Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast. Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?
Thanks :) I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!
@@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel. In the Encounter you're remastering, each pixel matters and plays its role. This is great art !! Congratulations
@@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre. Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)
Génial !
Merci :)
Damn at the begin , the countdown begins and we can see , damn, we lost 2 seconds ! 😉 Nice game !
Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast.
Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?
It’s coming along very nicely! Superb work!
Thanks :)
I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!
Love this
Glad you love this, thanks :)
Waouh .. what a marvel !!
It is so beautiful. !!
A masterpiece is being cooked. ❤
Merci, you know, you have the skills to do the equivalent with your ray-caster as well!
@@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel.
In the Encounter you're remastering, each pixel matters and plays its role.
This is great art !!
Congratulations
@@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre.
Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)
Superbe !❤
Merci !
this is superb, congrats
Thanks, much appreciated!