hello i was the mercy here! thank you to everyone that dropped tips or had anything nice to say, i really appreciate it! this was definitely a sweaty game for me and it was hard fought even though we drew. glad to know some of you guys found it entertaining
One tip I would have would be to damage boost more and have more faith in your second support. If your teammate isn't being pressured that much, you can switch between damage boost while they are attacking, and healing when they are reloading to maximise value. At least this is what works in plat for me, so maybe try it out. I'm not sure what Bronze supports are like.
One tip I would say is in each match have a goal, say in this match I will fly from cover to cover, focus on flightpaths, implement tips but not all at once as it can be overwhelming, I was once bronze 😊 you played really well btw
I don't think it meant nothing! at least not in the grand scheme of things. sure, it didn't end in a win or loss and it's disappointing, but I don't think playing well and gaining experience is nothing.
As a mercy main, if you have a hanzo they can hit his shots he is as terrifying as a widow, when you damage boost. And when it comes to Sym…….. when she’s fully charged up, she is powerful but damage boosted she melts through people like butter. A lot of people would be surprised that some character u would least expect are game changers when damage boosted
If you have anyone that can hit their shots, they are scary. But if you have a Hanzo and Orisa, you want to damage boost Orisa over Hanzo unless your Hanzo has no idea how to headshot consistently. Then you want to pocket Hanzo. But over those two, when a Symmetra is close enough, always damage boost Sym. Hell. Damage boost Moira when she 1v1 someone. It's the same as damage boosting a reaper, she selfheals and damages and people get panicked and can't hit her. It's kinda funny to watch.
@@satamikoI think it's very situational re: who's best to damage boost. in this game, damage boosting the Orisa wasn't the most ideal thing because Orisa was just shooting the tank for the most part, although not always. damage boosting the dps would have been more valuable imo because it would have led to more kills.
It also really becomes more neaunced though. The orisia may be shooting the other orisia but what if the dps are also shooting the orisia too? at that point you would have to choose which of the two has a higher potential damage output. but if an orisia and a sym are shooting another orisia who do you boost? obviously a sym does WAY more damage with full beam but with 0 beam charge the orisia will do more. Imagine if at this same time hanzo is not shooting the orisia BUT hanzo also cant hit the the broadside of a barn door? a boosted arrow does 0 damage if it doesnt hit anything But also imagine if instead your hanzo is a pro overwat aderall hitscan enjoyer, knows not to shoot the silly horse, only ever shoots sub 200hp targets and NEVER misses a headshot? if he already is goning oneshot a target bluebeam becomes useless again. really if your gona boost a hanzo, your bluebeam gets most value in that situation if he has really high accuracy but always hits bodyshots. if the accuracy is now or the critical hit accuracy is really high theres prob a better target. the same applies to widow in any situation where she does not benifit from the increaced range for her falloff damage (imagine shes on kings row first point where all targets are gona be sub 50m) really you want to judge the following - Who is currently applying pressure and actually shooting right now? - Of these people, which would actually have the most difference in kill threat compared to normal? (a pocket pharah always better value than a pocket hanzo if both are performing equally since hanzo already has signifiant kill threat without the pocket where as pharah pretty much exceeds her breakpoint with bluebeam) - weigh these things up on if you can actually trust that person to perform or not. generally you want to prioritise as Applying pressure >Consistency > target priotiy>/= difference in increaced kill potential but also your life matters more than any heal, any rezz or any damage boost. you cant do any of these things if you get yourself killed so always prioritse and consider your positioning first.
One thing I noticed with this Mercy is thay they have a weird delay on damage. Like when their teammate is full HP they'll yellow beam until the cows come home. But then when their teammate loses 65% of their HP, now the Mercy's like, okay damage boosting time. Blue beam should be seen as your default beam. While you switch to yellow when necessary. (Maybe even change key binds, if that helps you. Idk)
Yeah, skiesti does that, she changes her damage boost and heal settings by swapping them around. I do it as well, and it really helps me focus on damage boosting more optimally, I highly recommend!
tips for the mercy: 1. you're doing an EXCELLENT job damage boosting, and you can always do more! start thinking about damage boosting your dps more. nothing wrong with damage boosting the tank, but damage boost is powerful because it can help *secure kills.* during the first round, your orisa was kinda just shooting the other orisa so while your damage boost numbers were going up, you weren't actually helping secure kills. your damage boost wasn't contributing value, it wasn't helping win team fights. but if this was a game where the tank was consistently going for and getting kills on Squishies and was easily the highest value beam target, then yeah, go for it, 100%. but there were a lot of opportunities throughout this game where you could have supported your dps more to help them get elims which would have won fights faster, so try to focus on that a little more. 9:59 is a good example. you should push up into the cafe and damage boost whoever is shooting. why? it applies additional pressure so the enemy team is less likely to push to retake the point. also, more ult charge for everyone. 10:09 just FYI, you can't damage boost Hanzo's ult. no need to boost him right then. also, cart isn't Mercy's job. it's typically Ana's job in this situation. I know you want to move the cart, but tbh it's better to get some stagger kills and win the team fight and then move the cart. Mercy is really really good at helping make that happen. 2. if you want to be on high ground, you need to remember why it's so powerful and use it accordingly. a lot of the time on defense first round, you would just stand in the open on the high ground, making yourself a very easy kill for a halfway competent DPS player. high ground is good when you use it as easy cover. you didn't get punished for it in this game, but that doesn't mean it's a good habit to get into. stay on the stairs so you can beam your team from safety and also have an easy escape back to point and to your Ana. you also don't always need to super jump up there. going up the stairs can be a perfectly valid option to avoid feeding by taking damage. it's situational, though! sometimes the downtime isn't worth the additional safety. 3. work on varying your use of GA! you seem to have pretty decent control over your movement, but there's a lot of really fun things you can do with GA. there's no need to overcomplicate things, sometimes playing Mercy means you spend a lot of time behind a single piece of cover and beaming your team from safety lol but getting in that practice will give you a lot of confidence 4. don't be afraid to take out the pistol to take a few shots in certain situations. don't fixate on trying to get a kill; instead, just hitting a few shots will be enough to scare a sneaky dps away. never be a free kill! I'm not saying go dps Mercy at the cost of your team. but don't be afraid to use the pistol strategically, especially when you're the only one who notices the Junkrat standing in a doorway unchallenged. again, you don't need to get a kill and trying too hard to get one can mean you forget about the team. just hitting a few shots can be hugely impactful. 11:22 my tip for dealing with tire is immediately disconnect your beam and hide in a corner with the pistol out so you can try to shoot the tire if you see it. get FAR away from teammates ESPECIALLY your other support so that Junkrat has to choose between killing you and killing other members of your team. grouping up with your team gives Junk the chance to get a LOT of value from ult. 12:08 Ana is pretty close to or is full, you can damage boost them here, no worries 12:16 something I've been doing more of recently that has really been working out is staying close to my Soldiers when i see they have ult ready. I want to be there with damage boost the second they hit Q to help them get max possible value. again, I understand wanting to move cart, but you can always fall back to cart once the enemy is dead AND Ana can do their job while moving cart, too. so! check the scoreboard to see who has ult or is close and stay nearby so you can help them out immediately when they ult 12:54 work on canceling your GAs early. you got yourself into a bad spot by using GA for the full distance. you could have canceled early amd used some of the (v inadequate) cover near the building on your right, not the jail but the one next to that, or you could have slingshot yourself back towards main and used the cover there. you would still have beam on Orisa but you would be in a much better spot. your instinct to damage boost is EXCELLENT, but the longer you're alive during the fight, the more damage boost you can do :) 13:55 good job getting cover here :) you can definitely work on ulting more often! valk charges fast, especially when you play like this because you have a lot less downtime than many Mercys in your rank, so don't be afraid to use it liberally! 16:17 the play here would have been to GA, get your beam on Orisa, turn around, and press space to slingshot back to the cover. you can slingshot in whatever direction you're looking, its not limited to just the direction you GA'd in. you can also backwards GA too, although it's a bit slower. this lets you get your beam on your teammate without putting yourself into unnecessary danger. 17:56 as a general tip, beaming anyone who is coming back from spawn with you is a really really good habit to get into. you never know if there might be a spawn camper or if your Tracer might be able to do some impactful damage once they start shooting. don't underestimate Tracer as a potential damage boost target! it can be massive 18:36 you were really low here, and I know it means some down time, but getting behind cover and letting your health regen is wayyyy more valuable than continuing to beam your team and dying like you did here. its overtime, so instead of respawning in 10 seconds like normal, you will respawn in 13, which means your team is down their Mercy for ~20 seconds (13 sec for respawn + time it takes to get back to the fight) 21:13 there is plenty of cover to your left and right. no need to stand out in the open. your beam will stay connected for 1.3ish seconds when you break LOS so you can just peek safely from cover. you also dont need to be 100% behind cover, just close enough that you can quickly duck to safety if you get targeted. 23:07 try to get more comfortable using the full length of Mercy's beam! you're cramped up close to your Soldier and I can feel how stressed you are lol you can stand back closer to the stairs you used to get up to create some distance or even super jump onto the roof for some cover. 23:25 not sure if it would be the "right" play, but I would have baited the enemy onto the ground, valked, and ressed Soldier. alternatively, you can 100% use valk to get away safely. the fact you didn't die while you walked away in a straight line is a miracle, and its important to not rely on luck when it comes to your survival. 24:42 don't be afraid to die on cart during overtime when most or all of your team is dead. being able to regroup as a full team is SO valuable. trying to escape can lead to you staggering yourself sometimes. 27:33 you know, your dps have typically gotten good value from their ults throughout the game, whereas your Orisa has been hit or miss. imo, damage boosting your dps is a much more impactful play here. higher damage output = higher likelihood for kills, esp with damage boost, and your team NEEDS to be the team that gets kills first. it's really good that you use the blue beam so much - now, you need to work on using the blue beam in a more impactful way. 28:34 damage boosting the bastion instead of healing them was MASSIVE here. 10/10 love to see that
@@adhamhmcclintock128 welcome to the game!! I've been playing since 2017 and it always makes me so happy to see other people loving my favorite hero 😁 it can be tough sometimes but learning and improving with her is so rewarding. I have never gotten bored with playing her, although I do try to challenge myself to get better with other supports so I can appreciate them too but no one comes close to Mercy imo :D
I know this video is old, but one tip that helped me that would also help this Mercy, is to trust your other support! You are not a main healer, so constantly yellow beaming the tank any time they take a sliver of damage is not an effective use of your kit. If your dps are high ground, go with them and damage boost! If your other support has a good amount of healing output, your tank should be fine. Just keep an eye on your other support, but push damage boost as much as you can. Don’t be afraid to let your tank take a bit of damage if your Ana is still safe.
its hard to judge sometimes if they're playing their hearts out, or if infact they are just tilting at a ever increacing amount throught the game which perpetuates the rage hard flanks and feeds..... in bronze both outcomes are the same however one is wholesome and the other is not.
Honestly that Ana seems to be playing a 3rd DPS. I’ve seen a few times she could’ve helped Mercy but she emptied her clip into an Orisa 💀 (Nothing wrong with DPSing as support but I just was thinking she should’ve kept her Mercy in mind. The Ana got some huge picks at the beginning)
22:17 I've had one of those moments where I was confused as part of enemy team on first point of Suravasa as Kiri. Team was dead and I was contesting point by continuously wall climbing the middle section and throwing kunai in-between.
@@satamiko it’s literally the meta rn 😭 watch literally any top500 game and most the time they will be running orisa with bastion and torb on dps.. like idk what to tell you
I thought it didn't go beyond 6 points. I guess the reason I've never seen it go that far is because if we have a 3 point lead we play our advantage and just regroup properly. The only times you would risk it is if you only have a one point lead.
Strong mercy gameplay, a bit more damage boosting can be done but this is why I feel bad for bronze mercy players they usually do pretty good but if Noone takes advantage of the boost, they get kind of screwed lol
I feel like there is a social pressure element to orissa getting played more. She was considered the easymode pick, so there was stigma to playing her. Now that seems to have shifted more to Mauga, making playing Orissa more acceptable.
My only tips would be damage boost more, use max beam lengh and use cover more. It's useless to heal a teamate that lose only 20 hp, let the main healer heal that and damage boost instead
I dropped over 30k healing in less than 20 minutes with just Lifeweaver one game before the recent update and the other supports never made it to even 20k and we still lost. I’ve never felt such disappointment in my OW career.
@@RandomVids0987 I'm not saying every game is winnable because there are definitely games that aren't for a variety of reasons. but it's worth considering and remembering that your team doesn't need a massive amount of healing if the enemy dies fast. for example, support comps like Brig and Zen can work and neither of them have high healing output. again, not every game is winnable, but 30k healing can be a red flag, ESPECIALLY in ow2 where the overall health pool of the team is substantially smaller, that there's more you can be doing to pop off and help your team pop off too.
@@sethescope This is where I’m going to have to stop you. If you say that keeping your team alive is a problem then you’re not playing support or know the fundamentals of the class.
This is the exact reason, why we need to get back to 6v6. if right now the tanks fails, the whole team fails 9 out of 10 times. PS. the background music is distracting.
4:15 orisa WANTS to die here, they should have popped valk right when her beam disconnected. 5:34 healing orisa at full health while ulting but damage boosting her right after when shes half dead.
A Bronze Mercy player that fly, hide from line of sight, boost damage of her allies... why is she still in bronze, she deserve to be higher, silver or gold. Sorry but bronze Mercy are stuck to the ground only healing and try resing 1vs5. Recommandation for that tracer who comes back to taxi you.
Yeah honestly, just the fairly consistent rezzing from behind a wall instead of in the middle of the streets alone was good stuff. You can definitely do a lot worse than having this Mercy as your support imo.
If there is no such thing as perfect balance why do we try so hard should we not get it into a universally accepted meta so the heros stop changing for one week, changes are good, change for change is not
god the mercys movement was awful, constantly out of position, flying into enemies, no spacial awareness (flew into multiple ultimates) you dont save your rez and go for the first one who dies (hanzo, who was underperforming) orisa shouldve been your top priority rez target then ana and anything else is situational, you couldve contested way more with valk and didnt use your ult as much as you could have and you lingered on yellow beam too much and need to prioritize your beam target, you were on orisa while she was ulting and instead of damage boosting you went back to heal up a teammate, let the ana take care of that or even if someone dies you can rez or trade kills, sometimes its ok to let a teammate die if it means you help another secure a kill but anyways more practice and stuff
this is such an unhelpful comment for anyone, especially a bronze player. you just wanted to shit on them for daring to be imperfect at a video game. kinda gross, not gonna lie.
@@sethescope when did i say they had to be perfect at a game, i am literally bronze as well and even i can tell this was subpar gameplay. i wrote this cuz i didnt see anyone else criticizing this game a lot and yall just keep saying "yea you did well gj" when clearly they didnt. dont blame me for criticizing a game that was literally submitted for review
@@thepokemonbiatch3602 I'm not blaming you for criticizing. I'm telling you that you don't know how to give it in a constructive, actually helpful way. I wrote a comment with feedback, check it out for an example of how to do it in a non toxic way
@@sethescope man im not gonna write a whole how-to step by step script here, stop getting offended on anothers behalf im just pointing out what they did
What's even the point of spectating mercy gameplay. She holds damage and healing beam on her teammates and hope they do something and then flies around the place to not die. Mercy is literally just spectator mode, she doesn't do anything except watch other people do things. There are other characters that are much more entertaining alternatives to mercy spectating.
just because you don't enjoy watching mercy gameplay doesn't mean other people don't, and just because you don't understand why Mercy is exciting to other people doesn't mean your opinion is right.
@@MewmewioI wish I knew how to make "entitled people who get mad when 100% of the content isn't exclusively catered towards their interests" make sense 😔
You genuinely fail to see the whole point of this video if you say that Emongg is trying to help lower level players out while also having a laugh at what happens which in higher ranks would 100% get you punished meanwhile you are complaining about a character made to help players who maybe aren't very mechanical gifted but are more game sense oriented Maybe if you actually played the game you wouldn't be complaining about spectating Mercy players in metal ranks
hello i was the mercy here! thank you to everyone that dropped tips or had anything nice to say, i really appreciate it! this was definitely a sweaty game for me and it was hard fought even though we drew. glad to know some of you guys found it entertaining
One tip I would have would be to damage boost more and have more faith in your second support. If your teammate isn't being pressured that much, you can switch between damage boost while they are attacking, and healing when they are reloading to maximise value. At least this is what works in plat for me, so maybe try it out. I'm not sure what Bronze supports are like.
Just fyi at 10:07 it kinda looks like you're trying to damage boost Hanzo dragon, but that ult can't be damage boosted
You did amazing your movement was impressive
One tip I would say is in each match have a goal, say in this match I will fly from cover to cover, focus on flightpaths, implement tips but not all at once as it can be overwhelming, I was once bronze 😊 you played really well btw
Is this pc or console
Ok a full shaven emongg can only mean positivity for ow2 and I’m not sure I’m ready to deal with those kind of emotions yet
Dont say it like that 😂
@@hariharaniyer66 fully shaven emongg jus sounds funny
@@Youngmoneygettinmoney- lol my bad I meant “clean” shaven. But now fully shaven just sounds better and I have no regrets
@@Youngmoneygettinmoney0
@@hariharaniyer66 fully shaven like a newborn babe
That was actually a good game. Frustrating ending cause all that hard work from both teams just meant nothing but it was very fun to watch
I don't think it meant nothing! at least not in the grand scheme of things. sure, it didn't end in a win or loss and it's disappointing, but I don't think playing well and gaining experience is nothing.
As a mercy main, if you have a hanzo they can hit his shots he is as terrifying as a widow, when you damage boost. And when it comes to Sym…….. when she’s fully charged up, she is powerful but damage boosted she melts through people like butter. A lot of people would be surprised that some character u would least expect are game changers when damage boosted
I had a boosted torbj in a game once ... that's ... terrifying trust me 😅 he was near unkillable and he made a lot of damage 🥲
If you have anyone that can hit their shots, they are scary. But if you have a Hanzo and Orisa, you want to damage boost Orisa over Hanzo unless your Hanzo has no idea how to headshot consistently. Then you want to pocket Hanzo. But over those two, when a Symmetra is close enough, always damage boost Sym. Hell. Damage boost Moira when she 1v1 someone. It's the same as damage boosting a reaper, she selfheals and damages and people get panicked and can't hit her. It's kinda funny to watch.
@@satamikoI think it's very situational re: who's best to damage boost. in this game, damage boosting the Orisa wasn't the most ideal thing because Orisa was just shooting the tank for the most part, although not always. damage boosting the dps would have been more valuable imo because it would have led to more kills.
@@sethescope Yeah, I'm not saying them boosting Orisa was good, just saying it can be.
It also really becomes more neaunced though. The orisia may be shooting the other orisia but what if the dps are also shooting the orisia too? at that point you would have to choose which of the two has a higher potential damage output. but if an orisia and a sym are shooting another orisia who do you boost? obviously a sym does WAY more damage with full beam but with 0 beam charge the orisia will do more.
Imagine if at this same time hanzo is not shooting the orisia BUT hanzo also cant hit the the broadside of a barn door? a boosted arrow does 0 damage if it doesnt hit anything
But also imagine if instead your hanzo is a pro overwat aderall hitscan enjoyer, knows not to shoot the silly horse, only ever shoots sub 200hp targets and NEVER misses a headshot? if he already is goning oneshot a target bluebeam becomes useless again.
really if your gona boost a hanzo, your bluebeam gets most value in that situation if he has really high accuracy but always hits bodyshots. if the accuracy is now or the critical hit accuracy is really high theres prob a better target. the same applies to widow in any situation where she does not benifit from the increaced range for her falloff damage (imagine shes on kings row first point where all targets are gona be sub 50m)
really you want to judge the following
- Who is currently applying pressure and actually shooting right now?
- Of these people, which would actually have the most difference in kill threat compared to normal? (a pocket pharah always better value than a pocket hanzo if both are performing equally since hanzo already has signifiant kill threat without the pocket where as pharah pretty much exceeds her breakpoint with bluebeam)
- weigh these things up on if you can actually trust that person to perform or not. generally you want to prioritise as
Applying pressure >Consistency > target priotiy>/= difference in increaced kill potential
but also your life matters more than any heal, any rezz or any damage boost. you cant do any of these things if you get yourself killed so always prioritse and consider your positioning first.
One thing I noticed with this Mercy is thay they have a weird delay on damage. Like when their teammate is full HP they'll yellow beam until the cows come home. But then when their teammate loses 65% of their HP, now the Mercy's like, okay damage boosting time.
Blue beam should be seen as your default beam. While you switch to yellow when necessary. (Maybe even change key binds, if that helps you. Idk)
Yeah, skiesti does that, she changes her damage boost and heal settings by swapping them around. I do it as well, and it really helps me focus on damage boosting more optimally, I highly recommend!
tips for the mercy:
1. you're doing an EXCELLENT job damage boosting, and you can always do more! start thinking about damage boosting your dps more. nothing wrong with damage boosting the tank, but damage boost is powerful because it can help *secure kills.* during the first round, your orisa was kinda just shooting the other orisa so while your damage boost numbers were going up, you weren't actually helping secure kills. your damage boost wasn't contributing value, it wasn't helping win team fights. but if this was a game where the tank was consistently going for and getting kills on Squishies and was easily the highest value beam target, then yeah, go for it, 100%. but there were a lot of opportunities throughout this game where you could have supported your dps more to help them get elims which would have won fights faster, so try to focus on that a little more. 9:59 is a good example. you should push up into the cafe and damage boost whoever is shooting. why? it applies additional pressure so the enemy team is less likely to push to retake the point. also, more ult charge for everyone.
10:09 just FYI, you can't damage boost Hanzo's ult. no need to boost him right then. also, cart isn't Mercy's job. it's typically Ana's job in this situation. I know you want to move the cart, but tbh it's better to get some stagger kills and win the team fight and then move the cart. Mercy is really really good at helping make that happen.
2. if you want to be on high ground, you need to remember why it's so powerful and use it accordingly. a lot of the time on defense first round, you would just stand in the open on the high ground, making yourself a very easy kill for a halfway competent DPS player. high ground is good when you use it as easy cover. you didn't get punished for it in this game, but that doesn't mean it's a good habit to get into. stay on the stairs so you can beam your team from safety and also have an easy escape back to point and to your Ana. you also don't always need to super jump up there. going up the stairs can be a perfectly valid option to avoid feeding by taking damage. it's situational, though! sometimes the downtime isn't worth the additional safety.
3. work on varying your use of GA! you seem to have pretty decent control over your movement, but there's a lot of really fun things you can do with GA. there's no need to overcomplicate things, sometimes playing Mercy means you spend a lot of time behind a single piece of cover and beaming your team from safety lol but getting in that practice will give you a lot of confidence
4. don't be afraid to take out the pistol to take a few shots in certain situations. don't fixate on trying to get a kill; instead, just hitting a few shots will be enough to scare a sneaky dps away. never be a free kill! I'm not saying go dps Mercy at the cost of your team. but don't be afraid to use the pistol strategically, especially when you're the only one who notices the Junkrat standing in a doorway unchallenged. again, you don't need to get a kill and trying too hard to get one can mean you forget about the team. just hitting a few shots can be hugely impactful.
11:22 my tip for dealing with tire is immediately disconnect your beam and hide in a corner with the pistol out so you can try to shoot the tire if you see it. get FAR away from teammates ESPECIALLY your other support so that Junkrat has to choose between killing you and killing other members of your team. grouping up with your team gives Junk the chance to get a LOT of value from ult.
12:08 Ana is pretty close to or is full, you can damage boost them here, no worries
12:16 something I've been doing more of recently that has really been working out is staying close to my Soldiers when i see they have ult ready. I want to be there with damage boost the second they hit Q to help them get max possible value. again, I understand wanting to move cart, but you can always fall back to cart once the enemy is dead AND Ana can do their job while moving cart, too. so! check the scoreboard to see who has ult or is close and stay nearby so you can help them out immediately when they ult
12:54 work on canceling your GAs early. you got yourself into a bad spot by using GA for the full distance. you could have canceled early amd used some of the (v inadequate) cover near the building on your right, not the jail but the one next to that, or you could have slingshot yourself back towards main and used the cover there. you would still have beam on Orisa but you would be in a much better spot. your instinct to damage boost is EXCELLENT, but the longer you're alive during the fight, the more damage boost you can do :)
13:55 good job getting cover here :)
you can definitely work on ulting more often! valk charges fast, especially when you play like this because you have a lot less downtime than many Mercys in your rank, so don't be afraid to use it liberally!
16:17 the play here would have been to GA, get your beam on Orisa, turn around, and press space to slingshot back to the cover. you can slingshot in whatever direction you're looking, its not limited to just the direction you GA'd in. you can also backwards GA too, although it's a bit slower. this lets you get your beam on your teammate without putting yourself into unnecessary danger.
17:56 as a general tip, beaming anyone who is coming back from spawn with you is a really really good habit to get into. you never know if there might be a spawn camper or if your Tracer might be able to do some impactful damage once they start shooting. don't underestimate Tracer as a potential damage boost target! it can be massive
18:36 you were really low here, and I know it means some down time, but getting behind cover and letting your health regen is wayyyy more valuable than continuing to beam your team and dying like you did here. its overtime, so instead of respawning in 10 seconds like normal, you will respawn in 13, which means your team is down their Mercy for ~20 seconds (13 sec for respawn + time it takes to get back to the fight)
21:13 there is plenty of cover to your left and right. no need to stand out in the open. your beam will stay connected for 1.3ish seconds when you break LOS so you can just peek safely from cover. you also dont need to be 100% behind cover, just close enough that you can quickly duck to safety if you get targeted.
23:07 try to get more comfortable using the full length of Mercy's beam! you're cramped up close to your Soldier and I can feel how stressed you are lol you can stand back closer to the stairs you used to get up to create some distance or even super jump onto the roof for some cover.
23:25 not sure if it would be the "right" play, but I would have baited the enemy onto the ground, valked, and ressed Soldier. alternatively, you can 100% use valk to get away safely. the fact you didn't die while you walked away in a straight line is a miracle, and its important to not rely on luck when it comes to your survival.
24:42 don't be afraid to die on cart during overtime when most or all of your team is dead. being able to regroup as a full team is SO valuable. trying to escape can lead to you staggering yourself sometimes.
27:33 you know, your dps have typically gotten good value from their ults throughout the game, whereas your Orisa has been hit or miss. imo, damage boosting your dps is a much more impactful play here. higher damage output = higher likelihood for kills, esp with damage boost, and your team NEEDS to be the team that gets kills first. it's really good that you use the blue beam so much - now, you need to work on using the blue beam in a more impactful way.
28:34 damage boosting the bastion instead of healing them was MASSIVE here. 10/10 love to see that
Wow, that was so well written, detailed and nuanced! 👏
As a mercy main myself, I love that you provided this much detail, well done is all I can say, just wow!
@@adhamhmcclintock128 aww thanks! I just love Mercy, I love playing her, love talking about her, love it all haha
@@sethescopesame! I'm quite new to ow2 (94 hours on mercy ~250 in total) and I just love how fun mercy's movement is!
@@adhamhmcclintock128 welcome to the game!! I've been playing since 2017 and it always makes me so happy to see other people loving my favorite hero 😁 it can be tough sometimes but learning and improving with her is so rewarding. I have never gotten bored with playing her, although I do try to challenge myself to get better with other supports so I can appreciate them too but no one comes close to Mercy imo :D
They say when chess is played perfectly it is always a draw. We just witnessed perfect game
Great to see a good game after so many with people that seem to be outright throwing.
im not 10000000% sure this can be justified as a game where some people are not sometimes outright throwing
I know this video is old, but one tip that helped me that would also help this Mercy, is to trust your other support! You are not a main healer, so constantly yellow beaming the tank any time they take a sliver of damage is not an effective use of your kit. If your dps are high ground, go with them and damage boost! If your other support has a good amount of healing output, your tank should be fine. Just keep an eye on your other support, but push damage boost as much as you can. Don’t be afraid to let your tank take a bit of damage if your Ana is still safe.
that was a nice game to watch. both teams really played their hearts out
its hard to judge sometimes if they're playing their hearts out, or if infact they are just tilting at a ever increacing amount throught the game which perpetuates the rage hard flanks and feeds..... in bronze both outcomes are the same however one is wholesome and the other is not.
11:55
"let's continue watching this.. uhh..
(internal monolag: no Emong,stay calm, keep beeing nice)
.. Game"😂
Honestly that Ana seems to be playing a 3rd DPS. I’ve seen a few times she could’ve helped Mercy but she emptied her clip into an Orisa 💀
(Nothing wrong with DPSing as support but I just was thinking she should’ve kept her Mercy in mind. The Ana got some huge picks at the beginning)
That was honestly a treat and I feel like everyone deserves some rank up points for it.
mercy is too scared to touch point alone and bring out her glock. GIRL STAND UP! you can do so many things than just pocketing someone
WHIPLASH between watching the last video and seeing emongg on this one
This is why I always say Mercy is actually really difficult to play. Sometimes we have teams that stick together, sometimes teams like this.
I knew Emong had a baby face but Oh My God!
Not me and emongg saying “valk, valk, valk” at exactly the same time 😂
when did Emongg have a kid?
22:17 I've had one of those moments where I was confused as part of enemy team on first point of Suravasa as Kiri. Team was dead and I was contesting point by continuously wall climbing the middle section and throwing kunai in-between.
3:09 id take out my pistol but then someone dies and then im blamed for it.
Who's that guy that looks, acts and sounds like Emongg but he is cleanly shaved?
evil doppelganger, I think
That's emongg two
Orisa has been being picked a LOT in lower elo rn. And not that he wasn’t picked before, but there is a LOT more bastion now as well.
Well bastion got 8 changes at once, all buffs, so...
yes bc they got buffed orisa, bastion and torb are meta rn
also i feel like its the new people from steam:-)
@@moongirl208 You sure you know what a meta is? Or are you talking low elo "meta"?
@@satamiko it’s literally the meta rn 😭 watch literally any top500 game and most the time they will be running orisa with bastion and torb on dps.. like idk what to tell you
I see think I see how this became a 30+ minute game already at 6:45. One team is a bit better than the other but is allergic to the objective lol.
When teammates come back to get you as Mercy ❤
Also for Kiriko so she can tp to the team even through the walls.
30 minute draws are why hybrid needs to keep going until someone wins. You might as well keep going at that point.
I thought it didn't go beyond 6 points. I guess the reason I've never seen it go that far is because if we have a 3 point lead we play our advantage and just regroup properly. The only times you would risk it is if you only have a one point lead.
Strong mercy gameplay, a bit more damage boosting can be done but this is why I feel bad for bronze mercy players they usually do pretty good but if Noone takes advantage of the boost, they get kind of screwed lol
It’s hard to climb as Mercy in bronze 😢
i was thinking about it and i dont think i ever played a game on hollywood that made it to third point that got held before that choke at the end
Had a friends little brother who’s new to the game force me to queue ranked with him, it truly is a whole other game down there.
I feel like there is a social pressure element to orissa getting played more. She was considered the easymode pick, so there was stigma to playing her. Now that seems to have shifted more to Mauga, making playing Orissa more acceptable.
I just noticed Emong is Gnome backwards
I hate playing as a dps against an orias. Its like i gotta put 10 cooldowns a loan payment and my first born to burn that hoe down.
Looking good with the fresh trim!
My only tips would be damage boost more, use max beam lengh and use cover more. It's useless to heal a teamate that lose only 20 hp, let the main healer heal that and damage boost instead
Ahhhhhhh, he shaved!!!! Looks good though, Flats looked like a baby when he shaved like me 😂
loving the clean shaven emongg lookin like a cutie patootie
This whole match is just another reason I stick with quickplay only.
12:45 Emongg enters Auctioneer Mode
Omg he shaved and had a hair cut looking fresh
5:50 Venn diagram ult spotted
22:11 i swear if mercy rezzed orisa it would've worked out xD
they need to damage boost dps way more
'' drfootpoop '' haha funny name
Where is our follow up video with flats??
So much healing of people at full health!
Why is no one talking about the stationary orb at 17:56 ? 💀💀
I dropped over 30k healing in less than 20 minutes with just Lifeweaver one game before the recent update and the other supports never made it to even 20k and we still lost. I’ve never felt such disappointment in my OW career.
it just goes to show that healing isn't always the most impactful thing a support can be doing. I'm sorry you lost, though, that's rough and no fun.
@@sethescope Yet every moment you stop healing your team is immediately crushed. You lose either way. Lol
@@RandomVids0987 I'm not saying every game is winnable because there are definitely games that aren't for a variety of reasons. but it's worth considering and remembering that your team doesn't need a massive amount of healing if the enemy dies fast. for example, support comps like Brig and Zen can work and neither of them have high healing output.
again, not every game is winnable, but 30k healing can be a red flag, ESPECIALLY in ow2 where the overall health pool of the team is substantially smaller, that there's more you can be doing to pop off and help your team pop off too.
@@sethescope This is where I’m going to have to stop you. If you say that keeping your team alive is a problem then you’re not playing support or know the fundamentals of the class.
i really like the broken moira orb
😊
"have i got goodie for you today"
flats enjoyer?
I only ever see or wear two shirts
looking good today... 🥵
alllllllllllllllllllllllllllllll that for a draw, ThIs Is Ow2?
The orisa-bastions comps ruining every bit of fun in the game is just sadge
Bruh it has a counter just like everything else
did you play ow1? nothing will ever compare to double shield imo lol
Hey anyone know what music he's listening to?
This is the exact reason, why we need to get back to 6v6. if right now the tanks fails, the whole team fails 9 out of 10 times.
PS. the background music is distracting.
what is the intro song?
4:15 orisa WANTS to die here, they should have popped valk right when her beam disconnected.
5:34 healing orisa at full health while ulting but damage boosting her right after when shes half dead.
NO WHERES THE BEARD? 😢
clean shaven emongg... shudder
Was this Silver or bronze?
The title says silver but at the start you say bronze
A Bronze Mercy player that fly, hide from line of sight, boost damage of her allies... why is she still in bronze, she deserve to be higher, silver or gold. Sorry but bronze Mercy are stuck to the ground only healing and try resing 1vs5. Recommandation for that tracer who comes back to taxi you.
Yeah honestly, just the fairly consistent rezzing from behind a wall instead of in the middle of the streets alone was good stuff. You can definitely do a lot worse than having this Mercy as your support imo.
If there is no such thing as perfect balance why do we try so hard should we not get it into a universally accepted meta so the heros stop changing for one week, changes are good, change for change is not
Is this console?
EARLY
god the mercys movement was awful, constantly out of position, flying into enemies, no spacial awareness (flew into multiple ultimates) you dont save your rez and go for the first one who dies (hanzo, who was underperforming) orisa shouldve been your top priority rez target then ana and anything else is situational, you couldve contested way more with valk and didnt use your ult as much as you could have and you lingered on yellow beam too much and need to prioritize your beam target, you were on orisa while she was ulting and instead of damage boosting you went back to heal up a teammate, let the ana take care of that or even if someone dies you can rez or trade kills, sometimes its ok to let a teammate die if it means you help another secure a kill
but anyways more practice and stuff
this is such an unhelpful comment for anyone, especially a bronze player. you just wanted to shit on them for daring to be imperfect at a video game. kinda gross, not gonna lie.
@@sethescope when did i say they had to be perfect at a game, i am literally bronze as well and even i can tell this was subpar gameplay. i wrote this cuz i didnt see anyone else criticizing this game a lot and yall just keep saying "yea you did well gj" when clearly they didnt. dont blame me for criticizing a game that was literally submitted for review
@@thepokemonbiatch3602 I'm not blaming you for criticizing. I'm telling you that you don't know how to give it in a constructive, actually helpful way. I wrote a comment with feedback, check it out for an example of how to do it in a non toxic way
@@sethescope man im not gonna write a whole how-to step by step script here, stop getting offended on anothers behalf im just pointing out what they did
What's even the point of spectating mercy gameplay. She holds damage and healing beam on her teammates and hope they do something and then flies around the place to not die. Mercy is literally just spectator mode, she doesn't do anything except watch other people do things. There are other characters that are much more entertaining alternatives to mercy spectating.
just because you don't enjoy watching mercy gameplay doesn't mean other people don't, and just because you don't understand why Mercy is exciting to other people doesn't mean your opinion is right.
also, real talk: why on earth did you choose to click on a video that you knew you wouldn't enjoy? why did you waste your own time like that?
@@sethescopethat’s what I’m saying like if you don’t like the video why watch then comment. Make it make sense.
@@MewmewioI wish I knew how to make "entitled people who get mad when 100% of the content isn't exclusively catered towards their interests" make sense 😔
You genuinely fail to see the whole point of this video if you say that
Emongg is trying to help lower level players out while also having a laugh at what happens which in higher ranks would 100% get you punished meanwhile you are complaining about a character made to help players who maybe aren't very mechanical gifted but are more game sense oriented
Maybe if you actually played the game you wouldn't be complaining about spectating Mercy players in metal ranks