INSTANTLY Rig Characters for UE5 Mannequin

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 236

  • @cyberjism
    @cyberjism หลายเดือนก่อน +4

    I didn't think it would work after trying other tutorials. Always something broken. This video is the real deal. Thanks for helping me level up my skills 🤜🤛

  • @ronaldwoofer5024
    @ronaldwoofer5024 ปีที่แล้ว +23

    STRAIGHT TO THE POINT IN THE FIRST 5 SECONDS
    AND ONLY 5 MINS, BRAVO!!!!

  • @DanTube1024
    @DanTube1024 10 หลายเดือนก่อน +6

    This was by far the easiest tutorial to follow & explained really well - thank you!
    While v1.1.2 of the addon doesn't work the same as the video for Blender 4.0, it's no biggie - you can manually move the missing tweak joints into place when adjusting the deform armature and it'll work just the same

    • @yeetbro3659
      @yeetbro3659 10 หลายเดือนก่อน

      How do I adjust the deform armature?

    • @DanTube1024
      @DanTube1024 10 หลายเดือนก่อน

      ​@@yeetbro3659 It's in the video at 2:13. After you click Apply Rig, you can adjust the deform rig. You can switch between the deform and unreal rig to re-adjust at any time using the Switch Parent Armature button.

  • @forgeoffantasy5157
    @forgeoffantasy5157 ปีที่แล้ว +14

    Awesome! I tried UEFY2 before (which is surely powerfull and usefull if you want to rig anything, also non-human characters) but with this addon i could get my custon character into UE5 in minutes. Thanks for sharing 😇

  • @AlexParkYT
    @AlexParkYT 7 หลายเดือนก่อน +2

    I think this is the most easy to follow tutorial and also the importing character was so well shown I looked up other tutorials and it didn't work 😅

  • @Stubbs2501
    @Stubbs2501 3 หลายเดือนก่อน

    thanks for this mate, I've been driving myself crazy trying to figure out why my attempts were turning into a lovecraftian nightmare, this was so my easier :)

  • @s_mai8970
    @s_mai8970 8 หลายเดือนก่อน +8

    Thank you, you saved my life (a bit dramatic but literally been through so much trying to get it work)

  • @EFX612
    @EFX612 9 หลายเดือนก่อน +5

    for anyone having problems, this fixed everything for me: MAKE SURE UR ROOT IS NAMED root and not root.01 or root.02

    • @gioss9193
      @gioss9193 9 หลายเดือนก่อน

      Is there a way to change it after I've done all weight paint or I need to restart all? (I simply changed the name but doesn't work :( )

    • @EFX612
      @EFX612 9 หลายเดือนก่อน

      @@gioss9193 if the name change doesn't work after a new export/ reimport the problem is likely something else

    • @gioss9193
      @gioss9193 9 หลายเดือนก่อน

      @@EFX612 solve it bud, I had to check "use T0 as ref pose" cause I rigged my character in T Pose instead of default A pose.
      Thanks again, I've stumbled into the root problem like 5 months ago with metahuman but totally forgot it ❤️

    • @Yuyuyo592
      @Yuyuyo592 6 หลายเดือนก่อน

      Thanks a lot!!! It works. You should be in the top floor.

    • @meh-yu5yh
      @meh-yu5yh 5 หลายเดือนก่อน +1

      Legend!!!! this fixed the annoying "Merge bones"!!!!

  • @Marept999
    @Marept999 ปีที่แล้ว +12

    Thank you so much. I spent hours trying to find a solution to this. I opened the UE5 skeleton in Blender and was just like "What am I looking at here?". I was also looking around for plugins like the one that you used and they were like $40-70.

  • @kristiansdzenis5284
    @kristiansdzenis5284 11 หลายเดือนก่อน +2

    whoever is struggling and getting some bugs with this method I don't know why but the "Rig name matters" it has to be the default "root" what the addon offers "root_2" doesn't work ect it has to be "root" for Unreal to recognise the rig with default skeleton

  • @m.saggafe8852
    @m.saggafe8852 ปีที่แล้ว +7

    hello, i had a 2 problems with this tutorial i was hoping you could help me with. When i move the legs dont follow the animation but instead flap around the sides of the body. and the other problem would be that the character is very small (ant sized) until i move where it goes back to being large again and when i jump he becomes super large

    • @m.saggafe8852
      @m.saggafe8852 ปีที่แล้ว +4

      I found the solution, for the first problem, you just have to weight paint the model with automatic weights and dont touch it up too much. The second problem has to do with the export size, make sure it is exported at unreal engine character height(about 1.2m i think) in blender

  • @TorQueMoD
    @TorQueMoD 5 วันที่ผ่านมา

    Great video! Don't ever scale the skeleton before rigging though. Always scale your character to the skeleton or it can cause major issues down the line.

  • @yiiarts6641
    @yiiarts6641 ปีที่แล้ว +6

    holy shiaaat mate I was always looking for something like this

  • @hilmiyafia
    @hilmiyafia 2 หลายเดือนก่อน +1

    When I change the skeletal mesh to my mesh, the pivot of the mesh is not at the bottom of the feet, but on the middle of the calf. So when I played it, the character clipped into the ground. The pivot is already at the bottom of the feet on Blender. Do you have any idea what could probably be wrong?

  • @fnbs-l9o
    @fnbs-l9o 7 หลายเดือนก่อน +3

    if you have Bone Heat Weighting problems select the mesh > edit mode > merge vertices > by distance > 0.001

  • @kiernanhaney
    @kiernanhaney 7 หลายเดือนก่อน +1

    Hey Thomas! Blender pseudonoob here and I've watched this video about 100 times trying to get this to work, really unsure what I'm messing up here. :( When I parented the armature with autoweights after positioning all bones in the right position, my mesh distorts in weird ways, smashing wide and pushing around. One of the times I did somehow parent the armature correctly, but upon import, the arms are super distorted on an otherwise totally human mesh!
    Any kind of guidance here is so greatly appreciated, this is such a bottleneck for me. :(

    • @ThomasPotter
      @ThomasPotter  7 หลายเดือนก่อน

      You might have to apply the scale of the mesh and make sure not to scale the armature?

    • @kiernanhaney
      @kiernanhaney 7 หลายเดือนก่อน

      I was actually thinking that after I posted this comment! Thank you anyway for the feedback, I'll let you know if it's royally fried 💓@@ThomasPotter

  • @fullspectrumtuning8814
    @fullspectrumtuning8814 18 วันที่ผ่านมา

    IDK I spent all day trying and i get a bunch of errors about merging skeletons, and end up with an untextured guy laying on the ground. So i guess I'll try a different route. And yes i know blender a bit but can you please display your keyboard inputs on screen? It's very frustrating in the middle of a 10 hour troubleshooting to have to freezeframe every second of the video to try to see where I went wrong. Thank you.

  • @la_dragonstudios2670
    @la_dragonstudios2670 9 หลายเดือนก่อน

    this tutorial worked 100% i appreciate you, also i just wanted to put this out there, its recommended to erase the weights on the ik parts on the skeleton cause those stretch out when play shooting animations or ragdoll

  • @hirojiokada3899
    @hirojiokada3899 2 หลายเดือนก่อน

    FINALY . an easy rig . thanks

  • @thecosmicwhale
    @thecosmicwhale 2 หลายเดือนก่อน

    You've saved me hours upon hours. Thank you for this excellent tool and guide. With this, I was able to get ~300 modular meshes rigged for Unreal.
    Which brings me to a question... I can't seem to find a single way to batch export meshes with the same armature as separate FBXs. I'm curious if this is an area you or anyone else is familiar?

  • @OrangeJambo
    @OrangeJambo 7 หลายเดือนก่อน +1

    Wow, great help dude. Thanks.

  • @coreragestudios3430
    @coreragestudios3430 10 หลายเดือนก่อน +1

    can it work without the fingers... basically with a fingerless stickman?

  • @lairdsummers5315
    @lairdsummers5315 หลายเดือนก่อน +1

    Thanks so much about this tutorial and the Addon my friend, its kinda exahusting cuz my zbrush chracter its like 30 meters of lenght so yeah basically work but i need something more little, thanks so much

    • @ThomasPotter
      @ThomasPotter  หลายเดือนก่อน

      Glad I could help!

  • @letmedwight
    @letmedwight 23 วันที่ผ่านมา

    What is if you already have a Rig, but a Rig what would only be compatible with Unity Engine.
    can you trasfer somehow the weightpaint data from the old Rig to the new UE5 rig without weightpainting everything again from scratch?

  • @Marept999
    @Marept999 ปีที่แล้ว +3

    Can you help? I always get the error "Failed to find solution for one or more bones" no matter what I try. No bones are disconnected because I've tried it without even changing the rig at all. I've even tried it with different meshes. What am I missing?

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      Are you trying to use rigify on it?

    • @Marept999
      @Marept999 ปีที่แล้ว

      @@ThomasPotter I figured it out. It's a common error with Blender. I had to use a paid addon to skin it because the one built in to the free plugin wouldn't work for me.

    • @woskis9161
      @woskis9161 ปีที่แล้ว +6

      had the same problem, i fixed it selecting my entire model in edit mode and pressing ctrl+m and selecting "merge by distance"
      i think my model had some errors from its zbrush export

  • @draskang
    @draskang หลายเดือนก่อน

    Hmm.. when I used "Switch Parent Armature" my mesh shrunk down to about .01 size. I tried applying scale to the mesh before I switched, but it didn't work..
    I then tried 'Clear Scale' on the mesh after & it seemed to work? dunno..

  • @alan133
    @alan133 ปีที่แล้ว +3

    I run into scaling problem and managed to "fix" it or found its quirks so in case anyone else have the same problem:
    After following the steps and switched the default character to the imported character, the idle model is 10 times bigger than it should be. When moving around, the model shrinks down to the correct size, and when jumping and "landing animation" is playing, it shrinks further down. This is what worked for me to "fix" it;
    Set your blender scale back to 1.0 (I have read to change them to 0.01 for cm conversation in another tutorial so I set it as such, but it doesn't seems to work with this bone), then scale the character to the correct height. Next, reset the UE Armature (There's a refresh button on the control below where you select UE5/ UE4 bones, next to Initiate Mannequin). Delete all existing armature (make sure the root is deleted as well), reinitiate the Armature. If the Armature is around the same height of your character (assuming your character is 1.78m tall) then the setup is correct. Follow the rest of the video and make sure all your mesh is attached to the "Root" armature right before you export

  • @bassreality
    @bassreality 11 หลายเดือนก่อน +3

    Great tutorial! and subbed :) when I import my FBX to Unreal, I keep getting the error warning:
    "FAILED TO MERGE BONES. This could happen if significant hierarchical changes were made. Would you like to regenerate the skeleton from this mesh?
    ***WARNING THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA***
    Any help with this would be hugely appreciated

    • @pepsidragon1
      @pepsidragon1 11 หลายเดือนก่อน +2

      would like to hear the answer too this.

    • @la_dragonstudios2670
      @la_dragonstudios2670 9 หลายเดือนก่อน +1

      i came accross this error to, only select the, ue4 skeleton, (the one that has the bones everywhere) if you select the other one ue4 not gonna recognize it , also make sure its not the ue5 manny skeleton its not compatible with the ue4 one at least thats what i believe cause i got that error to.

    • @EFX612
      @EFX612 9 หลายเดือนก่อน

      I also had this problem, I said yes and it broke all the animations for my entire project and I had to start again so do not recommend haha

    • @ilyabname6418
      @ilyabname6418 8 หลายเดือนก่อน +1

      Try to add leaf bones when exporting and you need to select only root, Pose, root and mesh in the outliner when exporting.

    • @yangmpire
      @yangmpire 8 หลายเดือนก่อน

      @@ilyabname6418 Друже, це спрацювало, вже і ретаргет та інші танці з бубном пробував, постійно херилася анімація, тільки твій спосіб виявився робочим, дякую 🔥🔥🔥🔥🔥

  • @sunnymon1436
    @sunnymon1436 9 หลายเดือนก่อน

    Bone constraints aren't appearing in blender, which means I can't move the joints in pose mode so I can't tweak the skeleton.

  • @TheBackroomsSmiler
    @TheBackroomsSmiler 5 หลายเดือนก่อน +4

    I can’t find “Joint Tweak” I’m literally crying I’m on week 2 of rigging to unreal

    • @terebiii13
      @terebiii13 4 หลายเดือนก่อน

      same, i dont see body parts, jjoint tweak, and the others. its empty on me

  • @albertomercado9807
    @albertomercado9807 5 หลายเดือนก่อน +1

    hi bro, i´ve just dowloaded the addon and can´t move the joints of the current pluggin version, maybe i should use another blender version for it to work?

  • @xylvnking
    @xylvnking ปีที่แล้ว +1

    Awesome, worked perfectly. The only part that didn't (august 2023) was that I had to manually assign the unreal armature in the modifier, as I couldn't seem to get the 'switch parent rig' or whatever to work. I read through lots of comments here and almost all of them are just general rigging and mesh issues - the information in this video and the addon work perfectly.

    • @mandymeader736
      @mandymeader736 3 หลายเดือนก่อน

      im new to blender rigging in general, how did you assign the unreal armature? I had this same problem but dont know what to do

  • @Gravity-Juice
    @Gravity-Juice หลายเดือนก่อน

    when ever try to apply amiture with automatic wight I get an error saying (Bone Heat Weighting: failed to find solution for one or more bones) help plz

  • @DieBieneFranz
    @DieBieneFranz 3 หลายเดือนก่อน +1

    Hey man! Thanks for this video!! Everything worked so far, the only problem that makes me pull out my hair is, that when I try to import the fbx file to UE5, it hard crashes :( I did all the export/import settings like discribed in your tutorial. Anyone any idea?

    • @ThomasPotter
      @ThomasPotter  3 หลายเดือนก่อน +1

      What is your hair with? Particles or a mesh?

    • @DieBieneFranz
      @DieBieneFranz 3 หลายเดือนก่อน

      @@ThomasPotter I meant I am pulling out my hair in real life out of frustration :D I have a model which has more vertices than your example. But not super much. It's a retopologized model. I can export the mesh and it works. But with the skeletton like in your example, UE5 will crash

  • @adityalokapratama8495
    @adityalokapratama8495 ปีที่แล้ว +1

    Hi, I found a lot of name clash errors.
    something like : "found name clash, node "ik_foot_l" was renamed to "ik_foot_l1"
    how do i fix this? thanks!

  • @CTRLsway
    @CTRLsway ปีที่แล้ว +1

    I have an issue, once i am in game my models arms are all deformed and like spaghetti 😢 any idea why?

  • @hotsauce7124
    @hotsauce7124 7 หลายเดือนก่อน

    Hello, have you been able to use Blender 4 Rigify to UE5? Have you tried to create a UE5 Control Rig with IK legs and a reverse foot in UE5?

  • @Somordorp
    @Somordorp 7 หลายเดือนก่อน

    thank you so much, its still working! (19.03.24) (UE5.3.2)

  • @CGDive
    @CGDive 4 หลายเดือนก่อน

    Awesome tut, thanks you! :)

  • @sawyermoulton1089
    @sawyermoulton1089 4 หลายเดือนก่อน +2

    It didn't work for me when I tried adding the Add-on instead of adding the whole thing it made me open the file. am I doing something wrong?

    • @jonahvigilant579
      @jonahvigilant579 3 หลายเดือนก่อน

      same here

    • @331491erik
      @331491erik 2 หลายเดือนก่อน

      add it useing the zip file

  • @johndoe35717
    @johndoe35717 6 หลายเดือนก่อน +2

    idk how to install and open the add on you glazed over that without showing

    • @ThomasPotter
      @ThomasPotter  5 หลายเดือนก่อน

      Just go to addons, click install and then open the zip file you downloaded. Its the same as every other addon for blender

  • @thetyrell3657
    @thetyrell3657 8 หลายเดือนก่อน

    Is there any reason why the grey box that had the "body parts, joint tweak, fingers, fingers tweak" would be empty? I'm not able to tweak some joints or the finger and I'm not sure where to else to look.

    • @ThomasPotter
      @ThomasPotter  8 หลายเดือนก่อน +1

      you might need to use an older version of blender, it's not functioning very well with blender 4.0

  • @zaidkiwan5168
    @zaidkiwan5168 11 หลายเดือนก่อน

    THIS IS AMAZING!! thank you sooo much this helped me a lot with my character!

  • @larouguexcs2553
    @larouguexcs2553 5 หลายเดือนก่อน

    can you show how to actually make stuff move, scale, i’ve never used blender before.

  • @handlerblaze
    @handlerblaze 2 หลายเดือนก่อน

    what if i want to make my own custom animations, how would i generate a control rig to make animations in blender?

  • @karencartoon8763
    @karencartoon8763 10 หลายเดือนก่อน

    My character ended up with a tall neck, longer limps and our of shapes. How to fix?

  • @sighberspook2021
    @sighberspook2021 3 หลายเดือนก่อน

    so for some reason I have different options on my screen, the add on gives me the options ("tweak", "apply rig", "switch parent armature" and "copy additional bones to root") I lack the more specific options like "joint tweak", "fingers" and "body parts", does anyone know why this might be?

  • @UnrealAdventuresPlayground
    @UnrealAdventuresPlayground 4 หลายเดือนก่อน

    Can I rig multiple characters that have the same proportions

  • @Ba8sbaNybRMAcXCNdKnLTA
    @Ba8sbaNybRMAcXCNdKnLTA ปีที่แล้ว +1

    Thank you so much for this tutorial! The rig works fine in Blender, however when I try to export it into Unreal I keep getting the message: Failed to merge bones. I have tried multiple times now and done the rigging over and over but still, the same message. Does anyone know what this could be and how to fix it? Many thanks.

    • @Mega_Maybit
      @Mega_Maybit 9 หลายเดือนก่อน +1

      Hey man, if you're still having trouble with this, it seems like you just have to rename the root bone to match the bone name in the unreal mannequin

  • @kiry_sky1440
    @kiry_sky1440 10 หลายเดือนก่อน +1

    hello idk why but the module window do not show up when i install it ( i checked if armature was true )

    • @ThomasPotter
      @ThomasPotter  10 หลายเดือนก่อน +1

      i think it doesn't work with the new blender version

  • @eberlekim8763
    @eberlekim8763 9 หลายเดือนก่อน

    Thanks, worked perfect!

    • @ThomasPotter
      @ThomasPotter  9 หลายเดือนก่อน

      Glad it helped

  • @hotsauce7124
    @hotsauce7124 7 หลายเดือนก่อน

    Hello, do you have an updated video on how to use the New Blender 4 Game Rig Tools? I cannot find the tab where to do the IK/FK switch.

    • @ThomasPotter
      @ThomasPotter  7 หลายเดือนก่อน +3

      Nah I don't have an updated video yet, but I'm looking into it, I'll download unreal engine and possibly do a video in the future.

    • @hotsauce7124
      @hotsauce7124 7 หลายเดือนก่อน +1

      @@ThomasPotter Thank you

    • @myasga
      @myasga 7 หลายเดือนก่อน

      @@ThomasPotter thanks look for this aswell !

  • @worbarry9735
    @worbarry9735 3 หลายเดือนก่อน

    after the process how can i create a control rig in blender to make animations?

  • @tiberiusgames1109
    @tiberiusgames1109 ปีที่แล้ว +2

    When I try to import the fbx, is gives me a "failed to merge bones" error, with an option to regenerate the skeleton. If I do, unreal always crashes. I use UE5.1... Any ideas what I could try? Thnx in advance for any advice.

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว +2

      Not sure, I was chatting with someone who was having the same problem, I'll send some time trying to figure out what's wrong

    • @tiberiusgames1109
      @tiberiusgames1109 ปีที่แล้ว

      @@ThomasPotter thnx for efforts! I will also troubleshoot on my end. Thnx again for the support.

    • @Inwardcrowd2210
      @Inwardcrowd2210 ปีที่แล้ว +1

      any solution yet?

    • @YellowBear592
      @YellowBear592 ปีที่แล้ว

      @@ThomasPotter Any fixes? I'm having the same issue...

    • @fairblay
      @fairblay ปีที่แล้ว

      @ThomasPotter I'm having the same issue.
      solution yet?

  • @abdulzanimations6266
    @abdulzanimations6266 ปีที่แล้ว +1

    Thanks a lot for this Mate. But im running into a Problem in Unreal where its able to detect all my Bones or something like that and when I imported the Character, it was in its T Position and none of its body parts are moving. Please can you help with this?

    • @BeviCall
      @BeviCall ปีที่แล้ว

      did you ever figure out this problem?

  • @Hobnockers
    @Hobnockers 2 หลายเดือนก่อน

    do you have a link to your tutorial about the weight painting?

    • @ThomasPotter
      @ThomasPotter  2 หลายเดือนก่อน

      Yeah, check this out - th-cam.com/video/uQ1op11N-0U/w-d-xo.html

  • @sunny99179
    @sunny99179 10 หลายเดือนก่อน

    So it recognizes as if the skeleton was from manequin right? Dont need to retarget ?
    Could you make controls on controlrig blueprint to this skeleton ? And maybe it doesnt work or break if plan to add more bones,right?
    I got metahuman and tried add bones, it breaks the rig and get all crazy 😅
    Thank you

  • @CrypticaProductions
    @CrypticaProductions 6 หลายเดือนก่อน

    my character puts his arms up in the air when applying weights haha, how can i fix this

  • @Spak.motion
    @Spak.motion ปีที่แล้ว +3

    the character was still static when I hit play.
    But I fix it with the help of this comment :
    "check the naming convention of your bones, specifically make sure that there is only one armature in your entire project file, and that it is named "root" not root.002 or anything like that, it's a small translation error in the plugin code that's easily remedied."
    Just rename the root layer in Blender as "root"

    • @kristiansdzenis5284
      @kristiansdzenis5284 11 หลายเดือนก่อน +2

      I wish i read your comment before going through all this trial and error :D i found that root002 was causing the bug... after 20 min of bashing my head against this :D

    • @Spak.motion
      @Spak.motion 11 หลายเดือนก่อน

      Ahah feel your pain, Copy paste the tips too, to make it more visible

    • @zeynepburcukaya
      @zeynepburcukaya 10 หลายเดือนก่อน

      @@kristiansdzenis5284 @Spak.motion this helped me! thanks

  • @lordbambithird8919
    @lordbambithird8919 4 หลายเดือนก่อน +1

    Im doing something wrong, when i import my model its 100x the size its meant to be.

    • @lordbambithird8919
      @lordbambithird8919 4 หลายเดือนก่อน

      i have redone this tutorial 4 times and always ended up in insane glitches, can you try this again and tell me if its something im doing wrong or if the process has changed in UE5.4

  • @temurbekyuldoshev
    @temurbekyuldoshev ปีที่แล้ว +1

    if i parent my mesh to the bone, bone heat weighting problem occurs, how can i fix that

    • @laffmonkeystudio2121
      @laffmonkeystudio2121 ปีที่แล้ว

      i have same issues

    • @ukrainianbimba199
      @ukrainianbimba199 8 หลายเดือนก่อน

      if you have any clothes, just remove them and parent to the parts of the model that are most close to straight human. then after weight painting transfer weights from the mesh to the clothes and you’re done with the problem. the tutorial on transfering weights you may find by typing “how to rig clothes in blender” the one with the guy with pot on his back is the right one tutorial to follow

  • @VMP666
    @VMP666 ปีที่แล้ว

    Hey man, I seem to have a same problem you had in this demo, with the characters shoulders really high. How would you go around fixing that?

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      I think you need to make the bones in the shoulders more flat

  • @Rlifshitz19
    @Rlifshitz19 5 หลายเดือนก่อน

    When I do my import and then set my mesh as the mesh for BP, My arms on my mesh come out all twisted, why is that?

  • @TheFeralFerret
    @TheFeralFerret 11 หลายเดือนก่อน +2

    If you're missing a bunch of controls shown in the video make sure you're using the latest stable Blender version, not the alpha.

    • @ThomasPotter
      @ThomasPotter  11 หลายเดือนก่อน

      What are you on about?? This version that I was using was released 2 months before I recorded this video. Also nothing really changes for core things between versions when you're talking small new releases.

    • @Trickeri1080
      @Trickeri1080 11 หลายเดือนก่อน +4

      If you use Blender 4.0 right now and then the latest unreal version of the plugin v1_1_2, All of the Joint Tweak, Fingers buttons etc. are missing it's just a blank gray square. The add on is only supported up through the 3.x versions it seems.@@ThomasPotter

    • @acrofigter
      @acrofigter 11 หลายเดือนก่อน

      @@Trickeri1080 Same Issue here

    • @cutecutebethoven
      @cutecutebethoven 10 หลายเดือนก่อน

      @@acrofigter They made a 4.0 beta

  • @korypeters2059
    @korypeters2059 6 หลายเดือนก่อน

    This helped so much ty.

  • @paulomartins2575
    @paulomartins2575 8 หลายเดือนก่อน

    there is any way to add Unreal 5 (Quinn) on game rig tools?

  • @utura3141
    @utura3141 5 หลายเดือนก่อน

    Great video! However, when importing the fbx to Unreal I get this message: FAILED TO MERGE BONES. Any idea?

    • @darkahrii
      @darkahrii 5 หลายเดือนก่อน

      same, found a solution?

    • @-RiSK-AK
      @-RiSK-AK 4 หลายเดือนก่อน

      @@darkahrii same

    • @Mason_Talbot
      @Mason_Talbot 3 หลายเดือนก่อน

      @@-RiSK-AK i had this issue and i was able to fix it by selecting the 3d model then selecting the deform bones and exporting as the video shows. i believe if you dont select and export it correctly u get this "failed to merge" issue. hope this helps. also im using ue5.4.3

    • @-RiSK-AK
      @-RiSK-AK 3 หลายเดือนก่อน +1

      @@Mason_Talbot Thank you very much!

  • @ivanzavisic3681
    @ivanzavisic3681 10 หลายเดือนก่อน

    Are Manny, Mannequin and Quinn all using the same skeleton SK_Mannequin?
    Because, when I click inside UE5 on that skeletal mesh asset that we imported, there are 5 buttons on the upper right part of editor, like Bones, Current Asset, Animation, ABP Manny, physics asset
    And when I click on the first button bones, it loads up SK_Mannequin and woman character, which I believe is because when importing I did not have option for SK_Manny I think and I selected SK_Mannequin on 4:35

    • @guysome3263
      @guysome3263 8 หลายเดือนก่อน

      I think I have that same issue, it then prompts me about not having the same bone nodes. The Mesh doesn't move at all after that.

  • @korypeters2059
    @korypeters2059 6 หลายเดือนก่อน

    Ty man great video concise

  • @jordanalexanderlegendarts6400
    @jordanalexanderlegendarts6400 5 หลายเดือนก่อน

    Thank you Harry

  • @stepladderwick7056
    @stepladderwick7056 ปีที่แล้ว +1

    Hi! This worked well the first time I used it, but when I went back and deleted a stray object that wasn't supposed to be exported and exported again with the same settings, now when I try to import the fbx into Unreal I get the error "Multiple roots are found in the bone hierarchy. We only support single root bone."
    From what I can tell, only one bone has the name "root" in the hierarchy in blender... Do you have any idea what could be wrong?
    Thank you for any guidance you can give on the matter!

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      Every bone have to be parented to the root bone

    • @esclomi7
      @esclomi7 ปีที่แล้ว

      Select only your mesh and the skeleton, in the export window you should mark the option to export only the selected items.

  • @CryoNoir
    @CryoNoir 7 หลายเดือนก่อน +28

    Dude. This video needed to be like 3 times longer. "hot key, hot key. look now you can see the rig is working.." No I can't. I don't know what you pressed. I don't know how to move the rig. If I use the grab hot key the whole rig moves..

    • @sharukhrahman7925
      @sharukhrahman7925 6 หลายเดือนก่อน +5

      Every youtuber does this.. maniacs

    • @larouguexcs2553
      @larouguexcs2553 5 หลายเดือนก่อน +2

      exactly my point

    • @williambackus2849
      @williambackus2849 5 หลายเดือนก่อน +4

      Unfortunately this is a tutorial on how to use this addon. Not one on how to use blender.

    • @luckymaki8627
      @luckymaki8627 4 หลายเดือนก่อน +3

      duuude
      just slow down the video
      it's just not for beginners

    • @Mae4Ever
      @Mae4Ever 2 หลายเดือนก่อน

      Bro. This is for blender users who’re experience. Don’t expect hand holding from us. I literally understand what he was doing without a problem. Learn Blender first.

  • @Parsifal308
    @Parsifal308 4 หลายเดือนก่อน

    My armatures ("deform" & "unreal") do not allow me to rotate it in Pose Mode, at any time, does anyone know why? I didn't touch anything at all, it's not in Rest Position or anything like that.
    Edit:
    I'm an idiot, I found how to solve it, I just needed to press "Apply Rig" after adjusting the Tweak armature

  • @al-tayf
    @al-tayf 9 หลายเดือนก่อน

    my character's body deform after importing to ue5. any solution

  • @DIZZYplys
    @DIZZYplys ปีที่แล้ว +3

    I can't parent them in blender "Bone Heat Weighting: failed to find solution for one or more bones "

    • @Frog423
      @Frog423 ปีที่แล้ว +4

      i have the same problem, have you found a fix yet?

    • @SaraTheBunny
      @SaraTheBunny 24 วันที่ผ่านมา

      @@Frog423 try selecting the all the mesh in edit mode go to mesh clean up and merge by distance

  • @ArdPlayerChannel
    @ArdPlayerChannel ปีที่แล้ว

    you know how to fix mesh broken when i moving ?

  • @primitivepatterns
    @primitivepatterns ปีที่แล้ว

    great video! thanks for the simple concise instructions

  • @commandconquer5338
    @commandconquer5338 ปีที่แล้ว

    What a fkn amazing tutorial!

  • @kugatuka
    @kugatuka 16 วันที่ผ่านมา

    excellent tutorial. music is a louder than your speech audio sadly, so it was tough to listen to for me. Thanks for the video still!

  • @TheBackroomsSmiler
    @TheBackroomsSmiler 3 หลายเดือนก่อน

    When I press “automatic weight paint” it does nothing? Why tf can I not figure this out

    • @ThomasPotter
      @ThomasPotter  3 หลายเดือนก่อน

      Are you selecting your mesh and then your rig?

    • @TheBackroomsSmiler
      @TheBackroomsSmiler 3 หลายเดือนก่อน

      @@ThomasPotter yep, I am just gonna try remodeling the model to see if that works

  • @medmel2160
    @medmel2160 ปีที่แล้ว

    I see you can only choose Manny (the male), is it possible to have the female mannequin proportion instead?

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว +1

      You set the proportions yourself to the size of your character

    • @medmel2160
      @medmel2160 ปีที่แล้ว +1

      @@ThomasPotter makes sense, thanks et grats for the 10k sub! I may be the 10000th haha

  • @АлинаБолдырева-щ7д
    @АлинаБолдырева-щ7д 7 หลายเดือนก่อน

    Thank you!

  • @AI-Music481
    @AI-Music481 3 หลายเดือนก่อน

    When I initiate the rig, the options for tweaking and the bodyparts etc. do not show up... How can I fix this?

    • @henrique_paganotto
      @henrique_paganotto 3 หลายเดือนก่อน

      mine too, did you fix it ? teach me how pls :D

    • @AI-Music481
      @AI-Music481 3 หลายเดือนก่อน

      @@henrique_paganotto Yes, I restarted blender and tried it again with the ue5 Skeleton and it worked.If still doesn‘t work for you, I would recommend to just try everything out. Thats how I got it to work. I hope I could help you

  • @defSpray
    @defSpray ปีที่แล้ว

    hey man great vid. I just had one problem. When I imported the fbx into unreal, I could only see the insides of the mesh. Any idea where I went wrong?

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      You have to fix your normals, I have a video about the problem in unity if you want to try find it.

    • @defSpray
      @defSpray ปีที่แล้ว

      thanks man, I think it had something to do with a hand that i duplicated and mirrored.

  • @deusvult980
    @deusvult980 8 หลายเดือนก่อน

    i cant rescale my static mesh.
    i CAN do it before initiating the mannequin.
    Usually i just like left on scale and drag from the feet circle thing.
    doesnt work now.
    what a PAIN.

    • @ThomasPotter
      @ThomasPotter  8 หลายเดือนก่อน +2

      you're probably in pose or edit mode on the rig, so you can't select the base mesh. if you can't follow this video, you might need to do some of the basic blender tutorials first.

    • @deusvult980
      @deusvult980 7 หลายเดือนก่อน

      @@ThomasPotteralright ill do my homework

  • @LuciousKage
    @LuciousKage ปีที่แล้ว +1

    Might be stupid question but does this work with 5.1 ? :)

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว +2

      I think so, I don't think they changed the mannequin rig

  • @MistereXMachina
    @MistereXMachina ปีที่แล้ว

    Thanks for the video, just a suggestions PLEASE turn down the music/turn up your narration because it got very difficult to hear what you were saying

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว +1

      Yeah, I didn't realize until I listened back to it now

    • @MistereXMachina
      @MistereXMachina ปีที่แล้ว

      @@ThomasPotter it be like that sometimes - it's not to detract from what you did, I really appreciate the resource because it's hard as hell to do this as a beginner, just for next time. Thanks again for the tut homie

  • @zwerpzwerp6567
    @zwerpzwerp6567 หลายเดือนก่อน

    what do i do if my character isnt humanoid?

    • @ThomasPotter
      @ThomasPotter  หลายเดือนก่อน

      The UE5 Mannequin is a humanoid rig, thats the point of the tutorial, if you want to learn to rig a different find a tutorial that suits your characters needs

  • @private9402
    @private9402 หลายเดือนก่อน

    Bro your tutorials are insanely good but just a smidge too fast, if you could slow it down a smidge you'd be the best on the tube

  • @StarkCraftsYT
    @StarkCraftsYT ปีที่แล้ว +2

    super helpful thanks man!

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN 11 หลายเดือนก่อน

    Not working with blender 4.0 - panel doesn't show up.

    • @ThomasPotter
      @ThomasPotter  10 หลายเดือนก่อน

      Sorry seems like its not working in the new version. I think quite a few new addons with rigging don't work for 4.0, Just download an older version of blender.

  • @HG-tu2xn
    @HG-tu2xn 7 หลายเดือนก่อน

    why there are no body parts, joint tweak, ... in the addon

    • @ThomasPotter
      @ThomasPotter  7 หลายเดือนก่อน

      You might have to use an older version of blender

    • @HG-tu2xn
      @HG-tu2xn 7 หลายเดือนก่อน

      @@ThomasPotter 👌👌 thanks

  • @loganthomas5959
    @loganthomas5959 ปีที่แล้ว

    Sooooo could you use this rig to make an animation which could be used in unreal engine for the mannequin?

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      I think so, I haven't done much testing or know to much about unreal.

  • @leonardm6736
    @leonardm6736 10 หลายเดือนก่อน

    Can this Plugin be used commercially?

    • @ThomasPotter
      @ThomasPotter  10 หลายเดือนก่อน

      No idea, check the gumroad page

  • @vozala723
    @vozala723 10 หลายเดือนก่อน

    Wait how come your character has color in UE5 and my is white?

    • @ThomasPotter
      @ThomasPotter  10 หลายเดือนก่อน

      Do you have a material?

  • @郑富城-e1j
    @郑富城-e1j 8 หลายเดือนก่อน

    How to drag bone nodes

  • @MaCoqAttack
    @MaCoqAttack 4 หลายเดือนก่อน

    When I rotate the neck bone in pose mode the head rotates but the hair and eyes are left behind, anyone know how to fix it?

    • @JenisixR6
      @JenisixR6 4 หลายเดือนก่อน

      the hair and eyes are not weight painted to the head

  • @warehousevirtuals
    @warehousevirtuals ปีที่แล้ว

    Thank you very much

  • @yoyobird8427
    @yoyobird8427 8 หลายเดือนก่อน

    how are you turning the rig green?

    • @ThomasPotter
      @ThomasPotter  8 หลายเดือนก่อน

      IDK, the rig does it automatically

    • @MaCoqAttack
      @MaCoqAttack 4 หลายเดือนก่อน

      click the rig in object mode then go to pose mode, I was also struggling XD

  • @CloudlessStudio
    @CloudlessStudio ปีที่แล้ว

    Lol when i go to pose mode i cant move any bones

    • @ThomasPotter
      @ThomasPotter  ปีที่แล้ว

      Are you sure you've applied it in the add-on

    • @svens3722
      @svens3722 20 วันที่ผ่านมา

      ​@@ThomasPotter me2. i cant move, just rotate. but i will find out i hope soon. UPDATE: ue4 skm bad. ue5 have all needed