What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&A sessions, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen
Touhou Project Please...It's literally almost just as old as the Internet itself,1996 The Sheer fact that ZUN developed such franchise (and Popularized the Bullet Hell Genre along the way) all on his own since the PC98 era all the way until now (18 main line games) with no one to talk behind his back on what to do and change and it's considered one of the most widely influential Japanese indie game franchise of all time,No seriously he got an actual Guinness world record of this and yet ZUN treats is a simple hobby because he's not really expecting any profit out of it while also letting his huge community have fun with it as they produce Countless Fan Games,Offical Manga,Phenominal Soundtracks and everything is nothing but pure respect and that deserves a Documentary of its own. It's sad how underrated it is OUTSIDE of Japan...and To think,the franchise is born purely out of an simple idea from a single beer is amazing af and also,the Whole Bullet Hell Genre wouldn't even be a thing if it weren't him as he's one of the progenitors of that Genre.
Spiritfarer or Project Wingman or This War of Mine (if you consider any of these as Indie Game). considering the topic is uncovered by you, it would be best to stick to any indie with most disclosure in their game development... I think you are uniquely capable to dissect all the interesting side stories.
My favourite part of this deep dive is how you were able to mention "They wanted the characters NAKED AND HOT" but with the amount of depth and nuance they actually reasoned it out for the story
@@ThatGuyGlen I watched the original talk with BAFTA, it was so fun! Jen Zee provided some lovely nude initial drawings, and I have a sneaking suspicion they had to draw underwear on top of existing nude drawings of the original Theseus concepts before releasing them to Kotaku 😂
I study ancient Greek literature, and one concept always at the center of debate is that of καλοζ και αγαθοζ, or "beautiful and virtuous". Basically, in ancient Greece, it was common to describe someone virtuous as beautiful, and someone with unpleasant characteristics (such as being of a lower political status, lol) as ugly. So yeah, the gods and heroes were beautiful because thy were gods and heroes, and that was portrayed perfectly in Hades. Also, there is an event where Dyonisus, for a joke, tells Zagreus to convince Orpheus that the two gods are the same, thus providing an explanation on the confusion in literature between the two gods.
C is a programming language that was first developed in the 1980s. It's very bare bones and low level compared to modern languages like C# or JavaScript. C# and JavaScript do a lot of work for you, but include a lot of bells and whistles you may not necessarily need. This is called a "runtime", because it does so much work for you. Your code is embedded in this larger context. C has an extremely minimal runtime that basically just wraps common functions of your operating system. It adds essentially no performance overhead at all, which is why it's called "native". Your code is running directly on your operating system itself. It's very hard to beat the performance of C, just because it does exactly what you tell it to do and nothing else. The trade-off is that you have to build everything yourself from scratch, without the guardrails that come with higher level languages. You have to know what you're doing when it comes to C, and it's really easy to screw up and introduce memory problems or security issues. Because C has been around for over 40 years, every system under the sun has a way to build and run C, which makes porting easy.
@@seudonimopendiente No. Still quite distant from the processor in some ways. C isn't necessarily easy to port, but (which they came from) C# is basically impossible to port to platforms with no C# runtime.
@@seudonimopendiente That confused me too and I'm a programmer. The way he wrote it made it sound like "Native C" was it's own thing. It's just called "C". And to answer your question you can get a lot more performance with C than with C#, however it also introduces other problems most notably memory leaks and more opportunities to make mistakes.
You look at Hades and you think "teams and teams of countless individuals". And then you show how much creative genius comes from only a couple dozen people. I loved watching this, Glen. Thank you! :)
@@ArariaKAgelessTraveller Not really. The issue is corporate profit incentives and an increase in risk. AAA Studios are not as flexible as smaller teams, and they're not as willing to take risks. It's not as simple as more people = bad game.
Imo, Supergiant made their Magnum Opus with Hades, I feel like now the team has Hades as a sort of goal to the level of greatness they want their games to be, and they learned so much while making it that whenever they decide to make their next game it's gonna be equally ambitious and gorgeous.
Didn't get to play Pyre yet, but I'll do it eventually. Tho I'd like to point out that a "Magnum Opus" doesn't mean "best creation", it is the most important work in the career of an artist. Which game is their best game is another topic, all of them are masterpieces.
Glen: "This game could not exist without Gen Z" Me: "Yeah that makes sense, an arcade style rogue like is almost like a complete circle back to millenial- oh wait, he's saying a name..."
This game should have won game of the year in 2020, but alas it was tough competition. I could not imagine the game featuring Theseus for the whole thing, makes sense they couldn't get it to work. Good video as always my man, keep up the good work.
Honestly, I think the fact that Hades is also a rogue-like made it much easier to replay it every time there's a new update so it didn't really got old which is why early access worked so well.
Talk would be much higher for longer due to how some new boons and other content are randomly got so people,e would have to do multiple runs to see all of it. Plus even if it doesn’t have save files yet a rouguelike is still fun when there is a fresh file unlike a game that goes from level 1 to 2 to 3 etc
I hope Supergiant can manage the success of Hades and the big expectations for the second game to make something even greater than Hades 1. I cannot wait to dive into Melinoe's story and be a part of the community development process for Hades 2.
One of your best ones yet! Hades was such a thrilling game to follow through early access and the art style is just out of this world. I couldn't wait to share this video with my friends!~
Thank you very much, glad to hear you enjoyed it! I only started playing it when it was out on Switch and I was immediately blown away. Such craftsmanship. And thanks for sharing it, always appreciate that :D
I've run into Greg Kasavin at various game developer events here in San Francisco a decade or so ago when Transitor was just released. Really cool guy. I also remember talking with him about his time at Gamespot in the early years as a journalist and he was always very knowledgeable about what makes a game good on a granular level. Not surprising he eventually pivoted to working as a game developer. It's hard to explain, but Supergiant games(especially Transitor) really capture the Bay Area/SF vibe. Maybe it's the music or the look of them. Doublefine also has this. Sort of a laid back humorous vibe, but still challenging.
I was told by some co workers to try this game a few weeks ago. I was absolutely amazed with the amount of dialog and how well the game seems to understand what you've done. Hell, zagreus has even said shit after death that I said moments before lol. Seeing now how this game was developed makes me appreciate it even more.
Crosscode just recently finished everything it wanted to do in almost 10 years, and being crowdfunded and supported by fans I'm sure it counts as an indie game!
@@seudonimopendiente just a heads up that this video is incorrect and the game is made in C++, not C. Additionally it's built on top of a framework called The Forge, which is a cross-platform toolset that allows developers to deploy games to multiple platforms. This is a _very_ basic explanation, but I'll give it a shot. C is low-level language that gives you direct access to system internals, such as CPU instructions and memory access. Almost all machines and devices you use are running on top of software written in C. It's basically ancient at this point (over 50+ years old) and is the foundation of all software. In the 1980s a newer language called C++ was introduced on top of C with the goal to improve on some of C's limitations without sacrificing its performance and accessibility characteristics. C++ is the primary language used today for a majority of video games.
Commenting a year later, Hades 2 trialer at the Game awards was pretty hyped. Glad to see that such a hard working studio gets to continue their work on such a well loved IP!
Man, hearing about the development just makes me appreciate this game so much more. Like, I was already impressed by what was already in the game, but knowing the full story just makes it all feel so much better!
I have so much love for this studio. Their passion for their games shows in every choice they make. I feel overjoyed when I see their successes since I can nearly feel how much they love their work.
I feel like every game studio should have this kind of relationship with the community and develop the games together, as a whole. Very insightful video!
Good video Glen! It's kind of reassuring that even games with critical acclaim undergo massive writing changes. Currently writing a story for a project and we decided to change course. I know it's part of the process, but it can feel daunting sometimes. Been meaning to leave comments on your other videos, just keep forgetting lol.
Thanks, Rob! Yeah, I was very surprised to read about all the Theseus stuff and how it was titled Minos in the beginning. They definitely went through some struggles and changes. I have massive respect for writers since it's something I really struggle with myself :P And no worries, I'm just happy to know you're still enjoying the videos!
My sister and I just started playing Hades last month. It's an amazing game and I never knew how much went into the development process. Thank you for explaining the dev process here. I've seen a few of your videos before but I wanted to comment because your editing is superb quality. The fact that you matched the game text styles only proves that you dedicated so much time and effort into every video. Congratulations on the amazing result!
Honestly, I’ve been so afraid to play a rogue like. I didn’t know Hades was one till I downloaded it, but I have to say, this is the perfect one for me. It’s interesting every time. And although dying was frustrating at first, once I realized it wasn’t impeding the story and that you were meant to die a lot, I started to have more fun with my runs. Hades might be becoming one of my favorite games if I’m honest
Honestly man, you deserve more credit. I love every video you make, and the quality of your content deserves a million subscriber audience at least. I know you’ll get there one day, so keep up the great work!
Can't wait for Hades II, I am gonna get the early access and help out as much as possible. The love, dedication and hard work is visible in every aspect of Hades, and I can't wait to help Supergiant with the second game. Knowing how much these people care about making the game the best it can be, while understanding that player feedback and ideas are a crucial part of that - I sincerely want to chip in.
I looked at your subscriber count, misread it as 760k, and STILL thought you were underrated. I watched most of your videos and haven't regreted even one, please continue uploading at this high quality.
SuperGiants did an epic job with Hades and their hard work shows so much. Hades has become my all time favorite game, because of the love and effort they put into it. The care they put into making Hades as successful as it is, and making it as appealing to a wide range of people shows how much their efforts turned out. I cannot wait to see what they do for Hades 2 and how both story plots merge together to create a bigger world than before.
It would be interesting to cover Another Metroid returns 2. The guy made ten years to develop it. He made an amazing job better than official Nintendo releases so much that many people see it as almost canon. Plus he was hired as a level designer to Ori and the will of wisps which as we know is one of the best Metroidvanias out there. His story is truly an interesting one
Great video! I love how you talk about the development in such a unique way, love the editing, love how you put faces to these quotes, it's just a very enjoyable viewing. And also, the thing that struck out at me was how attractive the characters looked, it's funny to see that it was intentional.
Years ago, I used to play a little game on IOS called "Hoplite". I find there are many similitudes between the 2 games: - Set in ancient mythological times - The spear build in Hades is a bit like the moves you can do in Hoplite. You can throw the spear, recall it etc. - Last, but not least, you can get favors from gods in both games : more health, new powers etc.
Theseus: NO FAIR THE GAME WAS SUPPOSED TO BE ABOUT ME AND ASTERIUS!! Zagreus: Should've had a richer story for gameplay. Theseus: *Mounts Macedonian Tau Lambda and puts on mask*
Your videos are always so interesting, I love watching them. The way the esthetic of the video match the one of the game is so impressive too! Thank you for your work
I've been meaning to give Hades a try at some point. After seeing some gameplay and story clips, and after seeing the fascinating process it underwent during development here, has fully convinced me to get it.
I gotta say, this is one of the best games ever made. I've just started playing it and by the Gods it's so gooooood, you can tell how much love they put on this game, how much depth and care there is. Such a well crafted and detailed game, the devs deserve the world.
Back here watching this in 2024 after the early access release of Hades II. Absolutely fell in love with the first game when it was something I initially didn’t think I’d be drawn to. Now with hundreds of hours in it, it’s one of my all-time favorite games. Really looking forward to being involved with the early access dev process on the sequel!
I've been watching your videos in the background as I draw, they're so interesting and really good. The editing in this one is of such high quality that I couldn't even look away. Crazy to me that the video is only at 16k views, it's amazing. Time to binge more x]
great video! i think hades is a roguelite, not roguelike though. very subtle but important difference. in hades the story progresses every time you die and you take certain things with you after each run to improve upon your next, which is the definition of roguelite. in roguelike games you start from 0 every single time you die.
No it's wether or not you use tiles to move and other such things. For example Pokemon mystery dungeon is more akin to rogue than most things that would fall under your definition of rogue-like.
Today almost every roguelike is a roguelite, no? People don't want 0 rewards for their runs. Even in Isaac you unlock new items which make your runs easier.
Okay the fact that the art director of this very diverse and progressive game is named "Jen Zee" *cough cough Gen Z* is absolutely hilarious and i love it
Algorithm brought me to this video, and I raced to the comments convinced this had to have been pointed out. It was a real mockumentary moment. Excited for Hades 2 and interested in how early access will loon
@@danke1150 Greeks and Hellenic pagans aren’t bothered, so maybe stop getting offended on behalf of a culture/religion you have no real understanding of.
@@OccultEclipse Haha, are you serious? The Greeks and Pagans I know are some of the most racist people I've met, more so than me. I don't know why you think Greeks would appreciate having their Gods and cultural icons portrayed as Africans.
Thanks for this video, I’m incredibly interested in both the programming behind this game and the artistic direction! This video sums it up nicely. I truly hope one day they release an art book for this game, Jen Zee’s work is an inspiration. Doesn’t seem like it will happen anytime soon though, I suppose art books are incredibly difficult to produce :/ Great video!
2:07 "Even though the studio has never made a direct sequel to any of their games, it's not something they're opposed to doing; they just don't want to do it unless the time and circumstances are right." THE TIME AND CIRCUMSTANCES ARE RIGHT, GAMERS!!!
I found this game from one random video on TH-cam. I stunned byt Zagreus design and voice. Then I played it and become one of my favorite game. Thanks random video on TH-cam
I didn't even notice Athena and Artemis weren't Greek until I saw this. Never saw them as unGreek in any way to begin with. That's how good the game is.
I’d love to hear the story of Kentucky Route Zero! It’s an amazing game with interesting dialogue and beautiful music like “Too Late to Love You”. It was a hauntingly beautiful experience to actually choose the lyrics of the song they were playing. Very hard to understand the concept tho cause it’s so abstract..
Very cool video. I didn’t know Hades was an early access title and was worried about Hades 2 being one. But it looks like they did a great job with the first one so I’m excited now!
It just really bums me out that Hades will never get more content. What separates the good rogue lites from the great ones is the post-launch support. I would have happily paid more money for DLC from Supergiant. It’s my fave genre of game and I really think the game could’ve printed money for them if they had made more content after launch.
The thing is diversity doesn't have to be attractive to have its own right. The other thing is, that claiming that diversity cam somehow be the cause for a piece of media being bad, is an false accusation. Discriminatory in itself, because it strives to make diversity seen as something that somehow can be a bad thing. Like when always when a black person does something horrible all black people are like that, but if a white person does the same it's just one white person within a bunch of individuals. And that's the racist thing in claiming: diversity makes things bad. A false causation
Man Hades has to be the most enjoyable early access I’ve gotten to play. Since 2019 the steam release it was a monthly surprise and as you mentioned the god mentioning new stuff in game was just awesome. ROR2 is a close second for best early access
If you ever want to dive into some interesting stories, I highly recommend looking into the franchise Panzer Dragoon series, the ones that were made by Team Andromeda. It is such an interesting and depressing story which I feel is why the world that was created by them feels that much more believable. There is also the story of Trials, the motorcycle game and its crazy ARG. Anywho, great work as always.
What an amazing and informative video! Love this game and love seeing behind the scenes-without it we’d have no product and we can all learn from others. I’m gonna go watch you other videos now 😁
6:29 Schoolhouse Rock shirt. Never underestimate the long-term impact of art, music, and CARING on a person’s education. Those animated skits and songs are 50 years old now, and they still hold up.
I just started playing this. As an artist, everything in this game is so pleasing visually. All the little details and bright colors are super cool, and playing makes me inspired to draw.
I don't like most of the enemy designs, they don't look or feel greek mythology at all! Also too big and flashy effects after each attack with numbers appearing on top of them, just ruins this game for me....
@@hater2764 Supergiant probably didn’t want to make it completely historically accurate. Since Greek myths are just myths, there’s a lot of creative wiggle room. There have been so many media and video game depictions of Greek mythology already that having the same old designs may have felt boring to the majority of players. As for the flashiness of attacks, it’s a roguelike game. That kind of thing is pretty common in the genre.
im very lucky to have met most of the people at super giant, and all such nice people. Jen Zee is prob one of the coolest people i have ever met and for that and just the beauty of the art an story in their games, i will buy any game this studio puts out.
played this in early 2021 on the switch and loved it. played it until the "ending" and maybe a little further. i got bored one day recently and decided to pick it up on the ps5 and i've fallen in love all over again. weird how i'm having even MORE fun with it now during the replay. what a uniquely special game. thanks for putting this development documentary together. really great stuff
as a modern Hellenist I love this game and its take on the gods as an all powerful dysfunctional family. And Supergiant gets extra points for using a super unknown minor deity like Zagreus. As stated in the video the ancient Greeks didn't speak too much about Chthonic gods so its nice they did their homework.
Most of my favorite games either had an alpha phase or are indie. Minecraft, hollow knight, hades, Celeste, bg3, and so many more. Getting player feedback is invaluable when making games
What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&A sessions, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen
Touhou Project Please...It's literally almost just as old as the Internet itself,1996
The Sheer fact that ZUN developed such franchise (and Popularized the Bullet Hell Genre along the way) all on his own since the PC98 era all the way until now (18 main line games) with no one to talk behind his back on what to do and change and it's considered one of the most widely influential Japanese indie game franchise of all time,No seriously he got an actual Guinness world record of this and yet ZUN treats is a simple hobby because he's not really expecting any profit out of it while also letting his huge community have fun with it as they produce Countless Fan Games,Offical Manga,Phenominal Soundtracks and everything is nothing but pure respect and that deserves a Documentary of its own.
It's sad how underrated it is OUTSIDE of Japan...and To think,the franchise is born purely out of an simple idea from a single beer is amazing af and also,the Whole Bullet Hell Genre wouldn't even be a thing if it weren't him as he's one of the progenitors of that Genre.
Spiritfarer or Project Wingman or This War of Mine (if you consider any of these as Indie Game).
considering the topic is uncovered by you, it would be best to stick to any indie with most disclosure in their game development... I think you are uniquely capable to dissect all the interesting side stories.
Omori
Omori
I’d love to see an episode on A Hat In Time
My favourite part of this deep dive is how you were able to mention "They wanted the characters NAKED AND HOT" but with the amount of depth and nuance they actually reasoned it out for the story
Haha it's fascinating stuff! I could've gone even more in depth, but there's lots of other interesting development facts to be told :D
@@ThatGuyGlen I watched the original talk with BAFTA, it was so fun! Jen Zee provided some lovely nude initial drawings, and I have a sneaking suspicion they had to draw underwear on top of existing nude drawings of the original Theseus concepts before releasing them to Kotaku 😂
Haha that might very well be possible! At the very least they have an r-rated concept art folder hidden away at the studio :P
But they still put Aphrodite in there, so you got a little taste. Just picture everyone like Aphrodite
@@joaogomes9405 Too bad Aphrodite isn't even attractively drawn, it is clear the artist was better at drawing men than women.
So that's why Theseus is so salty : he got out-MCed by Zag !
lmao, yup
Time to pour more salt into that wound
He killed me a lot for that
"Asterius. Other guy."
after knew that backstory, i'll enjoy punching him in the next run
I study ancient Greek literature, and one concept always at the center of debate is that of καλοζ και αγαθοζ, or "beautiful and virtuous". Basically, in ancient Greece, it was common to describe someone virtuous as beautiful, and someone with unpleasant characteristics (such as being of a lower political status, lol) as ugly. So yeah, the gods and heroes were beautiful because thy were gods and heroes, and that was portrayed perfectly in Hades.
Also, there is an event where Dyonisus, for a joke, tells Zagreus to convince Orpheus that the two gods are the same, thus providing an explanation on the confusion in literature between the two gods.
Orpheus even writes a song you can hear later in the game. It's the stupid little details that make this game so good
* καλὸς καὶ ἀγαθός
@@Guille-mz7xf I love when no matter how much Zagreus admit he was trolling
Orpheus would be like "Don't be humble my dear Zagreus ☺"
The fact that they REMADE their entire engine in native c boggles my mind. That level of dedication, let alone knowledge is unheard of these days
What is native c? Isn't it like the exclusive language of the processor? How does that make it easier to port?
C is a programming language that was first developed in the 1980s. It's very bare bones and low level compared to modern languages like C# or JavaScript. C# and JavaScript do a lot of work for you, but include a lot of bells and whistles you may not necessarily need. This is called a "runtime", because it does so much work for you. Your code is embedded in this larger context.
C has an extremely minimal runtime that basically just wraps common functions of your operating system. It adds essentially no performance overhead at all, which is why it's called "native". Your code is running directly on your operating system itself. It's very hard to beat the performance of C, just because it does exactly what you tell it to do and nothing else. The trade-off is that you have to build everything yourself from scratch, without the guardrails that come with higher level languages. You have to know what you're doing when it comes to C, and it's really easy to screw up and introduce memory problems or security issues.
Because C has been around for over 40 years, every system under the sun has a way to build and run C, which makes porting easy.
@@seudonimopendiente No. Still quite distant from the processor in some ways. C isn't necessarily easy to port, but (which they came from) C# is basically impossible to port to platforms with no C# runtime.
@@seudonimopendiente That confused me too and I'm a programmer. The way he wrote it made it sound like "Native C" was it's own thing. It's just called "C".
And to answer your question you can get a lot more performance with C than with C#, however it also introduces other problems most notably memory leaks and more opportunities to make mistakes.
I really like how you change your editing style based on the style of the game you're covering, and it always looks great!
Thanks, glad to hear you like the editing style! Most of the work goes into that part of the process so it’s nice to hear when people appreciate it :D
@@ThatGuyGlen it's super cool! i love it a lot!
Made each videos feel even more special, thank you, truly
Awesome work !
You look at Hades and you think "teams and teams of countless individuals". And then you show how much creative genius comes from only a couple dozen people. I loved watching this, Glen. Thank you! :)
My pleasure! Glad to hear you liked it :D
throwing more manpower into a game development makes it more expensive and actually worse
@@ArariaKAgelessTraveller Depends. If you have a set release date, a bigger team is better.
It's like when you find out that Darren Korb:
-Voices Zagreus
-Voices Skelly
-Voices Orpheus singing voice
-Made like all the damn music in the game
@@ArariaKAgelessTraveller Not really. The issue is corporate profit incentives and an increase in risk. AAA Studios are not as flexible as smaller teams, and they're not as willing to take risks. It's not as simple as more people = bad game.
Imo, Supergiant made their Magnum Opus with Hades, I feel like now the team has Hades as a sort of goal to the level of greatness they want their games to be, and they learned so much while making it that whenever they decide to make their next game it's gonna be equally ambitious and gorgeous.
I feel like its hard to call any of their games their best, but I'd half agree. Either Hades or Bastion for me, I have fond memories of the latter.
Yep, Pyre was definitely their best game.
Wait, you said something else? But my opinion is fact, not yours. D:
Didn't get to play Pyre yet, but I'll do it eventually. Tho I'd like to point out that a "Magnum Opus" doesn't mean "best creation", it is the most important work in the career of an artist. Which game is their best game is another topic, all of them are masterpieces.
... as we have now seen with Hades II :))
Equally indeed lol
Glen: "This game could not exist without Gen Z"
Me: "Yeah that makes sense, an arcade style rogue like is almost like a complete circle back to millenial- oh wait, he's saying a name..."
lmao, same
Doesn't make sense. Gen z does't like to read
@@kennym249 Hence the narration.
@@kennym249 we do??
@@kennym249 Gen Z is constantly on the internet, they never really *stop* reading.
This game should have won game of the year in 2020, but alas it was tough competition. I could not imagine the game featuring Theseus for the whole thing, makes sense they couldn't get it to work. Good video as always my man, keep up the good work.
Thank you, will do!
This and Noita were definetly my favorite games from 2020
doom eternal shouldve won
Hades won the BAFTA for best game though
FF7 Remake should've won
This information makes the Theseus and Asterius boss fight so much better.
"Their next project will be looked at closely with great anticipation..."
HADES 2 BABY LET'S GOOOOO!!
Honestly, I think the fact that Hades is also a rogue-like made it much easier to replay it every time there's a new update so it didn't really got old which is why early access worked so well.
Talk would be much higher for longer due to how some new boons and other content are randomly got so people,e would have to do multiple runs to see all of it. Plus even if it doesn’t have save files yet a rouguelike is still fun when there is a fresh file unlike a game that goes from level 1 to 2 to 3 etc
Whenever you die in Hades, you probably zigged when you should have Zagged.
- Hypnos
- Hypnos
I hope Supergiant can manage the success of Hades and the big expectations for the second game to make something even greater than Hades 1. I cannot wait to dive into Melinoe's story and be a part of the community development process for Hades 2.
:)
One of your best ones yet! Hades was such a thrilling game to follow through early access and the art style is just out of this world. I couldn't wait to share this video with my friends!~
Thank you very much, glad to hear you enjoyed it! I only started playing it when it was out on Switch and I was immediately blown away. Such craftsmanship. And thanks for sharing it, always appreciate that :D
I've run into Greg Kasavin at various game developer events here in San Francisco a decade or so ago when Transitor was just released. Really cool guy. I also remember talking with him about his time at Gamespot in the early years as a journalist and he was always very knowledgeable about what makes a game good on a granular level. Not surprising he eventually pivoted to working as a game developer. It's hard to explain, but Supergiant games(especially Transitor) really capture the Bay Area/SF vibe. Maybe it's the music or the look of them. Doublefine also has this. Sort of a laid back humorous vibe, but still challenging.
I was told by some co workers to try this game a few weeks ago. I was absolutely amazed with the amount of dialog and how well the game seems to understand what you've done. Hell, zagreus has even said shit after death that I said moments before lol. Seeing now how this game was developed makes me appreciate it even more.
Was it when he said: "i really hate that hydra"?
Crosscode just recently finished everything it wanted to do in almost 10 years, and being crowdfunded and supported by fans I'm sure it counts as an indie game!
I was thinking of suggesting this! Crosscode yes, underrated game
Thanks for the suggestion, I put it on my list!
Hell yeah!
Genuinely insane how the same guys behind Lords of the Fallen and The Surge could release something so amazing as CrossCode
Shout-out to the engineers who probably worked tirelessly to rewrite that engine. That shit is hard work.
whats is native c?
@@seudonimopendiente just a heads up that this video is incorrect and the game is made in C++, not C. Additionally it's built on top of a framework called The Forge, which is a cross-platform toolset that allows developers to deploy games to multiple platforms.
This is a _very_ basic explanation, but I'll give it a shot.
C is low-level language that gives you direct access to system internals, such as CPU instructions and memory access. Almost all machines and devices you use are running on top of software written in C. It's basically ancient at this point (over 50+ years old) and is the foundation of all software.
In the 1980s a newer language called C++ was introduced on top of C with the goal to improve on some of C's limitations without sacrificing its performance and accessibility characteristics. C++ is the primary language used today for a majority of video games.
the person in charge of adding diversity to the greek gods was called jen zee. perfection
my fucking sides, holy shit
P E R F E C T I O N
"Wants to honor the source material as much as possible"
@@danke1150 and they did while adding the diversity they are that good
@@smleyd172 That's not honoring the source material.
Your documentaries never cease to entertain glen keep it up
Glad to hear you like them and will do!
Commenting a year later, Hades 2 trialer at the Game awards was pretty hyped. Glad to see that such a hard working studio gets to continue their work on such a well loved IP!
Man, hearing about the development just makes me appreciate this game so much more. Like, I was already impressed by what was already in the game, but knowing the full story just makes it all feel so much better!
I have so much love for this studio. Their passion for their games shows in every choice they make. I feel overjoyed when I see their successes since I can nearly feel how much they love their work.
I feel like every game studio should have this kind of relationship with the community and develop the games together, as a whole. Very insightful video!
Good video Glen! It's kind of reassuring that even games with critical acclaim undergo massive writing changes. Currently writing a story for a project and we decided to change course. I know it's part of the process, but it can feel daunting sometimes. Been meaning to leave comments on your other videos, just keep forgetting lol.
Thanks, Rob! Yeah, I was very surprised to read about all the Theseus stuff and how it was titled Minos in the beginning. They definitely went through some struggles and changes. I have massive respect for writers since it's something I really struggle with myself :P And no worries, I'm just happy to know you're still enjoying the videos!
Dude, your content is masterpiece! Can't imagine the amount of effort put into it! You're amazing
Much appreciated! A lot of effort goes into every single video, but I love making them!
My sister and I just started playing Hades last month. It's an amazing game and I never knew how much went into the development process. Thank you for explaining the dev process here.
I've seen a few of your videos before but I wanted to comment because your editing is superb quality. The fact that you matched the game text styles only proves that you dedicated so much time and effort into every video. Congratulations on the amazing result!
My pleasure and thank you very much for the kind words! It's always a fun process to match the style of the game so I'm glad people seem to like it :D
Honestly, I’ve been so afraid to play a rogue like. I didn’t know Hades was one till I downloaded it, but I have to say, this is the perfect one for me. It’s interesting every time. And although dying was frustrating at first, once I realized it wasn’t impeding the story and that you were meant to die a lot, I started to have more fun with my runs. Hades might be becoming one of my favorite games if I’m honest
Honestly man, you deserve more credit. I love every video you make, and the quality of your content deserves a million subscriber audience at least. I know you’ll get there one day, so keep up the great work!
Thanks for the kind words, really appreciate it! And will do, next video is in the works!
Can't wait for Hades II, I am gonna get the early access and help out as much as possible. The love, dedication and hard work is visible in every aspect of Hades, and I can't wait to help Supergiant with the second game. Knowing how much these people care about making the game the best it can be, while understanding that player feedback and ideas are a crucial part of that - I sincerely want to chip in.
this game is such a masterpiece of game design, “perfect” is a big word but i’ve never seen any game get as close to it as Hades has
I looked at your subscriber count, misread it as 760k, and STILL thought you were underrated.
I watched most of your videos and haven't regreted even one, please continue uploading at this high quality.
Much appreciated! And will do, the next video is in the works!
Whoaaa I didn’t even realize lol
SuperGiants did an epic job with Hades and their hard work shows so much. Hades has become my all time favorite game, because of the love and effort they put into it. The care they put into making Hades as successful as it is, and making it as appealing to a wide range of people shows how much their efforts turned out. I cannot wait to see what they do for Hades 2 and how both story plots merge together to create a bigger world than before.
Been following Supergiant games since Bastion and i am so excited for their future releases ❤️💕
It would be interesting to cover Another Metroid returns 2. The guy made ten years to develop it. He made an amazing job better than official Nintendo releases so much that many people see it as almost canon. Plus he was hired as a level designer to Ori and the will of wisps which as we know is one of the best Metroidvanias out there. His story is truly an interesting one
It's on my list ;) Probably not going to happen anytime soon since I've got some other videos in the works first, but yes, one day it will happen!
Amazing walkthrough of SuperGiant and Hades - thanks for all the hard work Glen ✨
My pleasure, glad to hear you enjoyed it!
Great video! I love how you talk about the development in such a unique way, love the editing, love how you put faces to these quotes, it's just a very enjoyable viewing.
And also, the thing that struck out at me was how attractive the characters looked, it's funny to see that it was intentional.
It's kind of incredible how well they were able to execute on what they wanted it to be.
Years ago, I used to play a little game on IOS called "Hoplite". I find there are many similitudes between the 2 games:
- Set in ancient mythological times
- The spear build in Hades is a bit like the moves you can do in Hoplite. You can throw the spear, recall it etc.
- Last, but not least, you can get favors from gods in both games : more health, new powers etc.
Always excited to see a new video released on your channel, great job!
Much appreciated!
2:08 And that’s a question I had answered, now that the sequel is coming out.
The editing in this video is fantastic!!! Every single bit of the visuals fits the game!!!
Theseus: NO FAIR THE GAME WAS SUPPOSED TO BE ABOUT ME AND ASTERIUS!!
Zagreus: Should've had a richer story for gameplay.
Theseus: *Mounts Macedonian Tau Lambda and puts on mask*
Your videos are always so interesting, I love watching them.
The way the esthetic of the video match the one of the game is so impressive too!
Thank you for your work
My pleasure, happy to hear you enjoy the videos!
you did a very good job at not spoiling almost anything
obviously except for the core game concept
I've been meaning to give Hades a try at some point. After seeing some gameplay and story clips, and after seeing the fascinating process it underwent during development here, has fully convinced me to get it.
I gotta say, this is one of the best games ever made. I've just started playing it and by the Gods it's so gooooood, you can tell how much love they put on this game, how much depth and care there is. Such a well crafted and detailed game, the devs deserve the world.
To whoever made the subtitles, thanks a lot, I can watch this at school without having to blast the volume
This is some of the most brilliant editing I've ever seen. Holy heck this channel is underrated!
Glad to hear you like the editing, by far the part I put the most time in so it's always nice to hear when people appreciate it!
Back here watching this in 2024 after the early access release of Hades II. Absolutely fell in love with the first game when it was something I initially didn’t think I’d be drawn to. Now with hundreds of hours in it, it’s one of my all-time favorite games. Really looking forward to being involved with the early access dev process on the sequel!
I've been watching your videos in the background as I draw, they're so interesting and really good. The editing in this one is of such high quality that I couldn't even look away. Crazy to me that the video is only at 16k views, it's amazing. Time to binge more x]
Wow, thank you very much for the kind words! I hope you enjoy the other videos as well :D
Great video, the attention to details of making the texts in Hades style, congrats
Thank you, glad you liked it!
I loved this history! I just started playing last month and wasn't aware of almost any of this! Great video.
Thank you William, glad to hear you enjoyed it!
It now makes sense why Hades won a lot of prizes for its storytelling. Congrats on the video!
“The ancient Greeks were afraid of Hades, and so did not tell many stories about him.”
“Few tales are told of Hades…”
great video! i think hades is a roguelite, not roguelike though. very subtle but important difference. in hades the story progresses every time you die and you take certain things with you after each run to improve upon your next, which is the definition of roguelite. in roguelike games you start from 0 every single time you die.
Thank you!
The permanent upgrades make little difference though.
No it's wether or not you use tiles to move and other such things. For example Pokemon mystery dungeon is more akin to rogue than most things that would fall under your definition of rogue-like.
Today almost every roguelike is a roguelite, no? People don't want 0 rewards for their runs. Even in Isaac you unlock new items which make your runs easier.
@@Gaze73 Almost. I'm not exactly 100% on top of the genre, but pretty sure Noita is an actual roguelike
Okay the fact that the art director of this very diverse and progressive game is named "Jen Zee" *cough cough Gen Z* is absolutely hilarious and i love it
Algorithm brought me to this video, and I raced to the comments convinced this had to have been pointed out. It was a real mockumentary moment.
Excited for Hades 2 and interested in how early access will loon
Diversifying other peoples culture, stunning and brave.
@@danke1150 ignorant. Like your cap.
@@danke1150 Greeks and Hellenic pagans aren’t bothered, so maybe stop getting offended on behalf of a culture/religion you have no real understanding of.
@@OccultEclipse Haha, are you serious?
The Greeks and Pagans I know are some of the most racist people I've met, more so than me.
I don't know why you think Greeks would appreciate having their Gods and cultural icons portrayed as Africans.
Thanks for this video, I’m incredibly interested in both the programming behind this game and the artistic direction! This video sums it up nicely. I truly hope one day they release an art book for this game, Jen Zee’s work is an inspiration. Doesn’t seem like it will happen anytime soon though, I suppose art books are incredibly difficult to produce :/ Great video!
2:07 "Even though the studio has never made a direct sequel to any of their games, it's not something they're opposed to doing; they just don't want to do it unless the time and circumstances are right."
THE TIME AND CIRCUMSTANCES ARE RIGHT, GAMERS!!!
I found this game from one random video on TH-cam. I stunned byt Zagreus design and voice. Then I played it and become one of my favorite game. Thanks random video on TH-cam
Have you seen the Hades 2 trailer?
Glen your videos are getting better and better keep it up and your style of editing is my favourite
Much appreciated and will do!
Wow, another incredible video with sublime editing. Great job man, I hope your channel keeps on growing.
Much appreciated, glad to hear you liked it!
Your editing is amazingly detailed! I have a feeling you're going to really blow up soon
Such a quality video wow….very impressed. So glad hades did well…they deserve it & Greg k has come such a long way remember his older gamespot reviews
I didn't even notice Athena and Artemis weren't Greek until I saw this. Never saw them as unGreek in any way to begin with.
That's how good the game is.
I’d love to hear the story of Kentucky Route Zero! It’s an amazing game with interesting dialogue and beautiful music like “Too Late to Love You”. It was a hauntingly beautiful experience to actually choose the lyrics of the song they were playing. Very hard to understand the concept tho cause it’s so abstract..
Very cool video. I didn’t know Hades was an early access title and was worried about Hades 2 being one. But it looks like they did a great job with the first one so I’m excited now!
A year ago we saw the Hecate model and it's only now being used! They planned this way in advance!
2:08 those words aged well
Time and circumstances are right. Hades was a 10/10
@@moon1val i know and im so excited hopefully it comes out on switch
It just really bums me out that Hades will never get more content. What separates the good rogue lites from the great ones is the post-launch support. I would have happily paid more money for DLC from Supergiant. It’s my fave genre of game and I really think the game could’ve printed money for them if they had made more content after launch.
We got a sequel!
Aw dude the Theseus and labyrinth idea is PERFECT. I hope they come up with like a dlc or sequel with this concept
Apart for the clear passion and involvement of the whole team, it's showing how diversity, done right, can be interesting and attractive.
The thing is diversity doesn't have to be attractive to have its own right. The other thing is, that claiming that diversity cam somehow be the cause for a piece of media being bad, is an false accusation. Discriminatory in itself, because it strives to make diversity seen as something that somehow can be a bad thing.
Like when always when a black person does something horrible all black people are like that, but if a white person does the same it's just one white person within a bunch of individuals.
And that's the racist thing in claiming: diversity makes things bad.
A false causation
Man Hades has to be the most enjoyable early access I’ve gotten to play. Since 2019 the steam release it was a monthly surprise and as you mentioned the god mentioning new stuff in game was just awesome. ROR2 is a close second for best early access
Looking forward to the upcoming sequel. And yes it's already in the making
Supergiant is a rare gem. And that term is thrown around a lot. But SG definitely deserves that moniker
If you ever want to dive into some interesting stories, I highly recommend looking into the franchise Panzer Dragoon series, the ones that were made by Team Andromeda. It is such an interesting and depressing story which I feel is why the world that was created by them feels that much more believable. There is also the story of Trials, the motorcycle game and its crazy ARG. Anywho, great work as always.
Alright, I've seen some of your documentaries before, but that's it, I'm sold. Subbing now, you're just too good!
Thank you so much for subscribing!
Wow, I used to not like this game but after knowing all this I’m buying it right now 🤯what an incredible video, what incredible devs
Also the soundtrack in this game is INCREDIBLE.
What an amazing and informative video! Love this game and love seeing behind the scenes-without it we’d have no product and we can all learn from others. I’m gonna go watch you other videos now 😁
Just wanted to say how well made this is. Definitely got a new sub
Much appreciated and thank you for subscribing!
This was very informative. And this game deserves such a video. Thanks a bunch 😊
My pleasure, glad you enjoyed it!
Kind of insane how far its come, from the original builds known as Minos all the way to Supergiant's first ever sequel. Crazy.
Everyone from the studio was invited to talk about what are they passionate about.
And they said "What if God of War but make it wholesome?"
"..and also, Super Hot."
@@danarseptiyanto4066 well Zag is pretty hot tho
6:29 Schoolhouse Rock shirt. Never underestimate the long-term impact of art, music, and CARING on a person’s education. Those animated skits and songs are 50 years old now, and they still hold up.
I just started playing this. As an artist, everything in this game is so pleasing visually. All the little details and bright colors are super cool, and playing makes me inspired to draw.
I don't like most of the enemy designs, they don't look or feel greek mythology at all!
Also too big and flashy effects after each attack with numbers appearing on top of them, just ruins this game for me....
@@hater2764 Supergiant probably didn’t want to make it completely historically accurate. Since Greek myths are just myths, there’s a lot of creative wiggle room. There have been so many media and video game depictions of Greek mythology already that having the same old designs may have felt boring to the majority of players. As for the flashiness of attacks, it’s a roguelike game. That kind of thing is pretty common in the genre.
Nice work!
It's amazing to see them making critical decision during early development.
im very lucky to have met most of the people at super giant, and all such nice people. Jen Zee is prob one of the coolest people i have ever met and for that and just the beauty of the art an story in their games, i will buy any game this studio puts out.
Great video. After this one it's only logical to make one about dead cells since these games are compared so much.
Thank you! Dead Cells is on my list but the next video will be about a different game.
played this in early 2021 on the switch and loved it. played it until the "ending" and maybe a little further. i got bored one day recently and decided to pick it up on the ps5 and i've fallen in love all over again. weird how i'm having even MORE fun with it now during the replay. what a uniquely special game. thanks for putting this development documentary together. really great stuff
I find it really ironic that Theseus went from being the center of the plot to the most hollow character/plot device in the game.
wow, amazing video!! Hades is one of my favorites games ever, and it was really nice to know how it was made
Amazing video, deserves way more attention
Thank you, glad you enjoyed it!
as a modern Hellenist I love this game and its take on the gods as an all powerful dysfunctional family. And Supergiant gets extra points for using a super unknown minor deity like Zagreus. As stated in the video the ancient Greeks didn't speak too much about Chthonic gods so its nice they did their homework.
Most of my favorite games either had an alpha phase or are indie. Minecraft, hollow knight, hades, Celeste, bg3, and so many more. Getting player feedback is invaluable when making games
it's hilarious to think Theseus could've been the protagonist of this game
And now theyre making a second game. What a beautiful story!
I would love to see you cover Night in the Woods! Just finished it a few days ago and I love it.
It's on my list ;)