I have been trying to import a character into UE5 forever now, this will not work , because the head needs to be separate because of the morph targets for expressions. It is still very useful. Thank you!
the problem is that I'm still totally unable to create animation with that rig. It's a bit messy. I can't find any tutorial about creating animation by myself with that thing rigified
You should rely on Unreal Engine's animation pipeline to create animations with the Unreal mannequin skeleton, as it provides access to control rigs, blend shapes, and more, making the process much easier. However, some tutorials still use Rigify and import Blender-created animations into Unreal. Keep in mind, though, that the bone/joint systems in these two software are different, which makes the process quite challenging 🥲
@@nazariobiscotti8011 Nope, animation keyframes cannot be mirrored as I did for the skeleton in this video I believe. However, if you have a character rigged to the UE5 skeleton, you can use animation retargeting and various Unreal animation features, which might be more helpful than trying to import animations created in Blender
Thank!!! May i ask a question about skeleton? I don't know why there always a issue with metahuman skeleton when i import rigged character into UE5. It shows i need to combine skeleton, but i do nothing about stuckture of the skeleton. Thanks again!
Hey, are you sure the exported file contains only one armature? Unreal might get confused if there are multiple armatures and won’t know which one to use for creating a skeletal mesh 🤔
@@xlipdev Thank you for your nice reply! i will checkt it again, it seem like that will be very offen happened, which the "root" name of skeleton in Blender was changed regularly.
thank you
You are very welcome ^^
Thanks great tutorial!
I have been trying to import a character into UE5 forever now, this will not work , because the head needs to be separate because of the morph targets for expressions. It is still very useful. Thank you!
@@johnnien2 you are right 👍 if you want to rig the character to a metahuman skeleton then yes, you have more things to do 😄
the problem is that I'm still totally unable to create animation with that rig. It's a bit messy. I can't find any tutorial about creating animation by myself with that thing rigified
You should rely on Unreal Engine's animation pipeline to create animations with the Unreal mannequin skeleton, as it provides access to control rigs, blend shapes, and more, making the process much easier. However, some tutorials still use Rigify and import Blender-created animations into Unreal. Keep in mind, though, that the bone/joint systems in these two software are different, which makes the process quite challenging 🥲
@@xlipdev thanks, I already tried that, unfortunatly i cannot mirrorize animations in that way, can I?
@@nazariobiscotti8011 Nope, animation keyframes cannot be mirrored as I did for the skeleton in this video I believe. However, if you have a character rigged to the UE5 skeleton, you can use animation retargeting and various Unreal animation features, which might be more helpful than trying to import animations created in Blender
Thank!!! May i ask a question about skeleton? I don't know why there always a issue with metahuman skeleton when i import rigged character into UE5. It shows i need to combine skeleton, but i do nothing about stuckture of the skeleton. Thanks again!
Hey, are you sure the exported file contains only one armature? Unreal might get confused if there are multiple armatures and won’t know which one to use for creating a skeletal mesh 🤔
@@xlipdev Thank you for your nice reply! i will checkt it again, it seem like that will be very offen happened, which the "root" name of skeleton in Blender was changed regularly.