Les Chemins de Galdéon - On real Oric with Loci

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Since when this project was shown a number of people were asking of that was running on an emulator using some form of overclocking, I decided that maybe just filming the game being played on an actual Oric computer would dispel any question.
    So there you go, Les Chemins de Galdéon, on my Oric Atmos 48K at 1mhz, loaded from the Loci device.
    You can get the game from a number of places:
    - On www.oric.org/s...
    - On defenceforce.i... with a pre-configured Windows emulator ready to run
    - Or from the discussion thread on the forum at forum.defence-...

ความคิดเห็น • 7

  • @ixion8666
    @ixion8666 28 วันที่ผ่านมา +2

    Video trés intéressante. Au moins on voit que cela fonctionne sur Oric de "base", C'est quoi le Loci device ? STP

    • @DbugII
      @DbugII  28 วันที่ผ่านมา +1

      C'est un nouveau périphérique en cours de développement qui en gros fait Cumulus+Erebus en un seul boitier.
      Le projet est tout documenté sur ce fil de discussion: forum.defence-force.org/viewtopic.php?t=2593
      Là ca a entamé une phase de test avec des préversions du matériel, et ca teste/debug la partie logicielle pour tout ce qui est compatibilité avec les différentes machines mais aussi les différents programmes, gestion de DSK moisis, ou de .TAP un peu compliqué.

    • @ixion8666
      @ixion8666 28 วันที่ผ่านมา +2

      @@DbugII Merci beaucoup pour ta réponse. Je vais regarder de ce pas l'appareil en question.

  • @JiBePe
    @JiBePe 26 วันที่ผ่านมา +1

    Waou .. "Les chemins de Galdéon" on the Dbug's stuff channel !!! ❤🎉
    I"m a big fan of this channel (and of all Dbug's things in general) so I'm very glad and honored that a piece of code of mine is demonstrated here.
    What a pleasure to see Dbug play with this raycasting stuff (that he contributed to with his numerous, relevant and valuable advices).
    Thank you for this video that makes me very proud .. I've started to use this video to show off to family and friends.😅
    You made my day man.
    Thank you so much !! ❤

    • @DbugII
      @DbugII  26 วันที่ผ่านมา

      Now what we need is Galdéon 2.0 with the following fixes:
      - Avoid the background redraw behind the wall columns to improve the frame rate and limits flickering
      - Items in the maze to either collect or avoid, with full collision handling!
      - Doors that can be opened and close!
      With that, this would be a generic enough engine to make more advanced games, like a 3D version of Rax's Wizard's Lair :)

    • @JiBePe
      @JiBePe 25 วันที่ผ่านมา

      @@DbugII Amongst these suggested changes some were already adressed in game M.VOCID and some were on top of the todo list and not so difficult to do.
      But the most difficult to answer was : Who is behind the We in the "Now what WE need is Galdéon 2.0" ?
      Because as I was working on the raycasting engine (and frequently reporting on its progression) I could never met anyone interested in using it for a game. So I reached the conclusion that nobody really needs a raycasting engine on Oric.
      I must admit that it surprised me a lot because I had thought that it was quite unusual to see this type of things on an Oric computer and then it could have open some new ideas and potentialities.
      The only moment I could feel an enthousiasm was when I realeased a mini Wolfenstein 3D proof of concept.

    • @DbugII
      @DbugII  25 วันที่ผ่านมา +1

      ​@@JiBePe The main thing is that for an engine to be usable by someone, it needs to do a certain minimal amount of things out of the box, most of the features involving rendering, collisions and interactions, are hard to do by someone who does not know the engine and is not fluent in 3D and 6502 assembler.
      I double checked M.VOCID (on forum.defence-force.org/viewtopic.php?p=26112&hilit=vocid#p26112) and I did not manage to pick-up the key (I was passing through it without picking it up), and there's a lot of refresh flicker.
      Regarding Wolfric, it was almost there, but you stopped answering the comments on the forum: forum.defence-force.org/viewtopic.php?p=26854#p26854
      With the smaller view it was at playable framerate, nice light effect on the ceiling and floor, even one moving object but we can't interact with it (can't shoot it).
      All that was needed was to have a weapon somewhere to find, possibility to shoot at some ennemies, and have an exit door to reach.
      Expectation is a bit like cooking a soufflé: People take a look and wait with high expectations, but ultimately what matters is when they can taste it :)
      If I was not interested, I would not have made the title picture and the dashboard for the game.