Magrit's shackle actually reveals illusory walls. I'm pretty sure it's a bug, but basically it sends a message to everything in a very large area to check for Magrit, which counts as a hit and this dispells illusory walls.
I feel like the best way to describe Elden Ring is: "Remember all those times when we would hear about the development of a FromSoftware Souls game and A BUNCH of content (like a entire area in Demon Souls) that didnt make it into the game because they didnt have enough time to put it in the game would be mentioned? This is what it looks like when they are able to put EVERYTHING that they wanted to in one game"
Perhaps to his own dismay, considering the whole Mighty Number 9 thing and his guilt for hyping it up, Pat is actually a legitimately good salesman for things he is passionate about, unlike some who can come off as preachy and make you sort of tune out.
I’ve been playing this game on and off for over a week now. When I encountered my first illusionary wall I just put the controller down, started rubbing my temples and said, “No no no no no.”
Hearing about Elden Rings design made me realize something. It has the design of an NES game but is updated for modern-day! Walls you can't see, poison swamps, filling places with enemies, that's stuff you hear out of the first Zelda or Dragon Quest not most modern games. The souls series really has brought the old days of the NES.
Yeah I felt big "You're back in the Morrowind/PS2 days of not knowing what is and isn't in the game" Which I think Fromsoft has been working hard to recreate from Demon Souls onward they've just finally mastered how to do it
I actually played through Zelda 1, for the first time, about three months before Elden Ring's release -- no guide -- and I've been thinking this CONSTANTLY
finding the moonlight greatsword was such an obtuse task to complete, but was extremely satisfying to accomplish. Also, seeing it described as "one of the Legendary armaments" made me smile.
You’re not ducking kidding, the last boss before you get it was so fucking far out of the way that I legitimately had to wonder how in the fuck anyone who wasn’t doing this quest line was ever expected to stumble onto it
The difference between watching Pat fight Margit with Oleg AKA Swoleg, the shackle, a cool bleed knife, and some incantations versus watching Day9 fight Margit with a +1 longsword was night and day
"Congrats on making something worse than mimics" I felt that in my fucking soul. Mild spoilers below. Mimics are now basic enemies that turn in to mini bosses when you hit them, and what mimics USED to be are now Yahar Gul snatchers that throw you to an endgame area and lock you there until you hit a checkpoint.
The man who made this game is addicted to traps and Poison Swamps if you aren’t constantly being poisoned in a swampy area then something is sneaking up on you
You know how obscure those quests are, its been like a full week, and people just found a secret ending hidden behind a mid game quests with like 20 steps, people are now theorizing that theres an ADDITIONAL SECRET ENDING that no ones currently found based on another quest no one's successfully solved.
@@SubjectX07 The most convoluted bit of Ranni's ending is getting the finger-slayer blade imo. I was running all the fuck over Nokron/Nokstella looking for it. It was only on my 4th run through the underground that I got desperate enough to try the jump into that little side area, because I was convinced those ledges were for show and there had to be a less stupid way into that area.
Pat was talking about the double status effect is my FAVORITE SHIT EVER MAN. I got these hook claws that has SUPER GOOD BLEED, and then I added frostbite. Best feeling ever
Doing the exact same and I’m using a Dragon Fist on my offhand. So I got blunt and fire on my left punch (+ a nuke cluster bomb uppercut) and slash, frost, and bleed on my right punch.
Holy shit that sounds awesome. And here I am being super boring and settled on Zwei. At least I'm going full fat fuck with heavy load, so it SEEMS different from normal.
I've got an incantation that aids poison to your main hand and a dragon breath that rots you, and so I can run up to a boss and say: "Take poison 1, poison 2, and also every 5 hits of these claws, you're gonna feel like I made your lungs explode, good luck, asshole"
I realized that the scope of Elden Ring was huge when I revisited Storm Veil Castle and found a hidden zone/boss. There's so much hidden around the world, and so far it's all been very rewarding and worth exploring.
I spent literally 3 hours scouring Stormveil Castle top to bottom (and had an easy time doing it because I'd come VASTLY too strong because of how much exploring I'd been doing, so that'd probably take longer for most people), then watched someone else who rushed there basically first thing. In the first 10 minutes of exploration they found a little section of it that I just somehow missed, and it had an alright weapon in it. I'm 52 hours in, thought I'd finally reached the easternmost edge of the map about 10 hours ago because there was literally nothing but water and clouds on the horizon, and then maybe 2 hours ago I got warped to a zone beyond what I thought was the edge. Even having scraped and suicide ran and BS'd my way through as much of everywhere I could access, there are still 1-2 regions I haven't even been in. And of the 7ish zones I have been in, Limgrave is the only one where I'd say I managed to do more than 70% of the content, with the rest being 50% at best. THIS GAME IS TOO BIG.
@@zigmus00A wait wtf? Are we talking just strong enemies like the spider and the sewer dragon? Or are there really two bosses in that place other tham Margit and Godrik?
@@Holesale00 I got down there yesterday, found it thanks to some players leaving messages in the small side room with the living pots You have to do a series of jumps and parkour your way down there
This game is wild man. There's a Key Item you can find that lets you choose any of the weapon enhancements (Keen, Quality, Heavy, etc) when equipping an Ash of War instead of being limited by the enhancements associated with that Ash. Said Key Item is thankfully not just sitting in a random cave somewhere, but it's still placed deep into Castle Stormveil behind one of those Imp statue doors. I guess a better example would be that I was about 10 hours into the game wondering when I was going to get crafting, and then I find out that because I gave the Tree Sentinel right at the start a wide berth to not deal with him, I completely missed noticing the first church full of useful things and the "Santa" merchant lol
The floors ive found are either flimsy wooden boards over a hole or suspiciously clean looking rectangles in ruins tgat should always have at least one cellar.
Does anyone know the location Pat is referring to around 45:50? Edit: Found it. Black knife catacombs. Wasn't THAT super secret. Story item is interesting AF though.
speaking of things that sound like lies, if you throw crystal darts at stone imps or the watchdog bosses they will malfunction and begin attacking other enemies. dont believe me? try it
My favourite part is her dialogue after giving her grapes is just I’m off now. I’m like, “Come one could you have at least given me a cardinal direction to where you next location is.”
I genuinely loved Elden Ring so much, that after 91 hours and 23 minutes, hitting the ending, I said "okay now what did I miss before I go into NG+ to get another ending"
I spent the first like, 25 hours just riding around doing suicide runs in areas I definitely was too weak for picking up everything I could access. I'll tell you what, Margit does not appreciate being hit by a +15 bastard sword while being hounded by self rezzing skeleton dudes. This game is insane.
If you meet a specific NPC in lingrave and then go to his shop up north he can sell you an item that's specifically designed to cripple the margit boss fight. That this even exists is fucking WILD.
I randomly stumbled on some guy in the open world who transformed into another Margit. He wasnt stronger than the original though so I took him down without too much trouble. Didnt even have a boss health bar but did earn a talisman.
@@nahuel3433 it's nice, it's basically wex dust for summoning. You can adventure and help those in need. Gone are they days of standing in the same area waiting to be summoned.
@@lightbringer34 If you want to specifically help on a specific boss you are better off manually leaving your sign next to the door and then go around till the game tells you "nah you changed areas so your simmon sign is gone now" Using the summoning pool item allows your sign to teleport around every dummoning pool you've unlocked around. So you might get summoned to a different boss you expected, but summoned still It cancels itself if you enter an area where you haven't unlocked a summoning pool but just doing 3 steps back to areas you know and using the summoning pool sign makes it teleport around again.
One thing about the sorcery trainer that's kind of funny. It is much harder to actually find a sorcery stave than the person who sells you spells if you don't start with one. You can find like three faith catalysts (one of them you can just BUY) from casual exploration of limgrave but you have to detour if you want an early stave.
Pat describing the Black Knife Catacombs with such glee makes me jealous of his positive outlook on life, that allowed him to like that dungeon so much, because I freaking hate that trash pit with a fiery passion.
Funny thing is the main boss up north uses ashes in her boss fight, so she uses them exactly how you should. Except her ashes is a giant fucking dragon.
Honestly, when I saw that after having to drag myself through the irritating slog of phase 1 several times, I decided that two can play at that game. Dunno if she likes dogs, but the dogs sure liked taking chunks out of her.
So you go in with your poison bleed magic hyper greatsword mega weapon. And many bosses be like 'my toenail clipping is tougher then that' and sadly they're right.
I haven't found a mimic yet in Elden Ring. I don't know if they're even in the game. I'm not too far in the game, but have explored a ton. I will continue to hit every chest in the game. I vowed in Dark Souls 1 to never get surprised by a mimic again. 10 year vow still going strong.
Pat’s wrong bout damage reduction, I was in an area with a ton of dudes who loves using magic, getting hit SUPER hard, so I put on all my highest magic-resist armor, and felt a significant difference! Maybe it’s only if you min-max it, but if you’re really having trouble, it matters.
It honestly feels like it does more of a difference as you go on I’m starting to tank big magic spells from bosses as opposed to getting one shotted with physical damage reduction gear
I agree. Pat may have been talking physical damage reduction. ER seems similar to Bloodborne specifically had next to 0 phys reduction but you could do pretty okay against status effects and other damage types.
80 hours in I kind of reached a point where you can see the recycled parts and enemies clearly. Doesn't feel like much of a low part, since new combination or subtypes of those still feel fresh and challenging. Plus new stuff is added constantly. Game even sometimes plays with your expectations and do a gotcha moment with old content. Lil spoiler, hope you guys have trained against Crucible Knight boss sufficiently, you gonna need that skill.
Seeing earlier bosses show up later as normal enemies or minibosses without big healthbars is par for the course What isn't is fighting the asylum demon as a full boss encounter a dozen separate times This game has over 200 boss fights, and something like over half of those are copy/paste And if you count bosses literally just ported from previous games, that whittles the actual number down to about a dozen or two
Skeleton Bandit is the fucking GOAT Dude helped against a certain two-some where I cowarded like an absolute fuck whittling at the big boys, constantly running back and forth to make them aggro on the bandit and make sure they don't finish it off when it inevitably gets wrecked
That thing with the cat statue boss was something I wanted Miyazaki to do with the DS2 Pursuers. Those guys carry an entire army's worth of weapons on them and yet they only sword and board all of 2.
I did that sequence Pat talked about at around 46:50 a day ago and the moment it happened, as well since then, I felt such an overwhelming sense of frenzy in those places. How many other dungeons are like this in future? Did I already miss one like this before? Have I skipped dope hidden bosses by not doing this? This game is ruining the collective psyche of everyone who plays it.
I've been doing zones in 4 passes. First pass is just me running through finding the map obelisk and doing whatever I can reasonably do on the way. The second pass is me running around as much of the zone as I can physically access and getting whatever just happens to be lying around on the ground or inside an enemy that I can reasonably kill. Then the third pass is me doing whatever minidungeons and sidequests and whatnot I can before I hit something that walls me out. The fourth pass is me coming back later once I've powered up enough to feel like I have a good chance at actually being able to kill most of whatever is in the zone and just trying to scour it top to bottom. I'm STILL missing things, and Limgrave is the only zone I'd say I've done more than 60% of the content in.
On my first playthrough that boss kicked my fucking ass, but on my second playthrough I went in with Lhutel the Headless and spammed rock sling at her and beat her first try.
I asked George R.R Martin about his involvement in Elden Ring's plot and he said "Who the fuck are you?" And "get the fuck out of my bedroom freak!" So Elden Ring's plot seems to be poorly planned and researched. More like Elden CRINGE.
breath of the wild certainly feels bigger because it has a lot more content in its open world but in terms of sheer map size skyrim is bigger. elden ring is combining the two essentially to create a game that feels simply to big.
Hoarfrost Stomp ash of war on a +20 nightrider flail, w/ 70 int? single stomps can do 2-4k damage when the bleed procs. absolute glass cannon build inc
My biggest issue is that many of the areas I'm returning to are sooooo over leveled or under leveled with much more disparity than previous games. I feel like I'm either getting my ass kicked or kicking it's ass but never much in between.
It's like you're a new player testing out the routes from Firelink Shrine all over again. One route is easy, but the others will beat you flat if you don't have serious experience... Except in Elden Ring every single miniscule turn you make is its own Firelink Shrine.
About the performance issues, personally, the fact that i can run elden ring with a 1050, with 8gb ram is a miracle, with everything on low but at least its consistent 30-40 fps, i could make it look better but i prefer consistency and is not like the game looks "that" bad at low end.
1050 Ti here, 8GB 1333 DDR3 and a mid 4000 series i5, running on high at 1080p Depends on my mood, but sometimes I leave it and get 35 on the map and 50-60 in caves, or I just cap it to 30 in Nvidia driver settings for consistent fps Honestly hasn't impacted my experience with the game TOO much, and I went in knowing about the minimum specs anyway
12:25 I'm I crazy? There is so many of those I've went in and found those enemies else where. And I've encountered like literally 5, and 2 slight differences of it, of the same mini bosses for dungeon or caves ect. Idk I don't feel as excited exploring cause I just feel like oh I'm just going to find another reused mini boss again maybe 75% of the time I go in a dungeon trying to find something I can use for my build.
I found a cave behind an illusory wall in Caelid. North of the church of plague. Behind a monument guarded by a mage. Only found it because of some messages but I put one a bit closer tyo the road pointing it out.
I’ve been patiently waiting for the drip feed of content creators I watch to slowly reach the part of the endgame where the devs start feeling themselves and start stacking nearly identical dungeons back to back or on top of one another to actually make players think that they’re losing their minds.
I swear to God, they did it on purpose. Late last night, I encountered two different mini-dungeons that repeated themselves almost exactly with only minor differences, one of which used teleporting to trick you into thinking you were going back-and-forth between the same places except they were in reality different. This was all at midnight and I felt like I was going insane.
This is so exciting. Cause I was a little bummed that Reggie wouldn't be able to play this blind. But f*ck it. There's no way his playthrough is going to look ANYTHING like yours! Let's f*cking GO!
I feel like I'm the only person who didn't struggle with Margit or level up a lot before I fought him. I basically did all of Stormveil right away, and then found out a ton of people went a ton of other places first. I'm not even good at these games, I guess I just got lucky, and it's really wild to think about how different the experience can be for different people.
I was gonna say there's an item that helps you distinguish illusory walls, but then I realized it was in King's Field. Hope there's one here too because otherwise who could 100% this offline???
The only way the multiple endings could work is if NG+ doesn’t raise the difficulty. That way you can bum rush to a new ending without worrying about grinding.
I'd like the code vein approach where you can choose to raise the difficulty or keep it the same as your previous playthrough. It's also fun to just go back and curb stomp old enemies.
@@OrcintheBasement Dude, I'm 40 hours in and I'm not even sure I'm at the half-way point. There are times when a game is too big to immediately replay just to see another ending. I went through the Witcher 3 and got the bad ending, haven't gone back to sink in another 100 hours just to get a better one.
@@loganwernicke7604 yeah as others have said, I had to uninstall Epic Game Store to get my steam version of Elden Ring to launch, before I was getting crash after black screen. Apparently some app/resource conflicr
I found that bloodstain in the bowels of Stormveil. I thought my game was glitching me into online mode somehow since I was playing offline and it was pretty spooky seeing the victim just rise into the air. It felt like a cursed video game creepypasta somehow.
Weird. I'm running a Ryzen 5900X with 16GB of ram with an RX580 for the video card and I've had zero real problems running this game. Minor frame rate drops that last MAYBE one second every once in a great while, but since launch, it's been running great. I don't know why people are complaining so much about the PC version, based on my personal experience.
After finally exploring almost all of limgrave, at least to my knowledge I believe I have finished it. I now finally understand the way to explore the world and actually find things. And it wasn't for around 10 hours of gameplay before i started to figure it out. My previous exterior collisions matrix does not work in this land.
"I feel like there's six zones but I might be wrong." hmm...counting all of the underground areas, there's around 20. spoilers. So you've got. 1: limgrave 2: the forest area next to limgrave which has it's own shit. 3: the island south of the forest area east of limgrave. 4: the underground area in the well below the forest east of limgrave. 5: Rot lake mutant dog and bird hell. 6: Liurna of the lakes. 7: The area beneath liurna of the lakes. 8: altus 9: the volcano north west of altus. 10: the capitol 11: the maze of sewers beneath the capital. 12: the frozen area with the giants 13: the other frozen area without the giants. 14: Mogwyn Palace that you can get to from a teleporter in the frozen area without the giants. 15: the other giant tree that you have to go through the frozen area to get to. 16: dragon tornado sky colosseum. 17: Rot hell underground lake version 18: Underground Milk river ant infested haunted stump. 19&20: the underground areas that sort of connect to the other underground areas but not really and rely on having to find the way to get too.
Most of this list is comprised of sub areas. The primary Overworld areas are, Limgrave, Liurnia, Caelid, Mt. Gelmir, Atlus Plateau, and Mountaintops of the Giants. And the main regions of the Underworld are Sifora River, Moghwyn Palace, Ainsel River, Lake of Rot, and Deeproot Depths. Everywhere else in the game is a geographical sub-region of these locations, or is a legacy dungeon. Examples; Weeping Peninsula and the Mistwood are geographical regions of Limgrave. Three Sisters and Moonlight Altar are sub-regions of Liurnia. Dragonbarrow is a sub-region of Caelid. The Capital of Leyndell is a legacy dungeon located on the Atlus Plateau, as is the Shunning-Grounds beneath it. The path to the Haligtree is a sub-region of the Mountaintops of the Giants, while Elphael and the Haligtree itself is a legacy dungeon. As for the Underworld, Nokron is part of the greater Sifora River region, as is Nokstella to the Ainsel River region. Faurm Azula is a standalone legacy dungeon, and is the only location which I would argue to be a distinct area of the world. Listing every area in the game as a hierarchically equal location isn’t super useful. You wouldn’t consider each mini-dungeon it’s own distinct “zone” of the game would you? So why list the legacy dungeons that way? Or sub-areas of the larger regions of the world? It makes more sense to categorize them under the larger geographical areas that they occupy. So by my reckoning there are twelve main “zones” (six overworld, five underworld, and one in the sky); each with their own sub-areas and dungeons. (With the exception of Farum Azula, which is just a dungeon.)
@@ninboy01 considering the sub dungeons are part of the overall area of the sub regions which by themselves have content equivalent to what was considered previous areas in souls games I count them as distinct. Otherwise you could just call sen's fortress, blight town, the sewers, and the catacombs all sub areas of undead burg, and say that ds1 has 3 distinct areas. Asylum, undead burg, and Anor Londo, and several sub areas in each one. Which while an accurate description under that metric, does a very poor job of conveying the size and content of the game.
I found my first illusion wall today as well as an illusion floor in the same ruins area. prob the same area Pat was talking about but I wouldn't be surprised if there is more than 1 illusion floor.
Theres actually not that many illusory walls in Elden Ring. In my 50h of playtime, so far I found only the ones in the cave Pat mentioned, which has a lot of them.
i don't experience FOMO for non-timed based mechanics/content in single player games, BUT- I'm not a content creator, i can replay this game forever and am not concerned about how entertaining it'd be to watch me
When Pat revealed the item that helps find illusory walls, I took frenzy damage.
🎶LA LA LAAaAaAa🎶
Seeing this comment gave me madness.
almost 20 hours in and I've thus far assumed they totally ditched those. Fuck.
@@NevetsTSmith 30 hours in I got to the dungeon pat found I had a similar reaction to him
Magrit's shackle actually reveals illusory walls. I'm pretty sure it's a bug, but basically it sends a message to everything in a very large area to check for Magrit, which counts as a hit and this dispells illusory walls.
"I fought a guy...in a church...next to a dog...at night...and he beat me up." -Pat
"The map is offensively big."
...and that's just the overworld.
Yeah I audibly said “oh fuck off” when I got to the second well.
I feel like the best way to describe Elden Ring is:
"Remember all those times when we would hear about the development of a FromSoftware Souls game and A BUNCH of content (like a entire area in Demon Souls) that didnt make it into the game because they didnt have enough time to put it in the game would be mentioned?
This is what it looks like when they are able to put EVERYTHING that they wanted to in one game"
@@arthurgomes5188 its like what Cyberpunk said it would do, but for real.
Not even going to start on the underworld
@@metalwater81 THERE'S MORE THAN ONE?
The way Pat talks about this game reminds me why he is the one to convince me to try the souls series.
Perhaps to his own dismay, considering the whole Mighty Number 9 thing and his guilt for hyping it up, Pat is actually a legitimately good salesman for things he is passionate about, unlike some who can come off as preachy and make you sort of tune out.
We've done it, we've reached original Legend of Zelda levels of playground secrets
Yo I heard that if you crouch jump backwards and then play every song on the ocarina you get the buster sword.
You can one hand on the horse because of perfect rotation
Didn't expect SBR reference...
@@sirjeanpepper2492 by now we all clearly should have.
Time for lesson 5 Tarnished
@@cipherenigma lmao, time for horseback battle
The Golden Ratio, this man knows his stuff.
Pat: "There's illusory walls in this game."
Woolie: *'EMOTIONAL DAMAGE'*
Pat: “Also floors.”
Woolie: “CRITICAL STRIKE”
I’ve been playing this game on and off for over a week now. When I encountered my first illusionary wall I just put the controller down, started rubbing my temples and said, “No no no no no.”
@@23kurtzy Walls have been discovered that take MULTIPLE hits or rolls to vanish.
@@RocRolDis oh your kidding
Hearing about Elden Rings design made me realize something. It has the design of an NES game but is updated for modern-day! Walls you can't see, poison swamps, filling places with enemies, that's stuff you hear out of the first Zelda or Dragon Quest not most modern games. The souls series really has brought the old days of the NES.
Yeah I felt big "You're back in the Morrowind/PS2 days of not knowing what is and isn't in the game" Which I think Fromsoft has been working hard to recreate from Demon Souls onward they've just finally mastered how to do it
it's Design is a Dark Souls with a Horse.
As a matter of fact it's a better Zelda game than BOTW, the open world puzzle sim
I actually played through Zelda 1, for the first time, about three months before Elden Ring's release -- no guide -- and I've been thinking this CONSTANTLY
Dog wearing a pope hat was clever
Pat you sunonva birch, I just realized...
Lol
That dog is a good boi
finding the moonlight greatsword was such an obtuse task to complete, but was extremely satisfying to accomplish. Also, seeing it described as "one of the Legendary armaments" made me smile.
You’re not ducking kidding, the last boss before you get it was so fucking far out of the way that I legitimately had to wonder how in the fuck anyone who wasn’t doing this quest line was ever expected to stumble onto it
is it the witch quest?
@@stitches1110 You can stumble upon those areas fairly easily just by exploring
Actually getting the sword though requires doing the quest
Coming back to this after the other legendary armaments is like, it's weird that most of the others are just like lying around off the beaten path
Man if pats upset about the illusory floor he’s gonna trip shit about the illusory rock to get the phantom switch to get the illusory tower.
wait what
@@music79075 Altus Plateu, the tower under the broken bridge.
AND THE DAMN ILLUSORY CLIFF FACE
Don't forget about the illusory rock in caelid that leads to an illusory dungeon that leads to the divine tower
@@montablanc1 I actually forgot about that
The difference between watching Pat fight Margit with Oleg AKA Swoleg, the shackle, a cool bleed knife, and some incantations versus watching Day9 fight Margit with a +1 longsword was night and day
Pat is good vs bosses but him getting rekt by small fry makes me feel better about my own skills.
"Congrats on making something worse than mimics" I felt that in my fucking soul. Mild spoilers below.
Mimics are now basic enemies that turn in to mini bosses when you hit them, and what mimics USED to be are now Yahar Gul snatchers that throw you to an endgame area and lock you there until you hit a checkpoint.
You can kill them before they turn if you're fast enough, but yes, very annoying
Thanks I hate it, can’t wait to find one
"YOU HAVE BEEN ENSNARED"
The man who made this game is addicted to traps and Poison Swamps if you aren’t constantly being poisoned in a swampy area then something is sneaking up on you
I have 90 hours in and have no clue what youre talking about with that bit about mimics turning into minibosses.
Not since "Riferine" has a phrase so damaged Woolie as much as "Illusory floor"
You know how obscure those quests are, its been like a full week, and people just found a secret ending hidden behind a mid game quests with like 20 steps, people are now theorizing that theres an ADDITIONAL SECRET ENDING that no ones currently found based on another quest no one's successfully solved.
Fuck man these launch days are wild times, happy to be here for this thing
If it's the Ranni questline ending it's not THAT convoluted, at the very least it's not likely you are going to break the quest by accident.
I assume there's some Maidenless ending and I was trying to go without, but Level Requirements for equipment.
@@BbNaB the fastest way we see that one is only with a trainer, as you would need tones of memorization
@@SubjectX07 The most convoluted bit of Ranni's ending is getting the finger-slayer blade imo. I was running all the fuck over Nokron/Nokstella looking for it. It was only on my 4th run through the underground that I got desperate enough to try the jump into that little side area, because I was convinced those ledges were for show and there had to be a less stupid way into that area.
The tone of woolies then fine at 18:00 gives me a hearty chuckle.
Pat was talking about the double status effect is my FAVORITE SHIT EVER MAN.
I got these hook claws that has SUPER GOOD BLEED, and then I added frostbite. Best feeling ever
Doing the exact same and I’m using a Dragon Fist on my offhand. So I got blunt and fire on my left punch (+ a nuke cluster bomb uppercut) and slash, frost, and bleed on my right punch.
Holy shit that sounds awesome. And here I am being super boring and settled on Zwei. At least I'm going full fat fuck with heavy load, so it SEEMS different from normal.
@@smokey0111 Look, it may be boring, but you never go wrong with Zwei. It just works.
I've got an incantation that aids poison to your main hand and a dragon breath that rots you, and so I can run up to a boss and say:
"Take poison 1, poison 2, and also every 5 hits of these claws, you're gonna feel like I made your lungs explode, good luck, asshole"
I found two walls that weren't even flat. That broke me more than the floor because if non-flat geometry can be illusory, what else can be?
A cliff wall. That was the one that hurt me the most.
I realized that the scope of Elden Ring was huge when I revisited Storm Veil Castle and found a hidden zone/boss. There's so much hidden around the world, and so far it's all been very rewarding and worth exploring.
I spent literally 3 hours scouring Stormveil Castle top to bottom (and had an easy time doing it because I'd come VASTLY too strong because of how much exploring I'd been doing, so that'd probably take longer for most people), then watched someone else who rushed there basically first thing. In the first 10 minutes of exploration they found a little section of it that I just somehow missed, and it had an alright weapon in it.
I'm 52 hours in, thought I'd finally reached the easternmost edge of the map about 10 hours ago because there was literally nothing but water and clouds on the horizon, and then maybe 2 hours ago I got warped to a zone beyond what I thought was the edge.
Even having scraped and suicide ran and BS'd my way through as much of everywhere I could access, there are still 1-2 regions I haven't even been in. And of the 7ish zones I have been in, Limgrave is the only one where I'd say I managed to do more than 70% of the content, with the rest being 50% at best.
THIS GAME IS TOO BIG.
You're gonna need to be more specific cause there are *2* secret bosses in stormveil castle and it took me hours to find them!
I went back there too and found the secret areas. That thing in the bottom after the boss creeped me out though.
@@Graysett wait till you find out there is a second map
@@zigmus00A wait wtf? Are we talking just strong enemies like the spider and the sewer dragon? Or are there really two bosses in that place other tham Margit and Godrik?
Woolie is pictured here, slightly losing his mind over his tacit inability to fully wall-scrape this video game.
As soon as he thinks he’s close to the end the wall will give way revealing it was only an illusion showing even more underneath
Woolie, looking at the map, madness meter slowly filling.
too much exterior for him to collide with
WoolieVs Resolve is Tested
FAIL
*Irrational*
Im currently in stormveil, fell to my death and found a giant skeletal face in the ground
There is literally a underside of stormveil i have NO IDEA how to get to, you can see it if you look down from the church.
@@Holesale00 There's a room with a stoneshard key gate. Behind that gate is a nightmare and also the giant face.
@@Holesale00 I got down there yesterday, found it thanks to some players leaving messages in the small side room with the living pots
You have to do a series of jumps and parkour your way down there
@@Holesale00 oh yeah, found that. go to the misty woods and look for a weird dome with a lift in
Make sure you guys interact with the bloodstain next to the creepy face. It triggers a side quest for rogier lmao.
"Dog" that's fucking funny. We stan our Pope king of absolution
This game is wild man. There's a Key Item you can find that lets you choose any of the weapon enhancements (Keen, Quality, Heavy, etc) when equipping an Ash of War instead of being limited by the enhancements associated with that Ash. Said Key Item is thankfully not just sitting in a random cave somewhere, but it's still placed deep into Castle Stormveil behind one of those Imp statue doors.
I guess a better example would be that I was about 10 hours into the game wondering when I was going to get crafting, and then I find out that because I gave the Tree Sentinel right at the start a wide berth to not deal with him, I completely missed noticing the first church full of useful things and the "Santa" merchant lol
Took me like 30 hours to speak to Kalé and get the items you need for crafting.
I love it. Ash lake tier secrets are great.
Just remember, you can roll into illusory walls to open them, you don't need to waste time swingin
Also, you get A heal from messages, not a full heal
I want to see their reaction to Siofra River. Holy lord that zone is so gorgeous and makes me have so many questions about it’s lore.
Illusionary walls and FLOORS in this game is the ultimate Frenzy Damage
The floors ive found are either flimsy wooden boards over a hole or suspiciously clean looking rectangles in ruins tgat should always have at least one cellar.
Does anyone know the location Pat is referring to around 45:50?
Edit: Found it. Black knife catacombs. Wasn't THAT super secret. Story item is interesting AF though.
speaking of things that sound like lies, if you throw crystal darts at stone imps or the watchdog bosses they will malfunction and begin attacking other enemies. dont believe me? try it
Wait until Pat finds out there is another entire layer under the first map
oh he knows, he found the river area in the first stream
Hearing people talk about this game just fills me with joy man, I love how completely different all the experiences have been so far
The grapes are in the dungeon right next to the lady asking for the grapes ,which I am sure Pat missed entirely
I found the grapes but missed the lady lol
My favourite part is her dialogue after giving her grapes is just I’m off now.
I’m like, “Come one could you have at least given me a cardinal direction to where you next location is.”
I genuinely loved Elden Ring so much, that after 91 hours and 23 minutes, hitting the ending, I said "okay now what did I miss before I go into NG+ to get another ending"
_"If only I had a pickle..."_
I can see Woolie spending his entire life on one playthrough of this game to find everything.
3 months later he’s still going
@@myfatassdick Glad someone else acknowledged it.
I completely skipped margit and just explored. You can just ignore like 5 zones until you get hit with the dark souls pisswall.
I spent the first like, 25 hours just riding around doing suicide runs in areas I definitely was too weak for picking up everything I could access. I'll tell you what, Margit does not appreciate being hit by a +15 bastard sword while being hounded by self rezzing skeleton dudes.
This game is insane.
If you meet a specific NPC in lingrave and then go to his shop up north he can sell you an item that's specifically designed to cripple the margit boss fight.
That this even exists is fucking WILD.
I randomly stumbled on some guy in the open world who transformed into another Margit. He wasnt stronger than the original though so I took him down without too much trouble. Didnt even have a boss health bar but did earn a talisman.
Yeah fact you can literally just. Walk past Margit and Godrick into Liurnia and most of its connected zones is so nuts to me
As a mostly solo player, the summoning pool is awesome. I don't have to go plant my sign next to a boss.
Yeah also you kinda randomize where you are helping and against who. For me that's cool at least
@@nahuel3433 it's nice, it's basically wex dust for summoning. You can adventure and help those in need. Gone are they days of standing in the same area waiting to be summoned.
Wait, so if I want to help people on the boss what do I do? I can just set my sign near a summoning pool and go off to adventure elsewhere?
@@lightbringer34 If you want to specifically help on a specific boss you are better off manually leaving your sign next to the door and then go around till the game tells you "nah you changed areas so your simmon sign is gone now"
Using the summoning pool item allows your sign to teleport around every dummoning pool you've unlocked around. So you might get summoned to a different boss you expected, but summoned still
It cancels itself if you enter an area where you haven't unlocked a summoning pool but just doing 3 steps back to areas you know and using the summoning pool sign makes it teleport around again.
@@nahuel3433 Oh WOW, thank you very much! This is great!
One thing about the sorcery trainer that's kind of funny. It is much harder to actually find a sorcery stave than the person who sells you spells if you don't start with one. You can find like three faith catalysts (one of them you can just BUY) from casual exploration of limgrave but you have to detour if you want an early stave.
I missed the wolfmans first encounter too. You don't miss out on his questline, he shows up later
Pat describing the Black Knife Catacombs with such glee makes me jealous of his positive outlook on life, that allowed him to like that dungeon so much, because I freaking hate that trash pit with a fiery passion.
Funny thing is the main boss up north uses ashes in her boss fight, so she uses them exactly how you should. Except her ashes is a giant fucking dragon.
Honestly, when I saw that after having to drag myself through the irritating slog of phase 1 several times, I decided that two can play at that game.
Dunno if she likes dogs, but the dogs sure liked taking chunks out of her.
So you go in with your poison bleed magic hyper greatsword mega weapon. And many bosses be like 'my toenail clipping is tougher then that' and sadly they're right.
I haven't found a mimic yet in Elden Ring. I don't know if they're even in the game. I'm not too far in the game, but have explored a ton.
I will continue to hit every chest in the game. I vowed in Dark Souls 1 to never get surprised by a mimic again. 10 year vow still going strong.
How long before they make spring-loaded trap chests that activate when you hit them?
I found one Mimic. And its not mimicking a chest.
15:26
! FRENZY !
Pat’s wrong bout damage reduction, I was in an area with a ton of dudes who loves using magic, getting hit SUPER hard, so I put on all my highest magic-resist armor, and felt a significant difference! Maybe it’s only if you min-max it, but if you’re really having trouble, it matters.
It honestly feels like it does more of a difference as you go on I’m starting to tank big magic spells from bosses as opposed to getting one shotted with physical damage reduction gear
I agree. Pat may have been talking physical damage reduction. ER seems similar to Bloodborne specifically had next to 0 phys reduction but you could do pretty okay against status effects and other damage types.
That spell that adds 25% magic reduction is a life saver
getting 3 shot instead of 2 shotted by Radan MAKES A WORLD OF DIFFERENCE!
Armour is something Pat has consistently been wrong about.
6:24 OH THAT'S A CLEVER LIE PAT I DIDN'T REALIZE LMAO
Dog = Turtle
80 hours in I kind of reached a point where you can see the recycled parts and enemies clearly. Doesn't feel like much of a low part, since new combination or subtypes of those still feel fresh and challenging. Plus new stuff is added constantly. Game even sometimes plays with your expectations and do a gotcha moment with old content.
Lil spoiler, hope you guys have trained against Crucible Knight boss sufficiently, you gonna need that skill.
Seeing earlier bosses show up later as normal enemies or minibosses without big healthbars is par for the course
What isn't is fighting the asylum demon as a full boss encounter a dozen separate times
This game has over 200 boss fights, and something like over half of those are copy/paste
And if you count bosses literally just ported from previous games, that whittles the actual number down to about a dozen or two
I fell in stormveil and saw an entire area that goes under it, so I fucked off and went elsewhere and encountered this games Man-eater Mildred
Anastasia is one tenacious bitch. That won’t be the last time you see her, either.
Skeleton Bandit is the fucking GOAT
Dude helped against a certain two-some where I cowarded like an absolute fuck whittling at the big boys, constantly running back and forth to make them aggro on the bandit and make sure they don't finish it off when it inevitably gets wrecked
I got a couple of friends who have never played one of these games on release so they're taken aback by how many LIES get thrown around it's so funny
That thing with the cat statue boss was something I wanted Miyazaki to do with the DS2 Pursuers. Those guys carry an entire army's worth of weapons on them and yet they only sword and board all of 2.
The Pursuer, my personal favorite boss the parry.
I can't wait to watch them fight
(Boss name spoilers below)
THE STARSCOURGE
I did that sequence Pat talked about at around 46:50 a day ago and the moment it happened, as well since then, I felt such an overwhelming sense of frenzy in those places. How many other dungeons are like this in future? Did I already miss one like this before? Have I skipped dope hidden bosses by not doing this? This game is ruining the collective psyche of everyone who plays it.
Do you happen to have the name of that dungeon?
I know exactly where pat is talking about with the 5 illusionary walls, i was lost for so long
Man when exploring I just never ride my horse, it's just so big and every time I ride Torrent I feel like I'm missing something.
You'll miss stuff anyway, just take the horse pill
I use the horse to quickly find a few grace bonfires and the map. Then I just port back to the start and walk around to comb over areas I sped thru.
I've been doing zones in 4 passes. First pass is just me running through finding the map obelisk and doing whatever I can reasonably do on the way. The second pass is me running around as much of the zone as I can physically access and getting whatever just happens to be lying around on the ground or inside an enemy that I can reasonably kill. Then the third pass is me doing whatever minidungeons and sidequests and whatnot I can before I hit something that walls me out. The fourth pass is me coming back later once I've powered up enough to feel like I have a good chance at actually being able to kill most of whatever is in the zone and just trying to scour it top to bottom.
I'm STILL missing things, and Limgrave is the only zone I'd say I've done more than 60% of the content in.
Pat is wrong about the lightning bolt btw, I found an incantation on the southern island that let's me throw lightning.
32:32 You could also get just enough fp then keep a drink of Cerulean at the ready for after you summon.
i love how everything is a dog. especially turtles. also... im pretty sure oleg could've soloed the second phase of the academy's main boss for me.
On my first playthrough that boss kicked my fucking ass, but on my second playthrough I went in with Lhutel the Headless and spammed rock sling at her and beat her first try.
I found a hollow that died and turned into a giant bear!
Yes
All I can say is I’m glad I destroyed any remnants of fomo I ever felt
Pat is absolutely right, the npc summons dwarf the player summons because the boss doesn't get the ridiculous hp bonus from being double teamed
All I can say is going underground was the best and worst decision I have made in this game.
I asked George R.R Martin about his involvement in Elden Ring's plot and he said "Who the fuck are you?" And "get the fuck out of my bedroom freak!" So Elden Ring's plot seems to be poorly planned and researched. More like Elden CRINGE.
lol
"More like Skyrim than Breath of the Wild in size"
But Breath of the Wild is bigger than Skyrim? Like way bigger.
breath of the wild certainly feels bigger because it has a lot more content in its open world but in terms of sheer map size skyrim is bigger. elden ring is combining the two essentially to create a game that feels simply to big.
woolie just took a darkest dungeon resolve check upon finding out that there a illusory floor bosses
I'm so excited for the absolute bullshit ymfah is going to come up with in this game
Pacifist runs are gonna be pretty cool
"Consumable only" should actually be very doable and fun with the crafting system.
@@louiesalmon3932 The only real big problem for that is that you can't item craft during any engagement so that will be really tough there.
I can already feel a consumable only run coming
Hoarfrost Stomp ash of war on a +20 nightrider flail, w/ 70 int? single stomps can do 2-4k damage when the bleed procs. absolute glass cannon build inc
My biggest issue is that many of the areas I'm returning to are sooooo over leveled or under leveled with much more disparity than previous games. I feel like I'm either getting my ass kicked or kicking it's ass but never much in between.
It's like you're a new player testing out the routes from Firelink Shrine all over again. One route is easy, but the others will beat you flat if you don't have serious experience... Except in Elden Ring every single miniscule turn you make is its own Firelink Shrine.
I went to the weeping island after stormveil and breezed through it. Next time im going there first as soon as I have the horse.
Funny enough; without spoiling, there is an npc quest line that will take you through the map on a pretty reasonable difficulty curve.
About the performance issues, personally, the fact that i can run elden ring with a 1050, with 8gb ram is a miracle, with everything on low but at least its consistent 30-40 fps, i could make it look better but i prefer consistency and is not like the game looks "that" bad at low end.
1050 Ti here, 8GB 1333 DDR3 and a mid 4000 series i5, running on high at 1080p
Depends on my mood, but sometimes I leave it and get 35 on the map and 50-60 in caves, or I just cap it to 30 in Nvidia driver settings for consistent fps
Honestly hasn't impacted my experience with the game TOO much, and I went in knowing about the minimum specs anyway
I spent 130 sumn hours in this game before watching Pat and he immediately ran to 3 dungeons I haven't been in
12:25 I'm I crazy? There is so many of those I've went in and found those enemies else where. And I've encountered like literally 5, and 2 slight differences of it, of the same mini bosses for dungeon or caves ect. Idk I don't feel as excited exploring cause I just feel like oh I'm just going to find another reused mini boss again maybe 75% of the time I go in a dungeon trying to find something I can use for my build.
I'm like 30 hours in and have yet to see a single one of these cat statues Pat keeps bringing up.
Seek Roots!
Then you haven't been looking around very well... there is one in a cave at the north west end of the first field in the game. Stormfoot Catacombs.
Spoilers for the number of zones
There are
6 Main zones
3 Secret zones that are as large as the main zones(that we know about so far)
I found a cave behind an illusory wall in Caelid. North of the church of plague. Behind a monument guarded by a mage. Only found it because of some messages but I put one a bit closer tyo the road pointing it out.
This game has more than one point of no return, lol
That line ‘everyone takes damage’, he managed to bring the swamp into the real world
I’ve been patiently waiting for the drip feed of content creators I watch to slowly reach the part of the endgame where the devs start feeling themselves and start stacking nearly identical dungeons back to back or on top of one another to actually make players think that they’re losing their minds.
I swear to God, they did it on purpose. Late last night, I encountered two different mini-dungeons that repeated themselves almost exactly with only minor differences, one of which used teleporting to trick you into thinking you were going back-and-forth between the same places except they were in reality different. This was all at midnight and I felt like I was going insane.
This is so exciting. Cause I was a little bummed that Reggie wouldn't be able to play this blind. But f*ck it. There's no way his playthrough is going to look ANYTHING like yours! Let's f*cking GO!
if durabilty still existed people would be mad pissed
I feel like I'm the only person who didn't struggle with Margit or level up a lot before I fought him. I basically did all of Stormveil right away, and then found out a ton of people went a ton of other places first. I'm not even good at these games, I guess I just got lucky, and it's really wild to think about how different the experience can be for different people.
I was gonna say there's an item that helps you distinguish illusory walls, but then I realized it was in King's Field. Hope there's one here too because otherwise who could 100% this offline???
@John Arch Thank you Elden Ring.
@John Arch there IS an item to see invisible enemies :^)
Pat, at this point, didn't realise that the shackle he spoke of is the item that reveals illusionary walls
The only way the multiple endings could work is if NG+ doesn’t raise the difficulty. That way you can bum rush to a new ending without worrying about grinding.
I'd like the code vein approach where you can choose to raise the difficulty or keep it the same as your previous playthrough. It's also fun to just go back and curb stomp old enemies.
NG+ but you can get Grace Aescetics to increase the difficulty at your leisure.
@@OrcintheBasement Dude, I'm 40 hours in and I'm not even sure I'm at the half-way point. There are times when a game is too big to immediately replay just to see another ending. I went through the Witcher 3 and got the bad ending, haven't gone back to sink in another 100 hours just to get a better one.
The fact I had to uninstall EGS, to get Elden Ring to run on Steam, still has me smh. Thankfully the podcast and LP have kept me educated 🙏🙏
EGS?
@@loganwernicke7604 Misspelling eggs
@@loganwernicke7604 It might be referring to "Epic Games Store"
@@loganwernicke7604 yeah as others have said, I had to uninstall Epic Game Store to get my steam version of Elden Ring to launch, before I was getting crash after black screen. Apparently some app/resource conflicr
@@gregsquires1773 yeah that’s not a bad thing 😂😂😂
Just wait til they find Siofra.
Which one?
@@Call-Me-_-Shadow Exactly.
mfw the entire open world has a fucking BASEMENT
Honestly I might go arcane now to use that blood art of war.
Funny. I found a grape but I have no idea where the NPC Pat was talking about is. (Please no spoilers or advice)
*SPOILERS AND ADVICE*
They're in the game
Did you find a grape or a "grape"?
I found both but I’m scared there might be different grapes for different npcs
@@Call-Me-_-Shadow that's a healthy fear. But who knows.
I found that bloodstain in the bowels of Stormveil. I thought my game was glitching me into online mode somehow since I was playing offline and it was pretty spooky seeing the victim just rise into the air. It felt like a cursed video game creepypasta somehow.
It feels like Elden Ring is Miyazaki's attempt at defeating the concept of completionism.
16:45 chat plays Pat stares at Elden ring
Weird. I'm running a Ryzen 5900X with 16GB of ram with an RX580 for the video card and I've had zero real problems running this game. Minor frame rate drops that last MAYBE one second every once in a great while, but since launch, it's been running great. I don't know why people are complaining so much about the PC version, based on my personal experience.
After finally exploring almost all of limgrave, at least to my knowledge I believe I have finished it.
I now finally understand the way to explore the world and actually find things. And it wasn't for around 10 hours of gameplay before i started to figure it out.
My previous exterior collisions matrix does not work in this land.
Can't wait for their reaction to the underground.
"I feel like there's six zones but I might be wrong."
hmm...counting all of the underground areas, there's around 20.
spoilers.
So you've got.
1: limgrave
2: the forest area next to limgrave which has it's own shit.
3: the island south of the forest area east of limgrave.
4: the underground area in the well below the forest east of limgrave.
5: Rot lake mutant dog and bird hell.
6: Liurna of the lakes.
7: The area beneath liurna of the lakes.
8: altus
9: the volcano north west of altus.
10: the capitol
11: the maze of sewers beneath the capital.
12: the frozen area with the giants
13: the other frozen area without the giants.
14: Mogwyn Palace that you can get to from a teleporter in the frozen area without the giants.
15: the other giant tree that you have to go through the frozen area to get to.
16: dragon tornado sky colosseum.
17: Rot hell underground lake version
18: Underground Milk river ant infested haunted stump.
19&20: the underground areas that sort of connect to the other underground areas but not really and rely on having to find the way to get too.
Most of this list is comprised of sub areas.
The primary Overworld areas are, Limgrave, Liurnia, Caelid, Mt. Gelmir, Atlus Plateau, and Mountaintops of the Giants. And the main regions of the Underworld are Sifora River, Moghwyn Palace, Ainsel River, Lake of Rot, and Deeproot Depths.
Everywhere else in the game is a geographical sub-region of these locations, or is a legacy dungeon.
Examples; Weeping Peninsula and the Mistwood are geographical regions of Limgrave. Three Sisters and Moonlight Altar are sub-regions of Liurnia. Dragonbarrow is a sub-region of Caelid. The Capital of Leyndell is a legacy dungeon located on the Atlus Plateau, as is the Shunning-Grounds beneath it. The path to the Haligtree is a sub-region of the Mountaintops of the Giants, while Elphael and the Haligtree itself is a legacy dungeon.
As for the Underworld, Nokron is part of the greater Sifora River region, as is Nokstella to the Ainsel River region.
Faurm Azula is a standalone legacy dungeon, and is the only location which I would argue to be a distinct area of the world.
Listing every area in the game as a hierarchically equal location isn’t super useful. You wouldn’t consider each mini-dungeon it’s own distinct “zone” of the game would you? So why list the legacy dungeons that way? Or sub-areas of the larger regions of the world?
It makes more sense to categorize them under the larger geographical areas that they occupy.
So by my reckoning there are twelve main “zones” (six overworld, five underworld, and one in the sky); each with their own sub-areas and dungeons. (With the exception of Farum Azula, which is just a dungeon.)
@@ninboy01 considering the sub dungeons are part of the overall area of the sub regions which by themselves have content equivalent to what was considered previous areas in souls games I count them as distinct.
Otherwise you could just call sen's fortress, blight town, the sewers, and the catacombs all sub areas of undead burg, and say that ds1 has 3 distinct areas. Asylum, undead burg, and Anor Londo, and several sub areas in each one. Which while an accurate description under that metric, does a very poor job of conveying the size and content of the game.
I found my first illusion wall today as well as an illusion floor in the same ruins area.
prob the same area Pat was talking about but I wouldn't be surprised if there is more than 1 illusion floor.
Theres actually not that many illusory walls in Elden Ring. In my 50h of playtime, so far I found only the ones in the cave Pat mentioned, which has a lot of them.
There are a few in the second legacy dungeon as well, same region as the cave
Lmfao who's getting there CHEEK'S CLAPPED in the background 🤣🤣
i don't experience FOMO for non-timed based mechanics/content in single player games,
BUT-
I'm not a content creator, i can replay this game forever and am not concerned about how entertaining it'd be to watch me
"I can't even imagine this game having a point of no return." lol you thought.
I'm surprised how little progress pat has actually made.