I remember playing on a server that had 1st person camera only. Man, everything there was a challenge :) Completely different experience. Piloting required you to actually see where you're going from your cockpit or use cameras extensively. I remember getting a big ship into some asteroid cave with my friend, who was outside and directing me as if I was reversing some kind of cargo truck into a garage :D I recommend everyone to try at least once. This game is totally different without magic of 3rd person view.
@@LunarKolony i highly recommend it, it's a great experience, on my long term world (1 year roughly, i've been playing realistic settings with irst person only, basically i tried to make it as hard as possible, i also use a few mods, most importantly awwscrap, which really makes you think before you build something because you can't just grind and rebuild somewhere else (though i also have mods for detaching and reataching blocks, stuff like this makes you want to make cranes too, i have used a similar idea to you with having one or two purposes with each grid and... well i've stuck to this world for awhile now so it's great for replayability. never seen any of your videos before but i'll kep an eye out for part two once you've built more ( to anyone reading, don't recomend realistic settings especially with these mods if you don't have a lot of spare time or if you won't be able to fully experience what SE has to offer with it but if you do, totally go for it it's a fresh experience) oh and also scarce resources is quite good for this playstyle, but combining all these factors (as well as a healthy amount of MES mods) makes for a really immersive experience another awesome thing to try is to use NO GPS signals at all, say hello to antennas on every grid, for an extra challange, make a network of antennas to pick up signals from all of the planets
I find your mention of avoiding making 'do everything' vehicles amusing, I'm doing the exact opposite in my current save. I have one grid. One. I'm not allowed to have any more at a time for any reason (not counting sub-grids of course). Gradually evolving this unwieldy behemoth is great fun, as is sneaking around Klang and his inevitable unholy wrath. I aim to visit every planet at least once with this sometimes-flying, sometimes-trundling hot mess. And then? I turn on all the hostile NPC mods. All of them, cranked to insanity, to have a party at the end of the world.
I'm still in the early game - only been playing about a month. But I'm currently working on building an asteroid base. Your Solo series was instrumental in that. I found a nice big asteroid with a huge hollowed out cavern so I am using that.
i like this way of playing. my latest save i stranded my self on the moon with barley enough to survive. Eventually i built up my base and flew back home to earth where i now have to start over since my small ship wont take off and its all i have to survive. I want to setup a base on every celestial body. each time starting out with scraps to survive. Building resource outposts will help, but i have to build defense systems to keep the pirates and wild life at bay. you cant just play space engineers you have to be the space engineer.
Definitely agree on making things look nice as you go. If you have a cool looking base then it just makes the process of doing even mundane things so much more immersive. On one server I had to build a beacon on my base for identification. So I built this cool looking comms array sticking out into a valley. When the dust storms rolled in it looked awesome with it's nav lights blinking in the gloom.
This is great advice! I started playing SE in 2020, after watching vids for 1.5 years...! I'm currently still playing my first successful survival game in which I managed to set up a base without destroying everything in the making. Took me three attempts. In the run before the current one I accidentally ground down a wrong block and my single wind turbine collapsed. lol Ooh the learning curve... I took my time and did everything I wanted to on the Earth-like planet. Set one goal after the other and planned to go to space when I had "finished" what I had in mind. Finally, last year I had made my first ship to (hopefully) reach out to the stars, and took off. It worked and the whole aspect of leaving everything behind was very frightening but so exciting, too. I'm not going to head back home for at least a year! I first went to mars. Landed and just had a look around. Fueled up and head to the moon, checking asteroids on the way. On the moon I built a couple of vehicles and ships which gave me a further understanding of gravity and so forth. Now I'm on Pertam... My first landing... well it wasn't "landing" in that sense. I broke a lot of sh*t. I found a really nice patch of land and I'm gonna set up a cosy lil base. Currently I have 2400h in SE and I love it. Only when I come to the point of being able to say that I'm finished with my survival playthrough, will I consider visiting a surver. Until then, I'm not ready. I learn every day. Can't wait for the Grid AI... but I will. I want Keen to do it right. Take care!
Love how you broke everything down into small things! Space Engineers is fun when you're building up your base but once you have it there lacks challenge. That's when I start using the much forgotten Economy system in game and start running missions such as escorts and repairs. This is when the game becomes fun again as there's some level of "destruction" from the encounters and the need to build more and mine more to build more etc. When you don't have some level of loss it becomes boring again.
I get what you mean about the whole role-playing element. One of the things I do in my survival games is keep logs of what I've been up to. I keep a number of data pads around, and often end my gaming session by writing about what I did, things I encountered, and plans. I even add things to kind of make up a past for myself. I did a challenge game last year, where I kind of rigged my survival pod to self-destruct, leaving me with just hand tools and the gun and data pad that were in the seat of the survival pod when it landed. I then traveled to the economy station on the data pad to try to build myself up. I got lucky, at least. The economy station sold components and bought ores and ingots. My little base I built next to the economy base was kind of crazy. It got power from a bundle of attached small grid small batteries, which recharged off of small grid reactors (I managed to locate an economy station that occasionally sells uranium).
That is a great use of datapads; like journals. I'd try it but they would probably devolve into the ramblings of a lunatic going further batty in isolation.
@@DeetotheDubs Well, it gives you a limit of 1000 characters, so you won't go on too much without having to jump to a second data pad. When you have Log #4 parts A thru W, you've probably lost it totally.
@@halfcirclehranch6877 It's a great incentive to leave a bread-crumb trail to build up a story in series of notes left by the characters, which the player then has to find and figure out how everything went down. Kind of like the terminals in Fallout that tell a lot of the background.
The ultimate tutorial. Although seriously my problem is that it’s boring when no one plays with you. I like defined goals, building x-amount of ships to counter an enemy players fleet, x-amount of miners and resource processing stations to supply resources for said ships. When there isn’t someone to compete OR cooperate with it gets boring fast. Decorations aren’t my thing, so I focus on sheer functionality and logistical feasibility on my builds. Servers are a nightmare. I’ve never found a good server. Either they are inactive, have really bad staff, no QoL mods to speed things along, or it’s impossible to start solo and factions won’t let you join. Sometimes it’s all of these. Sometimes it’s none, and the server just dies out regardless. Just not worth finding a good server when after a month it goes to shit.
A great video. I'm a supporter of building single-purpose vehicles, not only to keep things interesting but to create challenges for myself. Building some automated and manually operated outposts that consist of drills and either a small refinery or an O2 generator helps if you are playing solo
TLDR: Thanks for the video, it highlights the biggest weakness in SE. I have almost 1000 hours in Space Engineers, and my main gripe with it is that it is lacking as a game. It's got a good engine, good design, decent systems and game world, but there is very little game there. Games should present you with obstacles to overcome. They might be systematic, environmental, or presented by other players. Space Engineers is great for building scifi ships and rovers and bases, but the game gives you almost no reason to do so. The fact that you have to create your own limitations to have fun with the game underlines what SE lacks. A better-designed game would have presented you with these obstacles, for example, limit your craft size (at least initially) so you must specialize and therefore combine crafts. You might progress from large static grids and small rover grids to small atmo, then small (short-duration) spacecraft all the way up to large motherhips. That way, it could keep us engaged and present us with something we can overcome. Right now, a "survival" game of SE on a planet consist of just 1. finding and mining ice (or making do with an O2 farm), 2. finding and mining cobalt, silver and gold 3. building a space ship 4. finding uranium in space. Starting in space makes it even more pointless, it's just a matter of finding a random patch of Uranium to unlock everything. Then what? You can do anything you may want, but why would you want that? You can build a space fighter, but there's no reason to use it. You can build a battleship or a giant mothership, but the game gives you no reason to use them.
It really needs food requirement & production, water requirement & purification, waste management, and natural occurrences to over come. Resources should be quite a bit rare and harder to come by too IMO.
Best way to find more fun is to limit yourself. For example, my current favorite survival world is on Titan, with no flying ships allowed. It forced me to learn and try new things, ended up building trailers for the first time
Hi, I recently started playing this game. The wiki in my own language stopped 6 years ago and I came across your channel when I was looking for videos that might be helpful. Your videos have kept me motivated. Thank you. ありがとう。
Excellent vid. I would love to see this updated every season or so, that way we can watch as you develop the map that you don't have to cater to you audience and thusly is completely what you had fun with, not what we enjoy watching you have fun with.
Unfortunately I don't play much SE on my own for fun, as this world is a year old and not even that far in so it wouldn't have changed much, but I'll see if I could get others on to show off their worlds!
I instantly got new motivation with the ore detector improvement mod. Makes it so much less tedious trying to find stuff. I even found a rare Earth Gold Vein way deeper underground that what I'd ever be able to find with even a large grid ore detector (it was about 250m underground, from the closest surface point.
Plan and Build all by yourself, make objectives and use scares resources mod that limits locations of ore spawns it forces you to travel. An other method is to force yourself to only use rovers on planners or don't use uranium, etc.
You make a good point sir. There should be a way to start without a jetpack, then build up reputation at a faction before you can buy a jetpack. Similar to X3 with jump drives. Perhaps this can be done with a mod?
Great vid man. A real issue I'm having myself as of lately. Still fairly new to the game, and absolutely love it. But the planets are SO bare still, even with NPC (enemies) to fight and manage etc. It's a lot of fun, but lately I keep starting a new game, get the large refineries, assemblers, modules etc all set up but have a hard time figuring out how to put them together in a visually appealing way. I've looked up many other vids and there's really no videos showing you how to set them all up, and how to build a starter base around it. (hint hint...) Anywho, I get to that point, then get discouraged and start a new world, and end up doing it over again, and again etc. And again, playing with others might be more fun, idk...
Such simple advice, yet hits hard. As you said, I ran into the same issue of just building an all in one thing and like "ok, what's next?" And there's just nothing. All that automated power mining and mass producing seemed pointless. All that just to rush past the actual game .. Can I have a video request related to this? Basically going to space I feel like this all in one ship is kinda necessary because random space pirates just rain me down with rockets and such. But I always wanted to have like a simple carrier or just simple miner etc, but than the game shows me a middle finger with these pirates. Is there a way to just avoid them? Once I just tried to "run away" but this thing never stopped chasing me (talking 40+minutes) and had to go in admin mode to deal with it as I was completely unarmed. Many thanks for the video!
@@LunarKolony I'm on Xbox, no mods. (Well there are, but only in experimental mode and I don't want to turn it on, as when I did my game started crashing a lot.) It's in the basic game, but only happens in the space. I should've said that, sorry.
@@chrisbt5508 some drones from either a larger ship (vulture) or a station will follow you at up to around 80-90 mps and stay right on the edge of not picking them up on radar then zoom in while you stop at what you think is a quiet place. A small warp jump is all it takes to throw em off or swing your ship backwards slow down and wait for a good manually controlled shot and you can take them down pretty easy before they can fire.
A bit late to the party, but solid video man. I’m taking things slow in my current survival game, so as not to get bored due to the lack of a goal/progression system or storyline (you need to come up with your own and make your own fun). I started it about 6 months ago. I started on Earth(-like), nestled in the valley of a mountain range, and other than mining out a number of asteroids within 100km, I’ve yet to leave Earth and explore another planet, or even the moon. I’ve got my main mining and production base, a number of mining vessels I’ve built and I’m currently drilling out a NORAD-style mountainside hangar/fortress. It’ll take quite a while, but I figure it’s survival mode. It’s about the journey, not the destination.
I like making a vehicle that doesn't *directly* do its task. So for example it'll be a vehicle, with drones, that is on wheels/flies. Never able to do its task on its own, but is a base that has the facilities to house miner drones. This is always my main resource operation. It's more efficient for your ore processing to be able to move where the ore is. HOWEVER I also build a normal base, in the voxels or in space, that is a sort of hub. It can check the status of the relevant bases around it and essentially is my view of what a home would look like in a world like space engineers. Do this often enough and suddenly you're soloing what is basically a massive industrialized operation. With mods it's even better, and with the new AI it'll be insane.
The game needs trains. I always wanted to make a Railworld like in Factorio. With mining outposts over huge deposits and trains that bring the ore back to the base. I don't mind having a big hauler later on and bringing a few million back to the base myself in one tour, but trains would still be nice.
@@LunarKolony I have seen a few. But it's all working with the blessing of Clang. Even the really good ones feel a bit wobbly and are not 100% safe. And the work / effort to build them is insane. Masu's Train for example. But yeah, technically true ^^
Thank you so much for making this video! This inspired me to make a new survival save and i am so happy with it so far. Also another thing you can do is when you've played the game long enough like me you know what aspects of the game can be improved. So ive been adding mods as i want them. Stuff like the tethers to binoculars to Ai Emabled and one of my favorites for me and my friend is the flares mod. It can add to the game without changing it completely like some mods do. Another good one is Scarce Resources as you can only access basic resources on Earth like and other have platinum and uranium to provide a reason to go to other planets. Thanks again Lunar!
My buddy and I are playing space engineers for the first time, I'd actually been watching the game for years like since it came out, And we're doing a modded run It doesn't really add a lot of modded items It's more like some quality of life stuff as well as the modular shipping counters mod... I just got to say we are getting our teeth kicked in but we finally got a salvaged fighter, from one of the drones that tried to kill us, up and running, And we have a crappy little open bed cargo truck that we use for hand mining expeditions since we haven't managed to get a mining ship up and running yet. We do have defenses now they're not very strong defensive they're a couple autocannons around the base that we have to manually load but for our purposes they are perfect. Cuz we just need something that will kill small fighters whenever they show up at our doorstep Our next step is finally create a new oxygen and hydrogen generator as well as some storage for those and to do some underground base building for our power storage and the hydrogen generators and storage. We have a giant ice lake right next to our base. Think after that we are going to be doing a bunch of plumbing for the base, as well as getting the walls actually built up and the turrets set up to automatically load. Then we'll probably build a larger turret or two for anti-capital duty, since we've had a few freighters coast on buy and straif our base. Then I want to set up a mining outpost on the ice to kind of automate the ice harvesting. I would also like to finally get a mining shift up and running Basically we have a million and one things to do we barely ever have time to do any of it and we generally only get like one task done every like two to three hours of game time we get
Hi. Allow me to make a little advice/request: I like to follow survival series and dont mind to spend time watching building, in fact i love it. But just like in this video, many youtubers keep much off the time moving the head cam so frenetic that makes watching it too unpleasant. It's just my little opinion and i only dare to mention it because i think in many other aspects like voice, diction, quality of sound, knowledge of the game, aesthetics, etc i found your space eng vids quite good and even better than many youtubers productions. I wish you the best.
Love the video. I do like to take it slow too but im bad at building :D I often find myself exhausted while planning a build and realizing that it looks bad - that's my nemesis in SE.
The only thing I would add is once you have all the bases built and the fleet of little workers built...you can step things up by automating things with scripts. You can have operations going on all across the game space and even interact with it all remotely.
i made a model of a mac truck and use it to hitch trailers that do different tasks. I have a hauling trailer for materials, i have a trailer for carrying other vehicles, and i also have a hydrogen trailer. I tend to stay away from reactors for power since they trivialize the game.
Great videos! Glad i found your channel recently. Goal setting and scale is important I think. I make custom systems with like 2 planets with 2-3 moons and some MES mods to keep me on my toes. My goal is to visit each planet/moon and put down a very basic starting base. Too many worlds and it gets to big to finish. Keep it realistic. Create your own narrative. Sandbox games are a double-edged sword. Too large scale and no goals it gets boring for me. I use custom planets so I have new environs each playthrough. I literally spent 30 hours once just trying to find ideal asteroid view of my starting planet, take time to enjoy the views.
the game is just amazing... you can sink hundreds of hours in just building new ships etc. BUT if survival is the only thing you are interested in, you will just run out of things to do WAY too quick... there are so many things that they could add to this game or simply rebalance things. But even if you would rebalance stuff so you have to go to harder planets to get better weapons, there is nothing you can use it for :( it's kinda sad... i would love to see this game have some stuff like the old X games where you would trade between station, do some quests with combat etc.
Is there any particular reason why you didn't put up at least a little wind power at the first outpost? I haven't spent much time on Pertam so the wind there might suck. Just curious. Love the spare tire on the rover.
I think that the best way to make S.E. more exciting in solo survival is to use MODS. Not only will they give you better weapons and equipment than vanilla, there are mods that will give you enemies to fight as well.
Good video, big SE fan myself, but it is a truly sad indictment of the game's developer team when people have to make tutorial on how to actually enjoy the game. Keen needs to focus less on more sandbox features and more on adding challenges to the in-game world. They should seek to hire game designers with experience to help them out, since this is clearly a core competency not present on the current dev team.
Oh man…I put the slowest assembly and refine speed. Slowest welding grinding. Lowest inventory possible Spiders Sooooo many mods to make my survival harder. Playing in these modes…has made survival the best version for me. Every mission actually stresses you out. Every accomplishment feels like a milestone Ugh i love this game. It really pushed me to be efficient and smart. The scrap mod is one of the best out there
i've been doing something similar for some time, and i agree awwscrap is great for this playstyle, i also use scarce resources, some mods for reattaching and detaching blocks from grids, and some tough pve MES mods, keep it up glad to see others playing the same way
I really really want a mode that has a tech tree. So the player needs to do tasks around the planet to unlock parts, then they can fly to space and build up a solar ship, then unlock larger engines etc.
Yeah i was actually about to burn out almost at space engineers, since i played waaay to much and spend tons of hours on creative testing different builds, doing blueprints, i mean there is still a lot to discover for me and further improve my ship designs but im literally on a short fuse right now, cause too much is also not good. Have to take a break for a while and start trying to take it slow and enjoy the ride.
I started my first world ever about a week ago but I found an ice lake basically straight away with every resource underneath except gold and silver mag and silicon and without the ores from space, but got mag and silicon less than 500m away did I just get really lucky/ unlucky because now I feel I’ve done so much and nothing left to do
If you’re new to the game don’t go to workshop and download all the best and biggest ships and get bored after 2 hours. Start a survival series. You can use a projector in survival and get blueprints and still build ships and rovers that way while you are progressing. I’m new to this game. I may not play it for ever but there’s thousands and thousands of hours of things you can do here if you don’t spoil it for yourself.
One of my pet peeves about survival mode is not as much that it's not challenging, it's that nothing is really *happening* in the world. Adding NPC mods will make the world feel a lot more lively, with traffic of cargo ships or even Reavers you may need to defend against. I usually keep spiders and lightning off since they're just annoying and not really challenging, but I often play without a jetpack.
Another way to say it is just do not optimize the fun OUT of the game. If everything gets done by itself, you won't have much to do in the first place, and won't bother for long.
I used to have a purpose in the economy but all that does is a means to buy ships. You need food, health, more danger not just a device that restores your health.
Ngl, space engineers goes from being monotonous and repetitive to engaging and fun just by playing with a bunch of pals, or just one friend, as for me; I love space engineers, but my creativity and dedication to decoration is deeply underground, so the only way I can get a kick out of build no4058 rover/miner only to either roll over or crash resulting in no more vehicle is to play with friends and have them laugh at it to no end in sight, so even if I lost a solid hour and half of progress I can at least laugh it off. Of course I feel like the game's main entertainment factor IS playing with friends, I mean, you can still build a 1:1 replica of a spaceship you fancy or go nuts and design the biggest and most detailed ship for "unknown purposes" but you lose the whole "having another living human being comment, react, give his opinion or just laugh at your fallic shaped ship
Tbh i find survival in most games for ke to be better, i have a huge imagination, so i could just go into creative, but i find when i dont have to do anything else, ie material management, i get lazy when it comes to builds, in any game, but when i have to manage materials and power, i have to think about how exactly im gping to do stuff, im forced to make my builds have a purpose or else i just have eye candy
most nasty thing of this game is its interface. inventory system is bad, ships controls is bad, parts setup is bad, timers logic are bad. Simple starter thing, drill on piston and rotor to dig stone. No, you cant setup parts to move only when you press button, instead, you should use speed up and speed down buttons, and you just cans setup increment value, so you cant aceived smooth motions. when you have car with docking ports and multiple containers, you cant just dock and move resources from car inventory to base inventory in one click. instead, you should find needed containers in one giant list and drag and drop resources. so you should have many docking porst with different purposes, one for unloading everything, second for unloading only ores, third to load parts, four to load ammunitions. you cant simple define priority to process ores, so if you dig some platinum and stone, you need to manually reorder it in every refinery. and so on and so on. Space engineers has great concepts but gave design is very poor.
My experiences and feelings are the opposite. I can't feel any sense of accomplishment in building anything in creative mode. Further, survival mode you wind up having to build tools to solve problems that crop up when your try to work towards your current goal. The game itself gives you something to do. Like I HATE terrestrial flying mining, especially for ice as you need like 1 to 10 million kg for a decent ship fuel up. So I literally built semi trucks with trailers (they work better at high speed on the ground) so not to have this struggle with keeping a ship in the air, spending a god awful amount of resources on the thing. Then at the ice mine I build essentially what is a train to mine the ice lake as an example. The sheer tonnage it can move per minute is amazing. Of course I've built large grid strip miners (they slowly shave the surface down until you get to the ore) that themselves can carry like 3 million kg in one haul and collect that much in minutes. The problem with them is they are hard to pilot! lol. THey require skill to build the mine out right.
Cool, good advice . . .and then what? Despite everything, SE remains a pointless empty sandbox where you have either nerf yourself, essentially cripple yourself, to provide any reasonable incentives to keep going. Swamp yourself with enemies, be under constant attack and disable drilli g, add survival elements and add industrial overhaul so you have to spend endless hours making this to make this so you can make this to help you FINALLY make the thing you need ans STILL all you are doing is delaying the inevitable realisation that you can sit in a cave doing NOTHING and the game doesnt care unless you MAKE it care. I have THOUSANDS of hours in SE but none of those hours was spent in beating the game and winning.
It's hard to give a nice look without buying all those decoration packages :D I only own the game, I can neither catwalk nor use other sweet decoration items. Even the items I downloaded from the workshop require DLC :D So I can't get motivated.
I remember playing on a server that had 1st person camera only. Man, everything there was a challenge :) Completely different experience. Piloting required you to actually see where you're going from your cockpit or use cameras extensively. I remember getting a big ship into some asteroid cave with my friend, who was outside and directing me as if I was reversing some kind of cargo truck into a garage :D I recommend everyone to try at least once. This game is totally different without magic of 3rd person view.
First personal only is actually a really cool idea... I might try that...
@@LunarKolony i highly recommend it, it's a great experience, on my long term world (1 year roughly, i've been playing realistic settings with irst person only, basically i tried to make it as hard as possible, i also use a few mods, most importantly awwscrap, which really makes you think before you build something because you can't just grind and rebuild somewhere else (though i also have mods for detaching and reataching blocks, stuff like this makes you want to make cranes too, i have used a similar idea to you with having one or two purposes with each grid and... well i've stuck to this world for awhile now so it's great for replayability. never seen any of your videos before but i'll kep an eye out for part two once you've built more ( to anyone reading, don't recomend realistic settings especially with these mods if you don't have a lot of spare time or if you won't be able to fully experience what SE has to offer with it but if you do, totally go for it it's a fresh experience)
oh and also scarce resources is quite good for this playstyle, but combining all these factors (as well as a healthy amount of MES mods) makes for a really immersive experience
another awesome thing to try is to use NO GPS signals at all, say hello to antennas on every grid, for an extra challange, make a network of antennas to pick up signals from all of the planets
Meanwhile me
Who hasn't played with third person in actual years
I find your mention of avoiding making 'do everything' vehicles amusing, I'm doing the exact opposite in my current save. I have one grid. One. I'm not allowed to have any more at a time for any reason (not counting sub-grids of course). Gradually evolving this unwieldy behemoth is great fun, as is sneaking around Klang and his inevitable unholy wrath. I aim to visit every planet at least once with this sometimes-flying, sometimes-trundling hot mess. And then? I turn on all the hostile NPC mods. All of them, cranked to insanity, to have a party at the end of the world.
I'm still in the early game - only been playing about a month. But I'm currently working on building an asteroid base. Your Solo series was instrumental in that. I found a nice big asteroid with a huge hollowed out cavern so I am using that.
Glad I could be of inspiration, good luck!
If you ever want to bounce ideas or simply want to talk space engineers I’m happy to link up on steam.
I just started and I’m lost!! Lol but your videos and comments help a lot!!!
@@LunarKolony watching this video is bad for me it makes me want to buy so much for the game
I'm being chased everywhere I go I just ran out of fuel and my batteries at I and I have no base with two ships and no idea what to do
i like this way of playing. my latest save i stranded my self on the moon with barley enough to survive.
Eventually i built up my base and flew back home to earth where i now have to start over since my small ship wont take off and its all i have to survive.
I want to setup a base on every celestial body. each time starting out with scraps to survive.
Building resource outposts will help, but i have to build defense systems to keep the pirates and wild life at bay.
you cant just play space engineers you have to be the space engineer.
That sounds like a lot of fun! Clear goals in mind
Definitely agree on making things look nice as you go. If you have a cool looking base then it just makes the process of doing even mundane things so much more immersive. On one server I had to build a beacon on my base for identification. So I built this cool looking comms array sticking out into a valley. When the dust storms rolled in it looked awesome with it's nav lights blinking in the gloom.
This is great advice!
I started playing SE in 2020, after watching vids for 1.5 years...!
I'm currently still playing my first successful survival game in which I managed to set up a base without destroying everything in the making. Took me three attempts. In the run before the current one I accidentally ground down a wrong block and my single wind turbine collapsed. lol
Ooh the learning curve...
I took my time and did everything I wanted to on the Earth-like planet. Set one goal after the other and planned to go to space when I had "finished" what I had in mind.
Finally, last year I had made my first ship to (hopefully) reach out to the stars, and took off. It worked and the whole aspect of leaving everything behind was very frightening but so exciting, too. I'm not going to head back home for at least a year!
I first went to mars. Landed and just had a look around. Fueled up and head to the moon, checking asteroids on the way.
On the moon I built a couple of vehicles and ships which gave me a further understanding of gravity and so forth.
Now I'm on Pertam... My first landing... well it wasn't "landing" in that sense. I broke a lot of sh*t.
I found a really nice patch of land and I'm gonna set up a cosy lil base.
Currently I have 2400h in SE and I love it.
Only when I come to the point of being able to say that I'm finished with my survival playthrough, will I consider visiting a surver.
Until then, I'm not ready. I learn every day. Can't wait for the Grid AI... but I will. I want Keen to do it right.
Take care!
Love how you broke everything down into small things!
Space Engineers is fun when you're building up your base but once you have it there lacks challenge.
That's when I start using the much forgotten Economy system in game and start running missions such as escorts and repairs. This is when the game becomes fun again as there's some level of "destruction" from the encounters and the need to build more and mine more to build more etc.
When you don't have some level of loss it becomes boring again.
Exactly, people get angry when they crash their ships, or take damage from a fight, but that helps replayability immensely
@@LunarKolony 100% - looking forward to all the destruction from the new AI update with all AI accidently crashing all over the place!
I get what you mean about the whole role-playing element. One of the things I do in my survival games is keep logs of what I've been up to. I keep a number of data pads around, and often end my gaming session by writing about what I did, things I encountered, and plans. I even add things to kind of make up a past for myself.
I did a challenge game last year, where I kind of rigged my survival pod to self-destruct, leaving me with just hand tools and the gun and data pad that were in the seat of the survival pod when it landed. I then traveled to the economy station on the data pad to try to build myself up. I got lucky, at least. The economy station sold components and bought ores and ingots. My little base I built next to the economy base was kind of crazy. It got power from a bundle of attached small grid small batteries, which recharged off of small grid reactors (I managed to locate an economy station that occasionally sells uranium).
That is a great use of datapads; like journals.
I'd try it but they would probably devolve into the ramblings of a lunatic going further batty in isolation.
@@DeetotheDubs Well, it gives you a limit of 1000 characters, so you won't go on too much without having to jump to a second data pad. When you have Log #4 parts A thru W, you've probably lost it totally.
@@halfcirclehranch6877 It's a great incentive to leave a bread-crumb trail to build up a story in series of notes left by the characters, which the player then has to find and figure out how everything went down. Kind of like the terminals in Fallout that tell a lot of the background.
Thank you for saying that,.,. "There is no endgame"
The ultimate tutorial.
Although seriously my problem is that it’s boring when no one plays with you. I like defined goals, building x-amount of ships to counter an enemy players fleet, x-amount of miners and resource processing stations to supply resources for said ships. When there isn’t someone to compete OR cooperate with it gets boring fast. Decorations aren’t my thing, so I focus on sheer functionality and logistical feasibility on my builds.
Servers are a nightmare. I’ve never found a good server. Either they are inactive, have really bad staff, no QoL mods to speed things along, or it’s impossible to start solo and factions won’t let you join. Sometimes it’s all of these. Sometimes it’s none, and the server just dies out regardless. Just not worth finding a good server when after a month it goes to shit.
Check out stone industries, they have pve pvnpc and pvp areas with mods
What about Upside Down Universe?
That's more of a YOU problem...not our fault you aren't creative, maybe play Roblox, more your speed
@@tevarinvagabond1192 yikes
@@tevarinvagabond1192 jerk. OP is right in every regard. Your comment is yikes level brain damage
A great video.
I'm a supporter of building single-purpose vehicles, not only to keep things interesting but to create challenges for myself. Building some automated and manually operated outposts that consist of drills and either a small refinery or an O2 generator helps if you are playing solo
Very good tips. The "one purpose per base/ship/rover" is I think one of the most important tips for building an interesting and fun survival world.
TLDR: Thanks for the video, it highlights the biggest weakness in SE.
I have almost 1000 hours in Space Engineers, and my main gripe with it is that it is lacking as a game. It's got a good engine, good design, decent systems and game world, but there is very little game there. Games should present you with obstacles to overcome. They might be systematic, environmental, or presented by other players. Space Engineers is great for building scifi ships and rovers and bases, but the game gives you almost no reason to do so. The fact that you have to create your own limitations to have fun with the game underlines what SE lacks.
A better-designed game would have presented you with these obstacles, for example, limit your craft size (at least initially) so you must specialize and therefore combine crafts. You might progress from large static grids and small rover grids to small atmo, then small (short-duration) spacecraft all the way up to large motherhips. That way, it could keep us engaged and present us with something we can overcome.
Right now, a "survival" game of SE on a planet consist of just 1. finding and mining ice (or making do with an O2 farm), 2. finding and mining cobalt, silver and gold 3. building a space ship 4. finding uranium in space.
Starting in space makes it even more pointless, it's just a matter of finding a random patch of Uranium to unlock everything.
Then what? You can do anything you may want, but why would you want that? You can build a space fighter, but there's no reason to use it. You can build a battleship or a giant mothership, but the game gives you no reason to use them.
It really needs food requirement & production, water requirement & purification, waste management, and natural occurrences to over come. Resources should be quite a bit rare and harder to come by too IMO.
AQD - Ore Distribution is my friend
Good ideas here. I’m guilty of the “all in one” ship, though in my case it tends to be a rover. Really like how you’ve intentionally not done that.
Gotta say I adore the starter rover, it's such a cute little thing yet so functional!
Best way to find more fun is to limit yourself. For example, my current favorite survival world is on Titan, with no flying ships allowed. It forced me to learn and try new things, ended up building trailers for the first time
Hi, I recently started playing this game.
The wiki in my own language stopped 6 years ago and I came across your channel when I was looking for videos that might be helpful.
Your videos have kept me motivated.
Thank you.
ありがとう。
Excellent vid. I would love to see this updated every season or so, that way we can watch as you develop the map that you don't have to cater to you audience and thusly is completely what you had fun with, not what we enjoy watching you have fun with.
Unfortunately I don't play much SE on my own for fun, as this world is a year old and not even that far in so it wouldn't have changed much, but I'll see if I could get others on to show off their worlds!
I instantly got new motivation with the ore detector improvement mod. Makes it so much less tedious trying to find stuff.
I even found a rare Earth Gold Vein way deeper underground that what I'd ever be able to find with even a large grid ore detector (it was about 250m underground, from the closest surface point.
Nice little world tour, love the large grid ship design. Keep up the good work!
Really appreciate this man
Glad you enjoyed !
3:23 It's efficient in most ways and that is why so many players do this!
Plan and Build all by yourself, make objectives and use scares resources mod that limits locations of ore spawns it forces you to travel.
An other method is to force yourself to only use rovers on planners or don't use uranium, etc.
You make a good point sir. There should be a way to start without a jetpack, then build up reputation at a faction before you can buy a jetpack. Similar to X3 with jump drives. Perhaps this can be done with a mod?
Net little Bases, agreed bigger is not alway better or needed.
Role playing be fun.
Watched and 👍 Liked
Great vid man. A real issue I'm having myself as of lately. Still fairly new to the game, and absolutely love it. But the planets are SO bare still, even with NPC (enemies) to fight and manage etc. It's a lot of fun, but lately I keep starting a new game, get the large refineries, assemblers, modules etc all set up but have a hard time figuring out how to put them together in a visually appealing way. I've looked up many other vids and there's really no videos showing you how to set them all up, and how to build a starter base around it. (hint hint...) Anywho, I get to that point, then get discouraged and start a new world, and end up doing it over again, and again etc. And again, playing with others might be more fun, idk...
Such simple advice, yet hits hard.
As you said, I ran into the same issue of just building an all in one thing and like "ok, what's next?" And there's just nothing. All that automated power mining and mass producing seemed pointless.
All that just to rush past the actual game ..
Can I have a video request related to this?
Basically going to space I feel like this all in one ship is kinda necessary because random space pirates just rain me down with rockets and such.
But I always wanted to have like a simple carrier or just simple miner etc, but than the game shows me a middle finger with these pirates.
Is there a way to just avoid them? Once I just tried to "run away" but this thing never stopped chasing me (talking 40+minutes) and had to go in admin mode to deal with it as I was completely unarmed.
Many thanks for the video!
Is it a mod youre using for the pirates?
@@LunarKolony I'm on Xbox, no mods. (Well there are, but only in experimental mode and I don't want to turn it on, as when I did my game started crashing a lot.)
It's in the basic game, but only happens in the space. I should've said that, sorry.
@@chrisbt5508 some drones from either a larger ship (vulture) or a station will follow you at up to around 80-90 mps and stay right on the edge of not picking them up on radar then zoom in while you stop at what you think is a quiet place. A small warp jump is all it takes to throw em off or swing your ship backwards slow down and wait for a good manually controlled shot and you can take them down pretty easy before they can fire.
This was really helpful thank you
A bit late to the party, but solid video man. I’m taking things slow in my current survival game, so as not to get bored due to the lack of a goal/progression system or storyline (you need to come up with your own and make your own fun). I started it about 6 months ago. I started on Earth(-like), nestled in the valley of a mountain range, and other than mining out a number of asteroids within 100km, I’ve yet to leave Earth and explore another planet, or even the moon. I’ve got my main mining and production base, a number of mining vessels I’ve built and I’m currently drilling out a NORAD-style mountainside hangar/fortress. It’ll take quite a while, but I figure it’s survival mode. It’s about the journey, not the destination.
I like making a vehicle that doesn't *directly* do its task. So for example it'll be a vehicle, with drones, that is on wheels/flies. Never able to do its task on its own, but is a base that has the facilities to house miner drones. This is always my main resource operation. It's more efficient for your ore processing to be able to move where the ore is. HOWEVER I also build a normal base, in the voxels or in space, that is a sort of hub. It can check the status of the relevant bases around it and essentially is my view of what a home would look like in a world like space engineers. Do this often enough and suddenly you're soloing what is basically a massive industrialized operation. With mods it's even better, and with the new AI it'll be insane.
The game needs trains. I always wanted to make a Railworld like in Factorio. With mining outposts over huge deposits and trains that bring the ore back to the base. I don't mind having a big hauler later on and bringing a few million back to the base myself in one tour, but trains would still be nice.
Technically you can actually make trains
@@LunarKolony I have seen a few. But it's all working with the blessing of Clang. Even the really good ones feel a bit wobbly and are not 100% safe. And the work / effort to build them is insane. Masu's Train for example.
But yeah, technically true ^^
Thank you so much for making this video! This inspired me to make a new survival save and i am so happy with it so far. Also another thing you can do is when you've played the game long enough like me you know what aspects of the game can be improved. So ive been adding mods as i want them. Stuff like the tethers to binoculars to Ai Emabled and one of my favorites for me and my friend is the flares mod. It can add to the game without changing it completely like some mods do. Another good one is Scarce Resources as you can only access basic resources on Earth like and other have platinum and uranium to provide a reason to go to other planets. Thanks again Lunar!
No problem Ethan! Best of luck, it can be a ton of fun :)
thats awesome i am a newbie but getting hang of it lot to learn in the mechanics side i love doing the rusty scavengers
Elephant in the room: the game needs better progression and real objectives.
God's truth
My buddy and I are playing space engineers for the first time, I'd actually been watching the game for years like since it came out, And we're doing a modded run It doesn't really add a lot of modded items It's more like some quality of life stuff as well as the modular shipping counters mod...
I just got to say we are getting our teeth kicked in but we finally got a salvaged fighter, from one of the drones that tried to kill us, up and running, And we have a crappy little open bed cargo truck that we use for hand mining expeditions since we haven't managed to get a mining ship up and running yet. We do have defenses now they're not very strong defensive they're a couple autocannons around the base that we have to manually load but for our purposes they are perfect. Cuz we just need something that will kill small fighters whenever they show up at our doorstep
Our next step is finally create a new oxygen and hydrogen generator as well as some storage for those and to do some underground base building for our power storage and the hydrogen generators and storage. We have a giant ice lake right next to our base.
Think after that we are going to be doing a bunch of plumbing for the base, as well as getting the walls actually built up and the turrets set up to automatically load.
Then we'll probably build a larger turret or two for anti-capital duty, since we've had a few freighters coast on buy and straif our base.
Then I want to set up a mining outpost on the ice to kind of automate the ice harvesting.
I would also like to finally get a mining shift up and running
Basically we have a million and one things to do we barely ever have time to do any of it and we generally only get like one task done every like two to three hours of game time we get
9:56 this Snapchat sound in your background xD
Stay motivated?
what kind of power is this?
Vergil - any of the devil may cry series
Hi. Allow me to make a little advice/request: I like to follow survival series and dont mind to spend time watching building, in fact i love it. But just like in this video, many youtubers keep much off the time moving the head cam so frenetic that makes watching it too unpleasant. It's just my little opinion and i only dare to mention it because i think in many other aspects like voice, diction, quality of sound, knowledge of the game, aesthetics, etc i found your space eng vids quite good and even better than many youtubers productions. I wish you the best.
Wow, thank you! Glad you enjoy :)
My plan for if I ever start getting bored is to try and recreate the vehicles from Jayce and Wheeled Warriors.
Love the video. I do like to take it slow too but im bad at building :D I often find myself exhausted while planning a build and realizing that it looks bad - that's my nemesis in SE.
The only thing I would add is once you have all the bases built and the fleet of little workers built...you can step things up by automating things with scripts. You can have operations going on all across the game space and even interact with it all remotely.
@LunarKolony Btw I know this is late but the word you was looking for at 5:52 is Immersion.
i made a model of a mac truck and use it to hitch trailers that do different tasks. I have a hauling trailer for materials, i have a trailer for carrying other vehicles, and i also have a hydrogen trailer. I tend to stay away from reactors for power since they trivialize the game.
Great videos! Glad i found your channel recently. Goal setting and scale is important I think. I make custom systems with like 2 planets with 2-3 moons and some MES mods to keep me on my toes. My goal is to visit each planet/moon and put down a very basic starting base. Too many worlds and it gets to big to finish. Keep it realistic. Create your own narrative. Sandbox games are a double-edged sword. Too large scale and no goals it gets boring for me. I use custom planets so I have new environs each playthrough. I literally spent 30 hours once just trying to find ideal asteroid view of my starting planet, take time to enjoy the views.
I just made a small tanker to move some hydrogen from my refinery today. It only has 40 large hydrogen tanks on it..... 😅
It's always good to be humble with the hydrogen
the game is just amazing... you can sink hundreds of hours in just building new ships etc. BUT if survival is the only thing you are interested in, you will just run out of things to do WAY too quick... there are so many things that they could add to this game or simply rebalance things.
But even if you would rebalance stuff so you have to go to harder planets to get better weapons, there is nothing you can use it for :(
it's kinda sad... i would love to see this game have some stuff like the old X games where you would trade between station, do some quests with combat etc.
thanks, now i want to play survival.
Survival is based
@@LunarKolony probably, but i just really hare grinding.
I will be starting the game when it hits ps4 next month. I watch a lot of Lunar's and Splitsie's videos for ideas on what to do when I start
7:00 This also heavily depends on what the player enjoys!
Wonderful!! :D
Is there any particular reason why you didn't put up at least a little wind power at the first outpost? I haven't spent much time on Pertam so the wind there might suck. Just curious. Love the spare tire on the rover.
I had a turbine originally, but once I installed the solar panels they weren't needed so I scrapped them down
What is that intro song? Every time I hear it I can't stop
When I kissed the teacher - ABBA
@@LunarKolony Thanks Lunar :) You just got a new sub
I think that the best way to make S.E. more exciting in solo survival is to use MODS. Not only will they give you better weapons and equipment than vanilla, there are mods that will give you enemies to fight as well.
Each their own, personally I like to keep mods to a minimum
Actually, you don't need to enable more than 3 or 4 mods to get enemies to fight.
Good video, big SE fan myself, but it is a truly sad indictment of the game's developer team when people have to make tutorial on how to actually enjoy the game. Keen needs to focus less on more sandbox features and more on adding challenges to the in-game world. They should seek to hire game designers with experience to help them out, since this is clearly a core competency not present on the current dev team.
Oh man…I put the slowest assembly and refine speed. Slowest welding grinding. Lowest inventory possible
Spiders
Sooooo many mods to make my survival harder.
Playing in these modes…has made survival the best version for me.
Every mission actually stresses you out.
Every accomplishment feels like a milestone
Ugh i love this game. It really pushed me to be efficient and smart.
The scrap mod is one of the best out there
i've been doing something similar for some time, and i agree awwscrap is great for this playstyle, i also use scarce resources, some mods for reattaching and detaching blocks from grids, and some tough pve MES mods, keep it up glad to see others playing the same way
I have a couple more mods to make it harder if you ever want to exchange
I really really want a mode that has a tech tree. So the player needs to do tasks around the planet to unlock parts, then they can fly to space and build up a solar ship, then unlock larger engines etc.
you said link to your workshop in description? where?
Thanks, dude, you're inspiring
Yeah i was actually about to burn out almost at space engineers, since i played waaay to much and spend tons of hours on creative testing different builds, doing blueprints, i mean there is still a lot to discover for me and further improve my ship designs but im literally on a short fuse right now, cause too much is also not good. Have to take a break for a while and start trying to take it slow and enjoy the ride.
Does anyone know how to play with MES.
I can install the mods just the world doesn’t load a new world with them.
(I am on Xbox)
A Vanilla game will get stale very quick, but if you add in the hundreds of MODs you can DL then it is an awesome game.
I started my first world ever about a week ago but I found an ice lake basically straight away with every resource underneath except gold and silver mag and silicon and without the ores from space, but got mag and silicon less than 500m away did I just get really lucky/ unlucky because now I feel I’ve done so much and nothing left to do
дуже мотивує, дуже дуже цікаво, з мене підписка, лайк
Thank you !
If you’re new to the game don’t go to workshop and download all the best and biggest ships and get bored after 2 hours. Start a survival series. You can use a projector in survival and get blueprints and still build ships and rovers that way while you are progressing. I’m new to this game. I may not play it for ever but there’s thousands and thousands of hours of things you can do here if you don’t spoil it for yourself.
job well done thanks for sharing
One of my pet peeves about survival mode is not as much that it's not challenging, it's that nothing is really *happening* in the world. Adding NPC mods will make the world feel a lot more lively, with traffic of cargo ships or even Reavers you may need to defend against. I usually keep spiders and lightning off since they're just annoying and not really challenging, but I often play without a jetpack.
Good advice !
Big question : Why are you clicking on your mousse when you look around or is it your keyboard ?
It's my keyboard, green switches
Thanks for this.
:D
Another way to say it is just do not optimize the fun OUT of the game. If everything gets done by itself, you won't have much to do in the first place, and won't bother for long.
EXACTLY THIS
5:50 Fun is the word you're looking for 😅
I used to have a purpose in the economy but all that does is a means to buy ships. You need food, health, more danger not just a device that restores your health.
Everytime I play Space Engineers I keep coming back to the wasteland planet and making rovers lol
Rovers are fun, I like large grid ones :)
Maybe i will try survival solo again.....
To stay motivated, tip #1 : Play with friends! :)
Certainly helps!
what mod do you have to move the cammera that way when you drive the car??
No mod, hold alt
@@LunarKolony i will try
I 100% agree.
i would love them to either make a sequel or remaster this game. its such a cool game if they can make it an mmo it would be amazing
Is there a tutorial for the ice miner?
You can probably find a workshop item for it, but it's just a rotor attached to a piston with drills on it, fairly simple to get going
Ngl, space engineers goes from being monotonous and repetitive to engaging and fun just by playing with a bunch of pals, or just one friend, as for me; I love space engineers, but my creativity and dedication to decoration is deeply underground, so the only way I can get a kick out of build no4058 rover/miner only to either roll over or crash resulting in no more vehicle is to play with friends and have them laugh at it to no end in sight, so even if I lost a solid hour and half of progress I can at least laugh it off.
Of course I feel like the game's main entertainment factor IS playing with friends, I mean, you can still build a 1:1 replica of a spaceship you fancy or go nuts and design the biggest and most detailed ship for "unknown purposes" but you lose the whole "having another living human being comment, react, give his opinion or just laugh at your fallic shaped ship
Got a sub from me, I enjoyed it and would like another tour
Thank you! :)
Tbh i find survival in most games for ke to be better, i have a huge imagination, so i could just go into creative, but i find when i dont have to do anything else, ie material management, i get lazy when it comes to builds, in any game, but when i have to manage materials and power, i have to think about how exactly im gping to do stuff, im forced to make my builds have a purpose or else i just have eye candy
What Planet is this? Mod?
No it's Pertam
For me its cheating ores in is there like a way to turn off cheats its just to tempting
W video
W comment
W creator
most nasty thing of this game is its interface. inventory system is bad, ships controls is bad, parts setup is bad, timers logic are bad. Simple starter thing, drill on piston and rotor to dig stone. No, you cant setup parts to move only when you press button, instead, you should use speed up and speed down buttons, and you just cans setup increment value, so you cant aceived smooth motions. when you have car with docking ports and multiple containers, you cant just dock and move resources from car inventory to base inventory in one click. instead, you should find needed containers in one giant list and drag and drop resources. so you should have many docking porst with different purposes, one for unloading everything, second for unloading only ores, third to load parts, four to load ammunitions. you cant simple define priority to process ores, so if you dig some platinum and stone, you need to manually reorder it in every refinery. and so on and so on.
Space engineers has great concepts but gave design is very poor.
Part of the problem is I'm on earthlike which is SO mountainous. Rovers are nearly impossible.
how to make game look good? cause i play on high settings but the graphics looks like sh*t
There might be some graphics mods out there idk, but I've always liked the graphics (I usually record on high)
do you use mods?
Only a few, such as paint gun and jet pack restrictor
My experiences and feelings are the opposite. I can't feel any sense of accomplishment in building anything in creative mode. Further, survival mode you wind up having to build tools to solve problems that crop up when your try to work towards your current goal. The game itself gives you something to do. Like I HATE terrestrial flying mining, especially for ice as you need like 1 to 10 million kg for a decent ship fuel up. So I literally built semi trucks with trailers (they work better at high speed on the ground) so not to have this struggle with keeping a ship in the air, spending a god awful amount of resources on the thing.
Then at the ice mine I build essentially what is a train to mine the ice lake as an example. The sheer tonnage it can move per minute is amazing. Of course I've built large grid strip miners (they slowly shave the surface down until you get to the ore) that themselves can carry like 3 million kg in one haul and collect that much in minutes. The problem with them is they are hard to pilot! lol. THey require skill to build the mine out right.
"theres no roosh"
Roosh
Cool, good advice . . .and then what? Despite everything, SE remains a pointless empty sandbox where you have either nerf yourself, essentially cripple yourself, to provide any reasonable incentives to keep going. Swamp yourself with enemies, be under constant attack and disable drilli g, add survival elements and add industrial overhaul so you have to spend endless hours making this to make this so you can make this to help you FINALLY make the thing you need ans STILL all you are doing is delaying the inevitable realisation that you can sit in a cave doing NOTHING and the game doesnt care unless you MAKE it care. I have THOUSANDS of hours in SE but none of those hours was spent in beating the game and winning.
Kinda the whole point of a sandbox is you make your own goals, although I do agree they should give survival some seriously needed attention
its a fkin game, you don't have to play it. if you don't have the "motivation" to play it, then just don't play it.
ээ...ээ..ээ..ээ...ээ
It's hard to give a nice look without buying all those decoration packages :D I only own the game, I can neither catwalk nor use other sweet decoration items. Even the items I downloaded from the workshop require DLC :D So I can't get motivated.