I always post that I will provide continuous suppression on objective "name" until told cease loading, to the entire unit followed by letting my squad leader know to tell the same to the cdr in the btry cmd net. Normally, I'll shift on the far enemy side of the objective once told to cease. The funny thing is the objective symbols are all "no fire area" symbols which threw me off the first time. It's definitely the graphic used to communicate where not to fire.
There's an artillery calculator app that gives instant angle after you punch in the range. It makes you an absolute nail driver with artillery. Some teams call this "cheating" but it's no different than just being good with ranging. Also you can start switching back to the firing position of artillery before you finish fully loading the round. If you time it right you can fire the literal second you're done loading. It's extremely effective.
Prior marine arty here, this game is ridiculously accurate with how cannons operate, I was surprised to see that they use a reference point to aim the guns as well as limits on the left and right side for traversing, the general rule in real life is to make the marker an object that stands out in the battlefield, at about 1500 m away, if you really want to get into finer details you can create fire missions to avoid killing other players, as well as covering a specific sector in the map to avoid moving the gun beyond the left and right traversing limits
People in this game sadly don’t understand that if all squad leaders or one or two dedicated squads would just call for fire with the arty the whole game. They’d become the MvPs of the battlefield. It’s so simple to do as well. Too bad. Also Semper Fi -Another marine.
It took me a bit to figure this out but the loader can traverse the weapon significantly. I don’t think there’s any objective that can’t be laid on with the loader traversal.
Oh my god, using barriers and vehicles to block line of sight for arty is such a genius but simple solution I never considered. As well as putting an OP down (assuming you're a dedicated arty squad). Excellent video!!!
Getting those 100+ kill arty games is perhaps one of the most satisfying things in this game. Looking at the same animation and the map for an hour and a half but still being lethat is somehow more exciting than infantry gameplay.
I feel that. Got insanely lucky one time and linked up with a 2 man group that were actual tankers in real life. With them teaching me and their skill we went almost an entire match without dying and got over a 100 kills. I was just driving/repairing so not many of those were actually mine but man it felt good being part of such a major force in that match. We even had a couple squads start following us and watching our backs for boom bags which just made me over the moon.
Some more useful info on arty: 1- Wind direction always goes East regardless of the map. Could be very useful for smoke screens. 2- Smoke can be use to blind enemy tanks harassing a position as well. It forces movement upon the enemy thus breaking the engagement and making it a target. 3- Keep track of the supplies so you don't cripple your team. It becomes very hard to balance both arty and supplies when multiple guns are firing. Be familiar with reducing your rate of fire, it doesn't have to be 0 or 100 and it saves on supplies. 4- The angle of fall (angle at which the projectile arrives at impact) is 90°. Therefore fire mission in urban areas can still be effective regardless how tight it is. 5- If you're the only soldier on arty during a game, I recommend laying the other guns on different objectives. It will allow you to quickly react to an enemy attack or support a friendly offensive.
One-month player here. I started my arty career out of anguish (im suck at FPS lmfao), and never thought about munition count. Also sometimes I am the "showstar prick" that repeatedly VC my squad "ping up enemy location please" 😂 now I feel bad. But glad SoulSniper helps with this video! Thanks!
Good to see your still in the game brother !!! Haven't played for a few years since it come out best war game out especially on console 👍🏼 thanks for the rubdown on the game .
Most of the time your ability to remember things is directly related to how much you can simplify the information being memorized without losing significant details. With American and German Arty, I just remember that the 100M increment is most closely represented by 24 on the dial, and that if your reference value is less than or greater than, then you need to go the opposite direction to achieve the equivalent adjustment. So if I'm going for a 950M marker and my reference at 900M is 788, then I need to adjust 788-12 and shoot for 776. Remembering 24 is super handy for me because it is divisible by 1,2,3,4,6,8, and 12; and since the shells are effective within a 10M radius anyway, you can easily fat finger a digit or three and still be on target.
Even if you start as engineer to put down nodes, please don't stay in some other squad. Redeploy, make your own locked unit. You will be significantly more effective and be able to use your own personal OP to combat enemy recon coming for you later in the game.
Yea I don’t think this was emphasized enough. Most randoms aren’t going to be communicating with their SL or the other way around and most people end up just silently playing artillery with no marks, which is where a lot of the artillery hate comes from. Because these guys are just guessing where the enemy is, burning through munitions, and likely getting lots of team kills because when lacking marks people tend to just shell the point, where friendlies need to go.
@@gusfarnell1974 I've playing artillery since say one of me starting this game I got 200+ hours of gaming and I'm always making to communicate with my teammates and officers if I'm playing in my own private squad also alpt of the time theirs always a blue berry who doesn't look at the marks that some arti are marking for their shells to hit but yea other artillery don't usually mark their shells on the map those are mainly the low level dudes that do that some high levels do that as well but yea.
The most frustrating thing is when some random enemies go out of their way to flank past everyone just to shoot me in the artillery gun, even if I legit did nothing. Unless my artillery was actually so good they went for me, lol
Thanks to another fantastic tutorial video from Soul, now everybody will know how to use artillery...yayyyyy😭😭😭😭 I've never felt more conflicted about giving a soul video a👍...but I did
If you understand the artillery and how it works you can decide entire battles, a friend of mine and I had an epic round where we made around 150 kills with 1 artillery during the entire battle, including 20 officers, 5 times the commander, 5 garrisons and were decisive in the attacks.
The smoke tactic thing is funny to think anyone would try that considering anytime i make a marker that says "i'm calling in artillery here" teammates go sprinting to it thinking i'm marking for them to move there
Went solo artillery as an engineer today 103 kills 2 team kills and 2 deaths. I tend to look at the two enemy positions with the watch the blueberry strategy when I see a lot of people bundled up not moving I assume they must be stuck by a couple of squads and fire just ahead of them then when I see them start to push I put a smoke shell in to allow them to push more then I start shelling the cap point until our side get into the point. The time I died I spawned on the garrison stayed until I built some nodes then pushed the cap til I got killed and I never saw the people near artillery again that killed me the first time they must of got bored waiting.
I do have one question. With the squad designation icons, how do you change it on console? Or is it just a pc thing bc I didn’t know that and I’d love to know how to change if possible
@@SoulSniperYT thanks man I appreciate it and def getting a sub too bc I haven’t known how to use arty at all and you make enjoyable content, keep it up!
Another tip about building nodes is not to group them together, spread each node out imo a grid square apart on your map otherwise if they are found then everyone will be taken out.
Dude I didn’t even know you could move the Arty in the loaders position, I thought there was one gun for each objective except the first one and last objective
@@MrKarli120 I run everything on epic as my PC is pretty powerful. I use community TAA for antialiasing and also use AMD adrenalin sharpening and set it to 80. If you run nvidia there should be a similar sharpening feature you could try. Also adjust your monitor sharpness setting. If your monitor sharpness is too high it can make HLL look awful especially if you run additional sharpness settings in your software.
This is kinda like real life! The Air Force has dedicated liasions who go to the frontlines and spot targets to call in! Artillery also have Artillery Spotters who do the same thing!
Lmao that's actually the first time someone has said anything along the lines of not liking my voice. Actually I get comments frequently saying they love my voice so this comment made me laugh. All good dude 😎
I was playing artillery the other day which is rare because I usually run machine gunner and was decimating the absolute shit outta the enemy and some random on my side teamkilled me for no reason
I use to play artillery all the time on hell let loose i just redownloaded it after 2 years of not playing and dropped 237 kills first game back i had a random solo that ran into the the artillery ping and died he spawned on me and shot me 💀. Might I add he had 10 kills.
My first ever game as arti after watching this about 3 times i got 65 kills till they were out of range but i was killed by a teamate with a shovel cause one round ended there squad mind your mills while turning the artillery 😂😂
The idiots who walk into a spot where you've been dropping a shell every 7 seconds, and then complain. They don't seem to understand that the shell that killed them was fired ~24 seconds before they moved into that spot. A crude count I once did shows that it takes about 22 seconds to sprint 100 meters, so they may have been 100m from where you were firing, and then spent 22 seconds running to get to the spot of their imminent demise, and since a solo gunner can drop a shell every 7 seconds, that means they saw at least 2 shells drop on that spot as they were running to it, and still thought it was a good idea to go there.
I used ChatGPT for the conversion. Works great but you need to tell GPT, that Mil is the Arty angle not a mile and that GPT just need tell you the number not the calculation.
@@SoulSniperYT I am quite sure that in the near future it will be considered cheating to use a chatbot that either takes over your player and performs extremely well or acts as an advisor who is a million times smarter than Sun Tzu. In the military-industrial complex, there are already companies doing this, such as Palantir.
I got the death from above achievement when i hopped on arty and put a round on a main rd as soon as the round started and then that tank crew drove a tank to our arty to kill me😅
Was playing with a random veteran on arty and he told me “how many kills do you wanna get?” We ended up getting 150 but he got banned cuz of some friendly fire while using the arty so i continued without him lmao
I was playing around with this just now for the 1st time. Next thing i know i have 27 kills. I'm a noob & didn't even know where those bombs were coming from this whole time lol but now I'm about to fxxk sh1t up
The op method i started doing that day one of playing this game I've played artillery since day one i got about 200+ hours now but yea this game for arti is fun but also annoying when blue berrys or officers run into the artillery shells and blame you for it lol ive marked the areas of where the artillery are going and they still run towards it and blame me for thier idiotic mistake 😂😂😂😂 its crazy man.
A good arty can determine a game in some cases. I reloaded for a guy and I got 93 kills by the end of the game. I am sure that guy got over 100 kills maybe even 150 kills.
a wise blueberry on an arty piece once said: "Can you guys stop running into my shells?"
LOL
We all knew he was... 'special'
Can confirm multiple say the best line ever
Y’all ever get a guy that solo runs into where your shells art killing enemies and then flip out when they get hit
@@Biggus-dickus0yes they will try and vote kick you or just keep team killing you
The best part is when you warn everybody and they don't care, run into your arty and start screaming at you and insulting you in the chat 😅
That's a real joy!
I type it out if it’s close lol
I have had that happen multiple times where I've said in type and VoIP and they still ran into it when I've used markers to show where I'm shooting at
If you're tking on artillery you're a dumbass
I always post that I will provide continuous suppression on objective "name" until told cease loading, to the entire unit followed by letting my squad leader know to tell the same to the cdr in the btry cmd net.
Normally, I'll shift on the far enemy side of the objective once told to cease.
The funny thing is the objective symbols are all "no fire area" symbols which threw me off the first time. It's definitely the graphic used to communicate where not to fire.
Artillary smoke is soooo underrated! You can walk an entire team from an Airhead or Garrison into a strong point if played right.
that's if literally any squad is actually operating and communicating these days
Steel division 2 Bud
Arty is op
Finally, after 230 hours, I know how to use the Arty.
It's hammer time
I learned when i was level 13 im level 50 now
There's an artillery calculator app that gives instant angle after you punch in the range. It makes you an absolute nail driver with artillery.
Some teams call this "cheating" but it's no different than just being good with ranging.
Also you can start switching back to the firing position of artillery before you finish fully loading the round. If you time it right you can fire the literal second you're done loading. It's extremely effective.
Prior marine arty here, this game is ridiculously accurate with how cannons operate, I was surprised to see that they use a reference point to aim the guns as well as limits on the left and right side for traversing, the general rule in real life is to make the marker an object that stands out in the battlefield, at about 1500 m away, if you really want to get into finer details you can create fire missions to avoid killing other players, as well as covering a specific sector in the map to avoid moving the gun beyond the left and right traversing limits
Did you also freak out that the objectives are covered by no fire area symbols the first time?
Also. You can shift trails once in the loader spot, so if your tgt is out of traverse in your sight, you can move the whole gun to it, if needed.
People in this game sadly don’t understand that if all squad leaders or one or two dedicated squads would just call for fire with the arty the whole game. They’d become the MvPs of the battlefield. It’s so simple to do as well. Too bad. Also
Semper Fi
-Another marine.
It took me a bit to figure this out but the loader can traverse the weapon significantly. I don’t think there’s any objective that can’t be laid on with the loader traversal.
@@crimpsoncomment You're tellin me.
Too Easy
- Troop
Oh my god, using barriers and vehicles to block line of sight for arty is such a genius but simple solution I never considered. As well as putting an OP down (assuming you're a dedicated arty squad). Excellent video!!!
Glad you liked it!
Artillery, or as I call it, long distance landscaping.
Bluetooth bobcat
My fav is when u been hitting an area for awhile and a blueberry just walks into it like I havnt been shelling this area at all
Blueberry gonna blueberry
I got banned cuz of that
Dude same here man it's so fucking annoying I keep warning them and their officers to do something about it and they just keep running into the shells
I hit the like button just out of respect for how smooth the approach was.
Arty really is the king of battle. And it’s painfully underestimated and underused in this game
Barrage of 3. Adjust. Barrage of 3. Adjust. Barrage of 3. Find new target at any point should a barrage prove ineffective
Well, already learned something new; I did not know that 'Squad Icon' in the team menu was a thing! Neat!
Indeed!
I did this as well.
I expect to come across some intense arty fire tonight.
Knowing what the map looks like on the ground really helps. I know what every trench on Purple Heart Lane and I’m not proud to know that.
That was pretty smooth! Haha
Thanks for all the really helpful videos bro. I appreciate you ✨
my pleasure bud!
3:31 trust me, i can confirm, 2 days ago, my arty squad was kickin anes, a joke you not, they sent a whole squad, and a light tank.
I’ve been interested in getting into arty so thank you for this incredible breakdown. My glorious king 👑 🙏🏽
Have at it brother!
Usually i dont care when in a video i am asked to like the video. But that was smooth, so deserved a like
Getting those 100+ kill arty games is perhaps one of the most satisfying things in this game. Looking at the same animation and the map for an hour and a half but still being lethat is somehow more exciting than infantry gameplay.
I got 100 kills in a game and got an achievement 🎉
@ Nice! Congrats
I feel that. Got insanely lucky one time and linked up with a 2 man group that were actual tankers in real life. With them teaching me and their skill we went almost an entire match without dying and got over a 100 kills. I was just driving/repairing so not many of those were actually mine but man it felt good being part of such a major force in that match. We even had a couple squads start following us and watching our backs for boom bags which just made me over the moon.
This is probably the best artillery how-to I've seen
Probably? ;)
Some more useful info on arty:
1- Wind direction always goes East regardless of the map. Could be very useful for smoke screens.
2- Smoke can be use to blind enemy tanks harassing a position as well. It forces movement upon the enemy thus breaking the engagement and making it a target.
3- Keep track of the supplies so you don't cripple your team. It becomes very hard to balance both arty and supplies when multiple guns are firing. Be familiar with reducing your rate of fire, it doesn't have to be 0 or 100 and it saves on supplies.
4- The angle of fall (angle at which the projectile arrives at impact) is 90°. Therefore fire mission in urban areas can still be effective regardless how tight it is.
5- If you're the only soldier on arty during a game, I recommend laying the other guns on different objectives. It will allow you to quickly react to an enemy attack or support a friendly offensive.
huge W comment
That subscription prompt was so smooth i subbed
My man! Lol I appreciate it man. I hope you got some value from the guide and it helps you out.
One-month player here. I started my arty career out of anguish (im suck at FPS lmfao), and never thought about munition count. Also sometimes I am the "showstar prick" that repeatedly VC my squad "ping up enemy location please" 😂 now I feel bad. But glad SoulSniper helps with this video! Thanks!
i may send the rain of the gods but i do not get to choose who gets wet. STOP RUNNING INTO THE SHELLS ALPHA SQUAD!
Good to see your still in the game brother !!! Haven't played for a few years since it come out best war game out especially on console 👍🏼 thanks for the rubdown on the game .
Rubdowns are his specialty.
Giggity
Switching to support helps by allowing you to see recon planes. Engineer would be blind to this information. (After you build nodes)
Most of the time your ability to remember things is directly related to how much you can simplify the information being memorized without losing significant details.
With American and German Arty, I just remember that the 100M increment is most closely represented by 24 on the dial, and that if your reference value is less than or greater than, then you need to go the opposite direction to achieve the equivalent adjustment. So if I'm going for a 950M marker and my reference at 900M is 788, then I need to adjust 788-12 and shoot for 776. Remembering 24 is super handy for me because it is divisible by 1,2,3,4,6,8, and 12; and since the shells are effective within a 10M radius anyway, you can easily fat finger a digit or three and still be on target.
Lvl 137 had no idea the loader could move the gun further, thanks!
Glad you took something useful away from the vid! That's why I do it!
Even if you start as engineer to put down nodes, please don't stay in some other squad. Redeploy, make your own locked unit. You will be significantly more effective and be able to use your own personal OP to combat enemy recon coming for you later in the game.
Yea I don’t think this was emphasized enough. Most randoms aren’t going to be communicating with their SL or the other way around and most people end up just silently playing artillery with no marks, which is where a lot of the artillery hate comes from. Because these guys are just guessing where the enemy is, burning through munitions, and likely getting lots of team kills because when lacking marks people tend to just shell the point, where friendlies need to go.
@@gusfarnell1974 I've playing artillery since say one of me starting this game I got 200+ hours of gaming and I'm always making to communicate with my teammates and officers if I'm playing in my own private squad also alpt of the time theirs always a blue berry who doesn't look at the marks that some arti are marking for their shells to hit but yea other artillery don't usually mark their shells on the map those are mainly the low level dudes that do that some high levels do that as well but yea.
I have 280 hours into this game and ive learned something new i never really tried arty before but now i think i am
Good to hear man, check out my other tutorials. They're loaded with info!
The most frustrating thing is when some random enemies go out of their way to flank past everyone just to shoot me in the artillery gun, even if I legit did nothing. Unless my artillery was actually so good they went for me, lol
When I played commander, I gave accurate calls of shells downrange, where they were landing, and how much was shot. Players loved it.
Thanks to another fantastic tutorial video from Soul, now everybody will know how to use artillery...yayyyyy😭😭😭😭 I've never felt more conflicted about giving a soul video a👍...but I did
Hahaha well hey maybe the friendly arty won't take you out as often?
I have 1k hours and have never touched these thank you for the guide 🖤🙏
i did 85 kill with my buddy last weekend it was literally a blast lol
If you understand the artillery and how it works you can decide entire battles, a friend of mine and I had an epic round where we made around 150 kills with 1 artillery during the entire battle, including 20 officers, 5 times the commander, 5 garrisons and were decisive in the attacks.
My favourite moment in the video
was when the Like button flashed when he said Studs knowing how to hit the like button...
I just play as the reloader and whoever is blasting arty basically does all the work for me
"your hearing loss is not service related. Please leave the VA office, sir"
The smoke tactic thing is funny to think anyone would try that considering anytime i make a marker that says "i'm calling in artillery here" teammates go sprinting to it thinking i'm marking for them to move there
Exactly
I've been playing artillery a lot, but I never thought to drop smoke rounds on a tank position.
Great videos man! Thank you 🇺🇸
My pleasure!
That was pretty smooth 👍
You rock soul sniper, one of the best HLL people. You should make a console specifically video for tips and tricks!
Went solo artillery as an engineer today 103 kills 2 team kills and 2 deaths. I tend to look at the two enemy positions with the watch the blueberry strategy when I see a lot of people bundled up not moving I assume they must be stuck by a couple of squads and fire just ahead of them then when I see them start to push I put a smoke shell in to allow them to push more then I start shelling the cap point until our side get into the point. The time I died I spawned on the garrison stayed until I built some nodes then pushed the cap til I got killed and I never saw the people near artillery again that killed me the first time they must of got bored waiting.
very well made guide!
Thank you glad you enjoyed it!
Makes me feel so much better about all the tank kills I’ve got
My artillery seems to always find the enemy commander and no one else lol
I do have one question. With the squad designation icons, how do you change it on console? Or is it just a pc thing bc I didn’t know that and I’d love to know how to change if possible
Hmm I'm not sure but let me ask my console friends and get back to you
@@SoulSniperYT thanks man I appreciate it and def getting a sub too bc I haven’t known how to use arty at all and you make enjoyable content, keep it up!
Excellent presentation! Important information clearly spelled out. Kudos.
General Rocker (L320).
Glad you liked it!
i seldom play HLL but i play a lot of squad, and 7:30 is a great tip for running a mortar squad.
Reading the blueberries is useful in all kinds of roles and ways, across many games!
Another tip about building nodes is not to group them together, spread each node out imo a grid square apart on your map otherwise if they are found then everyone will be taken out.
Justice Rains from Above!!!
Hey Soulsniper, quick question. What does the logistics marker mean? (the marker when you make a unit) [2:00]
If you want to do logistics stuff like building nodes or running supplies, it's a way of indicating it
@@SoulSniperYT got it thanks, Great Video!!! (i liked the vid) ;}
Whoa the like button turned red when you mentioned it
Dude I didn’t even know you could move the Arty in the loaders position, I thought there was one gun for each objective except the first one and last objective
HLL is the best game. Can't wait for #2 it needs to happen!
Thx dude i am pretty good at these war games now your vid helped me to becoume a lvl 9 killing machine 😂😂😂 btw killed a vihicle to 😅
Wow, I've learned everything you said in the first 5 minutes in 2 matches playing artillery only. I'm lvl 24 btw
I could have saved you a couple hours then. ;)
@@SoulSniperYT True. What are your graphic settings in game? I'm struggling with visibility
@@MrKarli120 I run everything on epic as my PC is pretty powerful. I use community TAA for antialiasing and also use AMD adrenalin sharpening and set it to 80. If you run nvidia there should be a similar sharpening feature you could try. Also adjust your monitor sharpness setting. If your monitor sharpness is too high it can make HLL look awful especially if you run additional sharpness settings in your software.
@@SoulSniperYT Thanks. I have 7800x3d with rtx 4080 super so low fps is not a problem for me
Little small soldiers reference in their love it
Do you have any recommendation server where the communication is actually good?
I may be biased, but I feel my server, SoulSniper's SOF, has great communication most days.
@@SoulSniperYT ty man i will def try that one out
I tend to use a mix of smoke and HE usually 1-2 rounds smoke then 3 rounds HE
imagine going back in time and showing this video to some peasants in early 1940s
This is kinda like real life! The Air Force has dedicated liasions who go to the frontlines and spot targets to call in! Artillery also have Artillery Spotters who do the same thing!
i don't even play hell let loose and i am still watching this video
I'll take that as a compliment lol
You mentioned marking the map and then shooting towards the markers, but only squad leaders can mark the map no?
I’m a stud after this video , great guide
Heyyy alright! Glad to hear it!
Your voice makes me want to fast forward thru your entire video like it’s one long ad.
Lmao that's actually the first time someone has said anything along the lines of not liking my voice. Actually I get comments frequently saying they love my voice so this comment made me laugh. All good dude 😎
i would love to see more buildings like squad. MGs, more bunkers and so on.
I was playing artillery the other day which is rare because I usually run machine gunner and was decimating the absolute shit outta the enemy and some random on my side teamkilled me for no reason
this is a good video you got a subscriber!!!
Thank you! Whole bunch more on my channel!
Thanks a lot! Time to rain hell down upon my foes!
XD arty calculator is great!
I use to play artillery all the time on hell let loose i just redownloaded it after 2 years of not playing and dropped 237 kills first game back i had a random solo that ran into the the artillery ping and died he spawned on me and shot me 💀. Might I add he had 10 kills.
Great video, Boss!! ❤
Thank you, glad you think so!
My first ever game as arti after watching this about 3 times i got 65 kills till they were out of range but i was killed by a teamate with a shovel cause one round ended there squad mind your mills while turning the artillery 😂😂
I wish the game had a artillery map to show you were abouts your shells are landing kinda like to see all the damage I leave behind....
I’ve destroyed 7 tanks in my entire time playing arty, which I’m proud of
7 more than me
@@SoulSniperYT I credit the excellent teamwork and coms
@@angrydrankrd420 yeah man, that "direct hit" and updated ping is music to my ears when trying to shell a tank.
I just wish people played their roles and also knew those roles
Great guide, but that node placement in the center HQ at the beginning hurt my eye.
The idiots who walk into a spot where you've been dropping a shell every 7 seconds, and then complain. They don't seem to understand that the shell that killed them was fired ~24 seconds before they moved into that spot. A crude count I once did shows that it takes about 22 seconds to sprint 100 meters, so they may have been 100m from where you were firing, and then spent 22 seconds running to get to the spot of their imminent demise, and since a solo gunner can drop a shell every 7 seconds, that means they saw at least 2 shells drop on that spot as they were running to it, and still thought it was a good idea to go there.
I used ChatGPT for the conversion. Works great but you need to tell GPT, that Mil is the Arty angle not a mile and that GPT just need tell you the number not the calculation.
Interesting idea. Hmm....what if I play an entire game where every move is determined by ChatGpt?
@@SoulSniperYT I am quite sure that in the near future it will be considered cheating to use a chatbot that either takes over your player and performs extremely well or acts as an advisor who is a million times smarter than Sun Tzu. In the military-industrial complex, there are already companies doing this, such as Palantir.
I got the death from above achievement when i hopped on arty and put a round on a main rd as soon as the round started and then that tank crew drove a tank to our arty to kill me😅
Lol epic
Yeah it was hilarious @SoulSniperYT
Was playing with a random veteran on arty and he told me “how many kills do you wanna get?”
We ended up getting 150 but he got banned cuz of some friendly fire while using the arty so i continued without him lmao
I was playing around with this just now for the 1st time. Next thing i know i have 27 kills. I'm a noob & didn't even know where those bombs were coming from this whole time lol but now I'm about to fxxk sh1t up
The op method i started doing that day one of playing this game I've played artillery since day one i got about 200+ hours now but yea this game for arti is fun but also annoying when blue berrys or officers run into the artillery shells and blame you for it lol ive marked the areas of where the artillery are going and they still run towards it and blame me for thier idiotic mistake 😂😂😂😂 its crazy man.
Is there a discord server for people with mics that like strats?
www.discord.gg/soulsniper
Wtf I’m not subscribed!!! This dudes voice and choice of words is so entertaining
Better rectify that problem! :) cheers man
u didnt link the engineer guide in ur description i dont think i cant find it
My bad! Added it and here it is: th-cam.com/video/6DEzh1v2w5c/w-d-xo.html
Arty is deadly af if you know how to use it had 100+ kill game by myself with arty even took out a few tanks with it
thanks buddy
I’ve learnt never to trust friendly marks as arty. Ppl end up just marking themselves so I get kicked
So, don't aim for the blue dots on the map?
Good rule of thumb lol
Honestly I could never find the artillery because I'm oblivious.😂
A good arty can determine a game in some cases. I reloaded for a guy and I got 93 kills by the end of the game. I am sure that guy got over 100 kills maybe even 150 kills.
I got 100 kills in one life. Thanks!
Achievement unlocked!
Omg I think I had a game with you on merc servers
I really only play on my own server so I don't think that was me
Always +5 or +10 meters infront of the actual location.
I love your videos soul sniper
Played on recon with ya the other day in a separate squad. I was scareface if ya remember lol
Yea I think I recall seeing your name!