It's neat when there's maps that build actively off of feedback and seeing how those make a difference to options more easily since Tom plays so much CW4.
I like how this map doesn't just put a large supply of redon in the main base so that going to the far side of the map to cut if off is actually worthwhile. It meant after Toms big hill assault they had no more missiles or shields and the air sacs could reign supreme
Admittedly I'm a bit annoyed that he didn't seem to notice. He took out that massive stream of Redon, the acted surprised when the other front leapt forwards.
Air sacks leveled up alot... is... interesting. I put tonnes of upgrades in one for the giggles, then started to advance my lines then got the "rift has been destroyed". I was like "wha?"
@@yakobsoulstorm5187 I think it's the power of it's little blobs, a couple does nothing... spending most points on it causes a tidal wave that can just build up as more and more air sacs rule the skies.
Fun thing I learned from these is that additional shields placed by the AI can be turned off on these kinds of map. So if the AI is just drowning an area in shields to the point of pain, you can just turn them off.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1209 Fantastic, a nice game of Creeper World, and I do agree that this is a very nice map It is very interesting to wonder, and hopefully find out, how the AI works as it is indeed impressive Never doubt the AirSacks, they always come through
hint: got left Tom: looks right, I need some skimmers in my life. or let's go straight forward and cut the map in half Good thing you spawn on the edge of the map or you'd be going backwards. any which way BUT left.
coolest part of the map was seeing the vegetation "BAM". it was just off to the right when you look at the starting point.
theres also an among us off to the left by the first nullifiers
Glad I'm not the only one that saw it
Loved that!
It's neat when there's maps that build actively off of feedback and seeing how those make a difference to options more easily since Tom plays so much CW4.
I like how this map doesn't just put a large supply of redon in the main base so that going to the far side of the map to cut if off is actually worthwhile. It meant after Toms big hill assault they had no more missiles or shields and the air sacs could reign supreme
Admittedly I'm a bit annoyed that he didn't seem to notice. He took out that massive stream of Redon, the acted surprised when the other front leapt forwards.
I am honestly baffled at how bad he STILL is at this game, despite releasing over 140 videos over two years...
Is tom really gonna ignore the giant BAM written on the map?
He was elected to lead, not to read!
@@shrimpisdelicious That sounds like Ben Work
Every CW4 video is a nice treat
There is something so satisfying in seeing how the creep slime consumes everything
Love when a map has a BAM!
Air sacks leveled up alot... is... interesting. I put tonnes of upgrades in one for the giggles, then started to advance my lines then got the "rift has been destroyed". I was like "wha?"
Air sacs do feel like a “win more” type of upgrade.
@@yakobsoulstorm5187 I think it's the power of it's little blobs, a couple does nothing... spending most points on it causes a tidal wave that can just build up as more and more air sacs rule the skies.
I like how tom never realised he cut off all their reddon and so never had to worry about shields or missiles again.
Loved seeing that "Bam" written in trees on the map lol
No matter how many times he reads it, Tom will not egg and mesh the void.
Love the trees that spell out BAM
I went skimmer mad on this map. They're really helpful, although incredibly noisy.
Guessing Tom didn't notice the bit of forest that said "BAM."
Thanks for cleaning up the map.
BAM!
Fun thing I learned from these is that additional shields placed by the AI can be turned off on these kinds of map. So if the AI is just drowning an area in shields to the point of pain, you can just turn them off.
I wish more maps had the AI building/moving because they still present a challenge after you take more than half the map
*Those humans are tasty - I think we should eat some more!*
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1209
Fantastic, a nice game of Creeper World, and I do agree that this is a very nice map
It is very interesting to wonder, and hopefully find out, how the AI works as it is indeed impressive
Never doubt the AirSacks, they always come through
hint: got left
Tom: looks right, I need some skimmers in my life. or let's go straight forward and cut the map in half
Good thing you spawn on the edge of the map or you'd be going backwards. any which way BUT left.
That one little gun 😂
Love your vids
Such a well made map. 🙌
13:05 Slowly advancing? Would you say it has been creeping up there?
Id love to see more diplomacy is not an option
Great vid tom!
17:02 turn on captions
Mmmm tasty
Over 150 videos and I still don't really understand Stashes
WOOOOOOOOOOO!
What the Xmesh does?
Removes mesh, even if it was placed by the map designer. Gotta be careful, if there's mesh over void, you need to do shenanigans to replace it.
@@DaniRadriendil oh I see, I thought it was mesh for crimson
Common air sac W
Another CW video of asking to check out Perimeter Geometry of War.
*BAM*
What is the name of this map
firth
Pley geometri desh plissssssaas