Dose of useful info: if you sync to the music in the wyvern battle, the black screens dont happen since they dont need to try and sync up to to the fight, i learned this my 4th time fighting him.
That moment when you see your own Tweet talking to Kishimoto xD Also, above the DRIFT control in that Demo Build you can read that it can be used only in Cyberspace levels with DRIFT DASH PANEL.
@@Ultrasonic10 Its a reference to the Scripulous Fingore meme, which had the quote "When asked about the enemy in an interview, Miyamoto disregarded the question, seeming unusually upset." It's not real :(
Yeah I would love for them to make Ouranos as a whole more complete. Boss Fight, events on the island, etc. could make the ending feel so much better. Pretty clear it was all rushed tho :/
5:20 Technically that's the Sonic Colors rendition of the drowning theme, but what's interesting is that this is the third mainline game to use that drowning theme. The second game being Lost World.
The Wyvern is possibly my favorite boss fight, and I never knew it was so busted! 😅 I knew it was a bit quirky compared to the other fights(being able to clip directly through wyverns head at a few points, and the longer loading times after doing a special attack) but I always chalked it up to the game having to quickly load, and unload the entire island you just played on. I always assumed Sonic Team made the mistake of not taking out set pieces, like enemies, rings, etc so the game just had to much happening at once. I've also replayed this game ALOT and never knew how easy it was to clip through the ground, the good old adventure logic came back full swing with this game(is it bad that makes me oddly nostalgic? 😂) I'm rambleing now, I'd love to see more "useless information" about Frontiers, or well any Sonic game. This was super interesting to see. I now know a few things I can try out for laughs the next time I play.
There was actually a little bit of useful information. I never knew that the reason I sometimes got infinite boost for a while was because of creating an infinity logo while cylooping. That makes so much sense in hindsight though! xD
So about the kronos being cut thing, has anyone noticed that the Japanese boxart has a bigger version of in game Kronos? Like, there’s another tower near the tutorial area and a huge area surrounding it. Along with even more space near sonic. And it seems like it was fully modeled too.
I guess it depends on which box art you’re talking about but I assume the Japanese one? Because yeah the setup there is a bit weird. However it seems more just like general art and not literal recreation
omg what an awesome video i didnt know about the chaos island arrive scraped dialogue between sonic and the end lol haha (also that bug in wyvern fight at the begining of the video was so crazy haha)
dang so many different things i didnt know 🤯 i need to learn more things please make more! i only learn new things when they are in DawnSR videos. maybe a video about among us? that would be pretty tight! :D (banger video idea gamer hope it does well)
Alright guys hear me out, i think the name ofthesymbol is the name of the soundtrack:stillness and motion. Bc the logoshows 2 mysteroius characters maybe translating to 2 words.
great video! didn't realize it was that easy to clip through the ground haha i have a few useless facts myself! 1. as of update 1, sonic now excitedly yells something when coming out of the start portal in 4-9 2. accumulating 10 mins of playtime in battle rush will begin a countdown and that will result in a time's up! screen 3. in battle rush, the barrier that would usually prevent you from getting up on that mountain right at the very beginning of the tutorial section is removed
I have 0 idea why the dialogue for The End was cut. Would've made sense, and possibly hinted at a different story reason for losing the emeralds than "Laser go pew".
I personally never had a glitched wyvern fight despite beating it several times now, bro fr noclip to trash wyvern. The only boss fight glitch i got was when sonic suddenly fly up really high and back down again during giganto fight. I can't do it again anymore
Well actually during extreme mode i get hit by one of those yellow lasers and die! Funny enough when i battle using the hard mode it doesn't effect at all..i was quite confused there.. Idk if that is a bug or not i don't even know but that is the thing i remember during extreme mode (it was hard as hell)
My guess is that caterpillar was meant to be the chase sequence of the final island and was scrapped considering the other chases. And the lonely island may have been part of the scrapped rail puzzles. 9:18 My guess is when you get off the 2D rail the camera lets go. The yellow lasers looks like supreme's attack which you parry but perhaps Giganto had the attack in a beta as well.
0:34 I've 100%ed the game 3 times and haven't fallen through the floor once, my first playthrough had tons of exploration and messing around close to cliffs and edges and stuff (especially on Chaos and Ares), is it really that easy?
Another thing that I'm curious about is that: Kronos Island skip is possible thanks to a hole on top of the invisible dome at the area where you fight Giganto, while it has not been possible to get into the invisible dome where the Supreme boss fight takes place on Ouranos Island ( as attempted here /watch?v=iEYVNQoscLI ). I wonder if this level design, which made speedrunning easier for the earlier islands & harder for the later islands, is accidental or intentional.
My theory is that in dev, they had sort of a first pass on Kronos and Ares and then moved on. Chaos and Ouranos seem more technically sound in terms of being able to break them. I think they were rushed and were never really able to go back and polish some of the stuff they would have with more time. So to answer your question, I think blocking us off later was intentional and they just didn't think to go back and do it.
drifting is one of my favorite mechanics in generations so its sad to see it was cut. people make a big deal about spindash not being in the game but drift for me is a bigger loss.
@@DawnSRC It's at the bridge section where one of the Emerald Vaults is. If you approach the bridge a certain way, you will get stuck at the side of it, and the only way out is to return to the save select
Funny enough. In the files jellyman is actually the name of the groups of the solider enemies found throughout the game. That guy is called aquaball
Dose of useful info: if you sync to the music in the wyvern battle, the black screens dont happen since they dont need to try and sync up to to the fight, i learned this my 4th time fighting him.
L×❤k k mm6yÿtft66 😂6ufvv😊haha I
That moment when you see your own Tweet talking to Kishimoto xD
Also, above the DRIFT control in that Demo Build you can read that it can be used only in Cyberspace levels with DRIFT DASH PANEL.
When asked about the Caterpillar scene, Kishimoto was unusually upset.
scripulous caterpillore
Wait is there a link to that tweet?
@@Ultrasonic10 Its a reference to the Scripulous Fingore meme, which had the quote "When asked about the enemy in an interview, Miyamoto disregarded the question, seeming unusually upset." It's not real :(
@@greg4587 ohhh dang, I thought this was something he said on twitter lmao 😂
I hope to fight Supreme with it's scrapped attacks one day. I need Supreme's redemption arc.
Yeah I would love for them to make Ouranos as a whole more complete. Boss Fight, events on the island, etc. could make the ending feel so much better. Pretty clear it was all rushed tho :/
5:20 Technically that's the Sonic Colors rendition of the drowning theme, but what's interesting is that this is the third mainline game to use that drowning theme. The second game being Lost World.
The Wyvern is possibly my favorite boss fight, and I never knew it was so busted! 😅 I knew it was a bit quirky compared to the other fights(being able to clip directly through wyverns head at a few points, and the longer loading times after doing a special attack) but I always chalked it up to the game having to quickly load, and unload the entire island you just played on. I always assumed Sonic Team made the mistake of not taking out set pieces, like enemies, rings, etc so the game just had to much happening at once.
I've also replayed this game ALOT and never knew how easy it was to clip through the ground, the good old adventure logic came back full swing with this game(is it bad that makes me oddly nostalgic? 😂)
I'm rambleing now, I'd love to see more "useless information" about Frontiers, or well any Sonic game. This was super interesting to see. I now know a few things I can try out for laughs the next time I play.
That drowning theme was from sonic colors
The drowning theme when inside Jellyman actually wasn’t made for Frontiers, instead being pulled right from Colors.
There was actually a little bit of useful information. I never knew that the reason I sometimes got infinite boost for a while was because of creating an infinity logo while cylooping. That makes so much sense in hindsight though! xD
9:37 tysm, I was trying to figure out how it works
So about the kronos being cut thing, has anyone noticed that the Japanese boxart has a bigger version of in game Kronos? Like, there’s another tower near the tutorial area and a huge area surrounding it. Along with even more space near sonic. And it seems like it was fully modeled too.
I guess it depends on which box art you’re talking about but I assume the Japanese one? Because yeah the setup there is a bit weird. However it seems more just like general art and not literal recreation
@@DawnSRC yeah I meant the Jp, it’s super weird that it has a ton of new elements
Potentially ouranos too?
omg what an awesome video
i didnt know about the chaos island arrive scraped dialogue between sonic and the end lol haha
(also that bug in wyvern fight at the begining of the video was so crazy haha)
I would definitely love to see more,especially now that there’s more trivia because of The Final Horizon.
Great video!
While you're in the jelly man Sonic gets his infinite double jump ability from Sonic Colors
Oooooooh that’s really cool actually, if I make another I’ll have to include that
@@DawnSRC Awesome!
dang so many different things i didnt know 🤯
i need to learn more things please make more! i only learn new things when they are in DawnSR videos.
maybe a video about among us? that would be pretty tight! :D
(banger video idea gamer hope it does well)
0:42 never expected to see my clip here lol
"you're going to learn some useless information"
"This part of the game is super broken"
Hot damn you're right.
Alright guys hear me out, i think the name ofthesymbol is the name of the soundtrack:stillness and motion.
Bc the logoshows 2 mysteroius characters maybe translating to 2 words.
Super fun video! I feel like my brain is full of exactly 10 minutes of useless information :D
Editing this was great!
Oh neat I didn't know about this 8:30
great video! didn't realize it was that easy to clip through the ground haha
i have a few useless facts myself!
1. as of update 1, sonic now excitedly yells something when coming out of the start portal in 4-9
2. accumulating 10 mins of playtime in battle rush will begin a countdown and that will result in a time's up! screen
3. in battle rush, the barrier that would usually prevent you from getting up on that mountain right at the very beginning of the tutorial section is removed
I have 0 idea why the dialogue for The End was cut. Would've made sense, and possibly hinted at a different story reason for losing the emeralds than "Laser go pew".
Yeah when I learned about that it was honestly so confused lol. No idea why it was cut
I personally never had a glitched wyvern fight despite beating it several times now, bro fr noclip to trash wyvern. The only boss fight glitch i got was when sonic suddenly fly up really high and back down again during giganto fight. I can't do it again anymore
Might not be useless but
If you boost, hold a sidestep button and stop boosting you keep the boost speed until you stop sidestepping.
0:00 changed my life...
Well actually during extreme mode i get hit by one of those yellow lasers and die! Funny enough when i battle using the hard mode it doesn't effect at all..i was quite confused there..
Idk if that is a bug or not i don't even know but that is the thing i remember during extreme mode (it was hard as hell)
3:42 this looks like the cutscene where sonic gets thrown by giganto but with caterpillars
The drowning theme from the jellyman is actually reused from Sonic Colors
I was never able to clip out of bounds in this game.
My guess is that caterpillar was meant to be the chase sequence of the final island and was scrapped considering the other chases.
And the lonely island may have been part of the scrapped rail puzzles.
9:18 My guess is when you get off the 2D rail the camera lets go.
The yellow lasers looks like supreme's attack which you parry but perhaps Giganto had the attack in a beta as well.
6:23, and they did lol
It's the Ancients' symbol for God.
Glad that’s an outdated fact now lmao
8:59 actually happen to me in my first playthrough 😂
I have a feeling some scrapped stuff is gonna show up in the final update
Same
I remember doing the wyvern stomp thing on stream a month ago
9:50 *extreme mode, died so many times while being locked in the qte lol*
8:35 WOAH this was actually pretty interesting since I've wondered how the lasers and stuff disable super sonic and scatter the emeralds
5:20 I'm pretty sure this is the same drowning theme from Sonic colours
im a big fan of dawnsr (professional voice actor)
1:39 BASED DAWNSR PROMO
Jellyman appears in the digital artbook under the name of Ballon
5:30 it actually isn't the frontiers version, it's from sonic colors
I found out the clipping in nearly the exact same spot in my first playthrough 😂
We need a part 2
What about the seemingly unused platform area surrounded by deep water on Rhea island?
Oh yeah I forgot about this. Will have to mention it if we make a part 2. Unless they add something there in the updates
0:34 I've 100%ed the game 3 times and haven't fallen through the floor once, my first playthrough had tons of exploration and messing around close to cliffs and edges and stuff (especially on Chaos and Ares), is it really that easy?
Yeah I unintentionally clipped out of bounds like 3-4 times when I was playing casually 🤣 the one shown in the clip is the first one I found.
Amazing vid dawg
Another thing that I'm curious about is that: Kronos Island skip is possible thanks to a hole on top of the invisible dome at the area where you fight Giganto, while it has not been possible to get into the invisible dome where the Supreme boss fight takes place on Ouranos Island ( as attempted here /watch?v=iEYVNQoscLI ).
I wonder if this level design, which made speedrunning easier for the earlier islands & harder for the later islands, is accidental or intentional.
My theory is that in dev, they had sort of a first pass on Kronos and Ares and then moved on. Chaos and Ouranos seem more technically sound in terms of being able to break them. I think they were rushed and were never really able to go back and polish some of the stuff they would have with more time.
So to answer your question, I think blocking us off later was intentional and they just didn't think to go back and do it.
@@DawnSRCI Honestly Think It's Because Supreme Spawns In With A Cutscene Not A Trigger Like Giganto Or Wyvern
Nice video! Just got around to watching it!
drifting is one of my favorite mechanics in generations so its sad to see it was cut. people make a big deal about spindash not being in the game but drift for me is a bigger loss.
Not sure whose stream you used at 9:00, but I'm sure you could beat them in a speedrun race.
Drifting is shit so I'm glad it was scrapped
Yeaaaaaa, its been done well in other games but it was rough here lmao
0:33 uh really? because i never did so at all when playing
Gordan is cooking 😎💪
Timmy!
Head to Rhea go to the map check the emerald count and get theorising
Woah! Never noticed that, good catch.
It's not Jellyman, It's a Balloon
You call this 10 minutes of useless information I call this the equivalent of Oda dropping a bombshell in One Piece we are not the same.
I found a place to softlock the game at Ouranos Island
Yo? What happened?
@@DawnSRC It's at the bridge section where one of the Emerald Vaults is. If you approach the bridge a certain way, you will get stuck at the side of it, and the only way out is to return to the save select
Tfw you platinum'd the game without the patch and spent all of those 30 minutes ._.
Mood 😔
I literally never got these glitches
I 100%ed the game but never got that last loading screen symbol am i missing something?
It only happens when you’re loading into the fight against the end, since you never save past that point it reverts.
Do more please
Man probably plays on switch
i see you are using OperaGX too huh... lol