I Trained an AI for 2 Years on Trackmania. It's Breaking Records.

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 3K

  • @Blento0404otnelB
    @Blento0404otnelB 2 หลายเดือนก่อน +2011

    You did not trained AI.
    AI does not exist, stop using words you do not understand.
    People will start to think YOU do not have "I".

    • @blai8
      @blai8 2 หลายเดือนก่อน +5140

      Not the pin of shame lmao

    • @NinjaOfLU
      @NinjaOfLU 2 หลายเดือนก่อน +3358

      The pin of shame always gives me a chuckle. You love to see it!

    • @AnymMusic
      @AnymMusic 2 หลายเดือนก่อน +624

      realistically we're talking semantics

    • @CaptainXJ
      @CaptainXJ 2 หลายเดือนก่อน +277

      I mean they are right, AI doesn't exist.

    • @freakydeaky1435
      @freakydeaky1435 2 หลายเดือนก่อน +160

      @@AnymMusic please, its 2024, say sepersontics

  • @Mr.Mystery.-.
    @Mr.Mystery.-. 4 หลายเดือนก่อน +7833

    Putting Wirtual in the video with a swedish car is wild

    • @SAPANNow
      @SAPANNow 4 หลายเดือนก่อน +329

      Shots fired fr

    • @tiquitita2001
      @tiquitita2001 4 หลายเดือนก่อน +24

      😂😂😂😂😂 yes

    • @satansbarman
      @satansbarman 4 หลายเดือนก่อน +541

      I believe he'd lost a bet and had to use a swedish car for about month iirc

    • @MackAttack101
      @MackAttack101 4 หลายเดือนก่อน +20

      the disrespect 😂

    • @THICCTHICCTHICC
      @THICCTHICCTHICC 4 หลายเดือนก่อน +12

      Absolutely devious

  • @real1cytv
    @real1cytv 4 หลายเดือนก่อน +1792

    I love the visualizations with multiple copies of a run. It's really awesome to see the differences in human vs AI racing lines.

    • @snowe..
      @snowe.. 4 หลายเดือนก่อน +28

      yeah that was such a good way of visualizing WR times.

    • @brianhecimovich4488
      @brianhecimovich4488 2 หลายเดือนก่อน +6

      It was like a 3D racing line… never thought of something like that before

    • @flwi
      @flwi 2 หลายเดือนก่อน +2

      Agree, very interesting way of visualizing it. Would be cool if racing games had that.

    • @flexflex8950
      @flexflex8950 หลายเดือนก่อน +1

      Absolutely i was Really confused for a second then i saw the ai gain time and was like oooooohhhh

  • @c4feg4r44
    @c4feg4r44 2 หลายเดือนก่อน +639

    i never played this game but god all mighty the story telling skills of this community has me hooked as a spectator.
    and i dont even like race games.

    • @Brad-dx9fd
      @Brad-dx9fd หลายเดือนก่อน +16

      Legit rollercoaster level drama, cheating scandals, amazing achievements, and now the most impressive AI I've seen play a game. I agree one of the best parts is how well the community tells stories and gets us engaged when we don't even play the game. Probably my favorite reaction content too.

    • @AppZ1337
      @AppZ1337 หลายเดือนก่อน

      @@Brad-dx9fd if you want to see an even more impressive 'AI' Gaming bot - you should check out Seer from Rocket League. It even plays live against pro players and wins.

    • @alexisjordan3303
      @alexisjordan3303 16 วันที่ผ่านมา

      My thoughts exactly !

  • @crizpycheese8287
    @crizpycheese8287 4 หลายเดือนก่อน +4535

    Something tells me Wirtual is not going to try and beat it

    • @linesight-rl
      @linesight-rl  4 หลายเดือนก่อน +1416

      He's welcome to try, but the challenge seems even harder than Deep Dip 2 😁

    • @rasol136
      @rasol136 4 หลายเดือนก่อน +307

      @@linesight-rl would be great to see if the AI could figure out Deep Dip 1.... maybe having height be a reward?

    • @RubyPiec
      @RubyPiec 4 หลายเดือนก่อน +101

      @@linesight-rl okay now i'm curious whether an ai can climb deep dip
      (it'll be harder to train it on the new trackmania though, wouldnt it?)

    • @meraldlag4336
      @meraldlag4336 4 หลายเดือนก่อน +15

      @@rasol136you would have to take the floor of a height modulo something (assuming they are equally spaced) as one big jump could ruin that model. Or maybe it just uses that as a shortcut 🤷

    • @camoflasche
      @camoflasche 4 หลายเดือนก่อน

      The AI does not work for tm 2020 tho​@@rasol136

  • @harryvincent3619
    @harryvincent3619 4 หลายเดือนก่อน +593

    Needless to say the ai work is amazing, but I think this video is brilliant in many other ways. I think you’ve made the cleanest and easiest to understand visualisation of the learning, with the waves of different coloured cars, and the train of WR cars to beat. Fantastic job on both the technical stuff and the video production!!

    • @londonl.5892
      @londonl.5892 2 หลายเดือนก่อน +21

      I second this! I'm a machine learning researcher and the amount of effort you've put into not only getting good results but also saving the data and displaying the data of the runs in an easy-to-understand way is extremely commendable! Well done!

    • @MelroyvandenBerg
      @MelroyvandenBerg 2 หลายเดือนก่อน +4

      Can't agree more

    • @fatstacksmax
      @fatstacksmax 2 หลายเดือนก่อน

      The WR train was a great addition

    • @LutraLovegood
      @LutraLovegood 2 หลายเดือนก่อน

      I'd love to see even more details of the training, and full footage for each track. Hope we get to see a TAS challenge too, I love '92 Batman!

    • @paulpinecone2464
      @paulpinecone2464 2 หลายเดือนก่อน

      With comprehensible training videos like this, think of what a boon this will be to train human players to lose better to AIs!

  • @christophwerker8859
    @christophwerker8859 2 หลายเดือนก่อน +126

    One of the best videos I saw in a while

    • @linesight-rl
      @linesight-rl  2 หลายเดือนก่อน +10

      Thanks for the kind comment 🙂

  • @jailman
    @jailman 4 หลายเดือนก่อน +1204

    i like how you even included the sections where humanity beats the ai

    • @lLostGems
      @lLostGems 4 หลายเดือนก่อน +101

      section

    • @lolcat69
      @lolcat69 4 หลายเดือนก่อน +23

      It was only 1 map lol

    • @R4MMU5
      @R4MMU5 4 หลายเดือนก่อน +11

      The AI just needed a bit more training on that map

    • @lukeskyguy2238
      @lukeskyguy2238 4 หลายเดือนก่อน +4

      I feel like it won't find speedslides without some human input, and I doubt it could win simply by training more.

    • @R4MMU5
      @R4MMU5 4 หลายเดือนก่อน +12

      @@lukeskyguy2238 Did it not find the speedslide by itself in the video? 😆

  • @Rastats
    @Rastats 4 หลายเดือนก่อน +2753

    Bruh... If I was picky I'd say that this is not exactly the same learning method, but I'll mark my words and eat my hat if you drive Deep Fear respawnless with AI v4.

    • @linesight-rl
      @linesight-rl  4 หลายเดือนก่อน +888

      You're probably safe: the AI has trouble with fullspeed maps as evidenced on A01.
      But we'll definitely try!

    • @tylercorrin1615
      @tylercorrin1615 4 หลายเดือนก่อน +76

      @@linesight-rlhow come it struggles with full speed? As a human that naturally prefers the full speed elements of trackmania I feel like surely it should be easier because there’s less complex inputs? Just curious

    • @vitriha3787
      @vitriha3787 4 หลายเดือนก่อน +284

      @@tylercorrin1615 My guess based on the information given in this video, FS might be harder to train because of the low resolution screenshots and low fps the AI has available. If you look at 5:50, you can see how hard it is to see far ahead, which is critical in high speeds, because what is far ahead will be much closer much earlier in high speeds compared to low speeds.

    • @Red_Fox_Miro
      @Red_Fox_Miro 4 หลายเดือนก่อน +71

      ​@@vitriha3787 Maybe you could increase the resolution in the middle of the image

    • @Murzac
      @Murzac 4 หลายเดือนก่อน +71

      @@vitriha3787 I'm also going to bet that it's really hard for it to do accurate speed slides when the skidmarks are like 2 pixels wide.

  • @lloydsloan1349
    @lloydsloan1349 หลายเดือนก่อน +98

    Hey, quick thought on optimizing pixel rendering for AI vision. You mentioned that the AI has a relatively low resolution of images that it looks at to make decisions. What you could do is check the activation functions for each visual input and reduce the resolution on groups that have low activations and increase resolution on groups that have high activation. This is similar to selective focus in our natural vision where we may generally process the whole picture as we walk into a room, but may not notice that the bear on the table is holding a bottle of tequila until someone says "Hey, notice something strange about that bear?" Then, without moving closer to the bear, we look much more closely at the specific details to determine what we are looking at.
    Here's a computational example:
    Imagine the following 3x3 image (as text)
    A B C
    D E F
    G H I
    each frame will activate each pixel at a different amount, say 0 to 1. Here's an example activation array for the above:
    0 1 0.5
    0 0 1
    0.2 0 1
    Now, for the instances that have a low value, say less than 0.4, we will keep the resolution the same. But for higher activations, we may need to see more clearly so we have each pixel divide into another 3x3 that gives better resolution. In this case; B, C, F, I all appear to have high activation, meaning high importance, so we increase resolution to increase accuracy:
    C now looks like this:
    C.1 C.2 C.3
    C.4 C.5 C.6
    C.7 C.8 C.9
    Same for all other pixel activations that are this high.
    You can further subdivide as low as you needed to get the most detailed activations to get a pixel perfect view of the tight turn or barrier, without having to strain the model with extremely high activation rendering on every frame.
    I don't know the exact architecture your AI is using, but this selective attention strategy works with most vision models.
    Let me know what you think!

    • @Finnthechatlmao
      @Finnthechatlmao 25 วันที่ผ่านมา +2

      I am not very good at this kind of stuff, so don't take my word for it, but I think that might overload the ai.

    • @Technodog
      @Technodog 21 วันที่ผ่านมา +2

      Yea I feel like this would be great, especially since the screen more or less can look similar a lot of the time. Like the car is pretty much always in the same spot, taking up the same amount of space, which probably isn’t all the useful for the ai.

    • @laurasisson1611
      @laurasisson1611 19 วันที่ผ่านมา

      This sounds like a cool technique. Do you have any papers that apply this work? I've definitely seen the application of an attention mechanism, but never one that re-captures frames based on the attention weighting of the region

    • @ellysian
      @ellysian 15 วันที่ผ่านมา +1

      @@laurasisson1611 These people did something similar, and it seems like its working
      The name of the paper: 3D CNNs with Adaptive Temporal Feature Resolutions

  • @sixtynine226
    @sixtynine226 4 หลายเดือนก่อน +143

    I can't get over how good this video production is mate. Well done!

  • @Picodoux.
    @Picodoux. 4 หลายเดือนก่อน +148

    Trackmania AI youtube videos are the reason why I am so invested into learning Neural networking now. This amazes me. You're amazing. I'm already subscribed, but if I could, I'd subscribe twice.

    • @Tyrant_2000
      @Tyrant_2000 4 หลายเดือนก่อน

      You can...
      Sub #2 = Patreon
      But there's MORE!...
      Sub #3 = GoFundMe - Contribute towards PC upgrades.
      Sub #4 = Secret OnlyFans 🤫- Can't imagine of what 'Content' could possibly be posted here that's Trackmania themed? AI can. 😉
      /s

    • @pahom2
      @pahom2 2 หลายเดือนก่อน +1

      Well. Its more like a genetic algorithm approach than a neural network application

    • @Picodoux.
      @Picodoux. 2 หลายเดือนก่อน +3

      @@pahom2 :-B well akshually

    • @simontillson482
      @simontillson482 2 หลายเดือนก่อน +7

      @@pahom2You do realise that what u said just makes you look silly, right? If you’d the slightest idea how this AI works, you’d know that it is definitely a neural network. The genetic algorithm bit is (one part of) how it’s trained, not how it runs. Saying it’s one thing or the other just doesn’t make any sense; it’s not even wrong, it’s just daft.

  • @AgatAscension
    @AgatAscension 2 หลายเดือนก่อน +79

    Amazing video and congratulations on creating such an amazing piece of of work(?). Really cool!

    • @linesight-rl
      @linesight-rl  2 หลายเดือนก่อน +19

      This is a (very time intensive) hobby 🙂

  • @poruzu
    @poruzu 4 หลายเดือนก่อน +1539

    i love how humans still beat it on a01, truly shows how insane the a01 wr is!

    • @boom-jr8vi
      @boom-jr8vi 4 หลายเดือนก่อน +80

      for now…
      😢we’re really approaching the end times istg.

    • @poruzu
      @poruzu 4 หลายเดือนก่อน +80

      @@boom-jr8vi yeah in a couple months its gonna compete with tas runs so a01 wr will be the warm up lol

    • @tom_skip3523
      @tom_skip3523 4 หลายเดือนก่อน +28

      Remember that this Ai has a brain of a fruit fly. Nothing compared to the AIs currently out there

    • @poruzu
      @poruzu 4 หลายเดือนก่อน +23

      @@tom_skip3523 i mean a brain of a fruit fly is pretty impressive since it can use it perfectly. Yeah there might be better ais but not in trackmania (atleast i think there aren't)

    • @wroomwroomboy123
      @wroomwroomboy123 4 หลายเดือนก่อน +1

      s4d is not a mechanic neural networks just learn to use. Pretty sure the model is not adapted to work with so many degrees of freedom.

  • @Sloimay
    @Sloimay 4 หลายเดือนก่อน +524

    The day trackmania AIs can scout and lab tracks on their own, we're all cooked.

    • @eightheve
      @eightheve 4 หลายเดือนก่อน +79

      I mean technically it can, it discovered the barrier jump on its own. the issue is that the scoutting and labbing that it does is very very inefficient as it doesn't actually know what its looking for. a human could say "i think this might be faster" and try something new, but a neural net simply doesn't have the capability to do something like that, it can only make small adjustments.

    • @cholsreammos
      @cholsreammos 4 หลายเดือนก่อน +1

      Ngl didn't expect you here lol

    • @anselme198
      @anselme198 4 หลายเดือนก่อน +8

      i mean it would be awesome to use it for mappers to be able to automatically validate and set author times on the maps

    • @nashh600
      @nashh600 4 หลายเดือนก่อน +2

      @@eightheve Yah it can, you could just tell it to go on the path you're trying to use (red line linesight talked about) and see if it works

    • @aerophile8372
      @aerophile8372 4 หลายเดือนก่อน +1

      Deep Dip is Doomed

  • @nthexwn
    @nthexwn 4 หลายเดือนก่อน +752

    As a developer, this video has me worried about my job security. You probably think I'm referring to AI taking my job, but no. I'm talking about people like Agade and pb4 massively raising the programming bar! I feel pretty bad putting my dopey little pet projects on a resume after watching stuff like this!

    • @archsys307
      @archsys307 2 หลายเดือนก่อน +28

      dont worry agi is coming in 6 years and we will all be retired to a life of leisure by our ai overlords

    • @Justin73791
      @Justin73791 2 หลายเดือนก่อน +21

      @@archsys307 On what basis do you say AGI will be here in 6 years? We haven't found anything that even remotely resembles AGI.

    • @archsys307
      @archsys307 2 หลายเดือนก่อน +1

      @@Justin73791 well it was a day like any other when i discovered AGI would arrive in 2030. i woke up at 5, went for a run, cold shower, alright team lifts. i stuck around to run some drills with coach after and then headed back for food. then i read 90 pages of the fifth book on gaius julius caesar i pirated this year and had half a pound of beef with half a stick of butter. alright then i went to my graduate topics in poptropical geometry class and dozed off, i already know the material anyways. walking back to my penthouse i stopped at a busy crosswalk and remembered that yielding is the motion the tao, so i yielded to my intrusive thoughts and walked across anyways (like that one scene in gattaca.) well i downed my 2 PM half gallon of milk and then checked if kai trump was 18 yet. damn not yet. hell of a swing though
      in conclusion AGI is coming in 2030

    • @Decodeish1
      @Decodeish1 2 หลายเดือนก่อน +44

      ​@@archsys307but it's always 6 years in the future. :) in 6 years it will still be 6 years in the future. same with fusion always being 30 years in the future

    • @archsys307
      @archsys307 2 หลายเดือนก่อน +2

      @@Decodeish1 go look at current graphs of various AI progress metrics over the past decade
      hardware is the growth determining factor right now… it could actually happen much sooner isnt that crazy
      in any case go look at some predictions from smart people in the field
      i saw a list, bunch of openai guys, other founders, ai researchers, etc all rather knowledgeable and intelligent people, 2/3 of them put AGI pre 2032 (in fact a ton in the 20s) and 90% of them by 2040
      AGI as in rivaling an average, 50th percentile, skilled worker. nothing crazy, but it’s gonna be escape velocity
      extrapolating from progress patterns of fusion or say SD cars doesnt hold up to the fundamentals graphs and the resounding, damn near unanimous predictions from experts

  • @leeleo9615
    @leeleo9615 4 หลายเดือนก่อน +69

    I feel like such AI can be both a good thing and bad thing for the world recording competition. It showed how some minor improvements can be made in places human players might not think of, but also it might led most people to just blindly copy the AI's approach, like how it went in Go. One of the biggest charm of watching world records run is the creative ways players figured out to gain even the thinest margin.
    But anyway, this video is such a joy to watch, absolutely great work!

    • @jewels3846
      @jewels3846 4 หลายเดือนก่อน +7

      Honestly, I am interested in how AI can be used in TASing. TASing requires so many human inputs and knowledge of what saves time or at least thought possible so it can be attempted via TAS.
      The thought of AI being a tool that can be trained to help test theoretically possible shortcuts or how fast something can truly be makes me wonder about how far it can be pushed.
      Yes AI needs to be trained, and so still requires at least a standard level of the aforementioned knowledge, but still I think it could be a massive tool for TAS's. Especially of AI can be developed for other games where TASing is heavily reliant on human play + savestates due to a lack of other available compatible tools.

    • @leeleo9615
      @leeleo9615 4 หลายเดือนก่อน +7

      @Ezz_Fr That’s definitely true, but there’s a catch: AI can try more times in days than human can in years. When you know that someone plays the game so much more times than you do, I think it’s hard to think that you yourself can even find a better way with the your ‘super inefficient’ approach. After all, it takes too much time and luck for a human player to find, test, and execute an approach to perfection.

    • @christopherlperezcruz1507
      @christopherlperezcruz1507 4 หลายเดือนก่อน +5

      In the world of Chess AI has overtaken human for a long time now. AI vs AI is what generates progress and humans are studying AI tactics to learn new strategies. We are a long way from that in physics based games. Chess is just a discrete decision matrix. The video game genre that could probably be optimized the fastest would be 2D fighting. It's discrete.

    • @Starwisp7193
      @Starwisp7193 3 หลายเดือนก่อน +1

      It's also going to be incredibly cathartic to beat the AI

    • @searingsword-4-21
      @searingsword-4-21 2 หลายเดือนก่อน

      @@christopherlperezcruz1507 Any real-time player vs player mutiplayer game would get easily dominated by an AI simply because of inhuman consistency and reactions. Per example, all an AI needs to dominate in CS:GO is to be able to identify the enemy and click on their head as fast as possible since the AI will be able to kill the human before the human brain even has time to send the order to shoot back + some basic patroling to find the enemies and pathfinding to get to the bombsites when the bomb is planted. The only thing the humans can do to fight back at that point is try to coordinate with granades and stuff, but the AI could also easily learn to run away from explosive/fire granades and look away from flashbangs at the exact frame where they explode.
      The only videogame genres where the humans could come close are either very complex turn based games where there is a lot of time to think about what to do and too many options for an AI to calculate everything even for a single turn, or time attack games like trackmania where the human can just keep farming the same map thousands of times to get close to the AI until they reach the human limit.

  • @sirhoog8321
    @sirhoog8321 4 หลายเดือนก่อน +413

    If this doesn't go viral, I'm going to be so sad. The AI just gets so interesting every time. Can't wait for the time that FWO itself will have trouble beating it.

    • @evoknz
      @evoknz 4 หลายเดือนก่อน +13

      They'll recruit the AI

    • @daniellima4391
      @daniellima4391 4 หลายเดือนก่อน +61

      I really doubt they'll recruit AI. Jealous as they are there's no way that they'd welcome someone better than them at the game.
      I mean, how many years has it been since TAS entered the WR scene and they don't even consider recruiting him to the team? He's been crushing every map he plays and they keep denying him membership

    • @latergator9622
      @latergator9622 4 หลายเดือนก่อน +23

      ​@@daniellima4391had me in the first half ngl 😂

    • @xerfrex7869
      @xerfrex7869 4 หลายเดือนก่อน

      @@daniellima4391 Fr, my boy TAS was robbed.
      He does other games too, and it's disgusting how communities ignore him

    • @cholsreammos
      @cholsreammos 4 หลายเดือนก่อน +1

      I mean they might like give a version of this an honorary induction to FWO. Perhaps the first version capable of trying its own short cuts

  • @motomadman573
    @motomadman573 2 หลายเดือนก่อน +32

    I love this video. Your editing and style is up there with old wirtual videos. So engaging and intuitive. Well done

    • @linesight-rl
      @linesight-rl  2 หลายเดือนก่อน +9

      Glad you enjoyed it!

  • @elpred0
    @elpred0 4 หลายเดือนก่อน +49

    Man, I only watched 10m and I am already amazing of the quality of the video and the quality of the AI. Holy shit, this is the best AI I saw not supported by money. So inspirational!

    • @elpred0
      @elpred0 4 หลายเดือนก่อน +1

      Man, incredible. GJ

  • @prafulgupta7004
    @prafulgupta7004 2 หลายเดือนก่อน +12

    I don't usually comment on videos, but the production and video editing quality on this one made me do so. Keep it up !! :)

    • @linesight-rl
      @linesight-rl  2 หลายเดือนก่อน +5

      Much appreciated!

  • @Donovank11z
    @Donovank11z 4 หลายเดือนก่อน +26

    Honestly this is ASTOUNDING! This AI is in a league of its own. The wheel clip for the trial map was simply incredible. Well done!

  • @PepijndeVos
    @PepijndeVos 4 หลายเดือนก่อน +57

    Me: would be interesti...
    Linesight: in the future I could try TAS records

  • @cobalt2672
    @cobalt2672 หลายเดือนก่อน +5

    Very interesting video, and looks like you had a lot of fun developing it! I loved the editing, it was very clean. I'm not sure it's fair to say the same AI beat humans 10-1, though - the way you're training it, it's effectively 11 different AIs competing, whereas the best human players will be similarly skilled across many tracks. If your 'general' racing AI manages to start taking records, though, then it's time to be scared...

    • @linesight-rl
      @linesight-rl  หลายเดือนก่อน +3

      That's a fair point you're bringing up. It's something I'd like to work on in the future.

    • @unbreakablefootage
      @unbreakablefootage หลายเดือนก่อน

      the world records are by different people also. and also people actually have to train maps too when they start hunting world records on them

  • @dahahaka
    @dahahaka 4 หลายเดือนก่อน +16

    The editing is amazing this time around! Crazy improvements

  • @DonYagamoth
    @DonYagamoth 4 หลายเดือนก่อน +14

    This was awesome, not just the AI, but also really well put together and presented. Having recently started video editing myself, this is so much above what I currently could reasonably do
    Looking forward to your next video :)

  • @truckerbug
    @truckerbug หลายเดือนก่อน +5

    Dude, you're killing it with this style! I love the balance between technical and simple. The editing makes it very engaging, but honestly I would watch it unedited. You're doing something never-before seen, and doing it very well. I love your voice, too. Great video!

  • @Jon-cw8bb
    @Jon-cw8bb 4 หลายเดือนก่อน +7

    Best trackmania video I've seen in a long time
    Amazing job, huge effort and it's so nice to see how far your ai is coming. It's like watching your child learning to ride a bike or something

  • @crazyMLC
    @crazyMLC 2 หลายเดือนก่อน +6

    I could listen to you point out details of the AI learning tracks (as done in the first half) for hours. Great stuff.

  • @rektardin42069
    @rektardin42069 4 หลายเดือนก่อน +9

    Amazing job, I loved the editing :D 14:10, and was surprised at the significant gain on D06 with just pure driving skill.

  • @philrod1
    @philrod1 4 หลายเดือนก่อน +5

    Fantastic video and astonishing AI! I didn't think it would get this good this quickly. Having one system capable of learning the different tracks is impressive. I'd love to see a single general model playing next. Im looking forward to the code release 👌

  • @VanoooK
    @VanoooK 2 หลายเดือนก่อน +5

    Great vid! Your presentation has improved a lot and the idea of multiple cars of the same run is a BANGER idea! Can't wait for you to put AI to even more maps.

  • @Mystixor
    @Mystixor 4 หลายเดือนก่อน +8

    Well done, that's insane progress. Can't wait to see how good it will get at reading new maps

  • @itsrinayaaa
    @itsrinayaaa 4 หลายเดือนก่อน +23

    BIG respect for you making the AI open source (in the future).
    Thought the whole video till that point about how cool it would be if it was open source

    • @linesight-rl
      @linesight-rl  2 หลายเดือนก่อน +7

      It's now fully open-source :)
      github.com/Linesight-RL/linesight

    • @itsrinayaaa
      @itsrinayaaa 2 หลายเดือนก่อน +3

      @@linesight-rl lets goo! Great job dude :)

  • @Lothyde
    @Lothyde หลายเดือนก่อน +2

    This video and the whole concept is so incredible, instant subscribe. I've been mindblown

  • @Haunter_King
    @Haunter_King 4 หลายเดือนก่อน +4

    Started watching your videos for the AI, but god damn your editing is also super good!

  • @linesight-rl
    @linesight-rl  4 หลายเดือนก่อน +83

    I'm waiting for Rastats' comment 😏

    • @unbreakablefootage
      @unbreakablefootage 4 หลายเดือนก่อน +5

      A hat needs to be eaten

    • @-_-LouLou1234-_-
      @-_-LouLou1234-_- 4 หลายเดือนก่อน

      But did you show the deep fear completion, for real I haven't seen it

    • @alansmithee419
      @alansmithee419 4 หลายเดือนก่อน +10

      @@-_-LouLou1234-_-
      That was listed as a next step. Not something that has been done.
      I think Linesight just wants Rastats to respond to the challenge being accepted, but IDK.

    • @TheOneWhoHasABadName
      @TheOneWhoHasABadName 4 หลายเดือนก่อน +1

      go forth, linesight. make a man eat a hat

    • @Rastats
      @Rastats 4 หลายเดือนก่อน +6

      I responded in another comment unreal improvement on the AI !

  • @Baelfyr
    @Baelfyr 2 หลายเดือนก่อน +2

    Amazing work, your AI has come a long way and I'm excited to see how far you can push it, it is certainly exciting to see what different AI's are capable of and the future of AI's in general.

  • @ThatGuy_33
    @ThatGuy_33 2 หลายเดือนก่อน +30

    It’s crazy to think that if this game came it was released for the first time today, it would’ve been possible to learn all of these techniques from the AI in a matter of days, as opposed to the years that it took for them to be discovered by the community.

  • @Brad-dx9fd
    @Brad-dx9fd หลายเดือนก่อน +1

    One of the main reasons I love this project so much is maybe one of the reasons you chose Trackmania. The deterministic nature of the mechanics is perfect for reinforcement learning and the progress is just so cool to watch. The game is already set up for viewing that progress perfectly. Watching AI behave in such a fluid way, navigating obstacles faster and more precise than human drivers is inspiring. The game is so competitive, so AI getting the W is just more impressive. This really showcases what we will see in the future with games. Imagine if you just created an environment and allowed the AI to figure out the best way to survive, navigate, handle different combat scenarios, etc. Imagine AI creating it's own movesets and combos. This is so cool! Thanks for sharing!

  • @Babeure
    @Babeure 4 หลายเดือนก่อน +7

    This was a very nice and interactive watch ! Thanks for sharing and please keep progressing the A.I. :)

  • @user-vy5hc9ud6l
    @user-vy5hc9ud6l 4 หลายเดือนก่อน +70

    Maybe not something zero shot but more like how we currently use llms
    Maybe have a model that is trained on a ton of different tracks(base model) and then fine tune it for the one it's currently attempting. This could lead to a large reduction in training time. Possibly even something use something like a Lora adapter so that only a few parameters have to be trained, and the rest can be frozen. This would mean the hardware requirements could be reduced while actually having a larger base model(no gradients and other training parameters in VRAM).

    • @TheSuperappelflap
      @TheSuperappelflap 4 หลายเดือนก่อน +6

      Just freeze everything except the last couple layers and then train on the track for a few iterations. This can be done easily in keras or pytorch or whatever hes using.

    • @mithril_leaf
      @mithril_leaf 4 หลายเดือนก่อน +3

      I was thinking similar thoughts how very inefficient all the Trackmania AI is when they're training from scratch every time they do a new track.

    • @TheSuperappelflap
      @TheSuperappelflap 4 หลายเดือนก่อน +7

      @@mithril_leaf well, that is how humans do it as well. People spend hours learning a track trying different lines and grinding. We just start out with more generalized knowledge and then take longer to optimize.
      A human trying a track ten times will get a better time than an AI without prior knowledge but given enough attempts the AI will do better.

  • @root......
    @root...... 2 วันที่ผ่านมา

    The work you are doing is really awesome, never give up on it, RL has always fascinated me. Can't wait to see some human intervention creating supervised IQN!!

  • @karthage3637
    @karthage3637 4 หลายเดือนก่อน +4

    Damn, you are the first creator I see that manage to build an AI that can beat human across multiple map, this is so cool

  • @cornevanzyl5880
    @cornevanzyl5880 4 หลายเดือนก่อน +11

    Please give us academics among your viewers a deep dive into the tye technical details. This is mind blowing cool and would love to know how you solved many of the problems

  • @stopthecycleofabuse9689
    @stopthecycleofabuse9689 29 วันที่ผ่านมา +1

    the visualization with the numbers was really helpful for understanding

  • @icecaapp
    @icecaapp 4 หลายเดือนก่อน +5

    what a great video. excited for the next installment

  • @mapron1
    @mapron1 4 หลายเดือนก่อน +5

    Visualization is so top-notch. A lot of good world class engineers fail to present their work; but you did amazing. P.S. DL programmer myself.

  • @Anonymous-lw1zy
    @Anonymous-lw1zy หลายเดือนก่อน +1

    Excellent work! Thanks for the superb videos!

  • @felicityc
    @felicityc 4 หลายเดือนก่อน +15

    I really appreciate that you know what you're talking about compared to some of the new "ai creators" who are glorified prompt writers... that aren't even really good at prompts

  • @subway_surfers5251
    @subway_surfers5251 หลายเดือนก่อน +5

    3:33 this is an amazing way to visualize that

  • @Darby_777
    @Darby_777 หลายเดือนก่อน +1

    dropping this well deserved comment for you guys, excellent work, thank you for sharing it with us all

  • @sadret
    @sadret 4 หลายเดือนก่อน +8

    Since you want to open this to the community, maybe it is worth to look into distributed machine learning: The learning process can be run on multiple machines in parallel and at any time the partial solutions can be sent to some master NN that combines all of them.

  • @NwoRun
    @NwoRun 2 หลายเดือนก่อน +5

    While I am rooting for you, I secretly hope humans still come out ahead. Their determination and skill truly show how some people are on a different level from the rest

  • @JossWaddy
    @JossWaddy 2 หลายเดือนก่อน +2

    AI brilliance aside, this is a really well put together video. Subscribed!

  • @Whitewingdevil
    @Whitewingdevil 4 หลายเดือนก่อน +8

    Now for the ultimate test: unleash it on Deep Dip!

    • @poruzu
      @poruzu 4 หลายเดือนก่อน +3

      it currently cant run in TM2020 since it uses TMinterface which is a tool only available in TMNF.

    • @Whitewingdevil
      @Whitewingdevil 4 หลายเดือนก่อน +1

      @@poruzu That's a shame, I'm just picturing a cascade of AI cars falling everywhere

  • @LucasGonzalez-z1d
    @LucasGonzalez-z1d 4 หลายเดือนก่อน +2

    Only 5 minutes in and I can already tell this is a great video, almost on the level of Wirtual’s videos which is something the majority of Trackmania content creators struggle to accomplish. Be proud for what you have created and strive to make more content like this❤

  • @theepicricemaker6611
    @theepicricemaker6611 หลายเดือนก่อน

    Amazing story telling! I can't wait to see this his next project!

  • @CerberusHD
    @CerberusHD 4 หลายเดือนก่อน +6

    Trackmania and computer science are evolving... First there were normal runs, then FWO joined the game and cuts got mainstream, then more and more tricks were found, kacky joined the game...
    Then everything evolved and now we have TAS, which is not that new, but it really got mainstream in TM too, and now I see AI evolving. I just love it.

  • @BadChess56
    @BadChess56 2 หลายเดือนก่อน +5

    15:39 BRAZIL!

  • @T1bolus
    @T1bolus หลายเดือนก่อน

    Impressive, hats off to all the brilliant work and this super elaborated video

  • @bagel_deficient
    @bagel_deficient 2 หลายเดือนก่อน +3

    3:25 this is a great graphic

  • @amos9274
    @amos9274 2 หลายเดือนก่อน +11

    What may reduce the computational effort even further (especially on the zero-shot AI) could be to scrape replays from leaderboards and store the state and input of each frame. Then assign a score according to each finishing time and train the AI on that dataset. As you wouldn't have to run the game loop, you could probably process a LOT more data simultanuously and more importantly converge faster to an almost record breaking skill level. To break the records you would then obv. have to let it play on the actual game again.

    • @zaphod77
      @zaphod77 หลายเดือนก่อน

      starting with the record route will allow for finding incremental improvements, but it would make it very unlikely to actually change the route. That world record route might be a dead end, and following it might be locking you out of improvements.

    • @amos9274
      @amos9274 หลายเดือนก่อน

      @@zaphod77 maybe, but the same could be said for any solution the AI finds (but yeah, it wouldn't make for a great video). But if you scraped and trained on hundreds of different replays on different maps it could probably generalize some trackmania strats and actually create a decent zero-shot AI.

  • @ilyakondrusevich7327
    @ilyakondrusevich7327 หลายเดือนก่อน

    Legend! Thank you so much for your work, that's awesome!

  • @ezmna57
    @ezmna57 4 หลายเดือนก่อน +12

    Oh no, ai is even taking over tm now..

  • @maa3563
    @maa3563 2 หลายเดือนก่อน +3

    10:43 if we didn't had those 10 years, would you still be able to train it to do those things?

    • @upincominggigachad9955
      @upincominggigachad9955 17 วันที่ผ่านมา +3

      yep, he didnt train it to do anything but get to the end as fast as possible

  • @lontrex
    @lontrex 2 หลายเดือนก่อน

    Congrats on the awesome work! I follow your work as a fan of racing games and gamedev. So proud of the results, and to hear you are wanting to open source the code to get help from the community is just even more respectable!! THANKS!

  • @UberBug1
    @UberBug1 4 หลายเดือนก่อน +6

    OMG am an IWO memeber too

    • @linesight-rl
      @linesight-rl  4 หลายเดือนก่อน +5

      You need to beat a cut WR with the intended way, membership is probably even harder than FWO 😅

  • @damjnet8751
    @damjnet8751 2 หลายเดือนก่อน

    Been following your journey, it's absolutely mesmerizing work, very impressive and inspiring :)

  • @droko9
    @droko9 4 หลายเดือนก่อน +5

    You know what would be a cool project. You could set up some code to scrape all the world records for maps and used those records to generate your race lines, and deploy your code to some sort of compute cluster. Then you could have it automatically grind every WR

    • @Gahanun
      @Gahanun 4 หลายเดือนก่อน

      Found the Big Tech company alt account.

  • @jessebabb5105
    @jessebabb5105 2 หลายเดือนก่อน

    This was incredibly done! You have incredible talent and ingenuity, this was entertaining to watch.

  • @mmanns1457
    @mmanns1457 2 หลายเดือนก่อน +2

    How are you so good at Trackmania, AI, AND video editiing????? WHAT A GUY!

  • @mogaolimpiu7190
    @mogaolimpiu7190 หลายเดือนก่อน

    This is an incredible project, good job, and thank you for sharing

  • @mertletheturtle22
    @mertletheturtle22 2 หลายเดือนก่อน +1

    Really excited for your progress. Keep it up mate.

  • @GiggaTeck009
    @GiggaTeck009 หลายเดือนก่อน

    I have never played Trackmania. I will likely never play it. However, I quite enjoyed watching this video. I can appreciate the dedication to not only showing off the program you have created, but also making sure that other top players are recognized for their skills. Subbed. I look forward to seeing more of your videos in the future.

  • @jonathanperryman1217
    @jonathanperryman1217 2 หลายเดือนก่อน

    Impressive dedication and commitment to training the model on such a difficult task. I am impressed with how far you were able to improve it and all that was learned along the way. Well done!

  • @valdieter
    @valdieter 2 หลายเดือนก่อน

    This is amazing man, I really can’t wait to see how your AI will be the next evolution in tricks for Trackmania

  • @sphelx
    @sphelx 2 หลายเดือนก่อน

    This was an awesome demonstration of ML - well done! You made really excellent use of Trackmania's ghost car system for showing the human cars versus AI. Keep it up! :)

  • @ATM99994
    @ATM99994 หลายเดือนก่อน +1

    Loved the Matrix references, especially agent Smith's maniac laugh. How can you be so good at.... AI, and racing, and entertainment!

  • @chrismikeryan
    @chrismikeryan 2 หลายเดือนก่อน

    This is an amazing video! Great story telling and pacing. This should have way more views.

  • @HadesBolte
    @HadesBolte 2 หลายเดือนก่อน

    What persistence! Brilliant work buddy!

  • @09jjohns
    @09jjohns 2 หลายเดือนก่อน +1

    "It can't see the small gap" Well yeah, you gave it a miniscule resolution to work with

  • @nssheepster
    @nssheepster หลายเดือนก่อน

    I could not possibly be more impressed that your AI managed to learn wallbanging. This is just insane, learning a trick that requires extreme (by AI standards) investment with a high failure chance dependent on so many variables... That's amazing, it really is.

  • @Rc3651
    @Rc3651 29 วันที่ผ่านมา +1

    The AI is cool, but showing the learning process with this visualization method is crazy cool. The info just comes across so naturally. And it goes hand in hand with the racing genre. This sort of visualization style could work for other games, like platformers. But I don't think it'd be nearly as effective for something like an FPS game, for multiple reasons

  • @balboni7363
    @balboni7363 3 หลายเดือนก่อน +1

    As someone who creates maps, but isn't a stellar driver, one of the issues I run into is building around incorrect racing lines. I may build turns that will be taken a different way by a better player resulting in far more speed than expected on the exit. This causes the flow to be completely wrong and the maps to break. In these times I often wish I could have access to more strong players to test my map so I could build around these issues. With this AI, theoretically I could have it run on the map instead and learn from how it drives my maps. I could then make improvements and increase my map quality. Amazing work and excited for the future

  • @bobhawkey3783
    @bobhawkey3783 2 หลายเดือนก่อน

    This was fascinating. Lots of admirable skills on display. I wish they would use similar techniques to solve efficiency issues in many industries. Great job.

  • @Maccaroney
    @Maccaroney 2 หลายเดือนก่อน

    Great video!
    I would love to watch more of each individual track breakdown, i really enjoyed that part and it's really cool to see the AI battle the human driver!

  • @vosechu
    @vosechu 3 วันที่ผ่านมา

    Incredible results! Congratulations!

  • @tojiroh
    @tojiroh หลายเดือนก่อน

    Incredible dedication, lovely presentation!

  • @granite_planet
    @granite_planet 2 หลายเดือนก่อน

    Impressive! The "time offset train" visualization is super cool :)
    I'm not convinced that simply adding a reward for sticking close to a preprogrammed line is the best way forward in the long run though, even if it helps the bot finish trial maps sooner. A "conformist" mechanism is inevitably at odds with discovering new techniques or shortcuts, no matter how you tweak gamma values.
    My guess is that a truly comprehensive AI driver would probably consist of multiple ML models working in tandem (just like in many other disciplines) that solve a map in multiple stages, quite like a human - first routing and experimenting and comparing, and finally finetuning the chosen line's execution. But regardless your R&D is awesome.
    The more you can base the inputs on computer vision instead of direct engine access, the more impressed I'll be :)

  • @jcsfsb
    @jcsfsb 2 หลายเดือนก่อน

    Video + nicely(illustration+demonstration+explaination+presentation)= 1 New subscriber Well done !!!

  • @nathanedmond8312
    @nathanedmond8312 หลายเดือนก่อน

    Amazing work, can't wait for future updates on this

  • @reed6514
    @reed6514 2 หลายเดือนก่อน

    It's nice how much you credit the players. ♥

  • @erickramer7924
    @erickramer7924 4 หลายเดือนก่อน

    Awesome content with the right amount of technical depths into AI technology, keep going!

  • @reddit_stories_daily_posts
    @reddit_stories_daily_posts 4 หลายเดือนก่อน

    Man, you are a true talent. First of all your video is so well made, this alone deserves applaus. Then there‘s your skill in programing AI. Im not an expert in this field but in my understanding this need quiet some knowledge to do. I really hope for you that you will use these skills in your career. I hope you all the best and looking forward to see a new update video 😁😁👍🏼

  • @TR-kn3sn
    @TR-kn3sn 2 หลายเดือนก่อน

    The field of reinforcement learning is so varied and has so much potential that has yet to be seen. Thank you for showing what a mid-size gaming rig can do and cutting down a little of the hype of scale we're seeing with AI right now. The next big breakethrough is in RL!

  • @jigglypuff4227
    @jigglypuff4227 2 หลายเดือนก่อน

    Your videos are just truly amazing!

  • @mmedu4975
    @mmedu4975 2 หลายเดือนก่อน

    So here I am, watching a video about a game I did not play and have no intentions to. But this is such a well explained and put together video. Great stuff!

  • @pavelgaranin426
    @pavelgaranin426 22 วันที่ผ่านมา

    Childhood dram of mine was to figure out a system of partial differential equations that given the vector data of the track boundaries solves for all the sets of best trajectories. You training AI in this Track Mania is incredible!!!

  • @matthewjenkins914
    @matthewjenkins914 21 วันที่ผ่านมา

    The visualizations were great, loved the vid