Engineering the MEGA GRID in Cities Skylines 2!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 950

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  8 หลายเดือนก่อน +321

    Me waiting for someone to mention the city name in the comments... 😅

    • @datacticalsoldier
      @datacticalsoldier 8 หลายเดือนก่อน +6

      Me:

    • @datacticalsoldier
      @datacticalsoldier 8 หลายเดือนก่อน +12

      More grids than a fifa celebration for who won the World Cup??

    • @PanzersnCricket
      @PanzersnCricket 8 หลายเดือนก่อน +8

      More grids than a Fifa celebr...

    • @mr_gutsy5151
      @mr_gutsy5151 8 หลายเดือนก่อน +8

      Day 46 of asking Matt to play no man’s sky

    • @mr_gutsy5151
      @mr_gutsy5151 8 หลายเดือนก่อน +8

      I’m sorry day 47

  • @arcticanimator
    @arcticanimator 8 หลายเดือนก่อน +1621

    CHALLENGE FOR RCE: step one: puase the game.
    Step two: design an entire city in sandbox and see if it will survive when you press play.
    Step three:profit

    • @Roboninja3327
      @Roboninja3327 8 หลายเดือนก่อน +41

      the death waves

    • @TheLongestPar
      @TheLongestPar 8 หลายเดือนก่อน +15

      I'd give it about 2 minutes

    • @HDTomo
      @HDTomo 8 หลายเดือนก่อน +2

      I 2nd this

    • @seablake4116
      @seablake4116 8 หลายเดือนก่อน +2

      Yes!

    • @alli_mode
      @alli_mode 8 หลายเดือนก่อน +19

      Wait, to get to "profit" step 2 must be: "???"

  • @diegomartin9932
    @diegomartin9932 8 หลายเดือนก่อน +445

    How does Matt create a new city pretty much every week and always forget basic services? Fascinating honestly

    • @KevinCook-y4p
      @KevinCook-y4p หลายเดือนก่อน +3

      See my other comment on this video. I think maybe he’s been struck violently in the head, and he experiences the world like the protagonist from Memento.
      That said, it does lend a certain childlike wonder and joy to his content. But it is remarkable. I don’t think it’s put on, I’ll say that much.

  • @mgmgeorge3
    @mgmgeorge3 8 หลายเดือนก่อน +28

    You just made my hometown. People adore the road layout because, " you can't get lost", but it also takes 30 minutes to drive across a city of 200k people because you are sitting at traffic lights for 20 minutes.

  • @Beach_Boomer
    @Beach_Boomer 8 หลายเดือนก่อน +753

    ⚠️ A 4x4 grid containing only 4 squares = Architect mathematics ⚠️

    • @y4junzhan56
      @y4junzhan56 8 หลายเดือนก่อน +1

      comment

    • @PanzersnCricket
      @PanzersnCricket 8 หลายเดือนก่อน +3

      Be gone from this world demon!!!!!!!!!!

    • @y4junzhan56
      @y4junzhan56 8 หลายเดือนก่อน +1

      @@PanzersnCricket hello

    • @oOPIIcesOo
      @oOPIIcesOo 8 หลายเดือนก่อน +4

      I was searching for this 😁

    • @asilbekabdurashidov5195
      @asilbekabdurashidov5195 5 หลายเดือนก่อน

      Meee toooo

  • @silentbrad-mmm
    @silentbrad-mmm 8 หลายเดือนก่อน +111

    FYI, I found out recently that there’s a parallel roads tool. Two below the replace tool. It also automatically alternates one-ways.

  • @WhatsOnTheOtherEnd
    @WhatsOnTheOtherEnd 8 หลายเดือนก่อน +252

    The fact that those services covered such a large area seems to indicate that there’s an exploit here. Maybe the calculation “ignores” intersections as distance?

    • @Hr07hgar87
      @Hr07hgar87 8 หลายเดือนก่อน +35

      Its based on pop density i think

    • @chnet968
      @chnet968 8 หลายเดือนก่อน +16

      @@Hr07hgar87 Yup. I think the 2x2 grids do limit the building types that can be spawned, so even for high density building the area won't hold as much people as other cities.

    • @theshadowking3198
      @theshadowking3198 8 หลายเดือนก่อน +19

      Get spiffing Brit here NOW

  • @iiMoha
    @iiMoha 8 หลายเดือนก่อน +253

    Matt: I can’t believe someone wants to live here!
    People living in Manhattan: *look nervously*

    • @brandonsilva1903
      @brandonsilva1903 8 หลายเดือนก่อน +7

      Avenues are about as wide, streets are not, streets are one lane in most if not all of nyc, the grid is also rectangles. Austin on the other hand...

    • @Cappabara
      @Cappabara 7 หลายเดือนก่อน +2

      nah salt lake city we live in one already

  • @KingHeavyMetal
    @KingHeavyMetal 8 หลายเดือนก่อน +211

    Challenge!
    Most cities have the tall office buildings in the center and the industry on the outside try and make a functional city, but in reverse with all the industry in the center of the city and the office blocks spread around it with the urban area in between

    • @dennisdexter5602
      @dennisdexter5602 8 หลายเดือนก่อน

      Industries are never in the center. Offices are.

    • @KingHeavyMetal
      @KingHeavyMetal 8 หลายเดือนก่อน

      @@dennisdexter5602 that is the point of the challenge. dummy

    • @jotoqi8728
      @jotoqi8728 8 หลายเดือนก่อน +21

      That’s what he said

    • @KingHeavyMetal
      @KingHeavyMetal 8 หลายเดือนก่อน +6

      @@jotoqi8728 so is he agreeing with because his comment makes it sound like he does not understand that the point of the challenge is to build a city with the industrial area in its center rather than at the edge.

  • @beatrixkaelin5120
    @beatrixkaelin5120 8 หลายเดือนก่อน +193

    You know, Grids are fine building for cities, if you treat them as Roundabouts. Every street is a One Way Street, One street going on one direction, and the next moving in the opposite direction. So you'll only have left/right hand turns or straight, You never never need a traffic light. One feeder road that's two way, and the rest Oneway gridding is fine.

    • @ktvindicare
      @ktvindicare 8 หลายเดือนก่อน +9

      Yea this is my usual strategy for controlling traffic on smaller roads in Cities Skylines one. At the start of the game I can't make 4-6 lane roads, but as my population goes up the traffic gets terrible on the starter 2 lane roads, so making them one way does a lot to alleviate traffic issues.

    • @Keiidryn
      @Keiidryn 8 หลายเดือนก่อน +3

      While this makes sense in theory, I do want to point one issue out. If every road is one way and alternates direction, then every intersection will alternate from only straight/right to only straight/left turns. There would still be a need for traffic lights because traffic would enter from one direction at one intersection then from the opposite side at the next, so every type of turn is still encountered, just not all at the same time.
      Edit: Actually, with dedicated turn lanes that merge off each time, I suppose it could’ve avoided entirely since there’s never oncoming traffic, only entering traffic. Oversight on my own mental picturing of it.

    • @unitrader403
      @unitrader403 4 หลายเดือนก่อน

      i think a Hex Grid with one way streets only would be great. for each block the traffic direction around it alternates between clockwise, counter-clockwise and alternating. This would also remove essentially all intersection conflict points, since that is spread out over the Streets via lane changes. You could also view this idea as a gigantic grid of magic roundabouts :D

    • @AkariEnderwolf
      @AkariEnderwolf 4 หลายเดือนก่อน

      it can be annoying to get around, but that is how Detroit is actually set up in some places, some roads are 1 way, while being connected with a couple 2 way larger streets

  • @xVMouseVx
    @xVMouseVx 8 หลายเดือนก่อน +41

    grids are just square roundabouts

    • @waldowaggins1330
      @waldowaggins1330 2 หลายเดือนก่อน

      You have to slow down so much, and stop more

  • @ewoot8511
    @ewoot8511 8 หลายเดือนก่อน +54

    Wonder when he will find out about the parallel route building feature.

  • @tvdinner1986
    @tvdinner1986 8 หลายเดือนก่อน +26

    “The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day I got in...”
    - RCE, probably

    • @hemalpatil2152
      @hemalpatil2152 2 หลายเดือนก่อน

      Biodigital jazz, man

  • @AbsoIutelyJack
    @AbsoIutelyJack 8 หลายเดือนก่อน +12

    [12:15] If you don't know what he mean, the building layout spells "HELP". Took me a while to see it.

  • @joshthompson8478
    @joshthompson8478 8 หลายเดือนก่อน +90

    Me: grids aren't bad, you always know where you're going.
    Rce: so we are making 4x4 grids
    Me: 😬 ok that sounds like hell.
    Rce: makes a 2x2 grid
    Me: he might be an architect with those quick maths

    • @unitrader403
      @unitrader403 4 หลายเดือนก่อน

      well, technically it is a 4 by 4 cell grid. the road is two cells wide, and the open/buildable space also is two cells wide, which gives the grid pattern an edge length of 4 cells.

    • @thisisnotthechannelyourelo407
      @thisisnotthechannelyourelo407 3 หลายเดือนก่อน +1

      @@unitrader403 nobody likes a pedant

  • @dangingerich2559
    @dangingerich2559 8 หลายเดือนก่อน +10

    Grids work wonderfully under two conditions: long streets in one direction to reduce the number of interruptions and encompassed in a square of access roads that then connect to the major roads with a few short access side roads. Those have been the best neighborhoods I have lived in. If the major roads then have their own major grid, with highways in another level of super-grid encompassing the city, it makes traffic pretty tolerable.

  • @jimmymcgoochie5363
    @jimmymcgoochie5363 8 หลายเดือนก่อน +1667

    This is exactly what American urban planning looks like, only with buses and wind turbines and affordable public healthcare…

    • @java6791
      @java6791 8 หลายเดือนก่อน +79

      America Europe style

    • @HDTomo
      @HDTomo 8 หลายเดือนก่อน +82

      nah grids aren't bad, America would be a long line of parallel stroads nearly connected by 4 lane roads but cut off to create thousands of cul de sacs

    • @vedants.vispute77
      @vedants.vispute77 8 หลายเดือนก่อน +17

      amm, I mean you need a sunken highways and interstate isnt it?

    • @rennoc6478
      @rennoc6478 8 หลายเดือนก่อน +9

      @@HDTomothey ain’t but you can still do better

    • @TheKrausenKid
      @TheKrausenKid 8 หลายเดือนก่อน +26

      This is just a mega grid thankfully. If it was an American city sim then there would be a lot more abandoned low rent housing lol.

  • @officialnucky
    @officialnucky 8 หลายเดือนก่อน +16

    Me: **sees 2x2 grid**
    RCE: The smallest patch we can get is this 4x4 grid
    Is this the mad descent into Architestism we're seeing?

  • @CorruptedRipper
    @CorruptedRipper 8 หลายเดือนก่อน +28

    This really inspires me to want to live.. off the grid

  • @Fried_Rice32
    @Fried_Rice32 8 หลายเดือนก่อน +12

    I think a cool feature with the cemetery is if you build it, it should be empty and as your civs die it fills up instead if it being prefilled with tombstones

    • @Bluhbear
      @Bluhbear 8 หลายเดือนก่อน

      unless you build it on top of an old burial ground :P

    • @jnawk83
      @jnawk83 3 หลายเดือนก่อน

      Missed an opportunity to put it right in the middle of the map, call it the dead centre

  • @monetary_episode494
    @monetary_episode494 5 หลายเดือนก่อน +31

    How European view American cities:

  • @Zergonn
    @Zergonn 8 หลายเดือนก่อน +14

    I wonder if you could use the grid tool to place an initial grid, then again 2 squares appart until filled?
    If it works, gridding would take only about a fourth of the time.

  • @hardhatlunchpal
    @hardhatlunchpal 8 หลายเดือนก่อน +8

    I love these Cities Skylines 2 challenges. It shows me what the extremes of design in this game do. Keep up the good work!

  • @azne5298
    @azne5298 8 หลายเดือนก่อน +2

    Try building a city similar to the grid in center city philadelphia, which is all one-way roads on a tight grid with only a few 2 ways dispersed amongst them. If a block is blocked off for road work (a daily occurrence) you have to play what I call “south Philly pac man” and it takes an extra 15 min to go 2 blocks

  • @abcdefgcdefg5178
    @abcdefgcdefg5178 8 หลายเดือนก่อน +22

    Welcome to the new year fellow engineers! Another year of the war on architecture!

  • @Secretsofsociety
    @Secretsofsociety 8 หลายเดือนก่อน +2

    I wish the auto gird tool allowed you to pick size because there are gameplay and density reasons that you want 2 or 3 square depth zones to prevent rents being too high and make it look more like a real city. Easy enough to add more alleys after using the grid tool or by using the grid tool again to make a box within the box but it would be nice if there was just an option.

  • @Rody_le_Cid
    @Rody_le_Cid 8 หลายเดือนก่อน +58

    could you have done grids with alternating one way streets?
    not sure if it calculates traffic but that might help alleviate cars with alternating one ways

    • @darknessblades
      @darknessblades 8 หลายเดือนก่อน +3

      Longer grids works better than individual grids
      Using alleys allows for more compressed roads, meaning more houses, meaning more peeps moving in

    • @Darke_Exelbirth
      @Darke_Exelbirth 8 หลายเดือนก่อน +3

      wouldn't that effectively be a city of roundabouts, but square?

    • @Nick-hi9gx
      @Nick-hi9gx 8 หลายเดือนก่อน +3

      @@Darke_Exelbirth Yes; this is how lots and lots of cities in the US that were built between ~1840 and 1920 are built. They had larger roads than the older ones back east, for carriages and wagons, but not wide enough for two-way roads once we switched to cars.
      You will find entire sections of places like Denver, Albuquerque, cities in Illinois and Iowa and Kansas and the Dakotas, down through West Texas and Arizona that have series of one-way grids. Mostly they have been replaced where they aren't in residential or low-traffic areas, they cause a lot of accidents, but if you look carefully in a lot of those places you can also see how the original grids were built, and had to be expanded through tearing down adjacent buildings.
      But basically any city built after the steam engine caught on, but before the internal combustion auto was mass-produced, you'll find those grids in the US. Canada to a lesser degree.
      The problem is corners, and people forgetting which direction the next street is going. Houses and businesses have things that block view, people park too close to the corners, and wrecks happen all the time. When people were only going 10mph drawn by horses, that wasn't an issue. Even when people were only going 15-25 in early cars, not much of an issue.

  • @AlexBeveridge-t8i
    @AlexBeveridge-t8i 8 หลายเดือนก่อน +24

    It’s a good new year when RCE uploads

  • @themrmatthewalan
    @themrmatthewalan 8 หลายเดือนก่อน +6

    Matt "i hope the sewage doesnt pollute the water" proceeds to build the entire industrial sector directly next to the water pump. Lolol

    • @unitrader403
      @unitrader403 4 หลายเดือนก่อน

      welll to be fair industry causes more ground and air pollution, not so much water pollution which he was worried about.

  • @stephenp8232
    @stephenp8232 8 หลายเดือนก่อน +19

    Flat open land can have insane wind... ive had to drive alot and there are some areas where its so flat the wind can push your car around.

    • @breayonasaurus7236
      @breayonasaurus7236 8 หลายเดือนก่อน +7

      I concur. I used to live in Iowa, USA , which is really flat. The wind was awful in central Iowa. My car would shake on the highway from the wind.

  • @Miss_Trillium
    @Miss_Trillium 8 หลายเดือนก่อน +4

    Matt: *makes a grid city*
    Also matt: "I'll just spam stuff randomly, rather than make use of the grid"

  • @aulvinduergard9952
    @aulvinduergard9952 8 หลายเดือนก่อน +2

    Just thought of one good thing about the mega grid: No one has to worry about property lines.

  • @AubreyMK
    @AubreyMK 8 หลายเดือนก่อน +17

    Minecraft creative plots be like:

  • @Sirchilla
    @Sirchilla 8 หลายเดือนก่อน +3

    laughed so hard when you made the comment about the dotted line thing and then at 17:36 when you see is it cannot be unseen :D:D:D:D

  • @Justhatguy1
    @Justhatguy1 8 หลายเดือนก่อน +5

    Strongest shape bus route! Impressive.. 💪

  • @vikzmedz
    @vikzmedz 8 หลายเดือนก่อน +4

    A new video on my birthday from my favorite youtuber..thats bang on perfect!

  • @moonphase420
    @moonphase420 8 หลายเดือนก่อน +6

    Within the two minutes Matt has already called a 2x2 grid a 4x4 grid

  • @darioschottlender
    @darioschottlender 8 หลายเดือนก่อน +1

    I'd say road maintenance isn't expensive because roads are barely being used, and each time you make the city bigger you just add more roads so it's never clogged and cars barely touch them. I'd assume that's how it works in the game at least

  • @screech3859
    @screech3859 8 หลายเดือนก่อน +15

    The engineer: The smallest I can get is 4x4
    Me: that is clearly 2x2. Engineer math must be hard. Lol!

  • @BrucelLloyd
    @BrucelLloyd 8 หลายเดือนก่อน +44

    could have doubled the density by using the roads without sidewalks

    • @hanzzel6086
      @hanzzel6086 8 หลายเดือนก่อน +1

      Alleys.

    • @jc_art_
      @jc_art_ 8 หลายเดือนก่อน +3

      ​@@hanzzel6086the problem is its not two way, resulting in horrible, no good, bad bad, terrible traffic

    • @Astraeus..
      @Astraeus.. 8 หลายเดือนก่อน +7

      @@jc_art_ Well realistically speaking, on a grid this tight together you'd probably be better off having a lot of one way streets. Say north to south all 2 way, but east to west all 1 way, alternating from all 1 way east then the next all 1 way west, etc.... In that kind of grid you could probably make the 1-ways be continuous, no stops, and have stops only on the 2 way streets that intersect. Would make getting far across the city much quicker.

    • @jc_art_
      @jc_art_ 8 หลายเดือนก่อน +1

      @@Astraeus.. but what if youre in the middle and need to go the other way, you gotta go all the way to the end to make a turn

  • @thedmango235
    @thedmango235 8 หลายเดือนก่อน +6

    this is awesome we need to see more of this !!!!!!!

  • @AryaPDipa
    @AryaPDipa 8 หลายเดือนก่อน +1

    "The map is too flat for wind"
    Actually that's ideal for wind farm. Just like with any other fluid, obstruction like mountain slows down the speed of air.

  • @flamandbenoit7247
    @flamandbenoit7247 8 หลายเดือนก่อน +19

    Challenge for rce : no pollution city !
    i really think he can't handle this one ^ ^

    • @jdotoz
      @jdotoz 8 หลายเดือนก่อน +2

      I don't think that's possible in the early game.

  • @NicolianBehn
    @NicolianBehn 8 หลายเดือนก่อน +2

    Now all you need is a long traffic light at each crossroads that alternates on every adjacent intersection so no matter what, you need to stop every 20 feet

  • @SovaKlr
    @SovaKlr 8 หลายเดือนก่อน +9

    next challenge... a grid but every road is a 1 way, alternating directions. That won't be tedious at all.

  • @SamanthaLaurier
    @SamanthaLaurier 8 หลายเดือนก่อน +1

    "I'm going to see if grids are good!"
    *lays out a huge grid with uselessly tiny squares, making exponentially more work*
    "Why is this such a pain?"

  • @aehoward91
    @aehoward91 8 หลายเดือนก่อน +5

    This is really cool RCE! Your next city should be the strongest shape!

  • @LinkAlmeida
    @LinkAlmeida 6 หลายเดือนก่อน +1

    The game no longer uses FPS, it now uses FPR - Frames Per Road. You spend frames to build roads

  • @darthgonk4398
    @darthgonk4398 8 หลายเดือนก่อน +23

    Does RCE not realise that you don't need road access for sewage outlets so he doesn't have to extend the grid over there. Architect behaviour

    • @justinbremer2281
      @justinbremer2281 8 หลายเดือนก่อน +1

      What if it clogs, though? Then you need to offroad to fix it

    • @darthgonk4398
      @darthgonk4398 8 หลายเดือนก่อน +1

      @@justinbremer2281 that doesn't happen in the game

    • @justinbremer2281
      @justinbremer2281 8 หลายเดือนก่อน +3

      @@darthgonk4398. . . yet......

    • @darthgonk4398
      @darthgonk4398 8 หลายเดือนก่อน +1

      @@justinbremer2281 in the game if something needs to be connected to a road it says "Road access required"

    • @Astraeus..
      @Astraeus.. 8 หลายเดือนก่อน +3

      ​@@darthgonk4398 Funny thing about that requirement, because (unless it's different in CS2) you don't need a road connected to any actual other roads for "road access". You can literally just build a tiny stretch of road next to whatever the thing is that needs road access and it works.

  • @manuelurquiza7546
    @manuelurquiza7546 7 หลายเดือนก่อน +1

    Tbf, i was born and raised in a gridlocked city, 100mx100m blocks 1-way 10m wide roads. I live in Ireland for 4 years and my god this is pure hell.
    Back home you could ask where is something, aw yeah, just go 3 blocks down turn left and 5 blocks until youre there. Here is purely google maps, cant even understand directions if they put me houses, roads or cattle as point of reference😅

  • @Roach570
    @Roach570 8 หลายเดือนก่อน +4

    Keep this one going!

  • @robjsmiles
    @robjsmiles 8 หลายเดือนก่อน +1

    It's like that movie where they get trapped in an endless sprawl of identical houses

  • @Makro3d
    @Makro3d 8 หลายเดือนก่อน +3

    You need to make this, but instead of junctions, use small roundabouts.

  • @jamesletford4266
    @jamesletford4266 8 หลายเดือนก่อน +2

    I think it would be cool to recreate real cities or towns in this and see how they perform. Could do series making various settlements on the same world eventually building towards a country

  • @Chernobyl_lemon
    @Chernobyl_lemon 8 หลายเดือนก่อน +3

    Day 5 of asking Matt to play United Penguin Kingdom.

    • @waynebrezner3730
      @waynebrezner3730 8 หลายเดือนก่อน

      Day 1 of asking Matt to play united penguin kingdom.

  • @frosbite84
    @frosbite84 8 หลายเดือนก่อน +1

    The amount of stop and go would drive me nuts.

  • @Topic_Yo
    @Topic_Yo 8 หลายเดือนก่อน +6

    Day 75 of me asking Matt to continue playing Minecraft.

    • @Chernobyl_lemon
      @Chernobyl_lemon 8 หลายเดือนก่อน

      Dude some day you are going to make it

  • @diegorondelli9379
    @diegorondelli9379 8 หลายเดือนก่อน +2

    Mat not realizing that parallel road would have saved him 50% of time :D

  • @Ibrahim-d7l1h
    @Ibrahim-d7l1h 8 หลายเดือนก่อน +3

    Day 35 of asking Matt to play pvz

    • @Pug_35
      @Pug_35 5 หลายเดือนก่อน

      Dam you have done it’s over 60 times

    • @Ibrahim-d7l1h
      @Ibrahim-d7l1h 5 หลายเดือนก่อน

      Rip the streak i accidentally left my ipad at cousins house

    • @Pug_35
      @Pug_35 5 หลายเดือนก่อน

      @@Ibrahim-d7l1h oh at least you restated it

  • @CMDRJakob
    @CMDRJakob 8 หลายเดือนก่อน

    The phrase, "Pull up on your block" just got a whole lot more personal.

  • @LolaMariek
    @LolaMariek 8 หลายเดือนก่อน

    Tbh everyone in those homes would most likely be disgusted by the sound of cars might push em back to Matts roundabout world anyway. Job done.

  • @Radulf666
    @Radulf666 8 หลายเดือนก่อน +1

    I felt reminded of Mannheim in Germany, the town-center is in a grid with “Coordinate-like” Naming, so it's not 1st-Str. or like so it's A1 A2 A3 B1 B2 B3 and that's not the streets they're the blocks who have a “name”

  • @strepeherbata
    @strepeherbata 9 วันที่ผ่านมา

    this looks so organized some freaking super-roundabout-killing-AI might be born while the game performs its traffic calculations. That is terrifying

  • @kur0nek0g4ming
    @kur0nek0g4ming 8 หลายเดือนก่อน

    No matter how awesome Cities Skylines 2 is, I think old Engintopia deserves a respectful ending!

  • @loucololosse
    @loucololosse 8 หลายเดือนก่อน

    "You never really know what you gonna draw until your finished" 17:30 You silly sausage

  • @justinpontarelli4368
    @justinpontarelli4368 5 หลายเดือนก่อน

    To be fair, as an American...
    I hate the Mega Grid.
    You take a nice bit of land with lovely trees...
    (I love hiking in the woods)
    and turn it in to a hideous concrete jungle.
    I'd prefer any road layout, assuming low density housing with lots of room in between for unzoned natural land with lots of trees!
    Waiting behind a red light is annoying so I imagine roundabouts help a lot with traffic flow.
    Just give me a nice huge area to go hiking in on the outskirts of a town, and wham... I'd like it!
    Love your City Skylines videos!

    • @SineN0mine3
      @SineN0mine3 4 หลายเดือนก่อน +1

      He paved paradise

  • @elnabasic7115
    @elnabasic7115 8 หลายเดือนก่อน +1

    Can you make a part of Engitopia the “Engineering” way. (e.g. most traffic efficient, intersections, zoning etc.) ? Would be very interesting. Entertaining and learning in one 👍👍

  • @benfordslaw5105
    @benfordslaw5105 8 หลายเดือนก่อน +1

    This is unironically your best layout yet. And I'm not even American.

  • @werliestdasschon
    @werliestdasschon 8 หลายเดือนก่อน

    Imagine getting lost in this city without street names, there is nothing memorizable you would be lost forever

  • @mrgamingpanda16
    @mrgamingpanda16 8 หลายเดือนก่อน

    Hey im the guy who asked about the back of the net a couple days ago and alan partridge is now one of my favorite shows. Thanks man

  • @TheBlobik
    @TheBlobik 8 หลายเดือนก่อน

    If you have a savefile and you ever do a "viewers ideas" I would love to see if this city will become more bearable if you swap some roads for narrower ones, like one way roads and foot paths.
    Lets say next to a two way you make a one way in one direction, then a foot path, then a one way in the other direction, and then a normal two way again
    The footpaths might actually also increase the size of the plots to 3x3 since they are narrower but I don't know for sure.

  • @VelociraptorX
    @VelociraptorX 8 หลายเดือนก่อน

    I'm starting to think you are right. Every challenge city works like a dream.

  • @airbornejesus3845
    @airbornejesus3845 8 หลายเดือนก่อน +2

    The reason road cost is so low is because there are so many roads to drive down they are getting worn down as quickly so they don't need as much repair.

  • @scarletevans4474
    @scarletevans4474 8 หลายเดือนก่อน

    We need some game that allows us to finally build in 3D.
    Imagine a hive city, with like 100 levels that you can put like that, on top of each other or on top of some half mile tall meta building!

  • @frtzkng
    @frtzkng 5 หลายเดือนก่อน

    You can do 1x1 plots in the first game, and even use mods to get some ultrawide roads with 12 lanes and a large ass median.
    There's also the Road Builder mod now with which you can create pretty much any road you want yourself as an asset. So you could also make some, idk, 20 lane monstrosity

    • @SineN0mine3
      @SineN0mine3 4 หลายเดือนก่อน

      In the first game the smallest assest that can grow in a zone are 1x1. In cities 2 the smallest assest are the 2x1 row homes, for every other zone type it's 2x2. Since every building is at least two squares deep, there's no reason for the game to draw the grid when no buildings would spawn.

  • @nicholastabar9216
    @nicholastabar9216 8 หลายเดือนก่อน +1

    Now you have to do both... create a grid of the smallest roundabout city you can make. Probably 3x3 or 4x4 to have room for the roundabouts?

  • @suri-kun
    @suri-kun 8 หลายเดือนก่อน +1

    Hey Matt. Could I please have all the "Bridge Reviews" from this year in one video?

  • @wooloo_vt1980
    @wooloo_vt1980 8 หลายเดือนก่อน

    Matt learning about how wonderful grids are

  • @skyshredder_coutries
    @skyshredder_coutries 8 หลายเดือนก่อน +1

    You can actually use pathways to block grids to be able to zone 1 tile buildings

  • @porcorosso4330
    @porcorosso4330 8 หลายเดือนก่อน +1

    11:16
    My guess is the tiny grids can always provide a the shortest distance to a building which kind of increase the range of service...

  • @isaiahnolan1565
    @isaiahnolan1565 8 หลายเดือนก่อน

    Idk why but when you call it "the Grid" I get major dystopian vibes. Like George Orwell missed out on an opportunity writing a book about "The Grid."

  • @EenPaarBlokjesKaasZijnLekker
    @EenPaarBlokjesKaasZijnLekker 8 หลายเดือนก่อน +1

    Imagine visiting family and TRYING TO FIND OUT WHERE THE HECK EMPIRE STREET IS

  • @Dysonsfear771
    @Dysonsfear771 8 หลายเดือนก่อน +2

    You should do some belgian city, ribbon housing (lint bebouwing). Everyone just lives along a street and only shopping malls are in big cities without too much housing

  • @Takayama-sama
    @Takayama-sama หลายเดือนก่อน

    I’m Canadian. I grew up in suburbia with this grid like pattern and I absolutely hate this… driving here would be an absolute nightmare!

  • @bobbydavis3777
    @bobbydavis3777 8 หลายเดือนก่อน

    We want to see a combination of roundabout and grid!!!! The ultimate British American crossover!!!!

  • @Irohbro
    @Irohbro 4 หลายเดือนก่อน

    1:11What you have to do is to let people build their houses and then build a pathway or One lane highway or the smallest road possible.

  • @jacksonstarky8288
    @jacksonstarky8288 8 หลายเดือนก่อน

    The only problem with the "string of roundabouts" road in the previous city was the lack of branching connections to nearby roads, which would have made much better use of the roundabouts. Speaking as a North American, this city is an absolute nightmare... if you like sleep... because I'm assuming that roads create noise pollution in the game. I consider myself fortunate in that I can't sleep without background noise... mostly because I live in an apartment two blocks from the hospital.

    • @jacksonstarky8288
      @jacksonstarky8288 8 หลายเดือนก่อน

      Of course, I live in British Columbia, Canada, where the geography is more like the UK in that grids of straight roads aren't workable for large areas... especially when a city grows up around where a railroad has already gone through, because the railroad messes with the city grid.

  • @Konoctirepublic
    @Konoctirepublic 8 หลายเดือนก่อน

    pro tip. only the water pumping stations should need road access, the sewage outlets don't need any roads to operate

  • @Strav24
    @Strav24 8 หลายเดือนก่อน

    For placing things like this, you can turn off a bunch of the snapping options and it'll be less likely to mess up

  • @jonreich9483
    @jonreich9483 8 หลายเดือนก่อน +1

    This reminds me of the neighborhood I lived in Knoxville. God those are some horrifying flashbacks lol.

  • @MrGrimm73
    @MrGrimm73 7 หลายเดือนก่อน +1

    Every time I see how many road names there are, it makes me giggle a lil bit lol 😂

  • @georgekyrou5284
    @georgekyrou5284 8 หลายเดือนก่อน

    Now pedestrianize it and make super blocks, cycle lanes and create shaded protected paths and parks

  • @zekeclark2594
    @zekeclark2594 8 หลายเดือนก่อน

    I haven't watched skylines videos for a while and didn't even no skylines 2 was released! I was like, it looks different I wonder if he's playing with a mod. How exciting!

  • @BaxterDragonblood
    @BaxterDragonblood 8 หลายเดือนก่อน

    I have an idea. The grid works well, the roundabouts work well. so combine them, a grid but al the junctions are roundabouts

  • @scooterD3
    @scooterD3 8 หลายเดือนก่อน

    The funny thing about this, is this setup basically gives you a straight shot from any building to any building

  • @Rory_Macdonald
    @Rory_Macdonald 8 หลายเดือนก่อน +1

    If you Press alt f4 at the same time it’ll give you an option to select a certain amount of space and paste whatever is if you have the money😂

  • @briand5170
    @briand5170 29 วันที่ผ่านมา +1

    Imagine the GPS directions
    *take the 474th right on Main St.*

  • @NoahGooder
    @NoahGooder 8 หลายเดือนก่อน

    in city skylines 1 I actually had a kind of 4x4 grid setup most games because I thought new york/new orleans were top of the line.

  • @TheTrytix
    @TheTrytix 8 หลายเดือนก่อน

    Well, you know... On the positive side, it's practically impossible to grid-lock the system due to traffic. XD

  • @erichurst7897
    @erichurst7897 8 หลายเดือนก่อน

    "Everyone is happy, I don't understand how that works" Same, Matt, same.