Inside Hades - 3D Modeling & Rigging

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Here's an in-depth look at how we translate hand-painted character art into the in-world characters you see in Hades. 3D artist Paige Carter walks you through each step of the process, using her work on Nyx as an example.
    Play Hades on Nintendo Switch: supergiant.games/hadesswitch
    Play Hades on Steam: supergiant.games/hadessteam
    Play Hades on Epic: supergiant.games/hadesegs
    Learn more:
    Twitter: supergiant.games/twitter
    Instagram: supergiant.games/instagram
    Discord: supergiant.games/discord
    Web: www.supergiantgames.com/
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ความคิดเห็น • 614

  • @tequilasunset05
    @tequilasunset05 3 ปีที่แล้ว +5952

    WE NEED HADES ARTBOOK

    • @ediblemammal4034
      @ediblemammal4034 3 ปีที่แล้ว +72

      Agreed 100%

    • @Wildh1
      @Wildh1 3 ปีที่แล้ว +23

      Yes please

    • @alxleiva
      @alxleiva 3 ปีที่แล้ว +37

      I've been asking for it on their official twitter as well

    • @bigrat4780
      @bigrat4780 3 ปีที่แล้ว +10

      is buy one yes yes

    • @TheThotPolice
      @TheThotPolice 3 ปีที่แล้ว +2

      Yes!

  • @Garomasta
    @Garomasta 3 ปีที่แล้ว +3812

    I'm surprised how detailed the models are. While playing they're so small that the faces of some characters might as well be blank, but I appreciate the effort and commitment.

    • @Nephron89
      @Nephron89 3 ปีที่แล้ว +191

      I play on a 77 inch 4k TV. The art and detail is so stunning i stick to the PC version. I don't even bother playing it on my switch. Such a pretty game.

    • @PainkillerDCXVI
      @PainkillerDCXVI 3 ปีที่แล้ว +51

      @@Nephron89 I was going to say something like that... I played at 4k as well on a 55 inch tv... it was large enough to catch a bunch of details.

    • @LeneChibi
      @LeneChibi 3 ปีที่แล้ว +7

      Aren't the portraits animated? The ones showing when you speak to the characters? (Sorry I never played the game but I thought I saw screenshots)

    • @PainkillerDCXVI
      @PainkillerDCXVI 3 ปีที่แล้ว +18

      @@LeneChibi Not really but they change to show expressions and stuff.

    • @DevelonLP
      @DevelonLP 3 ปีที่แล้ว +37

      @@PainkillerDCXVI they do infact blink so a tiny bit is animated

  • @balleet210
    @balleet210 3 ปีที่แล้ว +2395

    Nyx was a fabulous choice as an example.

  • @GlydeBorealis
    @GlydeBorealis 3 ปีที่แล้ว +1014

    Guys: We're all Thanatos here
    Girls: We're all Megaera here

    • @phoebemaetz2279
      @phoebemaetz2279 3 ปีที่แล้ว +28

      we're all nyx here hun

    • @Prizzlesticks
      @Prizzlesticks 3 ปีที่แล้ว +36

      I am definitely more of a Hypnos.

    • @GlydeBorealis
      @GlydeBorealis 3 ปีที่แล้ว +11

      @@Prizzlesticks That's a mood XD

    • @zemyla
      @zemyla 3 ปีที่แล้ว +9

      Does Chaos have a 3D model?

    • @wrenwhite8402
      @wrenwhite8402 3 ปีที่แล้ว +10

      I’m Thanatos in that my boyfriend is a himbo and I feel and look done with everybody

  • @buttssanchez6763
    @buttssanchez6763 3 ปีที่แล้ว +1126

    I'm an animation major who recently graduated, and I've struggled with the idea that I could make professional work in my field, but watching this made me realize that I actually already have all the skills that would be needed to make something like this. It's really gratifying to be able to say "I can do this if I put in the time." Thank you for making this video.
    Edit: Except that rig what the hell

    • @Movman82
      @Movman82 2 ปีที่แล้ว +72

      That's a funny edit

    • @MorgueParfington
      @MorgueParfington 2 ปีที่แล้ว +28

      There are a few good auto-riggers out there. I'm a recent graduate myself and while I'm interested in rigging, it does still scare me. Those auto-riggers help out a lot so riggers can just focus on good weights and customized controls.

    • @Weeesnaw
      @Weeesnaw 2 ปีที่แล้ว +7

      I’m in the exact same boat as you! I’m going to be a senior and it’s really nice to know I’m comfortable with these terms and softwares.

    • @rustyshackleford2605
      @rustyshackleford2605 ปีที่แล้ว +26

      Rigging is a nightmare if you do it from scratch but there are tools out there that automate the process for you. She mentioned "mGear" for Maya, and other programs like blender have their own version as well. Blender's is called "Rigify" and the only way to describe how it works is as black magic. You learn how to configure the thing, it does it does its 200iq thing, and then you have a wonderful rig to work with.
      The only work needed after that is a bit of weight painting to make sure everything deforms well enough, but some times that's not even necessary on simple characters.

    • @tivaspotato
      @tivaspotato ปีที่แล้ว +6

      this comment summarizes my entire animation degree lol

  • @foof7352
    @foof7352 3 ปีที่แล้ว +658

    Look at those menacing T-Poses of death.

    • @Janfon1
      @Janfon1 3 ปีที่แล้ว +76

      That's an A-Pose mate

    • @foof7352
      @foof7352 3 ปีที่แล้ว +23

      @@Janfon1 Well I learned something new today, then.

  • @benpowell3993
    @benpowell3993 3 ปีที่แล้ว +512

    "man, the characters look so good, I bet you have a really complicated shading model -"
    "nah, I just hand-draw ever line, shadow, and highlight"
    "oh damn"

  • @SnaKeMuHo
    @SnaKeMuHo 3 ปีที่แล้ว +1365

    It's nice knowing that their 3D to 2D process is as monotonous as mine. I'd take a guess that handling animations and hitboxes is pretty painful too.

    • @supergiantgames
      @supergiantgames  3 ปีที่แล้ว +919

      The little details can be hard to get right but that's part of the joy of it! (Or so we tell ourselves when we're banging our heads against one of those!)

    • @profoundpro
      @profoundpro 3 ปีที่แล้ว +40

      I'm not a graphic artist, but a musician and.... yea, I think any endeavor like this is a labor of love, we'll say :)

    • @adroitws1367
      @adroitws1367 3 ปีที่แล้ว +2

      @@supergiantgames i dont understand guys, why didnt use 3d model directly with isometric view? is it imposible or it cant achieve the art direction?

    • @hopsys
      @hopsys 3 ปีที่แล้ว +18

      @@adroitws1367 Very hard to achieve in the art direction they went I assume, toon shaders on games normally don't look as nice as what you can fine tune in Maya or Blender before exporting to a 2d sheet

    • @GrandHighGamer
      @GrandHighGamer 3 ปีที่แล้ว

      @@hopsys These aren't touched up (much) though. You'd only need to throw an outline shader on them, in theory. I expect keeping them detailed enough, skipping animation systems, and avoiding aliasing or other reasons.

  • @stalkeler
    @stalkeler 3 ปีที่แล้ว +708

    Damn, I thought all the game was drawn. So cool it's a 3D render

    • @supergiantgames
      @supergiantgames  3 ปีที่แล้ว +416

      We use 3D renders so we can smoothly animate our characters from different angles! Though, Nyx usually likes to stay in her spot there.

    • @Wiwiwab
      @Wiwiwab 3 ปีที่แล้ว +21

      @@supergiantgames What are the advantages of turning the 3D model back into a series of sprites for in-game, as opposed to just having the characters be 3D models in-game too?

    • @KillahMate
      @KillahMate 3 ปีที่แล้ว +55

      @@Wiwiwab The less the camera moves, and the less the character moves, the more sense it makes to use sprites. In Hades the camera doesn't move at all, and being a hack&slash most characters have few enough animations to make rendering them in 3D a waste when a slightly animated picture will do. Arguably Zagreus is the only character in the game that might be worth actually rendering in 3D, as he has by far the most animations in the most different environments and circumstances.

    • @Rotionpotion
      @Rotionpotion 3 ปีที่แล้ว

      @@supergiantgames How many frames do you take per action?

    • @bpikmin4130
      @bpikmin4130 3 ปีที่แล้ว +29

      As people mentioned, pre-rendering gives better performance. This is important because it allows Supergiant to use HIGH QUALITY renders across ALL PLATFORMS. This means, for instance, Nyx looks pretty much the same on Switch, on a gaming PC, or on a laptop. Whereas with traditional 3D games, the textures used for 3D rendering (for instance) are usually lower resolution on lower-end platforms.

  • @tanoyfrommars
    @tanoyfrommars 3 ปีที่แล้ว +578

    Please do more of these, these are so useful and inspiring for beginners

    • @BrooklynKitty852
      @BrooklynKitty852 3 ปีที่แล้ว +7

      I know! It's like woah, I have a lot to learn!

  • @jedimasterpickle3
    @jedimasterpickle3 3 ปีที่แล้ว +431

    I feel almost bad that Paige puts in so much effort into these 3D models when a lot of the detail is lost due to the camera perspective. This was a really cool video, and I'll definitely look closer at Nyx's model next time I talk to her. I tend to just look at the portraits and dialogue boxes...

    • @SolantisA
      @SolantisA 3 ปีที่แล้ว +31

      Trust me, it would be way more tedious to draw every frame of every animation for every character _and_ enemy by hand while trying to mach the quality of these renders.
      Yes, it can be done, of course, but I'm 100% sure that is a masochists wet dream or someones eternal punishment down in Tartarus :)

    • @KitKat-sv9qp
      @KitKat-sv9qp 3 ปีที่แล้ว +22

      @@SolantisA of course, but it's still a shame we can't view the nitty gritty of these models, especially since they're so well made

  • @Prizzlesticks
    @Prizzlesticks 3 ปีที่แล้ว +82

    "Modified Thanatoses" cracked me up for no discernable reason.

  • @Marechacal31
    @Marechacal31 3 ปีที่แล้ว +509

    So cool that you did this, terribly helpful to anyone who would want to do fan arts.

    • @kerred
      @kerred 3 ปีที่แล้ว +7

      Well if Paige is basing her models off Jen she is pretty much a fan artist. And a top teir one too boot.

    • @princessjello
      @princessjello 3 ปีที่แล้ว

      And cosplayers hehehehe

    • @Hlessirah
      @Hlessirah 3 ปีที่แล้ว +6

      @@princessjello My thoughts exactly......... (intensely staring at her rotating the 3D model to figure out how that dress works and how I can make it)

  • @joseartl
    @joseartl 3 ปีที่แล้ว +72

    Nyx "T" posing is probably the best thing i've seen this week

    • @Lilian040210
      @Lilian040210 3 ปีที่แล้ว

      I mean, she's basically t-posing in game too, except for like, one arm xD

  • @adondriel
    @adondriel 3 ปีที่แล้ว +284

    Wow, i had no clue the game was actually rendered in 3D... Lol.

    • @caramellpanda
      @caramellpanda 3 ปีที่แล้ว +60

      That’s the power of Substance Painter!! You don’t realise the characters in game are all 3D because of the way they were painted by Paige!! ❤️

    • @KoylTrane
      @KoylTrane 3 ปีที่แล้ว +23

      That was me 9 years ago in the Bastion

    • @letsgooo7713
      @letsgooo7713 3 ปีที่แล้ว +9

      Same. I thought the characters and everything are hand-drawn, that's how good they are.

    • @adondriel
      @adondriel 3 ปีที่แล้ว +9

      @@KoylTrane this must be why i have fallen in love with SGG's art style. Wish i could work there, but i do NOT have nearly enough experience to work with them.

    • @AlphaQ73
      @AlphaQ73 3 ปีที่แล้ว +8

      @@adondriel Same here, but if we keep working at our skills maybe one day we'll be working on a SGG project! If the world doesn't end before that lol

  • @TrySomeFish
    @TrySomeFish 3 ปีที่แล้ว +126

    Holy wow! That 3d model is gorgeous. Barely even looks different from the 2d art. You all at SuperGiant are amazing!

  • @Hennesg
    @Hennesg 3 ปีที่แล้ว +34

    I was waiting for her to say "and then I start animating the character" :D Shes doing so much work in different areas

  • @hikawagetsbitches
    @hikawagetsbitches 3 ปีที่แล้ว +43

    the models look SPOT ON to the 2D art. the effort is impeccable

  • @mungeons
    @mungeons 3 ปีที่แล้ว +19

    These models so insanely close to the illustration it’s insane. This modeler is supper talented.

  • @DurdleDers
    @DurdleDers 3 ปีที่แล้ว +9

    "Night Mama Nyx." I'm sold.

  • @sammi012345678
    @sammi012345678 3 ปีที่แล้ว +93

    wow that's insane! the 3D work in this game really inspires me to try new styles myself, especially painted on textures with shading emulating the 2D look! Curious if 3D character portraits were ever considered for the final game, since that would mean making new character portrait poses super easy, absolutely amazing!!!

    • @supergiantgames
      @supergiantgames  3 ปีที่แล้ว +55

      We didn't consider 3D character portraits on this game since we love hand-painted ones, though someday, who knows? Some games have done an amazing job with stylized 3D character portraits that look virtually identical to their 2D counterparts, though with all the advantages you mention.

  • @w3ss3l88
    @w3ss3l88 3 ปีที่แล้ว +27

    The models are incredibly detailed, I'd always assumed that there was less detail on them because you're looking at them from pretty far away

    • @megatinystudio8111
      @megatinystudio8111 3 ปีที่แล้ว +2

      It kind of hurts that so much work was put into the model and then you only see it from a mile away. It's similar to the Runescape models you see artists put on their page. They've made this beautiful model, and then it gets rendered in the Runescape engine and looks like arse.
      Not saying Hades looks like arse btw, that game is beautiful.

    • @w3ss3l88
      @w3ss3l88 3 ปีที่แล้ว +2

      @@megatinystudio8111 i get what you mean. sometimes, in models, less is more. though the extra effort is always appreciated

  • @gorgurus
    @gorgurus 3 ปีที่แล้ว +17

    It absolutely baffles me how such a small team, studio and funding can consistently put out such flawless masterpieces like this. I have been hooked since bastion, but this game right here is basically perfect. Thank you so freaking much and please keep doing your work with the same dedication you have been doing it, I believe that's your secret!

  • @godfatheralexander
    @godfatheralexander 3 ปีที่แล้ว +746

    Are we gonna get a concept art walkthrough from JenZee? I can get on my knees if you so desire 😏

    • @johnlwin2340
      @johnlwin2340 3 ปีที่แล้ว +23

      YES PLS! Her art is amazing

    • @luketns
      @luketns 3 ปีที่แล้ว +3

      This would be incredible.

    • @velstorios9473
      @velstorios9473 3 ปีที่แล้ว +1

      You seriously said such a pathetic thing? wow

    • @flux1940
      @flux1940 3 ปีที่แล้ว +32

      @@velstorios9473 its a joke chill out.
      besides i would suck a fat one for beeing able to draw like jenzee so..

    • @kaelgentile
      @kaelgentile 3 ปีที่แล้ว +2

      I'll get on my knees with you hahahaha Also, seriously thinking about asking him to draw me a personalized Hades tattoo, with Orpheus and Eurydice :p

  • @ShikukuWabe
    @ShikukuWabe 3 ปีที่แล้ว +134

    Incredible work, Nyx is one of my favorites
    The accuracy between the 2D and 3D is amazing, can you elaborate why do you use pre-rendered characters for the game? Is it so the shading ingame doesn't get ruined by the in engine lighting?

    • @johnlwin2340
      @johnlwin2340 3 ปีที่แล้ว +36

      I don't remember there being much dynamic engine lighting in the game outside of Zagreus' shadow. Many of the characters you talk to are in the House of Hades as well, and the lighting for that area stays pretty much static for the entire game. Characters in that area (like Nyx) also dont actively move around, so my guess is having the characters there be pre-rendered mainly decreases unnecessary load time and improves framerate, since those characters don't require real time shadows/shading.

    • @ashen_dawn
      @ashen_dawn 3 ปีที่แล้ว +14

      My guess would be for performance. With prerendered sprites there's no runtime cost to additional detail in the model or texture (since the rendered image will be the same size regardless), but if it was all rendered in real time then it would significantly increase the hardware requirements of the game.

  • @mikicandle
    @mikicandle 3 ปีที่แล้ว +55

    Supergiant thank you! Is really cool of you to share so much of the development of the game, with early access, the no clip documentary and these little snippets on the channel.
    Seeing Paige's process and the comparison in the end to JenZee's concept was super cool! You guys have an amazing team, I hope to see more from each of you :D

  • @StarGazer4003
    @StarGazer4003 3 ปีที่แล้ว +62

    This is really interesting to watch and see how the modeling gets done. Enjoyed seeing a small peek into the work process for Hades, awesome stuff.

  • @joechapman8208
    @joechapman8208 3 ปีที่แล้ว +12

    Amazing. Does it create a kind of team bonding, if that's not too weird a question? If I was the concept artist and handed it over to the 3D artist and saw this at the end, I think they'd have a piece of my heart forever.

  • @tamerp0yraz
    @tamerp0yraz 3 ปีที่แล้ว +6

    Supergiant's love for every game they make is stunning.
    This kind of attention to details makes the game a product of love, and it is probably the reason why I'm on 230 hours of gameplay and the game is still fresh as the first hour.
    Models, animations, backgrounds, character designs, soundtrack and game mechanics fits each other better than lego bricks, and that makes the game one of the greatest teamwork of all the game production history.

  • @moonynight6374
    @moonynight6374 3 ปีที่แล้ว +5

    "Everyone's favorite night mom"
    EXACTLY

  • @Lumpyboyy
    @Lumpyboyy 3 ปีที่แล้ว +10

    this is rly cool, the models have just as much style as the 2d portraits

  • @Whiteythereaper
    @Whiteythereaper ปีที่แล้ว +1

    I didn't even realise that everything is 3D models, it all looks so clean that I thought it was 2D because of the detail in the textures blending it so well. Seeing them up close is really cool, it would make for some great animated shorts

  • @MemorableMedia
    @MemorableMedia 3 ปีที่แล้ว +3

    At every level Supergiant's art team is SO INCREDIBLY TALENTED
    I hope you're all showered in the praise and accolades your hard work so rightly deserves.

  • @reddddahlia
    @reddddahlia 4 วันที่ผ่านมา

    this is ridiculously cool and useful for someone like me starting to get close to the finish line on my animation major, this is exactly the area i want to dabble in. incredible stuff

  • @nope8977
    @nope8977 3 ปีที่แล้ว +30

    awesome!! loved seeing the process for this. paige's models are so close to the portraits! if you're doing more of these types of videos id love to see a voiceover/process of the environment art!

  • @prometheus625
    @prometheus625 3 ปีที่แล้ว

    These behind the scenes videos are awesome, thanks so much Supergiant!! 💚

  • @Duranvolt
    @Duranvolt 3 ปีที่แล้ว

    This is super awesome being able to see some of the technical and creative work, great job!

  • @Funnych88
    @Funnych88 3 ปีที่แล้ว

    It‘s so cool to see the creation of a game I like so much in more detail.
    Thanks for taking the time to make this!

  • @uniworkhorse
    @uniworkhorse 3 ปีที่แล้ว

    Awesome to see the process, I really like that you guys went for a sharper look from the first early access release - I remember it was very pyre looking in the beginning! Can't wait to see more behind the scenes!

  • @WatercolourHazard
    @WatercolourHazard 3 ปีที่แล้ว

    That was an amazing look into the world of 3d art, thank you so much for this video. It's really interesting to learn how different members of the team work together to create a final product, and their specific roles.

  • @sapphic_sophie
    @sapphic_sophie 3 ปีที่แล้ว

    Goodness gracious, these models are so wonderful. fantastic work all around, I am so blown away by this. You make substance look so easy, but it is a really incredible accomplishment to get all that detail done.

  • @ChristopherAOBoyle
    @ChristopherAOBoyle 3 ปีที่แล้ว +5

    YES supergiant behind the scenes is my JAMMMM Love you guysss!!!

  • @jackgarcia5926
    @jackgarcia5926 3 ปีที่แล้ว +3

    This channel is an absolute treasure trove of content, and I didn't even have to fight a horde of wretches to access it.
    It's amazing how transparent you are with your fans, don't ever stop being great Super Giant.

  • @ChriSaito
    @ChriSaito 29 วันที่ผ่านมา

    Super cool to see the process behind it all. I absolutely love being able to see behind the curtain on how games are made!

  • @izeg690
    @izeg690 3 ปีที่แล้ว +7

    Paige, you are amazing! This is such great work. I'm so amazed with how well you can translate Jen's art into a 3d model. Your models are EXACTLY like the portrait art, it's so stunning and impressive!

  • @khoifishgames4837
    @khoifishgames4837 3 ปีที่แล้ว

    I love seeing the behind the scenes that goes into making a game! Thank you SGG!

  • @greob
    @greob หลายเดือนก่อน

    Thanks for sharing this process overview!

  • @bordsbordo
    @bordsbordo 3 ปีที่แล้ว

    Insane work on those models! Thank you for creating this game it's just lovely to play and look at!

  • @Singularity-vp9xo
    @Singularity-vp9xo 3 ปีที่แล้ว

    Thank you so much! the texturing was really enlightening! that second multiply of shadow really added an amazing sense of depth to the style :)

  • @Agonitee
    @Agonitee 3 ปีที่แล้ว

    Awesome video, love to see different workflows

  • @googplusisawful1922
    @googplusisawful1922 3 ปีที่แล้ว

    wowow such amazing work from the team!! great job Paige and Jen!! ❤️💖💜

  • @kaizokuonii51
    @kaizokuonii51 3 ปีที่แล้ว

    Love that you went above and beyond, the 3D model is spot on! It's a real pity we don't get to see enough of it in-game. But this amount of care and love is what makes supergiant so great!

  • @beeflion
    @beeflion 3 ปีที่แล้ว

    Everyone on your team is so extremely talented! I absolutely love seeing the hard work and dedication everyone put into creating Hades, thank you so much for sharing! It’s 100% inspiring!

  • @brofenix
    @brofenix 3 ปีที่แล้ว +3

    Very very cool! :) I love that Paige took the time to add details, like the neon-light detail, even though as she said it's very hard to see in-game. Dat passion.

  • @atakiri
    @atakiri 3 ปีที่แล้ว +18

    This was really fascinating, thank you so much!!! (And thank you for picking Nyx, I do indeed love my Night Mom with all my heart ♡)

  • @stefantom4
    @stefantom4 3 ปีที่แล้ว

    This is so great. Thank you for putting in the effort to make this video. As a character artist it's very appreciated!

  • @yuyiskis
    @yuyiskis 2 ปีที่แล้ว

    Thank you Paige. You are so talented OMFG plus you nailed the artwork and it looks absolutely beautiful ingame.

  • @tea-so3ol
    @tea-so3ol 3 ปีที่แล้ว

    Thank you so much for this video! Not a game design/animation worker but the addition of line work on models is something I’ve never thought of before!

  • @shweenz
    @shweenz 5 วันที่ผ่านมา

    I love seeing this type of stuff! Great work, and thanks for sharing!!

  • @Nightmoore
    @Nightmoore 3 ปีที่แล้ว

    Your work is outstanding! Thanks for all the polish and effort you put into these characters. The game is a masterpiece.

  • @ThaMobstarr
    @ThaMobstarr 3 ปีที่แล้ว

    Please more of this! I love these insides in the creative process of your art!

  • @intrepidolivia482
    @intrepidolivia482 ปีที่แล้ว

    This is amazing thank you so much for the inside look!!

  • @d77droid
    @d77droid 3 ปีที่แล้ว

    Thank you! I fell in love with Hades art style! Really inspiring!

  • @RobbieTilton
    @RobbieTilton ปีที่แล้ว

    fantastic work. fun to see the lighting is static and set in the texture. it's a great look

  • @robertulbricht8125
    @robertulbricht8125 3 ปีที่แล้ว

    Fantastic work! I had no idea they were so detailed!

  • @Truckse
    @Truckse 3 ปีที่แล้ว

    The amount of detail on the 3D models is so nice! I'm glad we got to see Nyx up-close. Would love to see the rest!

  • @duderally
    @duderally 3 ปีที่แล้ว

    Fantastic! Great line work and texture shading!

  • @lefka69
    @lefka69 หลายเดือนก่อน

    My god, Hades has got to be one of the most gorgeous creations ever! GGWP @SuperGiantGames ! Thank you for the bottom of my heart for all the beautiful emotions I've experienced through your game. I love it!

  • @kaliu6
    @kaliu6 2 ปีที่แล้ว

    Ha! I DID see the neon flecks you mention and very much appreciated their presence, glad they were highlighted here, hehe! Awesome video and awesome work on the game you guys!

  • @ToadieBog
    @ToadieBog ปีที่แล้ว

    Great work, thank you so much for taking the time to explain your art process!

  • @xrosethegreat9048
    @xrosethegreat9048 3 ปีที่แล้ว

    WOW- I- that's so good-- I never even noticed all these details while I was playing- I'm definitely going to look closer at everyone's overworld sprites now, they're so detailed!!

  • @necrobooder
    @necrobooder 3 ปีที่แล้ว

    Thanks a lot Paige, and thanks to the whole SGG team!

  • @squallstar
    @squallstar 3 ปีที่แล้ว

    Woah I didn't expect this level of quality and craftsmanship for such small models. I'm really impressed! Well done!

  • @carllewis6745
    @carllewis6745 3 ปีที่แล้ว

    This is amazing Paige! Thank you for sharing!

  • @SageAsuka
    @SageAsuka 3 ปีที่แล้ว

    I love that you posted this. I studied as an animator so I'm roughly familiar with the process, but it was a treat being able to see the linework stylization on the models up close! Also very funny that the base models are all Than and Meg. Never would have guessed, but honestly makes sense.

  • @Philtho
    @Philtho 3 ปีที่แล้ว

    Beautiful job. I've only dabbled in 3D art and this is just amazing to me. The fact you can't tell it's 3D and retains the hand-drawn style shows how skilled you really are at doing this. Seriously, I'm blown away.

  • @mahalyaedwards3020
    @mahalyaedwards3020 3 ปีที่แล้ว

    So amazing! Thank you for explaining everything so well! I would love to work on art like this in the future, so this is extremely helpful!

  • @Turbopasta
    @Turbopasta 3 ปีที่แล้ว +2

    pretty amazing how much of the final look just comes from textures. I use all 3 of the programs covered and mastering any of them takes forever so I understand exactly how much work this takes lol. Nice to see that the rigging process isn't too difficult at least, lord knows I've wasted far too many hours on rigging inefficiently. I'm definitely taking notes.

  • @goldenemperorofcurry
    @goldenemperorofcurry 3 ปีที่แล้ว

    Amazing work! I have no ideia how much detail this charactes have.

  • @AvianBreak
    @AvianBreak 3 ปีที่แล้ว +1

    This just highlights how much talent, knowledge, and skill goes into making art. It is super well reflected in the game.

  • @chrispy_091
    @chrispy_091 3 ปีที่แล้ว

    So considerate of you guys to make the models so detailed, the game is basically future proofed against 16K resolution screens. Even then it might be hard to fully appreciate all the detail you guys put into those tiny characters on the screen.

  • @gnuwaves743
    @gnuwaves743 3 ปีที่แล้ว

    Good on her for taking time to make this video!

  • @Alander787
    @Alander787 ปีที่แล้ว

    love the texture work!

  • @SirCalalot
    @SirCalalot 3 ปีที่แล้ว

    Fantastic video and inspiring work!
    You are all incredibly talented and passionate and I'd love to see more Art and Design workflows from Supergiant.
    *Frantically scribbles more notes*

  • @LaraWarriorWolf
    @LaraWarriorWolf 3 ปีที่แล้ว

    Incredible. Inspiring. Absolutely beautiful :D
    I would love to see how your retopo workflow looks like! Especially with the clothes.

  • @Raine55
    @Raine55 ปีที่แล้ว

    This is really cool to see. Thank you for sharing!

  • @TheFlyingEpergne
    @TheFlyingEpergne ปีที่แล้ว

    absolutely insane, you are very very talented!

  • @henriquegabriel798
    @henriquegabriel798 3 ปีที่แล้ว

    I love what you guys do with the black on the characters and scenery, it gives an dark effect to them its very awesome

  • @arianwells9943
    @arianwells9943 3 ปีที่แล้ว +2

    It's amazing, you're all very talented!

  • @AndrewSouthernArt
    @AndrewSouthernArt 2 ปีที่แล้ว

    Thanks for sharing - super informative! Love the style

  • @bigrat4780
    @bigrat4780 3 ปีที่แล้ว

    this put a big smile on my face. the models are more detailed than I thought

  • @SharpEdgeSoda
    @SharpEdgeSoda 3 ปีที่แล้ว

    The way they paint the 3D models have so many vibes with tabletop mini model painting and I love it. Make something small on a table really pop, or, make a small 3D Model on a screen really pop.

  • @ghostwyrms
    @ghostwyrms 3 ปีที่แล้ว

    This is so incredible!! As a 3d modelling student its always so so helpful and interesting to see other peoples' work process, I could watch videos about the process behind this game's assets all day... I adore Hades' artstyle and that 3d models can still have that charming 2d comic look to them is nothing short of inspiring and just plain cool to me. Thank you for sharing!

  • @krusher181
    @krusher181 3 ปีที่แล้ว +3

    I wanna see how Jen drew Chaos and if there were other concepts. Chaos' art is just too insane.

    • @krusher181
      @krusher181 3 ปีที่แล้ว

      @@creataria oooh I bet the 3D modeller could make that happen. We must petition her.

  • @ItsAkile
    @ItsAkile 3 ปีที่แล้ว

    Thank you so much, figuring out a workflow without any insight is a bit rough. this helps a lot for what I was going for, beyond grateful and love you and the team's work. was gonna try something new and hand draw the majority but it may demand experience beyond me, the trial continues

  • @ZakDraper
    @ZakDraper 3 ปีที่แล้ว

    Wow. Gorgeous. Incredible work. I'm in awe!

  • @Vinissues
    @Vinissues 3 ปีที่แล้ว

    Wow! Thanks for sharing it supergiant.Paige :D Such an amazingly simple but beautifull process

  • @meg2115
    @meg2115 ปีที่แล้ว

    I totally thought this was a fan made model at first but holy heck its insane how wonderful you guys are for showing your work flow on the game.

  • @adammarlow7768
    @adammarlow7768 3 ปีที่แล้ว

    Very Talented Paige, I really appreciate seeing the workflow for this awesome game!

  • @NSilverwolf
    @NSilverwolf 3 ปีที่แล้ว

    As an animation enthusiast who works in a different field of entertainment I LOVE these kind of moderately technical dives into work that really shows off just how much the technical and the creative come together to make something special. Congrats on another wonderful game and thanks for sharing your process so freely!