I recommend adding either landing gear or half armor blocks to the piston heads. I've found that sometimes the heads will clip through the voxel below when they don't have anything on them. Additionally, if you do landing gear, then it helps keep your rover still when doing work underneath it. Some other things I recommend are -Emergency parachutes. They cost almost nothing and are life/rover savers even if you're not driving off cliffs. -Emergency thrusters. They help clear rough terrain. They can also allow you to scale mountains with ease. -Sideways thrusters. They help dramatically with high-speed turns. I recommend 1-3 (both directions) atmospheric thrusters for most rovers. -Small cargo containers instead of small conveyor straight pipes. This helps if you're having difficulty with cargo space. They don't hold a lot, but they can be snuck in all over most builds. They can also be used for ammo throughout your ship, making ammo racking less likely and less damaging.
Tips: 1. Dig holes to repair, or put jack's (pistons) on your rover to flip it over when it has flipped. 2. add a spare wheel to the vehicle. 3. add a ladder to the vehicle. 4. tune suspension. 5. use gyro to flip (and prevent flipping while airbourne). 6. add thrusters for boost uphill. 7. low center of mass to prefent rolling over 8. turn off stearing for all wheels but the front. and turn of braking for the fron to prevent flipping. 9. rover bay with open middle for maintenance/building efficiency.
Tip: put a couple of thrusters in downward orientation in addition to forward thrusts. Turn it on when climbing steep hills, the rover will grip the terrain and less likely to flip over.
Another tip relating to a point later in your video, you might want to add a sensor or two that turn on the brakes when there's nobody nearby. Alternatively, you could just use the Event Controller to detect when someone's in the seat or not, and have it turn on the brakes when nobody's there.
For extra immersion with an extra wheel you can use detach mod and detach it with a grinder, then experiments mod to drag it with your own hands and place it next to the suspension and attach. Insanely satisfying.
One tip I would add to prevent rollie pollies (or stoppies as I heard them called) is reducing friction. The default setting is actually pretty high. Too low, and the rover slides everywhere. Too high and your wheels grip everything, making it unstable when turning or stopping. With my rovers, I usually give the front tires slightly less friction than the rear. I found this makes turning and stopping smoother, even with the front wheels having brakes, while keeping grip even on inclines.
on your rover parking area, you will almost always park backwards like you have. I almost always manage to fall in to that pit eventually. so recently I started putting blast door to the beginning of it so if I need to go under the vehicle I open it up and work. another thing is painting the center line of the parking spot a different color so you can track you movement because when you have a roof over the top of your hangar you will not be able to look in some cases. but for me the best rover is the one you do not have... if the server or game play is not rovers only I never build rovers.
Something I like to do for my rovers is add a front and rear brake toggle to the hotbar, that way when you're going up a hill you can switch the rear brakes off and the front brakes on. Started doing this after a particularly nasty backwards rolly-poly incident 😂
Excellent advise! If you are up to it, I'd love similar advise on base design, especially when it comes to defending against modular encounters mods. I am just noobing it and not sure what to do with my base aside from a big cluttered block of everything production, and that doesnt seem very good at all!
@@abcdefg9363amen. It’s sad it took so long for rovers to be fairly usable as that was the first path I took early on in SE and found it to be, basically, broken.
Incredibly useful tips, 💯 agree with all of them. Maybe I missed that part, but did you mention the wheel suspension height field? Using it to find the lowest spot that still offers safe ground clearance vastly improves stability. Also, come on guys, don't drive your rover like you're in GTA, these are not sports or luxury cars but ATVs on rough terrain, keeping speed between 20ms to 30ms is optimal in the open, higher speed will likely result in crash and 5 to 10ms while driving close to other grid is by far safer.
You're probably right, but I'm still gonna drive my rovers like a crackhead trying to evade the police. To be fair, I do add stuff to account for my bad driving, like emergency thrusters, emergency parachutes, redundant wheels, and 1-3 sideways small atmospheric thrusters (helps dramatically with high-speed turns).
For vehicles I know I'll drive like that, I'll usually make them as minimalist as possible and bottom heavy. I won't put too many spare parts on it and just accept my losses if I crash 😆.
Been playing this for a few days now and I am loving it. Been mostly playing around in Create mode, trying and builds. I'm trying to build a Rover, but it hasn't been going well. Love Yoshi's Liberator, - Been trying to duplicate somthing similar without much luck.
Me and a friend spent good 30 mins trying to roll a big cargo rover back over... how a gyro rolls its around like that makes no sense, but good to know.
Good video, nice tips. I have a tip for your video making skills. When you move your mouse that quickly in 1st person to emphasize something, or point something out with your cross hair, it's actually pretty disorienting and distracting for the viewer. If your mouse controls your camera you should move it slowly and smoothly. You should only use your mouse to circle an object on screen if it's a free cursor, independent from your camera movement. But good video otherwise.
What did you think he meant when he said tips for rovers? He didn't say he was building one even once? Seems more like a comprehension problem on your part than a content creator not delivering on theirs
I’ve got over 2k hours in SE and I learned using X to dock. Brilliant. I always make a hot bar for wheel height offset. This is much easier
same dude i feel the pain....
I've been playing it for 10 goddamn years and only just learned this!
I recommend adding either landing gear or half armor blocks to the piston heads. I've found that sometimes the heads will clip through the voxel below when they don't have anything on them. Additionally, if you do landing gear, then it helps keep your rover still when doing work underneath it.
Some other things I recommend are
-Emergency parachutes. They cost almost nothing and are life/rover savers even if you're not driving off cliffs.
-Emergency thrusters. They help clear rough terrain. They can also allow you to scale mountains with ease.
-Sideways thrusters. They help dramatically with high-speed turns. I recommend 1-3 (both directions) atmospheric thrusters for most rovers.
-Small cargo containers instead of small conveyor straight pipes. This helps if you're having difficulty with cargo space. They don't hold a lot, but they can be snuck in all over most builds. They can also be used for ammo throughout your ship, making ammo racking less likely and less damaging.
Tips:
1. Dig holes to repair, or put jack's (pistons) on your rover to flip it over when it has flipped.
2. add a spare wheel to the vehicle.
3. add a ladder to the vehicle.
4. tune suspension.
5. use gyro to flip (and prevent flipping while airbourne).
6. add thrusters for boost uphill.
7. low center of mass to prefent rolling over
8. turn off stearing for all wheels but the front. and turn of braking for the fron to prevent flipping.
9. rover bay with open middle for maintenance/building efficiency.
I can never make a good looking rover, so this really helped up my skill
Tip: put a couple of thrusters in downward orientation in addition to forward thrusts. Turn it on when climbing steep hills, the rover will grip the terrain and less likely to flip over.
Another tip relating to a point later in your video, you might want to add a sensor or two that turn on the brakes when there's nobody nearby. Alternatively, you could just use the Event Controller to detect when someone's in the seat or not, and have it turn on the brakes when nobody's there.
that's a really neat tip I've not heard!
That's... a genuinely good idea i hadn't considered
Actually genius
For extra immersion with an extra wheel you can use detach mod and detach it with a grinder, then experiments mod to drag it with your own hands and place it next to the suspension and attach. Insanely satisfying.
One tip I would add to prevent rollie pollies (or stoppies as I heard them called) is reducing friction. The default setting is actually pretty high. Too low, and the rover slides everywhere. Too high and your wheels grip everything, making it unstable when turning or stopping. With my rovers, I usually give the front tires slightly less friction than the rear. I found this makes turning and stopping smoother, even with the front wheels having brakes, while keeping grip even on inclines.
Oh, thank you for the gyro override, I already tipped over 3 rovers, couldn't get out at all, grinded them rebuilt them, REAL tedious...
we have all been there
on your rover parking area, you will almost always park backwards like you have. I almost always manage to fall in to that pit eventually. so recently I started putting blast door to the beginning of it so if I need to go under the vehicle I open it up and work.
another thing is painting the center line of the parking spot a different color so you can track you movement because when you have a roof over the top of your hangar you will not be able to look in some cases.
but for me the best rover is the one you do not have... if the server or game play is not rovers only I never build rovers.
Something I like to do for my rovers is add a front and rear brake toggle to the hotbar, that way when you're going up a hill you can switch the rear brakes off and the front brakes on. Started doing this after a particularly nasty backwards rolly-poly incident 😂
Excellent advise! If you are up to it, I'd love similar advise on base design, especially when it comes to defending against modular encounters mods. I am just noobing it and not sure what to do with my base aside from a big cluttered block of everything production, and that doesnt seem very good at all!
Expert rover tip. Replace the wheels with thrusters!
No, i don't think i will
@@abcdefg9363amen. It’s sad it took so long for rovers to be fairly usable as that was the first path I took early on in SE and found it to be, basically, broken.
Neon tube antennas for the win, barred windows for cage armor look-alikes
If you add a magnetic plate to the bottom of the piston you can attach it to the ground much much easier
Incredibly useful tips, 💯 agree with all of them. Maybe I missed that part, but did you mention the wheel suspension height field? Using it to find the lowest spot that still offers safe ground clearance vastly improves stability. Also, come on guys, don't drive your rover like you're in GTA, these are not sports or luxury cars but ATVs on rough terrain, keeping speed between 20ms to 30ms is optimal in the open, higher speed will likely result in crash and 5 to 10ms while driving close to other grid is by far safer.
You're probably right, but I'm still gonna drive my rovers like a crackhead trying to evade the police. To be fair, I do add stuff to account for my bad driving, like emergency thrusters, emergency parachutes, redundant wheels, and 1-3 sideways small atmospheric thrusters (helps dramatically with high-speed turns).
For vehicles I know I'll drive like that, I'll usually make them as minimalist as possible and bottom heavy. I won't put too many spare parts on it and just accept my losses if I crash 😆.
I heard legends saying if you make your bumper a subgrid, the trees won't stop you when you ram them.
Been playing this for a few days now and I am loving it. Been mostly playing around in Create mode, trying and builds. I'm trying to build a Rover, but it hasn't been going well. Love Yoshi's Liberator, - Been trying to duplicate somthing similar without much luck.
beautiful video, i will love to see u and omega building a large grid rover in live build
That would be cool!
thank you for the tips so helpful the blast doors on good for killing spiders when they attack run them down
I'm.. I'm sorry. But I've been playing SE for a long time and I *never* knew about the "x" key's function. That would have saved me so many times lol
I still have a rover in a ditch somewhere on Mars from before I knew you could flip one with gyros....
Me and a friend spent good 30 mins trying to roll a big cargo rover back over... how a gyro rolls its around like that makes no sense, but good to know.
i would like to see a viedo where you build some rovers or tank etc.
I'll definitely do a rover build
@@LunarKolonychallenge yourself with a tank lol
@@Sukhoi2771 never built one :O
Good video, nice tips.
I have a tip for your video making skills. When you move your mouse that quickly in 1st person to emphasize something, or point something out with your cross hair, it's actually pretty disorienting and distracting for the viewer.
If your mouse controls your camera you should move it slowly and smoothly. You should only use your mouse to circle an object on screen if it's a free cursor, independent from your camera movement.
But good video otherwise.
when i flip my rover, i just build large batteries to lever it over.
no pistons needed. only some plates and thats all you need.
Wish I could build cool looking rovers
you should try building ships too, I bet you'd be great at it
I still firmly believe that having the connector on the bottom is far superior than anything else
on a rover? :O
@@LunarKolony yup
@@ara8692I always liked it on top; nad added the connector to a piston to raise the rover up into the garage off the floor
@@bitharne or you just drive onto a connector that's flush with the floor lower your suspension and connect pretty easier
Nice video I’m a veteran but there’s some good tips
Never dug a hole to add wheels, always used a gyro with roll override to gently flip the rover.
saw your open/close helmet key bind is A, how are you using WASD control
good video and good tips i wil take them in mind next time i bild a rover
Nice vid as always! I can't build a decent rover to save my life though 😅 Have long since given up!
keep at it! I'm still awful too
#yourRoverover
Don't think anybody's broken a rover wheel since 2022
It might happen In combat
allow me to introduce myself :D
do you have the big yellow rover on the workshop?
steamcommunity.com/sharedfiles/filedetails/?id=1292388724
Did I just hear the Roblox death sound in the background at 4:50?
Perhaps
I need help building large grid ships that can fly in and out of atmosphere. Pls help, oh great and powerful british man
what part do u need help with ? :D
@@LunarKolony mainly thrust to weight ratio and how much hydrogen I should be carrying, especially when it comes to leaving and returning to planets
Can you please change your keyboard it’s clicks too loud for video .
Wow, this video was not even helpful. All you did was talk talk talk talk talk I want to know how to build a rover not talk about the rover.
:(
What did you think he meant when he said tips for rovers? He didn't say he was building one even once? Seems more like a comprehension problem on your part than a content creator not delivering on theirs
1 to 2 years old?