Hair Card Placement: Tips and Techniques | Real-Time Hair
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- เผยแพร่เมื่อ 29 ก.ย. 2024
- Welcome to our in-depth tutorial on Real-Time Hair Card Placement!
In this video is you will get all valuable tips and techniques to help you create stunning, realistic hair in real-time rendering environments.
• Hair Card Placement: T...
🎨 Create hair cards that mimic the flow and texture of real hair.
✨ Perfectly align and place hair cards for a seamless look.
💡 Utilize shader tricks and lighting to enhance realism.
🖌️ Fine-tune the appearance of individual hair strands.
🎥 Optimize your workflow for efficiency without sacrificing quality.
Get full Playlist : • Real TIme Game Ready H...
#haircard #placement #zbrush
Clip Use from Artstation Artist To explain some points:
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Maybe you can try GScurve tools to place
@@JOJO-cc9sf yes, I will try, that tool is really good
I have many queries when you will online 🎉😅
Sir hair course ki e last video he
Not last , after placement of hair cards ,, them we will learn some render setting and Material creation in Unreal or Marmoset . ❤️😊
Sir hair course ki e last video he
Not last , after placement of hair cards ,, them we will learn some render setting and Material creation in Unreal or Marmoset . ❤️😊
Wow thank you
your tutorials are complete and accurate.👍
Thank s❤️
Can you share g drive link to download that same texture you used
Brother could you please share the tips for the hair texture as well. Using the alpha.
Yes sure,.. we will create hair shaders material in Marmoset and unreal engine.. 😊❤️
nice
Thanks ❤️
How do you deal with zbrush duplicating textures every time you duplicate a subtool to add a hair card?
I am using 4k textures but it seems that it slows down after I create a couple hair cards since zbrush eats up all the RAM
Yaa sometimes happens..
.
So just work with layers . Like when u create base layer.. and before going to sec. Layer of hair cards just merge all base layer cards with UV. And make one subset.. and then work with sec. Layer and so on..
.
.
When you collect so many cards on tool bar. It get heavy.. so merge them and work on next ..
.
Keep you tool subsets small and clean and limited subset of cards
nice
thanks
Can you please render them in Arnold? I don’t know where to use all these baked maps
❤️yes,.. I have created full course on it.. you can check playlist. , Has. Maya render maps.
Hi! I want to ask you 13:13 Should we make soft edge or sharp? Thank you for your help
Yes make it soft edges of cards
@@EyesOnCG Thank you !
DO YOU WORK IN LITTLE RED ZOMBIES?
No, Reboot games studio gurgaon
what is the file type of the hair card texture? tga? png?
You can use any, .. 😊
😀Thank You!
You're welcome!
When will be the next video waiting for so long brother
Thank u bro.. I have some personal project down the line... I will try to upload soon. 😊