Thanks Steve, :) i enjoyed it, and being able to play in a small place is great at the moment, means i can play on the kitchen table instead of going to the club to play with 28mm miniatures, :)
I was sceptical of a game that looked like it had been hosted in a downstairs bathroom on. 2ft by 2ft board. But you know what, that was my bad, I enjoyed the battle report, the enthusiasm and I look forward to seeing more.
Thanks Mr Bond, It was filmed in my kitchen on top of the chest freezer, lol glad you enjoyed, trying to get bigger armies dome ready for the next battle report, :)
Great battles report, and a great game 👍 I hope that you will make a million more "ACW Epic battle reports", there are like NONE ACW Epic battle reports out there !!?? So maybe you could hit a goldmine and get a lot of new "customers" to the channel on that account alone, a win win situation I would say ...😊👌 Many many thanks for showing and please keep up the good work
@@GDWargames Like the ACW Battle report's, are there allmost NONE 15mm ACW terrain vids out there ... So I am really glad to hear, that you will come up with some👌
Hi Norm, thats an option i may try, Warlord are selling the regiments as 5 bases, at 60mm each that puts the 5 the same with as 28mm Black powder units, so smaller if definitely the way the go. :)
Hi First off, love the scenario and the models looks awesome. I think I’ll try this off myself, but, there is a huge but) make sure you know the rules before a game like this. I couldn’t quite enjoy it when the errors came so rapidly. Let me take you through a few. )I’m not posting this to be mean but I really thought this could be a good bat rep if you had some grasp of the rules.) 1st: black powder is played in rounds and turns. And one side make their whole round before the opponent. That concludes moves, shooting and close combat. 2nd: a canon is either at half range, long range or close range. The -1 applies when shooting long range (over half range). If your cannon gets 2 dice for half range it shouldn’t had -1 penalty. 3:however, the union infantey should have, when shooting at an enemy behind a fence. 4: units cannot shoot when they have moved more than once (glory haleluja! supplement) 5: a unit cannot charge after move. A charge is a move and must be ordered and rolled for. 6: if a unit moves through another friendly unit within 12’’ of the enemy it must make a «pass through line» test. 7 a unit in marching colum or limbered arrillery gets a +1 modifier when rolling for order and ALWAYS gets one move even if the order failed. The are some more but I think these are the most important ones. Again, I hope I say this in a matter you understand this was just meant to help improve your next bat rep 😁.
Hi Klas i have played a few games of black powder, but like most people not in the last 12 months, I should of stated at the start i was going to be using the basic rules as per the get starting leaflet in the Waterloo starter set, point 1 I did do this union did there command first then confeds, union did there shooting then Confed. point 2 Yep i messed that up, got confused with medium range and long range for some reason i though medium range extended over the half range of the weapon, dho. point 3 yeah i agree missed that, although the union lossed bad enough as it was. point 4 i did not know about this rule, i will need to read through the glory haleluja! supplement, and see if there is anymore, as i said above i was just using the basic rules from the waterloo starter set. Point 5 I'm sure I said about charging, and i didn't do it because the Confed were behind a fence and had no casualties, again maybe i wasn't clear on that being part of the command phase, point 6 and 7 again not in the basic rules. I'm sorry that the errors distracted from your enjoyment i will hopefully do better next time, I am also assuming the 32 page leaflet in the Warlord ACW starter set will be like the one in the Waterloo set and be cut down rules, again thanks for pointing out the errors, at the end of the day you are helping me to make better content and i thank you for your input, hoping the next one will be more enjoyable for you, now were is that glory haleluja! supplement, :)
Really fun battle scenario. The minis look fantastic. What scale and basing did you use? The Confederates seemed to be a bit too disciplined for green State troops, and the Federals seemed to be shaken too easily. Also the Confederates took the artillery shots like veterans. I guess that fence line and the lack of Federal naval support gave the Confederates the courage they needed to win the day 😉
Hi Jonathan the minis are the Warlord Black powder Epic Battles ACW figures approximately 1/2 inch tall, the bases are 3/4 x 21/4 incs in size or 20x60mm
Looks like a game system with VERY bloodless combat, which was rather unlike the American Civil War. I am also not a fan of a unit being able to move up and open fire on the defenders before they can even fire back. Also not really indicative of the American Civil War.
Hi Phil, yeah the game is more about moral, than the physical removal of models, in larger games when you can concentrate fire from 3 or 4 regiments onto one attacking regiment is the best way to break enemy regiments, also this game was played with the basic Black powder rules, in Glory hallelujah the Black Powder ACW supplement, its gives additional rules, one if which is in the command phase if you move more than once you cannot shoot your muskets
Congrats on the first Epic Battles report on the web
Well done
And
Inspiring me to get it
Thanks
Thanks Steve, :) i enjoyed it, and being able to play in a small place is great at the moment, means i can play on the kitchen table instead of going to the club to play with 28mm miniatures, :)
I was sceptical of a game that looked like it had been hosted in a downstairs bathroom on. 2ft by 2ft board. But you know what, that was my bad, I enjoyed the battle report, the enthusiasm and I look forward to seeing more.
Thanks Mr Bond, It was filmed in my kitchen on top of the chest freezer, lol glad you enjoyed, trying to get bigger armies dome ready for the next battle report, :)
Great work. Looking forward to more
Thanks Julius. Im looking forward to playing more games. :)
Great to see them in action.
Thanks, had some crazy dice rolls though, lol
@@GDWargames Finest looking wargaming figures as they are in close order. Lovely stuff.
@@monumentstosuffering2995 Thanks again, :)
Pass the boonville exit all the time when I’m driving across the state.
Wow thats cool. :) im in the UK so a bit far for me to go. :)
Not even joking I live in Boonville, I live about 3 miles from the river
Wow thats cool. Is there any of the landmarks left from the time of the battle?
Great battles report, and a great game 👍
I hope that you will make a million more "ACW Epic battle reports", there are like NONE ACW Epic battle reports out there !!??
So maybe you could hit a goldmine and get a lot of new "customers" to the channel on that account alone, a win win situation I would say ...😊👌
Many many thanks for showing and please keep up the good work
Thanks Eldir keep watching, iv got some more ACW terrain on the way so should be another one soon, :)
@@GDWargames Like the ACW Battle report's, are there allmost NONE 15mm ACW terrain vids out there ... So I am really glad to hear, that you will come up with some👌
Thanks for showing. I might be inclined to have a regiment represented by just 2 bases.
Hi Norm, thats an option i may try, Warlord are selling the regiments as 5 bases, at 60mm each that puts the 5 the same with as 28mm Black powder units, so smaller if definitely the way the go. :)
Hi
First off, love the scenario and the models looks awesome. I think I’ll try this off myself, but, there is a huge but) make sure you know the rules before a game like this.
I couldn’t quite enjoy it when the errors came so rapidly. Let me take you through a few. )I’m not posting this to be mean but I really thought this could be a good bat rep if you had some grasp of the rules.)
1st: black powder is played in rounds and turns. And one side make their whole round before the opponent. That concludes moves, shooting and close combat.
2nd: a canon is either at half range, long range or close range. The -1 applies when shooting long range (over half range). If your cannon gets 2 dice for half range it shouldn’t had -1 penalty.
3:however, the union infantey should have, when shooting at an enemy behind a fence.
4: units cannot shoot when they have moved more than once (glory haleluja! supplement)
5: a unit cannot charge after move. A charge is a move and must be ordered and rolled for.
6: if a unit moves through another friendly unit within 12’’ of the enemy it must make a «pass through line» test.
7 a unit in marching colum or limbered arrillery gets a +1 modifier when rolling for order and ALWAYS gets one move even if the order failed.
The are some more but I think these are the most important ones.
Again, I hope I say this in a matter you understand this was just meant to help improve your next bat rep 😁.
Hi Klas i have played a few games of black powder, but like most people not in the last 12 months, I should of stated at the start i was going to be using the basic rules as per the get starting leaflet in the Waterloo starter set,
point 1 I did do this union did there command first then confeds, union did there shooting then Confed.
point 2 Yep i messed that up, got confused with medium range and long range for some reason i though medium range extended over the half range of the weapon, dho.
point 3 yeah i agree missed that, although the union lossed bad enough as it was.
point 4 i did not know about this rule, i will need to read through the glory haleluja! supplement, and see if there is anymore, as i said above i was just using the basic rules from the waterloo starter set.
Point 5 I'm sure I said about charging, and i didn't do it because the Confed were behind a fence and had no casualties, again maybe i wasn't clear on that being part of the command phase,
point 6 and 7 again not in the basic rules.
I'm sorry that the errors distracted from your enjoyment i will hopefully do better next time, I am also assuming the 32 page leaflet in the Warlord ACW starter set will be like the one in the Waterloo set and be cut down rules, again thanks for pointing out the errors, at the end of the day you are helping me to make better content and i thank you for your input, hoping the next one will be more enjoyable for you, now were is that glory haleluja! supplement, :)
@@GDWargames
I’m looking forward to you next bat rep 😁 cheers 😁🙌🏻
@@Thebluefox815 So im i, been to long without rolling dice, :)
Nice one Martin
Thanks Leon. :)
It was great to see a small scale battle. I have enough troops for this so will try it. Where so I find the scenario please?
@@WallyLishman it's under downloads on my website, greendg.org.uk/BPfiles.HTML
@@GDWargames that you very much appreciated
@@WallyLishman no problem there is a couple of scenario's and markers you may find useful as well. :)
@@GDWargames found and down loaded, thanks again.
@@WallyLishman cool enjoy the game, :)
That is one mighty big building compared to the troop/figure scale IMO.
Really fun battle scenario. The minis look fantastic. What scale and basing did you use?
The Confederates seemed to be a bit too disciplined for green State troops, and the Federals seemed to be shaken too easily. Also the Confederates took the artillery shots like veterans. I guess that fence line and the lack of Federal naval support gave the Confederates the courage they needed to win the day 😉
Hi Jonathan the minis are the Warlord Black powder Epic Battles ACW figures approximately 1/2 inch tall, the bases are 3/4 x 21/4 incs in size or 20x60mm
Nice battle report, but the echo makes it very yard to make out what you're saying
Hi, Sorry you had an echo, i'll look into it, no one else as mentioned it.
Looks like a game system with VERY bloodless combat, which was rather unlike the American Civil War. I am also not a fan of a unit being able to move up and open fire on the defenders before they can even fire back. Also not really indicative of the American Civil War.
Hi Phil, yeah the game is more about moral, than the physical removal of models, in larger games when you can concentrate fire from 3 or 4 regiments onto one attacking regiment is the best way to break enemy regiments, also this game was played with the basic Black powder rules, in Glory hallelujah the Black Powder ACW supplement, its gives additional rules, one if which is in the command phase if you move more than once you cannot shoot your muskets
I wouldn’t use buildings of that size as it blocks 1/3rd of your small table about 15cm.
thanks Leon, i have some of the ACW buildings now, the one in the video was a lumber yard for a N scale model railway