"Encounter" for the Oric Computer (October 2024 Demo)

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 21

  • @idreamtin8bits
    @idreamtin8bits 2 หลายเดือนก่อน +1

    It’s coming along very nicely! Superb work!

    • @DbugII
      @DbugII  2 หลายเดือนก่อน +1

      Thanks :)
      I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!

  • @JiBePe
    @JiBePe 2 หลายเดือนก่อน +1

    Waouh .. what a marvel !!
    It is so beautiful. !!
    A masterpiece is being cooked. ❤

    • @DbugII
      @DbugII  2 หลายเดือนก่อน +1

      Merci, you know, you have the skills to do the equivalent with your ray-caster as well!

    • @JiBePe
      @JiBePe 2 หลายเดือนก่อน

      @@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel.
      In the Encounter you're remastering, each pixel matters and plays its role.
      This is great art !!
      Congratulations

    • @DbugII
      @DbugII  2 หลายเดือนก่อน +1

      @@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre.
      Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)

  • @IapetusRetroStuff
    @IapetusRetroStuff 2 หลายเดือนก่อน +1

    this is superb, congrats

    • @DbugII
      @DbugII  2 หลายเดือนก่อน

      Thanks, much appreciated!

  • @ChrisPowa-
    @ChrisPowa- 2 หลายเดือนก่อน +1

    Love this

    • @DbugII
      @DbugII  2 หลายเดือนก่อน

      Glad you love this, thanks :)

  • @EmmanuelCourosse
    @EmmanuelCourosse 2 หลายเดือนก่อน +1

    Superbe !❤

    • @DbugII
      @DbugII  2 หลายเดือนก่อน

      Merci !

  • @totoonthemoon3593
    @totoonthemoon3593 หลายเดือนก่อน +1

    Génial !

    • @DbugII
      @DbugII  หลายเดือนก่อน

      Merci :)

  • @popo0071
    @popo0071 2 หลายเดือนก่อน +1

    Damn at the begin , the countdown begins and we can see , damn, we lost 2 seconds ! 😉 Nice game !

    • @DbugII
      @DbugII  2 หลายเดือนก่อน

      Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast.
      Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?

  • @fredt-berg8926
    @fredt-berg8926 หลายเดือนก่อน +1

    This game looks so cool! I love the graphic style which reminds me of 80’s adventure C-64 games. Wishlisted on Steam. What program do you use to make the game?

    • @DbugII
      @DbugII  หลายเดือนก่อน

      Glad you like it :)
      Not sure what you mean by "what program do you use", do you meant something like "Game Maker", "The Quill" or "Unity"? If yes, then no: The game is running an actual custom game engine written in C and 6502 assembler because it's a real 8bit game that runs on a 1984 computer running at 1mhz, and for the Steam release this is wrapped in a Windows emulator for this machine and comes with a Launcher to select settings and trigger Steam achievements.
      If you are curious, the entire source code of the game as well as all assets is on github: github.com/Dhebug/Encounter

  • @smashedlegends
    @smashedlegends 18 วันที่ผ่านมา +2

    I t would be cool if you play and talk! Do gameplays of the entire games!

    • @DbugII
      @DbugII  18 วันที่ผ่านมา

      There's a new version showing a more recent version of the game:
      - In English: th-cam.com/video/Nd-NJREcMVg/w-d-xo.html
      - In French: th-cam.com/video/gdV_O0vSt6k/w-d-xo.html
      I'm probably going to make a commented video in one month or so, comparing the 1983 game with the 2024 remaster side by side, with explanations about the design choices, etc...