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👷 Meet Benjamin Brumbly (rhymes with numbly), one of the contractors pouring concrete for the new industrial park. He thinks that the industrial park ought to extend the landscaping along the berm across the bridge to the area inside the loop of the highway exit so it feels more unified. I agree with him, but I am very impressed with their landscape designer so far. Really sweet industrial park, Phil, and great fun as always.
defiantly need a baseball field so the different factory teams can have their annual tournament! I'm not sure if there's a small one in vanilla but you should be able to get close to a diamond with dirt paths
Here is an idea: A new sub-city centre with its own skyscrapers and the new Korean creator pack buildings should be built, instead of having endless suburbs or expanding the existing city centre, and here is the reasons. 1. Having just one city centre would cause all the people to go to one place when they wants to have some leisure and cause some traffic problems. 2. As city develops, the old city centre is, well, old, and the architectural style became outdated and sometimes it's easier to build a new town instead of demolishing old buildings in the old city centre for skyscrapers, for example here in China (yes, I am a Chinese and I am in China), the Pudong New District of Shanghai and Zhujiang New Town of Guangzhou. And the citizens can also get new places to go to in the weekends. Last but not least, sorry for my bad English and Happy Chinese New Year! 😊
I can dig it, good shout. =] On the opposite end of the scale, an Enclave like Kowloon Walled City would be semi-appropriate, especially how juxtaposed it was with the surrounding city.
I think this idea kinda reminds me how London is laid down nowadays with two skyscraper areas - City of London and Canary wharf and I think it would be a great think to implement into Verde Beach.
I think it'll be very beneficial to add a bunch of bike infrastructure. I would make a few segregated bike paths connecting the industrial district to some residential areas, as well to the citywide bike network. This will allow people not to use their car and therefore result in better traffic etc.
@@mike174mk I think he justified not building any near the end of the episode. He said that transit in industrial parks isn't always practical because of shift lengths / operational hours. It would make sense in the context of the game, but he said that in real life everyone would arrive and get off work simultaneously just a few times a day. Even if the bus only came every hour it would still be too frequent and redundant. It'd be cool if he could add a shuttle that ran 2-4 times a day, but IDK if there's anything like that in vanilla.
@@Kwauhn. Yeah, unfortunately I don't think there is the option to run a few shuttles like you said... It would be cool tho. In my city irl we actually have something like this for the workers at the railway depo. There is a train stop next to the depo and usually trains don't stop there, but when the shifts change one train stops there in each direction.
@@Kwauhn. well aware that CPP is American, but in Europe every industrial zone must have public transport or the companies will not be able to fill all jobs. Shift lengths and operational hours is irrelevant since the busses/trams run several times each hour all day anyway
@@thesteelrodent1796 Fuck, imagine having infrastructure and work/life customs that aren't 100% car dependent... As a North American, I just kind of accepted CPP's explanation, forgetting that it's not normal in most other places. That makes me want a series where he builds a European city. Everything he's done so far is very mid-western except for Verde Beach, but even that is still very North American. It'd be cool to see a build where he has to limit himself with more transit oriented infrastructure a la Europe.
I put all the special factories in one area on my Oceania (twodollarstwenty map) build. The traffic was a challenge but I managed it by creating two large looped one-way roads with highway access. All of the factories were located in the middle of the loops with one-way roads cutting across the loops. It was one of my proudest achievements in the game.
The crazy thing about C:S is that, even if you have warehouses for what the factory needs right next to the factory, the AI will instead 'order' the materials from the other side of the map. Just like how it will send fire trucks from clear across city to deal with a fire right next to a fire station.
👷meet Frank Thompson. This guy worked in construction while putting himself through Law School. As it turned out he hated school, and left to become a Forman for Nosbig Industrial contractors. He met his wife while she was working as an architect for the company. They now have 2.5 kids, and have just recently started their own company, building affordable housing for the lower income folks of Verde Beach.
Hi there! New-ish watcher here, caught up a while back, but I've kinda been blanking out on stuff to say until now. This has been an amazing series to watch and the lore behind the city and its families are legitimately long-running soap opera tier, like the time Karen got destroyed by Myrtle's granddaughter when she helped the lumber company move to greener pastures? Beautiful writing that. Truth be told though, there were some decisions you made that had me question why you would do that or had me pause for a day or two process things, but there was always some pay-off / realization in a future episode that made it all make sense, so I've honestly been paying more attention to what you do now, and it's carried over to RL too. The city I live in has been undergoing a massive operation where they are building flyovers on the main bypass and it's been interesting looking at it from a city planning perspective because not every junction into the city is undergoing this exercise, confused at first, I thought about the traffic and surroundings, then it clicked, no flyovers into the Industrial Park because vehicle height limits would force more large industrial traffic through the city proper, another junction can't have one because a mall was allowed to be built too close to the site, and one because of a really wide road heading out of the city to a close and densely-packed suburban area in an attempt to mitigate incredibly high volumes of rush hour traffic...a lot of things make so much sense now! Regarding the episode and name suggestion for the new industrial park, while a little out of the Tree, Fire, and Family Name-themes of Verde Beach might I suggest "Weaver Industrial Park"? Named after the Weaver Birds who often weave their nests into trees or reeds, sometimes this attracts other weavers to the nesting site and eventually leads to a densely packed colony of the industrious birds. Part of the reason why I suggested this is because the Industrial Park's residents share a need for certain key materials, like glass or plastics. Those similar needs had them congregate to a "branch" off of the city's main highway, and they "wove" their various nests together into a tight colony, which will only get larger with the planned generic industrial park on the other side of the road. I'd have to ask though, any plans for some small commercial in the Industrial Park at least for the workers to go and eat in? Like near the paths, parks, and/or parking lots. That's all I have right now to say after like a binge of like 105(?) episodes and silently watching the others, I feel like there's more I wanna write, but I don't want to make this essay any longer. Thanks tonnes for the amazing content and your pov into what makes a city, a city, as a non-American, I want to tell you that your views and stories honestly have made me realize a lot of things and made me more curious about property development and the like in my neck of the woods. You're awesome Phil!
If I remember the guest build by Lee Hawkins correctly, the rail terminal you pointed out at the end of this video was created to serve Hamilton Farms specifically. Given the nature of rail in Cities: Skylines, it would probably be a good idea to create an entirely separate cargo line built specifically for delivering plastics from the oil industry to the new factory district. (I.e., keep it separate from the existing rail network.)
@@CityPlannerPlays I know it’s off the wall but I had a question about the game. I play on Nintendo switch edition of the game, and I have a issue every time I start a map. The city will be growing and be great, but sooner or later I keep getting alerts on shops and stuff that says not enough educated employees or not enough employees. I have built schools, boosted funding but it never helps. If you could please respond that would be great, but if you can’t I understand!!!
19:40 Phillip with two Ls finally stole Phil’s identity. Ain’t no way the real Phil just said it was ok for the water pipes to be *mostly* under the roads
Hi City Planner! My name is Christian and I just want to tell you how much I've enjoyed watching this series. I started from the very beginning almost 3 months ago and have watched through every episode up until this point. The lore that you have brought into the game has built a connection with Verde Beach and it's history. Watching through the series has felt like a documentary on the history of Verde Beach. Working through all of the struggles as a society and growing through time and hardship has allowed this city to grow into what it is today. Now to the naming suggestion... In the year 1939 a great war plagued the earth, forcing nation against nation, continent against continent (yes, I am referencing WWII). During this war, the land that is now known as Verde Beach was seized by the enemy, as it offered a vast amount of resources that could have won them the war. Fortunately for the betterment of humanity, the allies stormed the beaches and liberated the undeveloped land that Verde Beach bloomed from. But this came at a cost... During the first 24 hours of the battle for the land, more than 9,000 men and women lost their lives. Unfortunately, the allies did not have the resources, nor the money to make any use of this land, as those were exhausted in the war. The only thing that remained was a military base that lay in ruins on the beach. After 75 years of peace throughout the land, a small developer grew the courage to move west and start the city of Verde Beach. Yes, I am talking about you, Phil... In remembrance of the brave men and women who have offered their service and their lives in the name of their country, this industrial park will be named Veterans Memorial Industrial Park. Additionally, I noticed that the first building that was placed in this industrial park happened on 24 February, so here are a couple of events that took place on this day throughout history. 1. 1945: American soldiers liberated the capital Manila from Japanese control during WWII. 2. 1991: A ground troop invasion of Kuwait and Iraq was initiated by the U.S. 3. 1968: American Marines recaptured the city of Hue from North Vietnamese forces. 4. (completely unrelated but funny) 1868: U.S. House of Representatives voted 126-47 to impeach President Andrew Johnson. The industrial park could be named after him, lol. Anyways, I am done now. Thank you for the content! Ill be watching for a new episode hopefully in the near future.
I'm pretty convinced Verde Beach is my all time fave TH-cam series. I love how playing with Vanilla constraints forces your game play, decision making choices and having to occasionally settle for those perfect imperfections
Love the build! A few suggestions. 1) Might be beneficial to put a small clinic next to the fire station for the workers - factories can cause injuries! 2). Don't want anyone stealing goods, so might as well put a police station there to give the new area a full set of emergency services. 3) While I understand that in real life the factory workers would just drive, there are a few small empty patches of land within the factory area that could house just a small metro station or a bus stop. 4) Might look nice to replace the wide sidewalks with the grass curb roads. 5) In a future episode, you should check the whole city to make sure there are no areas lacking in transit and emergency services coverage. Also check for school coverage, postal coverage and natural disasters dlc related coverage. 6) Just a small thing, but I find it unrealistic that the massive city of Verde beach has only a single, small road maintenance depot. 7) VB has very little IT Cluster offices. Variety is always nice. 8) The paths in the factory area have almost no destinations on them, adding a gazebo, rock climbing area, ect might give it more purpose. 9) For redundancy purposes, adding a small offshore wind farm might be something the city considers. I can also see certain developments with more funding building their own small solar farms (industrial areas or the more expensive neighborhoods). 10) The city in general has a very limited number of emergency service helicopters, might be cool to add a small depot of one of each in one of the more rural areas. 11) As far as I remember, there are only two places in the city to get university-level educaiton. There is one more type of the campus dlc university to build (liberal arts collage) and there are also 4 single asset university buildings. More options and more coverage is always a good thing! 12) Might be cool to see more use of monorail or tram services in VB. 13) The factory area could go well with one of the industrial looking unique buildings or one of the ones from the high tech pack. 14) This episode's factory area could also benefit from some access to the bike network. 15) Yes, a rail line directly for the factory area would be a great idea. That's all I have for today! Keep up the great work!
👷🏼♂️this is Chester McWilliambach. While he enjoys his job and has gotten quite skilled over the years, his heart has never really been into construction. While working on the factory district project as a foreman for the brick masons, he often caught himself daydreaming building ships. He hopes that someday the city will find a need to build ships for the merchants that flock to the area.
An office and operationsfacility inside the curve would be fitting. Also in my country, there are often big showrooms for bulkbuyers near the industrial districts. also at least a bus stop would be perfect. Great Video as always and all the best to you :D
That was a really nice build! I think adding a couple of office spaces around the factories would help synergies and some services that the factories would benefit from.
Next to the warehouse, the large one, there should be a basic baseball field or even a soccer field. A lot of parks will let that be used by schools or residents in addition to the usefulness for team sports.
My favorite thing is always the full Map Zoom Out. I love seeing how massive the city is and what's left that could be developed into something beautiful and man-made at the same time. Can't wait for the next part of VB, and I look forward to the next video in general! Also, this is Filup Graydon, 👷, a Construction Worker who has been employed in the city of Verde Beach for 15 years, ans was born and raised as well, but has big dreams of moving and developing land for future construction in Nicolet Bay. (gosh I hope I spelled that right!)
I work at a major factory (about the size of this development) and we have a 2km trail in the woods, landscaped parking, inside there is gyms and a leisure centre, two cafes etc, it is great for people who actually have time in their workdays to use them - like the bosses and support functions 😅 us factory workers dont get much use out of them, so id say the number of people on your paths was pretty accurate! i love verde beach, it is my favourite cities skylines series by far! will you ever play transport fever 2?
I’m visiting a big factory sites as a part of my professional occupation and one thing that I think you are missing in this build is a big canteen. Keeping workers well fed is an important factor in those uses. A coffee shop or another small commercial use (kiosk, small groceries shop) could also improve attractiveness of the complex. Also some big industrial sites use bikes to allow for fast inner facility transport (though that would be more for one company having multiple buildings on site than many separate businesses). It is also common that they have an own fire station and even water recycling plant. With so many trucks and cars a petrol station could also be located on the access road.
Years back, the city gave what used to be a locally owned company TIF to build a new factory in town that employed several hundred people. It was widely considered a pretty good deal for the city. But as soon as the TIF contract was up, the company vacated the facility and moved every single job to another state. Years later, the empty building was converted into a large home/farm retail outlet.
The district should be named after the Castle or Fort overlooking the land. Maybe even create a nature reserve or park run by the facility to capitalize on historic tours.
Definitely you should add a dedicated cargo freight terminal to the district and also other city services (bus, bike and maybe suburban rail). The bus depots need fixing for sure, maybe add a dedicated area for them nearby? About the plastics situation; is there another oilfield in the city limits? Maybe you need to expand the special goods' production capability in order to keep up with demand. Finally; more palm trees on the road with trees you forgot about it ;P
The new factory area needs a retaining pond! When i walk around the campuses at work they always have retaining ponds in the walking areas to increase the beauty
I love this episode so much. Started with an interchange, then created a beautiful, functional factory district. The road network is so nice! Then the burming and landscaping and paths... Good content 😄
My Grandfather used to work at the Mack factory in Hagerstown, and there is tons of parking. I never visited him on his lunch break because he worked at night, but they used to hold a fair for all the employees and their families.
Yet another great expansion to Verde Beach! I wonder if you could formalize the park status of all those walking paths so you could put a couple gazebos out there and maybe get a few more people walking around- not too many of course, though it would be funny if people traveled from elsewhere in the city to eat lunch at the industrial park lol
I think instead of landscaping there should be some power lines going through the middle of those two roads leading to the paper factory, would make it look more industrial and I think the district should be named Glasswerks (not a typo) named after Verde Beach's supplier for glass that is used in most of the factories Or a classic would be Smokestacks
👷♀️ this is Char. She operates a grader for the county, keeping all the gravel roads from descending into washboard in the summer or disappearing under snowdrifts in the winter. She also runs the road construction crew for the county in the summer months, paving the busy gravel roads that are choked with dust.
We have a business park in my town simply called 'Green Park' - Entire site and some city power is powered by a wind turbine. Lots of green space, ponds and good transport connections for workers. Could be a nice tie in for this industrial park (verde/green)
Coombs Industrial Estate! Another great build. Love the landscape buffer and how it disguises the industry from adjacent residential zones. Really goes to show that incompatible abutting uses can coexist if the right steps are taken!
Industrial area name suggestion: Green Services Ltd. Mr. Becker was lured by the gimmicky name tie-in with Verde Beach, developed an industrial complex for eco-conscious brands. Also, at 30:20 you mention the roundabout off ramp having that uturn. I think if you straighten the node to the 4-lane it'll auto shift to the two way arrows, straight and turn. Not as pretty, but if I remember correctly, that does the trick in vanilla.
As someone who's been following this series since the beginning I would really like to see how do you plan for a new urban area of development in this series. Do you just fire up the game and start drawing streets with your professional experience? Or do you survey the area before hand and do some planning and experimenting? My biggest challenge in the game is the planning of the development areas. Where to go and how to integrate them in the existing networks. Would really like to know how you choose and pick the next area for development and how you go about planning the road network and its integration in the existing urban development.
It might be nice to add a node of commercial within the industrial park or nearby so that the factory workers can get meals and drinks they don't have to bring from home. I think within that network of walking paths there are several good spots for some cafes or diners that would be easy for the factory workers to walk to. Plus, the sims might be more motivated to utilize the paths if there are destinations to get to. I have been to some fancy industrial parks like this before that have their own large food courts, but I don't know if there are any good assets for that in the vanilla game. Either way this definitely seems like an area where 24 hour diners can thrive with the constant flow of shift workers.
My preference is when the developer builds the roads, turns them over to the city and they can't pay for the maintenance it's the best of both worlds both groups get screwed over
Hey Phil, I found you a couple years ago through Overcharged EGG and you have become my number 1 CS player. Your intimate knowledge in your field, planning and infrastructure, is something I enjoy as a topic of interest and I've learned a lot from your content that I use myself in my cities.
Name the small industrial park the Bob Ross Industrial Park, as it's next to the Bob Ross Interchange. Name the large one after the nearby mountain. Also, I wonder if the bus terminal is busy enough to justify a bus-only exit.
It's not a CPP episode without some fire somewhere. And the game just knew that there hadn't been any this episode so made sure to ensure we didn't miss out on some fire.
Love the factory complex. I like the name Campo Verde translating literally in to green field. I think maybe the fenced in bit between the warehousing and factories should be changed to some parks and plazas, maybe a food truck or two in there. You fenced in all the fountains!
👷 Gerard was in one of the single family homes that were razed when building the stock exchange and higher density residential needed to pop up somewhere else when land was cleared for the stock exchange.
I just found your channel a couple weeks ago and I really like it! You're like the Bob Ross of city building games, I've been watching before bed and it's very relaxing. It's made me much better at the game too, I was adequate before but I've really stepped it up since I started watching your videos.
👷♂️ This is Todd Boccola, a heavy machine operator in Verde Beach (though he was born in Bluffside Crossing!), who has vested interest in the bigger picture side of the city's development; frequently voting and weighing in on city planning matters where he can, and also following changes to the comprehensive plan. He's working saving up a net of money from his construction job so he can possbly start earning a degree in city planning!
can I just say that the food and sneakers factories assets look really good! I never looked at them too closely but now I see that it’s really worth doing so.
As always, loved this episode! Keep up the good work :) Naming suggestion: Masters Park or Masters Grange, with the backstory/marketing of the name implying that the businesses and factories are the masters of their trades, adding to the more upscale feel of the area with the landscaping, pedestrian facilities, etc.
Another really classy build here. I feel that Myrtle Park is now ripe for expansion into those two unused areas by the freeway, especially given that you intend to build a second industrial estate for general goods. Maybe even make these high density low rent apartment blocks.
What I frequently see if a bus station is near an industrial area is one of the bus lines terminating at the bus station makes a detour in rush hours via the main road of the industrial complex to serve workers there (only during rush hours that is). It's generally one or two stops detour, I even saw a line that made a detour for one stop and turned around in the middle of the road to get back on its usual route. The factoary that was thus served was the big Renault Tech Center near Versailles. A gigantic building mostly for Reneault R&D. So I think you could add one stop or two for one bus line that alrady gets to the bus station (no need to add a shuttle for such a short distance)
As someone who recently went from WFH to working in an office in an industrial area-thank you for putting in walking paths! Would be lovely to have access to a pocket of commercial so there is somewhere close by to grab lunch. 😊
A great use of unique factories to fit the space well! One drawback of top and tailing the intercity bus station with pedestrian roads is now it cannot be serviced by garbage trucks so you might have to allow some car access
Love all the series been following for a few years you’ve hooked me on land scraping and I accidentally clicked a decorative tree road whistle placing trees and it changed the trees on the decorative road so happy to find that out 👍
👷 This is Gică (pronounced Jee-Kuh), he's a Romanian immigrant who works at the Lemonade Factory. His English is not great, but he's taking an online class on his laptop, in his lunchbreak, on one of those benches in the industrial area. He's missing his family, so he's working hard to raise enough money to move his wife and kids to Verde Beach as well. His dream is that when they retire, he and his wife can move into a nice house on Marquette Island, in Nicolet Bay, where there's peace and quiet
In europe at least quite a few large factories run their own bus services in order to serve people at the shift shange times, considering verde beach has an uncharacteristically good public transit network for an american city I think it wouldn't be too much of a stretch to simulate that by at least having a lower frequency bus line with 3-4 stops in the industrial park connect to the closest metro or rail station :)
12:41 you can fix that U-turning by making the access road to the bus facility a one way, basically having all the buses enter the facility from the same direction and leave in that same direction. I think clockwise would be the best since I think that way the exit would be after the entrance.
I'm not sure if the empty/balanced/fill settings actually change whether or not the storage building will send out trucks to deliver to a building that wants the product. I think it just changes whether the storage building imports or exports (or both). More often it seems like when I have a product that's not getting where it needs to go, it's because there aren't enough trucks. Usually because they are all stuck in traffic somewhere, or they are all exporting and haven't come back. If the problem is the refineries don't have enough oil to make plastics, the solution might be more oil storage buildings near the refineries, so that it's more likely someone has trucks available to deliver when it's needed.
As an improvement for your Shop building facility, in Germany you sometimes have cannals with access to a river or the ocean, I think that could be a cool adition. 1. You can add some extra security, privacy to the facility as it is a ship construction in which outsiders must not be able to interfere with. 2. It adds to the fact that ships need many resources for the construction and therefore you would minimize the delivery distance for resources to it. Its just an idea as the facility is somewhat lonely at its current position.
Just caught back up, love the industrial park Only names I could come up with for the industrial park were “Rubix Park”, Rubix industrial estates, or “Inception Industrial Park”. Rubix since they’re so proud of their cube, Inception probably because it’s the start of a new industrial push for the economy as well as a cube within a cube Ps: Curious how you’ll get the Eiffel Tower (if I remember correctly)
might be a late time for this comment as im just catching up with videos but when you're placing trees in between two red areas when there is just a small space that you can place it in - topdown view works best and makes it real easy to place those like 39:00
Talking about government financing, I would be curious about you talking about PILOT programs and their effect, and perhaps use it in an episode to do a pedestrian-focused episode while giving a developer something they want!
Talking about having paths in industrial, it's actually a great Idea to surround your industry with roads or walking pathways, cause they provide multiple entries and exits to it. And looking from a safety perspective it's great...
I would love to see some low density commercial in the industrial park. I think that the workers would love to have a deli or bar or somewhere else to grab lunch or have a drink after work.
40:15 I think the problem with the oil is that you don’t have enough storage for your level of production. If all the trucks are travelling off map, they can’t respond to the local requests. Counter intuitively you might need more storage or less oil production.
You should name the smaller new industrial area "The Golden Triangle." It is a real neighborhood in Eden Prairie, MN that has a bunch of warehouses and is wedged between highways.
I'd like to imagine that Frederika Hermann started out as street vendor back in the day, and now supplies most the restraunts in the area. Kind of like the cabbage salesman from Avatar turning into Cabbage Corp. The park next to Hermann's has their orginal truck as like a historical monument to Verde Beach's street food and they have another more popular alley downtown in partnership with the Hamilton's called the H&H Food Fair, kinda giving the state fair fresh local produce gimmick. The origins of the Hamilton Experience comes from this partnership of turning the state fair into a more permanant thing.
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Idea: An Out Of Town Infrastructure Has An Idea To Create New College On Palma De Fuego To Serve The Community.
👷 Meet Benjamin Brumbly (rhymes with numbly), one of the contractors pouring concrete for the new industrial park.
He thinks that the industrial park ought to extend the landscaping along the berm across the bridge to the area inside the loop of the highway exit so it feels more unified.
I agree with him, but I am very impressed with their landscape designer so far.
Really sweet industrial park, Phil, and great fun as always.
🙄🙄🙄🙄🙄
I did not see the Nord VPN plug coming. Good job weaving that in.
You don't use much mods? Anarchy and stuff? Or what's the setup?
defiantly need a baseball field so the different factory teams can have their annual tournament! I'm not sure if there's a small one in vanilla but you should be able to get close to a diamond with dirt paths
Yes!!
Take me out to the company softball game, take me out to the crowds
Ohhh I love that idea!!
I'd agree if he was RPing the 50s lol. Companies don't spend that money needlessly these days.
@@Zyo117 No reason we can't pretend that it was built back in the 50s though
Here is an idea:
A new sub-city centre with its own skyscrapers and the new Korean creator pack buildings should be built, instead of having endless suburbs or expanding the existing city centre, and here is the reasons.
1. Having just one city centre would cause all the people to go to one place when they wants to have some leisure and cause some traffic problems.
2. As city develops, the old city centre is, well, old, and the architectural style became outdated and sometimes it's easier to build a new town instead of demolishing old buildings in the old city centre for skyscrapers, for example here in China (yes, I am a Chinese and I am in China), the Pudong New District of Shanghai and Zhujiang New Town of Guangzhou. And the citizens can also get new places to go to in the weekends.
Last but not least, sorry for my bad English and Happy Chinese New Year! 😊
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I can dig it, good shout. =]
On the opposite end of the scale, an Enclave like Kowloon Walled City would be semi-appropriate, especially how juxtaposed it was with the surrounding city.
I think this idea kinda reminds me how London is laid down nowadays with two skyscraper areas - City of London and Canary wharf and I think it would be a great think to implement into Verde Beach.
Happy Chinese New Year!
sorry if this sounds mean, but wasn't youtube banned in china?
👷♂️this is marcel, a hard working construction worker who happens to be a fan of the verde beach series
And the unholy amounts of fires. Definitely has his work cut out for him with all the buildings he needs to repair
@@GavinTheGreat3700 Job security. 😁
Marcel has 4 children with his wife, maria whom works at the local nail parlor.
@@GavinTheGreat3700 plot twist he’s actually the one setting the fires so he can make money repairing them
Marcel you are an awesome dude. Some has to build it. Someone has to work in it. Someone has to plan it. We live in a society.
I think it'll be very beneficial to add a bunch of bike infrastructure. I would make a few segregated bike paths connecting the industrial district to some residential areas, as well to the citywide bike network. This will allow people not to use their car and therefore result in better traffic etc.
And adding a public transit terminal to the area, from which people can reach all factories on foot/bike can help too.
@@mike174mk I think he justified not building any near the end of the episode. He said that transit in industrial parks isn't always practical because of shift lengths / operational hours. It would make sense in the context of the game, but he said that in real life everyone would arrive and get off work simultaneously just a few times a day. Even if the bus only came every hour it would still be too frequent and redundant.
It'd be cool if he could add a shuttle that ran 2-4 times a day, but IDK if there's anything like that in vanilla.
@@Kwauhn. Yeah, unfortunately I don't think there is the option to run a few shuttles like you said... It would be cool tho. In my city irl we actually have something like this for the workers at the railway depo. There is a train stop next to the depo and usually trains don't stop there, but when the shifts change one train stops there in each direction.
@@Kwauhn. well aware that CPP is American, but in Europe every industrial zone must have public transport or the companies will not be able to fill all jobs. Shift lengths and operational hours is irrelevant since the busses/trams run several times each hour all day anyway
@@thesteelrodent1796 Fuck, imagine having infrastructure and work/life customs that aren't 100% car dependent... As a North American, I just kind of accepted CPP's explanation, forgetting that it's not normal in most other places.
That makes me want a series where he builds a European city. Everything he's done so far is very mid-western except for Verde Beach, but even that is still very North American. It'd be cool to see a build where he has to limit himself with more transit oriented infrastructure a la Europe.
Excited to see how you layout the road network to handle the traffic. Love a good factory build. 👀
Plastics are always causing issues!😂 Great episode as always!
I put all the special factories in one area on my Oceania (twodollarstwenty map) build. The traffic was a challenge but I managed it by creating two large looped one-way roads with highway access. All of the factories were located in the middle of the loops with one-way roads cutting across the loops. It was one of my proudest achievements in the game.
The crazy thing about C:S is that, even if you have warehouses for what the factory needs right next to the factory, the AI will instead 'order' the materials from the other side of the map. Just like how it will send fire trucks from clear across city to deal with a fire right next to a fire station.
👷meet Frank Thompson. This guy worked in construction while putting himself through Law School. As it turned out he hated school, and left to become a Forman for Nosbig Industrial contractors. He met his wife while she was working as an architect for the company. They now have 2.5 kids, and have just recently started their own company, building affordable housing for the lower income folks of Verde Beach.
Hi there! New-ish watcher here, caught up a while back, but I've kinda been blanking out on stuff to say until now.
This has been an amazing series to watch and the lore behind the city and its families are legitimately long-running soap opera tier, like the time Karen got destroyed by Myrtle's granddaughter when she helped the lumber company move to greener pastures? Beautiful writing that. Truth be told though, there were some decisions you made that had me question why you would do that or had me pause for a day or two process things, but there was always some pay-off / realization in a future episode that made it all make sense, so I've honestly been paying more attention to what you do now, and it's carried over to RL too.
The city I live in has been undergoing a massive operation where they are building flyovers on the main bypass and it's been interesting looking at it from a city planning perspective because not every junction into the city is undergoing this exercise, confused at first, I thought about the traffic and surroundings, then it clicked, no flyovers into the Industrial Park because vehicle height limits would force more large industrial traffic through the city proper, another junction can't have one because a mall was allowed to be built too close to the site, and one because of a really wide road heading out of the city to a close and densely-packed suburban area in an attempt to mitigate incredibly high volumes of rush hour traffic...a lot of things make so much sense now!
Regarding the episode and name suggestion for the new industrial park, while a little out of the Tree, Fire, and Family Name-themes of Verde Beach might I suggest "Weaver Industrial Park"? Named after the Weaver Birds who often weave their nests into trees or reeds, sometimes this attracts other weavers to the nesting site and eventually leads to a densely packed colony of the industrious birds. Part of the reason why I suggested this is because the Industrial Park's residents share a need for certain key materials, like glass or plastics. Those similar needs had them congregate to a "branch" off of the city's main highway, and they "wove" their various nests together into a tight colony, which will only get larger with the planned generic industrial park on the other side of the road.
I'd have to ask though, any plans for some small commercial in the Industrial Park at least for the workers to go and eat in? Like near the paths, parks, and/or parking lots.
That's all I have right now to say after like a binge of like 105(?) episodes and silently watching the others, I feel like there's more I wanna write, but I don't want to make this essay any longer. Thanks tonnes for the amazing content and your pov into what makes a city, a city, as a non-American, I want to tell you that your views and stories honestly have made me realize a lot of things and made me more curious about property development and the like in my neck of the woods.
You're awesome Phil!
I still have difficulty remembering that this is an unmodded build, because it looks so good! Bravo!
His unmodded build is better than most people's modded build
If I remember the guest build by Lee Hawkins correctly, the rail terminal you pointed out at the end of this video was created to serve Hamilton Farms specifically. Given the nature of rail in Cities: Skylines, it would probably be a good idea to create an entirely separate cargo line built specifically for delivering plastics from the oil industry to the new factory district. (I.e., keep it separate from the existing rail network.)
Completely agree!
@@CityPlannerPlays I know it’s off the wall but I had a question about the game. I play on Nintendo switch edition of the game, and I have a issue every time I start a map. The city will be growing and be great, but sooner or later I keep getting alerts on shops and stuff that says not enough educated employees or not enough employees. I have built schools, boosted funding but it never helps. If you could please respond that would be great, but if you can’t I understand!!!
@@sploib thx dude I appreciate it. Switch is a pain sometimes. We can’t even fix topography
@@sploib thank you very much. I have thought about saving up for a pic. I’m 14 so a job is right at my doorstep. Thx again
19:40 Phillip with two Ls finally stole Phil’s identity. Ain’t no way the real Phil just said it was ok for the water pipes to be *mostly* under the roads
It wouldn't be an episode of Verde Beach without a massive structure fire at some point.
Hi City Planner!
My name is Christian and I just want to tell you how much I've enjoyed watching this series. I started from the very beginning almost 3 months ago and have watched through every episode up until this point. The lore that you have brought into the game has built a connection with Verde Beach and it's history. Watching through the series has felt like a documentary on the history of Verde Beach. Working through all of the struggles as a society and growing through time and hardship has allowed this city to grow into what it is today.
Now to the naming suggestion...
In the year 1939 a great war plagued the earth, forcing nation against nation, continent against continent (yes, I am referencing WWII). During this war, the land that is now known as Verde Beach was seized by the enemy, as it offered a vast amount of resources that could have won them the war. Fortunately for the betterment of humanity, the allies stormed the beaches and liberated the undeveloped land that Verde Beach bloomed from. But this came at a cost... During the first 24 hours of the battle for the land, more than 9,000 men and women lost their lives.
Unfortunately, the allies did not have the resources, nor the money to make any use of this land, as those were exhausted in the war. The only thing that remained was a military base that lay in ruins on the beach. After 75 years of peace throughout the land, a small developer grew the courage to move west and start the city of Verde Beach. Yes, I am talking about you, Phil...
In remembrance of the brave men and women who have offered their service and their lives in the name of their country, this industrial park will be named Veterans Memorial Industrial Park.
Additionally, I noticed that the first building that was placed in this industrial park happened on 24 February, so here are a couple of events that took place on this day throughout history. 1. 1945: American soldiers liberated the capital Manila from Japanese control during WWII. 2. 1991: A ground troop invasion of Kuwait and Iraq was initiated by the U.S. 3. 1968: American Marines recaptured the city of Hue from North Vietnamese forces. 4. (completely unrelated but funny) 1868: U.S. House of Representatives voted 126-47 to impeach President Andrew Johnson. The industrial park could be named after him, lol.
Anyways, I am done now. Thank you for the content! Ill be watching for a new episode hopefully in the near future.
👷 this is Surveyor Dave. He enjoyed telling me all the buildings he staked and after 30 years of surveying it was most of them.
I'm pretty convinced Verde Beach is my all time fave TH-cam series. I love how playing with Vanilla constraints forces your game play, decision making choices and having to occasionally settle for those perfect imperfections
It feels like you've built a lot since the last emergency shelters were added. Is it time for more?
Yeah, how long ago was that? Like, 50 episodes?
A good while
I think that's a great point - we do need some!
Love the build! A few suggestions.
1) Might be beneficial to put a small clinic next to the fire station for the workers - factories can cause injuries!
2). Don't want anyone stealing goods, so might as well put a police station there to give the new area a full set of emergency services.
3) While I understand that in real life the factory workers would just drive, there are a few small empty patches of land within the factory area that could house just a small metro station or a bus stop.
4) Might look nice to replace the wide sidewalks with the grass curb roads.
5) In a future episode, you should check the whole city to make sure there are no areas lacking in transit and emergency services coverage. Also check for school coverage, postal coverage and natural disasters dlc related coverage.
6) Just a small thing, but I find it unrealistic that the massive city of Verde beach has only a single, small road maintenance depot.
7) VB has very little IT Cluster offices. Variety is always nice.
8) The paths in the factory area have almost no destinations on them, adding a gazebo, rock climbing area, ect might give it more purpose.
9) For redundancy purposes, adding a small offshore wind farm might be something the city considers. I can also see certain developments with more funding building their own small solar farms (industrial areas or the more expensive neighborhoods).
10) The city in general has a very limited number of emergency service helicopters, might be cool to add a small depot of one of each in one of the more rural areas.
11) As far as I remember, there are only two places in the city to get university-level educaiton. There is one more type of the campus dlc university to build (liberal arts collage) and there are also 4 single asset university buildings. More options and more coverage is always a good thing!
12) Might be cool to see more use of monorail or tram services in VB.
13) The factory area could go well with one of the industrial looking unique buildings or one of the ones from the high tech pack.
14) This episode's factory area could also benefit from some access to the bike network.
15) Yes, a rail line directly for the factory area would be a great idea.
That's all I have for today! Keep up the great work!
Finally got caught up on the playlist over binge watching the last few months. This was amazing entertainment and learning!
Trombone Junction Park - since that junction looks more like a trombone than a trumpet! LOL
👷🏼♂️this is Chester McWilliambach. While he enjoys his job and has gotten quite skilled over the years, his heart has never really been into construction. While working on the factory district project as a foreman for the brick masons, he often caught himself daydreaming building ships. He hopes that someday the city will find a need to build ships for the merchants that flock to the area.
An office and operationsfacility inside the curve would be fitting. Also in my country, there are often big showrooms for bulkbuyers near the industrial districts. also at least a bus stop would be perfect. Great Video as always and all the best to you :D
Drink every time CPP says ‘right off the bat’ in this episode 🍻
🍻
@@CityPlannerPlaysyou make me slepy so much 😢
That was a really nice build! I think adding a couple of office spaces around the factories would help synergies and some services that the factories would benefit from.
A couple of commercial buildings as well so the workers can grab lunch
In your berm landscaping by the highway, you should use flowers to spell out Verde Beach or something. I've seen that on the highway before.
Next to the warehouse, the large one, there should be a basic baseball field or even a soccer field. A lot of parks will let that be used by schools or residents in addition to the usefulness for team sports.
👷♂️ this is George, a civil engineer working for the DOT who is very glad that there are always new infrastructure projects underway in Verde Beach 👍
My favorite thing is always the full Map Zoom Out. I love seeing how massive the city is and what's left that could be developed into something beautiful and man-made at the same time. Can't wait for the next part of VB, and I look forward to the next video in general!
Also, this is Filup Graydon, 👷, a Construction Worker who has been employed in the city of Verde Beach for 15 years, ans was born and raised as well, but has big dreams of moving and developing land for future construction in Nicolet Bay. (gosh I hope I spelled that right!)
You can call the district "Tesseract Industrial Park" because of the logo. Tesseract is the analogue of the cube in 4 dimensions in geometry. :D
I work at a major factory (about the size of this development) and we have a 2km trail in the woods, landscaped parking, inside there is gyms and a leisure centre, two cafes etc, it is great for people who actually have time in their workdays to use them - like the bosses and support functions 😅 us factory workers dont get much use out of them, so id say the number of people on your paths was pretty accurate!
i love verde beach, it is my favourite cities skylines series by far!
will you ever play transport fever 2?
I’m visiting a big factory sites as a part of my professional occupation and one thing that I think you are missing in this build is a big canteen. Keeping workers well fed is an important factor in those uses. A coffee shop or another small commercial use (kiosk, small groceries shop) could also improve attractiveness of the complex. Also some big industrial sites use bikes to allow for fast inner facility transport (though that would be more for one company having multiple buildings on site than many separate businesses). It is also common that they have an own fire station and even water recycling plant. With so many trucks and cars a petrol station could also be located on the access road.
Years back, the city gave what used to be a locally owned company TIF to build a new factory in town that employed several hundred people. It was widely considered a pretty good deal for the city. But as soon as the TIF contract was up, the company vacated the facility and moved every single job to another state. Years later, the empty building was converted into a large home/farm retail outlet.
The district should be named after the Castle or Fort overlooking the land. Maybe even create a nature reserve or park run by the facility to capitalize on historic tours.
Definitely you should add a dedicated cargo freight terminal to the district and also other city services (bus, bike and maybe suburban rail).
The bus depots need fixing for sure, maybe add a dedicated area for them nearby?
About the plastics situation; is there another oilfield in the city limits? Maybe you need to expand the special goods' production capability in order to keep up with demand.
Finally; more palm trees on the road with trees you forgot about it ;P
aah i'm finally up to date on Verde Beach! i've been binge watching it for months now i have to wait :0
The new factory area needs a retaining pond! When i walk around the campuses at work they always have retaining ponds in the walking areas to increase the beauty
My gawd! Phill ( with 2 Ls) must have designed that interchange. PLEASE SOMEONE, get this man an engineer.
You think that's bad! Take a look at his Bob Ross Memorial Interchange or the one at 15:17
I'm convinced that our dear friend Phil would have fire problems in games that don't even have fire. 😁
I love this episode so much. Started with an interchange, then created a beautiful, functional factory district. The road network is so nice! Then the burming and landscaping and paths... Good content 😄
My Grandfather used to work at the Mack factory in Hagerstown, and there is tons of parking. I never visited him on his lunch break because he worked at night, but they used to hold a fair for all the employees and their families.
More Verde Beach please. This is my favorite series
Yet another great expansion to Verde Beach! I wonder if you could formalize the park status of all those walking paths so you could put a couple gazebos out there and maybe get a few more people walking around- not too many of course, though it would be funny if people traveled from elsewhere in the city to eat lunch at the industrial park lol
How about "Tesseract Industries" to match the sculptures at entrances/exits? It's a little corporate sounding but gives a clean, modern vibe.
I think instead of landscaping there should be some power lines going through the middle of those two roads leading to the paper factory, would make it look more industrial
and I think the district should be named Glasswerks (not a typo) named after Verde Beach's supplier for glass that is used in most of the factories
Or a classic would be Smokestacks
👷♀️ this is Char. She operates a grader for the county, keeping all the gravel roads from descending into washboard in the summer or disappearing under snowdrifts in the winter. She also runs the road construction crew for the county in the summer months, paving the busy gravel roads that are choked with dust.
We have a business park in my town simply called 'Green Park' - Entire site and some city power is powered by a wind turbine. Lots of green space, ponds and good transport connections for workers. Could be a nice tie in for this industrial park (verde/green)
Coombs Industrial Estate!
Another great build. Love the landscape buffer and how it disguises the industry from adjacent residential zones. Really goes to show that incompatible abutting uses can coexist if the right steps are taken!
Industrial area name suggestion: Green Services Ltd. Mr. Becker was lured by the gimmicky name tie-in with Verde Beach, developed an industrial complex for eco-conscious brands.
Also, at 30:20 you mention the roundabout off ramp having that uturn. I think if you straighten the node to the 4-lane it'll auto shift to the two way arrows, straight and turn. Not as pretty, but if I remember correctly, that does the trick in vanilla.
As someone who's been following this series since the beginning I would really like to see how do you plan for a new urban area of development in this series. Do you just fire up the game and start drawing streets with your professional experience? Or do you survey the area before hand and do some planning and experimenting?
My biggest challenge in the game is the planning of the development areas. Where to go and how to integrate them in the existing networks.
Would really like to know how you choose and pick the next area for development and how you go about planning the road network and its integration in the existing urban development.
It might be nice to add a node of commercial within the industrial park or nearby so that the factory workers can get meals and drinks they don't have to bring from home. I think within that network of walking paths there are several good spots for some cafes or diners that would be easy for the factory workers to walk to. Plus, the sims might be more motivated to utilize the paths if there are destinations to get to. I have been to some fancy industrial parks like this before that have their own large food courts, but I don't know if there are any good assets for that in the vanilla game. Either way this definitely seems like an area where 24 hour diners can thrive with the constant flow of shift workers.
My preference is when the developer builds the roads, turns them over to the city and they can't pay for the maintenance it's the best of both worlds both groups get screwed over
Hey Phil, I found you a couple years ago through Overcharged EGG and you have become my number 1 CS player. Your intimate knowledge in your field, planning and infrastructure, is something I enjoy as a topic of interest and I've learned a lot from your content that I use myself in my cities.
I lost track of the days and was pleasantly surprised seeing a new vid in my feed. Always a joy
Name the small industrial park the Bob Ross Industrial Park, as it's next to the Bob Ross Interchange. Name the large one after the nearby mountain. Also, I wonder if the bus terminal is busy enough to justify a bus-only exit.
It's not a CPP episode without some fire somewhere. And the game just knew that there hadn't been any this episode so made sure to ensure we didn't miss out on some fire.
Love the factory complex. I like the name Campo Verde translating literally in to green field.
I think maybe the fenced in bit between the warehousing and factories should be changed to some parks and plazas, maybe a food truck or two in there. You fenced in all the fountains!
👷 Gerard was in one of the single family homes that were razed when building the stock exchange and higher density residential needed to pop up somewhere else when land was cleared for the stock exchange.
I just found your channel a couple weeks ago and I really like it! You're like the Bob Ross of city building games, I've been watching before bed and it's very relaxing. It's made me much better at the game too, I was adequate before but I've really stepped it up since I started watching your videos.
I really enjoy how you create a little story for the city. It really makes it much more enjoyable :)
👷♂️ This is Todd Boccola, a heavy machine operator in Verde Beach (though he was born in Bluffside Crossing!), who has vested interest in the bigger picture side of the city's development; frequently voting and weighing in on city planning matters where he can, and also following changes to the comprehensive plan. He's working saving up a net of money from his construction job so he can possbly start earning a degree in city planning!
can I just say that the food and sneakers factories assets look really good! I never looked at them too closely but now I see that it’s really worth doing so.
The Japanese unique buildings includes a couple of restaurants that look perfect in industrial areas 😊
I still want to see a cross over where Biffa fixes the traffic. That would be such a TH-cam
More Verde Beach please. This is my favorite series!
As always, loved this episode! Keep up the good work :)
Naming suggestion: Masters Park or Masters Grange, with the backstory/marketing of the name implying that the businesses and factories are the masters of their trades, adding to the more upscale feel of the area with the landscaping, pedestrian facilities, etc.
Another really classy build here. I feel that Myrtle Park is now ripe for expansion into those two unused areas by the freeway, especially given that you intend to build a second industrial estate for general goods. Maybe even make these high density low rent apartment blocks.
What I frequently see if a bus station is near an industrial area is one of the bus lines terminating at the bus station makes a detour in rush hours via the main road of the industrial complex to serve workers there (only during rush hours that is). It's generally one or two stops detour, I even saw a line that made a detour for one stop and turned around in the middle of the road to get back on its usual route. The factoary that was thus served was the big Renault Tech Center near Versailles. A gigantic building mostly for Reneault R&D.
So I think you could add one stop or two for one bus line that alrady gets to the bus station (no need to add a shuttle for such a short distance)
As someone who recently went from WFH to working in an office in an industrial area-thank you for putting in walking paths! Would be lovely to have access to a pocket of commercial so there is somewhere close by to grab lunch. 😊
A great use of unique factories to fit the space well!
One drawback of top and tailing the intercity bus station with pedestrian roads is now it cannot be serviced by garbage trucks so you might have to allow some car access
Love all the series been following for a few years you’ve hooked me on land scraping and I accidentally clicked a decorative tree road whistle placing trees and it changed the trees on the decorative road so happy to find that out 👍
I really like the way you implemented story to your city it makes it more interesting and more fun to watch
👷 This is Gică (pronounced Jee-Kuh), he's a Romanian immigrant who works at the Lemonade Factory. His English is not great, but he's taking an online class on his laptop, in his lunchbreak, on one of those benches in the industrial area. He's missing his family, so he's working hard to raise enough money to move his wife and kids to Verde Beach as well. His dream is that when they retire, he and his wife can move into a nice house on Marquette Island, in Nicolet Bay, where there's peace and quiet
This is my favorite series on TH-cam ever!
Its always a good day when CPP uploads a new video. I LOVE your content.
In europe at least quite a few large factories run their own bus services in order to serve people at the shift shange times, considering verde beach has an uncharacteristically good public transit network for an american city I think it wouldn't be too much of a stretch to simulate that by at least having a lower frequency bus line with 3-4 stops in the industrial park connect to the closest metro or rail station :)
i don't think i have fangirled over any other TH-cam series quite like your videos HAHA
12:41 you can fix that U-turning by making the access road to the bus facility a one way, basically having all the buses enter the facility from the same direction and leave in that same direction. I think clockwise would be the best since I think that way the exit would be after the entrance.
I'm not sure if the empty/balanced/fill settings actually change whether or not the storage building will send out trucks to deliver to a building that wants the product. I think it just changes whether the storage building imports or exports (or both). More often it seems like when I have a product that's not getting where it needs to go, it's because there aren't enough trucks. Usually because they are all stuck in traffic somewhere, or they are all exporting and haven't come back.
If the problem is the refineries don't have enough oil to make plastics, the solution might be more oil storage buildings near the refineries, so that it's more likely someone has trucks available to deliver when it's needed.
name it “Becker Park” because Russ Becker created the project and he seems like he’d name it after himself
Your stories behind how and why development occurs enrich the story behind the video and city so much!
I know you're extremely busy and appreciate the work you do put in, but it'd be great to see more city planning content separate from the game!
I like the grain silos! Might be nice to see a few of the other specialized storage facilities worked in as well
As an improvement for your Shop building facility, in Germany you sometimes have cannals with access to a river or the ocean, I think that could be a cool adition.
1. You can add some extra security, privacy to the facility as it is a ship construction in which outsiders must not be able to interfere with.
2. It adds to the fact that ships need many resources for the construction and therefore you would minimize the delivery distance for resources to it.
Its just an idea as the facility is somewhat lonely at its current position.
the area looks sooo good.
i love the idea of a cargo train too. It makes so much sense there
Just caught back up, love the industrial park
Only names I could come up with for the industrial park were “Rubix Park”, Rubix industrial estates, or “Inception Industrial Park”. Rubix since they’re so proud of their cube, Inception probably because it’s the start of a new industrial push for the economy as well as a cube within a cube
Ps: Curious how you’ll get the Eiffel Tower (if I remember correctly)
A good name for the Industry park District would be "Green Park", since it was literally a green park before development
might be a late time for this comment as im just catching up with videos but when you're placing trees in between two red areas when there is just a small space that you can place it in - topdown view works best and makes it real easy to place those like 39:00
Talking about government financing, I would be curious about you talking about PILOT programs and their effect, and perhaps use it in an episode to do a pedestrian-focused episode while giving a developer something they want!
Talking about having paths in industrial, it's actually a great Idea to surround your industry with roads or walking pathways, cause they provide multiple entries and exits to it. And looking from a safety perspective it's great...
Phillip joke was creative :D. I like it. My depression decreased -1.
👷🏼this is Randy! He loves building bike lanes!
👷🏼♂️worker John on his first day of work, ignored the no smoking sign at the car factory and caused a fire 🔥
I would love to see some low density commercial in the industrial park. I think that the workers would love to have a deli or bar or somewhere else to grab lunch or have a drink after work.
every time you say CPP parking it makes me chuckle. In Perth australia where i live CPP (city of perth) Parking is a real-life thing :)
5:20 Near the shelter you might have one tight lane bending to the right, passing above the freeway below and joining it from inner side.
40:15 I think the problem with the oil is that you don’t have enough storage for your level of production. If all the trucks are travelling off map, they can’t respond to the local requests. Counter intuitively you might need more storage or less oil production.
👷♂️This is Adrian. He moved to Verde Beach after his sister, who works at the new Lemonade Factory, told him how nice it was to live there.
You should name the smaller new industrial area "The Golden Triangle." It is a real neighborhood in Eden Prairie, MN that has a bunch of warehouses and is wedged between highways.
Love the Vecna reference lmao, hip with the kids as ever Phil!
I'd like to imagine that Frederika Hermann started out as street vendor back in the day, and now supplies most the restraunts in the area. Kind of like the cabbage salesman from Avatar turning into Cabbage Corp. The park next to Hermann's has their orginal truck as like a historical monument to Verde Beach's street food and they have another more popular alley downtown in partnership with the Hamilton's called the H&H Food Fair, kinda giving the state fair fresh local produce gimmick. The origins of the Hamilton Experience comes from this partnership of turning the state fair into a more permanant thing.
Probably have a living history museum somewhere near where the old farm used to be too.