidia
Agree with everything you said 100% Still kinda hoping SE will port the OG Dissidia/Duodecim to PS5 or PC q.q (though I know it'll never happen) Now I wanna play it again on my psp
The first two games were sooooo good. I can’t believe they let this die. The direction the 3rd game took was so jarring and just didn’t seem to make sense outside of a cash grab. While we had asked for a non handheld version, it was going to be niche either way andthere is no way that is what they thought the few fans they had wanted.
Considering the PSP, I was surprised that a 3rd Dissidia game wasn't made for the PS Vita. That system rocked and the SD Cards were durable so you wouldn't have to worry about UMD disks from scratching during the gameplay on a handheld. Missed opportunity because Square Enix had mixed priorities at the time. Dam you Taito.
Here's still hoping the PSP games make it to the Ps service. They just added Mr. mosquito, and have the PSP ratchet and clank games. So... Maybe there is hope?
I’m no ff fan, I only ever played 4 and a couple of spinoffs. But dissidia interested me a lot as fighting game. Specifically arena fighter. There’s such a lack/lack of interest of competitively rich and deep arena fighters. I was fond of the use of verticality and viable attack ranges of characters as opposed to other shallow arena fighters and first seeing this series made me wanna watch and understand more of it bad. But since it was on psp, meaning obscure, and NT was dying/dead, finding more about it was kinda hard. sad is an understatement as someone thoroughly interested in this series and watching it fizzle out. I’m glad someone with competitive fighting game knowledge made a video on this so I have a better understanding on the goods and bads of duodecim and NT fighting game wise, along with the main topic of course. Thoroughly enjoyed this video❤
The perfect eulogy for something we can never reclaim. I'm glad there is a community that still plays this, because stepping into that NT discord was certainly a mistake i have made before and the one you linked seems to be far better. Perhaps I will bring back my EX Zidane...
Dissdia deserved alot better and didn't deserve the fate it got. Its a fanservice cross over game that they always should have kept alive, even on life support.
I'm so glad you addressed Golbez. He's also one of my favorite Dissidia and fighting game characters of all time! So much so, he heavily inspired one of my own original characters in concept! (Admittedly in design as well) It was such a massacre they did to my boy.
I remember playing this game while I was on vacation and not being able to put it down!! Thank you for bringing back those wonderful memories and what a great video! 😄
Thank you so much for making such a great video about a niche subject like Dissidia. It was also carthartic for me to watch you complaining about NT (and praise the originals) :)
Great video! My hope for new Dissidia entries had pretty much died after NT but Stranger of Paradise has reignited a small spark of hope in me. Would love to see your take on the game
NT, in a nutshell. Opera Omnia was a means to keep the idea of it going, but even that ended before it could be concluded and now is lost to the aether.
The thing with NT is that they tried to compete with the "other" big arcade title "Gundam Extreme VS". The thing is, why Gundam works and NT doesn't, its because Gundam has been refining its 2v2 team based formula for years and they tried to copy that without understanding "why" they do the things they do. In gundam, mechs fly at high speeds at each other, but in NT they said something like "oh, that's too unrealistic" so they tone stuff down for... what? Nothing. In gundam, mechs shoot beams at each other and its a REALLY BIG DEAL going into CQC, since most melee combat its the most damaging part of the game, but in NT they went: "no, this es MAGIC is supposed to be powerful!" and they made launching stuff at each other more important than close combat so there's no reward of going in, specially with how big the stages are. Also, another thing they did was dumb down the game way too much, in Gundam VS, the game has a complex system of combos and the burst system can make or break matches altogether, which is something that in NT is supposed to be made through the summons... so at the end of the day the game becomes "who can summon first" instead of actual combat, is so goddamn boring. I thing that if team ninja opted for actually making "dead or alive but final fantasy" they would have received WAY more praise and i assure you the game would still be played up to today. Look at how Noctis did in Tekken 7 and tell me they couldnt do the same, ffs. Thankfully team ninja redeemed themselves with Stranger of Paradise though.
I put hundreds of hours into Dissidia and Duodecim. I was hyped for NT until I saw what gameplay looked like. I knew it would fail because the game wasn't aimed at people that enjoyed dissidia. It was aimed at people who wanted a more shallow and watered down version of Dissidia... which was nobody.
Dissidia NT was the best demo I think I ever played. In 15 minutes I went from ready to preorder the same day, to never wanting to touch that game. The best value for a free demo.
At least it gave us that cool battle cutscene. I remember me and my friends tag teaming on my PSP leveling up every character. Some of my favorite times were when I was sick and playing Duodecim. I hate that NT got rid of Ex Bursts, those were so cool. I, like you, will never forget what they did to one of my favorite FF games. Excellent video dude!
Duodecim was GREAT. Dissidia NT sucks. All I wanted from NT was Duodécimo with better graphics and a few more characters. In fact, if Square wants to revive Dissidia, allá what they have to do is remaster Duodecim and start adding characters or plot extras with DLCs or something.😊
The Original Dissidia had a better technical combat vision imo. The second game felt too floaty and like generic Areana battle games without the Nomura spirit that was honestly the stuff responsible for KH2 being so good.
Thanks for the video. Bit of an old player, haven't played a match in about 8 years. Last major set was a FT5 with Ehx that's been uploaded on "Dissidia Community". A bit of a time capsule to how things were back then. Good to see that even to this day, the game's still active, and some of the older players like LxD and Muggshotter are still around. If Dart's still there too, please give him my regards. He was a wonderful sparring partner, and the person I miss playing with the most. Relearning the game is too daunting an obstacle to try to chase after a time long past though. Still, I hope everyone's having fun over there.
What saddens me is NT is the only one I’ve played lol. I never owned a PSP and always thought I would enjoy it based on the videos I saw. Even I immediately knew that 3v3 was a mistake and the online was just garbage. I hope we get a decent port of the originals eventually. Great and informative video!
They should make a new Dissidia that's actually good and add 16's characters in I would love to play as Clive fighting against like Sephiroth or someone
I kind of wouldn't want Clive in Dissidia since he comes from a straight up action game, his moveset would at best feel like a pale imitation of him rather than an adaptation into an action format like the others
@@zeroattentiongaming820 you could still give him cool moves he has from the game like The different Eikonic abilities. And you could also have other FF16 characters given movesets like Joshua, Jill, Cid and maybe even Dion which would be cool
@@zeroattentiongaming820 Such an odd reason to not want him lmfao. Obviously a multiplayer fighter wouldn't have the same complexity as a single player action game. They're being made for two different audiences. Does it bother you that Ryu, Ken, Terry, and Kazuya don't play the same in Smash as they do in their respective games?
I still play dissidia to this day (not speaking on nt) and i still have as much fun as i did when I first played it. They made such a great game just to ruin it down the road
Thought this was about Opera Omnia...but this was still a fantastic video about a game I never played and kinda didn't know existed. Got a sub and like from me.
Man I loved dissidia. When I was in school I played PSP under my table instead of paying attention the entire time. The system was incredibly well designed for long term enjoyment too. Also hello my fellow BlazBlue enjoyer.
I don't know if you've had a chance to explore it much, but Opera Omnia was truly worthy for what it was. Sure, it had gacha mechanics, but it was absolutely f2p friendly (I never spent real cash for it save for costumes); and yes, it abandoned its predecessors' action combat style which I do love in 012, but the return to the classic turn based system was nostalgic too for any FF player. But more importantly, we have lost one of the best crossover storylines FF has ever had. I cannot get in-depth on how many precious moments Opera Omnia gave to the player. The reunion between Braska, Jecht and Auron was only one of many precious gems I think of fondly, as well as the exploration of characters arcs we never had, like Kadaj exploring his own need for purpose. When the game shutdown, we lost a lot of FF storytelling we'll never get elsewhere. I have all the other dissidia games and I still play them from time to time. The fact that I will never be able to relive Opera Omnia breaks my heart.
A few people in the comments asked why I glazed over Opera Omnia, and the truth is that I didn't play it and now it's dead and inaccessible. I guess I could watch the cutscene compilations, but that's not very satisfying lol. Everyone has said great things about it, so I guess it's another grave for the series, unfortunately
30:15 "Lost in clouds of particles and animations" pretty much also sums up my experience with FF7 Remake; so much flare (and flair) on the screen, I can't even see what the character is even _doing!_
for me the problem was the 3v3 format and no option for 1v1 fights in ranked. That i head to rely on others. Also the lack of good single player content was sad. The story was mostly cutscenes with kinda cool bosses but nothing else. PSP games give you way more content.
First time in years i've heard someone GET ME, NT WAS AAAAAAAAAAAAASSSSSSSSSSSS, WE NEED A REMASTER FOR DUODECIM. Also props for spreading the word for the server, cant wait to get beaton 0-10 by a veteran Jecht main
I don't know what it is about crossovers. I don't care about most of these games but when you put them all together like this it's the coolest thing to me. It's insane that they gave up on Dissidia after one weird, bad release. If they gave it one more shot with some rethinking people would probably go crazy for it again.
A lot of the issue comes down to 1) It needs to get approved, and execs are just dumb sometimes, and 2) They need a team who can pull it off. The originals were handled by a lot of top talent and people who'd worked on Kingdom Hearts' combat. There's just not a ton of teams out there who are available to make something so specific, but I don't think it's impossible
Thank you for making this video. Dissidia 012 was an absolutely amazing game. Our timeline is honestly so much shittier for having all of that greatness thrown out the window and forgotten by the hacks at square enix today.
I’d loooove either a new game in the series that does away with all these BS mechanics and brings it back to the first games, or a remaster of Duodecim that brings the games to PS5/PS4 with updated graphics, modes and characters from 14-16 included. I would be there, day 1 purchase, if that were to ever happen.
I put so many hours into Dissidia and 012 on the PSP, I think I once had a 3 year streak of the chocobo login reward (whatever that thing was?) in the 1st one. When they announced the closed beta for NT, I filled out their form basically gushing about the PSP games and was delighted to get into it. I installed it, played literally one match and uninstalled it again. Everything in this video is absolutely on point.
Man, I just want Square to release/port the first two dissidia games on modern gen/steam or get the Crisis Core Reunion treatment. Awesome video. Also SCREW NT!
If Dissidia doesn't have a million story scenes featuring Sephiroth saying ambiguously gay lines to Cloud then it's not even Dissidia anymore and that was NT's problem.
😂😂😂😂😂😂😂😂😂😂😂
Honestly i absolutely hate how cloud was portrayed in 012 he was by far the worst charactee in the game
"I've ALWAYS... been inside you Cloud. You never pushed me out.
Not all the way.
I've been waiting for you to come...into darkness. With me.
Let us come together!"
@@scottjones845 it all makes sense now Bro
Dissidia 012's strength was that it knew it wanted to be a cinematic arena fighting game with multiplayer but accepted that most people would spend most of their time playing alone, either because they are JRPG nerds who prefer deep single player experiences or because PSP multiplayer is a hassle for most people. It had a LOT of single player options and customisation which puts most fighting games (including most of the Super Smash Bros games I've played) to shame.
Dissidia NT knew that it wanted to be an online multiplayer 3D fighting game but nothing beyond that and it fell into the trap most modern fighting games fall into and that is turning the single player experience into an afterthought and STILL nickel-and-diming players via DLC/Season Pass character unlocks, although even then most fighting games have a tournament mode. IT also fails at being a decent fighting game because it tries to be bits and pieces of several subgenres and sucks at all of them. There's not enough environmental interaction or stages to make it a good arena fighter like SSB, it's not a good crossover game like MvC2 because 1 player 3v3 stops being "systematic chaos" in 3D, the combat style and arena sizes make them a bad traditional 3D fighter like Tekken/Virtua Fighter and the game doesn't find a decent middle-ground between RPG source material and gameplay style like Persona 4 Arena. Also locking Gabranth (who was in 012) and Tifa (who was also in 012 but is a series icon) behind late stage DLC is obscene. I hate DLC normally, but having two pre-existing iconic characters behind late stage DLC is f**king disgusting.
Dissidia Opera Omnia (or whatever the stupid thing's proper full title was) was bad - not simply because it was a gatcha game rather than a fighting game (seeing a return to turn-based combat with an extended roster was actually one of its virtues) but of the 3 gatcha games I've played its FOMO monetisation was the most blatant and disgusting (AU$60 for character costumes, a lot of time-limited gear, some of which is required to access a branch of a character's skill tree and all of this was available for one week per character). The characterisations in the story mode were often lacklustre (Fran no longer being stoic and slightly distant stood out).
Sometimes, you shouldn't overthink the task in front of you.
Take Dissidia 012, continue building on it, put it on home consoles. That's it. Thats all everyone wanted.
one of the many lessons Square seems incapable of learning.
Honestly, they could put a duodecim remaster on consoles, and it would out-sell NT.
The simplicity of this has been pissing me off for years. It was so clear what the people wanted and a half assed console port would have been enough to satisfy us. They STILL managed to fuck it up. Insane
@@dkapowtroof! I have a PSP that I fixed up, and the first game I hunted down was Duodecim. I had 1,400 in my original, and I'm about 800 hours in on this copy (still have craftables to farm for and a couple of characters to power level).
Exactly The best assist was Squall for Firionn
I remember a Nomura interview where he talked about designing Noctis’ FF Versus XIII outfit for dlc in this game. He talked about crying a lot while drawing it because it had been so long since he had been able to work on the character. Can’t imagine how he felt brining back that character who meant so much to him just for him to be placed into another dying game from a series he helped to start. Feels bad man 😔
Nomura is a hack lol
@@ActionSquintRingo nah he’s kinda cool actually. A little silly but cool. I get why ppl don’t like him though. Kinda feels like he just IS a third of SE’s whole output in recent memory but a lot of people, myself included, resonate with his work.
@@orngcreator6115 Is that something you can really blame him for though? He didn't know he was directing FF7R until the announcement trailer was shown internally at SE. For all the stuff he's done, he IS still just an employee and not in any executive position at the company.
@@Kingdom850 that's not true so nop to that, it was his baby and he tossed that baby out with the bath water. KH3 was also his mess.
@@orngcreator6115 not speaking how he is personally, just as a director he's a hack. great and iconic designs, but not a director or visionary. wish him the best but its not his calling
This game was my childhood. I weeped real tears when I saw Dissidia NT. I could see it was gonna die a mile away. Man, I miss this game
I could see NT being crap the minute I saw it was 3v3
Square Enix and their bad behaviour of abandoning real fans to try to appeal everyone...
Agreed. Good thing I still have Dissidia/Dissidia Duodecim on my PSP.
I literally jail broke my psp to play the OG in high school to play the JP version with my friends . Safe to say we barely had any idea what we were doing but it was still so fun. Very cool and rewarding gameplay.
They finally put Ramza in Dissidia, then they put Dissidia in the ground. Tactics fans and Dissidia fans, united in suffering.
Edit: After hearing all the features laid out, it really seems to me that Square wanted to make Dissidia their version of Gundam VS, itself a pretty well put together arena fighter they hold hostage on arcades for years before finally dropping on console once arcade profits drop. Damn shame they never realized they already had a great formula.
Interesting, I've never played the Gundam VS games, but now that you put it like that, I can see it. Square CONSTANTLY bungles projects because they're rabid for as many in-house live service games as possible
Honestly Gundam extreme Vs is fantastic, it's 2v2 so matches are less chaotic but it's actually BUILT around it rather than Frankensteined into it (and all the units have way more to their movesets)
Seriously Square could have completely copied it and it would probably still be going
@@TheCellarTaigenMoon look it up, gunslinger stratos.
that kind of arena fighter genre is absurdly popular on japan but everywhere else it ALWAYS flops.
one that i legitemally loved played was rise of the incarnates it was a bandai game and guess what it shipped with :) yes delay netcode, besides it being laggy and heavy for the time it got released.
but the best part is how every single damn time that genre TRIES to come over seas it flops, and its generally because of the dogshit netcoding.
one i wanted to play was Ninjala, it legitemally looks like dissidia but with splatoon knock offs so more skins and chances to make your char unique but alas same problem, asian developed game with shit asian netcoding for their own country only....
True.
Gundam VS mentioned ! !
Still can't believe they have never done a Dissidia Musou game, the money would be printing itself!
012 already had an assist system, turning it into a tag fighter wouldve been such a natural evolution it hurts my soul
Marvel vs Capcom with Final Fantasy characters. I remember that when that first trailer dropped I thought they where going to let you pick 2 assists and let you slug it out. Instead we get a generic arena fighter.
@@BazusoHawk Incorrect, it was not an arena fighter. It was trying to be SquareEnix's equivalent to Gundam VS. That series has been dominating arcades for the past decade. They tried to one-up Gundam VS by featuring 3v3, but that was doomed from the start because 3v3 doesn't work.
@@izaakaz6863 why are you playing with useless semantics? Isn't gundam vs considered an area fighter. If it isn't an arena fighter than what would you consider it then?
It doesn’t really.
@@izaakaz6863Dissidia NT was in fact an arena fighter, but the game’s mechanics were more focused on team based, rather then single player compared to the first two games.
The prices of Dissidia NT was so out of control, but I guess it makes sense from the developers of Dead or Alive.
Yeah, and funny enough, now Dead or Alive is also... Dead after the failure of 6
Actually it's not dead.@willianbueno7611
@@Bueno_Yit’s so sad the 5th entry of the game was actually so good
It was dead or alive, but in the end of the day it was dead.
What angers me is when a company kills a fan's favorite game just because they want to force their lazy vision upon us. TL: DR, the original Dissidia and 012 were masterpieces of the PSP library because back then it was rare to see this kind of crossover of a huge franchise like FF turned into a fighting game arena. The game had good mechanics, presentation, and music; on top of that, it respected the essence of an FF game. Dissidia NT took all of this and did the complete opposite, the game was much slower, had boring gameplay mechanics, and the 3 v 3 sometimes was too long to enjoy. Other than that, it had good graphics and an amazing roster of characters, but all that was waster thanks to Square, and they decided to punish US, who didn't even want this game to begin with. This game was AN ARCADE GAME they ported over to consoles and that was it. It's sad.
You know what's worse? The gacha dissidia game was actually great. It had a great story, each character felt different in gameplay (to a degree, at the end of the game there was about 180 characters, so some of them felt similar, but usually never exactly like each other), fun fighting system with the kind of complexity the old Dissidia games had (but as a rpg game, not a fighting one), a LOT of content, being a ftp player, so long as you were careful, still meant you could get most of the things you wanted even with the worst luck... and they killed it. To be fair, the last system they included kinda broke the game, the Force weapons were too much and centralized a lot the game, and the powercreep got insane. But I still remember it as the best gacha I've played. My Tifa and my Cloud were fully kited and they destroyed most things I fought.
The PSP games rocked. I loved them so much. When the 3 on 3 game came out I instantly picked it up, and then shortly put it down. I did not like it. I was and am so sad.
Duodecim was one of the first games I bought on launch day. That, and Brawl.
They took away everything that made those first two games great.
- No customizable movesets outside of hp attacks
- No more assist feature(I initially thought that we would be able to pick 2 assist in dissidia nt but turns out it's a 3 v 3 game)
- Barebones single player experience
- Made the moment to moment gameplay way slower
- Alot of returning characters where dumbed down and made way too easy
-ect, ect....+
They had something so unique to work with and just decided to throw it all away to make a generic arena fighter. Sad to see this game series go out like this.
I think it would be cool if they made a warriors dissidia game. I always wanted a warriors style final fantasy so making it specifically a dissidia game would be cool and gives us a huge roster to work with and i feel they should take inspiration from hyrule warriors by giving us monsters from the various titles and unique bosses. i feel this can be real grand so long they have a focus on what they want to do with this game.
EXCELLENT video. You knocked it out of the park.
If it's any consolation, we did have the Opera Omnia gacha game before it shutted down. Which is actually one of the best crisis crossover gacha games I've ever played.
So in other words, we don't have Opera Omnia because it doesn't exist anymore. ... Unfortunate.
There are some legends with a revival project though.
@@mythosinfinite6736 If it makes ya feel better, they officially uploaded ALL of the cutscenes so that people don't have to worry about missing the story.
@@SpeedStar1642which is basically what we do for every gacha game that Square shits out, because SE won't admit it's a bad business model.
@@thesecretone6531 I wouldn't say every single one of those gachas was bad (Opera Omnia and Record Keeper especially come to mind). But the output was way more than people could stomach especially moreso in Japan. Though the fact that they even bothered to do this for the unreleased chapters in the global version of Opera Omnia does deserve some degree of merit though. It would've taken translators to do the final leg of the story and I'm glad we didn't have to do that.
NT added 3v3 and the result was pretty much "Your developers were so preoccupied with whether or not they could, they didn't stop to think if they should.""
I played hundreds of hours of Dissidia and 012, they were just so good, and being able to record your matches was pretty cool for the time. Kain's arrival in the trailer/opening for 012 is great, and he has the best moment in the game in his face off with Exdeath, "No, I offer yours."
As a person who has played every Final Fantasy and really enjoyed the Dissidia games it is a shame they died off without much hype.
Max, i was hyped af because i never had a psp and felt i missed out. Once i got ahold of NT i really tried to enjoy it but the joy never came. If i heard mog say kupo one more time in the menu i wouldve had an autistic breakdown lol
@@Jamie-zx2ed You poor bugger, the previous games were so good, I was actually disgusted by the NT demo.
I can't believe that we live in the universe where Power Stone 1 and 2 are getting new ports but not Dissidia...
Took too long imo for even those two ports. But I'm with you, absolutely no reason they can't port it.
The gameplay and story for Opera Omnia were so amazing. It's not fair that it was a gacha, and it's not fair that it was never totally finished, or that what replaced it was the far inferior Ever Crisis. It's unlikely that a fullscale, complete remake will exist in any official capacity, but maybe a fan remake, with the gacha store replaced with ingame currency, and the story finally finished, but that's unlikely.
I've heard a ton of good about Opera Omnia - here's hoping it can still get preserved in some way.
@@vavakxnonexus I'd be so happy, but I won't hold my breath.
I played the hell out of DFFOO for years. And it being a gacha game wasn’t a detriment. It was designed so that you could build up all the resources you needed for most of your gear and you got a fair amount of premium currency through regular play. No energy limiting or locked sections behind paywalls. I only ever spent money when I missed a character I personally liked but I never needed to or was forced to. No constant pushes for money spending, hours of content with fleshed out stories, high difficulty curve and skill ceiling in the endgame and a constant stream of content every week. It was the perfect mobile game and the facts it’s gone now is so disheartening
@@daddysnake5250 Shall we ever see the like again? *despondent sigh*
24:20 ya'know the worst part about this? Bandai's arcade buisness unit already solved this problem of player-based customization and player progression through their Banapassport system. A scannable player ID card with all their progression on it would solve this entirely like how Bandai was able to with their Wangan Midnite series.
They could've had some website where you could make loadouts for all your characters or something and then just swipe your card at the machine. It could've been done, which sucks
my 16 years old me got og dissidia as an birthday gift. 1 year later duodecim. now, in 2024 both save files have 5k+ playtime. the duodecim save stopped counting at 9999 hrs. i love these games. im playing dissidia, even today, mostly everey time im sitting in a train. and even after 12 years, its not even starts to being boring
Yep i still keep playing the labyrinth mode in duodecim while i'm on a break at work or if i'm not doing anything at all, still fun as when i bought this game
I heard that the 3v3 style of NT was what the devs wanted og Dissidia to be but it wasn’t possible with the hardware limits of the psp. The devs didn’t like the originals despite it working out for the better as the fans ended up loving them. Its so ironic that now that they made the game they actually wanted, the fans absolutely hate it for not being like it’s predecessor. This is one of the best examples of "if it ain't broke, don’t fix it"
Thing is 3v3 could've worked out if it wasn't the main focus and instead was an alternate option similar to a game like Dragon Ball XenoVerse.
Honestly, the worst part about Duodecim is my boy Ramza isn't in it. It was otherwise a perfect game. I have my copy still. I really hope they don't let the series die, especially since the long run of DFFOO proved that a story-based Dissidia game is what everyone wanted all along.
Good video to watch while I'm finally getting around to playing Duodecim on the psp for the first time.
Have fun. I remember bringing my psp go to school and my friends brought theirs and they hadn’t seen a go before so they got a little laugh out till they saw me pause and suspend my game 😂. Times were different 😢.
@@Smitty_Werbenjagermanjensen111memories psp you will be remembered
@@HlumaniNkawana hell yea. Mine is next to my ps vita but I want an OG PSP so I can have a little family 😂.
Say what you will about Omnia Opera, but that game is more of a sequel to Duodecim than NT. A turned based Dissidia-like gatcha game, but at least a fun FF game with a lot more heart than the capitalist void that is NT.
fuck square enix for killing opera omnia but still keeping brave exvius war of the vision
RIP DFFOO
Brave exvius is now gone. Only war of the visons remain lol@@uzair_990
Everyone was ridiculously hot in this game but that couldn't save it.
And tyou're right, so often than not the losses in game being "1" person was so dumb. Losing matches because one person got absolutely gangbanged by 3 members of the enemy team was ass.
Man, this describes so much what I feel about NT. I wish it was just like a big sequel to 012 with prettier graphics and online play.
I'm so so glad to have been recommended this. Dissidia Duodecim was the first I played (technically the only, as I never actually played NT) though only from a single player perspective. But the design is just so interesting that I still feel the gap of it's existence. I could always try to pull out my PSP and play it again, though the PSP thumbstick is probably one of the most physically arduous to use.
Regardless I am glad to see you put all the idiosyncrasies about NT into words that I've never been able to. The lack of a proper story mode basically killed any interest i could have gained, but I often forget it's further worsened by the unlocking system. Not to mention all the gameplay depth that gets lost due to the changes they made, both justifiably to fit the new structure they were attempting, but also just as a consequence of everything combining together like carbonated milk (i.e. Abysmally)
I so deeply wish they could just remaster Duodecim, even as just a single player experience. A bit selfish of me as I completely avoid PVP in games 99% of the time as I'm atrocious at it, and you really emphasized just how worth preserving Dissidia's PVP systems are. They're just so interesting and add a spin to fighting games that is hard to see anywhere else (But god I could never adapt to the chain attack system and hated it xD)
ALso I did play Dissidia Opera Omnia for a while, and while i did enjoy how they handled certain aspects of the story (It honestly wasn't half bad), as well as how they translated the bravery system into a turn-based format, It suffered from the eventual issues every mobile game does. Not as horribly as some i"ve seen (Screams at the power creep of Kingdom Hearts Union Cross) but it still had myriads of issues, like every alternate character costume costing 37$ USD no matter what level of quality they were, E.g. tidus's Dissidia outfit vs his FF10 Original Costume (which are barely distinguishable at a glance and could not possibly justify 37$). But I digress
this was a fantastic video though, I enjoyed every moment of it!
Golbez? The most brutal rework?
Gabranth: KNOW THIS PAIN!
I didn't even think about Gabranth. Crazy how there's serious debate over what the worst rework was for this game
I want to point out that in terms of the roster, they actually aren't meant to be choosing "villains"; the concept was actually for them to be the character that has the strongest rivalry with the associated protagonist (hence characters like Jecht or later Snow being here). Of course, both of these concepts go out the window for any additional characters from each game.
A small possible glimmer of hope is that Square have been remaking or remastering some of their psp era games. (Eg. Crisis core, tactics ogre). Maybe dissidia could be re'd someday
They could reuse the good models from NT, maybe add some of the NT stages but make them interesting and add some more bells and whistles to the originals. A good netcode would be the most important thing for this kind of game, though the single player aspect in the OG games was of course also massive.
Ah! That'd be great! Tbh, I kinda wanna play the originals online, but I've never known how to get my PSP into online matchmaking.
You could use adhoc party on ps3. You have to use a wired connection on the ps3 though. It basically acts as a wifi gateway for the psp and then you'd find rooms playing the same game and voilà... You're playing online. There was some lag or input delay though. Which slightly hinders characters that demand timing of moves like exdeath or jecht (which were my two mains).
I played online a few times only because I was always on punishment and had to sneak the ps3 to another room and then hook it up to the router when the parents weren't home.
I'm sure it's pretty dead now though.
But they could literally just make the same exact game and add online and I'd be happy.
Sure they could add characters, abilities, outfits, music, maps, and modes; but I'd genuinely be happy with JUST online and copy paste. Literally. And I'd be STILL playing it to date. I'm not a fan of fighting games but duodecim was truly a gem.
@@mr.m1785
I got into Dissidia towards the end of 2017, a Coworker told me about the game and I vaguely knew about it but decided to try duodecim on the PS Vita. Fell in love the first day trying it, me and the coworker would play everyday on our lunch break and I'd play through the campaign when I got home and get better in the game. Not too long after that they announced NT and I remember us being hype and talking about how we were gonna team up and mess people up online... He never even got the game I guess he saw the writing on the wall lol
But thank you for making this analysis. Although my time with Dissidia was brief (clocked about 193 hours in the Vita version) it was memorable and I still hope one day a true continuation to the series will be made.
NT is the only Dissidia I've played... well, tried to play anyway. The CPU AI is dumb. Mind numbingly stupid dumb.
I tried ordinary matches and my two CPU teammates spent every fight just flying in circles in the middle of the map, never once attacking.
Both are plucked off by the enemy team in a matter of seconds, leading to an instant loss.
I tried the Core Battle crystal protection mode. If I went for the enemy's crystal myself, my CPU teammates would just do that circle flying thing. All three enemy NPCs would wail on my crystal and I'd lose.
If I stayed to protect my team's crystal, my CPU teammates would actually attack... the other enemies, ignoring the enemy crystal.
If I tried to keep the enemies busy, both of my CPU teammates would just idle at our crystal, doing absolutely nothing, soft locking the fight.
I found that without human players to work with, the single-player mode was just purely unplayable.
There is still a dedicated group holding tournaments for 012 on a discord. Tho its through PC emulation.
If they released an enhanced version of the game on steam, im sure mods will breath new life into the community faster than any arena fighter.
Where may one find said 012 tournaments?
I would start with the Discord community linked in the description
100% check the description. I commented before the end of the video!
I needed this video to confirm literally everything I’ve said about Dissidia for *YEARS*
Hell yeah dude, I remember asking my parents to buy dissidia for me when I was a kid. Ironically it was my first FF game, and I bought 012 as well whenever it came out. I remember being so excited for NT, but when the PC port came out it was frankly horrible. So sad to see it being stagnant IP, honestly all it needs is a remaster of the PSP games.
They shut down the wrong game. _Opera Omnia_ should be live and _NT_ (Never Touched! Heheheh) should have been shuttered.
Also, if you want that _Dissidia_ flavor at home, two words:
_Fabula_
_Ultima_
I dont Want no 'TableTop' I want a Spiritual Successor 3-D Fighter Fangame Mod on PSP Roms of 012!!!
Dissidia was my favorite fighting game ever made (onion knight was my favorite, tidus is my backup)
I loved how in 012 it straight up imported my entire save file from the original
Duodecim isn't a sequel, it's the "super hyper turbo" edition of Dissidia.
I agree, Square just considers them sequels so I shrug
The sad part is that I was looking so forward to NT since none of my friends had Dissidia for psp growing up. My heart sank when wall run was gone and it shattered when... I played Jecht. 😔 R.I.P Jecht Block... and Prishe.
The way I hate NT... I want to have hope that one day we could see another proper Dissidia game because the first 2 were so fun but Square is not exactly known for higher ups having common sense so they likely just saw thay NT failed and don't actually care about why that is.
This video validated me so much. The whole reason i was a PSP kid and stayed that way rather than joining the DS hoards. tysm
Duodecim is up there with Smash Bros. Melee for me in terms of best fighter of all time.
I just wish they would bring it in it's original form to console. I would stop playing Elden Ring and Naraka for that, no question.
Dissidia NT was such a disappointment, I was heartbroken
I miss Dissidia final fantasy opera omnia.
Me too
Great channel. Dissidia was my jam on the PSP. I was hoping the steam version would be similar but oh god...
Psp is a great memory of final fantasy dissidia
Wow... one day ago video? A very good recommendation from YT... I used to play this game... I still have my recordings from PSP that I planned on uploading just to keep the records of my experiences.. never realized that a community keeps the game alive.. thanks for making me aware of this...
Btw your sentiments are as same as mine though I didn't got a chance to play NT... but when I say some of the gameplay and the changes I told myself "Nah, I'll stick with Duodecim"
sad thing is, despite not being common for PSP titles to get ported or remastered, almost every SE PSP game was
KH BBS, Tactics Ogre, Crisis Core, Type-0... even FFTWotL (sure, is for android, but you can play without a PSP) and the FF3 remake with Luneth (for PC on a bundle with the FF4 3D remake)
I think the only others games I remember never got out of the PSP were that Parasite Eve 3rd birthday and that one DQxFF "mario party-like" game
I think is a disrepect with one of the most influential FF spin-offs ever... like, notice how basically every FF spin-off after Dissidia have multiple cameos from others FFs (what was kinda rare before, specially outside 7 or 8) or are straight up a big crossover like Dissidia (theathrythm, WoFF... every mobile...)... not to mention how it designs became the pattern for the characters cameos (some ppl even complain that you rarely see them using Squall og design nowdays... is almost always the Dissidia version)
9:38 also why Jecht's my favorite. 'cause even at Lv1, his BP attacks can branch into HP attacks
If they re-released Duodecim verbatim with online capability, then it would slap so hard.
Nice video bro, I really appreciate every person who's willing to make a video about Dissidia. Opera Omnia was definitely one of, if not the, best mobile gacha game so I was looking forward to you talking about it more in the video but anyways, idk if you experienced it personally but it definitely deserves a whole segment within the video
I never played OO, and unfortunately it's inaccessible besides the cutscenes, so I didn't have much to say about it
I feel truly blessed since I was able not to only play Duodecim during its glory days, but even attend little fan tournaments with real people in the room. I had no idea how to play properly, (Btw, only now I really understand why Golbez was such a popular pick) but I had a lot of fun, and the people were super friendly. That's the accidental benefit of PSP being much more popular in my country than Nintendo DS.
New Dissidia feels like a license to print Gil. Just make it a good real fighting game
tbh I feel like Square would have a lot of difficulty comprehending the idea of "make Duodecim again but with more characters." I have a hunch that they have a really hard time conceptualizing and executing simple money-printer ideas.
@@mythosinfinite6736Not really since they can just re-release duodecim again just on home consoles for easy money. If they can do it for crisis core they could do it for dissidia
Agree with everything you said 100%
Still kinda hoping SE will port the OG Dissidia/Duodecim to PS5 or PC q.q (though I know it'll never happen)
Now I wanna play it again on my psp
The first two games were sooooo good. I can’t believe they let this die. The direction the 3rd game took was so jarring and just didn’t seem to make sense outside of a cash grab. While we had asked for a non handheld version, it was going to be niche either way andthere is no way that is what they thought the few fans they had wanted.
Considering the PSP, I was surprised that a 3rd Dissidia game wasn't made for the PS Vita.
That system rocked and the SD Cards were durable so you wouldn't have to worry about UMD disks from scratching during the gameplay on a handheld.
Missed opportunity because Square Enix had mixed priorities at the time. Dam you Taito.
A Fun Fact: Dissidia NT was the last Final Fantasy title, where Cloud, Tifa and Sephiroth was voiced by their Advent Children Voice Cast.
I'll never forgive them for what they did to Titus. Gutted his whole kit 😭
Here's still hoping the PSP games make it to the Ps service. They just added Mr. mosquito, and have the PSP ratchet and clank games. So... Maybe there is hope?
I’m no ff fan, I only ever played 4 and a couple of spinoffs. But dissidia interested me a lot as fighting game. Specifically arena fighter. There’s such a lack/lack of interest of competitively rich and deep arena fighters. I was fond of the use of verticality and viable attack ranges of characters as opposed to other shallow arena fighters and first seeing this series made me wanna watch and understand more of it bad. But since it was on psp, meaning obscure, and NT was dying/dead, finding more about it was kinda hard. sad is an understatement as someone thoroughly interested in this series and watching it fizzle out. I’m glad someone with competitive fighting game knowledge made a video on this so I have a better understanding on the goods and bads of duodecim and NT fighting game wise, along with the main topic of course. Thoroughly enjoyed this video❤
The perfect eulogy for something we can never reclaim. I'm glad there is a community that still plays this, because stepping into that NT discord was certainly a mistake i have made before and the one you linked seems to be far better. Perhaps I will bring back my EX Zidane...
Dissdia deserved alot better and didn't deserve the fate it got. Its a fanservice cross over game that they always should have kept alive, even on life support.
I'm so glad you addressed Golbez. He's also one of my favorite Dissidia and fighting game characters of all time! So much so, he heavily inspired one of my own original characters in concept! (Admittedly in design as well) It was such a massacre they did to my boy.
I remember playing this game while I was on vacation and not being able to put it down!! Thank you for bringing back those wonderful memories and what a great video! 😄
Thank you so much for making such a great video about a niche subject like Dissidia. It was also carthartic for me to watch you complaining about NT (and praise the originals) :)
Great video! My hope for new Dissidia entries had pretty much died after NT but Stranger of Paradise has reignited a small spark of hope in me. Would love to see your take on the game
NT, in a nutshell. Opera Omnia was a means to keep the idea of it going, but even that ended before it could be concluded and now is lost to the aether.
Hey! I really love the energy you bring!
The thing with NT is that they tried to compete with the "other" big arcade title "Gundam Extreme VS".
The thing is, why Gundam works and NT doesn't, its because Gundam has been refining its 2v2 team based formula for years and they tried to copy that without understanding "why" they do the things they do.
In gundam, mechs fly at high speeds at each other, but in NT they said something like "oh, that's too unrealistic" so they tone stuff down for... what? Nothing.
In gundam, mechs shoot beams at each other and its a REALLY BIG DEAL going into CQC, since most melee combat its the most damaging part of the game, but in NT they went: "no, this es MAGIC is supposed to be powerful!" and they made launching stuff at each other more important than close combat so there's no reward of going in, specially with how big the stages are.
Also, another thing they did was dumb down the game way too much, in Gundam VS, the game has a complex system of combos and the burst system can make or break matches altogether, which is something that in NT is supposed to be made through the summons... so at the end of the day the game becomes "who can summon first" instead of actual combat, is so goddamn boring.
I thing that if team ninja opted for actually making "dead or alive but final fantasy" they would have received WAY more praise and i assure you the game would still be played up to today.
Look at how Noctis did in Tekken 7 and tell me they couldnt do the same, ffs.
Thankfully team ninja redeemed themselves with Stranger of Paradise though.
I put hundreds of hours into Dissidia and Duodecim. I was hyped for NT until I saw what gameplay looked like. I knew it would fail because the game wasn't aimed at people that enjoyed dissidia. It was aimed at people who wanted a more shallow and watered down version of Dissidia... which was nobody.
Was rewatching the openings again and youtube suggested this vid. I'm glad it did. Was a great break down of how i felt.
Essentially, they turned Dissidia into Final Fantasy Extreme Versus.
Dissidia NT was the best demo I think I ever played. In 15 minutes I went from ready to preorder the same day, to never wanting to touch that game. The best value for a free demo.
If Budokai Tenkaichi can make a return, so can Dissidia!
At least it gave us that cool battle cutscene. I remember me and my friends tag teaming on my PSP leveling up every character. Some of my favorite times were when I was sick and playing Duodecim. I hate that NT got rid of Ex Bursts, those were so cool. I, like you, will never forget what they did to one of my favorite FF games. Excellent video dude!
23:56: "fighting as a party" *Laughs in every numbered FF after X.*
Dissidia was my whole high school life. I needed this therapy. Thank you.
Duodecim was GREAT. Dissidia NT sucks. All I wanted from NT was Duodécimo with better graphics and a few more characters.
In fact, if Square wants to revive Dissidia, allá what they have to do is remaster Duodecim and start adding characters or plot extras with DLCs or something.😊
The Original Dissidia had a better technical combat vision imo.
The second game felt too floaty and like generic Areana battle games
without the Nomura spirit that was honestly the stuff responsible for KH2 being so good.
Thanks for the video. Bit of an old player, haven't played a match in about 8 years. Last major set was a FT5 with Ehx that's been uploaded on "Dissidia Community". A bit of a time capsule to how things were back then. Good to see that even to this day, the game's still active, and some of the older players like LxD and Muggshotter are still around. If Dart's still there too, please give him my regards. He was a wonderful sparring partner, and the person I miss playing with the most. Relearning the game is too daunting an obstacle to try to chase after a time long past though. Still, I hope everyone's having fun over there.
Jecht was an absolute unit in this game and easily the most punishing character. His bravery attacks alone are brutal.
youtube just recomended me your channel and this video and man I just fell in love with all of this
What saddens me is NT is the only one I’ve played lol. I never owned a PSP and always thought I would enjoy it based on the videos I saw. Even I immediately knew that 3v3 was a mistake and the online was just garbage. I hope we get a decent port of the originals eventually.
Great and informative video!
They should make a new Dissidia that's actually good and add 16's characters in I would love to play as Clive fighting against like Sephiroth or someone
I kind of wouldn't want Clive in Dissidia since he comes from a straight up action game, his moveset would at best feel like a pale imitation of him rather than an adaptation into an action format like the others
@@zeroattentiongaming820 you could still give him cool moves he has from the game like The different Eikonic abilities.
And you could also have other FF16 characters given movesets like Joshua, Jill, Cid and maybe even Dion which would be cool
@@zeroattentiongaming820 Such an odd reason to not want him lmfao. Obviously a multiplayer fighter wouldn't have the same complexity as a single player action game. They're being made for two different audiences. Does it bother you that Ryu, Ken, Terry, and Kazuya don't play the same in Smash as they do in their respective games?
If Dissidia 3 doesn't have Zack Fair and Jack Garland as characters, I'm calling Square-Enix "Chaos."
I still play dissidia to this day (not speaking on nt) and i still have as much fun as i did when I first played it. They made such a great game just to ruin it down the road
Thought this was about Opera Omnia...but this was still a fantastic video about a game I never played and kinda didn't know existed. Got a sub and like from me.
Man I loved dissidia. When I was in school I played PSP under my table instead of paying attention the entire time. The system was incredibly well designed for long term enjoyment too. Also hello my fellow BlazBlue enjoyer.
I don't know if you've had a chance to explore it much, but Opera Omnia was truly worthy for what it was. Sure, it had gacha mechanics, but it was absolutely f2p friendly (I never spent real cash for it save for costumes); and yes, it abandoned its predecessors' action combat style which I do love in 012, but the return to the classic turn based system was nostalgic too for any FF player.
But more importantly, we have lost one of the best crossover storylines FF has ever had. I cannot get in-depth on how many precious moments Opera Omnia gave to the player. The reunion between Braska, Jecht and Auron was only one of many precious gems I think of fondly, as well as the exploration of characters arcs we never had, like Kadaj exploring his own need for purpose. When the game shutdown, we lost a lot of FF storytelling we'll never get elsewhere.
I have all the other dissidia games and I still play them from time to time. The fact that I will never be able to relive Opera Omnia breaks my heart.
A few people in the comments asked why I glazed over Opera Omnia, and the truth is that I didn't play it and now it's dead and inaccessible. I guess I could watch the cutscene compilations, but that's not very satisfying lol. Everyone has said great things about it, so I guess it's another grave for the series, unfortunately
30:15 "Lost in clouds of particles and animations" pretty much also sums up my experience with FF7 Remake; so much flare (and flair) on the screen, I can't even see what the character is even _doing!_
for me the problem was the 3v3 format and no option for 1v1 fights in ranked. That i head to rely on others. Also the lack of good single player content was sad. The story was mostly cutscenes with kinda cool bosses but nothing else. PSP games give you way more content.
First time in years i've heard someone GET ME, NT WAS AAAAAAAAAAAAASSSSSSSSSSSS, WE NEED A REMASTER FOR DUODECIM. Also props for spreading the word for the server, cant wait to get beaton 0-10 by a veteran Jecht main
“Garland is just Chaos from the past.”
Holup. That’s just Jack
That was a plot element in the very first FF, because the series has never been afraid to get convoluted lol
I don't know what it is about crossovers. I don't care about most of these games but when you put them all together like this it's the coolest thing to me. It's insane that they gave up on Dissidia after one weird, bad release. If they gave it one more shot with some rethinking people would probably go crazy for it again.
A lot of the issue comes down to 1) It needs to get approved, and execs are just dumb sometimes, and 2) They need a team who can pull it off. The originals were handled by a lot of top talent and people who'd worked on Kingdom Hearts' combat. There's just not a ton of teams out there who are available to make something so specific, but I don't think it's impossible
@@TheCellarTaigenMoon Incase Bleach doesn't work there's Granblue Fantasy Versus: Rising for a fighting game that may have RPG elements.
Thank you for making this video. Dissidia 012 was an absolutely amazing game. Our timeline is honestly so much shittier for having all of that greatness thrown out the window and forgotten by the hacks at square enix today.
Man Dissidia 1 + duodecim and FFT War of the Lions was peak PSP
I’d loooove either a new game in the series that does away with all these BS mechanics and brings it back to the first games, or a remaster of Duodecim that brings the games to PS5/PS4 with updated graphics, modes and characters from 14-16 included. I would be there, day 1 purchase, if that were to ever happen.
The effort they put in NT should’ve been channeled to create Undecim with more new characters.
I put so many hours into Dissidia and 012 on the PSP, I think I once had a 3 year streak of the chocobo login reward (whatever that thing was?) in the 1st one. When they announced the closed beta for NT, I filled out their form basically gushing about the PSP games and was delighted to get into it.
I installed it, played literally one match and uninstalled it again.
Everything in this video is absolutely on point.
Man, I just want Square to release/port the first two dissidia games on modern gen/steam or get the Crisis Core Reunion treatment. Awesome video. Also SCREW NT!
Great video! You itemized most of the complaints I myself had with the game almost perfectly. Subscribe earned!